Fin'ullen: Difference between revisions

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|languages = [[Altalar]] and in some rare cases [[Allorn]].
|languages = [[Altalar]] and in some rare cases [[Allorn]].
|distinction = Rough, passionate and militaristic nautical Elves.
|distinction = Rough, passionate and militaristic nautical Elves.
|maxage = 500 (above 150 needs Special Permission)
|maxage = 500  
|height = between 5'8 and 6’10  
|height = between 5'8 and 6’10  
|eye = Any shade of blue or green. Heterochromia is common.
|eye = Any shade of blue or green. Heterochromia is common.
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[[File:EzNJzACVoAIPLb0.jpg|260px|thumb|right|Ailor usually expect Nelfin to be slender, but Fin'ullen can always defy that expectation.]]
[[File:EzNJzACVoAIPLb0.jpg|260px|thumb|right|Ailor usually expect Nelfin to be slender, but Fin'ullen can always defy that expectation.]]
[[File:New Canvasfgdhygtedr.png|260px|thumb|right|Despite being able to choose to look younger, many Fin'ullen choose to appear older.]]
[[File:New Canvasfgdhygtedr.png|260px|thumb|right|Despite being able to choose to look younger, many Fin'ullen choose to appear older.]]
[[File:1jgfvjgyh.png|260px|thumb|right|Fin'ullen care capable of becoming mer-folk underwater, though only do so rarely and not in front of just anyone.]]
[[File:1jgfvjgyh.png|260px|thumb|right|Fin'ullen are capable of becoming mer-folk underwater, though only do so rarely and not in front of just anyone.]]
[[File:397px-Anteloc.png|260px|thumb|right|Fin'ullen spend huge sums of cash on personal grooming and styling, and they absolutely need to as well.]]
[[File:397px-Anteloc.png|260px|thumb|right|Fin'ullen spend huge sums of cash on personal grooming and styling, and they absolutely need to as well.]]
[[File:E0aqUelX0AgsCtu.png|260px|thumb|right|Some Fin'ullen dye their hair, to stand out among all of them having the same hair-color.]]
[[File:E0aqUelX0AgsCtu.png|260px|thumb|right|Some Fin'ullen dye their hair, to stand out among all of them having the same hair-color.]]
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[[File:New Canvasjygjkygt.png|260px|thumb|right|The Fin'ullen have adapted well to Regal clothing fashions.]]
[[File:New Canvasjygjkygt.png|260px|thumb|right|The Fin'ullen have adapted well to Regal clothing fashions.]]
[[File:New Canvasuytedyuthfdr.png|260px|thumb|right|Another variant of a Fin'ullen Matoor style clothing, with fish-pins.]]
[[File:New Canvasuytedyuthfdr.png|260px|thumb|right|Another variant of a Fin'ullen Matoor style clothing, with fish-pins.]]
[[File:Proudlaltan.png|260px|thumb|right|Fin'ullen absolutely love revealing clothing, especially if it puts the hard work they put into their grooming and physique on display.]]
[[File:Nauticalqueen.png|260px|thumb|right|Fin'ullen Morrlond worshipers are strongly mistrusted by the other Altalar subraces, due to their allegiance to a quasi-demon.]]
Fin’ullen history is some of the oldest in the world, being part of the greater [[Allorn Empire]] until its fall, and having played a role in every major historical event of the past millennia. As the Allorn Empire fell, the Fin’ullen have for the first time journeyed on their own accord, no longer confined by [[Teledden]] or [[Suvial]] Princes. The Fin’ullen quickly captured the niche of the Elven sailor and marine, commanding a fierce reputation on the oceans, rivaled only by their combat ferocity and passionate personalities. While the exact origin of the Fin’ullen is lost to time, their unique identity has started forming a legacy of its own, no longer defined by the Est’Allorn, or the Empire of old. Fin’ullen Princedoms continue to exist to this day, and the Fin’ullen are some of the most seen [[Nelfin]] outside of the recreated Allorn Empire, having large [[Regalia]]-loyal populations in the [[Regalian Archipelago]] and in the wider world beyond.
Fin’ullen history is some of the oldest in the world, being part of the greater [[Allorn Empire]] until its fall, and having played a role in every major historical event of the past millennia. As the Allorn Empire fell, the Fin’ullen have for the first time journeyed on their own accord, no longer confined by [[Teledden]] or [[Suvial]] Princes. The Fin’ullen quickly captured the niche of the Elven sailor and marine, commanding a fierce reputation on the oceans, rivaled only by their combat ferocity and passionate personalities. While the exact origin of the Fin’ullen is lost to time, their unique identity has started forming a legacy of its own, no longer defined by the Est’Allorn, or the Empire of old. Fin’ullen Princedoms continue to exist to this day, and the Fin’ullen are some of the most seen [[Nelfin]] outside of the recreated Allorn Empire, having large [[Regalia]]-loyal populations in the [[Regalian Archipelago]] and in the wider world beyond.
==Core Identity==
==Core Identity==
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Fin’ullen are a highly integrated Race in Regalia, with a widespread population across the Archipelago, though often only found in coastal regions. In the west are the regions of [[Mavaal Assaleïa]] and [[Mavaal Eïsella]], which have majority Fin’ullen populations, including Nobility. Major cities from which many Fin’ullen migrate to Regalia are Tol Visëu, City of the Hundred Docks, Tol Iche, the City of Chains whose rivalry with nearby islands caused them to raise massive metal chains across the straits, Tal Nassäle which is the largest Fin’ullen city east of the Allorn Empire, and Tol Cee, City of the Seventy Bridges. Fin’ullen exist in all of Regalia’s social circles, but notably in the Imperial Navy and the [[Board of Admirals]]. Even migrants from the Allorn Empire’s many Fin’ullen principalities like Talant Ilha Faial are welcomed with open arms, and Fin’ullen quickly integrate into Regalia.  
Fin’ullen are a highly integrated Race in Regalia, with a widespread population across the Archipelago, though often only found in coastal regions. In the west are the regions of [[Mavaal Assaleïa]] and [[Mavaal Eïsella]], which have majority Fin’ullen populations, including Nobility. Major cities from which many Fin’ullen migrate to Regalia are Tol Visëu, City of the Hundred Docks, Tol Iche, the City of Chains whose rivalry with nearby islands caused them to raise massive metal chains across the straits, Tal Nassäle which is the largest Fin’ullen city east of the Allorn Empire, and Tol Cee, City of the Seventy Bridges. Fin’ullen exist in all of Regalia’s social circles, but notably in the Imperial Navy and the [[Board of Admirals]]. Even migrants from the Allorn Empire’s many Fin’ullen principalities like Talant Ilha Faial are welcomed with open arms, and Fin’ullen quickly integrate into Regalia.  
===Racial Abilities & Specials===
===Racial Abilities & Specials===
Racial Abilities are generally a set of unique powers and effects that all peoples of that Race all innately have, while Specials are more passive, aesthetic focused capabilities. Specials are defined per-page, while Abilities can be searched on the Ability List page to determine their generic function. Fin’ullen have a mix of Abilities and Specials themed around Water, Mutations, and the Ocean. Half Fin’ullen also get access to the Racial Abilities, but do not have access to the Specials, except for Waterborne and Call of the Deep.
Racial Abilities are generally a set of unique powers and effects that all peoples of that Race all innately have, while Specials are more passive, aesthetic focused capabilities. Specials are defined per-page, while Abilities can be searched on the Ability List page to determine their generic function. Fin’ullen have a mix of Abilities and Specials themed around Water, Mutations, and the Ocean. Half Fin’ullen also get access to the Racial Abilities, but do not have access to the Specials, except for Waterborne, Ageless, and Call of the Deep.
====Abilities====
====Abilities====
{| class="wikitable"  
{| class="wikitable"  
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| Constant Passive
| Constant Passive
| Self
| Self
| Grants the user {{#simple-tooltip: Knockdown Immune | The user is immune to any Ability or Mundane Technique that would cause them to be knocked over. Damage is still applied, but the Character is never Knocked over or Knocked down.
| Grants the user {{#simple-tooltip: Knockdown Immune | The user is immune to any Ability or Mundane Technique that would cause them to be knocked over. Damage is still applied, but the Character is never Knocked over or Knocked down.}}
}}
| N/A
| N/A
|-
|-
| style="background-color:#a8d9e9;" | Empowerment
| style="background-color:#a8d9e9;" | Empowerment
| Morph Power
| Buff Power
| Self
| Self
| Grants the user {{#simple-tooltip: Empowerment | The user gains +5 Physical Stat that can break Stat Limit and becomes as fast as an Asha in certain conditions. For the specific condition, consult the Modifier.
| Grants the user {{#simple-tooltip: Empowerment | The user gains +1 Strength and becomes as fast as an Asha in certain conditions. For the specific condition, consult the Modifier.
}}
}}
| {{#simple-tooltip: Fin'ullen Modifier | While it is (Minecraft) Raining in Regalia, a Fin’ullen Character gains +5 Physical Stat and can move as fast as an Asha.  
| {{#simple-tooltip: Fin'ullen Modifier | While it is (Minecraft) Raining in Regalia, a Fin’ullen Character gains +1 Strength and can move as fast as an Asha.  
}}
}}
|-
|-
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| Summon Power
| Summon Power
| Self
| Self
| Grants the user {{#simple-tooltip: Weapon Summon | The user can summon any type of Ranged (except Puretek) or Melee weapon made out of Magic. This weapon functions like a normal weapon would, has the same durability, but does not use any ammunition to fire if ranged. While using a Summoned Weapon, all Mundane Techniques used with it are instead classified as Abilities of Magical nature. A destroyed Summoned Weapon cannot be Summoned again for 12 IRL Hours.
| Grants the user {{#simple-tooltip: Weapon Summon | The user can summon any type of weapon from Melee Weapon Point Buy, or Ranged Weapon Point Buy made out of Magic. This weapon functions like a normal weapon would, has the same durability, but does not use any ammunition to fire if ranged. The user can give the weapon to someone else, but can't summon more than one. A destroyed Summoned Weapon cannot be Summoned again for 12 IRL Hours.
}}
}}
| {{#simple-tooltip: Fin'ullen Modifier | Any Weapon Summoned by a Fin'ullen must be made out of hardened or flowing water, or coral.
| {{#simple-tooltip: Fin'ullen Modifier | Any Weapon Summoned by a Fin'ullen must be made out of hardened or flowing water, or coral.}}
|-
| style="background-color:#a8d9e9;" | Waterborne
| Constant Passive
| Self
| Grants the user {{#simple-tooltip: Waterborne | This Ability has several functions. Firstly, while inside (minecraft) water, the user can fight (such as slashing weapons) at normal speeds as if they were outside of the water. This does not include Firearms or Ranged weapons which do not work underwater. Secondly, user is not slowed down by armor or clothes that would normally drag while underwater, though wearing armor does force them to walk on the bottom of the body of water and prevents them from swimming around. Finally, jumping in and out of the water is near-instant for the user, meaning there is never an interruption of a chase or manuever while going in and out of water.  
}}
}}
| N/A
|-
|-
|}
|}
====Specials====
====Specials====
=====Ageless=====
=====Ageless=====
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The Fin’ullen can invade the minds of others with telepathic communication that is a one-way form of vocalization of their thoughts. A Fin’ullen can project a command or exclaimed statement into the mind of another person within Emote Distance, though the Target cannot talk back. While using the Elder Voice, the Fin’ullen eyes glow, and they must look at the Target they are speaking to in their mind. This form of communication is experienced as unpleasant, and causes headaches in the Target, but not so far that it inhibits their other actions. Elder Voice cannot be used in a chase, in Combat Roleplay, or while the Fin’ullen is physically or Magically bound or constrained in any way.
The Fin’ullen can invade the minds of others with telepathic communication that is a one-way form of vocalization of their thoughts. A Fin’ullen can project a command or exclaimed statement into the mind of another person within Emote Distance, though the Target cannot talk back. While using the Elder Voice, the Fin’ullen eyes glow, and they must look at the Target they are speaking to in their mind. This form of communication is experienced as unpleasant, and causes headaches in the Target, but not so far that it inhibits their other actions. Elder Voice cannot be used in a chase, in Combat Roleplay, or while the Fin’ullen is physically or Magically bound or constrained in any way.
=====Waterborne=====
=====Waterborne=====
The Fin’ullen are especially at home around water, but even more so while inside water. Fin’ullen are capable of breathing while underwater, and also have perfect eye-sight while underwater. They can move around underwater as quickly as Mai-Allar, even if they do not have any Call of the Deep mutations manifested. Fin’ullen are also capable of helping one other person breathing underwater by sharing air bubbles from their mouth. If falling into water, Fin’ullen never experience any surface-tension pain, and will gracefully land in the water regardless of the height they jump into the water with.
The Fin’ullen are especially at home around water, but even more so while inside water. Fin’ullen are capable of breathing while underwater, and also have perfect eye-sight while underwater. They can move around underwater as quickly as aquatic [[Allar]], even if they do not have any Call of the Deep mutations manifested. Fin’ullen are also capable of helping one other person breathing underwater by sharing air bubbles from their mouth. If falling into water, Fin’ullen never experience any surface-tension pain, and will gracefully land in the water regardless of the height they jump into the water with.
=====Waterbender=====
=====Waterbender=====
Fin’ullen can control water in much the same way as Arcane Mastery. They have telekinetic control over nearby liquid substances, able to make them float or move around in the air, or form shapes, or even just crawl up surfaces. They are effortlessly able to extract liquids from clothes (thus instantly drying them), and dissipating them into vapor into the air, or condensing rain and even sweat into liquid substances. Furthermore, Fin’ullen Characters may use Water as an aesthetic for Caster Ranged Combat, summoning water from the air or from hip flasks to use as projectiles. In such cases, these attacks do count as Abilities and not Mundane Techniques however.  
Fin’ullen can control water in much the same way as Arcane Mastery. They have telekinetic control over nearby liquid substances, able to make them float or move around in the air, or form shapes, or even just crawl up surfaces. They are effortlessly able to extract liquids from clothes (thus instantly drying them), and dissipating them into vapor into the air, or condensing rain and even sweat into liquid substances. Furthermore, Fin’ullen Characters may use Water as an aesthetic for Ranged Combat, summoning water from the air or from hip flasks to use as projectiles. In such cases, these attacks do count as Abilities and not Mundane Techniques however. Additionally, Fin'ullen can apply Water Magic Pack Aesthetics to all Magic Packs, even if they haven't bought that magic pack.
 
=====Call of the Deep=====
=====Call of the Deep=====
Fin’ullen are able to manifest ocean-themed mutations both inside and outside of the water. These mutations can include but are not limited to: gills, fins, fish-scale skin patches, webbed feet and hands, bioluminescent eyes or body parts or patches of skin, a shark-like tail, and they are even able to combine their legs into the shape of a fin exterior, essentially becoming merfolk. Obviously however, if they become merfolk, moving on land becomes extremely cumbersome and slow. None of these mutations may confer any competitive or combat advantage. These mutations may also appear instantly or slowly, and are temporary or indefinite, though even in the case of them being indefinite, a Fin’ullen can always remove them at will.
Fin’ullen are able to manifest ocean-themed mutations both inside and outside of the water. These mutations can include but are not limited to: gills, fins, fish-scale skin patches, webbed feet and hands, bioluminescent eyes or body parts or patches of skin, a shark-like tail, and they are even able to combine their legs into the shape of a fin exterior, essentially becoming merfolk. Obviously however, if they become merfolk, moving on land becomes extremely cumbersome and slow. None of these mutations may confer any competitive or combat advantage. These mutations may also appear instantly or slowly, and are temporary or indefinite, though even in the case of them being indefinite, a Fin’ullen can always remove them at will.
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* Because of the ocean-based thematics, a lot of the clothing Fin’ullen wear (and a lot of their symbolism) is made in all kinds of shades of blue. Sometimes wearing colors other than blue is seen as risky by the Fin’ullen, while they have a distinct distaste for the color red, believing it to be the antithesis of the ocean.  
* Because of the ocean-based thematics, a lot of the clothing Fin’ullen wear (and a lot of their symbolism) is made in all kinds of shades of blue. Sometimes wearing colors other than blue is seen as risky by the Fin’ullen, while they have a distinct distaste for the color red, believing it to be the antithesis of the ocean.  
* Fin’ullen are materialistic by nature and live the concept of “therapy-shopping”. A Fin’ullen who is down on their luck or upset will quickly go out attempting to acquire new things. They also love collecting clothing and accessories, and frequently changing them out.  
* Fin’ullen are materialistic by nature and live the concept of “therapy-shopping”. A Fin’ullen who is down on their luck or upset will quickly go out attempting to acquire new things. They also love collecting clothing and accessories, and frequently changing them out.  
* Fin’ullen love a chase, and particularly a hunt, but never a hunt to kill. While [[Url]] take trophies from their hunted kill, Fin’ullen only chase to capture, and then prove they were able to overpower, before releasing the animal again.  
* Fin’ullen love a chase, and particularly a hunt, but never a hunt to kill. While [[Urlan]] take trophies from their hunted kill, Fin’ullen only chase to capture, and then prove they were able to overpower, before releasing the animal again.  
* Fin’ullen take fine art statues of people to new heights, with buildings often having wide galleries of huge statues of soldiers or guards. Due to contact with the Eronidas and some cultural exchange, the Fin’ullen have started depicting Nelfin in traditionally Eronidas armor with [[Bronze]] breastplates shaped like a male torso, which they consider a sign of strength.  
* Fin’ullen take fine art statues of people to new heights, with buildings often having wide galleries of huge statues of soldiers or guards. Due to contact with the Eronidas and some cultural exchange, the Fin’ullen have started depicting Nelfin in traditionally Eronidas armor with [[Bronze]] breastplates shaped like a male torso, which they consider a sign of strength.  
* Fin’ullen may occasionally spend their free time collecting pearls and other beads or rocks from the ocean before polishing them and weaving them into art or jewelry. Ocean Catchers are woven sheets of glass beads and string, which also incorporate all manner of shells, and is usually left hanging in windows to invoke the spirit of the ocean.  
* Fin’ullen may occasionally spend their free time collecting pearls and other beads or rocks from the ocean before polishing them and weaving them into art or jewelry. Ocean Catchers are woven sheets of glass beads and string, which also incorporate all manner of shells, and is usually left hanging in windows to invoke the spirit of the ocean.  

Revision as of 07:20, 27 June 2022

Fin'ullen
Elfysplash.png
Race
Pronunciation Feen-oo-len
Classification Magus
Common Nicknames
  • Fish-Thumpers (derogatory)
  • Sail-Masters (praising)
  • Auld-kin (praising)
  • Estallorn (Elven)
Languages Altalar and in some rare cases Allorn.
Racial Traits
Distinctions Rough, passionate and militaristic nautical Elves.
Maximum Age 500
Height between 5'8 and 6’10
Eye Colors Any shade of blue or green. Heterochromia is common.
Hair Colors Always black, though shades such as Raven Black or Midnight Black is possible.
Skin Tones

(Shared with other Nelfin)

Skinssatones.png
Ailor usually expect Nelfin to be slender, but Fin'ullen can always defy that expectation.
Despite being able to choose to look younger, many Fin'ullen choose to appear older.
Fin'ullen are capable of becoming mer-folk underwater, though only do so rarely and not in front of just anyone.
Fin'ullen spend huge sums of cash on personal grooming and styling, and they absolutely need to as well.
Some Fin'ullen dye their hair, to stand out among all of them having the same hair-color.
Not all Fin'ullen are warriors, they can just as well be laborers, builders, shipwrights, bodyguards and bouncers.
Fin'ullen often produce a gentle metal wind-chime like noise as they move around on account of their silver accessories.
Eye liner is commonly worn by both sexes among the Fin'ullen.
The Loëlevaal is the most commonly worn piece of clothing by both men and women (the chest piece).
Bald Fin'ullen do in fact exist, despite the Fin'ullen adoration of their hair.
The Fin'ullen have adapted well to Regal clothing fashions.
Another variant of a Fin'ullen Matoor style clothing, with fish-pins.
Fin'ullen absolutely love revealing clothing, especially if it puts the hard work they put into their grooming and physique on display.
Fin'ullen Morrlond worshipers are strongly mistrusted by the other Altalar subraces, due to their allegiance to a quasi-demon.

Fin’ullen history is some of the oldest in the world, being part of the greater Allorn Empire until its fall, and having played a role in every major historical event of the past millennia. As the Allorn Empire fell, the Fin’ullen have for the first time journeyed on their own accord, no longer confined by Teledden or Suvial Princes. The Fin’ullen quickly captured the niche of the Elven sailor and marine, commanding a fierce reputation on the oceans, rivaled only by their combat ferocity and passionate personalities. While the exact origin of the Fin’ullen is lost to time, their unique identity has started forming a legacy of its own, no longer defined by the Est’Allorn, or the Empire of old. Fin’ullen Princedoms continue to exist to this day, and the Fin’ullen are some of the most seen Nelfin outside of the recreated Allorn Empire, having large Regalia-loyal populations in the Regalian Archipelago and in the wider world beyond.

Core Identity

To be a Fin’ullen is, at its core, to be rowdy and independent, to be martial and disciplined, but also to throw a riot when things don’t go one’s way, and to take a great deal of Nelfin pride in one’s work, especially when it concerns anything to with the ocean. Fin’ullen love water of any kind, and can never stay separated from the ocean for too long, becoming uncomfortable far inland. The Fin’ullen are mundane-leaning, preferring weapons over Magic and close-quarters melee combat. The Fin’ullen are passionate and expressive, to the point where they are often misunderstood to be hot headed and stand-offish, with plenty of outbursts. Fin’ullen spend a lifetime honing their craft, especially when it concerns the military, and are very keen to show off to anyone who will watch. They are often described as ‘both immensely Est’Allorn in nature, and yet the least Nelfin in behavior’, referring to the fact that Fin’ullen have such an emotive and bold nature that they often feel out place among the more emotionally repressed Nelfin Races.

Love of the Sea

A Fin’ullen must never be too far away from the ocean, or they become melancholic. The ocean represents the wide vast unknown to them, the bottomless deep which hides the many secrets of the world, but also the vehicle upon which their wind-cutters slide through the waves, bringing them to far away places. The ocean has a special place in every Fin’ullen heart, with ocean motifs frequently seen on their clothes, and water-colored or inspired elements being present in their presentation and daily lives. It is even said that the Fin’ullen fight with the elegance of flowing water, especially their spear techniques, inspired by leaps taken on and off ship decks.

Morrlond’s Cult

The Fin’ullen are unique in that they incorporate Greater Demons into their culture and religion, something that is unthinkable to most other Estel worshipers. The Fin’ullen see Demons as an eternal entity present in the world, and one that is worthy of respect, even if it must be fought and staved off. The Fin’ullen have drawn lessons of restraint from the common Est’Allorn history, but also praise Greater Demons for their ferocity and destructive power. They acknowledge Morrlond, the Greater Demon of the deep as the King of Demons (they do not acknowledge Void Gods or Arken), and even worship Morrlond as a form of appeasement, though many aspects of Morrlond’s appearance are frequently seen in Fin’ullen symbolism. Fish scales, fins, bioluminescent body parts and webbed structures are common, to the point that Fin’ullen ships for example appear like sails are fins and the hull is made of interlocked fish-scale plates.

Martial Command

To the Fin’ullen, it is unthinkable not to have some kind of military training or skill. Indeed, the very value of a Fin’ullen, especially among fellow Fin’ullen, is to be measured by their martial skill. From a young age, Fin’ullen are encouraged to worship the concept of the military and especially the navy, while seeing great military heroes and ancestors as examples to live by. Even the most common of Fin’ullen who works as a craftsman or laborer has spent half an Ailor lifespan, training with some type of weapon, while martial specialists train their whole lifetime, centuries’ worth of military knowledge stored in their mind. It should come as no surprise that the Regalian Navy takes many lessons from Fin’ullen naval tactics and marine deployments, and that the majority of the military books available in most libraries were written by Fin’ullen authors, or at least dictated to Lesarra writers by Fin’ullen who might not have the patience to sit and write pages upon pages of information, and would much rather venture out into the world for another fight or journey.

Design

Mental Characteristics

The Fin’ullen are vain, hot-headed, passionate, outspoken, vexatious and challenging. Even simple things like discussions become contests of wit and skill to them, and one can quickly enrage a Fin’ullen to a fight by mocking their combat skill. This does not necessarily mean that all Fin’ullen are assholes by nature. In fact, the Fin’ullen are sometimes also described as the most tolerant and open-minded of Nelfin, who are willing to at the very least treat other Races as roughly equal to them (while still acknowledging their own superior military skill). Still, while a Teledden might always deprive a person of the catharsis of respect, Fin’ullen will at least afford those who are deserving in their eyes the homage that is owed (though it is difficult to earn). Fin’ullen also have an unrestrained temper and are very passionate and direct about what they want. So much so that they revel in public displays of affection, and are very open and brash about their carnal inclinations with others. Fin’ullen as such have difficulty restraining their own cravings, leading to the saying “what happens on the oceans, stays on the oceans”. This is not to say that the Fin’ullen rampantly cheat (though it does happen with frequency), rather it just means that they have come to accept that they think less about the consequences of their actions while sailing across the water with the wind in their hair, when there’s no one to remind them about obligations or self-restraint.

Physical Characteristics

The Fin’ullen are physically similar to the Avanthar and Ailor. They are much stockier and bulkier than the other Nelfin Races, and are physically much better suited for physical labor. The Fin’ullen are physically much more masculine than one would expect of a Nelfin Race, with both sexes having broader shoulders and a larger musculature in general, with square face structure. They still have high Nelfin cheekbones and pointy Nelfin ears and strong eyebrows, but their individual qualities are much more rough and pronounced instead of elegant and graceful. Fin’ullen men in particular are excellent at growing a beard, and often have plenty of body hair. The Fin’ullen exclusively have black hair (though there are some slight tone/shade differences between midnight black and raven black hair for example). Their irises also exclusively have green or blue color tones. Fin’ullen exclusively have a light pink skin tone, though can also have epicanthic eye folds. One might expect that the muscularity of the Fin’ullen is innate to their physiology, however this is not true, merely a by-product of their physically active and military lifestyles.

Fin’ullen in Regalia

Fin’ullen are a highly integrated Race in Regalia, with a widespread population across the Archipelago, though often only found in coastal regions. In the west are the regions of Mavaal Assaleïa and Mavaal Eïsella, which have majority Fin’ullen populations, including Nobility. Major cities from which many Fin’ullen migrate to Regalia are Tol Visëu, City of the Hundred Docks, Tol Iche, the City of Chains whose rivalry with nearby islands caused them to raise massive metal chains across the straits, Tal Nassäle which is the largest Fin’ullen city east of the Allorn Empire, and Tol Cee, City of the Seventy Bridges. Fin’ullen exist in all of Regalia’s social circles, but notably in the Imperial Navy and the Board of Admirals. Even migrants from the Allorn Empire’s many Fin’ullen principalities like Talant Ilha Faial are welcomed with open arms, and Fin’ullen quickly integrate into Regalia.

Racial Abilities & Specials

Racial Abilities are generally a set of unique powers and effects that all peoples of that Race all innately have, while Specials are more passive, aesthetic focused capabilities. Specials are defined per-page, while Abilities can be searched on the Ability List page to determine their generic function. Fin’ullen have a mix of Abilities and Specials themed around Water, Mutations, and the Ocean. Half Fin’ullen also get access to the Racial Abilities, but do not have access to the Specials, except for Waterborne, Ageless, and Call of the Deep.

Abilities

Ability Name Ability Type Ability Range Ability Description Modifiers
Knockdown Immune Constant Passive Self Grants the user Knockdown Immune

N/A
Empowerment Buff Power Self Grants the user Empowerment

Fin'ullen Modifier

Weapon Summon Summon Power Self Grants the user Weapon Summon

Fin'ullen Modifier

Waterborne Constant Passive Self Grants the user Waterborne

N/A

Specials

Ageless

The Fin’ullen are Ageless, meaning they never show aging. When they become adults, Fin’ullen simply appear as if they are young adults forever, unless they choose not to. Any Fin’ullen can choose to change their aged appearance, meaning they can choose to appear however old they want to appear (so long as it is 18+). A 33 year old Altalar might for example choose to appear like a 70 year old Ailor with whitened hair and wrinkles, while a 300 year old Fin’ullen might choose to appear like a 25 year old Ailor with smooth skin and youthful features.

Arcane Mastery

Even the simplest and untrained of Fin’ullen have some innate Magical ability, and control over the Arcane. All Fin’ullen can perform varying degrees of Telekinesis, being able to move objects around with their hands from a distance, while also automating household objects in their performed task such as for example causing a broom to sweep by itself, or a pen to write what is being dictated. This cannot be used in any Combat RP or competitive roleplay (such as stealing items from other Characters), but has no Cooldown and no limits imposed.

Elder Voice

The Fin’ullen can invade the minds of others with telepathic communication that is a one-way form of vocalization of their thoughts. A Fin’ullen can project a command or exclaimed statement into the mind of another person within Emote Distance, though the Target cannot talk back. While using the Elder Voice, the Fin’ullen eyes glow, and they must look at the Target they are speaking to in their mind. This form of communication is experienced as unpleasant, and causes headaches in the Target, but not so far that it inhibits their other actions. Elder Voice cannot be used in a chase, in Combat Roleplay, or while the Fin’ullen is physically or Magically bound or constrained in any way.

Waterborne

The Fin’ullen are especially at home around water, but even more so while inside water. Fin’ullen are capable of breathing while underwater, and also have perfect eye-sight while underwater. They can move around underwater as quickly as aquatic Allar, even if they do not have any Call of the Deep mutations manifested. Fin’ullen are also capable of helping one other person breathing underwater by sharing air bubbles from their mouth. If falling into water, Fin’ullen never experience any surface-tension pain, and will gracefully land in the water regardless of the height they jump into the water with.

Waterbender

Fin’ullen can control water in much the same way as Arcane Mastery. They have telekinetic control over nearby liquid substances, able to make them float or move around in the air, or form shapes, or even just crawl up surfaces. They are effortlessly able to extract liquids from clothes (thus instantly drying them), and dissipating them into vapor into the air, or condensing rain and even sweat into liquid substances. Furthermore, Fin’ullen Characters may use Water as an aesthetic for Ranged Combat, summoning water from the air or from hip flasks to use as projectiles. In such cases, these attacks do count as Abilities and not Mundane Techniques however. Additionally, Fin'ullen can apply Water Magic Pack Aesthetics to all Magic Packs, even if they haven't bought that magic pack.

Call of the Deep

Fin’ullen are able to manifest ocean-themed mutations both inside and outside of the water. These mutations can include but are not limited to: gills, fins, fish-scale skin patches, webbed feet and hands, bioluminescent eyes or body parts or patches of skin, a shark-like tail, and they are even able to combine their legs into the shape of a fin exterior, essentially becoming merfolk. Obviously however, if they become merfolk, moving on land becomes extremely cumbersome and slow. None of these mutations may confer any competitive or combat advantage. These mutations may also appear instantly or slowly, and are temporary or indefinite, though even in the case of them being indefinite, a Fin’ullen can always remove them at will.

Language

The Fin’ullen language is shared with the Teledden, Lesarra, Solvaan and Minoor (not the Suvial, who do have their own language), just called Altalar. Altalar is a modernized version of the Allorn Language that the Fin’ullen once spoke too, but that language is essentially dead in the modern era save for some dialects that still survive in enclaves. While Ailor call the Fin’ullen language just Altalar, its actual name is Ïsursa’ïos, or translated to ‘The God-Written Tongue’. The Altalar language is a fantasy language that has no real-life equivalent, and is specifically also not Tolkien Elven. It is graceful and melodic, sing-song without hard or unpleasant sounds. Fin’ullen naming principles are the same as the other Nelfin Races and to an extent even the Kathar. It starts with a first name, followed by a middle name, family name, social distinction, and finally heritage. Fin’ullen names do sound slightly different than other Nelfin Race names however, even if they use the same language.

A list of Fin’ullen male coded names: Solnuc, Tirioc, Golac, Halrenac, Hazrec, Kaeroc, Acrac, Sinnehac, Finelor, Tannor, Torfior, Tithror, Kiros, Caabas, Selthas, Eclurtas, Generally speaking all male names end in uc, ac, oc, or, ar, as, or as.

A list of Fin’ullen female coded names: Sielgata, Elfiana, Khedge, Dellene, Aghena, Ottisa, Loffaïa, Earessi, Solli, Faëffi, Talala, Ninreni, Zilara, Zara. Generally speaking all female names end in e, a or i.

Fin’ullen middle names are usually references to some sort of Ocean term, famous ancestors, important events, or past Allorn Empresses. Last names frequently include duplicate vowels and very little accents. Examples are: Mionther, Caravaal, Hannoor, Didiin, Shabaal, Farythuur, Vaalrioc, Avhaalor, Sodheen, Thortaal, Tiranoor, Vyadaal etc. Social names are quite simple, if a Fin’ullen is common it becomes “Bel-Saal”, if they are wealthy or aristocratic, it becomes “Bel-Ant”, and if they are noble it becomes “Bel-Sol”. Finally, the heritage name refers to the city they were born, or the region their family is from. This is always preceded with the prefix “Alloren” if they come from the Allorn Empire, or “Solleria” if they come from the Regalian Empire, with the heritage name itself simply being a place name or region name. An example of a full Fin’ullen name would as such be: Golac Mensëvaal Hanoor Bel-Ant Solleria-Tol Visëu. For sake of simplicity in Regalia however, this would just be shortened to Golac Hanoor.

Religion

The Fin’ullen are worshipers of standard Faith of Estel, and as such, to read more about their religion, consult said page. However the Fin’ullen additionally worship the Demon of the Deep Morrlond, as an Unwritten God. Even though Morrlond is also explained on the Faith of Estel Page, he is mentioned here because of his strong thematic importance, and because some Fin’ullen are a-religious and completely ignore the Faith of Estel, but still worship Morrlond as he is known as an actual entity that resides in Aloria and interacts with the Alorian population. Furthermore, there are some additional ocean based Demon entities that the Fin’ullen acknowledge, but none as powerful or important as Morrlond himself, who is the King and master of all of them.

Morrlond the Abyss Watcher

Morrlond is also called the Abyss Watcher, Demon of the Deep or Lord of the Deep. He is traditionally seen as a Half-Demon half-Pantheon God, supposedly the byproduct of Ulley’s blood seeping into the oceans as he fought the Void off. While Tal’Sieth is seen as the Goddess of all the ocean that is touched by sunlight and can be seen, Morrlond is seen as the God of all the ocean that cannot be seen and where sunlight does not reach. The Deep Sea Serpents are seen as his children, and he is mostly worshiped or feared because of his strength and the imminent danger Morrlond poses to Fin’ullen sailors who frequent the ocean where Morrlond likes to make his victims. He is traditionally depicted as an Altalar with ink-black skin and red eyes, the lower half of his face made out of a mangle of squid tentacles and tendrils, dressed in a torn mess of clothes and seaweed. It is said that Morrlond ventures to the ocean’s surface to seek out his beloved Tal’Sieth once a year, giving rise to the terrible hurricane season that torments Talant Ilha Faial between the months of February and June. It is said that Morrlond manifests in the madness that takes some sailors, who suddenly and without warning become catatonic and walk off the bow of their ship, sinking to the depths below. It is also said that down there Morrlond accepts these offerings and turns them into the Daphalar, though no actual scholarly proof has ever been found to definitively prove their existence, save for folk tales and unverifiable sightings of serpentine, nautical-horror Nelfin. The Fin’ullen try to protect themselves against the madness caused by Morrlond (sea-sickness and sea-madness are considered his curse on the living) by slaughtering some animal like a goat or pig and letting the contents of the animal’s blood seep into the ocean waters to satiate his thirst for offerings.

Dal the Mirror Keeper

Dal is one of Morrlond’s agents and a fellow Demon. He serves Morrlond, but has a definition all of his own, and as such also worshipers or those who pay homage to him. Dal is said to be the master of the threshold between the ocean and the air, the mirror surface of water through which all things must pass when entering the water. Dal is also said to reside in any reflective surface, meaning he can also be found in mirrors, and may occasionally decide to steal a person by dragging them into the mirror and offering their soul up to Morrlond. Dal is not strictly worshiped, but a reason why the Fin’ullen say a few words of prayer to Dal before entering any body of water so as not to lose their soul when they pass the threshold.

Baan the Deceiving Horror

Baan is one of Morrlond’s agents and a fellow Demon. She serves Morrlond, but has a definition all of her own and as such also worshipers or those who pay homage to her. Baan is said to be the master of the deceptive deep and the traitor of all things alluring in the depths. Her children are the angler fish who lure in unwitting prey, and it is said that she herself inhabits the bones and corpses of great beasts, pretending to be some ancient wisdom or entity and leading creating cults to worship her with whispers. Why she does this is not known, it is said that some are eaten by her, while others are used to spread her word across the world.

Maala the Coral Witch

Maala is one of Morrlond’s agents and a fellow Demon. She serves Morrlond, but has a definition all of her own and as such also worshipers or those who pay homage to her. Maala is said to be the master of the Corals, but more specifically one who lays traps for men and lures them into the coral reefs just to kill them with some hidden creature hiding within. It is said that Maala absolutely despises men, but adores women and would never hurt them. This is why Fin’ullen ships always have at least one female sailor on board, in case they believe they run into one of Maala’s coral reefs. Maala is said to be bewitched by female beauty but hate men for the cruelty they inflict on women.

Taman the Landed Sorrow

Taman is one of Morrlond’s agents and a fellow Demon. He serves Morrlond, but has a definition all of his own, and as such also worshipers or those who pay homage to him. Taman is known as the Demon of Sorrow who is cursed to walk the land. Even though he serves Morrlond, Morrlond expelled him to become a landwalker and deprives him of the embrace of the ocean. Now he acts as Morrlond’s herald, whispering Morrlond’s name and achievements to any who will listen in the hopes of gathering more Morrlond faithful. Equally however, due to Morrlond’s curse, it is said that Taman will only suffer at the hands of the landwalkers, and will lead a miserable life.

Families

Childhood

To be a Fin’ullen child is to be encouraged to see every activity as a competition. Children have their heights measured by a spear in the household: even growing is competitive. From an early age, children play with fake weapons, and are spoon-fed stories about glorious sea battles and ancestors as well as heroes of old. Fin’ullen childhood is as such a very imaginative, but also very physically demanding childhood, with training regimens starting early, and children often being fully capable soldiers by the time they become adults. While the concept of a child soldier is taboo among the Fin’ullen, parents have no reservations indoctrinating their children into a martial lifestyle, where it is even common for the parents to demand military honorifics when being addressed by their children. Despite such a rigorous household, Fin’ullen parents are known to have great adoration for their children, and it is hard to find a single Fin’ullen who would abandon their child.

Adulthood

In contrast to their childhood, Fin’ullen Adulthood is wild and reckless. No longer constrained by their disciplining parents, Fin’ullen often go through a sabbatical of sorts where they travel far and wide to discover themselves. Most Fin’ullen complete this and become sailors or warriors or laborers, though some reject this lifestyle and become more rebellious in nature, seeking other employment. Fin’ullen Adulthood, particularly the first 100 years of Nelfin aging, is spent making a whole lot of mistakes from which the Fin’ullen hopefully learns, as they impulsively go from one activity or focus to another. Fin’ullen usually level out and become more tame and reserved by their second century, but anything that flares the passions gets them right back to being rowdy and loud.

Romance & Gender Norms

Fin’ullen romance is very care-free and casual. They are frequently compared to the Kathar, but this is an unkind comparison because the Fin’ullen are decent and communicative. In fact, their communication is so crystal clear that a Fin’ullen might simply propose intimacy in the middle of a casual conversation, something that takes other Cultures out of left field. To many Fin’ullen, romance and intimacy is seen more as a physical activity than a means through which to express fondness or love, and as such, Fin’ullen can be called “one-night stand Elves” by Ailor, though this underestimates the attention to detail and dedication a Fin’ullen might show a lover, even if temporary. Fin’ullen Gender Norms are simple: they acknowledge the male and female gender, and the non-binary, though because all Fin’ullen are relatively masculine, there are very few among them, having to resort to Alchemy or magic to overcome physiology. Fin’ullen do not see anything out of the ordinary with different sexualities or sex/gender identities.

Politics

Fin’ullen apply the same political structure to their realms as the other Nelfin Races do, with Sol rulers (equivalent to Ailor Dukes), who in turn are ruled over by Sovereign Princes or Princesses. In the Allorn Empire, these Principalities are ruled by Admiral-Royals, which are Princes or Princesses who also happen to be extremely gifted Admirals, and as such command a vast fleet. One example is Talant Ilha Faial, which has a fleet that is rumored to even be able to compete with the Regalian Imperial Fleet. On a smaller scale, Fin’ullen (even outside of military service) sometimes gather and form so-called Tides, which are social gatherings of Fin’ullen. They tend to collectively appoint a single Tide Captain, who acts as a social representative and problem solver among them. Forming a Tide is an entirely optional step taken by Fin’ullen who want to be in their own people’s company.

Fashion

The majority of the Fin’ullen wear a Loëlevaal, which is a tight-fitting cotton sweater with an open collar, and a large fabric flap that extends down to the knees at the front. This fabric flap usually has a decoration on it telling of the identity of the wearer, for example military embroidery marking their rank or their family’s identity. Their wrist openings have gold thread decor as well, as do their shirt collars, but the rest of the fabric is left as clean and unimpeded as possible, with just a simple pair of pants and riding boots underneath. Fin’ullen dress simply, but also for bodily expression, especially because the Fin’ullen love putting their physical fitness on display. Another style of dress is the Matoor, which is like a vest except it has no fabric on the chest piece, covering only the arms, or even just a single arm. The habit of Fin’ullen to walk around bare-chested is generally looked down upon by other Nelfin cultures (and to an extent, also most Ailor cultures) though the Fin’ullen are indifferent to this. A common retort the Fin’ullen use when being criticized for immodesty, is to say “Üa Mirrin?”, which is a vulgar Altalar saying translating to ‘are you admiring me?’, emphasizing how they see the criticism as envy or flattery. Commonly worn by Fin’ullen for accessories are waist sashes that also act as tabards from the waist down, as well as a great deal of Silver jewelry. Long ear bangles are common (even for men), and Fin’ullen hair is often peppered with silver beads and rings grouping strands of hair together, or weaving them into braids. Most Fin’ullen wear their hair long, even the men, but short-haired Fin’ullen can also be found, especially around the military where long hair can be seen as a disadvantage.

World View

World View is optional content that helps give Fin’ullen flavor and depth.

  • Fin’ullen are usually ambivalent about the Allorn Empire’s return. While at face value, many Fin’ullen are in favor of a return to glory and the days of Fin’ullen hero captains, many of them would also detest losing their new-found independence. More-so than the Teledden, Suvial, and Lesarra (Solvaan don’t count since they already lived abroad), did the Fin’ullen learn to appreciate being around foreigners. They would be loath to return to being mere swords for the Teledden.
  • Fin’ullen in Regalia are commonly pro-Emperor and usually progressive. While there isn’t a great Occult rights movement among them (due to their nature to generally shy away from Magic), the Fin’ullen are fond of House Kade and Regal Culture. This is because House Kade almost exclusively has black hair and blue eyes, just like the Fin’ullen, and because Regal fashion suits the Fin’ullen so well.
  • There is a sizable population of Fin’ullen Unionists in Regalia because many families decided to throw their lot in with Regalia and earned their place with successive Emperors, paying homage to them. They are not as numerous as the Solvaan, but still also observe Morrlond and his Demon agents, not as a form of worship, but as a form of appeasement because they believe them to be very real.
  • The Fin’ullen and Solvaan have a fairly complicated relationship because both of them are very martial inspired people, they just have different approaches to it. At the end of the day however, a Fin’ullen can respect what a Solvaan can do in the mountains, and a Solvaan can respect what a Fin’ullen can do on the oceans, and they try to not clash too often when it comes to a contest of martial skill.
  • Despite the role of Eronidas in the destruction of the Allorn Empire and the slaughter of many Fin’ullen armies by their hands, the Fin’ullen and Eronidas get along excellently in modern times, even while the other Nelfin look on in disgust. Eronidas and Fin’ullen have found a mutual appreciation for each other in their martial education, as well as their fellow love for bathing and bath houses.
  • Because of the ocean-based thematics, a lot of the clothing Fin’ullen wear (and a lot of their symbolism) is made in all kinds of shades of blue. Sometimes wearing colors other than blue is seen as risky by the Fin’ullen, while they have a distinct distaste for the color red, believing it to be the antithesis of the ocean.
  • Fin’ullen are materialistic by nature and live the concept of “therapy-shopping”. A Fin’ullen who is down on their luck or upset will quickly go out attempting to acquire new things. They also love collecting clothing and accessories, and frequently changing them out.
  • Fin’ullen love a chase, and particularly a hunt, but never a hunt to kill. While Urlan take trophies from their hunted kill, Fin’ullen only chase to capture, and then prove they were able to overpower, before releasing the animal again.
  • Fin’ullen take fine art statues of people to new heights, with buildings often having wide galleries of huge statues of soldiers or guards. Due to contact with the Eronidas and some cultural exchange, the Fin’ullen have started depicting Nelfin in traditionally Eronidas armor with Bronze breastplates shaped like a male torso, which they consider a sign of strength.
  • Fin’ullen may occasionally spend their free time collecting pearls and other beads or rocks from the ocean before polishing them and weaving them into art or jewelry. Ocean Catchers are woven sheets of glass beads and string, which also incorporate all manner of shells, and is usually left hanging in windows to invoke the spirit of the ocean.
  • Fin’ullen cities are always built with an internal network of waterways. In fact, many of the cities almost exclusively inhabited by the Fin’ullen don’t even have any roads, with houses immediately stepping out into waterways, much to the chagrin of other Nelfin who have to live there.
  • Finullen have a traditional custom of trial by combat called Morrlond’s Will. This duel, unlike the style of other cultures however, takes place entirely underwater, and is not to death, but rather until first blood-drawing, as blood is easier to spot underwater when it mixes with the liquid around it.
  • When Fin’ullen want to let go of things, they toss them into the ocean to Morrlond’s embrace. The same applies to the deceased, who are always buried with casket at sea, a tradition that sets the Fin’ullen apart from the more common crypt interment that is common among the other Nelfin.
  • Fin’ullen frequently do keep pets, unlike Teledden. However, Fin’ullen pets must always have white feathers or fur. A very common animal that is chosen is the Samaan Gull, a sea bird that is native to the Fin’ullen Principalities in the Allorn Empire and is imported with great care to Regalia. Despite them being sea-birds, they can be safely kept inside a house and will happily sit on a perch for hours quietly.
  • Fin'ullen are in fact capable of keeping a ship moving even without any wind of propulsion, merely by using their Waterbending. If enough sailors attempt to move the water around them forwards, the ship will move forward and gain momentum. This technique was often used during the Allorn Empire days to keep ships moving in an emergency, or to rapidly reposition a ship that was outmaneuvered. This is also why Fin'ullen ships can never capsize fully, as Fin'ullen sailors would simply prevent the water from flushing into the ship, and allowing it to continue the roll until it was upright again.
  • Every Fin’ullen home has a large lavish bath in it. Without exception. If the Fin’ullen is a noble, they will have even more baths and pools.

Trivia

  • The name Fin’ullen is an Allorn language term that roughly translates to “Those who ride to battle on the backs of sharks or killer whales”. There are some Fin’ullen who ride on the backs of giant sea creatures in this tradition, but the habit has mostly been obsoleted by the advent of warships.
  • While Fin’ullen could in theory use their Waterbender skills to drown a person in their own cup of water, it is a great cultural evil and no Fin’ullen would ever do this (plus it’s also really hard to balance such an ability, but this is just a cool lore tidbit).
  • Just like Suvial, Lesarra, Solvaan and Teledden, you want to play a Fin’ullen, because Nelfin win a lot, especially the Nelfin that were once the founding members and core of the Allorn Empire.

Accreditation
Writers MonMarty
Artists MonMarty
Processors Okadoka, FireFan96
Last Editor Birdsfoot violet on 06/27/2022.

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