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{{Info races
{{Info Lineage
|image = Orcsplash2.png
|name = Eronidas
|pronunciation = Eh-row-knee-das
|test = Eronidas (in Vasar), Enid (in Vaman)
|classification = [[Gorr]]
|test2 = [[File:Eronidasflag.png|80px]]  
|subraces = None
|test3 = '''Motto:''' "No spear unbroken, no shield unturned, no warrior left behind."
|nicknames =
|image = 2eef97f4949d8bfa55f8ee790c439cb1.png
*Wargods (praising)
|state = No singular representative State
*War Menace (Elven)
|ruler = Commonly City-State Confederations
*Brute Lords (derogatory)
|suzerain = [[Regalian Empire]], Eronidas Realms
|languages = [[Vasar]]
|languages = [[Vasar]], [[Vaman]], Common, [[Anglisch]]
|naming = Harsh sounding first names and surnames. First names are usually one or two syllables, with surnames longer. Akkadian Real-Life names are usable.
|religion = [[Draconism]], [[Unionism]]
 
|first_recorded = 15,000 BC
|distinction = Complex warrior-poets and engineer-thinkers
|demonym = Eronidas
|maxage = 120 years.
|height = Tall
|eye = Gray sclera with brown, blue, green, gray or yellowish gray iris.
|hair = Black, Auburn, Browns, Ginger, Dark Blonde.
|skin =  
[[File:Minty.png]]
|}}
|}}
Host to great philosophers and poet-warriors, founders of disciplined and loyal states, first to act in defence of each other, and warriors without physical equal on the field of battle, the Eronidas are a Race to be reckoned with, with raw power constrained by self-control, wisdom and years of training, and shaped by a purpose-driven mindset. The Eronidas reside in the continent of [[Daendroc]], though it is not their own; hailing from a [[Far West]] continent called [[Guldar]], the Eronidas pillaged and conquered their way through Daendroc at the collapse of the [[Allorn Empire]], before settling down and becoming a force to be reckoned with in the new world order. Being intimidating yet disciplined and passionate yet restrained, the Eronidas are enigmatic to outsiders, somehow combining the mutually contradicting brutish warrior with the philosopher, in doing so ascending from refugees of a lost land to a thriving, industrial monolith of [[Daen]]. The Eronidas are not many, but they can be seen in any army, any academy, and any engineering school, dispensing their wisdom to those they deem worthy, and those who give them the respect that they offer to all, even their enemies and those they conquer.  
[[File:Racecolorpalette.png|294px|thumb|right|This sheet shows the lore-compliant eye colors (and their differing shades) and skin-tones for the Eronidas people, along with an example skin. You may be able to find free skins on Planet Minecraft under search term "MassiveLooks".]]
 
[[File:New Canvaskhukjhhkjuhgfghfjthrhrhtssskgkjh.png|294px|thumb|right|Some Eronidas (particularly those from Anglia) have so much mixing with Ailor in their family, that some of them appear like differently proportioned and tusked Ailor.]]
==Physical & Mental Characteristics==
[[File:New Canvasjhlhjlujhgrgregeds.png|294px|thumb|right|Due to their raw size and strength, some Eronidas have thrived in the criminal circuit.]]
[[File:Prettyorc1.png|260px|thumb|right|Eronidas can have curly or straight hair. Many of them use braids and beards are usually a sign of respectability.]]
[[File:New Canvasfhhfdh.png|294px|thumb|right|The most well known Regalian Noble Eronidas, is the Iron Duke of Vultaro, Riccaro Lampero.]]
[[File:Orkydork.jpg|260px|thumb|right|The Eronidas have varied facial structures from brutish and large to elegant and conventionally attractive.]]
[[File:New Canvasrydshfd.png|294px|thumb|right|On the battlefield, despite their discipline, Eronidas are consider brutish, with their heavy Blacksteel Armor.]]
[[File:Richcolors.jpg|260px|thumb|right|Warriors usually wear their vibrant clothing in a toga-like or chiton-like, though with complete cover of their legs.]]
[[File:New Canvaslhgkhjl.png|294px|thumb|right|Despite their tribal themed tattoos, harsh living and frontline fighting, Ahazu are not immune to vanity of appearance.]]
[[File:Vultariarmy.png|260px|thumb|right|A notable Half-Eronidas is the Iron Duke of Vultaro, who looks much like an Eronidas, but has his Ailor father's skin and hair colors.]]
[[File:New Canvashdtfhf.png|294px|thumb|right|The military crop, both in terms of clothing and hair, was popularized by the Eronidas in Regalia.]]
[[File:Perttyorc.png|260px|thumb|right|Many Eronidas look conventionally attractive to even Altalar and Ailor, as much as they begrudge to accept it.]]
[[File:New Canvasfgufr.png|294px|thumb|right|Neron Warriors and Death Shamans lead the fight against the Ordial menace in the oldest Eronidas City of Kur.]]
[[File:Forge_orc.png|260px|thumb|right|The Eronidas are near on-par with Dwarves and the Master of Magnificence Altalar forgers when it comes to Metallurgy, a major craft in their cities.]]
[[File:New Canvasfdyhtdfrmfhdyglk.png|294px|thumb|right|Eronidas from Ashaven can have a gray skin tone, ranging from raven gray to light gray (not seen on the skin tone palettes).]]
[[File:Bruteorc.jpg|260px|thumb|right|Some Eronidas are still the large bulky brutes that Altalar make them out to be. These are usually selected for military training.]]
[[File:New Canvasuiytuyt.png|294px|thumb|right|Many expect Eronidas to walk around bare-chested, but Ailor clothing styles are also very popular, feeding into Eronidas vanity.]]
[[File:B12b5c8793a7c6fcbc20a9e38711e4a3.png|260px|thumb|right|An Eronidas without some form of ear or facial hair jewelry is considered a poorly dressed Eronidas without a sense of style.]]
[[File:New Canvas9i76tyk.png|294px|thumb|right|Not all Eronidas have to appear conventionally attractive, some can have more ogre-ish features, or brutish appearance traits.]]
Eronidas are a humanoid Race with similarities to the [[Human]] [[Ailor]] and [[Nelfin]] [[Avanthar]] in appearance, though are themselves entirely distinct from most other [[Alorian]] Races, lacking the physically differentiated subraces that define most others. The Eronidas are often depicted as brutish and large-framed by their enemies, though this is not always true, usually stemming from [[Altalar]] trying to fearmonger and smear them. This viewpoint also springs from the fact that most people in the world only really interact with military Eronidas who they face on the field of battle, who on average tend to be more large and muscular than is the norm, even for Eronidas. Still, all Eronidas are favorably strong compared to other Races, even when not built for battle or warfare.  
The Eronidas are a heritage of soldiers, gladiators, warrior-poets, and philosophers, with equally disciplined and wild societies that reflect them having no physical equal on the battlefield. The Eronidas are also an extremely widespread people of [[Aloria]], having large societies both in their sovereign states and as populations within other nations like the [[Regalian Empire]]. Their cultures are extremely varied due to their adaptability to their environment, seeking to establish a form of strength-based hegemony, but then also not pushing that hegemony into tyranny like the Empires of old, and being able to easily adapt to other forms of government, especially as one of the founding people of the Regalian Empire. There exists an [[Ailor]] saying: “Wherever an Ailor or Elf goes, whether for good or bad, an Eronidas follows”. This saying remains true, in that Eronidas can be friends for life that are hard to get rid of, or enemies that never surrender their relentless pursuit for honor and victory. As with anything on MassiveCraft Lore, this page contains all the crucial information required to play an Eronidas. Each section that contains strong references, or may refer to lore that is just fun to read, will have additional recommendation bullet points underneath it (indicated as Expanded Lore), linking to other Pages. Individual words will also be hyperlinked on the Page to help understand them.  
 
The Eronidas cannot have a [[Body Shape]] lower than [[Toned]], and are incapable of having [[Body Fat]] higher than [[Low Body Fat]]; despite this, only the militarily-inclined Eronidas are homogeneously large and muscular, while civilians tend towards smaller, more wiry builds, as Eronidas are not naturally muscular, but only have the ability to gain muscle mass at a faster rate than other Races. As such, most Eronidas lean more on the masculine side, but among them, all sorts of appearances exist. All Eronidas fall between the heights of 5 feet and 5 inches and 7 feet tall, with the taller ones usually reserved for military service. The most distinguishing feature of the Eronidas is their diversely shaded green or teal-colored skin, and tusks that visibly jut out of their mouths. These tusks vary wildly in size, some small enough that only the tips point out from behind the lip, while others are so large that they may brush against the cheeks or visibly weigh down the jaw; fortunately, Eronidas are able to and often do file down their tusks, which causes no pain to the Eronidas as the tusks lack nerve endings, some going as far as to even reduce them to the size of normal teeth and hide them entirely. However, tusks always regrow over a period of weeks, so constant maintenance is needed to retain any particular length of tusk shorter than their natural size. Many Eronidas decorate their tusks with jewelry or engravings, as part of their cultural heritage. Eronidas hair colours cover the range of black, brown, auburn, ginger, and some dark blondes, though never the lighter blondes of Races like the [[Teledden]] Altalar; these tones also don’t grey with age, only dulling somewhat over the years. Their eye whites (unlike Ailor) are light or dark gray, and their irises are most commonly blue or brown, though grey, yellowish-grey, and green are also possible. Rare skin discolorations may also occur where certain parts of the body have a lighter or darker color. This is never quite as obvious or severe as vitiligo, and is always symmetrical. Eronidas also have dully pointed ears similar in size to the Avanthar or [[Half-Nelfin]], though these ears are more curved, pointing upwards rather than backwards or outwards. While the Nelfin usually depict the Eronidas as wild, barbarian brutes, this is something of a half-truth; although it is true that some Eronidas appear as depicted by the Nelfin, so to say having enlarged tusks and mouths, large, square jawlines, and harshly jutting brow bones, these facets of their appearance are present in roughly only half of the total Eronidas population. The other half of the population are almost always conventionally attractive, to the point where even the Eronidas-hating Altalar are hard pressed to deny their good looks. It is said by Ailor visitors to Eronidas settlements that there is no such thing as an ‘average looking’ Eronidas; only brutal savages and walking statues, though averages between the two do exist.


Eronidas have, comparatively, a lack of sexual dimorphism that is perceived as unusual to the Races that do.This is because Eronidas are a majority intersex Race. While there still are distinctly biological-sex male and female Eronidas, the definitions that other Races use to distinguish between biological-sex are not consistent in Eronidas. Simply put, what other Races use to identify someone as a man or a woman, or other notions of binary gender distinctions for bodies, do not exist in the Eronidas Race. An Eronidas that looks distinctly male by Ailor standards including having body hair, might for example be female, have female reproductive organs, and socially operate as a female, and vice versa. Additionally, Eronidas do not necessarily have to have the reproductive organs traditionally associated with a binary sex,  being capable of having neither, either, or both reproductive sets. Finally, an equally large part of the Eronidas population does conform to binary sex distinctions as an Ailor would expect to perceive it, further adding to the confusion among other Races. This all has added to the fact that Eronidas are immensely gender blind, and may in fact be the most gender blind Race on Aloria.
==Design==
The Eronidas are Aloria’s interpretation of the typical fantasy Orc but with a much broader cultural approach. Broadly speaking, Eronidas can appear like the typical Orc with green skin, large tusks, and a brutish appearance, but there is far greater visual diversity. Some Eronidas can appear more ogre-like in their features and bodily proportions, while others can appear much closer to Ailor, with their only distinguishable features being their tusks. This section will explain the design themes of the various sub-groups of Eronidas, but it is important to stress that they are guidelines and not strict rules. Outliers to each design style exist, and experimentation with design is encouraged to fit something for you. While it is hard to properly categorize Eronidas society into exact sub-groups due to their varied societies, for ease of reference, there exist three dominant aesthetics, Kissut, Ahazu, and Zabar. Next to the text explanations are also a variety of images that explain aesthetics.
===Kissut Eronidas===
The Kissut Eronidas are most commonly found in Regalia, with a particular spread in the landmass of [[Anglia]] and Regalia itself. Kissut Eronidas are culturally the same as Regalian Ailor, they have inter-mingled with their society to such a degree that they dress, behave, and act the same way as the common population of the Empire, though not without bringing their own flair and style to [[Ailor Culture]]. Kissut Eronidas are predominantly [[Unionist]], with a smaller grouping in [[Draconism]]. They have a strong connection with the founding of the Regalian Empire, and the [[Anglian]] Ailor people who they share the land with. Kissut Eronidas can also be found in the unique nation of Ashaven, which has a large Eronidas population and a distinctly unique culture that is different from Anglian Eronidas.
* ''For more on Anglian-Eronidas relations, read [[Eronidas-Anglian_Relations|this Expanded Lore]]''
* ''For more on Eronidas role in Regalian History, read [[Regalian_Eronidas_History|this Expanded Lore]]''
* ''For more on the Eronidas settlement of Ashaven, read [[Eronidas_Ashaven|this Expanded Lore]]''
===Ahazu Eronidas===
Ahazu Eronidas are less commonly found in Regalia, as they are mostly mountainous and freedom-seeking people who don’t function well under hierarchical authorities where they cannot compete over power with raw strength. The Ahazu are a hardy people with a more brutish and ogre-like appearance, who have adapted to near-constant warfare and harsh conditions of their independent mountain cities in North-West Daen. The Ahazu Eronidas are almost exclusively Draconism worshipers and were largely responsible for the intense conflicts with the Elves over the centuries. The Ahazu also man the last City of the Living in the Beyond Realm, fighting back against the Ordial monsters.
* ''For more on Eronidas-Elven Wars, read [[Eronidas_Elven_Wars|this Expanded Lore]]''
* ''For more on the Last City of the Living, read [[Last_City_of_the_Living|this Expanded Lore]]''
===Zabar Eronidas===
Zabar Eronidas sit somewhere in between the Kissut and Ahazu, predominantly having been a mass exodus from [[Guldar]] to [[Daen]] and lands beyond. The Zabar hold onto their old pre-exodus culture and are thus more bound to traditions and customs than the Regalian-adapted Kissut, or the Ahazu who have mostly shed their old culture to create a new one in the east. Zabar Eronidas build massive city-states, impressive multi-ringed cities where their warrior-poets ply equal trade in art and warfare, defending their independent states, or semi-autonomy in other countries. Zabar Eronidas are predominantly Draconism worshipers, though effectively every other Religion can be found among them.
* ''For more on the Eronidas Exodus, read [[Eronidas_Exodus|this Expanded Lore]]''
* ''For more on Eronidas City States, read [[Eronidas_City_States|this Expanded Lore]]''


===Half-Eronidas===
==Heritage Traits==
Half-Eronidas are very similar to full-blooded Eronidas, but also inherit many traits from their non-Eronidas parent. Eronidas can reproduce with all Races except [[Maraya]], Allar and [[Yanar]]. Half-Eronidas look physically somewhere between their parents, though the larger physical frame and tusks always carry into any half-Race offspring; some half-Eronidas also bear the exaggerated features borne by certain Eronidas, but this isn’t always the case. In all other ways, Half-Eronidas inherit all the physical characteristics of their Eronidas parent, except for the eye-whites, iris colors, and skintones, the latter of which can be from either parent. Half-Eronidas are perfectly integrated in the Eronidas society and psyche, to the point where they are not even considered non-Eronidas to the Race at large. Still, they have a specific purpose, which is further explained in the society section below. Notably, other Races are not favorable to Half-Eronidas, claiming them to be rowdy and brutish in the same way that full Eronidas are claimed, and in that same way, this is not true for the entire population of them; as well as this, families which focus on lineage are particularly averse to Half-Eronidas, as any kind of interbreeding with Eronidas takes five generations of successive Half-Eronidas to ‘breed out’ their features and return to being singularly one Race or another.
When designing a Character, Proficiency Points allow for a limited Ability selection with Point Buy Packs. Heritage Traits adds free Packs and Mechanics on top of that to help with cultural themes. Free Packs grant Abilities usually, while Mechanics change the way a character functions in Roleplay through subtle, and usually out of Combat ways. In essence, Mechanics just add aesthetic flair that invest in the niche of each culture. Free Packs never raise Proficiency Points, but the character must be able to purchase them normally. (ex. if a character is a certain Affinity that locks them out of a category, they cannot take that specific free pack and must choose the alternative option.) If a Free Pack grants Magic of some type, that Magic can be of any Alignment the character can normally choose, or limited to a select alignment, which will always be written in the Free Pack description.  


===Personalities===
Mixed Heritage characters (i.e. characters born from two parents of different Cultures) may take one parent's 'Free Packs' and mix and match up to 5 Mechanics from both parents, although some Peoples cannot produce Mixed Heritage children (due to Magical/Fantasy reasons).
Eronidas have a wide range of personalities, ranging from quiet and pensive to wild and passionate. They are very similar to [[Urlan]] in that they are held-back, but never quite stoic or reserved or pensive. An Eronidas can be soft-spoken, but still have a lot to say, and yet say nothing to betray their inner feelings if they do not feel ready to share them. Eronidas are also capable of violent explosions in anger when their personal space is invaded upon, when their discipline breaks down, or their structure is upset by outsiders who do not understand their practices. Eronidas can be passionate romantic partners, yet equally seclusive, wishing to hide any displays of affection from the public eye out of fear of judgement or weakness much to the detriment of their partner. The Eronidas are very much an intense people, who despite their intensity, manage to repress a lot of it through dedication to discipline and restraint and hyper focus on purpose and ambition over momentary pleasure. One thing that most Eronidas have in common however is their laid-back attitude to other Races and those who do not agree with their lifestyle or faith. So long as they respect the structured order of their daily rituals, outsiders are always welcome, within reason, and most Eronidas can approach any stranger with a level of playful reception, even the more quiet and reserved among them being able to speak volumes with coy smiles and disarming looks. On the opposite end of the scale, Eronidas can also be excessively angry and wild, testy with those who they think disrespect them, and violent with those who oppose them.
===Free Packs===
* Eronidas can choose one Pack from either the [[Bruiser_Point_Buy|Bruiser]], or [[Training_Point_Buy|Training]] Point Buy Categories.  
* Eronidas can choose one Pack from either the [[Athletic_Point Buy|Athletic]], or [[Cleric_Point_Buy|Cleric]] Point Buy Categories.
===Mechanics===
* Eronidas can perform great feats of strength out of Combat (carry multiple people, throw boulders etc.). They also gain +5 in out of Combat dice roll Strength competitions.
* Eronidas are barely affected by Alcohol that gets other people drunk, needing insanely high proof, and always being able to keep their drinks down.
* Eronidas have hardy physical digestive systems, capable of eating raw and spoiled foods and drinks without any issues or risk of illness.
* Eronidas have two independently beating hearts, meaning that even if one heart were to stop (damage/heart attack), the other would keep them alive.  
* Eronidas however, because of their two hearts, have a faster heartbeat, resulting in a quick temper, and their bleeding being more profound (this does make them die faster).


===Summary of Racial Abilities===
==Languages and Naming==
Racial Abilities are generally a set of unique powers and effects that all peoples of that Race all innately have, while Specials are more passive, aesthetic focused capabilities. Specials are defined per-page, while Abilities can be searched on the Ability List page to determine their generic function. Eronidas have a mix of Abilities and Specials themed around their superior organic functions, their complex metabolism and their durability. Half Eronidas also get access to the Racial Abilities and Specials.
Eronidas language is a somewhat complex topic, because not all Eronidas have held onto their language from Guldar, Vasar. Vasar is exclusively spoken among the Ahazu and Zabar (though they also know Common as most modern people do), while the Kissut have adapted to a whole host of languages. Because Aloria is such a culturally interconnected world, monolingual people are extremely rare, and most Characters will know at least 2 if not 3 languages. Below are recommendations for Languages, but Players have freedom to alter what Languages their Character(s) know. Note, Kissut names are not exactly Anglo-Saxon names, they are based on Anglo-Saxon names while modifying certain syllables to sound harsher, for example combining the Sumerian “Az” with Anglo-Saxon “rulf” (wolf) to produce Azrulf, or the Anglo-Saxon “Eorl” (noble) with the fantasy orcish “tryth” to produce Eorlthryth. Ahazu names use Babylonian, while Zabar names use Sumerian.  
====Abilities====
{| class="wikitable"  
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold;"
! Ability Name
! Kissut Eronidas
! Ability Type
! Ahazu Eronidas
! Ability Range
! Zabar Eronidas
! Ability Description
! Modifiers
|-
| style="background-color:#AECEAD;" | Summon Wall
| Summon Power
|  {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Summon Wall | The user can create an impassable wall of some substance, by holding out two hands and constantly channeling it. This wall can fill to perfectly fit any entryway, as long as it is not longer than 7 blocks, or can be placed independently of a space, in which case it is 4 blocks wide and 3 blocks tall, and made of glass. Nothing can pass through the wall, but it can be seen through. The wall can only be destroyed by Techniques or Abilities that destroy Gates or Walls or 5 minutes of continuous weapon attacks. If the wall is destroyed, or the channel ends, this Ability goes on a 12 hour cooldown.
}}
| {{#simple-tooltip: Eronidas Ancestor Modifier | The Wall is made of the ghosts of the Eronidas's ancestors with armor and spear and shield. Additionally, this Ability is no longer a Channel. The Eronidas can maintain the wall so long as they remain in Emote Distance, and can fight and more around.}}
|-
| style="background-color:#AECEAD;" | Altered Power
| Constant Passive
| Self
| Grants the user {{#simple-tooltip: Altered Power | If the user has 2 or less Magic Packs bought from Point-Buy, these Spells become of a different Dimension (clarified in the Modifier). This still makes the user an Occult, however they will be Occult of the dimension specified in the Modifier.
}}
| {{#simple-tooltip: Eronidas Modifier | Eronidas make use of Altered Power to change two Magic Packs into Ordial. This makes them an Ordial Occult if they have 2 or less Magic Packs.}}
|-
|-
| '''Predominant Languages:''' Vaman (Anglo-Saxon), Common (English), Anglian (Dutch) due to culture mixing with Anglian Ailor.
| '''Predominant Languages:''' Vasar (Sumerian), Common (English), Altalar (Elven) due to Occupation of Elven lands and imprisonment.
| '''Predominant Languages:''' Vasar (Sumerian), Common (English), Ibeth (Ancient Egyptian) due to Asha Corsairs alliance in Daen.
|- style="font-size:11px;"
| '''Male Names:''' Gorlstan, Borlwulf, Surnred, Azrulf, Cenric, Grishald, Ragthorn<br />'''Female Names:''' Thornwina, Ralkessa, Zorlinda, Eorlthryth, Beornhilda, Aethelfura<br />'''Unisex Names:''' Eldorshar, Wulfryn,  Thorngrim, Wynnash, Azelthorn, Nushaelm
| '''Male Names:''' Nabu, Nergal, Shamash, Belshazzar, Marduk, Nersi<br />'''Female Names:''' Ishtar, Ereshkigal, Shamhat, Nanshe, Ningal, Shala, Nabu-zer-kittu<br />'''Unisex Names:''' Sinu, Sharru, Zamama, Nanna, Ashur, Marti, Mashu
| '''Male Names:''' Enlil, Nanna, Utu, Anu, Enki, Dumuzid, Lugal<br />'''Female Names:''' Nanlil, Inanna, Nanshe, Ningal, Sirtur, Nankasi, Nisaba<br />'''Unisex Names:''' Ensi, Ninmah, Shara, Zababa, Ziusudra, Lugalbanda, Ningizzida
|}
|}
====Specials====
==Brief History==
* '''Physical Prowess:''' Eronidas as a Race are some of the most physically capable and developed people in the world. While other Races invest their Proficiency normally, Eronidas gain bonus for investing in Strength and Constitution. For every 3 Proficiency Points spent in Strength, they gain +1 Strength (which cannot be spent on Point Buy) up to a maximum of 2 gained extra. For every 3 Proficiency Points spent in Constitution, they gain +1 Constitution (which cannot be spent on Point Buy) up to a maximum of 2 gained extra.
Eronidas history starts in the 5th Era, known as the Allorn Era (which is the Era before the current Era), during which the Eronidas first came to be on the continent of Guldar, a wild and jungle-like environment with rainforests and massive active volcanoes. Eronidas' existence for the first few thousand years was brutal and deadly, as they were the prey of a much larger Terror-Bird people called the [[Avarr]], who hunted them. The early Eronidas were feeble, often hiding under the low-hanging brush. At some point, through an event that has left few historical records, the godly Dragons ordained the extinction of the Avarr but preserved their Souls in canopic jars. With their predators out of the picture, the Eronidas were able to thrive and slowly changed to what one would recognize the Eronidas as today.  
* '''Lyceum Debate:''' Eronidas aren't all muscle and warriors though, for even a warrior culture must respect the debate and reason of the Lyceums. From a young age Eronidas are encouraged to be inquisitive and question the world through debate and reason and philosophy. For every 3 Proficiency Points spent in Wisdom, they may choose one Arcanology Point Buy pack for free, up to two packs gained extra.
* '''Gymnasium Training:''' Eronidas have access to some of the most well developed gym's with the most well developed training techniques that benefit from their natural powers over their physiology. Firstly, Eronidas may choose one Training Point Buy Pack for free without Proficiency Point investment. Secondly, Eronidas can at will and instantaneously force their muscle mass to become denser, or less dense. This allows for example a muscular Eronidas to choose to appear slimmer by increasing density, like an athletic Eronidas, or to decrease density and appear like a bulky strongman Eronidas. It is important to note this is not the same as just summoning muscle mass into existence, it has to work with what is already there, but slim it down or bulk it up, though it can be used as a means of intimidation or flirting.
* '''Makosh's Shamans:''' The Eronidas see Magic as fairly taboo, though Magic users among them do exist. Those that invest in Magic among the Eronidas often become so called Shamans who live on the edge of Eronidas society but are still part of it as required for burial rites, as well as mental health among the Eronidas. The Shamans teach all Eronidas so-called Makosh's flames. This allows the Eronidas to turn any open fire (even when used by other Mages) from its regular color into sickly green Ordial flames. It does not give them control over the fire, they are just able to change its appearance.
* '''Eronidas Organs:''' The Eronidas have a set of organs that achieve a variety of functions that make the Eronidas rather unique. This has a number of effects:
** The Eronidas stomach has enzymes that destroy toxins and ethanol, thus making it so an Eronidas never gets drunk, and cannot be poisoned from ingesting toxic or poisoned substances. This means that an Eronidas can also consume expired food and drinks, though it will still taste disgusting. They can also disable this enzyme production for example in the case of consuming liquor, thus allowing themselves to get drunk, though their tolerance for alcohol is still much higher than any other Race's.
** The Eronidas have smaller cardiac pumps in their hips, shoulders, neck and stomach which function like smaller secondary hearts. Better yet, these secondary hearts are capable of detecting a break in the circulatory system, and act like a tourniquet. If an Eronidas's arm is cut off, circulation is immediately interrupted, preventing them from bleeding to death. Additionally, the heart itself is not necessary for an Eronidas to survive. Even if an Eronidas suffers a heart attack, or is stabbed in the heart, the secondary hearts can take over, and an Eronidas can still survive with a non functioning heart.
** Eronidas jaws and teeth are exceptionally strong. While they are not incapable of being damaged, while properly maintained, Eronidas mouths are strong enough to snap a sword in half by biting down on it. This cannot be used in Combat, though gives Eronidas the means to eat meat with bone and all whole, or to use is as a feat of strength, to bite through strong objects. Additionally, any broken tooth that are removed, will regrow fully regardless of how many times it is lost.
 
==History==
The history of the Eronidas can be best separated into three distinct eras. The first era is the Guldar Home period, the second period is the Great Leaving period, while the third period is the East Living period. The Guldar Home period is mostly shrouded in mystery for other Races, as the records are kept in the great libraries of Eronidas city-states, to which any and all foreigners are denied entry. While oral historians exist that can give some context to historical events and give generalized knowledge, most of this cannot be backed up with actual written records, as the Eronidas refuse to take their history from behind lock and key in forbidden archives. The Guldar Home period knows many tales of legendary Eronidas warriors that defeated scores of their own kind to become unrivaled champions. It also speaks of a time before Eronidas society existed, when Eronidas lived in tribal clans that constantly fought each other, and their great enemies, the predatory birds of old called the Rakhvvar. Whether the Rakhvvar ever existed is still up for debate, but they supposedly influenced much in Eronidas culture ranging from their religion to an odd distaste for birds, and potentially being the source of their civil engineering. At some point in time, the Guldar Home period came to an end due to calamity in Eronidas society, or in the lands of Guldar. What exactly happened is unclear, but Eronidas history teaches its children that the land became poisonous to its people and nature turned against its tenders. Scholars in modern times have concluded some sort of ecological collapse must have occurred following a series of massive volcanic eruptions, but nothing has ever been proven, as no explorer has ever returned after venturing to Guldar.
 
The Great Leaving period covers a few decades during which the Eronidas city states built massive city-boats that were all chained together and sailed the ocean distance between Guldar and Daen sometime before the [[Cataclysm]]. Why the Eronidas took so long to cross a distance that might take a normal fleet a few months was largely because the Eronidas engaged in an extreme case of “strip and go” where they landed on islands, stripping literally every resource they could find down to the dirt and rock the island sat on, and hopped to the next island. It stands to reason that these massive ships needed lots of supplies, and that frequently a ship would be stranded for years at a time while it was stocking up on supplies, with Eronidas having to dig more coal out of the earth and let their animal populations regrow by grazing on the foliage. During the period of the Great Leaving, Eronidas society was led by the Great Anaxon or Great King called Eos. This Anaxon was said to have been huge, and had several “physical mutations” that set him apart. Much of Eos’s history is shrouded in mystery, as even most Eronidas don’t know much about him besides the myths they are told in their youths. Eos died shortly before the Eronidas landed in Daendroc, following his last command to “go forth and conquer”. Their interactions with the [[Altalar]] resulted in just that; swift destruction of the Altalar armies and subjugation of many of their people, a point of cruel irony for the slavery prone Altalar themselves, reduced to serving another Race. When all city-ships properly disembarked on the western coast of Daen, the East Living period started. After the death of Eos, no new Anaxon was elected- it is believed in Eronidas society that one day, from all the city-states, a new Anaxon will be elected to once again rule them all, but for now they remain independent.  
 
The East Living period covers the years from the arrival of the Eronidas in Daen some months following the Cataclysm to modern times. During these years, the Eronidas colonized the western coast and then started rapidly expanding into the heart of Daendroc, capturing Altalar, Ailor, [[Cielothar]] and Avanthar alike and incorporating them into the new societies that sprung up in their wake. Their form of subjugation was not strictly slavery, as the people who the Eronidas captured were free to leave if they did not like living in Eronidas society. For those that stayed, life was cruel and tough as they adapted to the strictly discipline-based society, but many eventually came to respect and appreciate the satisfaction that crafts and structured life gave them. For many of the Altalar who had never worked a day before, the sudden experience of going from high level bureaucrat to metallurgist gave a sense of satisfaction through the creation of things they could call “made by their own hands” that they never once experienced back home. The Eronidas however also engaged in mass woodland destruction to make place for massive farms and cattle fields for grazing, contributing to the breakdown of many Altalar holy sites and groves, as well as natural Yanar habitats, leaving behind a legacy of ecological damage. For the longest amount of time, the Eronidas were seen as a menace to the Avanthar and Altalar, who in the wake of the Allorn Empire’s collapse had a tentative agreement to fight them whenever they tried to push for more territory, though both parties only ever met the warrior Eronidas. The Eronidas however were low in number, in comparison to the millions of others in the area. While defeating smaller Altalar armies was easy, fighting against both the Avanthar and the Altalar proved difficult when they fully mobilized to eradicate “the wildland menace”. Thus the eastward momentum of the Eronidas halted, though this did provide a peaceful period that allowed for great technological advances, as well as great thinkers to arise, popularizing warrior-philosophy and self-critical thinking. The Altalar and [[Ailor]] came to a similar arrangement arrayed against the Eronidas, but this was well after the [[Eronidas Invasion]].


Eventually, relations between Ailor and Altalar broke down, and the political disposition of the [[Regalian Empire]] started favoring the Eronidas more due to the increased diplomatic presence of Ailor near their city states. After decades of non-intervention, many of these city-states (called Polons) had largely become micro-states. In theory, the Eronidas wielded great amounts of territory and could easily crush their enemies, but in practice, they rarely left their cities unless the warrior classes thought there was a fight worth fighting for honor or glory, which in many cases there was not. Much of the surrounding lands became inhabited by pacifist Yanar and Cielothar communities, and the Ailor never fully militarized the area either. Clashes certainly occurred when anyone got too close to the Polons, however they remained mostly confined to the far north near Daenshore, as even the Avanthar had learned that attempting to besiege a Eronidas city-state was practically impossible. To this day, none of the remaining city-states’ walls have ever been breached, despite the best efforts of Altalar [[Mages]]. Even in the resurgent Allorn Empire, the Eronidas city-states are largely left alone, with the Allorn authorities content to accept they just do not control certain blind spots in their territory. The Eronidas in turn are content with this arrangement, as they naturally do not accept the concept of land claims or borders, these being completely foreign concepts in their culture. The last great conflict between the Ailor, Altalar and Eronidas was the [[Ranger Crisis]], after which a rough peace was established between the parties, with the Ailor favoring the Eronidas and creating better relations with them, while the Altalar radicalized in their hatred of the two. Most Eronidas city-states to this day trade with the Regalian Empire through its colonies, and avoid all contact with the Altalar, though are also distinctly apathetic to whatever the Regalian Empire does.
The Eronidas embraced Dragon worship through Draconism, with particular favor towards the Dragons Caius and Daiana whom they call Gishurun and Kiarnuna respectively. Around 15,000 years before the modern day, the Eronidas created city-states referred to as Pol. Technologically speaking, the Eronidas never progressed beyond bronze casting, and Magic was completely absent in their society due to the proximity of the Dragons. Calamity struck around 1000 BC, however, when Guldar’s environments were suddenly corrupted and poisoned, forcing the Eronidas to flee. Their whole people were forced on a mass Exodus which they refer to as The Exile, sailing on massive fleets to the east, coming into contact with the dominant [[Allorn Empire]].


In present times, there is plenty of migration between Eronidas city-states and the Regalian Empire. Many Eronidas have settled in Regalia, experiencing more of the exotic culture the rest of the world has to offer, but also testing new ideologies and respecting the intellectual centers of Aloria’s various Empires. While non-Eronidas are certainly still treated as outsiders in their Polons, many foreigners have been able to witness exceptional Eronidas civil architecture and structural design in action, exporting ideas back to Regalia. Most notably, the creation of Regalian temples would not have been possible without Eronidas inventing the required carrying structures and arches, as well as cement, an invention quickly picked up by Regalians. Many Eronidas travel to Regalia as a center of learning, culture, but also to make a decent amount of coin. Warrior Eronidas frequently conscript themselves into Regalian military service, as the capital of Regalia has considerably more crime and conflict than the very safe city-states at home. This all provides ample opportunity for those Eronidas with a temper to live out their anger on the locals and still earn money doing so. Some city-states in Daendroc pick fights with the [[Kathar]], but generally speaking all Polons are in a state of peace, and are largely avoided by the Allorn Empire so as not to irritate a potential enemy.
From the moment they landed, the Eronidas had to fight for their survival, causing many of the fleets to opt to keep sailing further east, sailing around Daen through the Sendrassian Sea. In Ashaven and Anglia, the Eronidas made fast friends with the local Ailor eventually becoming the Kissut, while the Eronidas on the frontier of the Allorn Empire were forced into a near 900 year long conflict, with the frontliners becoming the hardy Ahazu. A watershed moment was the [[Void Invasion]] and subsequent [[Cataclysm]] which brought the Allorn Empire to its knees. The Ahazu Eronidas were instrumental in providing the death knell that finally cracked this 20,000 year old Empire, thus providing the safety the Zabar Eronidas needed to live in peace in the far western hills. Since these times, the Eronidas have grown both as a part of the Regalian Empire, and as their own autonomous people spread across the world, a lasting testament to The Exile.  


===Religion===
==Conflicts & Alliances==
Eronidas largely follow a religion called [[Asaredu]] which is their native racial religion, though is also includes other Races. While more than 90% of the Eronidas follow Asaredu, a more than sizeable minority of them have started following Unionism, especially in the Regalian Empire.  
A lot of MassiveCraft's lore is constructed around conflicts that are based on religious, historical, or societal grievances. This section aims to set out the various conflict and alliance points for the Eronidas, while also attaching some nuance so that there is wiggle room for players to not get stuck in endless loops of arguing the basics of societal conflict without clear Character Development or Resolution.
===Culture===
* '''Allorn Elves:''' The Zabar and Ahazu Eronidas have had almost a millennia of conflict with the Elves in Daen ever since their arrival, a very bloody one, especially for the Eronidas who would end up enslaved if they lost. Unlike Asha revanchists, Eronidas do not consider the various other Elven people to be responsible for the Allorn Empire but do seek out conflict with those who praise the Allorn Empire or downplay its evils.
Eronidas culture is vast and complex, even if other Races actively go out of their way to make it appear less than it is. For the Altalar, it benefits their political and societal needs to depict the Eronidas as smelly, savage, and brutish fiends who only know destruction and engage in cannibalism, to demonize them and galvanize support against them. In present times, the Eronidas still control most of what was once the Daendroc Altalar heartland, and while they do not actually live in the shells of ancient Altalar cities, they make re-settlement of these regions impossible, and cut down vast swathes of forests to fuel either their industry, or make way for new Eronidas settlements. Within Eronidas settlements however, strangers and foreigners could be amazed at the vibrant colors of the fabrics, the strong and bright smells of Eronidas cuisine, and the hustle and bustle of a micro-city at work with every piece working in perfect unison due to highly developed Eronidas social engineering. For all their brutal warfare on the field of battle, Eronidas society is surprisingly similar to Ailor or Altalar society in its day to day function, and in many parts it is even more sophisticated than either of those cultures, with the Ailor begrudgingly admitting they have adopted many of their advances into their own society.  
* '''Maquixtl:''' The Eronidas have a long history of being hunted as prey by the Avarr, which has caused a societal fear of the concept of the Avarr. While the Eronidas have moved far past this legacy, the sight of an Avarr can still set Eronidas into fight or flight mode as if it is some kind of instinct of self-preservation. This does not make them hostile to the [[Maquixtl]] as a whole, just careful to trust them.
* '''Asha:''' The Eronidas make extremely close allies of the [[Asha]], particularly the Corsair fleets and the wandering populations. When the Asha slave rebellions happened in the Allorn Empire, many of the Asha slaves freed themselves and their Eronidas brethren and were led by the Eronidas to the Kezzeret Eronidas states, thus merging with their society. Since then, the Eronidas have allowed free and open immigration of the Asha, who treat the Eronidas states as a second homeland, which also provides free access to the Corsair fleets to their harbors.
* '''Ordial Community:''' The Eronidas are both users of Ordial Shamanism and great enemies of the Ordial Community. In many ways, the Eronidas have self-tasked with the duty of “keeping close the gates of the Beyond” in Aloria. Some of their spiritual leaders have embraced Ordial Powers to fight the Ordial corruption itself ([[Undead]], [[Geist]]s, [[Spirit]]s). The nuance of Ordial power in Eronidas society is explained further below. This also puts them in alliance with the [[Songaskian]]s who use Ordial powers to fight the Beyond and its entities.
* '''Regalian Ailor:''' Eronidas and Ailor are almost like two peas in a pod, the history of the Eronidas and the Regalian Empire are intrinsically linked, and it could be argued that without the Eronidas, there would not have been a Regalian Empire. Some [[Regalian Emperors]] have even been Eronidas or Half-Eronidas, meaning the Eronidas can fully integrate into the Regalian ambition.
* '''Dwarves:''' Eronidas and [[Dwarves]] are on the cutting edge of metallurgic developments. Even if the Eronidas were mostly chained to [[Bronze]] in Guldar, contact with the Ailor and Dwarves gave them the guidance to unleash the full potential of iron and steel working, allowing for the multitude of Eronidas inventions like [[Blacksteel]] and Black Powder. Eronidas and Dwarves have developed a healthy cooperative but also competitive relation over who makes the toughest steel.


====Seven Levels of Life====
==Religions==
Eronidas Polon city-states are built in seven distinct rings, around a central government complex at the very top, the unofficial 8th ring. Each ring is lower and wider than the next, down to the first level, which is only mere meters off the ground floor and built on a platform. This causes all Eronidas city-states to be perfectly round, though additional defensive structures, often shaped like star-forts, are built around the city-state. Each of these levels represents the Seven Levels of Life, the strict caste-system that the Eronidas live in. Each Eronidas is born with a number that is the average between their two parents. For example, if an Eronidas is born to one from the first and seventh level, their average is 4, meaning they land on the 4th level. This dictates the general occupation and life goals of an Eronidas in a Polon, and their life prospects. There is very little room to move between levels, except for those who excel at certain entrance examinations during their lifetime, granting them the ability to rise to the next level. There is one additional exception, as babies who are born exceptionally large (and become very large later in life) are immediately raised to the sixth level and become warriors. This strict caste system can sometimes be very suffocating for those at the bottom, leading to many of those stuck within to leave for other societies and countries where social mobility is dictated by finances, not by birthright. The levels go as followed:
The Eronidas people are not religious homogenous, meaning that a variety of religions can be found among the various subgroups. While each sub-group has a predominant Religion, each of the mentioned below Religions can be found in any of their societies, this section purely explains how it is pertinent to them:
* '''[[Unionism]]:''' Unionism is the predominant Religion among the Kissut Eronidas, with large droves of them having converted to Unionism early on at the behest of Prophet Theomar. Unionism strongly represents the Eronidas through the God Allest, and the Eronidas have been strongly linked with the spread of Unionism and the defeat of its enemies, making them both the vanguard and frontline of the faith.
* '''[[Draconism]]:''' Draconism is the predominant Religion among the Ahazu and Zabar Eronidas, being the original religion of their Guldar homeland. Some Kissut Eronidas also still hold onto this Religion, especially those living close to the Isldar and Ailor who also worship the Dragons in Anglia. Many Hunter Archon and Aegis Archon are among the Eronidas population, especially in service of Caius and Regulus. The Eronidas are also strongly represented by the Eronidas Dragon Gods Caius and Daiana.
* '''[[Baskarr]]:''' While Baskarr is officially an ethno-religion (meaning it largely applies only to the Asha), some particularly pacifist Eronidas have found great peace and a spiritual connection with the concept of Karma as it is understood in the Asha Religion. While they aren’t physically represented by any Eronidas Gods in the Baskarr pantheon, the central tenets have still garnered some followers from the coastal regions, particularly those with heavy contact with the Asha.
* '''[[Evolism]]:''' Evolism has found some footing, particularly among the Ahazu Eronidas, particularly in its central themes of evolution. The Eronidas already consider themselves the strongest people but always seek greater heights of power, and this is especially pronounced among the Ahazu. They would relish in dark powers to transform into beasts, or to become even larger in worship of the Dark Gods.
* '''[[Estelley]]:''' Estelley worship is extremely rare among the Eronidas. Not only is Estelley an ethno-religion, it is also to many of them the Religion of the enemy. While not all Estelley worshipers are by default declared foe, an Eronidas who professes to believe in the Estelley faith, is quick to be turned into an outcast by even the most tolerant Eronidas.
* '''[[Fornoss]]:''' Fornoss worship is somewhat rare among the Eronidas, particularly because they are not represented by any of the Gods, though not unheard of in the far northern lands and the Eronidas communities in Nordskag. Fornoss central themes connect well with Eronidas honor customs, and so Eronidas are particularly fond of the Eili Gods.  


* The unofficial eight level is not a level where residences are, and as such, this is not an official place to live, but to work. On the eight level, one can find the temples to the faith, government offices, libraries, observatories, palatial water gardens and head offices of the engineers.
===Daiana, the Earth Mother===
* The seventh level is home to the palaces of the government officials and the bureaucrats as well as the generals and commanders. Much of this level is touched by palatial gardens and waterways, all built with exquisite marble and columns.  
Daiana, though technically a Dragon of Draconism, is still a figure of secular importance, even to those who do not worship the Dragons themselves. In Aloria, Gods of all Religions are real, but people tend to choose one Religion that best aligns with their spiritual beliefs. That means that Gods not belonging to their religion are generally still seen as Gods, just not for them, and that they fulfill the mechanical functions of the world. Daiana is one such mechanical function in that the Eronidas believe that she is the world itself, the very planet everyone lives on and that she is the mother spirit of the world. They believe that Daiana provides the world with its elemental magics and acts as the gateway between the living and the dead. She in particular creates a lot of [[Godborn]] (Dreamborn) that are Eronidas, more so than of any other culture. As such, Daiana often has a shrine in any Eronidas home, not for the sake of worship, but to feel strongly connected with the spirit of the world itself, and to perform secular meditation to ask for the world or ancestor’s guidance, if the Gods do not answer.  
* The sixth level is home to the warriors and guards, along with the prisons and military infrastructure. Other things found here are the resource warehouses and armories. This level, and any level above, is forbidden for foreigners to enter, with foreign dignitaries being limited to the fourth level where the Chontes come down to hold audiences with visitors in either the bath houses, or the public auditoriums or gardens.
* The fifth level is home to the civil engineers and the architects. Other structures that can be found here are the nerve centers of the complex irrigation systems and offices.
* The fourth level is home to the craftsmen and industries, with a variety of Eronidas forges and workshops spewing out materials and crafts. Expert Eronidas engineering has built this level to such a degree that noxious fumes are vented away through internal tunnels and filtered before expelled hundreds of yards away from the Polons to keep the air clean.
* The third level is home to the service industry and the bath complexes, containing large swimming pools, theatres, arenas, entertainment houses, brothels, and spas. This is usually the busiest level on any average day, as visitors from all levels go here to unwind and participate in culture.
* The second level is home to the thinkers, philosophers and the primary industries such as agriculture and cattle herding, but also miners. These workers do not actually work here, as the philosophers go up to the fourth level Philosatoriums to speak in public about their ideologies, while the primary industry workers go outside the city for work.
* The first level is home to the servant class, people who work in the estates of all the rings higher than theirs, cleaning, cooking and serving the wealthier and more important members of society. This level is the only level that has a considerable drain of migrant population leaving the city, but it is often off-balanced by immigration from other Races, as city-states require several years of service in the servant class for foreigners to complete before they may engage in any entrance examination to live on higher levels.  


====Families and Romance====
==Guardians of the Gates==
Eronidas society, due to the lack of clear boundary between sex, can sometimes be confusing for outsiders, though for Eronidas it actually quite simple. While other Races cannot distinguish sex between males and females that easily, Eronidas can instantly tell. Eronidas society is very open about the concept of sexuality, and the majority of their society is largely demisexual, being capable only of forming sexual attraction based on an emotional connection. Among them, there are no orientation-based taboos. The Eronidas do however have a very strict rule against public signs of affection, and not even hand-holding is permitted in public, seen as a vulgar act. Eronidas Society is a very easy place to find love, as all “looking for love” Eronidas (and foreigners in Polons) wear a Qornos, which is a brown leather belt with a middle thin band of [[Silver]], along with a long colored sash draped down the side of the left leg. This Qornos is a sign that one is looking for a mate or lover, and that anyone also wearing a Qornos may approach. It is generally taboo, however, to engage in a romance with someone who does not have a Qornos. Engagements between those with Qornos do not always lead to romance, as one-night stands are quite frequent in Eronidas society. Testing the waters and trying different things is a very common practice before settling on what one “likes” and going strictly for that.  
Despite being considered anathema to the Draconist faithful, those Eronidas that do worship the Dragons (and only Dragon worshiping Eronidas), have found a manner through which to weaponize Ordial Powers to the benefits of the fight against the corruption of the world by foreign Magics. This requires some nuanced understanding of the suffering of Caius, one of the two Patron Gods of the Eronidas (along with Daiana). As it is said in Draconism dogma, Caius is suffering from a slow and agonizing corruption death where the Magic in the world is corrupting him, and fighting against said corruption is a race against time. However, it is necessary to point out that Caius is being corrupted by Void essence, not Exist and Ordial. The Dragons consider Exist of the same vein a corrupting influence, but Ordial has a somewhat unique relationship with Aloria. The Dragons understand that Aloria and the Beyond (where Ordial power comes from) have a similar opposing realms link like Void and Exist do, and that they are somewhat related to each other because they represent mirror dimensions. It remains true that Ordial essence is alien to the world of Aloria and corrupts just the same as Void and Exist, but that Caius is not immediately suffering from Ordial Corruption like he is from Void and to a point Exist Corruption due to their relation.


When Eronidas settle into family life, children are raised in a busy family life with lots of house servants to take care of their needs (unless they themselves are a servant family). All children, regardless of what level they live on, have mandatory school attendance, and have to go through at least 1 year of military training even if they are not part of the warrior class. Working in the city as a gladiator is often an easy way to rise up from the first or second rank to the fourth, meaning many Eronidas who live on such lower levels where the quality of life is usually worse take the risk to move up. Eronidas society is entirely built on the idea that those living on the first level are only temporarily inconvenienced seventh-levelers, even if in reality, those at the top tend to keep those at the bottom where they are out of apathy. When it comes to romance however, there is no distinction between levels. Eronidas celebrate honest and fair love, even if the considerations for the future of one’s children can sometimes cause these types of romances to be temporary. Those in higher levels often have trouble accepting that their children will be born in lower levels, and if they mate with those from lower levels yet, to fall to even lower rankings.
Coupled with the metaphysical manifestation of Daiana as both the world, and dreaming the veil between worlds, Daiana is capable of drawing onto Ordial powers that are granted to the Songaskian Death-Mages, and the Eronidas Death-Shamans and other anti-Ordial forces in their fight against the Beyond. To simplify it, Caius has sanctioned the use of specific Ordial powers (Magic, not Undeath/Geists/Shades) for the Eronidas in the fight both against the Beyond and the Void/Exist, while Daiana provides for the means of these powers to reach the faithful without them having to make bargains or dangerous contact with entities from the Beyond. It should be noted here that this does not make them casually acceptable within the norms of Eronidas society, many of the Death Shamans or Neros Warriors (fighters who use Ordial powers) do not live in society as much as they live on the edges to avoid unsettling the general populace with the inevitable effects of Ordial essence on their body and surroundings. Neros Warriors and Death Shamans can commonly be found among the Ahazu Eronidas and to a lesser degree among the Zabar Eronidas, while they are absent among the Kissim Eronidas, because the latter is either mostly Unionist to which this does not apply, or Regulus faithful Draconists who do not support the use of Death Magic. Many Ordial-powered Eronidas also spend months or years of their time manning the walls of Kur, the last city of the living among the dead in the Beyond.
* ''For more on the Last City of the Living, read [[Last_City_of_the_Living|this Expanded Lore]]''


====Language====
==Black Crafts==
The Eronidas speak Vasar, their own native [[Language]]. Vasar has been described as a Language with a flat palette and notable guttural sounds, similar to early real-world Mesopotamian languages. Curiously, the Vasar Language also has its own unique script called Vasarcon, which has yet to be translated into other alphabets. The problem with Vasarcon is that as an alphabet, it contains far more vowels and consonants, while also having wide writing differences from person to person. Among the Eronidas, small differences in strokes can mean entirely different syllable pronunciations, which seem obvious to the Eronidas, but not to Regalians. Only since 295 AC have the Regalians gotten their hands on extensive Vasarcon written texts, however after 12 years, the alphabet still has not been translated, a mixture of apathy from the Regalian government, and the native complexity of their writing. Vasar as a Language, due to its flat palette, helps the Eronidas speak perfectly enunciated [[Common]] Ailor when they learn it. It is said that the Eronidas have the most elegant and flawless accent when pronouncing Common, except for a very slight lisp on account of their tusks, which is completely absent if they file them off. Foreigners sometimes make fun of Vasar, on account of its guttural pronunciations sometimes sounding barbaric and strenuous on the ears, but it is an immensely complex language. Those that have learned it understand deeply that the Vasar vocabulary is endlessly larger than all Ailor Languages. Whole sentences and idioms can be summarized into single words, making communication between the Eronidas quick and efficient, a direct opposite of [[Empire Altalar]], which wastes hours on needlessly floral, verbose descriptions of even the simplest things.
Eronidas craftsmen are famed for their hallmark Blacksteel, a durable and heavy alloy that makes for some of Aloria’s finest plate armor and has been appreciated the world around as an expensive but reliable way to protect oneself. In general, Eronidas work follows this spirit of military utility first and refined aesthetics second, with strong clear shapes giving way to occasional inlays, but lacking the heavy gilding or detailing favored by some other cultures. While their smiths are generally considered reliable, Eronidas armorers are especially prized, even if their work requires a stronger-than-average person to bear without quickly tiring. Beyond simply smithing, the Eronidas also have a sizable engineering tradition that helped create the aqueduct that supplies water to the Regalian capital, and ensures that the cities they build across Daen and beyond are durable enough to stand the test of time. Eronidas machines are tied more to Black Powder, a sooty Alchemical substance with a violent and brilliant reaction to fire that has been well documented by many different people, but used the most by the Eronidas to create many different types of heavy, smog-belching systems that help make work and production much more efficient. From large drills to automated large-scale hammer-forges to battering rams, the Eronidas favor larger-scale engineering that has real industrial use, considering smaller pursuits frivolous. Both Blacksteel and Black Powder, together called the Black Crafts due to the shared color, have a legacy spanning back to the Eronidas arrival in Daen when they suddenly found that they had far more materials to work with than just Bronze, and quickly adapted with the rapidly following invention of these two hallmark creations. The few more creative Eronidas have even started using Black Powder as weapons in combat, either to scare opponents with loud explosions or to deal raw damage with their explosive reach when thrown into a crowd. While the invention of the Musket has been separate from Eronidas Black Powder, the two inventions (Gunpowder and Black Powder) do help improve development for each other.


=====Naming=====
==Magic/Tech in Society==
Eronidas names are fairly non-gendered, meaning they can be used by both males and females. Some frequently found names include: Eos, Sargon, Naram, Amar, Iddin, Hammu, Esar, Ashur, Labas, Argal, Erotas, Reos, Menal, Thera, Agis, Arus, Eronid, Nica, and Ariston. Surnames tend to be longer, common surnames are: Lipit-Eshtar, Adda-Kalla, Mut-Kabid, Ila-Kabkabu, En-Tarah-Ana, Namtar, Manatum, Sapurtum, Munawirtum, Hunabatum, Sabit and Shubure. Half-Eronidas usually also have Eronidas names, but can also have a second name of non-Eronidas origin that they use outside of Eronidas society towards outsiders and foreigners. Eronidas city states have a wider range of names, though they tend to be very short. Examples are Kosh, Colon, Asur, Garsa, Marap, Nina, Eshun, Tiva, Epse, Syra, Erit, Chal, Deli and Mega.  
Eronidas society (even mixed with Anglian among the Kissim Eronidas) is not strictly anti-magic like some other anti-Magic societies. A person who possesses [[Magic]] is not considered anathema or evil or in need of purging, rather the Eronidas consider Magic more of a personal flaw than an inherent evil. Eronidas society is extremely physical-capacity focused and radically self-sufficient, to the point of being ableist against anyone who is not born able-bodied. The Eronidas have a similar bias against the concept of technology, believing that many technologies exist to make the body weaker for the sake of convenience or self-reliance. They believe that one day any of the Death Gods could come and render all Technology inoperable, or that Caius will finally rid the world of all Magic, and people who have become reliant on either, will functionally wither away. This means there is a level of disdain for anyone who uses convenience magic like telekinesis to make floors scrub themselves or open windows remotely, or tech to make a person more durable, but there is a nuance. Not all forms of Magic and technology are taboo, for example, alchemy (considered technology) to enhance the physical properties of the body is considered good, and Magic that heightens senses or enlarges the body is also good. Technological weapons that rely on precision aiming and skill of the throwing arm are good, but magic that just applies damage out of nothing and requires no aiming is bad. Even the use of these “bad” tech and magic techniques isn’t a reason to attack or expel Eronidas from society, but rather a means to see them as lesser, to deride them, and call out their lack of honor. Such Eronidas who rely on Magic or Tech to measure their strength, or casually in their daily lives, are considered “Lulu”, meaning a person of low social status, or an outsider. Neros Warriors and Death Shamans are an exception to all of this because the Draconist Eronidas accept that some indignity has to be taken at face value to aid in the restoration of Caius, and to keep away the forces of the dead.


====Lifestyle and Leisure====
==Culture==
Eronidas living in the cities primarily serve their allotted functions in society, not daring to object or complain so as to maintain public order and stability. That being said, the Eronidas do actually have more leisure time and free time than any other Race. The Eronidas are the only Race in Aloria that have adopted the 3.5 day work week, in which they work intensively for three and a half days, before having three and a half days of free time. This free time is usually spent in the fourth level of the city states, the entertainment and service industry, as the Eronidas go to spas, theatre, public philosophical debate, gladiator matches, sports arenas, and more. Sometimes they also travel to higher levels, watching government officials go about their business in the plazas, reading books in the libraries, or just relaxing in the hanging water gardens that flow from their highest point with exotic fruits and trees and flora. Leisure at home also occurs, though more-so for those living in higher levels who can afford to rent service people to perform for them. Parties also occur, serving wide ranges of appetizers, with the hosts playing music or games. Wrestling is also a frequent leisure activity, even for the less physically inclined Eronidas, as the act is combined with another incompatible activity, like poetry writing or reciting philosophy or even playing a musical instrument during the wrestling, to show their skill in multi-tasking. In contrast however, the working days can be brutal. In the 3 and a half working days, work goes from waking up to going to bed, with only short pauses for food and toilet breaks, as well as a final 30 minute rest period before going to bed. All Polons have a strict curfew after the “Great Hour” which is normally midnight, when everyone has to be off the streets and at home. Drinking establishments absolutely do not exist, and certainly pubs and bars do not either. This is because public drunkenness is one of the greatest crimes in a Polon. While Eronidas have a great tolerance for alcohol made by other Races, their own high proof alcohol hits them just as hard as liquor does an Ailor, and should only be consumed at home. Leisure is not always taking one’s mind away from work however. Many Eronidas find peace and order in their erudite activities. Even if a librarian only works 3.5 days in the week, they might still choose to work another two extra days because they feel at home in the library, or because it is rather non-intensive. Equally, the warrior class may choose to train all week round, because they enjoy the adrenaline of a fight even in mock, or because they simply want to become that much stronger, leaving rest days only to heal and build muscle.  
===Families and Romance===
As soldiering societies often are, the Eronidas are relatively lax about sexuality. They do not discriminate based on orientation or preferences, and generally speaking do not put pressure on people to behave in a certain way. That said, they do have a taboo on public affection, specifically among some of the more conservative Zabar and especially the Ahazu. There is a certain emphasis in all the Eronidas cultures on winning another's affection by way of martial prowess or physical strength, usually through feats meant to demonstrate that they are a worthy suitor. From simpler and more harmless rituals like breaking barrels at parties to the insane and inadvisable type like bareknuckle boxing wild animals, this common theme is shared, with the one to successfully perform the feat often seen as the leading partner. As for broader Eronidas family-rearing, it is helped along by the State due to the tendency of one or both parents to be semi-permanently either in or working for the military. With a large schooling system developed from daycares originally meant to mind the children of warriors off on campaign, the Eronidas boast a decent literacy rate and a generally decent education system.


====Clothing====
===Clothing===
Eronidas clothing can do two things, either express their function in life (such as scholars wearing scholarly robes) or express their greatest physical attribute (their muscularity). Eronidas frequently bare large amounts of skin to expose others to their fitness, both as a means of prideful expression, and intimidation, though may also cover them up in tasteful cloth with rich colorful patterns on white or black to appear more modest and civil. To Eronidas, it is entirely vulgar and disgusting to expose one’s legs in public, a practice that is only permitted for Half-Eronidas courtesans. Eronidas clothing has complex pattern-weaves, and the colors are very vibrant, often draped over the shoulder in a half cape. A firm belt ensures a set of pants is form-fitted onto their legs, completed with a form of cow-skin foot soles that wrap around the entire foot and expose no ankle-skin (they do not wear shoes). Eronidas traditionally wear no headgear, and will frequently also wear their armor even for leisurely activities. Most Eronidas armor is crafted to form-fit their appearance, and the act of making armor appear like the natural shapes of a muscular frame has been popularized among the Eronidas, and even adopted to an extent by other groups like the Imperial Guard and other Ailor organizations. Eronidas are frequently depicted as wearing tribal furs and ragged clothes with animal teeth, but this is demonstrably untrue, as the Polon-dwelling Eronidas utterly detest falling to uncivilized savagery. Some Eronidas have also started wearing Ailor clothing, particularly styles set forward by the nobility, which is completely acceptable to Eronidas society. [[Etosian]] and [[Dressolini]] fashions have been received well by the Eronidas, however they look down on the promiscuity of [[Velheim]] and [[Daendroque]] fashions.
Eronidas clothing can do two things, either express their function in life (such as scholars wearing scholarly robes) or express their greatest physical attribute (their muscularity). Eronidas frequently bare large amounts of skin to expose others to their fitness, both as a means of prideful expression, and intimidation, though may also cover them up in tasteful cloth with rich colorful patterns on white or black to appear more modest and civil. However, to Eronidas, it is entirely vulgar and disgusting to expose one’s legs in public. Eronidas clothing has complex pattern-weaves, and the colors are very vibrant, often draped over the shoulder in a half cape. A firm belt ensures a set of pants is form-fitted onto their legs, completed with a form of cow-skin foot soles that wrap around the entire foot and expose no ankle-skin (they do not wear shoes). Eronidas traditionally wear no headgear, and will frequently also wear their armor even for leisurely activities. Most Eronidas armor is crafted to form-fit their appearance, and the act of making armor appear like the natural shapes of a muscular frame has been popularized among the Eronidas, and even adopted to an extent by other groups like the Imperial Guard and other Ailor organizations. Eronidas are frequently depicted as wearing tribal furs and ragged clothes with animal teeth, but this is demonstrably untrue, as the Polon-dwelling Eronidas utterly detest falling to uncivilized savagery. Some Eronidas have also started wearing Ailor clothing, particularly styles set forward by the nobility, which is completely acceptable to Eronidas society. [[Aetosian]] and [[Dressolini]] fashions have been received well by the Eronidas, however they look down on the promiscuity of [[Velheim]] and [[Daendroque]] fashions.


====Art====
===Art===
Eronidas Art is primarily expressed in the metal that they love the most when it comes to artistic expression which is [[Bronze]]. Eronidas are expert Bronze casters and any Eronidas Polon is littered with Bronze statues of great Eronidas warriors and leaders, while many Eronidas wear Bronze jewelry. Bronze is also used in weapons from time to time, but due to its inferiority to [[Blacksteel]], Eronidas prefer to use Blacksteel for actual warfare, while Bronze is used for ceremonial activities. Eronidas statues are generally very similar to those from [[Regal Culture]], leading some to conclude Regal sculpting actually adopted Eronidas statue themes for itself. These themes are usually dominated by Eronidas in states of wrestling, fighting mythical and legendary creatures, or just generally victory posing on some fallen foe or rock. One of the most popular statues in the entertainment level is called “The Thinker” which commemorates their most well-known poet or philosopher in a pensive thinking position on a chair or rock or simply standing. More rigid and guard-like statues in Eronidas armor are also used to line streets, hold up lanterns, or decorate doorways of buildings that are important to the Eronidas. Each Polon usually has one massive statue called the Protkar, or the founder of the Polon that became some sort of legendary ancestor to all Polon members, even if they are still alive. Eronidas Art outside of the use of statues, however, is surprisingly nonexistent. While in some Eronidas homes weave patterns of their cloth separators could be considered art, they do not have any paintings, drawings, wood carvings, or tapestries.  
Eronidas Art is primarily expressed in the metal that they love the most when it comes to artistic expression which is [[Bronze]]. Eronidas are expert Bronze casters and any Eronidas Polon is littered with Bronze statues of great Eronidas warriors and leaders, while many Eronidas wear Bronze jewelry. Bronze is also used in weapons from time to time, but due to its inferiority to [[Blacksteel]], Eronidas prefer to use Blacksteel for actual warfare, while Bronze is used for ceremonial activities. Eronidas statues are generally very similar to those from [[Regal Culture]], leading some to conclude Regal sculpting actually adopted Eronidas statue themes for itself. These themes are usually dominated by Eronidas in states of wrestling, fighting mythical and legendary creatures, or just generally victory posing on some fallen foe or rock. One of the most popular statues in the entertainment level is called “The Thinker” which commemorates their most well-known poet or philosopher in a pensive thinking position on a chair or rock or simply standing. More rigid and guard-like statues in Eronidas armor are also used to line streets, hold up lanterns, or decorate doorways of buildings that are important to the Eronidas. Each Polon usually has one massive statue called the Protkar, or the founder of the Polon that became some sort of legendary ancestor to all Polon members, even if they are still alive. Eronidas Art outside of the use of statues, however, is surprisingly nonexistent. While in some Eronidas homes weave patterns of their cloth separators could be considered art, they do not have any paintings, drawings, wood carvings, or tapestries.  


====Cuisine====
===Cuisine===
It is a common misconception that Eronidas only eat meat. It is true that they adore meat, particularly a well-done piece of steak, but they frequently also consume vegetables, their preferences leaning more towards roasted vegetables with mushrooms. Eronidas however completely avoid poultry like the plague. In their beliefs, poultry is diseased meat that makes one weaker, and anyone who craves after poultry is a dirty and unclean person. Eronidas seasoning tends to be very strong, and there is a particular plant called a [[Stoor Root]] that is used to make food taste incredibly savory to Eronidas, but for some reason, the substance tastes extremely bitter to other Races, to the point of being inedible. Eronidas can however greatly appreciate fine dining as produced by Ailor, and it is not unusual for Eronidas to hire Ailor chefs in Regalia to produce fine dining for their banquets and feasts in their Estates. One thing that sets Eronidas cuisine apart from others is their fruit art, where in cooking they love to have their fruits and vegetables presented as carved flowers or animals. For example, a watermelon might be cut in half, and with a knife have scored cuts in it to cause it to resemble a lily flower. This is an odd contrast to the Eronidas’ actual dislike of actual flowers, though many have theorized that this is just because they dislike how most flowers aren’t edible and end up treating them like weeds. Edible types of roses are however permitted to be cultivated inside Polons.
It is a common misconception that Eronidas only eat meat. It is true that they adore meat, particularly a well-done piece of steak, but they frequently also consume vegetables, their preferences leaning more towards roasted vegetables with mushrooms. Eronidas however completely avoid poultry like the plague. In their beliefs, poultry is diseased meat that makes one weaker, and anyone who craves after poultry is a dirty and unclean person. Eronidas seasoning tends to be very strong, and there is a particular plant called a [[Stoor Root]] that is used to make food taste incredibly savory to Eronidas, but for some reason, the substance tastes extremely bitter to other Races, to the point of being inedible. Eronidas can however greatly appreciate fine dining as produced by Ailor, and it is not unusual for Eronidas to hire Ailor chefs in Regalia to produce fine dining for their banquets and feasts in their Estates. One thing that sets Eronidas cuisine apart from others is their fruit art, where in cooking they love to have their fruits and vegetables presented as carved flowers or animals. For example, a watermelon might be cut in half, and with a knife have scored cuts in it to cause it to resemble a lily flower. This is an odd contrast to the Eronidas’ actual dislike of actual flowers, though many have theorized that this is just because they dislike how most flowers aren’t edible and end up treating them like weeds. Edible types of roses are however permitted to be cultivated inside Polons.


====Architecture and Buildings====
===Architecture===
Eronidas Architecture is elegant and yet familiar to outsiders. This is largely because while Altalar crowned their achievements in building vast tall structures, the Eronidas invented the necessary load-bearing arches and dome structures used in Ailor cities in the modern era for temples. Many Ailor are not aware of this fact, but most of what the Ailor architects call Gothic architecture was only enabled by the inventions of the Eronidas and their complex weight distribution mathematics. For their own city-states, the Eronidas have adopted the pillar-based structures of Altalar temples and Etosian buildings, but made it their own and developed it entirely independently from these other Cultures. Their long, temple-like structures are built in a rectangular shape on a raised slab of thick brick, which is called a Solon. There is no real staircase entry or even a slope, and to enter such a building one must climb on top of the slab, which is often six feet off the ground. The rectangle is surrounded by pillars which are often expertly carved in the image of either some wild creature, or an Eronidas holding up the roof. The roof itself is a beam support section without nails or fastening, an ingenious construction of interlocking wooden panels that are both flexible and yet retain their sturdiness. It is said that because of these wooden panels, Eronidas buildings are the only ones completely immune to earthquake and tremor damage, and because of their height, suffer little to no flooding damage either. They do not have any walls, windows or doors, rather, the various rooms are separated by dyed cloth suspended from metal wires spanning between the pillars. Each room has a specific color with a specific purpose. These Solon are used as public gathering places to have fun and meet new people in, or just to relax and consume opiates. While alcohol is strictly forbidden in public, being under the influence of relaxant opiates is not.
Eronidas Architecture is elegant and yet familiar to outsiders. This is largely because while Altalar crowned their achievements in building vast tall structures, the Eronidas invented the necessary load-bearing arches and dome structures used in Ailor cities in the modern era for temples. Many Ailor are not aware of this fact, but most of what the Ailor architects call Gothic architecture was only enabled by the inventions of the Eronidas and their complex weight distribution mathematics. For their own city-states, the Eronidas have adopted the pillar-based structures of Altalar temples and Aetosian buildings, but made it their own and developed it entirely independently from these other Cultures. Their long, temple-like structures are built in a rectangular shape on a raised slab of thick brick, which is called a Solon. There is no real staircase entry or even a slope, and to enter such a building one must climb on top of the slab, which is often six feet off the ground. The rectangle is surrounded by pillars which are often expertly carved in the image of either some wild creature, or an Eronidas holding up the roof. The roof itself is a beam support section without nails or fastening, an ingenious construction of interlocking wooden panels that are both flexible and yet retain their sturdiness. It is said that because of these wooden panels, Eronidas buildings are the only ones completely immune to earthquake and tremor damage, and because of their height, suffer little to no flooding damage either. They do not have any walls, windows or doors, rather, the various rooms are separated by dyed cloth suspended from metal wires spanning between the pillars. Each room has a specific color with a specific purpose. These Solon are used as public gathering places to have fun and meet new people in, or just to relax and consume opiates. While alcohol is strictly forbidden in public, being under the influence of relaxant opiates is not.
 
Eronidas estates are usually built in a square manner, with rooms built around a central courtyard, featuring some sort of water garden or fountain and bath. All Eronidas houses have a sizable bathroom and hygienic facilities, as Eronidas are extremely strict on personal cleanliness. Out of all Alorian Cultures, Eronidas go to bathhouses the most, and spend the most amount of hours visiting spas and having their bodies cleaned by serving staff. The industrial level-complexity of cleaning warriors and their equipment after a battle is vast, with a quick, optimized assembly-line like process whisking people through rooms, before releasing them into the hot spring baths for relaxation. The Eronidas have also developed a great deal of water processing and cleaning plants with complex filtrations to clean the excessive amount of bath water that turns into waste water from their clean drinking water supply. It should also be no surprise that the Eronidas have developed the world’s most complex irrigation systems, more complicated and monstrously large than even the [[Asha]] [[Living Metal]] irrigation systems, which while not capable of un-desertifying sand hills akin to the Asha lands, can at the very least constantly be expanded to meet the needs of the Eronidas. Entirely man-made, the Eronidas systems are capable of transporting huge amounts of water across valleys and even up mountains, making the areas where their Polon are settled exceptional oases of irrigation, turning what would otherwise be rather infertile plains into paradises of agriculture and hanging gardens. What the Eronidas are notably known for in other Cultures when it concerns their buildings, are their hanging gardens. They feature water cascading from higher levels to lower levels, following canals and ensuring exactly measured irrigation of exotic plants, and even greenhouses with plants that grow out of seas or climate. In comparison to the highly efficient Eronidas farms, Ailor subsistence farming done by tenant farmers is considered a waste of space and inefficient, however the Eronidas have fiercely guarded their secrets from replication.
 
===Government Hierarchy===
Each Eronidas Polon is ruled by a duo Chontes, meaning “lesser King”. These Chontes are usually elected from the bureaucratic caste for 4 year terms, though many Chontes serve for life as they tend to be elected for efficiency and then re-elected out of habit. Corruption is rarely present in Eronidas society unless it comes from the very top through a tyrannical Chontes, and even then only if both Chontes are tyrannical, allowing them to sway the secret police to turn a blind eye to their excesses. Eronidas find the very idea of corruption in government offensive, believing that a well working and meaningful government is the bedrock of a stable and obedient society. The entire idea of loyalty to state and structure is built on a government that can be trusted to make the right decision, something that often puts them at odds with how selfish the Regalian Government seems in comparison. Political parties are absent in Eronidas society, as the idea of government efficiency is almost idolized among its bureaucrats who can earn prestige and honor for performing well. Eronidas also developed the ideology of permanent ambassadors, as despite war breaking out early on between the Eronidas and Altalar and Ailor, throughout the entire process, they had ambassadors representing their Polons in each Race’s court. To this day, a large Eronidas embassy exists in Regalia, a complex representing over 100 Polon, each with an ambassador and staff present, which also acts a secondary nexus for their people to communicate to each other. Needless to say, the Eronidas district of Regalia is actually quite large, almost rivaling the Altalar and Yanar districts. Under the Chontes exist the bureaucrats and the level governors called Aichon, and under the Aichon exist the Parax, or neighborhood watchers. Nobility does not really exist in Eronidas society in the strictest sense of the word, but hereditary rule can sometimes exist by virtue of families ensuring their marriages are only “in level”, and that their families are simply the best at what they do, so they keep getting elected to the same position to the point that electing another family would be unthinkable. There are Half-Eronidas and even Eronidas Nobility in the Regalian Empire. The most notable Half-Eronidas Noble is the Iron Duke of [[Vultaro]], ruling much of the [[Vultarin Hegemony]] in the south of the [[Regalian Archipelago]]. Other full blooded Eronidas nobles also rule in Medway north of [[Anglia]], and certain parts of [[Dragenthal]].
 
===Role of Half-Eronidas===
As previously mentioned, Half-Eronidas are considered full blood among the Eronidas people. That being said, Half-Eronidas are very limited in what they can actually do in Eronidas society. All Half-Eronidas must work on the 4th level of the Polon, without exceptions. It is not possible for Half-Eronidas to either drop, or rise in rank through examinations or by being warriors. Despite this, life as a Half-Eronidas is actually fairly comfortable on the fourth level. Many of them work in brothels and as gladiators, but halflings working in the theatre industry and as spa tenders is also very common. There is also an unacknowledged secondary function that halflings serve, which is within the Polita, or secret service of the Polon. As espionage and sabotage is forbidden in Eronidas honor code, they do not actually engage in any of these acts, but rather serve as silent watchers to ensure their society continues to live by the rules set out by their government. In many ways, they should actually be referred to as the secret police, grabbing offending members of society off the streets and dragging them to prisons for forced reform education. This is why Half-Eronidas can sometimes be looked at with suspicion when, for example, they just loiter in groups on the upper levels without a clear place to walk to, though generally speaking Half-Eronidas are very much a respected and appreciated part of their society, taking up a majority of entertainment roles.
 
===Racism and Foreigners===
It is correct to say that Eronidas are more often the victims of racism than the perpetrators. The other Alorian Races have very strict stances for or against other Races, with some gray areas in between. The Eronidas however are, generally speaking, apathetic to other Races. They do not truly consider other Races as unique, distinct entities and simply refer to them all as “other”. Nothing is taboo either when it concerns interacting with “other”, as they may be romanced, married, worked with, worked under, ruled over, all these things without issue. That is not to say that Eronidas are truly Race blind, after all, they deny other Races entry to the highest level of their city states, and fiercely guard their history and heritage from outsiders. There exist also micro-aggressions towards outsiders, usually in the form of sarcasm or speaking down towards other Races, especially when it comes to “those foreigners slacking off” when work is required of them.
 
===Eronidas Estates===
Most Eronidas living above the third level live in some level of comfort, in what is called an Estate. These Estates are not traditionally large like an Ailor Noble Estate would be, but rather represent a larger complex of smaller buildings with a low wall around it. The primary structure is the Okchoi, which is the residence of the family itself. Next to the Okchoi is the Solon, or a public social place for all. There is a separation between what parts the family of the Estate may use, and what parts the servants may use, but many servants mingle frequently with the Estate owners. Next to the Okchoi is the Dolossos, or the House of Slaves. This is a bit of a misnamed structure, as there is no such thing as slavery in Eronidas society, though it is believed that this name stems from a time when they still did, long before coming to Daendroc. The Dolossos is where the servants live: ironically this building tends to be even larger than the Okchoi itself, as the Eronidas concern themselves mostly with just living in “only what you need” living conditions, with rooms serving strict utilitarian functions, though being richly decorated. Servants on the other hand are believed to work better when they are happier, so giving them additional leisure rooms is seen as beneficial. Finally, the last building is the Abano, or the bath house, which acts as a private bath. This is the only place in the entire Estate that is free use for all, where servants and Estate family wash communally. This is a strange experience to have for foreigners, especially Altalar, who have been captured and forced to live among Eronidas. To finish a long day of work with suddenly being washed by the Estate’s lord or lady is a strange experience, and casts a different perspective on the master-servant relation that these Altalar had often not seen before. It is believed that the first seeds of Altalar slave abolition were created here, eventually exported to other lands, particularly [[Solleria]], where the idea that Altalar could re-envisage their slavery-theory if given enough time is becoming a strongly present ideology. The living standard in the Eronidas Estates is usually paid for by an efficient tax system that takes only what it needs, and has good payment systems in place for especially the warriors. Money often flows richly in Polons, as Eronidas are much-wanted mercenaries abroad, bringing back piles upon piles of currency that is freely spent on services.


===Eronidas Lyceums===
===Lyceums===
In the third level of the Polons also exist the Lyceums, or Stoles as they are called by the Eronidas. The Lyceums are uniquely schools for polymaths and philosophy among the Eronidas, schools which have no tuition costs and are even free to partake in foreigners (though foreigners, if not citizens of the Polon, are charged extortionary rates for room and board). These Lyceums are famous around the world for discussing and debating cutting edge self-critical ideology, one of the greatest philosophical schools among the Eronidas. They believe being self-critical is a very strong principle to strive for, and finding comfort in being hyper-aware of one’s own actions and principles is considered a virtue. The Eronidas practice publicly discussing their own flaws, or debating with others to expose their flaws and challenging them to rethink their approach to their problems. Many renowned champions also come to the Lyceums to use their studious air to perform War-Poetry, which involves the writing of death poems and finding beauty in the perils and fears of war and combat, so as to find greater peace of mind in battle. Some of the greatest death poems were created by the warrior poets of the Eronidas people, while many of them also contributed to the ethics and logic based discussions held in the Lyceums. It is often said that when a warrior walks into a Lyceum, all blood is washed away with reason, and even the strongest most brutish looking Eronidas with wild tusks can become soft-spoken, with wisdom passing their lips.  
In the third level of the Polons also exist the Lyceums, or Stoles as they are called by the Eronidas. The Lyceums are uniquely schools for polymaths and philosophy among the Eronidas, schools which have no tuition costs and are even free to partake in foreigners (though foreigners, if not citizens of the Polon, are charged extortionary rates for room and board). These Lyceums are famous around the world for discussing and debating cutting edge self-critical ideology, one of the greatest philosophical schools among the Eronidas. They believe being self-critical is a very strong principle to strive for, and finding comfort in being hyper-aware of one’s own actions and principles is considered a virtue. The Eronidas practice publicly discussing their own flaws, or debating with others to expose their flaws and challenging them to rethink their approach to their problems. Many renowned champions also come to the Lyceums to use their studious air to perform War-Poetry, which involves the writing of death poems and finding beauty in the perils and fears of war and combat, so as to find greater peace of mind in battle. Some of the greatest death poems were created by the warrior poets of the Eronidas people, while many of them also contributed to the ethics and logic based discussions held in the Lyceums. It is often said that when a warrior walks into a Lyceum, all blood is washed away with reason, and even the strongest most brutish looking Eronidas with wild tusks can become soft-spoken, with wisdom passing their lips.  


===Eronidas Honor Code===
==Recommended Playstyle==
In Eronidas culture, honor is everything. They despise cowards who run from a fight, and they uphold the honorable value of an Eronidas fighting another opponent in a duel. Even on the battlefield, you would not quickly find an Eronidas coming between another Eronidas and their opponent, unless the Eronidas is badly losing and asks for help (asking for help is not dishonorable). They value courage in the face of adversity and respect those who stand up against their foes, even if they fail. The Eronidas Code can be expressed in a few core points:
The Recommended Playstyle section explains some easy-to-enter niches that these people of Aloria function well in, or that fulfill their thematic niche. This is by no means an exhaustive list, and Players are encouraged to experiment, but this list should provide either inspiration or a great starting point from which to customize a character further. These Character Designs are guaranteed to provide lots of lore to work off of, and give players groups to interact with from the start.
*Honor is the most important core value of the Code. Honor in life means upholding a good moral standard by Eronidas measure, as well as being dignified and having self-respect.
* '''Mercenaries''' are a common occupation taken up by the Eronidas, leading to a good character design with investment in [[Bruiser Point Buy]] or [[Tanking Point Buy]].
*Courage is the second most important core value of the Code. Courage demands strength in the face of adversity, but also strongly denounces desertion, retreat and fleeing from battle.
* '''[[Archon]] Eronidas''' followers of Diana or Caius are commonly Hunter or Aegis Archon, leading to a good character design with investment in [[Melee Point Buy]] and [[Shielding Point Buy]].
*Respect is the third most important core value of the Code. Respect is needed to be obedient and subservient to superiors, but also to respect the value of lesser beings as having a role in life.
* '''Neron Warrior''' Eronidas use a combination of Ordial Magic and brute strength, leading to a good character design with investment in [[Magic Point Buy]] and [[Bruiser Point Buy]].
*Integrity is the fourth most important core value of the Code. Integrity is needed to be consistent and honorable in one’s own beliefs, and to not change one’s mind or step back from earlier commitments.
* '''Death Shaman''' are trained in the City of Kur to ward off the dead, leading to a good character design with investment in [[Magic Point Buy]] and [[Cleric Point Buy]].
*Loyalty is the fifth most important core value of the Code. Loyalty demands that all Eronidas fight for the sake of their kind, or at least for the sake of Eronidas when repressed or attacked by other Races.
* '''Blacksteel Engineers''' work to keep the massive industrial efforts running, leading to a good character design with investment in [[Tech Point Buy]] and [[Chem Point Buy]].
*Self-Control is the sixth most important core value of the Code. Self-control meaning to restrain from excess and corruption, to remain in control of one’s own actions, and to not become a savage being.
* '''Black Powder Bombadiers''' are hired for their knowledge of destructive explosives, leading to a good character design with investment in [[Ranger Point Buy]], [[Deadeye Point Buy]] and [[Chem Point Buy]].
 
* '''Polon Diplomats''' work to strengthen the relations of their home, leading to a good character design with investment in [[Command Point Buy]] and [[Roguery Point Buy]].
The honor code of the Eronidas applies constantly over all levels of their society; even a scholar Eronidas will try to fight to defend another Eronidas who is savagely beaten in the street by outsiders, or at the very least do their best to call the guards and use their wits to delay the scene. It is rare for a Eronidas to be seen working with criminal gangs, but even rarer to find a Eronidas allowing said criminal gang to beat down on another Eronidas without them intervening on the other’s behalf.
 
===Attitudes on Magic===
Eronidas attitudes towards Magic are complicated at best. Magic is considered an innate weakness unless it specifically serves Vakgar and Makosh, in which case a Mage is called a Shaman among the Eronidas. This taboo has allowed their society to develop distinctly separate from Magic, and it is even hypothesized that they defeated their avian, Magic-wielding enemies for that reason. Eronidas do not outwardly expressly hate Magic, they just think that because Magic comes from a different realm, that using it would be akin to Yazgar or Makosh accepting outside help and abandoning their natural skills. Eronidas dislike Magic (or Abilities of any kind save for Racial Abilities) on the notion that using Magic invites one to ignore traditional training or skill cultivation such as sewing many times to get the perfect seam. They reason that a Mage would much rather let the sewing needle be magically enchanted to do the work, so that they do not have to learn it. As such, the Eronidas believe that if one day Magic were to vanish from the world, that Mages and Sorcerers have neglected their own skills and strength to such a degree that they would wither and die. Eronidas can find respect in Mages and Sorcerers if they have other skills at which they excel way beyond others without the use of their Magic, but generally speaking, they look down upon most Mages and Sorcerers with a level of apathetic disapproval of their dismissal of physical skill. In the Polon, the dead are usually cremated, with the ashes spread into the wind several hills away from the Polon, the foreign dead are usually buried some while away from the Polon. It is their Shamans who usually guide the souls on, and summon the souls of dead relatives to mourning shrines. Ghosts and dead things do not scare the Eronidas, who consider them messages from the afterlife.
 
==Eronidas in Regalia==
Eronidas occupy a peculiar role in the Regalian Empire, wherein a notable proportion of the Regalian Military includes Eronidas, as well as from internal Eronidas duchies and baronies, but also are treated with unique discrimination by the Empire. This takes the shape of Eronidas labor camps. Eronidas who are placed in these camps by the Regalian Empire are the ones who did not enter Regalian territories with pre-arranged offers of work; while most enter the Empire with employment already arranged as mercenaries, bodyguards, or other combat-oriented roles, some migrate with no clear purpose beyond the borders.
 
These labor camps are typically built for hard labor, and are constructed in regions where the Regalian Empire has deemed this work necessary, such as in quarries, construction sites, mines, and most other physically-demanding industrial activities. Eronidas are held for a period of two years, though not in discomfort; they are treated as normal employees are, with breaks, time for leisure, and sufficient housing, food, and medical treatment to their needs. As such, though Eronidas may lament the dishonor of being held against their will and the danger of the jobs they are made to undertake, none can truthfully complain of discomfort.
 
Almost all Eronidas consider these labor camps to be a great dishonour and mistreatment of their people, pointing out that voluntary Eronidas labor as mercenaries in their armies, smiths in their forges, and engineers in their workshops, should provide all of the work that the Regalians need performed by Eronidas hands, and that they should not be singled out and forced to endanger themselves in Regalian workplaces as slaves, something that the Eronidas have entirely phased out of their own society.
 
==Crafts and Industry==
One of the industries that the Eronidas have become famous for is their creation of Blacksteel. Blacksteel is a tougher and heavier type of Steel that has effectively become standard-issue material for the Regalian Military, but also has found great aesthetic appreciation among the Regal Cultured Ailor. Eronidas have also developed ash-pottery, using a wide range of chemically enhanced ashes to produce strong clay capable of withstanding great temperatures as well as being decorated with vibrant colors, and having etched engravings applied by skilled artists. Despite not drinking as much wine, the Eronidas have also contributed to wine storage in clay vase vessels, improving upon the designs left behind by the Allorn Empire, and extending shelf life with their own additions. Eronidas cotton is also greatly appreciated abroad, not necessarily for its beauty, but for its strong absorbency, and its weave-strength. Generally speaking however, foreign nobility note their cotton as being coarse and itchy, as it is generally more suitable for making sails than actually wearing. This is often seen as ironic, since the Eronidas abhor the idea of naval combat or building ships. The city ships used to reach Daendroc were merely a necessity and not something the Eronidas actually liked using. Many scholars even reason that the Eronidas are so against naval combat and naval discipline due to them spending years abroad ships in squalid conditions. It is even said that there is no such thing as an Eronidas ship, which remains true to this day, though they have been sailors on ships owned by other Races.
 
==Combat and Warfare==
The Eronidas boast some of the most widely-used mercenary forces in Aloria, found often bolstering the ranks of Regalian armies, shoulder-to-shoulder with Urlan and Ailor alike in its imperial conquests.
 
Polon militaries are typically regarded as perhaps some of the most disciplined and professional armies in Aloria, owing to the mandatory military service demanded of every Polon resident; as a result, in times of need or conquest, a Polon can call on almost its entire population to rise and fight in the name of their Chontes, though this has almost never happened. Instead, the standing military of a Polon consists mostly of those Eronidas who remained in mandatory service indefinitely, which is still in itself a formidable foe to rouse. These armies consist mainly of a large heavily-armored infantry core supported by a smaller force of Aaltar Bok cavalrymen and very little in the way of ranged support. Typically, a Polon’s army is led by two generals, called Demichontes in a mirror of their twin rulers. These Demichontes are intended to more easily control larger and more unwieldy armies, as well as to provide redundancy in case one falls in battle, ensuring that an army is never leaderless.
 
Most Eronidas Demichontes and officers are instructed at the Lykon Command Polon, wherein the tenets of defensive and siege warfare are taught, teaching them how to properly build and use siege equipment, how to raise ringwalls and defend them well, and how to deploy infantry on the field. This adherence to doctrine has led to a particular vulnerability to skirmish attacks and ambushes, where the slow-moving Eronidas military’s preference for static positions and fortifications betrays them. Those Demichontes who are educated in other schools tend to act more aggressively, making use of Aaltar Bok cavalrymen to stampede enemy lines, inducing fear routing in less disciplined opponents and opening irreparably large holes in the formations of those who might otherwise hold fast to be exploited by infantry shock troopers.  


==Trivia==
==Trivia==
* The best way to kill a famous Eronidas warrior is to murder them while taking a bath. Their warriors tend to be the most vulnerable while in a bath house, because weapons are never allowed inside. Still, one should expect a fight, as most Eronidas warriors are large and strong enough that even unarmed, they are incredibly formidable.
* A common battle cry for Eronidas is the Vasar phrase "Anaku Sanaku", which is even sometimes used by those Eronidas who do not speak Vasar at all.
* Eronidas Polon are built in a raised structure, so that much of the interior of the city can be filled up with water tanks. It is commonly said that if there is a drought, an average Polon has enough water stored to last them three years.
* Eronidas don't have a concept of physically gendered society, because their bodies do not have gender dimorphism like some other people of Aloria do.
* Eronidas can sometimes actually also be found in Maquixtl settlements, especially as guards for Xieloth. The Polon, despite their history, have actually become rather peaceful, and enjoy transitioning from feared warlords to strong warriors who protect what they consider the Races who need protecting, who are more than willing to pay, something an Eronidas considers a compliment to their skill.
* Eronidas are considered one of the founding cornerstone people of the Regalian Empire, along with Ailor and Solvaan, and while outnumbering the Solvaan, they are severely outnumbered by the Ailor.


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[[Category:Races]] [[Category:Gorr Races]]
[[Category:People of Aloria]]

Latest revision as of 21:45, 10 March 2024

Eronidas
Eronidas (in Vasar), Enid (in Vaman)
Eronidasflag.png
Motto: "No spear unbroken, no shield unturned, no warrior left behind."
2eef97f4949d8bfa55f8ee790c439cb1.png
Nation State No singular representative State
Ruler Commonly City-State Confederations
Other Present Regalian Empire, Eronidas Realms
Languages Vasar, Vaman, Common, Anglisch
Religion Draconism, Unionism
First Recorded 15,000 BC
Demonym(s) Eronidas
This sheet shows the lore-compliant eye colors (and their differing shades) and skin-tones for the Eronidas people, along with an example skin. You may be able to find free skins on Planet Minecraft under search term "MassiveLooks".
Some Eronidas (particularly those from Anglia) have so much mixing with Ailor in their family, that some of them appear like differently proportioned and tusked Ailor.
Due to their raw size and strength, some Eronidas have thrived in the criminal circuit.
The most well known Regalian Noble Eronidas, is the Iron Duke of Vultaro, Riccaro Lampero.
On the battlefield, despite their discipline, Eronidas are consider brutish, with their heavy Blacksteel Armor.
Despite their tribal themed tattoos, harsh living and frontline fighting, Ahazu are not immune to vanity of appearance.
The military crop, both in terms of clothing and hair, was popularized by the Eronidas in Regalia.
Neron Warriors and Death Shamans lead the fight against the Ordial menace in the oldest Eronidas City of Kur.
Eronidas from Ashaven can have a gray skin tone, ranging from raven gray to light gray (not seen on the skin tone palettes).
Many expect Eronidas to walk around bare-chested, but Ailor clothing styles are also very popular, feeding into Eronidas vanity.
Not all Eronidas have to appear conventionally attractive, some can have more ogre-ish features, or brutish appearance traits.

The Eronidas are a heritage of soldiers, gladiators, warrior-poets, and philosophers, with equally disciplined and wild societies that reflect them having no physical equal on the battlefield. The Eronidas are also an extremely widespread people of Aloria, having large societies both in their sovereign states and as populations within other nations like the Regalian Empire. Their cultures are extremely varied due to their adaptability to their environment, seeking to establish a form of strength-based hegemony, but then also not pushing that hegemony into tyranny like the Empires of old, and being able to easily adapt to other forms of government, especially as one of the founding people of the Regalian Empire. There exists an Ailor saying: “Wherever an Ailor or Elf goes, whether for good or bad, an Eronidas follows”. This saying remains true, in that Eronidas can be friends for life that are hard to get rid of, or enemies that never surrender their relentless pursuit for honor and victory. As with anything on MassiveCraft Lore, this page contains all the crucial information required to play an Eronidas. Each section that contains strong references, or may refer to lore that is just fun to read, will have additional recommendation bullet points underneath it (indicated as Expanded Lore), linking to other Pages. Individual words will also be hyperlinked on the Page to help understand them.

Design

The Eronidas are Aloria’s interpretation of the typical fantasy Orc but with a much broader cultural approach. Broadly speaking, Eronidas can appear like the typical Orc with green skin, large tusks, and a brutish appearance, but there is far greater visual diversity. Some Eronidas can appear more ogre-like in their features and bodily proportions, while others can appear much closer to Ailor, with their only distinguishable features being their tusks. This section will explain the design themes of the various sub-groups of Eronidas, but it is important to stress that they are guidelines and not strict rules. Outliers to each design style exist, and experimentation with design is encouraged to fit something for you. While it is hard to properly categorize Eronidas society into exact sub-groups due to their varied societies, for ease of reference, there exist three dominant aesthetics, Kissut, Ahazu, and Zabar. Next to the text explanations are also a variety of images that explain aesthetics.

Kissut Eronidas

The Kissut Eronidas are most commonly found in Regalia, with a particular spread in the landmass of Anglia and Regalia itself. Kissut Eronidas are culturally the same as Regalian Ailor, they have inter-mingled with their society to such a degree that they dress, behave, and act the same way as the common population of the Empire, though not without bringing their own flair and style to Ailor Culture. Kissut Eronidas are predominantly Unionist, with a smaller grouping in Draconism. They have a strong connection with the founding of the Regalian Empire, and the Anglian Ailor people who they share the land with. Kissut Eronidas can also be found in the unique nation of Ashaven, which has a large Eronidas population and a distinctly unique culture that is different from Anglian Eronidas.

Ahazu Eronidas

Ahazu Eronidas are less commonly found in Regalia, as they are mostly mountainous and freedom-seeking people who don’t function well under hierarchical authorities where they cannot compete over power with raw strength. The Ahazu are a hardy people with a more brutish and ogre-like appearance, who have adapted to near-constant warfare and harsh conditions of their independent mountain cities in North-West Daen. The Ahazu Eronidas are almost exclusively Draconism worshipers and were largely responsible for the intense conflicts with the Elves over the centuries. The Ahazu also man the last City of the Living in the Beyond Realm, fighting back against the Ordial monsters.

Zabar Eronidas

Zabar Eronidas sit somewhere in between the Kissut and Ahazu, predominantly having been a mass exodus from Guldar to Daen and lands beyond. The Zabar hold onto their old pre-exodus culture and are thus more bound to traditions and customs than the Regalian-adapted Kissut, or the Ahazu who have mostly shed their old culture to create a new one in the east. Zabar Eronidas build massive city-states, impressive multi-ringed cities where their warrior-poets ply equal trade in art and warfare, defending their independent states, or semi-autonomy in other countries. Zabar Eronidas are predominantly Draconism worshipers, though effectively every other Religion can be found among them.

Heritage Traits

When designing a Character, Proficiency Points allow for a limited Ability selection with Point Buy Packs. Heritage Traits adds free Packs and Mechanics on top of that to help with cultural themes. Free Packs grant Abilities usually, while Mechanics change the way a character functions in Roleplay through subtle, and usually out of Combat ways. In essence, Mechanics just add aesthetic flair that invest in the niche of each culture. Free Packs never raise Proficiency Points, but the character must be able to purchase them normally. (ex. if a character is a certain Affinity that locks them out of a category, they cannot take that specific free pack and must choose the alternative option.) If a Free Pack grants Magic of some type, that Magic can be of any Alignment the character can normally choose, or limited to a select alignment, which will always be written in the Free Pack description.

Mixed Heritage characters (i.e. characters born from two parents of different Cultures) may take one parent's 'Free Packs' and mix and match up to 5 Mechanics from both parents, although some Peoples cannot produce Mixed Heritage children (due to Magical/Fantasy reasons).

Free Packs

  • Eronidas can choose one Pack from either the Bruiser, or Training Point Buy Categories.
  • Eronidas can choose one Pack from either the Athletic, or Cleric Point Buy Categories.

Mechanics

  • Eronidas can perform great feats of strength out of Combat (carry multiple people, throw boulders etc.). They also gain +5 in out of Combat dice roll Strength competitions.
  • Eronidas are barely affected by Alcohol that gets other people drunk, needing insanely high proof, and always being able to keep their drinks down.
  • Eronidas have hardy physical digestive systems, capable of eating raw and spoiled foods and drinks without any issues or risk of illness.
  • Eronidas have two independently beating hearts, meaning that even if one heart were to stop (damage/heart attack), the other would keep them alive.
  • Eronidas however, because of their two hearts, have a faster heartbeat, resulting in a quick temper, and their bleeding being more profound (this does make them die faster).

Languages and Naming

Eronidas language is a somewhat complex topic, because not all Eronidas have held onto their language from Guldar, Vasar. Vasar is exclusively spoken among the Ahazu and Zabar (though they also know Common as most modern people do), while the Kissut have adapted to a whole host of languages. Because Aloria is such a culturally interconnected world, monolingual people are extremely rare, and most Characters will know at least 2 if not 3 languages. Below are recommendations for Languages, but Players have freedom to alter what Languages their Character(s) know. Note, Kissut names are not exactly Anglo-Saxon names, they are based on Anglo-Saxon names while modifying certain syllables to sound harsher, for example combining the Sumerian “Az” with Anglo-Saxon “rulf” (wolf) to produce Azrulf, or the Anglo-Saxon “Eorl” (noble) with the fantasy orcish “tryth” to produce Eorlthryth. Ahazu names use Babylonian, while Zabar names use Sumerian.

Kissut Eronidas Ahazu Eronidas Zabar Eronidas
Predominant Languages: Vaman (Anglo-Saxon), Common (English), Anglian (Dutch) due to culture mixing with Anglian Ailor. Predominant Languages: Vasar (Sumerian), Common (English), Altalar (Elven) due to Occupation of Elven lands and imprisonment. Predominant Languages: Vasar (Sumerian), Common (English), Ibeth (Ancient Egyptian) due to Asha Corsairs alliance in Daen.
Male Names: Gorlstan, Borlwulf, Surnred, Azrulf, Cenric, Grishald, Ragthorn
Female Names: Thornwina, Ralkessa, Zorlinda, Eorlthryth, Beornhilda, Aethelfura
Unisex Names: Eldorshar, Wulfryn, Thorngrim, Wynnash, Azelthorn, Nushaelm
Male Names: Nabu, Nergal, Shamash, Belshazzar, Marduk, Nersi
Female Names: Ishtar, Ereshkigal, Shamhat, Nanshe, Ningal, Shala, Nabu-zer-kittu
Unisex Names: Sinu, Sharru, Zamama, Nanna, Ashur, Marti, Mashu
Male Names: Enlil, Nanna, Utu, Anu, Enki, Dumuzid, Lugal
Female Names: Nanlil, Inanna, Nanshe, Ningal, Sirtur, Nankasi, Nisaba
Unisex Names: Ensi, Ninmah, Shara, Zababa, Ziusudra, Lugalbanda, Ningizzida

Brief History

Eronidas history starts in the 5th Era, known as the Allorn Era (which is the Era before the current Era), during which the Eronidas first came to be on the continent of Guldar, a wild and jungle-like environment with rainforests and massive active volcanoes. Eronidas' existence for the first few thousand years was brutal and deadly, as they were the prey of a much larger Terror-Bird people called the Avarr, who hunted them. The early Eronidas were feeble, often hiding under the low-hanging brush. At some point, through an event that has left few historical records, the godly Dragons ordained the extinction of the Avarr but preserved their Souls in canopic jars. With their predators out of the picture, the Eronidas were able to thrive and slowly changed to what one would recognize the Eronidas as today.

The Eronidas embraced Dragon worship through Draconism, with particular favor towards the Dragons Caius and Daiana whom they call Gishurun and Kiarnuna respectively. Around 15,000 years before the modern day, the Eronidas created city-states referred to as Pol. Technologically speaking, the Eronidas never progressed beyond bronze casting, and Magic was completely absent in their society due to the proximity of the Dragons. Calamity struck around 1000 BC, however, when Guldar’s environments were suddenly corrupted and poisoned, forcing the Eronidas to flee. Their whole people were forced on a mass Exodus which they refer to as The Exile, sailing on massive fleets to the east, coming into contact with the dominant Allorn Empire.

From the moment they landed, the Eronidas had to fight for their survival, causing many of the fleets to opt to keep sailing further east, sailing around Daen through the Sendrassian Sea. In Ashaven and Anglia, the Eronidas made fast friends with the local Ailor eventually becoming the Kissut, while the Eronidas on the frontier of the Allorn Empire were forced into a near 900 year long conflict, with the frontliners becoming the hardy Ahazu. A watershed moment was the Void Invasion and subsequent Cataclysm which brought the Allorn Empire to its knees. The Ahazu Eronidas were instrumental in providing the death knell that finally cracked this 20,000 year old Empire, thus providing the safety the Zabar Eronidas needed to live in peace in the far western hills. Since these times, the Eronidas have grown both as a part of the Regalian Empire, and as their own autonomous people spread across the world, a lasting testament to The Exile.

Conflicts & Alliances

A lot of MassiveCraft's lore is constructed around conflicts that are based on religious, historical, or societal grievances. This section aims to set out the various conflict and alliance points for the Eronidas, while also attaching some nuance so that there is wiggle room for players to not get stuck in endless loops of arguing the basics of societal conflict without clear Character Development or Resolution.

  • Allorn Elves: The Zabar and Ahazu Eronidas have had almost a millennia of conflict with the Elves in Daen ever since their arrival, a very bloody one, especially for the Eronidas who would end up enslaved if they lost. Unlike Asha revanchists, Eronidas do not consider the various other Elven people to be responsible for the Allorn Empire but do seek out conflict with those who praise the Allorn Empire or downplay its evils.
  • Maquixtl: The Eronidas have a long history of being hunted as prey by the Avarr, which has caused a societal fear of the concept of the Avarr. While the Eronidas have moved far past this legacy, the sight of an Avarr can still set Eronidas into fight or flight mode as if it is some kind of instinct of self-preservation. This does not make them hostile to the Maquixtl as a whole, just careful to trust them.
  • Asha: The Eronidas make extremely close allies of the Asha, particularly the Corsair fleets and the wandering populations. When the Asha slave rebellions happened in the Allorn Empire, many of the Asha slaves freed themselves and their Eronidas brethren and were led by the Eronidas to the Kezzeret Eronidas states, thus merging with their society. Since then, the Eronidas have allowed free and open immigration of the Asha, who treat the Eronidas states as a second homeland, which also provides free access to the Corsair fleets to their harbors.
  • Ordial Community: The Eronidas are both users of Ordial Shamanism and great enemies of the Ordial Community. In many ways, the Eronidas have self-tasked with the duty of “keeping close the gates of the Beyond” in Aloria. Some of their spiritual leaders have embraced Ordial Powers to fight the Ordial corruption itself (Undead, Geists, Spirits). The nuance of Ordial power in Eronidas society is explained further below. This also puts them in alliance with the Songaskians who use Ordial powers to fight the Beyond and its entities.
  • Regalian Ailor: Eronidas and Ailor are almost like two peas in a pod, the history of the Eronidas and the Regalian Empire are intrinsically linked, and it could be argued that without the Eronidas, there would not have been a Regalian Empire. Some Regalian Emperors have even been Eronidas or Half-Eronidas, meaning the Eronidas can fully integrate into the Regalian ambition.
  • Dwarves: Eronidas and Dwarves are on the cutting edge of metallurgic developments. Even if the Eronidas were mostly chained to Bronze in Guldar, contact with the Ailor and Dwarves gave them the guidance to unleash the full potential of iron and steel working, allowing for the multitude of Eronidas inventions like Blacksteel and Black Powder. Eronidas and Dwarves have developed a healthy cooperative but also competitive relation over who makes the toughest steel.

Religions

The Eronidas people are not religious homogenous, meaning that a variety of religions can be found among the various subgroups. While each sub-group has a predominant Religion, each of the mentioned below Religions can be found in any of their societies, this section purely explains how it is pertinent to them:

  • Unionism: Unionism is the predominant Religion among the Kissut Eronidas, with large droves of them having converted to Unionism early on at the behest of Prophet Theomar. Unionism strongly represents the Eronidas through the God Allest, and the Eronidas have been strongly linked with the spread of Unionism and the defeat of its enemies, making them both the vanguard and frontline of the faith.
  • Draconism: Draconism is the predominant Religion among the Ahazu and Zabar Eronidas, being the original religion of their Guldar homeland. Some Kissut Eronidas also still hold onto this Religion, especially those living close to the Isldar and Ailor who also worship the Dragons in Anglia. Many Hunter Archon and Aegis Archon are among the Eronidas population, especially in service of Caius and Regulus. The Eronidas are also strongly represented by the Eronidas Dragon Gods Caius and Daiana.
  • Baskarr: While Baskarr is officially an ethno-religion (meaning it largely applies only to the Asha), some particularly pacifist Eronidas have found great peace and a spiritual connection with the concept of Karma as it is understood in the Asha Religion. While they aren’t physically represented by any Eronidas Gods in the Baskarr pantheon, the central tenets have still garnered some followers from the coastal regions, particularly those with heavy contact with the Asha.
  • Evolism: Evolism has found some footing, particularly among the Ahazu Eronidas, particularly in its central themes of evolution. The Eronidas already consider themselves the strongest people but always seek greater heights of power, and this is especially pronounced among the Ahazu. They would relish in dark powers to transform into beasts, or to become even larger in worship of the Dark Gods.
  • Estelley: Estelley worship is extremely rare among the Eronidas. Not only is Estelley an ethno-religion, it is also to many of them the Religion of the enemy. While not all Estelley worshipers are by default declared foe, an Eronidas who professes to believe in the Estelley faith, is quick to be turned into an outcast by even the most tolerant Eronidas.
  • Fornoss: Fornoss worship is somewhat rare among the Eronidas, particularly because they are not represented by any of the Gods, though not unheard of in the far northern lands and the Eronidas communities in Nordskag. Fornoss central themes connect well with Eronidas honor customs, and so Eronidas are particularly fond of the Eili Gods.

Daiana, the Earth Mother

Daiana, though technically a Dragon of Draconism, is still a figure of secular importance, even to those who do not worship the Dragons themselves. In Aloria, Gods of all Religions are real, but people tend to choose one Religion that best aligns with their spiritual beliefs. That means that Gods not belonging to their religion are generally still seen as Gods, just not for them, and that they fulfill the mechanical functions of the world. Daiana is one such mechanical function in that the Eronidas believe that she is the world itself, the very planet everyone lives on and that she is the mother spirit of the world. They believe that Daiana provides the world with its elemental magics and acts as the gateway between the living and the dead. She in particular creates a lot of Godborn (Dreamborn) that are Eronidas, more so than of any other culture. As such, Daiana often has a shrine in any Eronidas home, not for the sake of worship, but to feel strongly connected with the spirit of the world itself, and to perform secular meditation to ask for the world or ancestor’s guidance, if the Gods do not answer.

Guardians of the Gates

Despite being considered anathema to the Draconist faithful, those Eronidas that do worship the Dragons (and only Dragon worshiping Eronidas), have found a manner through which to weaponize Ordial Powers to the benefits of the fight against the corruption of the world by foreign Magics. This requires some nuanced understanding of the suffering of Caius, one of the two Patron Gods of the Eronidas (along with Daiana). As it is said in Draconism dogma, Caius is suffering from a slow and agonizing corruption death where the Magic in the world is corrupting him, and fighting against said corruption is a race against time. However, it is necessary to point out that Caius is being corrupted by Void essence, not Exist and Ordial. The Dragons consider Exist of the same vein a corrupting influence, but Ordial has a somewhat unique relationship with Aloria. The Dragons understand that Aloria and the Beyond (where Ordial power comes from) have a similar opposing realms link like Void and Exist do, and that they are somewhat related to each other because they represent mirror dimensions. It remains true that Ordial essence is alien to the world of Aloria and corrupts just the same as Void and Exist, but that Caius is not immediately suffering from Ordial Corruption like he is from Void and to a point Exist Corruption due to their relation.

Coupled with the metaphysical manifestation of Daiana as both the world, and dreaming the veil between worlds, Daiana is capable of drawing onto Ordial powers that are granted to the Songaskian Death-Mages, and the Eronidas Death-Shamans and other anti-Ordial forces in their fight against the Beyond. To simplify it, Caius has sanctioned the use of specific Ordial powers (Magic, not Undeath/Geists/Shades) for the Eronidas in the fight both against the Beyond and the Void/Exist, while Daiana provides for the means of these powers to reach the faithful without them having to make bargains or dangerous contact with entities from the Beyond. It should be noted here that this does not make them casually acceptable within the norms of Eronidas society, many of the Death Shamans or Neros Warriors (fighters who use Ordial powers) do not live in society as much as they live on the edges to avoid unsettling the general populace with the inevitable effects of Ordial essence on their body and surroundings. Neros Warriors and Death Shamans can commonly be found among the Ahazu Eronidas and to a lesser degree among the Zabar Eronidas, while they are absent among the Kissim Eronidas, because the latter is either mostly Unionist to which this does not apply, or Regulus faithful Draconists who do not support the use of Death Magic. Many Ordial-powered Eronidas also spend months or years of their time manning the walls of Kur, the last city of the living among the dead in the Beyond.

Black Crafts

Eronidas craftsmen are famed for their hallmark Blacksteel, a durable and heavy alloy that makes for some of Aloria’s finest plate armor and has been appreciated the world around as an expensive but reliable way to protect oneself. In general, Eronidas work follows this spirit of military utility first and refined aesthetics second, with strong clear shapes giving way to occasional inlays, but lacking the heavy gilding or detailing favored by some other cultures. While their smiths are generally considered reliable, Eronidas armorers are especially prized, even if their work requires a stronger-than-average person to bear without quickly tiring. Beyond simply smithing, the Eronidas also have a sizable engineering tradition that helped create the aqueduct that supplies water to the Regalian capital, and ensures that the cities they build across Daen and beyond are durable enough to stand the test of time. Eronidas machines are tied more to Black Powder, a sooty Alchemical substance with a violent and brilliant reaction to fire that has been well documented by many different people, but used the most by the Eronidas to create many different types of heavy, smog-belching systems that help make work and production much more efficient. From large drills to automated large-scale hammer-forges to battering rams, the Eronidas favor larger-scale engineering that has real industrial use, considering smaller pursuits frivolous. Both Blacksteel and Black Powder, together called the Black Crafts due to the shared color, have a legacy spanning back to the Eronidas arrival in Daen when they suddenly found that they had far more materials to work with than just Bronze, and quickly adapted with the rapidly following invention of these two hallmark creations. The few more creative Eronidas have even started using Black Powder as weapons in combat, either to scare opponents with loud explosions or to deal raw damage with their explosive reach when thrown into a crowd. While the invention of the Musket has been separate from Eronidas Black Powder, the two inventions (Gunpowder and Black Powder) do help improve development for each other.

Magic/Tech in Society

Eronidas society (even mixed with Anglian among the Kissim Eronidas) is not strictly anti-magic like some other anti-Magic societies. A person who possesses Magic is not considered anathema or evil or in need of purging, rather the Eronidas consider Magic more of a personal flaw than an inherent evil. Eronidas society is extremely physical-capacity focused and radically self-sufficient, to the point of being ableist against anyone who is not born able-bodied. The Eronidas have a similar bias against the concept of technology, believing that many technologies exist to make the body weaker for the sake of convenience or self-reliance. They believe that one day any of the Death Gods could come and render all Technology inoperable, or that Caius will finally rid the world of all Magic, and people who have become reliant on either, will functionally wither away. This means there is a level of disdain for anyone who uses convenience magic like telekinesis to make floors scrub themselves or open windows remotely, or tech to make a person more durable, but there is a nuance. Not all forms of Magic and technology are taboo, for example, alchemy (considered technology) to enhance the physical properties of the body is considered good, and Magic that heightens senses or enlarges the body is also good. Technological weapons that rely on precision aiming and skill of the throwing arm are good, but magic that just applies damage out of nothing and requires no aiming is bad. Even the use of these “bad” tech and magic techniques isn’t a reason to attack or expel Eronidas from society, but rather a means to see them as lesser, to deride them, and call out their lack of honor. Such Eronidas who rely on Magic or Tech to measure their strength, or casually in their daily lives, are considered “Lulu”, meaning a person of low social status, or an outsider. Neros Warriors and Death Shamans are an exception to all of this because the Draconist Eronidas accept that some indignity has to be taken at face value to aid in the restoration of Caius, and to keep away the forces of the dead.

Culture

Families and Romance

As soldiering societies often are, the Eronidas are relatively lax about sexuality. They do not discriminate based on orientation or preferences, and generally speaking do not put pressure on people to behave in a certain way. That said, they do have a taboo on public affection, specifically among some of the more conservative Zabar and especially the Ahazu. There is a certain emphasis in all the Eronidas cultures on winning another's affection by way of martial prowess or physical strength, usually through feats meant to demonstrate that they are a worthy suitor. From simpler and more harmless rituals like breaking barrels at parties to the insane and inadvisable type like bareknuckle boxing wild animals, this common theme is shared, with the one to successfully perform the feat often seen as the leading partner. As for broader Eronidas family-rearing, it is helped along by the State due to the tendency of one or both parents to be semi-permanently either in or working for the military. With a large schooling system developed from daycares originally meant to mind the children of warriors off on campaign, the Eronidas boast a decent literacy rate and a generally decent education system.

Clothing

Eronidas clothing can do two things, either express their function in life (such as scholars wearing scholarly robes) or express their greatest physical attribute (their muscularity). Eronidas frequently bare large amounts of skin to expose others to their fitness, both as a means of prideful expression, and intimidation, though may also cover them up in tasteful cloth with rich colorful patterns on white or black to appear more modest and civil. However, to Eronidas, it is entirely vulgar and disgusting to expose one’s legs in public. Eronidas clothing has complex pattern-weaves, and the colors are very vibrant, often draped over the shoulder in a half cape. A firm belt ensures a set of pants is form-fitted onto their legs, completed with a form of cow-skin foot soles that wrap around the entire foot and expose no ankle-skin (they do not wear shoes). Eronidas traditionally wear no headgear, and will frequently also wear their armor even for leisurely activities. Most Eronidas armor is crafted to form-fit their appearance, and the act of making armor appear like the natural shapes of a muscular frame has been popularized among the Eronidas, and even adopted to an extent by other groups like the Imperial Guard and other Ailor organizations. Eronidas are frequently depicted as wearing tribal furs and ragged clothes with animal teeth, but this is demonstrably untrue, as the Polon-dwelling Eronidas utterly detest falling to uncivilized savagery. Some Eronidas have also started wearing Ailor clothing, particularly styles set forward by the nobility, which is completely acceptable to Eronidas society. Aetosian and Dressolini fashions have been received well by the Eronidas, however they look down on the promiscuity of Velheim and Daendroque fashions.

Art

Eronidas Art is primarily expressed in the metal that they love the most when it comes to artistic expression which is Bronze. Eronidas are expert Bronze casters and any Eronidas Polon is littered with Bronze statues of great Eronidas warriors and leaders, while many Eronidas wear Bronze jewelry. Bronze is also used in weapons from time to time, but due to its inferiority to Blacksteel, Eronidas prefer to use Blacksteel for actual warfare, while Bronze is used for ceremonial activities. Eronidas statues are generally very similar to those from Regal Culture, leading some to conclude Regal sculpting actually adopted Eronidas statue themes for itself. These themes are usually dominated by Eronidas in states of wrestling, fighting mythical and legendary creatures, or just generally victory posing on some fallen foe or rock. One of the most popular statues in the entertainment level is called “The Thinker” which commemorates their most well-known poet or philosopher in a pensive thinking position on a chair or rock or simply standing. More rigid and guard-like statues in Eronidas armor are also used to line streets, hold up lanterns, or decorate doorways of buildings that are important to the Eronidas. Each Polon usually has one massive statue called the Protkar, or the founder of the Polon that became some sort of legendary ancestor to all Polon members, even if they are still alive. Eronidas Art outside of the use of statues, however, is surprisingly nonexistent. While in some Eronidas homes weave patterns of their cloth separators could be considered art, they do not have any paintings, drawings, wood carvings, or tapestries.

Cuisine

It is a common misconception that Eronidas only eat meat. It is true that they adore meat, particularly a well-done piece of steak, but they frequently also consume vegetables, their preferences leaning more towards roasted vegetables with mushrooms. Eronidas however completely avoid poultry like the plague. In their beliefs, poultry is diseased meat that makes one weaker, and anyone who craves after poultry is a dirty and unclean person. Eronidas seasoning tends to be very strong, and there is a particular plant called a Stoor Root that is used to make food taste incredibly savory to Eronidas, but for some reason, the substance tastes extremely bitter to other Races, to the point of being inedible. Eronidas can however greatly appreciate fine dining as produced by Ailor, and it is not unusual for Eronidas to hire Ailor chefs in Regalia to produce fine dining for their banquets and feasts in their Estates. One thing that sets Eronidas cuisine apart from others is their fruit art, where in cooking they love to have their fruits and vegetables presented as carved flowers or animals. For example, a watermelon might be cut in half, and with a knife have scored cuts in it to cause it to resemble a lily flower. This is an odd contrast to the Eronidas’ actual dislike of actual flowers, though many have theorized that this is just because they dislike how most flowers aren’t edible and end up treating them like weeds. Edible types of roses are however permitted to be cultivated inside Polons.

Architecture

Eronidas Architecture is elegant and yet familiar to outsiders. This is largely because while Altalar crowned their achievements in building vast tall structures, the Eronidas invented the necessary load-bearing arches and dome structures used in Ailor cities in the modern era for temples. Many Ailor are not aware of this fact, but most of what the Ailor architects call Gothic architecture was only enabled by the inventions of the Eronidas and their complex weight distribution mathematics. For their own city-states, the Eronidas have adopted the pillar-based structures of Altalar temples and Aetosian buildings, but made it their own and developed it entirely independently from these other Cultures. Their long, temple-like structures are built in a rectangular shape on a raised slab of thick brick, which is called a Solon. There is no real staircase entry or even a slope, and to enter such a building one must climb on top of the slab, which is often six feet off the ground. The rectangle is surrounded by pillars which are often expertly carved in the image of either some wild creature, or an Eronidas holding up the roof. The roof itself is a beam support section without nails or fastening, an ingenious construction of interlocking wooden panels that are both flexible and yet retain their sturdiness. It is said that because of these wooden panels, Eronidas buildings are the only ones completely immune to earthquake and tremor damage, and because of their height, suffer little to no flooding damage either. They do not have any walls, windows or doors, rather, the various rooms are separated by dyed cloth suspended from metal wires spanning between the pillars. Each room has a specific color with a specific purpose. These Solon are used as public gathering places to have fun and meet new people in, or just to relax and consume opiates. While alcohol is strictly forbidden in public, being under the influence of relaxant opiates is not.

Lyceums

In the third level of the Polons also exist the Lyceums, or Stoles as they are called by the Eronidas. The Lyceums are uniquely schools for polymaths and philosophy among the Eronidas, schools which have no tuition costs and are even free to partake in foreigners (though foreigners, if not citizens of the Polon, are charged extortionary rates for room and board). These Lyceums are famous around the world for discussing and debating cutting edge self-critical ideology, one of the greatest philosophical schools among the Eronidas. They believe being self-critical is a very strong principle to strive for, and finding comfort in being hyper-aware of one’s own actions and principles is considered a virtue. The Eronidas practice publicly discussing their own flaws, or debating with others to expose their flaws and challenging them to rethink their approach to their problems. Many renowned champions also come to the Lyceums to use their studious air to perform War-Poetry, which involves the writing of death poems and finding beauty in the perils and fears of war and combat, so as to find greater peace of mind in battle. Some of the greatest death poems were created by the warrior poets of the Eronidas people, while many of them also contributed to the ethics and logic based discussions held in the Lyceums. It is often said that when a warrior walks into a Lyceum, all blood is washed away with reason, and even the strongest most brutish looking Eronidas with wild tusks can become soft-spoken, with wisdom passing their lips.

Recommended Playstyle

The Recommended Playstyle section explains some easy-to-enter niches that these people of Aloria function well in, or that fulfill their thematic niche. This is by no means an exhaustive list, and Players are encouraged to experiment, but this list should provide either inspiration or a great starting point from which to customize a character further. These Character Designs are guaranteed to provide lots of lore to work off of, and give players groups to interact with from the start.

Trivia

  • A common battle cry for Eronidas is the Vasar phrase "Anaku Sanaku", which is even sometimes used by those Eronidas who do not speak Vasar at all.
  • Eronidas don't have a concept of physically gendered society, because their bodies do not have gender dimorphism like some other people of Aloria do.
  • Eronidas are considered one of the founding cornerstone people of the Regalian Empire, along with Ailor and Solvaan, and while outnumbering the Solvaan, they are severely outnumbered by the Ailor.

Accreditation
Writers MonMarty, birdsfoot_violet, Okanara
Artists MonMarty
Processors FireFan96
Last Editor Firefan96 on 03/10/2024.

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