Firearms Point Buy: Difference between revisions
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Firearms Point Buy is part of the | Firearms Point Buy is part of the Proficiency System. Its Packs allow a Character to use firearms, and get firearms weapon-related Techniques. Any learned Technique can be used on any weapon a Character knows how to use. | ||
Firearm Weapons can be used to attack people without using their attached Abilities. We encourage dice rolls to resolve disputes when players can't figure out what to do next. Any character can use a firearm with at least one purchase of these Point Buy packs, with the Dexterity stat being used to determine overall skill. If a Character has no Dexterity, they are considered incapable of using a firearm effectively. | |||
Firearms can be shot without using an Ability. After firing, the user rolls a 1d20, and hits if the result is higher than 5. It takes one emote to load, and one emote to aim and fire. If the Firearms user is hit by a melee attack before their final emote, they have to restart from the beginning. | |||
*'''For more information on aesthetic choices for a character's personal weaponry and background lore on the technology of Firearms, click [[Firearms|HERE]] | |||
__TOC__ | __TOC__ | ||
==== | ====Quick Cover Pack==== | ||
This Pack is for those that want to set up in a chosen location away from immediate action. | |||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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|- | |- | ||
| style="background-color:#F7D4AD;" | Quick Cover | | style="background-color:#F7D4AD;" | Quick Cover | ||
| | | Active Technique | ||
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: Quick Cover |The user | | Grants the user {{#simple-tooltip: Quick Cover |The user quickly produces an instance of Mundane Cover for themselves, remaining active for as long as they don’t move. While behind cover, the user is protected from any Ability or ranged attack that would cause harm, or apply an effect or debuff with the exception of displacements. The user can still use Abilities from behind this cover, but if the user is hit with a melee basic attack, moves, or is displaced, the cover is destroyed and Quick Cover goes on a 2 hour cooldown.}} | ||
| {{#simple-tooltip: N/A }} | |||
|- | |||
|} | |||
====Belt Shot Pack==== | |||
This Pack is for those who are ready to dispel threats at a moment’s notice. | |||
{| class="wikitable" style="width: 50%;" | |||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |||
! Ability Name | |||
! Ability Type | |||
! Ability Range | |||
! Ability Description | |||
! Modifiers | |||
|- | |||
| style="background-color:#F7D4AD;" | Belt Shot | |||
| Active Technique | |||
| {{#simple-tooltip: 5 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | |||
| Grants the user {{#simple-tooltip: Belt Shot | The user rapidly loads and fires the weapon from the hip, causing a quick blow-out in short to medium range. Anyone in front of the user within range is knocked back 5 Blocks. If a target is unable to dodge back the full 5 blocks (hitting a wall, for example) or are incapable of moving, this ability does a guaranteed hit. Belt Shot has a 30 Minute Cooldown.}} | |||
| {{#simple-tooltip: N/A }} | |||
|- | |||
|} | |||
====Silencing Shot Pack==== | |||
This Pack for those that want to level the battlefield against the ever growing Occult population. | |||
{| class="wikitable" style="width: 50%;" | |||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |||
! Ability Name | |||
! Ability Type | |||
! Ability Range | |||
! Ability Description | |||
! Modifiers | |||
|- | |||
| style="background-color:#F7D4AD;" | Silencing Shot | |||
| Active Technique | |||
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | |||
| Grants the user {{#simple-tooltip: Silencing Shot | The user fires a unique attack at a Target that Silences the target for the next 10 minutes. This shot does not harm the Target. Silencing Shot has a 40 minute Cooldown. | |||
}} | }} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
Line 23: | Line 64: | ||
|} | |} | ||
==== | ====Winging Shot==== | ||
This Pack is for the quick-witted, using their firepower to help friends in need. | |||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
Line 33: | Line 74: | ||
! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#F7D4AD;" | | | style="background-color:#F7D4AD;" | Winging Shot | ||
| | | Counter Technique | ||
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | |||
| Grants the user {{#simple-tooltip: Winging Shot | The user rapidly loads and fires their weapon as a reaction to a basic attack, automatically hitting a target within range. This technique does no damage, but Staggers the target and interrupts the attack. Winging Shot has a 2 hour cooldown.}} | |||
| {{#simple-tooltip: N/A }} | |||
|- | |||
|} | |||
====Spray and Pray Pack==== | |||
This Pack is for the wildhearted, flourishing their firearms with flair to quickly dispatch crowds of enemies. | |||
{| class="wikitable" style="width: 50%;" | |||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |||
! Ability Name | |||
! Ability Type | |||
! Ability Range | |||
! Ability Description | |||
! Modifiers | |||
|- | |||
| style="background-color:#F7D4AD;" | Spray and Pray | |||
| Active Technique | |||
| {{#simple-tooltip: 5 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | |||
| Grants the user {{#simple-tooltip: Spray and Pray| The user rapidly loads and unloads their weapon, releasing a flurry of inaccurate shots on anyone within range. The user performs a /dice roll with a number for every character within range of this technique, and hits as many of them based on the number rolled, with a minimum of zero (ex. 3 people in range is /dice 0 3). They can choose who gets hit or not, but this technique cannot be used if only one target is in range. Spray and Pray can only be used once per day, with the single charge refreshing on server restart.}} | |||
| {{#simple-tooltip: N/A }} | |||
|- | |||
|} | |||
====Splash Shot Pack==== | |||
This Pack is for those that don’t know what friendly fire means, blasting heavy artillery to level groups of people. | |||
{| class="wikitable" style="width: 50%;" | |||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |||
! Ability Name | |||
! Ability Type | |||
! Ability Range | |||
! Ability Description | |||
! Modifiers | |||
|- | |||
| style="background-color:#F7D4AD;" | Splash Shot | |||
| Active Technique | |||
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | | {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Splash Shot | The user fires a bursting projectile of some kind at any character within range, affecting them and any other characters within 1 block of the target. Anyone caught within range of this technique is hit with a concussive force, causing them to be knocked over. Splash Shot has a 45 minute cooldown.}} | ||
| {{#simple-tooltip: N/A }} | |||
|- | |||
|} | |||
====Covering Fire Pack==== | |||
This Pack is for those that want to provide support for their more mobile allies, saving them from immediate harm. | |||
{| class="wikitable" style="width: 50%;" | |||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |||
! Ability Name | |||
! Ability Type | |||
! Ability Range | |||
! Ability Description | |||
! Modifiers | |||
|- | |||
| style="background-color:#F7D4AD;" | Covering Fire | |||
| Active Technique | |||
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | |||
| Grants the user {{#simple-tooltip: Covering Fire | The user fires a constant stream of inaccurate but intimidating shots to provide safety for their allies. As a reaction to an allies movement, the user is able to activate this Technique in order to ensure they are not attacked for as long as they need to reposition in one emote. Covering Fire ends the moment the user’s ally stops moving to attack, and has a 2 hour cooldown.}} | |||
| {{#simple-tooltip: N/A }} | |||
|- | |||
|} | |||
====Agonizing Shot Pack==== | |||
This Pack is for those that want to exploit the weaknesses in others, hitting them where it really hurts. | |||
{| class="wikitable" style="width: 50%;" | |||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |||
! Ability Name | |||
! Ability Type | |||
! Ability Range | |||
! Ability Description | |||
! Modifiers | |||
|- | |||
| style="background-color:#F7D4AD;" | Agonizing Shot | |||
| Active Technique | |||
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | |||
| Grants the user {{#simple-tooltip: Agonizing Shot | The user fires their weapon at a target in range that is currently affected by Brittle. This shot deals a guaranteed hit to the target, triggering the Brittle effect and additionally causing the target to be knocked down once hit. After being used, Agonizing Shot goes on a 4 hour cooldown.}} | |||
| {{#simple-tooltip: N/A }} | |||
|- | |||
|} | |||
====Cover Shot Pack==== | |||
This Pack is for dissuading those behind cover from moving out into the open. | |||
{| class="wikitable" style="width: 50%;" | |||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |||
! Ability Name | |||
! Ability Type | |||
! Ability Range | |||
! Ability Description | |||
! Modifiers | |||
|- | |||
| style="background-color:#F7D4AD;" | Cover Shot | |||
| Active Technique | |||
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | |||
| Grants the user {{#simple-tooltip: Cover Shot | The user fires their weapon at a target within range that is currently holding a shield. This Technique does no damage, but immediately staggers and interrupts the target’s current action, additionally making them unable to utilize their shield for an additional 10 minutes. Once this effect ends, Cover Shot goes on a 1 hour cooldown. | |||
}} | }} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
|- | |- | ||
|} | |} | ||
====Steady Hand Pack==== | |||
==== | This Pack is for desperate times, training the user to be prepared to stand up to any threat that draws too near. | ||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#F7D4AD;" | | | style="background-color:#F7D4AD;" | Steady Hand | ||
| | | Active Technique | ||
| | | {{#simple-tooltip: Self | Self Range means it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Steady Hand | The user, upon having their reloading emote interrupted for a Firearms basic attack, is able to power through the interruption and continue loading their firearm. This effect passively triggers whenever applicable, at the first reload interrupt. The user can only benefit from this once, before it goes on a 1 hour cooldown. | ||
}} | }} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
Line 61: | Line 189: | ||
|} | |} | ||
==== | ====Critical Hit Pack==== | ||
This Pack is for those with steady hands and unbreakable focus, preferring to take down their enemies from afar. | |||
{| class="wikitable" style="width: 50%;" | |||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |||
! Ability Name | |||
! Ability Type | |||
! Ability Range | |||
! Ability Description | |||
! Modifiers | |||
|- | |||
| style="background-color:#F7D4AD;" | Critical Hit | |||
| Active Technique | |||
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | |||
| Grants the user {{#simple-tooltip: Critical Hit | The user chooses a target, charging a shot for ten minutes. If left uninterrupted, the user fires a bullet that deals the damage of three default shots. This Technique cannot be used in combination with Quick Cover, and has a cooldown of 2 Hours. This Technique cannot be Technique Parried. If the user is interrupted, this Technique goes on a 10 minute cooldown instead. Once the timer is completed, Critical Hit cannot be Staggered.}} | |||
| {{#simple-tooltip: N/A }} | |||
|- | |||
|} | |||
====Rapid Fire Pack==== | |||
This Pack is for those who place their shots carefully, able to precisely strike their enemies through their defence. | |||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#F7D4AD;" | | | style="background-color:#F7D4AD;" | Rapid Fire | ||
| | | Active Technique | ||
| | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it..}} | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Rapid Fire | The user immobilizes themself and kneels down, preparing their weapon or ammo reserve. The user benefits from a unique effect, depending on the weapon type they have, explained in the Weapon Modifier. This effect ends after 30 minutes, if the user is Displaced or they choose to end it themselves. Rapid Fire has a 2 hour cooldown. | ||
}} | }} | ||
| {{#simple-tooltip: Weapon | If the user is wielding a Firearm, the user’s basic attack emotes are able to ignore Shield Cover and pierce through it. }} | |||
|- | |||
|} | |||
====Hook Shot Pack==== | |||
This Pack is for those that want to quickly move from location to location, always keeping the field advantage. | |||
{| class="wikitable" style="width: 50%;" | |||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |||
! Ability Name | |||
! Ability Type | |||
! Ability Range | |||
! Ability Description | |||
! Modifiers | |||
|- | |||
| style="background-color:#F7D4AD;" | Hook Shot | |||
| Active Technique | |||
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | |||
| Grants the user {{#simple-tooltip: Hook Shot | The user attaches a sturdy rope to the end of a bullet. This can be shot upwards whilst directly beneath a block, allowing the user to climb to the top of it. Additionally, this can be shot across a horizontal gap to establish a zip-line that can be slid down to cross to the other side. This ability must always be fired downwards by at least a single block. The rope is only strong enough to support one person at a time. Hook Shot has a 1 hour cooldown. }} | |||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
|- | |- | ||
|} | |} | ||
==== | |||
====Dismount Shot Pack==== | |||
This pack is for the disruptive gunslingers who hate fighting opponents on horses, and want to even the playing field. | |||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
Line 89: | Line 253: | ||
! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#F7D4AD;" | | | style="background-color:#F7D4AD;" | Dismount Shot | ||
| | | Active Technique | ||
| Emote Range | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Dismount Shot | The user attaches a loud, yet harmless, explosive to a projectile and fires it at a Mounted enemy, exploding on contact and creating a very loud sound. This startles the mount and causes it to run away, dismounting the target and causing them to be Knocked Down. Dismount Shot has a 1 hour cooldown.}} | ||
}} | |||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
|- | |- | ||
|} | |} | ||
{{Proficiency}} | {{Proficiency}} | ||
[[category:Proficiency]] [[category:Dexterity Point Buy]] | [[category:Proficiency]] [[category:Dexterity Point Buy]] |
Latest revision as of 22:10, 9 May 2023
Firearms Point Buy is part of the Proficiency System. Its Packs allow a Character to use firearms, and get firearms weapon-related Techniques. Any learned Technique can be used on any weapon a Character knows how to use.
Firearm Weapons can be used to attack people without using their attached Abilities. We encourage dice rolls to resolve disputes when players can't figure out what to do next. Any character can use a firearm with at least one purchase of these Point Buy packs, with the Dexterity stat being used to determine overall skill. If a Character has no Dexterity, they are considered incapable of using a firearm effectively.
Firearms can be shot without using an Ability. After firing, the user rolls a 1d20, and hits if the result is higher than 5. It takes one emote to load, and one emote to aim and fire. If the Firearms user is hit by a melee attack before their final emote, they have to restart from the beginning.
- For more information on aesthetic choices for a character's personal weaponry and background lore on the technology of Firearms, click HERE
Quick Cover Pack
This Pack is for those that want to set up in a chosen location away from immediate action.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Quick Cover | Active Technique | Self | Grants the user Quick Cover | N/A |
Belt Shot Pack
This Pack is for those who are ready to dispel threats at a moment’s notice.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Belt Shot | Active Technique | 5 Blocks | Grants the user Belt Shot | N/A |
Silencing Shot Pack
This Pack for those that want to level the battlefield against the ever growing Occult population.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Silencing Shot | Active Technique | Emote Range | Grants the user Silencing Shot | N/A |
Winging Shot
This Pack is for the quick-witted, using their firepower to help friends in need.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Winging Shot | Counter Technique | Emote Range | Grants the user Winging Shot | N/A |
Spray and Pray Pack
This Pack is for the wildhearted, flourishing their firearms with flair to quickly dispatch crowds of enemies.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Spray and Pray | Active Technique | 5 Blocks | Grants the user Spray and Pray | N/A |
Splash Shot Pack
This Pack is for those that don’t know what friendly fire means, blasting heavy artillery to level groups of people.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Splash Shot | Active Technique | 10 Blocks | Grants the user Splash Shot | N/A |
Covering Fire Pack
This Pack is for those that want to provide support for their more mobile allies, saving them from immediate harm.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Covering Fire | Active Technique | Emote Range | Grants the user Covering Fire | N/A |
Agonizing Shot Pack
This Pack is for those that want to exploit the weaknesses in others, hitting them where it really hurts.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Agonizing Shot | Active Technique | Emote Range | Grants the user Agonizing Shot | N/A |
Cover Shot Pack
This Pack is for dissuading those behind cover from moving out into the open.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Cover Shot | Active Technique | Emote Range | Grants the user Cover Shot | N/A |
Steady Hand Pack
This Pack is for desperate times, training the user to be prepared to stand up to any threat that draws too near.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Steady Hand | Active Technique | Self | Grants the user Steady Hand | N/A |
Critical Hit Pack
This Pack is for those with steady hands and unbreakable focus, preferring to take down their enemies from afar.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Critical Hit | Active Technique | Emote Range | Grants the user Critical Hit | N/A |
Rapid Fire Pack
This Pack is for those who place their shots carefully, able to precisely strike their enemies through their defence.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Rapid Fire | Active Technique | Self | Grants the user Rapid Fire | Weapon |
Hook Shot Pack
This Pack is for those that want to quickly move from location to location, always keeping the field advantage.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Hook Shot | Active Technique | Emote Range | Grants the user Hook Shot | N/A |
Dismount Shot Pack
This pack is for the disruptive gunslingers who hate fighting opponents on horses, and want to even the playing field.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Dismount Shot | Active Technique | Emote Range | Grants the user Dismount Shot | N/A |
|