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In an era of times long gone by, the Archon Lineages were the foremost defenders and protectors of the world, chosen by the Dragons to aid in what they called the Immortal War. The Immortal War was a proxy conflict waged between the Dragons and all the Arken both Void and Exist (and later also Ordial forces), in which the Dragons fought back against the corruption of the other Dimensions. Because there were only few Dragons and many forces of evil, the Dragons blessed individuals with powers and control over a piece of their Magic that would later be known as Primal Magic, to aid in the fight. The fate of the Archon Lineages was closely linked with the Dragons, when the Dragons disappeared, so too did the Dragon Lineages falter. Knowledge was no longer passed down, and in many cases, Archon had to hide from a world that would increasingly see them as the magical corruption that invaded the world, a bitter irony for those who fought to protect it for so long. Others yet became corrupt with the vices of the very thing they fought, or simply resentful at the Dragons or the world for abandoning them without hope and at the mercy of the new radical purism movement. In recent years, Archon have come out of the woodwork and into the light, resulting in a revival of their presence on the world, and a slow reconnection with the Dragons in the middle of their revival also.
In an era of times long gone by, the Archon Lineages were the foremost defenders and protectors of the world, chosen by the Dragons to aid in what they called the Immortal War. The Immortal War was a proxy conflict waged between the Dragons and all the Arken both Void and Exist (and later also Ordial forces), in which the Dragons fought back against the corruption of the other Dimensions. Because there were only few Dragons and many forces of evil, the Dragons blessed individuals with powers and control over a piece of their Magic that would later be known as Primal Magic, to aid in the fight. The fate of the Archon Lineages was closely linked with the Dragons, when the Dragons disappeared, so too did the Dragon Lineages falter. Knowledge was no longer passed down, and in many cases, Archon had to hide from a world that would increasingly see them as the magical corruption that invaded the world, a bitter irony for those who fought to protect it for so long. Others yet became corrupt with the vices of the very thing they fought, or simply resentful at the Dragons or the world for abandoning them without hope and at the mercy of the new radical purism movement. In recent years, Archon have come out of the woodwork and into the light, resulting in a revival of their presence on the world, and a slow reconnection with the Dragons in the middle of their revival also.
==Archon Lineages==
==Archon Lineages==
Each Greater Dragon represents a specific Archon Lineage, or a specific type of Archon that fills a very specific niche in the greater Dragon design for the world, and the Immortal War. Each Archon Lineage differs in its mechanics and rules, so it is recommended to thoroughly read each before deciding, and also being aware of the limitations of being an Archon. Archon present a different way to play certain things, not necessarily a long lasting or healthy roleplay theme. While Dragon Worship is required to play any Archon (except for the Attendant Archon) and while each Archon Lineage has a preferred Dragon dedication, it is possible to be an Allar Violet Whisper Archon who primarily worships Regulus. Furthermore, Archon status is also inherited, though populations remain stable. For example, if an Archon parent has five children, only one of them will be an Archon of their Lineage (randomly chosen) and if two Archon parents have four children, only two of them will be Archon, one of each parent’s Lineage. All Archon also gain a set of Specials regardless of what Lineage they are (even Attendant):
Each Greater Dragon represents a specific Archon Lineage (which in turn is a Primal Affinity), or a specific type of Archon that fills a very specific niche in the greater Dragon design for the world, and the Immortal War. Each Archon Lineage differs in its mechanics and rules, so it is recommended to thoroughly read each before deciding, and also being aware of the limitations of being an Archon. Archon present a different way to play certain things, not necessarily a long lasting or healthy roleplay theme. While Dragon Worship is required to play any Archon (except for the Attendant Archon) and while each Archon Lineage has a preferred Dragon dedication, it is possible to be an Allar Violet Whisper Archon who primarily worships Regulus. Furthermore, Archon status is also inherited, though populations remain stable. For example, if an Archon parent has five children, only one of them will be an Archon of their Lineage (randomly chosen) and if two Archon parents have four children, only two of them will be Archon, one of each parent’s Lineage. All Archon also gain a set of Specials regardless of what Lineage they are (even Attendant):
* All Archon always have purple eyes, though the shades may vary from violet to tyrian purple that they cannot hide, even as Slizzar, as Afflictedvex does not work on Lineages.  
* All Archon always have purple eyes, though the shades may vary from violet to tyrian purple that they cannot hide, even as Slizzar, as Afflictedvex does not work on Lineages.  
* All Archon by default have a Wyvern as a Mount in Progressions. These cannot be used in Regalia, and are not affected by Husbandry Packs.  
* All Archon by default have a Wyvern as a Mount in Progressions. These cannot be used in Regalia, and are not affected by Husbandry Packs.  

Revision as of 00:59, 17 October 2022

In an era of times long gone by, the Archon Lineages were the foremost defenders and protectors of the world, chosen by the Dragons to aid in what they called the Immortal War. The Immortal War was a proxy conflict waged between the Dragons and all the Arken both Void and Exist (and later also Ordial forces), in which the Dragons fought back against the corruption of the other Dimensions. Because there were only few Dragons and many forces of evil, the Dragons blessed individuals with powers and control over a piece of their Magic that would later be known as Primal Magic, to aid in the fight. The fate of the Archon Lineages was closely linked with the Dragons, when the Dragons disappeared, so too did the Dragon Lineages falter. Knowledge was no longer passed down, and in many cases, Archon had to hide from a world that would increasingly see them as the magical corruption that invaded the world, a bitter irony for those who fought to protect it for so long. Others yet became corrupt with the vices of the very thing they fought, or simply resentful at the Dragons or the world for abandoning them without hope and at the mercy of the new radical purism movement. In recent years, Archon have come out of the woodwork and into the light, resulting in a revival of their presence on the world, and a slow reconnection with the Dragons in the middle of their revival also.

Archon Lineages

Each Greater Dragon represents a specific Archon Lineage (which in turn is a Primal Affinity), or a specific type of Archon that fills a very specific niche in the greater Dragon design for the world, and the Immortal War. Each Archon Lineage differs in its mechanics and rules, so it is recommended to thoroughly read each before deciding, and also being aware of the limitations of being an Archon. Archon present a different way to play certain things, not necessarily a long lasting or healthy roleplay theme. While Dragon Worship is required to play any Archon (except for the Attendant Archon) and while each Archon Lineage has a preferred Dragon dedication, it is possible to be an Allar Violet Whisper Archon who primarily worships Regulus. Furthermore, Archon status is also inherited, though populations remain stable. For example, if an Archon parent has five children, only one of them will be an Archon of their Lineage (randomly chosen) and if two Archon parents have four children, only two of them will be Archon, one of each parent’s Lineage. All Archon also gain a set of Specials regardless of what Lineage they are (even Attendant):

  • All Archon always have purple eyes, though the shades may vary from violet to tyrian purple that they cannot hide, even as Slizzar, as Afflictedvex does not work on Lineages.
  • All Archon by default have a Wyvern as a Mount in Progressions. These cannot be used in Regalia, and are not affected by Husbandry Packs.
  • All Archon gain Dragonspeech, the language of Dragons, that they can use in Roleplay, as well as understand Dragonspeech when sung into the wind by Dragons, and read Dragonscript when found on Dragon Temples.
  • All Archon, when wearing Armor (or having Summoned Armor) can overlay ghostly colored aesthetics associated with their Patron. These aesthetics are fairly free-form, but if you need inspiration, make a Roleplay Community Discord Ticket to ask.
  • All Archon, when not actively in combat, can summon a set of Draconic Wings (Elytra) and use said Wings to travel across Regalia. This gives players permission to travel across Regalia using an Elytra in Roleplay. Engaging in Combat instantly disables Dragonflight, and attack emotes or Abilities cannot be used before landing.

Violet Whisper Archon, of Aurora

The Violet Whispers were once the great watchers, the Dragon faithful who perched up on towers in high mountains watching over the landscape and reporting any irregularities and infection in their domain to the other Archon. When the Dragons fell, many of the watching and listening posts fell to ruin, eventually adopted by the Isldar as their towers. The Violet Whispers had to resort more and more to combat to survive, translating their extremely sharp sight to ranged weapons, and traveling the world alone. While the Violet Whisper headquarters among the Life Isldar has been re-established, many of the Violet Whispers still travel the world alone.

Violet Whisper Archon Mechanics

  • It is possible to become a Violet Whisper at a later age, however it always requires another Violet Whisper to be trained as one. At the end of training, the mentor will induce the Violet Whisper in the trial of foresight that tests their eye enhancements.
  • All Violet Whispers must always be Dragon Worshipers, preferably Aurora dedicated. It is not permitted to play a Violet Whisper who pretends to be a Dragon Worshiper, as this is considered power-gaming. It is okay to occasionally go through moments of doubt, so long as the long term trajectory is Dragon Worship.
  • Violet Whispers are able to use Firearms and Ranged Attack Emotes, as well as Point Buy packs that are specifically firing a projectile with Emote Range as a Range indicator, from Announce Emote instead of regular Emote distance. This Mechanic only works while the Violet Whisper is in a position that a normal person can walk to without having to use Gate Smash or any other Ability to leap up somewhere.
  • Inversely however, Violet Whispers are so range-trained that they are completely incapable of defending themselves in Melee. They are unable to use Melee Point Buy Packs, and unable to use Attack or Defense emotes in regular melee combat. If someone attacks them in Melee, they cannot fight back.
  • This Lineage of Archon is immune to Afflictions and if applied to a Silven, cleanses them of their Silven status.

Crown Witch Archon, of Regulus

The Crown Witches (sometimes also called Grey Witches, or Anglian Witches), were once the menders or healers of Regulus, who would be sent out into the world not to fight the corruption, but to heal and restore that which the corruption damaged in its wake. Crown Witches would often follow behind Red Apostles and Black Walkers to heal and cure the sick, and provide ailments for the cursed and damned. When the Dragons disappeared, the Crown Witches held onto Dragon Dogma, and kept Dragon Worship alive, while retreating into their hidden coves across the world. Their headquarters in Anglia in the Regalian Archipelago still stands strong to this day.

Crown Witch Archon Mechanics

  • It is not possible to become a Crown Witch at a later age. Crown Witches can only be born to other Crown Witches (Crown Witches can be male or female), or be adopted by a Crown Witch. Because Crown Witches travel the world, they run into orphans left behind by the destruction of corruption, and sometimes, they adopt these orphans and train them as their pupils.
  • All Crown Witches must always be Dragon Worshipers, preferably Regulus dedicated. It is not permitted to play a Crown Witch who pretends to be a Dragon Worshiper, as this is considered power-gaming. It is okay to occasionally go through moments of doubt, so long as the long term trajectory is Dragon Worship.
  • Crown Witch Archon may not have any Proficiency Points invested into: Melee Weapon Point Buy, Ranged Point Buy, Firearms Point Buy. Crown Witches don’t strictly take an oath of no harm, but these limitations are put in place for fairness sake.
  • Crown Witches may purchase Spell Point Buy without becoming Void or Exist, instead their Spell Point Buy will be classified as Primal (Dragon magic). Crown Witches may also become Greater Mages, and may also include Specials, though recommendations are made to keep the Specials within the realm of the lightning/purple themed Crown Dragons.
  • This Lineage of Archon is immune to Afflictions and if applied to a Silven, cleanses them of their Silven status.

Black Walker Archon, of Marik

Black Walker lore is currently not writeable as it requires the more up to date Ordial lore reconfiguration to be done. When it is done however, Black Walkers will be styled after anti-Ordial with bonuses while fighting Ordial (Undead/Geist) and detriments while fighting the living. Geists and Ordial Mages may be Black Walkers, but only if they are Dragon Worshipers and hate Ordial entities.

White Dreamer Archon, of Severena

The White Dreamers (sometimes also called Divine Dreamers) were the personal attendants of the White Sky Dragons, who through spending time with them attuned to their Magic. The White Dreamers evolved as a balance between the Mundane warrior monks and the Dragons’ Magical power, who lost some specialization in either field but had the opportunity to be skilled in both. As the White Dragons never disappeared, the Divine Dreamer Archon are still created and trained through an ordered structure in the Sihai lands, where the state supports them and they exist in the framework of Sihai society as preachers and trusted warriors.

White Dreamer Archon Mechanics

  • Most White Dreamer Archon are trained in Sihai monasteries during adolescence. Uniquely among Archon, White Dreamer Archon are Race-locked to Sihai and Half-Sihai, because it is impossible for others to gain access to the necessary training, where they are steeped in old knowledge and tradition by Temple seniors and taught Draconic spellcraft.
  • All White Dreamers must always be Dragon Worshipers, preferably Severena dedicated. It is not permitted to play a White Dreamer who pretends to be a Dragon Worshiper, as this is considered power-gaming. It is okay to occasionally go through moments of doubt, so long as the long term trajectory is Dragon Worship.
  • White Dreamer Archon may purchase up to 4 Proficiency Points of Spell Point Buy along with Specials without becoming Void or Exist, instead their Spell Point Buy will be classified as Primal (Dragon magic). Recommendations are made to keep themes within the realm of the wind/white themed Sky Dragons.
  • However, they can only invest a maximum of 4 total Proficiency points into the: Melee Weapon, Ranged, and Firearms Point Buy Categories. This is representational of the limitations incurred by the time they put aside to spend on learning Magic.
  • This Lineage of Archon is immune to Afflictions and if applied to a Silven, cleanses them of their Silven status.

Red Hunter Archon, of Caius

The origins of the Red Hunters are somewhat of a mystery as the order was destroyed when the Avarr died out. Folklore has it however that the Red Hunters were the most fanatical of Occult hunters among the Archon, enraged by the very presence of the Occult, and driven to combat rage when engaged by one. The Red Hunters as a group was revived by the Dragon Worshiping Maquixtl, but unlike other Archon Lineages, it was never truly limited in scope, anyone could become a Red Hunter through a dedication to Caius, and so their numbers quickly exploded.

Red Hunter Archon Mechanics

  • Anyone can become a Red Hunter at any time in life, even without needing anything other than a Dragon Temple or Site. If knowing the ritual, a person can simply commit their life to the hunt of the Occult and to Caius, and be granted Archon status, or be born to another Red Hunter Archon.
  • All Red Hunters must always be Dragon Worshipers, preferably Caius dedicated. It is not permitted to play a Red Hunter who pretends to be a Dragon Worshiper, as this is considered power-gaming. It is okay to occasionally go through moments of doubt, so long as the long term trajectory is Dragon Worship.
  • Red Hunter Archon have the obvious purple eyes, but are more visually unique than the other Archon. Red Hunters have a so called “Red Hunt” Transformation which has the following effects: Red Skin (ranging from dark red to bright red), Draconic Horns, Draconic-claw like fingers, red scales on their arms, and a long prehensile tail with a hook blade at the end. They can either choose to activate this Transformation fully, or partially, or use it as their permanent appearance, but must activate it, when they are fighting a Void or Exist Occult.
  • Red Hunter Archon gain +2 Strength (that breaks the Proficiency Limit) so long as they are directly fighting someone with Exist or Void Occult status. While fighting such a person, they cannot disengage from the fight, cannot flee, until one of the other is defeated. This does not strictly mean killing, simply defeating a Vampire and then curing them is good enough, but generally, Red Hunters become enraged in a fight by Caius’s hatred flowing through them.
  • Any and all Transformations are mutually exclusive and cannot be mixed with other Transformations. This Lineage of Archon is immune to Afflictions and if applied to a Silven, cleanses them of their Silven status.

Silver Weaver Archon, of Nox

Silver Weaver Archon are perhaps the longest line of uninterrupted Archon that have existed, always serving Nox in their designs, and acting like the spymasters of the Dragon inclined. The Dragons always detested directly interfering with the politics of mortals, instead relying on the Silver Weavers to nudge society in a direction that would favor them towards Dragons, or failing that, make them at least suspicious or look disfavorably upon the Occult. The Silver Weavers have remained active through the centuries despite the disappearance of even Nox, with some believing they were directly responsible for the severe anti-Occult swivel that many societies moved into following the disappearance of Dragons.

Silver Weaver Archon Mechanics

  • Anyone can become a Silver Weaver, though it is only possible to do so by being made one by another Silver Weaver, and they are notoriously hard to find, or to reveal themselves. The only reliable place they can be found outside of Regalia is in Sassrakkand, though non-Slizzar are not permitted into that city.
  • All Silver Weavers must always be Dragon Worshipers, preferably Nox dedicated. It is not permitted to play a Silver Weaver who pretends to be a Dragon Worshiper, as this is considered power-gaming. It is okay to occasionally go through moments of doubt, so long as the long term trajectory is Dragon Worship.
  • When becoming a Silver Weaver, if the Character is a non-Slizzar, their Racial Abilities and Specials change. All Racial Abilities and Specials that the non-Slizzar Silver Weaver had are lost, and instead, the Character gains all full-blood Slizzar Specials, but not their Abilities.
  • When becoming a Silver Weaver, if the Character is already a Slizzar, they gain a different Mechanic. Slizzar Weaver Archon have upgraded versions of Progression related Packs (if they have Point-Bought them) in the Charisma Proficiency Category, meaning they are always better at wielding these packs than non-Slizzar Silver Weavers, and in some cases may even prevent usage of similar Packs on them.
  • In both cases, (Slizzar and non-Slizzar), Silver Weavers may purchase up to 2 Spell Point Buy without becoming Void/Exist, with these Abilities instead being Primal (Dragon Magic). Additionally, in both cases, Silver Weavers gain a permanent -3 Strength and -3 Dexterity debuff that cannot go into negative.
  • This Lineage of Archon is immune to Afflictions and if applied to a Silven, cleanses them of their Silven status.

Bronze Bulwark Archon, of Valerius

The Bronze Bulwark Archon were perhaps the most numerous of Archon once upon a time, being the rank and file soldier of the Dragon cause, always the first to answer the call of battle, and the first to protect those at risk of Demonic onslaught. The Bronze Bulwarks lost their numerical advantage with the disappearance of Dragons, but have recently seen a revival with the return of Dragons, and the increase of conflicts generated by Arken with the Dragons. The Bronze Bulwarks are the simplest and most elegant warrior Archon, deriving benefits from the blessings of Valerius to aid them in battle.

Bronze Bulwark Archon Mechanics

  • Anyone can become a Bronze Bulwark, whether being induced by another Bronze Bulwark, being induced by a Dragon Matron, or directly by a Dragon. This can also be done anywhere in the world, making Bronze Bulwark recruitment versatile.
  • All Bronze Bulwarks must always be Dragon Worshipers, preferably Valerius dedicated. It is not permitted to play a Bronze Bulwark who pretends to be a Dragon Worshiper, as this is considered power-gaming. It is okay to occasionally go through moments of doubt, so long as the long term trajectory is Dragon Worship.
  • Bronze Bulwarks are able to apply a Draconic Transformation to themselves called Drakkar Form. This transforms the user into a bipedal non-winged dragon-being styled after their dedicated Dragon. This transformation includes full skin change to dragon scales, dragon horns, a dragon tail, and dragon claws. Weapons can still be wielded, and armor can still be worn. While this Transformation is active, the user gains +1 Constitution +1 Charisma that can break cap, but cannot grant new Point Buy.
  • Bronze Bulwarks are able to apply a temporary Urlan Transformation to themselves called Urlan Formosis. While Urlan Formosis is applied, the Bronze Bulwark’s Racial Abilities and Specials are removed, and replaced by Urlan Racial Abilities and Specials, except the Special Physical Prowess and Wild Training.
  • Any and all Transformations are mutually exclusive and cannot be mixed with other Transformations. This Lineage of Archon is immune to Afflictions and if applied to a Silven, cleanses them of their Silven status.

Attendant Archon

Attendant Archon are Archon by Lineage, but not strictly tied to the Dragons in such a way that their fate is entwined with them. Attendant Archon are like vanilla Archon without any overt identity, they only have the purple Archon eyes, but have no functional Mechanics and don’t need to be Dragon Worshipers to be Archon Attendant. Attendant Archon are usually made by Dragon Matrons to identify a person as “Pro Dragon”, but not fully committed to the point of Dragon Worship, or participating in the fight against the corruption of the world. Attendant Archon can become other types of Archon at any other time so long as they fulfill the requirements set out in the Mechanics of that particular Lineage.


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Writers MonMarty
Last Editor MonMarty on 10/17/2022.

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