Arvost City: Difference between revisions

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Arvost is a fortunate result of the merging of historical Elven culture and Human ideals. The language itself reflects on this symbiotic relationship, as it is a unique meld between older Human Common and Elvish. Social attitudes and cultural formation are also indicators of the rich history behind Arvost. Although religion is incredibly important to Arvosians, the Old Gods religion is followed in a more official, state-like affair. Nature (Estel) worship has derived into a family-oriented practice to be done in communities within the city. Simply put, Nature Worship is considered cultural ceremony while the Old Gods is the official religion.
#REDIRECT [[Arvost]]
[[File:Arvost_Map.jpg|400px|thumb|right|A map of Arvost from above.]]
The streets of Arvost are thin, winding channels of well-paved roads that are more often than not filled with some sort of rhythmic noise, from music to religious chanting. Some disorganization in expansion of the city has resulted in it to become a slightly confusing maze, its walls consisting of heavily carved timber-frame houses. Yet, many districts are relatively self-sufficient enough to provide for Arvosians in many occasions. Despite the occasional hustle and bustle that is seen within the more populated plazas, Arvost maintains a relatively halcyon atmosphere. There is little space wasted for anything more than a plaza or park. Streets are usually expected to be rather filthy or covered in some kind of vine-like growth. Navigating a city relies on the person's knowledge of existing Communal Trees and their surrounding buildings. Most roads follow a pattern where larger roads tend to lead to other communal trees, while thinner roads often lead to houses.
One could expect to be badgered by curious locals as a traveler visiting the city. Many Arvosians have little concept of privacy among travelers. This is a reflection on the eager enthusiasm exhibited by the citizens of the city. Some use this as a distraction to cut coin purses, though most are genuinely friendly and ferociously analytical about foreigners. The attention is magnified by a tenfold when arriving at a tavern or pub, the former being incredibly common around the city. Alcohol tends to make an Arvosian incredibly chatter-y.
Most Arvosian households are decorated in a tightly packed manner, exhibiting knick-knacks and tapestries on shelves and pedestals to impress visitors. It is often a spectacle to see an Arvosian housewife weave her way to her prized heirloom through the bookshelves and curtains around the room. Yet, an Arvosian's hospitality is rather legendary despite the apparent clutter of an average house.
What Arvost lacks in actual street planning is compensated by the mysterious tunnel system that is currently used as the city sewers and prison. While many Arvosians are conveniently close to some sort of depository cistern, they are not aware of the horribly menacing network of Dwarven-made dungeons that have existed since the construction of the original fort that the city was built around. Criminals are often sentenced to clear out the dung from city cisterns and make sure they flow into the watery channels created at the foot of each hallway. Yet, being condemned to the 'prison' is known to be a death sentence despite the obvious and straightforward task. Some say that there are unspeakable terrors that lurk to feed upon the muck of the city, whether it is feces or felons.
Arvost is a theocracy that follows the [[Old Gods]], therefore recognizing each deity of the Old God religion as a political figure. Each Quarter of the City, and their respective Districts, have a patron God in the council known as the 'Vllandwen'. Therefore, a council member, or Vllandwen (A word from an older Elvish dialect meaning 'Grand Seer') is practically a religious and social envoy that speaks for those in his/her Quarter. State laws and changes to the Words of Right (The Basic Rights and Freedoms of an Arvosian) are all discussed within the halls of a grand castle in the Inner City. Each Vllandwen has a number of disciples that aid the Councilor with gathering public opinion, passing decrees, and deciding on decisions.
Each Vllandwen is chosen after the death, retirement, or impeachment of the previous member. The decision is made by the other members of the Council, keeping public opinion in mind when they do so. The Council Members deciding the new Member often pick from the disciples of the previous Council Member. Nepotism is common in the choosing, especially in the Eastern Quarter where fullblood Humans are most numbered.
A High Judge is a religious court leader, and serves to approve the new Council Members and lead processions during meetings. These men are each the protégés of the previous High Judge.
====Current Council Members====
Titles are inherited by the Quarter they reprsent.
*'''High Judge:''' Meiron Glandiril (Male, 35 years old)
**'''North Quarter:''' the Studious Emrys Lleygwinn (Male, 38 years old)
**'''East Quarter:''' the Illustrious Elin Cherchyl (Female, 29 years old)
**'''South Quarter:''' the Industrious Siana Vyvadyr (Female, 55 years old)
**'''West Quarter:''' the Prospective Owain Darrow (Male, 46 years old)
Much of Arvost's profit goes towards the endlessly growing Holy Treasury, a fabled coin horde that is used for political and economic projects. Zealous protection and general religious fervor usually prevent Vllandwen from corruption.
The average Arvosian's socialistic outlook is incredibly alien to many foreigners visiting the city. Despite their acceptance of low income and unmoving social status, they are seen to be rather happy, perhaps due to their dedication to family and religion. There is no outlined social caste system, but there is a clear presence of nobility and richer citizens that are usually tied to the disciples of the Vllandwen, or simply just fortunate merchants or craftsmen. A bit of economic segregation occurs especially among the human communities of Arvost.
Almost all Arvosians worship the Old Gods at varying degrees. It is often inferred by the half-elves of Arvost that the full blood humans are the most devout of any. Many citizens make sacrifices on the associated days of worship. Denizens of Quarters often sacrifice especially to their Patron God. Religion is incredibly important, and serves as a tie for unity between the Elves, Half-Elves, and full blood Humans of Arvost.
====Patron Gods====
*'''Inner City:''' Maedin
**'''North Quarter:''' Eraiden
**'''East Quarter:''' Leuf
**'''South Quarter:''' Fewa
**'''West Quarter:''' Sera
===Relations with Regalia===
Arvost has always kept a relatively positive relation with the powerful Empire of Regalia. Their history goes back to times before the Five Family Rebellion, starting with various high-value trades of Arvosian jewelry in exchange for furs and foreign commodities. Their involvement during the Five Family Rebellion cemented the peace between the Empire and Arvost, even bearing the physical form of a non-aggression pact.
This pact was written as a result of the evaluation of Arvost's effectiveness in involvement during the Rebellion. Upon recognizing the amount of military power that was invested by the fledgling Half-Elven state, the new Emperor wrote a treaty stating that the two powers would maintain a peaceful relationship so long as Arvost maintained trade relations and submit military aid during times of war.
Although both parties expected Arvost to grow larger than it appears today, Regalia still stay true to their treaty despite various moments of opportunity to occupy Arvost. Besides the diplomatic friendship they hold, a Regalian occupation would also result in unwanted Orcish incursions due to the absence of defensive power during such a military action.
Arvost cannot be called a socialist state due to the existence of various privileged families and individuals. The most fortunate out of many of these nobles have recently been the foreign dignitaries that work to maintain friendly relationships with Regalia and neighboring Elven communities.
Being in the family of a disciple to a Vllandwen is also considered 'nobility'. Although the disciple him/herself is not subject to monetary gain, their family is compensated with a fairly larger income for their service to the state. It is incredibly difficult to become the disciple of a Vllandwen through preparation. Judgment relies solely through merit and proof of ability.
The most numerous of the privileged are the wealthy traders and ship-owners that dwell in the ports of Halvet. Those families are often seen under a rather distasteful eye due to their lack of Old God and Nature worship. In order to keep families away from such positions, many merchant families try to enforce a cap on how many of these sorts of families exist in Halvet at a time. Once a family dies out or becomes weak, the others seize their properties and appoint a new family from the more ambitious in Halvet to take their place. Halvet is considered the only location of moral ambiguity by Arvosians.
The earliest known records mentioning any building in the location of Arvost was a registry of properties held by a Dwarven hold, written some decades before the fall of the Elven Empire. It has been agreed upon by scholars that the settlement itself first appeared as a large Dwarven fortress of some renown. To this day, the inner city of Arvost is still walled by an impressive stockade of Dwarven architecture.
It is assumed that the Dwarves of Arvost had been absent by the time the first humans arrived in what would become Arvost. The earliest records of the city of Arvost show that humans came upon an abandoned fortress during an exodus from the Kingdom of Regalia.
A large number of elves had come to Arvost a few months after the humans had occupied the fortress. Not much sooner after they had arrived, it is recorded that there was widespread construction around the fortress, most likely in the form of houses and other necessities. Although circumstances would seem that the Elves enslaved the humans, there were no records of violence or enslavement in any recorded bit of history, both human and elven.
The town was inaugurated on the year of 40BC under the current name. Within the first decade of Arvost, there was a groundbreaking discovery of a massive cave system below the southern reaches of the city. Within these subterranean expanses were heavy traces of gold, gems and iron. The city quickly set up mines spanning along the stones underneath Arvost. Because of this discovery, Arvost propelled itself into a trading power.
*Written by [[User:MrHappyTinkles|MrHappyTinkles]] and [[User:Jaxin711|Jaxin711]].
*Art by [[User:MrHappyTinkles|MrHappyTinkles]].
*Processed by [[User:Ryciera|Ryciera]], [[User:BabaManga|BabaManga]], [[User:Goldenrook|Goldenrook]], [[User:Feykronos|Feykronos]], and [[User:Shayin|Shayin]].
[[category:Cities]] [[category:Geography]]

Revision as of 18:52, 30 June 2015

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