Firearms Point Buy: Difference between revisions

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! Modifiers
! Modifiers
|-
|-
| style="background-color:#F7D4AD;" | Pinning Shot
| style="background-color:#F7D4AD;" | Quick Cover
| Mundane Technique
| Mundane Technique
| Emote Range
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Pinning Shot | This Mundane Technique counts as a Channeled Ability, meaning no other Abilities can be used while it is being maintained. So long as the Target is not behind cover, they become unable to move. They can still use Abilities and be aware of their surroundings, they just cannot move. This Mundane Technique does no Damage, but can be upheld indefinitely. The user can move at walking speed while Channeling, but the Channel is interrupted if the user is Attacked or Displaced. The user cannot switch Targets and this Mundane Technique has a 10 minute cooldown after the Channel was Canceled.  
| Grants the user {{#simple-tooltip: Quick Cover |The user crouches and quickly produces make-shift Cover for themselves (alchemy, engineering, deployable, etc.). This Cover is only large enough for themselves, and remains only active so long as they do not move. While behind this Cover, the user counts as behind an obstacle (from all directions) protecting them from certain Abilities and Mundane Techniques that need clear line of sight, as well as Displacement Abilities, however not from melee attacks. The user can still use Abilities and Ranged Mundane Techniques from behind this Cover. If the user is attacked or moves, the Cover is instantly destroyed. This Ability has a 2 Hour Cooldown.
}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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| style="background-color:#F7D4AD;" | Paralyzing Shot
| style="background-color:#F7D4AD;" | Paralyzing Shot
| Mundane Technique
| Mundane Technique
| Emote Range
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Paralyzing Shot | The user must kneel and take aim to pinpoint a single limb (i.e. right arm, left leg, etc) of a target. After aiming, the shot is fired, and that specific limb on that person is Paralyzed for 5 minutes and receives a bleeding wound. This Mundane Technique has a 1 Hour Cooldown.
| Grants the user {{#simple-tooltip: Paralyzing Shot | The user must kneel and take aim to pinpoint a single limb (i.e. right arm, left leg, etc) of a target. After aiming, the shot is fired, and that specific limb on that person is Paralyzed for 5 minutes and receives a bleeding wound. This Mundane Technique has a 1 Hour Cooldown.
}}
}}
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| style="background-color:#F7D4AD;" | Purifying Shot
| style="background-color:#F7D4AD;" | Purifying Shot
| Mundane Technique
| Mundane Technique
| Emote Range
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Purifying Shot | The user fires a Purifying Shot at a Target that prevents the Target from using any non-Mundane Technique Ability (including Racial, but not Artifact) for the next 3 minutes, and prevents Channel Abilities for the next 10 minutes. This shot does not harm the Target. This Mundane Technique has a 30 minute Cooldown.  
| Grants the user {{#simple-tooltip: Purifying Shot | The user fires a Purifying Shot at a Target that prevents the Target from using any non-Mundane Technique Ability (including Racial, but not Artifact) for the next 3 minutes, and prevents Channel Abilities for the next 10 minutes. This shot does not harm the Target. This Mundane Technique has a 30 minute Cooldown.  
}}
}}
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| style="background-color:#F7D4AD;" | Piercing Shot
| style="background-color:#F7D4AD;" | Piercing Shot
| Mundane Technique
| Mundane Technique
| Emote Range
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Piercing Shot | The user fires a Shot that is of such a heavy calibre that it can instantly smash any summoned wall, alchemical obstacle, physical mundane obstruction, or non-shield cover used by a person. If the Target is hiding behind an obstacle or barricade, it is instantly destroyed. Additionally, they get a free 'shot' on only person directly behind the object/wall, piercing through the wall when it breaks it. This Mundane Technique has a 1 Hour Cooldown.
| Grants the user {{#simple-tooltip: Piercing Shot | The user fires a Shot that is of such a heavy calibre that it can instantly smash any summoned wall, alchemical obstacle, physical mundane obstruction, or non-shield cover used by a person. If the Target is hiding behind an obstacle or barricade, it is instantly destroyed. Additionally, they get a free 'shot' on only person directly behind the object/wall, piercing through the wall when it breaks it. This Mundane Technique has a 1 Hour Cooldown.
}}
}}

Revision as of 21:34, 11 August 2022

Firearms Point Buy is part of the Proficiency System. Its Packs allow a Character to use firearms, and get firearm-related Mundane Techniques. Despite each Technique being tied to a firearm, as long as the Character has the Technique, they can use it with any of the firearms they know how to use. Firearms are expensive and new: expect them to break often, fire slowly, and not be an instant-win. Also, owning Puretek is not legal in Regalia without paperwork from the Belliard Representative, which can be acquired in-character. Firearms cannot be pre-loaded when entering scenes.

Firearms can be shot without using an Ability. After firing, the user rolls a 1d20, and hits if the result is higher than 5. It takes one emote to load, and one emote to aim and fire - except Donderbus and Thunderlance, which take two emotes to aim and fire. If the Firearm user is hit by an attack before their final emote, they have to restart from the beginning. Firearm shots penetrate shields. A Pistol and a Donderbus don’t do the same damage, but we don’t want the heavier guns used as one-shot bludgeons; that isn’t what Firearms are for.

Pistol Pack

The Pistol Pack covers muzzle-loaded flintlock pistols, which pack a quick and surprising punch. This Pack grants this Mundane Technique:

Ability Name Ability Type Ability Range Ability Description Modifiers
Quick Cover Mundane Technique Self

Grants the user Quick Cover

N/A

Donderbus Pack

The Donderbus pack covers muzzle-loaded blunderbusses, which inaccurately spray an area with grapeshot. This Pack grants this Mundane Technique:

Ability Name Ability Type Ability Range Ability Description Modifiers
Belt Shot Mundane Technique 10 Blocks

Grants the user Belt Shot

N/A

Longneck Pack

The Longneck pack covers muzzle-loaded, long distance rifles, which require barrel cleaning between each shot. This Pack grants this Mundane Technique:

Ability Name Ability Type Ability Range Ability Description Modifiers
Paralyzing Shot Mundane Technique Emote Range

Grants the user Paralyzing Shot

N/A

Puretek Pack

The Puretek pack covers Puretek weapons, whether short (Pistol) or long-stock (rifle). Keep in mind, Puretek capable Weapons are illegal in Regalia without a permit from the State Metropolitan. This Pack grants this Mundane Technique:

Ability Name Ability Type Ability Range Ability Description Modifiers
Purifying Shot Mundane Technique Emote Range

Grants the user Purifying Shot

N/A

Thunderlance Pack

The Thunderlance pack covers a long-barreled, heavy hand-cannon (look up 'ozutsu'). It makes up for its weight by doubling as a melee weapon in a pinch. This Pack grants this Mundane Technique:

Ability Name Ability Type Ability Range Ability Description Modifiers
Piercing Shot Mundane Technique Emote Range

Grants the user Piercing Shot

N/A