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Cutthroat Point Buy: Difference between revisions

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{{ infobox
<div class="mainpage_box">
| bodystyle = width: 100%; margin-top: 10px; margin-bottom: 10px; margin: auto; padding-left: 1px; padding-right: 1px; background-color: #EBEBEB;
<span style="font-size: 125%">'''This page is part of the [[Ability]] System, which is part of the [[Proficiency]] System for Combat Roleplay.''' </span><br><hr>
| headerstyle = background: #D0D3D1; width: 100%; text-align: center; vertical-align:middle; font: 15px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 5px; padding-bottom: 5px;
* To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page.<br>
| datastyle  = text-align: left; font-size: 0.95em;
* To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page.<br>
| header1    = The Ability and Proficiency System
* To see an indexed list of all Abilities, read the [[Ability List]] Page.
| data2      =
</div>
This page involves the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page. To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] Page.  
}}
Cutthroat Point Buy is part of the [[Proficiency]] System. Cutthroat Point Buy is specifically designed for characters that prefer surprising their enemies and fighting from the flank. Cutthroat Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.  
Cutthroat Point Buy is part of the [[Proficiency]] System. Cutthroat Point Buy is specifically designed for characters that prefer surprising their enemies and fighting from the flank. Cutthroat Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.  
 
__TOC__
==Ability Aesthetics==
Cutthroat Point Buy operates under "Open Aesthetics" rules. What this means is,Cutthroat Point Buy can be freely used with the following guidelines and suggestions: daggers, shortswords, rapiers, poisoned blades, etc. This list is mostly comprehensive, but we accept suggestions for additions, within reason to the setting.  Alternatively, this Proficiency can be re-flavored as Magic. This Aesthetic Flavor has no effect on Ability functionality, but might alter if your Character is considered Occult or not. You decide when you use the Ability if it is Magic or not, and can choose to use it as Non-Magic, but you cannot choose in the moment if your Character is Occult or not Occult.
==Stance Ability==
==Stance Ability==
The Cutthroat Stance Stance Ability is required for all Cutthroat Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Cutthroat Point Buy Pack has been purchased. This Ability enables further Cutthroat Abilities. As a general ground rule. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way. '''Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.'''
The Cutthroat Stance Stance Ability is required for all Cutthroat Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Cutthroat Point Buy Pack has been purchased. This Ability enables further Cutthroat Abilities. As a general ground rule. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way. '''Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.'''
 
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
| style="background-color:#d1cfb8;" | Cutthroat Stance
| Stance Technique
| Self
| Grants the user {{#simple-tooltip: Cutthroat Stance | Cutthroat Stance can be activated without consuming a turn. During Cutthroat Stance, the user cannot use any Abilities from the following categories: Shielding Point Buy. While in Cutthroat Stance, the user is unable to be targeted by Opportunity Attacks. Cutthroat Stance can be maintained indefinitely and can only voluntarily be ended by the user, though when ended Cutthroat Stance goes on a 20 Minute Cooldown.
}}
| {{#simple-tooltip: N/A }}
|-
|-
| Cutthroat Stance
| Stance
| {{#simple-tooltip:Self| Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }}
| 20 minutes, once ended
| You can enter Cutthroat Stance without using an Action, but exiting it requires one. Cutthroat Stance confers the following benefits and limitations: You cannot use Abilities from Shielding Point Buy. If an Enemy removes a Status Effect that you applied in any way other than having it trigger or remove itself, you gain +2 Attack for your next Attack Roll against whomever removed it. Cutthroat Stance has an indefinite duration, until ended by you, or until combat is over.
|}
|}


==Cutthroat Point Buy Packs==
==Cutthroat Point Buy Packs==
 
====Cutthroat Quickstab====
====Cutthroat Backstab Pack====
{| class="wikitable"  
This Pack is for rogues who want to get the drop on an unsuspecting opponent.
! Name
{| class="wikitable" style="width: 50%;"
! Type
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Range
! Ability Name
! Cooldown
! Ability Type
! Description
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#d1cfb8;" | Cutthroat Backstab
| Counter Technique
| Melee Range
| Grants the user {{#simple-tooltip: Cutthroat Backstab | This ability can only be used against someone that has not made an Attack or used an Ability that is not a Passive yet in a scene. The user makes a swift attack on a target within range, dealing a guaranteed 4 HP of damage to them that bypasses Block Tokens. Cutthroat Backstab has a 4 hour cooldown, and cannot affect the same target more than once in a current scene.
}}
| {{#simple-tooltip: N/A }}
|-
|-
| Cutthroat Quickstab
| Passive Technique
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }}
| Twice per Combat, Once per Health Stage
| Cutthroat Quickstab isn’t active until you have applied 5 Status Effects, but only counted once per Ability usage. When it activates, your next Basic Attack only is a guaranteed hit that deals -1HP Damage.
|}
|}


====Cutthroat Target Pack====
====Cutthroat Target====
This pack is for rogues who want to expose their enemies' weaknesses.
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
|-
| style="background-color:#d1cfb8;" | Cutthroat Target
| Cutthroat Target
| Instant Technique
| Instant Technique
| 10 Blocks
| {{#simple-tooltip: Melee Range | Melee Range means anyone you can realistically touch within 1-2 blocks of you, including yourself. }}
| Grants the user {{#simple-tooltip: Cutthroat Target | The user throws a harmless projectile onto the target, dealing no damage to them but applying the Marked Status Effect to them for the next ten minutes. Cutthroat Target has a 1 hour cooldown.
| Once per Health Stage 3/1 only.
}}
| Target an Enemy within Range, and apply the Marked Status Effect. Additionally, this doesn’t use an Action if you use it to make a Basic Attack, immediately consuming the Marked Status Effect. If your Attack roll fails, reapply the Marked Status Effect.
| {{#simple-tooltip: N/A }}
|-
|}
|}


====Cutthroat Dodge Pack====
====Cutthroat Dodge====
This pack is for rogues who want to quickly escape unfortunate situations.
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
| style="background-color:#d1cfb8;" | Cutthroat Dodge
| Movement Technique
| Self
| Grants the user {{#simple-tooltip: Cutthroat Dodge | As a reaction to being hit by an attack, the user can quickly dodge to negate any damage and secondary effects they would have suffered. Additionally, the user is able to immediately move up to 10 blocks horizontally in a cardinal direction. After using this technique, the user can also perform a basic attack directly after without using an action. Cutthroat Dodge has a 1 hour cooldown.}}
| {{#simple-tooltip: N/A }}
|-
|-
| Cutthroat Dodge
| Instant Technique
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }}
| Once per Health Stage 3/1 only.
| You can only use this when an Enemy would deal Damage to you with a Basic Attack. Without using an Action, reduce the Damage from that Attack by -1HP, and apply the Weakened Status Effect to Self for 2 Turns.
|}
|}


====Cutthroat Reversal Pack====
====Cutthroat Tether====
This pack is for rogues who have precise control over their footwork, and always move where they want to, even when pushed the wrong way.
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
| style="background-color:#d1cfb8;" | Cutthroat Reversal
| Counter Technique
| Self
| Grants the user {{#simple-tooltip: Cutthroat Reversal | This ability requires Cutthroat Stance to be active. As a reaction to being displaced, the user can choose to change the direction they are moving to some other place. The user is still required to move the set distance, and cannot increase or decrease this distance outside of other Ability mechanics. Cutthroat Reversal has a 30 minute cooldown.
}}
| {{#simple-tooltip: N/A }}
|-
|-
| Cutthroat Tether
| Link Technique
| {{#simple-tooltip: Emote Range | Emote Range means it applies to anyone within Emote Range, meaning they can see and read your emotes. }}
| Once per Combat
| Target an Ally within Range and apply a Link to them that allows you to instantly Move to an unoccupied block adjacent to them without provoking Move Reactions and moving through people. Additionally, apply the Prone Status Effect to the first Enemy you move through, and apply the Fleeting Status Effect to yourself after Moving. Cutthroat Tether ends after you have moved adjacent to the Linked Ally once.
|}
|}


====Cutthroat Flank Pack====
====Cutthroat Bleed====
This pack is for rogues who want to pile on an enemy, taking advantage of their allies overwhelming odds.
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
|-
| style="background-color:#d1cfb8;" | Cutthroat Flank
| Cutthroat Bleed
| Instant Technique
| Instant Technique
| Melee Range
| {{#simple-tooltip: Melee Range | Melee Range means anyone you can realistically touch within 1-2 blocks of you, including yourself. }}
| Grants the user {{#simple-tooltip: Cutthroat Flank| The user strikes at a target that is currently surrounded by two or more enemies, which can include the user. This attack does no damage, but the Prone Status Effect as they’re tripped up by the user. If the target is already Prone, this instead deals a guaranteed hit. Cutthroat Flank has a 2 hour cooldown, and a 30 minute internal cooldown.}}
| Once per Health Stage 2/1 only.  
| {{#simple-tooltip: N/A }}
| Target an Enemy within Range, and apply the Bloody Status Effect for 3 Defense rolls. Additionally, Cutthroat Bleed does not use your Action if you use your Action to make a Basic Attack.
|-
|}
|}


====Cutthroat Evasion Pack====
====Cutthroat Escape====
This pack is for rogues who want to move quickly after making a strike, allowing them to be one step ahead of their enemies.
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
|-
| style="background-color:#d1cfb8;" | Cutthroat Evasion
| Cutthroat Escape
| Instant Technique
| Instant Technique
| Self
| {{#simple-tooltip: Melee Range | Melee Range means anyone you can realistically touch within 1-2 blocks of you, including yourself. }}
| Grants the user {{#simple-tooltip: Cutthroat Evasion | The user boosts their adrenaline, allowing them to move an additional 5 blocks after making an attack for the next 30 minutes. Once ended, Cutthroat Evasion goes on a 2 hour cooldown.
| Once per Health Stage 1 only.
}}
| Target up to 3 Enemies within Range, and apply the Snared Status Effect. If an Enemy is already Snared, apply the Prone Status Effect instead. Additionally, you may add +5 Blocks to your next Move Action only.
| {{#simple-tooltip: N/A }}
|-
|}
|}
====Cutthroat Flash Pack====
 
This pack is for rogues who utilize flashy makeshift explosives to throw off their enemies, and aid in their quick escape.
====Cutthroat Flash====
{| class="wikitable" style="width: 50%;"
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Name
! Ability Name
! Type
! Ability Type
! Range
! Ability Range
! Cooldown
! Ability Description
! Description
! Modifiers
|-
|-
| style="background-color:#d1cfb8;" | Cutthroat Flash
| Cutthroat Flash
| Instant Technique
| Instant Technique
| 10 Block Range
| {{#simple-tooltip: 10 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }}
| Grants the user {{#simple-tooltip: Cutthroat Flash | The user launches a makeshift explosive at a target, affecting them and anyone within a 3 block radius. On use, any affected characters are given the Blinded Status effect until cleared manually. Once used, Cutthroat Flash has a 2 hour cooldown.
| Once per Combat
}}
| You Target one Enemy within Range and apply the Blinded Status Effect for 3 Turns, which also applies to all characters within 2 blocks of the Target.
| {{#simple-tooltip: N/A }}
|-
|}
|}


====Cutthroat Tears Pack====
====Cutthroat Mirror====
This pack is for rogues who aren't afraid to grovel and beg, only to immediately turn on anyone who falls for their ruse.
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
| style="background-color:#d1cfb8;" | Cutthroat Tears
| Movement Technique
| Melee Range
| Grants the user {{#simple-tooltip: Cutthroat Tears | Upon being hit by a Basic Attack, the user can fall prone and perfectly feign defeat. At any time afterward, or as a reaction to them being attacked or targeted by an Ability, they are able to Stagger any characters within range and immediately move 10 blocks horizontally in a cardinal direction. Once used, Cutthroat Tears goes on a 4 hour cooldown.}}
| {{#simple-tooltip: N/A }}
|-
|-
| Cutthroat Mirror
| Counter Technique
| {{#simple-tooltip: 10 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }}
| Twice Per Combat, but once per Health Stage.
| You can only use this when an Enemy applies a Status Effect to you. When gaining a Status Effect, apply the Warned Status Effect to the Enemy who targeted you. They must choose to either suffer the same Status Effect for the same duration or suffer -2 Attack for their next 3 Attack Dice Rolls. Cutthroat Mirror does not use an Action.
|}
|}


{{Proficiency}}
{{Proficiency}}
[[category: Proficiency]]
[[category:Proficiency]] [[category:Dexterity Point Buy]]

Latest revision as of 07:49, 11 January 2025

This page is part of the Ability System, which is part of the Proficiency System for Combat Roleplay.

  • To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page.
  • To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page.
  • To see an indexed list of all Abilities, read the Ability List Page.

Cutthroat Point Buy is part of the Proficiency System. Cutthroat Point Buy is specifically designed for characters that prefer surprising their enemies and fighting from the flank. Cutthroat Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.

Ability Aesthetics

Cutthroat Point Buy operates under "Open Aesthetics" rules. What this means is,Cutthroat Point Buy can be freely used with the following guidelines and suggestions: daggers, shortswords, rapiers, poisoned blades, etc. This list is mostly comprehensive, but we accept suggestions for additions, within reason to the setting. Alternatively, this Proficiency can be re-flavored as Magic. This Aesthetic Flavor has no effect on Ability functionality, but might alter if your Character is considered Occult or not. You decide when you use the Ability if it is Magic or not, and can choose to use it as Non-Magic, but you cannot choose in the moment if your Character is Occult or not Occult.

Stance Ability

The Cutthroat Stance Stance Ability is required for all Cutthroat Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Cutthroat Point Buy Pack has been purchased. This Ability enables further Cutthroat Abilities. As a general ground rule. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way. Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.

Name Type Range Cooldown Description
Cutthroat Stance Stance Self

20 minutes, once ended You can enter Cutthroat Stance without using an Action, but exiting it requires one. Cutthroat Stance confers the following benefits and limitations: You cannot use Abilities from Shielding Point Buy. If an Enemy removes a Status Effect that you applied in any way other than having it trigger or remove itself, you gain +2 Attack for your next Attack Roll against whomever removed it. Cutthroat Stance has an indefinite duration, until ended by you, or until combat is over.

Cutthroat Point Buy Packs

Cutthroat Quickstab

Name Type Range Cooldown Description
Cutthroat Quickstab Passive Technique Self

Twice per Combat, Once per Health Stage Cutthroat Quickstab isn’t active until you have applied 5 Status Effects, but only counted once per Ability usage. When it activates, your next Basic Attack only is a guaranteed hit that deals -1HP Damage.

Cutthroat Target

Name Type Range Cooldown Description
Cutthroat Target Instant Technique Melee Range

Once per Health Stage 3/1 only. Target an Enemy within Range, and apply the Marked Status Effect. Additionally, this doesn’t use an Action if you use it to make a Basic Attack, immediately consuming the Marked Status Effect. If your Attack roll fails, reapply the Marked Status Effect.

Cutthroat Dodge

Name Type Range Cooldown Description
Cutthroat Dodge Instant Technique Self

Once per Health Stage 3/1 only. You can only use this when an Enemy would deal Damage to you with a Basic Attack. Without using an Action, reduce the Damage from that Attack by -1HP, and apply the Weakened Status Effect to Self for 2 Turns.

Cutthroat Tether

Name Type Range Cooldown Description
Cutthroat Tether Link Technique Emote Range

Once per Combat Target an Ally within Range and apply a Link to them that allows you to instantly Move to an unoccupied block adjacent to them without provoking Move Reactions and moving through people. Additionally, apply the Prone Status Effect to the first Enemy you move through, and apply the Fleeting Status Effect to yourself after Moving. Cutthroat Tether ends after you have moved adjacent to the Linked Ally once.

Cutthroat Bleed

Name Type Range Cooldown Description
Cutthroat Bleed Instant Technique Melee Range

Once per Health Stage 2/1 only. Target an Enemy within Range, and apply the Bloody Status Effect for 3 Defense rolls. Additionally, Cutthroat Bleed does not use your Action if you use your Action to make a Basic Attack.

Cutthroat Escape

Name Type Range Cooldown Description
Cutthroat Escape Instant Technique Melee Range

Once per Health Stage 1 only. Target up to 3 Enemies within Range, and apply the Snared Status Effect. If an Enemy is already Snared, apply the Prone Status Effect instead. Additionally, you may add +5 Blocks to your next Move Action only.

Cutthroat Flash

Name Type Range Cooldown Description
Cutthroat Flash Instant Technique 10 Blocks

Once per Combat You Target one Enemy within Range and apply the Blinded Status Effect for 3 Turns, which also applies to all characters within 2 blocks of the Target.

Cutthroat Mirror

Name Type Range Cooldown Description
Cutthroat Mirror Counter Technique 10 Blocks

Twice Per Combat, but once per Health Stage. You can only use this when an Enemy applies a Status Effect to you. When gaining a Status Effect, apply the Warned Status Effect to the Enemy who targeted you. They must choose to either suffer the same Status Effect for the same duration or suffer -2 Attack for their next 3 Attack Dice Rolls. Cutthroat Mirror does not use an Action.