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{{Info geography
{{Info geography
|image =Farah’deen.png
|fullname = Farah’deen
|fullname = Farah’deen
|pronunciation = Fah-Rah-Deen
|pronunciation = Far-ah-dean
|demonym = Faraddi
|demonym = Farah’deenic
|languages = [[Faraddi]], [[Sofaal]], [[Common]].
|area = Unknown
|population = 4,000,000
|languages = [[Faraddi]], [[Sofaal]], [[Common]]
}}
|population = 3,750,000
 
|}}
Farah’deen is a colorful, wind-swept continent that dominates the central-eastern face of the known world. It is the home of the [[Qadir]] and the [[Songaskia]] peoples. While the majority of the world sees Farah’deen as a land of flat, endless desert, the truth is far from the bleak assumptions of outsiders. The continent is a breath-taking mosaic of sweeping desert canyons, ever changing inland seas, and verdant valleys teeming with natural beauty and vast cities. Sandy dunes may still dominate large swathes of the terrain, but much like the dark-skinned people that inhabit it, Farah’deen is layers deeper than the casual glance that most deign to give.  
Farah’deen is an ancient landmass home to the [[Qadir]] [[Race]] for centuries, even for over a century after the [[Cataclysm]]. That ended with the rise of the [[Songaskia]] in the wake of a devastating event that shattered the Qadir’s dominance. In the years following this, they formed their own political body and came to dominate much of inhabited Farah’deen either in physical territory or in politics. Recently, there have been many battles fought in Farah’deen’s shifting sands resulting in large-scale destruction of these inhabited spaces. Farah’deen’s sands, however, remain as vast as ever and unaffected by all of these conflicts.  


==History==
==History==
Some scholars claim that Farra, the original supercontinent that Farah’deen was formed from, is the birthplace and cradle of Humanum. Yet, little is known of the land’s prehistory, and the only traces of such a bygone time are mysterious ruins found in every corner of the continent. Even the smallest mound of rubble tells stories of unwritten and far away times. Parched husks of dams and ports may rise from the most arid and inland dunes, while many of the unpredictable and shifting bodies of water within the continent hide the eroded remains of ancient settlements. Even in the most remote reaches of modern Farah’deen sit the humble leavings of civilizations so old that time has forgotten, hidden by valleys, immense deserts, and impassable terrain.  
Farah’deen is an ancient land, but curiously, no [[Seraph]] ruins are known to exist on the continent. Some imagine what ruins do exist were worn away to dust by the desert storms millennia ago, or the ruins are now buried under the ever-shifting dunes. The first Race known to inhabit Farah’deen were the Qadir, whose early years are unknown even to the [[Allorn Empire]]. Contact was only made later when the Qadir had expanded themselves out to the coastline from their continent’s rugged interior. Most of the general public of [[Aloria]] think Farah’deen hasn’t changed in centuries, or the Cataclysm made the region into a desert, but both of these statements are inaccurate. In the past, Farah’deen was arid, but it was nowhere near as harsh as it is today, with expanses of dry but arable plains, several notable rivers alongside the deserts which would eventually largely consume the continent. Oases in these deserts were also more common. Overall, life was hard but not the daily life or death struggle [[Unionist]] [[Ailor]] often use to help find some sort of bond with the ancient Qadir Race today. In this ancient past, the [[Sariyd Empire]] rose to encompass coastal, inland and offshore holdings in Farah’deen and nearby southern [[Essalonia]]. Many assume Sariyd controlled all of Farah’deen, but in fact, they were simply the largest state in a myriad of smaller city-state and nations which the Empire respected. Some were their allies, and over time, they absorbed states peacefully; rarely did the Sariyd Empire attack anyone. This state of affairs lasted for centuries on Farah’deen, far removed from the activities of the Allorn Empire even though Qadir did travel to [[Daen]].


At some point before 600 BC the reign of the [[Sariyd Empire]] began. The Sariyd were a technocratic and isolationist people who stood as contemporaries to the [[Elven Empire]] in the western continents. Save for the few scraps of information regarding the Sariyd found from ancient Nelfin reports, little remains of their civilization besides the ruinous remains of their once glorious cities. Although the Sariyd people were able to survive the shattering of Farra during the [[Cataclysm]], their empire ultimately fell to the [[Great Storm]] of 121 AC. Following the [[Red Hunt]], a bloodthirsty massacre of the dragons that lived within Farah’deen, a catastrophic event struck the Sariyd Empire. A series of storms erupted from the seas, laying waste to the cities of the Sariyd, or enveloping them in immovable heaps of desert sand. Since then, the continent has been wracked with extremely powerful winds that shape the very landscape itself.
Some of these Qadir were guests of [[Altalar]] leaders interested in the mechanical marvels the far-off Race could produce, but the majority were slaves. The Allorn Empire targeted and swept away whole villages, making sure the settlements were unaffiliated with any local powers and even when they were, they made sure it was a weak one. In the years before the Cataclysm, the Sariyd Empire stepped up their defense of these minor nations, but it did not matter as, within a decade or so, the Cataclysm and the [[Wildering]] broke the Allorn Empire. Farah’deen itself did not change, though its systems of coastal travel were greatly disrupted and several small landforms were consumed by the sea. As a result, the Qadir looked inward and increased their inland trade routes which also pushed them into contact with an old enemy: the [[Desert Dragons]]. These lifeforms, of varying appearance and shape according to the different species, were the last [[Dragons]] left in Aloria though it is unlikely the Qadir were fully aware of this fact. In their ancient past, they had contended with the Dragons, but as they had grown and developed, they had learned how to avoid or trap and kill the beasts. But the Dragons had grown too, and the Black Desert Dragons, in particular, were no longer content to sit at the sidelines. They began to harass the Qadir, often violently, and were aided by other species. The Qadir bore this for quite some time, but finally, one of the Sariyd Empire’s leaders had had enough. He commissioned a great Dragon-killing machine and shared the design with other city leaders, which began the course of the [[Red Hunt]] which would eventually lead the Qadir to ruin.


From the destruction of the Sariyd Empire emerged the two forefront peoples of the continent of Farah’deen: The [[Qadir]] and the [[Songaskia]]. The Qadir, flung out into every direction by the redoubled strength of the wind currents, began to establish new ways of life and adapt to the changes brought by both the Cataclysm and the Great Storm. Then, from the dusty wake of destruction emerged the Songaskia, a white-haired and mysterious people who immediately began to subjugate large swathes of Farah’deen by building large cities from the remaining ruins of the Sariyd Empire. These newcomers have since formed their own empire, the  Masaya, and stand to contend in the political theater as rivals of the [[Regalian Empire]]. As the third century past the Cataclysm arrived, the Qadir and Songaskia have established new ways of life amongst themselves, and moved on from the legacies of their now-forgotten forebearers. The continent has fared well in the last few years, largely unaffected by the Songaskia-Regalia war of 302 AC, as the Regalian Empire never set foot upon the continent itself. More recently, the continent has managed to maintain control and order throughout the Bone Horror Crisis in 304 AC.
Hundreds of Dragons fell to the Dragonkillers, the weapon designed during this time, and by 120 AC, most of the thousand or so which remained fled into the deep interior of the continent to the Dakn Desert. The Qadir celebrated this victory, but this joy soon turned to ashes, or rather sand, in their mouths as the [[Great Storm]] began. It erupted and spread across the whole of Farah’deen in a matter of days, consuming cities, towns, and killing millions of Qadir. Plants were ripped from the earth, animals perished, and when it was all over, Farah’deen was a harsher landscape than it had been before. Much of the arable land had been consumed by the sands, which now made up new and unexplored deserts. The Sariyd Empire was also dead, its capital wiped out of existence with even its ruins being lost. In the months following the event, those Qadir that survived came crawling out and were barely on their feet when they were off of them again, forced to kneel before a new regional power, the Songaskia. These beings were similar to the Qadir but of an unknown origin and seemingly unaffected by the Great Storm. They surged across Sariyd’s former territory, capturing cities and band of Qadir roaming the desert. The Songaskians proved to be a different beast than the Sariyd Empire as they immediately sought to enslave their captors and spoke of the glory of the Sun, how its blinding glory had made them and the world around them in an image benefitting the Songaskian people.  


==Geography==
Over the following century and a half, the Songaskians would form the [[Songaskian Masaya]], a vast body which claimed thousands of miles of Farah’deen for itself. The nation would also come to halt their slavery of the Qadir, instead turning toward co-operation and more subversive methods of maintaining control over the Qadir in their territory. The Songaskian religion, [[Shambala]], was also extensively spread but it saw an irritating metamorphosis when it reached the north of the continent. Of the three states found there, [[Hadravia]] was strangely of an Ailor-majority, but they took to the style of worship with devotion. The Masaya, upon learning of this, was furious, but as it looked out to the world beyond their shores they came to realize, with some horror, the many other Races which existed in the world, as well as the prevalence of the Ailor and the [[Regalian Empire]]. Over time, the Masaya incited the Ailor region of Hadravia’s neighbors, [[Saruhanna]] and [[Malifant]], to war with them while also engaging with the Qadir-run nation of [[Califaera]] with its own colony and eventually, an internal insurgency movement. Additionally, the Songaskians found their expansion up the Almina Peninsula thwarted by the Qadir city of [[Mooriye]] as well as the [[Territory of Al-Alus]], mainly populated by Qadir. The Masaya waged wars and battles against these states but did not break them, resulting in their nation turning inward to strengthen themselves and their armies. Farah’deen was silent for a number of years, only the occasional battle occurring in the Peninsula or in the north as the Masaya watched Regalia watching them, playing a cold war game where neither side had an advantage. This ultimately changed in 302 AC.
{{Flora and Fauna
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{{#dpl: category ={{PAGENAME}} Flora| format = ,*[[%PAGE%|%TITLE%]]\n,}}
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Farah'deen is one of the largest continuous land masses in the eastern Aloria. This gigantic territory is completely surrounded by sea, and neighbors its smaller sister-continent of Faradh. Due to its immense size, the continent has a vast variation of geography from the ever-present expanses of desert wasteland, to spiny ridges of weatherbeaten mountains and verdant green valleys between them. These diverse biomes also host their own individual climates, all affected by the powerful winds that ravage the land and the merciless sun that dries the earth.


The geographical regions of the continent are divided into distinct regions. The largest is the Eazim Desert, that dominates most of inland Farah’deen. This wind-ravaged wasteland is dotted with lonesome mountains and canyon networks where the Qadir make their homes, eking out a living from the land’s mineral wealth. Following the coastline of the continent are jagged cliffs and deep gorges known as the Faults of Farazanh that carve deeply into the land. Settlements built both by the Qadir and Songaskia fill every shred of habitable space by the sea, for trade is the lifeblood of many people within the land. Wherever civilization does not spring is usually inhospitable and foreboding, marred by a wall of jagged rocks and lofty stone formations by the sea.  
The [[First Songaskian War]] saw large-scale battle by Songaskian Masaya troops against [[Regalian]] forces both on and off of Farah’deen. In the aftermath, the Masaya saw great political upheaval in its capital city as the Massya died and his rightful successor survived a coup by his uncle by fleeing to Regalia. Farah’deen’s nations then rebuilt from the damage they had suffered in the war and ultimately, continued to recover in the aftermath of the [[Bone Horror Crisis]] which struck their continent. The next major conflict was the [[Second Songaskian War]] in 305 AC, which saw Regalia take the fight to the Songaskians in fronts of land and sea. While the result was ultimately mixed, the young Massya returned to take up the efforts in leading the all-out insurrection against his uncle, which resulted in the [[Songaskian Civil War]]. The War ended with the uncle leaving for the eastern coastline of the continent and those few who supported him following suit. The Songaskian Masaya now rebuilds once again and has remained silent on the world stage. Other nearby nations have similarly remained quiet as they too rebuild and recover from the conflicts of the last few years. However, it is important to mention all of these bodies only take up one strip of land along Farah’deen’s northwestern coastline, with thousands of miles of deserts and mountains stretching onward for as far as the eye can see with no civilization known to exist in these regions. In that respect, Farah’deen is still a mysterious continent but also a perilous one.  


In between the red-stoned mountains where land refused to give way to natural forces are pockets of temperate valleys that run like veins throughout the more mountainous regions of the continent. It is here within the valleys where the Songaskia rule, building their cities and temples within the embrace of verdant green lands. The significant fertility of this region supports the entirety of the continent’s agriculture, serving as some of the sole sources of food for Songaskia cities and trading Qadir who have no access to the sea.  
==Geography==
 
[[File:Farah’deenNationMap.png|260px|thumb|right|Farah’deen is a massive continent, but with only a few major routes across its northwestern-most region.]]
===Wind Currents===
Farah’deen is found to the far southeast of the [[Regalian Archipelago]], southeast of Essalonia and directly east of [[Oldt Era]]. It has the [[Yellow Sea]] to the north, the [[Ceardian Sea]] to the northwest and the [[Southern Unknown]] to the west and southwest. The continent displays a wide array of warm climates, from scorching and cracked earth flats to dynamic majestic yellow dunes of sand. Some of these dunes are also colored various shades of red, most believing it to be the remains of [[Ferr-Iron]] deposits or other minerals but some believing they are sites where Dragon blood was spewed. The weather in Farah’deen is also varying degrees of warm, from warm to scorching with rainfall only occurring along the coastlines and in northern Farah’deen. The most common form of weather are the sandstorms which blow up and bear down on anything in their paths before dissipating, some lasting mere minutes while the longest next to the Great Storm was a front called the Lesser Storm, which lasted two days. However, much of the continent has also not been explored, and when describing its geography, all references will refer to a stretch of land along the continent’s north, northwestern and western sides as can be seen on any Regalian map. In the south of this region and at the doorstep of the thick Almina Peninsula sits the atrociously named Desert of Ouelessaboulefassabagougou. The desert represents the end of the Masaya’s formal territory, as the cracked earth flats of Mooriye are only owned in name since the city that rules them has yet to fall. The remainder of the Peninsula is a combination of ridges, small mountain ranges, and minor deserts. North of this sits the Desert of Banforakoro which sits between Dayirawia Bay and the Banfo Mountain Range, a colossal range of dark brown rocks that stretches into Farah’deen’s interior. Above this is the Desert of Khgargoro, a region considered the most “pleasant” of the deserts given that its numerous oases provide water to travelers.  
Since the Great Storm of 121 AC, most of Farah’deen has been devastated by wind currents that tear life and moisture from the dunes. In the time they have ravaged the continent, these winds have formed both new geographical regions and new ways of life for the denizens who must contend with this natural force. The Qadir in particular have used the wind to their advantage, harnessing it for power or transportation within the dunes.  
 
Beyond camels and well-covered caravans, the quickest way to traverse the Eazim Desert is through the use of a [[Bahadyr]], a sail-powered vessel akin to a land boat. Using the large number of consistent wind patterns, Bahadyrs are capable of rapidly carrying a small crew and their cargo through the land with little help from beasts of burden or fuel. This allows food and trade to make its way between the few permanent Qadir settlements (Often Hadrityas, which serve as fortified libraries of great religious significance to the Qadir) that dot the land, and to the many ports that would otherwise be impossible to reach by foot. As a result, consistent and reliable wind currents have become roads and trade routes between settlements, and serve as one of the sole means of direction within the Eazim.


Next, jutting out into the water, is the bulged Baouele-Mbene Peninsula which holds the Desert of Khatil-assatola. The eastern ranges of this desert hold the capital city of the Songaskian Masaya, [[Korbamakora]] while the western coastline also possesses the most Pearl Cities out of the other regions of Farah’deen. These cities are known for their great white circular walls, hence the term “Pearl City.” The Peninsula is also the most arable, with a series of sparse, dry grass plains peppering the coastal areas. Many have since been converted into farmland. The Desert of Bouinaptoii rests above while, to the northeast, the final expanse of desert exists, the Desert of Idalbile. The highly defended and heavily restricted city of Kouriyasui rests near the border of these last two deserts and can only be entered by Songaskians unless the Massya or his councilors have given special permission. As a result, the Regalian Empire has no idea of what is inside of the city, the young Massya denying them entry politely on at least one public occasion. The Desert of Idalbile’s northern front borders the Juguou Sea, essentially one large saltwater lake. In fact, the Sea is borderline lethal if it is ingested by [[Human]] Races, likely due to a number of noxious chemical vents at the bottom of the water. Northern Farah’deen is also home to the three Minor Nations of Hadravia, Farah’deen and Malifant, the latter two directly bordering the Sea. Malifant is home to a particular rock formation known as the Mali Mesas, a series of complexly formed and beautiful mesas in a deep red color. The only other land feature notable on Farah’deen is the Juhuou Lakes, a series of four smaller similarly toxic saltwater lakes at the eastern edge of the Desert of Idalbile. As for the edges of the continent at large, Farah’deen’s coastline comes in only two varies desert or rocky. Some of the rocky regions have cliffs, making them particularly hard to reach. Much of Farah’deen’s western coastline is also dominated by forts and Pearl Cities, with specific and well-traveled routes leading to each in order to help trade and maintain security on the harsh continent.
===Flora===
===Flora===
Plantlife in Farah’deen is split between two distinct categories. There is valley flora, which thrives in the placid and manicured lands between the mountains, and desert flora, which is resilient enough to withstand the wind currents and extreme temperatures. The former relies on the valley’s distinct fecundity to grow larger vegetation such as hazelnut trees, date plants, [[Dragonflower]], and [[Nightshade]]. Most plants within the valleys are curated by the Songaskia, ensuring that most plants have some sort of material value beyond aesthetic beauty.
Farah’deen flora is, unsurprisingly, extremely lacking in diversity. Despite the massive size of the continent, the Great Storm proved unable to shake only a scant few plants which then went on to be spread across the continent by trade and natural processes. The most well known is likely the [[Dragonflower]], a flower commonly known to Regalians for uses in a variety of spicy [[Daendroque]] meals. The flower spread to the distant region of Daen before the Cataclysm, where it has survived ever since. In Farah’deen, it remains a part of the local culinary customs. Another plant known to have spread beyond the borders of Farah’deen is [[Nightshade]], which originated on the continent as a tool of politics among the Songaskian upper class. The [[Roughvine]] is also a plant capable of surviving on Farah'deen, well known to Qadir and Songaskian society for its ability to rapidly spread across a surface. They are most populous in and around the Pearl Cities of the western coastline where workers constantly need to remove them in order to prevent their spread into the city as well as their staining presence on the pristine white walls.  
Little life grows above-ground in the deserts of Farah’deen due to the inhospitable conditions within. Trees, shrubs, and even bramble are a rare sight, leaving little to grow in the sand beyond small tufts of tough desert grass that manages to cling into the sand throughout the seasons. However, plants still find a way to bloom amidst the hostile conditions; the [[Fireweed]] plant is one example, prized for its value in alchemy. Some grains and fruits grow here as well, but are sheltered from the wicked winds by tall mountains or ravines.  
 
===Fauna===
===Fauna===
Wildlife in Farah’deen is limited outside of the mountains, as several Animals such as wolves, ibis, and mice are abundant in the wealds within the valleys, content to reap the boons of nature as the Songaskia of the valleys do themselves. Along the coasts are turtles and cranes that stray occasionally to the wind-beaten shores of the dunes in search of fish and smaller fowl. Few living things survive in the dunes, such as the [[Candle Mice|Candle Mouse]] or [[Dune Worms]]. They are often of diminutive stature, feeding off weeds and brambles for food.
Farah’deen, despite the devastation of the Great Storm, has a variety of wildlife either hardy enough to resist the event or survived by mysterious means. Some of the most well known are the [[Givrais Thunder Bird]] and [[Saruhannan Sand Ant]] respectively due to the recent exposure given to northern Farah’deen, where both species live. One is a multi-colored bird seemingly attracted to lightning strikes while the other is a large and silver colored species of ant native to southern Saruhanna. Another native creature is the [[Bakhshuna Jamal]], a humped and skinny quadruped animal of burden known for a long neck, ability to walk on the sand with the ability to retain water for days, if not weeks. On the smaller side is the creepy [[Ekhton Rafiqua]], an arachnid creature which populates the dark areas of many a city and Hadritya. On the larger side, however, there are animals such as the [[Farah’deen Dune Worm]], a great tunneling worm which erupts out of the desert sands; and the [[Gargantuan Stoneback Phant]], a massive lumbering beast of the desert who can drain an entire oasis dry to sate their bodies’ vast needs.  


==Politics and Demographics==
==Politics and Demographics==
{{Geography Nations and States
{{Geography Nations and States
|nationsandstates    =  
|nationsandstates    =  
{{#dpl: category ={{PAGENAME}} Nations and States| format = ,*[[%PAGE%|%TITLE%]]\n,}}
*[[Songaskian Masaya]]
*[[Al-Alus]]
*[[Mooriye]]
*[[Hadravia]]
*[[Saruhanna]]
*[[Malifant]]
}}
}}
Farah’deen is controlled by two distinct peoples, both of which do their best to limit their interactions between each other on any political scale. In fact, there exists only one nation within the continent, which is the Songaskian Masaya. On the other hand, the Qadir are mostly nomadic and only hold a few permanent settlements within the Eazim Desert. In spite of the two people’s lack of acknowledgement for one another, they deal extensively with foreign powers for trade. The Masaya maintains communication with the [[Yang-Tzu Isles]] and a select number of Qadir nations outside of Farah’deen, though shows little else but contempt for the [[Regalian Empire]]. The two empires have had historical differences, starting from malicious piracy to all-out war in recent years. On the other hand, the Qadir nomads often communicate with foreigners without discrimination, even receiving Regalian traders in their sparse ports to exchange valuable goods.  
Farah’deen is dominated by one power: the Songaskian Masaya. They claim an enormous amount of territory and technically the whole of Farah’deen, but their settlements are mainly found in the northwest of the continent. They are opposed in this by Mooriye, who remains unconquered even after almost 200 years of attempts; Al-Alus, which is a Qadir territory allied with Regalia; and then Hadravia, a nation of mostly Ailor who has ties back to the Regalian Empire through racial bonds. On the Masaya’s side are the two nations of Saruhanna and Malifant, neighbors to each other but very different. These two sides have warred against each other at various times, but in recent years did so explosively to the detriment of all. The Masaya itself is also undergoing a change as its leader has proven himself a moderate, willing to entertain Regalian nobles and other figures from his time in exile, but still not calling out for anything so drastic as an alliance. Separate from all of these formal states sit almost 100 Hadrityas, Qadir fortresses which became the new home of their Race after the Great Storm and attack by the Songaskians. The Hadrityas often portray themselves as neutral though, with time, most have come to side with Regalia against the Songaskians, unable to forgive the Race for their Masaya and some even going so far to believe the Songaskians were somehow the cause of the disaster. Those in territories aligned with Regalia embrace their allies, but in other locations more loyal to the Masaya, the Hadrityas are more subtle and diplomatic in their allegiance. Currently, the continent is quiet, all sides rebuilding themselves, and only time will tell if war will break out again.  


{{Demographics Table
{{Demographics Table
|group1 = Qadir
|group1 = Songaskia
|desc1 =
|desc1 =
{{GDP
{{GDP
| percentage = 44%
| percentage = 55%
| description = Qadir are the numerically dominant demographic within Farah’deen, with most of their number scattered across the Eazim desert as nomads or scholars in their Hadritya fortress libraries. Yet, a good number of Qadir live within the Songaskia Masaya as citizens or slaves. This number seems to be in a slight decline as the population of Songaskia grows steadily over the decades. Migration appears to be affecting the number of Qadir within the continent as well, as some tire of the Mansuriyan way of life and seek a better life in Ailor lands.  
| description = The Songaskian Race is a powerful presence on Farah’deen despite their relatively recent emergence onto the list of Alorian Races. They control a vast empire of thousands of miles and engage in a variety of practices designed to improve themselves and their role in their societal caste. At the top sit the mysterious and deadly [[Ashanti]], with slitted beige eyes and resistance to [[Planar Essences]]. Then there are the [[Hassal]], religious leaders and aristocrats, followed by the bald militaristic [[Rubah]] and finally the [[Jenne]], appearing with beige eyes but black or dark brown hair fulfilling the variety of lower and middle-class jobs. Songaskian society has continued this order of things since their earliest days, fitting into their assigned roles as if they were born into them. The Songaskian population has recently suffered at the hands of the many conflicts involving Farah’deen and the Masaya over the past several years but is expected to recover and grow over the coming decades.  
}}
}}


|group2 = Songaskia
|group2 = Qadir
|desc2 =
|desc2 =
{{GDP
{{GDP
| percentage = 37%
| percentage = 25%
| description = While the Songaskia have a significant population, most stay within their realm of control and do not foray into the Eazim Desert. They live heavily urbanized lives, dwelling in one of the many cities within the fertile valleys that the Masaya hold dominion over. The population of the Songaskia has increased gently over the last few decades, threatening the Qadir’s position as the most numerous people. Few ever find a life beyond the Masaya, as those that are forced to leave are often deviants or malcontents who have no place in their original home.  
| description = The Qadir were once the only Race to call Farah’deen home and even when the Ailor arrived, they continued to utterly dominate the population. Unfortunately, the Great Storm annihilated their population and the early months following the disaster saw many more die of starvation or dehydration. Over time, their population grew, but many more left the continent for Califaera seeking a new start or went out into the wider world to found new Hadrityas in order to preserve the Qadir Race forever. Qadir society is mainly confined to these fortresses of knowledge, but it is often necessary for them to send out their citizens as traders to deal with neighboring cities and towns. A scattered number of Qadir also live in Songaskian cities, the now obedient descendants to the slaves the Songaskians took in the earliest years. This population is expected, surprisingly, to remain the same. While the Qadir are not a people known for their wanderlust, Qadir continue to leave Farah’deen to seek out new knowledge, lives and to reinforce distant Hadrityas, with the population being able to replenish itself.  
}}
}}


|group3 = Ch'ien-Ji
|group3 = Ailor
|desc3 =
|desc3 =
{{GDP
{{GDP
| percentage = 10%
| percentage = 10%
| description = Ch’ien-Ji have always found a welcoming home in Songaskian society as fellow enthusiasts of magic. Most of them live in the port cities of the Masaya, often living good lives as traders or mages. Most of the Ch’ien-ji are immigrants, and their numbers continue to rise over the years.  
| description = Farah’deen, despite being home to a Race who dislikes the Ailor so much, is home to a sizable minority of Ailor. This population came sometime around or before the Cataclysm, setting in northern Farah’deen and eventually forming the state of Hadravia. Though technically “[[Ceardian]]” Ailor, they have absorbed the trappings of the local Qadir and their skin has tanned over the years they have spent in the desert sun. They are also a unique group in that they primarily worship the sun as members of the Shambala. Some suggest that the [[Oldt Fayth]] beliefs they once held already had the Sun in high regard due to their surrounding desert climate, but with missionaries sent by Songaskian faithful, they soon converted. The Masaya is furious about this as it complicates their political situation, forcing them to try and prove these Ailor as false believers, which is very difficult. A minority of the Ailor population in Farah’deen also live as slaves, serving Songaskian masters.  
}}
}}


 
|group4 = Other
|group4 = Ailor
|desc4 =
|desc4 =
{{GDP
{{GDP
| percentage = 5%
| percentage = 10%
| description = Ailor often make their way to the Masaya as opportunists or slaves, and occupy a growing demographic within the Masaya. Many traders also deal in the lands of the nomadic Qadir, making small fortunes from their commerce. As the number of slaves grow from various wars and slaving expeditions, Ailor represent an increasing population within the continent.  
| description = Farah’deen’s remaining population is almost entirely made up of enslaved beings. It was once even larger, but large numbers of the slave armies have died in service to the Songaskian state in the recent wars and internal conflicts of the last few years. They are of various races, the most popular being [[Orcs]], [[Half-Orcs]] and [[Avanthar]] for their natural physical strength and unique body features. [[Varran]] and [[Cielothar]] are popular house slaves by comparison, prized for their meekness and short stature. There are a scattering of other races, like [[Allar]] and [[Altalar]]. What few travelers of these Races there are in Farah’deen should be wary lest they get snatched up for servitude. The population is expected to grow with time; the Songaskia are currently rebuilding their slaving fleets and the population's natural growth will undoubtedly be supplemented by new slaves.
}}
 
|group5 = Other
|desc5 =
{{GDP
| percentage = 4%
| description = The slave markets of Amkhar are filled with all kinds of races from everywhere in the world, from Altalar slave-tutors to Url laborers. Very few non-humans arrive in Farah’deen voluntarily, for their demographic is typically enslaved. As long as the slave expeditions continue to dump non-humans into the Masaya’s ports in shackles, their numbers remain steady.  
}}
}}
}}
}}


==Notable Locations==
==Notable Locations==
===Amkhar===
===City of Mooriye===
Across the face of the known world, it is said that no other city is more intimidating or sinister than Amkhar. The Songaskia’s current capital is one of the largest settlements in all of Aloria, falling short of Regalia city’s population by a mere million. It stands in the recess of the southernmost cliffs of the continent, in a large bay filled to the brim with buildings. The city is a sight not to enjoy, but to behold, for it is an intimidating sprawl of muddy red walls, looming spires, and elaborate domes hewn together by the hands of countless slaves. It is indisputably the largest center of commerce and slave-trading in the eastern continents, all contained within the foreboding courtyards and shadowed bazaars that are scattered around every district. Crime is either non-existent or well-hidden, for fear of religious and legal persecution binds many inhabitants to honest and subservient lives. This oppressive atmosphere is aided by the Amkhari Brigades; three divisions of the best professional infantry in the  Masaya, who are trained and housed in the city as law-keepers and slave hunters. Even the sure promise of opportunity is not enough to remove the damper and gloom of its reputation; travelers always say that “a genuine smile in Amkhar is a miracle unto itself.”
:*''Click [[List of Major Cities#City of Mooriye|here]] for more information on the City of Mooriye
 
===Korbamakora===
===Korraz-Du===
:*''Click [[List of Major Cities#Korbamakora|here]] for more information on Korbamakora
Reverently called “the crown jewel of [[Shama-Abdala]],” Korraz-Du is a significant temple city nestled deep within the most fertile region of the Songaskian valleys. It is the religious center of the Masaya, and stands in the middle of the largest valley within the nation. This picturesque city is said to look as natural and harmonious as the land it sprung from, and is topped with hundreds of towers and domes that shimmer by daylight. From every street, one can see Korraz-Du’s famous temple; a stunning fortress of faith built of cascading terraces and waterfall fountains. Above the highest point of the complex stands a special Songaskian sun disk that casts brilliant rays of sunlight to certain plazas in the city. It is in the largest plaza in Korraz-Du, the Daar’in Sahath, where the largest winter’s end festival Elniha Sihta’a is held among other hundreds of smaller celebrations.
===Watif Esballah Castle===
 
Watif Esballah Castle is a fortress which became much better known to the wider world following the First Songaskian War and the Hadravian War. The Castle was a linchpin in the Malifant supply lines running throughout the region and thus soon came under Regalian attack. The fortress was seized and then held through an attempt to reclaim it by the enemy. At the end of the war, the Castle was returned to the hands of the Malifant people, but it has scarcely been occupied since that time, a sand-worn monument to the war, still bearing scars of the conflict. The Castle was built out of an old Hadritya Songaskians loyal to the Songaskian Masaya who “convinced” the Qadir to leave. As a result, the structure is a union of Qadir and Songaskian architecture design principles; Qadir cogs and gear designs are suppressed - but still discoverable - and hidden away in the corners of the fortress. The Castle also has an underground well and a small Sun Temple, which once made use of Qadir technology to help redirect and focus light into the chamber during the daytime. The Regalian defenders tore it all out and made the Temple a chapel instead, the Unionist symbols still remaining as dust collects on them all.  
===Burjja Tharwah===
===Mali Messas===
Perhaps the largest Qadir Hadritya in all of Faraddi lands, Burjja Tharwah translates to ‘Spires of Fortune’ in their native tongue. This is in due to the fact that the entire city is built upon the spindly peak of a lonesome yet gigantic mountain emerging from featureless wind-beaten wastelands. From afar, the city appears to be a cone of glittering spires of white and brass erupting from the mountaintop. A miracle of engineering and an architectural wonder built from white-washed brick, Burjja Tharwah houses about 150,000 people; a concentration of Qadir unheard of anywhere else. Burjjans are known to sustain their lifestyles from the rich mines below the city, and house a gigantic caravanserai market near the base of the mountain. Clockwork masters take up residence within spacious halls laden with windmills and soaring windows, selling their services to anyone who gives them their prices paid by brass and other metals. Journeymen may easily find reliable Bahadyr captains ready to take them to this city.
The Mali Messas are a series of unique formations found in northern Farah’deen to the east of the Juguou Sea. How they were created is anyone’s guess, but many of the local towns of Malifant are built within their shadow or on top of their flat surfaces. The landforms offer a variety of formations, and much of the rock found in them is red. The locals view the formations as being blessed by the Sun, baked by its rays in the same way as pale Ailor skin. The majority of the formations are large flat surfaces jutting up out of the landscape with high cliffs leading up to dry, sparse brush tops. Others are more narrow, eroded by time into a single thick pillar with a hill of sand surrounding the base. A rare few have natural arches, caused by irregular erosion which opens up the middle or has worn down a single formation into two columns joined only at the top. They are littered with altars to the Sun, some of which are small and simple and others which are decorated with [[Gold]] and [[Amberite]]. Some have also taken to painting alcoves and the tops of the Messas with white paint, in a reflection of the tattoos most Songaskian religious figures wear on their bodies. This artwork is often simple, but highly symbolic with abstract aspects meant to convey a variety of ideas.  
 
===Shadow Canyon===
===Hammaneh===
The Shadow Canyon is a dark, cold chasm in Hadravia feared throughout Regalia. This cut in the earth was discovered in 186 AC and the first expeditions into its caves and depths began almost immediately the same year. Barely half of the first expedition team returned, and they did so with terrifying tales of blind but ferocious underground monsters, all horrible in appearance and in intense competition with each other. For a time, some thought they were just [[Dakkar]] cut off from the world, but as time went on another theory developed: hallucinogenic gas. A [[Dwarf]] who accompanied one of the later exploration teams reported none of the same horrors as the rest and instead only detected an odd smell. He was suddenly bowled over by his fleeing companions and knocked unconscious. He heard no bestial noises or crashing rocks, just Human screams and running feet. Regardless of the truth, the Canyon became infamous to the sun-loving locals who turned it into a place of ultimate trial as the sun only touches the floor of the narrow, vertical Canyon for a minute or two each day. The formation is a mile long with a sloped floor that leads in and out of the location. At its deepest point (several dozen meters down at the middle) exists a honeycomb of cave entrances, outside of which is written in all three major regional languages “Enter to test your devotion to the Sun, illuminate the darkness found within in honor of Its name.” No one has yet to return successfully from even one of the expeditions launched, either the whole group vanishing or only stragglers emerging with the same manic tales of beasts. A Dwarf has yet to be used again in any of these missions either.
Almost all Qadir or Songaskia that leave Farah’deen go through Hammaneh. It is the largest Qadiriq port in Farah’deen, and is the reliable host of many Regalian traders. Hammaneh holds a sinister reputation as “The Place of A Hundred Fortunes and Misfortunes,” for travellers say that business dealt in the port is as dangerous as it is lucrative. Hammaneh is a city of shantytowns built on the face of cliffs and upon the water, floating on the sea as much as it stands. All manners of Faraddi goods are traded here, though this place’s market is traditionally anti-slavery due to the high presence of Ailor and non-humans. Interestingly enough, Hammaneh is known as ‘The Doorway to the East’ to the Ailor, and ‘The Doorway to the West’ to the Qadir and most other denizens of the eastern continents.  
 
===The Gardabbi Threshold===
The Eazim Desert is most hellish around the Gardrabbi Maelstrom, a storm of wind currents that circle the center of the continent. It’s threshold is the ravaged wasteland left behind by the maelstrom, and is a sight of great fear and reverence. It is said that the [[Esrah Allwatah]] is built within the center of the Gardabbi Threshold, though none can truly confirm what is even within the region. Songaskians use the place as an execution grounds, leaving those convicted of great religious crimes by the ring of nightmarish cliffs that surround the Maelstrom’s path of destruction. The only ones who know how to withstand the skin-flaying winds of this meteorological monstrosity are the devouts of the Esrah Allwatah, who are easily distinguished by their colorful clothing. These mysterious zealots are known to save the occasional victim of the Maelstrom, sending them to one of the few camps near the edge to recuperate before sending them away upon a Bahadyr to one of the Qadir ports.


==Trivia==
==Trivia==
*In spite of Farah’deen’s size and population, it is one of the most sparsely populated continents that holds civilization. Travelers can wander the desert for months without seeing a single living soul.
*Ancient Qadir myth speaks of sand demons; beings dressed in ragged bands of cloth who vanish with the shifting dunes and whom control the sands seemingly on a whim. Some believe these were the ancient Songaskia, mages of the desert, who are watching the Qadir from afar.
*Both Qadir and Songaskia tell tales of the Sadier, mysterious desert demons who grant three wishes to any who find them. It is said that whomever has all their three wishes fulfilled will suffer miserable fates worse than death.
*Desert Dragon bones are surprisingly hard to find on Farah’deen despite the relatively large number of each species all existing on a single continent. This is mainly due to the near-manic drive with which the early Songaskians acquired them, as well as the Ashanti locking them up in special vaults and personal Sun Temples.  
*Common Faraddi colloquialisms include “Winds flay you alive” and “May the sun punish you”. Many also utter the phrase “Rot it”, “Rot you”, and so on.
*The uncle of the current Massya is actually in a very unique and possibly dangerous position. From his far eastern microstate, he has a chance to explore, map and exploit totally unknown lands in eastern Farah’deen.  
{{Geography}}
{{Geography}}
{{Accreditation
{{Accreditation
|Artists = Leave empty if none.
|Writers = HydraLana
|Writers = MrHappyTinkles
|Processors = Dosier, AlphaInsomnia
|Processors = Shayin, The_Shadow_King3, Eccetra
}}
}}
[[category:Geography]] [[category:Farrah]]
[[category:Geography]] [[category:Farah’deen]]

Revision as of 17:43, 23 December 2018

Farah'deen
File:Farah’deen.png
Geography
Full Name Farah’deen
Pronunciation Far-ah-dean
Demonym Farah’deenic
Area Unknown
Population 3,750,000
Flora and Fauna

Farah’deen is an ancient landmass home to the Qadir Race for centuries, even for over a century after the Cataclysm. That ended with the rise of the Songaskia in the wake of a devastating event that shattered the Qadir’s dominance. In the years following this, they formed their own political body and came to dominate much of inhabited Farah’deen either in physical territory or in politics. Recently, there have been many battles fought in Farah’deen’s shifting sands resulting in large-scale destruction of these inhabited spaces. Farah’deen’s sands, however, remain as vast as ever and unaffected by all of these conflicts.

History

Farah’deen is an ancient land, but curiously, no Seraph ruins are known to exist on the continent. Some imagine what ruins do exist were worn away to dust by the desert storms millennia ago, or the ruins are now buried under the ever-shifting dunes. The first Race known to inhabit Farah’deen were the Qadir, whose early years are unknown even to the Allorn Empire. Contact was only made later when the Qadir had expanded themselves out to the coastline from their continent’s rugged interior. Most of the general public of Aloria think Farah’deen hasn’t changed in centuries, or the Cataclysm made the region into a desert, but both of these statements are inaccurate. In the past, Farah’deen was arid, but it was nowhere near as harsh as it is today, with expanses of dry but arable plains, several notable rivers alongside the deserts which would eventually largely consume the continent. Oases in these deserts were also more common. Overall, life was hard but not the daily life or death struggle Unionist Ailor often use to help find some sort of bond with the ancient Qadir Race today. In this ancient past, the Sariyd Empire rose to encompass coastal, inland and offshore holdings in Farah’deen and nearby southern Essalonia. Many assume Sariyd controlled all of Farah’deen, but in fact, they were simply the largest state in a myriad of smaller city-state and nations which the Empire respected. Some were their allies, and over time, they absorbed states peacefully; rarely did the Sariyd Empire attack anyone. This state of affairs lasted for centuries on Farah’deen, far removed from the activities of the Allorn Empire even though Qadir did travel to Daen.

Some of these Qadir were guests of Altalar leaders interested in the mechanical marvels the far-off Race could produce, but the majority were slaves. The Allorn Empire targeted and swept away whole villages, making sure the settlements were unaffiliated with any local powers and even when they were, they made sure it was a weak one. In the years before the Cataclysm, the Sariyd Empire stepped up their defense of these minor nations, but it did not matter as, within a decade or so, the Cataclysm and the Wildering broke the Allorn Empire. Farah’deen itself did not change, though its systems of coastal travel were greatly disrupted and several small landforms were consumed by the sea. As a result, the Qadir looked inward and increased their inland trade routes which also pushed them into contact with an old enemy: the Desert Dragons. These lifeforms, of varying appearance and shape according to the different species, were the last Dragons left in Aloria though it is unlikely the Qadir were fully aware of this fact. In their ancient past, they had contended with the Dragons, but as they had grown and developed, they had learned how to avoid or trap and kill the beasts. But the Dragons had grown too, and the Black Desert Dragons, in particular, were no longer content to sit at the sidelines. They began to harass the Qadir, often violently, and were aided by other species. The Qadir bore this for quite some time, but finally, one of the Sariyd Empire’s leaders had had enough. He commissioned a great Dragon-killing machine and shared the design with other city leaders, which began the course of the Red Hunt which would eventually lead the Qadir to ruin.

Hundreds of Dragons fell to the Dragonkillers, the weapon designed during this time, and by 120 AC, most of the thousand or so which remained fled into the deep interior of the continent to the Dakn Desert. The Qadir celebrated this victory, but this joy soon turned to ashes, or rather sand, in their mouths as the Great Storm began. It erupted and spread across the whole of Farah’deen in a matter of days, consuming cities, towns, and killing millions of Qadir. Plants were ripped from the earth, animals perished, and when it was all over, Farah’deen was a harsher landscape than it had been before. Much of the arable land had been consumed by the sands, which now made up new and unexplored deserts. The Sariyd Empire was also dead, its capital wiped out of existence with even its ruins being lost. In the months following the event, those Qadir that survived came crawling out and were barely on their feet when they were off of them again, forced to kneel before a new regional power, the Songaskia. These beings were similar to the Qadir but of an unknown origin and seemingly unaffected by the Great Storm. They surged across Sariyd’s former territory, capturing cities and band of Qadir roaming the desert. The Songaskians proved to be a different beast than the Sariyd Empire as they immediately sought to enslave their captors and spoke of the glory of the Sun, how its blinding glory had made them and the world around them in an image benefitting the Songaskian people.

Over the following century and a half, the Songaskians would form the Songaskian Masaya, a vast body which claimed thousands of miles of Farah’deen for itself. The nation would also come to halt their slavery of the Qadir, instead turning toward co-operation and more subversive methods of maintaining control over the Qadir in their territory. The Songaskian religion, Shambala, was also extensively spread but it saw an irritating metamorphosis when it reached the north of the continent. Of the three states found there, Hadravia was strangely of an Ailor-majority, but they took to the style of worship with devotion. The Masaya, upon learning of this, was furious, but as it looked out to the world beyond their shores they came to realize, with some horror, the many other Races which existed in the world, as well as the prevalence of the Ailor and the Regalian Empire. Over time, the Masaya incited the Ailor region of Hadravia’s neighbors, Saruhanna and Malifant, to war with them while also engaging with the Qadir-run nation of Califaera with its own colony and eventually, an internal insurgency movement. Additionally, the Songaskians found their expansion up the Almina Peninsula thwarted by the Qadir city of Mooriye as well as the Territory of Al-Alus, mainly populated by Qadir. The Masaya waged wars and battles against these states but did not break them, resulting in their nation turning inward to strengthen themselves and their armies. Farah’deen was silent for a number of years, only the occasional battle occurring in the Peninsula or in the north as the Masaya watched Regalia watching them, playing a cold war game where neither side had an advantage. This ultimately changed in 302 AC.

The First Songaskian War saw large-scale battle by Songaskian Masaya troops against Regalian forces both on and off of Farah’deen. In the aftermath, the Masaya saw great political upheaval in its capital city as the Massya died and his rightful successor survived a coup by his uncle by fleeing to Regalia. Farah’deen’s nations then rebuilt from the damage they had suffered in the war and ultimately, continued to recover in the aftermath of the Bone Horror Crisis which struck their continent. The next major conflict was the Second Songaskian War in 305 AC, which saw Regalia take the fight to the Songaskians in fronts of land and sea. While the result was ultimately mixed, the young Massya returned to take up the efforts in leading the all-out insurrection against his uncle, which resulted in the Songaskian Civil War. The War ended with the uncle leaving for the eastern coastline of the continent and those few who supported him following suit. The Songaskian Masaya now rebuilds once again and has remained silent on the world stage. Other nearby nations have similarly remained quiet as they too rebuild and recover from the conflicts of the last few years. However, it is important to mention all of these bodies only take up one strip of land along Farah’deen’s northwestern coastline, with thousands of miles of deserts and mountains stretching onward for as far as the eye can see with no civilization known to exist in these regions. In that respect, Farah’deen is still a mysterious continent but also a perilous one.

Geography

File:Farah’deenNationMap.png
Farah’deen is a massive continent, but with only a few major routes across its northwestern-most region.

Farah’deen is found to the far southeast of the Regalian Archipelago, southeast of Essalonia and directly east of Oldt Era. It has the Yellow Sea to the north, the Ceardian Sea to the northwest and the Southern Unknown to the west and southwest. The continent displays a wide array of warm climates, from scorching and cracked earth flats to dynamic majestic yellow dunes of sand. Some of these dunes are also colored various shades of red, most believing it to be the remains of Ferr-Iron deposits or other minerals but some believing they are sites where Dragon blood was spewed. The weather in Farah’deen is also varying degrees of warm, from warm to scorching with rainfall only occurring along the coastlines and in northern Farah’deen. The most common form of weather are the sandstorms which blow up and bear down on anything in their paths before dissipating, some lasting mere minutes while the longest next to the Great Storm was a front called the Lesser Storm, which lasted two days. However, much of the continent has also not been explored, and when describing its geography, all references will refer to a stretch of land along the continent’s north, northwestern and western sides as can be seen on any Regalian map. In the south of this region and at the doorstep of the thick Almina Peninsula sits the atrociously named Desert of Ouelessaboulefassabagougou. The desert represents the end of the Masaya’s formal territory, as the cracked earth flats of Mooriye are only owned in name since the city that rules them has yet to fall. The remainder of the Peninsula is a combination of ridges, small mountain ranges, and minor deserts. North of this sits the Desert of Banforakoro which sits between Dayirawia Bay and the Banfo Mountain Range, a colossal range of dark brown rocks that stretches into Farah’deen’s interior. Above this is the Desert of Khgargoro, a region considered the most “pleasant” of the deserts given that its numerous oases provide water to travelers.

Next, jutting out into the water, is the bulged Baouele-Mbene Peninsula which holds the Desert of Khatil-assatola. The eastern ranges of this desert hold the capital city of the Songaskian Masaya, Korbamakora while the western coastline also possesses the most Pearl Cities out of the other regions of Farah’deen. These cities are known for their great white circular walls, hence the term “Pearl City.” The Peninsula is also the most arable, with a series of sparse, dry grass plains peppering the coastal areas. Many have since been converted into farmland. The Desert of Bouinaptoii rests above while, to the northeast, the final expanse of desert exists, the Desert of Idalbile. The highly defended and heavily restricted city of Kouriyasui rests near the border of these last two deserts and can only be entered by Songaskians unless the Massya or his councilors have given special permission. As a result, the Regalian Empire has no idea of what is inside of the city, the young Massya denying them entry politely on at least one public occasion. The Desert of Idalbile’s northern front borders the Juguou Sea, essentially one large saltwater lake. In fact, the Sea is borderline lethal if it is ingested by Human Races, likely due to a number of noxious chemical vents at the bottom of the water. Northern Farah’deen is also home to the three Minor Nations of Hadravia, Farah’deen and Malifant, the latter two directly bordering the Sea. Malifant is home to a particular rock formation known as the Mali Mesas, a series of complexly formed and beautiful mesas in a deep red color. The only other land feature notable on Farah’deen is the Juhuou Lakes, a series of four smaller similarly toxic saltwater lakes at the eastern edge of the Desert of Idalbile. As for the edges of the continent at large, Farah’deen’s coastline comes in only two varies desert or rocky. Some of the rocky regions have cliffs, making them particularly hard to reach. Much of Farah’deen’s western coastline is also dominated by forts and Pearl Cities, with specific and well-traveled routes leading to each in order to help trade and maintain security on the harsh continent.

Flora

Farah’deen flora is, unsurprisingly, extremely lacking in diversity. Despite the massive size of the continent, the Great Storm proved unable to shake only a scant few plants which then went on to be spread across the continent by trade and natural processes. The most well known is likely the Dragonflower, a flower commonly known to Regalians for uses in a variety of spicy Daendroque meals. The flower spread to the distant region of Daen before the Cataclysm, where it has survived ever since. In Farah’deen, it remains a part of the local culinary customs. Another plant known to have spread beyond the borders of Farah’deen is Nightshade, which originated on the continent as a tool of politics among the Songaskian upper class. The Roughvine is also a plant capable of surviving on Farah'deen, well known to Qadir and Songaskian society for its ability to rapidly spread across a surface. They are most populous in and around the Pearl Cities of the western coastline where workers constantly need to remove them in order to prevent their spread into the city as well as their staining presence on the pristine white walls.

Fauna

Farah’deen, despite the devastation of the Great Storm, has a variety of wildlife either hardy enough to resist the event or survived by mysterious means. Some of the most well known are the Givrais Thunder Bird and Saruhannan Sand Ant respectively due to the recent exposure given to northern Farah’deen, where both species live. One is a multi-colored bird seemingly attracted to lightning strikes while the other is a large and silver colored species of ant native to southern Saruhanna. Another native creature is the Bakhshuna Jamal, a humped and skinny quadruped animal of burden known for a long neck, ability to walk on the sand with the ability to retain water for days, if not weeks. On the smaller side is the creepy Ekhton Rafiqua, an arachnid creature which populates the dark areas of many a city and Hadritya. On the larger side, however, there are animals such as the Farah’deen Dune Worm, a great tunneling worm which erupts out of the desert sands; and the Gargantuan Stoneback Phant, a massive lumbering beast of the desert who can drain an entire oasis dry to sate their bodies’ vast needs.

Politics and Demographics

Farah’deen is dominated by one power: the Songaskian Masaya. They claim an enormous amount of territory and technically the whole of Farah’deen, but their settlements are mainly found in the northwest of the continent. They are opposed in this by Mooriye, who remains unconquered even after almost 200 years of attempts; Al-Alus, which is a Qadir territory allied with Regalia; and then Hadravia, a nation of mostly Ailor who has ties back to the Regalian Empire through racial bonds. On the Masaya’s side are the two nations of Saruhanna and Malifant, neighbors to each other but very different. These two sides have warred against each other at various times, but in recent years did so explosively to the detriment of all. The Masaya itself is also undergoing a change as its leader has proven himself a moderate, willing to entertain Regalian nobles and other figures from his time in exile, but still not calling out for anything so drastic as an alliance. Separate from all of these formal states sit almost 100 Hadrityas, Qadir fortresses which became the new home of their Race after the Great Storm and attack by the Songaskians. The Hadrityas often portray themselves as neutral though, with time, most have come to side with Regalia against the Songaskians, unable to forgive the Race for their Masaya and some even going so far to believe the Songaskians were somehow the cause of the disaster. Those in territories aligned with Regalia embrace their allies, but in other locations more loyal to the Masaya, the Hadrityas are more subtle and diplomatic in their allegiance. Currently, the continent is quiet, all sides rebuilding themselves, and only time will tell if war will break out again.



Notable Locations

City of Mooriye

  • Click here for more information on the City of Mooriye

Korbamakora

  • Click here for more information on Korbamakora

Watif Esballah Castle

Watif Esballah Castle is a fortress which became much better known to the wider world following the First Songaskian War and the Hadravian War. The Castle was a linchpin in the Malifant supply lines running throughout the region and thus soon came under Regalian attack. The fortress was seized and then held through an attempt to reclaim it by the enemy. At the end of the war, the Castle was returned to the hands of the Malifant people, but it has scarcely been occupied since that time, a sand-worn monument to the war, still bearing scars of the conflict. The Castle was built out of an old Hadritya Songaskians loyal to the Songaskian Masaya who “convinced” the Qadir to leave. As a result, the structure is a union of Qadir and Songaskian architecture design principles; Qadir cogs and gear designs are suppressed - but still discoverable - and hidden away in the corners of the fortress. The Castle also has an underground well and a small Sun Temple, which once made use of Qadir technology to help redirect and focus light into the chamber during the daytime. The Regalian defenders tore it all out and made the Temple a chapel instead, the Unionist symbols still remaining as dust collects on them all.

Mali Messas

The Mali Messas are a series of unique formations found in northern Farah’deen to the east of the Juguou Sea. How they were created is anyone’s guess, but many of the local towns of Malifant are built within their shadow or on top of their flat surfaces. The landforms offer a variety of formations, and much of the rock found in them is red. The locals view the formations as being blessed by the Sun, baked by its rays in the same way as pale Ailor skin. The majority of the formations are large flat surfaces jutting up out of the landscape with high cliffs leading up to dry, sparse brush tops. Others are more narrow, eroded by time into a single thick pillar with a hill of sand surrounding the base. A rare few have natural arches, caused by irregular erosion which opens up the middle or has worn down a single formation into two columns joined only at the top. They are littered with altars to the Sun, some of which are small and simple and others which are decorated with Gold and Amberite. Some have also taken to painting alcoves and the tops of the Messas with white paint, in a reflection of the tattoos most Songaskian religious figures wear on their bodies. This artwork is often simple, but highly symbolic with abstract aspects meant to convey a variety of ideas.

Shadow Canyon

The Shadow Canyon is a dark, cold chasm in Hadravia feared throughout Regalia. This cut in the earth was discovered in 186 AC and the first expeditions into its caves and depths began almost immediately the same year. Barely half of the first expedition team returned, and they did so with terrifying tales of blind but ferocious underground monsters, all horrible in appearance and in intense competition with each other. For a time, some thought they were just Dakkar cut off from the world, but as time went on another theory developed: hallucinogenic gas. A Dwarf who accompanied one of the later exploration teams reported none of the same horrors as the rest and instead only detected an odd smell. He was suddenly bowled over by his fleeing companions and knocked unconscious. He heard no bestial noises or crashing rocks, just Human screams and running feet. Regardless of the truth, the Canyon became infamous to the sun-loving locals who turned it into a place of ultimate trial as the sun only touches the floor of the narrow, vertical Canyon for a minute or two each day. The formation is a mile long with a sloped floor that leads in and out of the location. At its deepest point (several dozen meters down at the middle) exists a honeycomb of cave entrances, outside of which is written in all three major regional languages “Enter to test your devotion to the Sun, illuminate the darkness found within in honor of Its name.” No one has yet to return successfully from even one of the expeditions launched, either the whole group vanishing or only stragglers emerging with the same manic tales of beasts. A Dwarf has yet to be used again in any of these missions either.

Trivia

  • Ancient Qadir myth speaks of sand demons; beings dressed in ragged bands of cloth who vanish with the shifting dunes and whom control the sands seemingly on a whim. Some believe these were the ancient Songaskia, mages of the desert, who are watching the Qadir from afar.
  • Desert Dragon bones are surprisingly hard to find on Farah’deen despite the relatively large number of each species all existing on a single continent. This is mainly due to the near-manic drive with which the early Songaskians acquired them, as well as the Ashanti locking them up in special vaults and personal Sun Temples.
  • The uncle of the current Massya is actually in a very unique and possibly dangerous position. From his far eastern microstate, he has a chance to explore, map and exploit totally unknown lands in eastern Farah’deen.

Accreditation
Writers HydraLana
Processors Dosier, AlphaInsomnia
Last Editor HydraLana on 12/23/2018.

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