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Either by divine intervention or by artificial construction, the world of Aloria has numerous Artifacts produced throughout the ages, powerful objects with often magical powers. In the hands of their wielders, Artifacts have been used to do great good and great evil, and sometimes yet these objects themselves drove them to these moral extremes. Artifacts are extremely rare, and more often than not does only one of each exist in the world. They are difficult to find, though when found, draw considerable attention to their owner both from the public eye, as well as more sinister forces.
Either by divine intervention or by artificial construction, the world of Aloria has numerous Artifacts produced throughout the ages, powerful objects with often magical powers. In the hands of their wielders, Artifacts have been used to do great good and great evil, and sometimes yet these objects themselves drove them to these moral extremes. Artifacts are extremely rare, and more often than not does only one of each exist in the world. They are difficult to find, though when found, draw considerable attention to their owner both from the public eye, as well as more sinister forces.
 
==Artifact Rules==
Artifacts have special rules, usually listed on their specific page. All artifacts, however, have the following rules.
*Any character can recognize an Artifact for what it is, but not what specific powers it has.
*Any character can be aware of who has what Artifact, rationalized as rumors spread IC that such a powerful object is present in the City. The list of current artifacts is present on the [https://docs.google.com/spreadsheets/d/1-aUHgIIv2n7eU3-Yf52RlGBBW8eTUiAI7GjoAlycu5c/edit#gid=1505442769 Special Permission Repo.]
*In order to "Steal" an Artifact, the owner of the Artifact must be completely knocked out and defeated (usually in combat) in order for the Artifact to be taken.
*In order for an artifact to be sealed in the Sepulchre, it must be owned by the Knights for a week before it can be sealed.
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{{Subject Table
{{Subject Table
|title = Dragon Artifacts
|title = Tier I Artifacts
|color = 587B96
|color = 587B96
|image = Dragonring.png
|image = Adsad.jpg
|caption = Crafted from the magics of Dragons, both from their mind and body.
|caption = Often lost to time, but when found, great triumph or catastrophe follows.
|text =  
|text = Tier I Basic Artifacts are some of the weakest (and presumably duplicate) Artifacts in the world.
Dragon Artifacts are among the oldest in the world and often also the most powerful and the most sought after, yet also the most difficult to find. What is deceptive about Dragon Artifacts is that they often appear incredibly mundane, but possess huge powers that even Void or Exist mages cannot compare with.  
<center>
<center>
<DPL>
[[Hartkos]] • [[Vhaa'luk]] • [[Broederliefde]] • [[Andlar]] •
  category=Dragon Artifacts
format=| ,[[%PAGE%|%TITLE%]] | ,
</DPL>
</center>
</center>
}}
}}
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{{Subject Table
{{Subject Table
|title = Elven Artifacts
|title = Tier II Artifacts
|color = 587B96
|color = 587B96
|image = Estelroot.png
|image = Dragonring.png
|caption = Blessed with a touch of the ages, or with the vileness of darkness.
|caption = Often lost to time, but when found, great triumph or catastrophe follows.
|text =  
|text = Tier II Rare Artifacts are some of the stronger Artifacts in the world.
Elven Artifacts are more numerous than the others, and also well recorded in modern history. Elven Artifacts can frequently be found among the archives of great Empires, though also in the possession of great mages and statesmen. Elven Artifacts were made by their Goddess Estel, the Nenya, or the Elven Pantheon.  
<center>
<center>
<DPL>
• ??? •
  category=Elven Artifacts
format=| ,[[%PAGE%|%TITLE%]] | ,
</DPL>
</center>
</center>
}}
}}
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{{Subject Table
{{Subject Table
|title = Arken Artifacts
|title = Tier III Artifacts
|color = 587B96
|color = 587B96
|image = noimg.png
|image = SangriaSplash.png
|caption = Whatever they may touch should run in fear.
|caption = Often lost to time, but when found, great triumph or catastrophe follows.
|text =  
|text = Tier III Legendary Artifacts are some of the greatest Artifacts in the world.
Arken Artifacts are items known or highly suspected to be crafted by the Arken. These are separate from Elven artifacts because of their lack of religious or cultural ties to the Nelfin as a whole, though some artifacts may be Nelfin. In such cases when they are, the artifact is normally more recent and would seem to have been created in the wake of the Cataclysm.
<center>
<center>
<DPL>
[[Sangria]] • [[Coraveau]] •
  category=Arken Artifacts
format=| ,[[%PAGE%|%TITLE%]] | ,
</DPL>
</center>
</center>
}}
}}
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[[category:Items and Technology Lore]]
[[category:Items and Technology Lore]]
{{Artifacts}}

Latest revision as of 22:08, 22 June 2022

Either by divine intervention or by artificial construction, the world of Aloria has numerous Artifacts produced throughout the ages, powerful objects with often magical powers. In the hands of their wielders, Artifacts have been used to do great good and great evil, and sometimes yet these objects themselves drove them to these moral extremes. Artifacts are extremely rare, and more often than not does only one of each exist in the world. They are difficult to find, though when found, draw considerable attention to their owner both from the public eye, as well as more sinister forces.

Artifact Rules

Artifacts have special rules, usually listed on their specific page. All artifacts, however, have the following rules.

  • Any character can recognize an Artifact for what it is, but not what specific powers it has.
  • Any character can be aware of who has what Artifact, rationalized as rumors spread IC that such a powerful object is present in the City. The list of current artifacts is present on the Special Permission Repo.
  • In order to "Steal" an Artifact, the owner of the Artifact must be completely knocked out and defeated (usually in combat) in order for the Artifact to be taken.
  • In order for an artifact to be sealed in the Sepulchre, it must be owned by the Knights for a week before it can be sealed.