https://wiki.massivecraft.com/index.php?title=Geist&feed=atom&action=historyGeist - Revision history2024-03-28T20:52:06ZRevision history for this page on the wikiMediaWiki 1.38.1https://wiki.massivecraft.com/index.php?title=Geist&diff=49383&oldid=prevBirdsfoot violet: Reverted edits by Birdsfoot violet (talk) to last revision by HydraLana2024-02-22T02:41:11Z<p>Reverted edits by <a href="/Special:Contributions/Birdsfoot_violet" title="Special:Contributions/Birdsfoot violet">Birdsfoot violet</a> (<a href="/index.php?title=User_talk:Birdsfoot_violet&action=edit&redlink=1" class="new" title="User talk:Birdsfoot violet (page does not exist)">talk</a>) to last revision by <a href="/index.php?title=User:HydraLana&action=edit&redlink=1" class="new" title="User:HydraLana (page does not exist)">HydraLana</a></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Geist Traits==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Geist Traits==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This section puts all Abilities, Free Packs, Limitations, and Mechanics together for ease of reference. Keep in mind, Afflictions are not Races, these Traits are additive, they do not replace <del style="font-weight: bold; text-decoration: none;">Heritage </del>Traits.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This section puts all Abilities, Free Packs, Limitations, and Mechanics together for ease of reference. Keep in mind, Afflictions are not Races, these Traits are additive, they do not replace <ins style="font-weight: bold; text-decoration: none;">Racial </ins>Traits.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">===Abilities===</ins></div></td></tr>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">! Ability Name</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">! Ability Type</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">! Ability Range</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">! Ability Description</ins></div></td></tr>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">| style="background-color:#75ebbc;" | Armor Summon</ins></div></td></tr>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">| style="background-color:#75ebbc;" | Weapon Summon</ins></div></td></tr>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">| Self</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">| Grants the user {{#simple-tooltip: Weapon Summon | The user can summon any type of weapon from Melee Point Buy, or Ranged Point Buy made out of Magic. This weapon functions like a normal weapon would, has the same durability, but does not use any ammunition to fire if ranged. The user can give the weapon to someone else, but can't summon more than one. A destroyed Summoned Weapon cannot be Summoned again for 12 IRL Hours.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">| N/A</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|}</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">===Free Packs===</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* '''Geist Buff I:''' Geists gain the [[Sinistral_Point_Buy#Magical_Talent|Sinistral Magical Talent]] in Ordial Alignment for free. If the Geist already has Sinistral Point Buy, this does nothing. </ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">===Limitations===</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* '''Geist Limitation I:''' Urlan, and Bralona cannot be Geists under any circumstances. Geists also cannot become other Afflictions, or [[Marken]] or [[Archon]].</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* '''Geist Limitation II:''' Geist can invest into Radiant Point Buy and use its abilities, but any Radiant Magic they use is Sinistral [[Magic]] instead.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Mechanics===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Mechanics===</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* '''<del style="font-weight: bold; text-decoration: none;">Common Mechanic I</del>:''' <del style="font-weight: bold; text-decoration: none;">Geists can use a Court Glamor to hide their </del>Geist <del style="font-weight: bold; text-decoration: none;">visuals and Green Eyes from anyone but fellow Geists, except during feeding. This counts as a Disguise</del>, and <del style="font-weight: bold; text-decoration: none;">does not work on those who already know </del>the Geist <del style="font-weight: bold; text-decoration: none;">is a Geist</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* '''<ins style="font-weight: bold; text-decoration: none;">Deathseer</ins>:''' Geist <ins style="font-weight: bold; text-decoration: none;">Feeding is invasive</ins>, and <ins style="font-weight: bold; text-decoration: none;">allows </ins>the Geist <ins style="font-weight: bold; text-decoration: none;">to see the victim's fears and nightmares concerning death, and what other deaths they have witnessed, or what lives they have taken</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*'''<del style="font-weight: bold; text-decoration: none;">Common Mechanic II</del>:''' Geists, <del style="font-weight: bold; text-decoration: none;">if they have Disguising or Shapeshifting </del>Magic, <del style="font-weight: bold; text-decoration: none;">can hide their </del>Geist <del style="font-weight: bold; text-decoration: none;">visuals and Green Eyes from anyone </del>but <del style="font-weight: bold; text-decoration: none;">fellow Vampires</del>, <del style="font-weight: bold; text-decoration: none;">but all </del>of <del style="font-weight: bold; text-decoration: none;">their Proficiencies </del>are <del style="font-weight: bold; text-decoration: none;">set </del>to <del style="font-weight: bold; text-decoration: none;">0</del>, <del style="font-weight: bold; text-decoration: none;">and they </del>cannot <del style="font-weight: bold; text-decoration: none;">use </del>Abilities <del style="font-weight: bold; text-decoration: none;">in Combat</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* '''<ins style="font-weight: bold; text-decoration: none;">Geist-Broods</ins>:''' Geists <ins style="font-weight: bold; text-decoration: none;">sire offspring called Geist-Broods. They are born with Heterochromia (one sickly green one normal eye) or normal eye colors</ins>, <ins style="font-weight: bold; text-decoration: none;">and a strong connection to Ordial </ins>Magic, <ins style="font-weight: bold; text-decoration: none;">but are not Geists themselves (unless infected) </ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*'''<del style="font-weight: bold; text-decoration: none;">Common Mechanic III</del>:''' <del style="font-weight: bold; text-decoration: none;">Geists can use </del>a <del style="font-weight: bold; text-decoration: none;">Party Glamor at Server Events/Player Events (not Raids)</del>, which <del style="font-weight: bold; text-decoration: none;">acts as </del>a <del style="font-weight: bold; text-decoration: none;">Disguise</del>, until <del style="font-weight: bold; text-decoration: none;">they leave the Event Venue</del>. <del style="font-weight: bold; text-decoration: none;">Cannot ever </del>be <del style="font-weight: bold; text-decoration: none;">used outside of Event Venues</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* '''</ins>Geist<ins style="font-weight: bold; text-decoration: none;">-Life:''' Geists are not immortal, </ins>but <ins style="font-weight: bold; text-decoration: none;">their life is extended by several centuries</ins>, <ins style="font-weight: bold; text-decoration: none;">up to a maximum </ins>of <ins style="font-weight: bold; text-decoration: none;">500. There </ins>are <ins style="font-weight: bold; text-decoration: none;">in theory older Geists, but we do not permit players </ins>to <ins style="font-weight: bold; text-decoration: none;">play 500+ year old Characters. </ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*'''<del style="font-weight: bold; text-decoration: none;">Common Mechanic IV</del>:''' Geists <del style="font-weight: bold; text-decoration: none;">can grant immunity </del>to <del style="font-weight: bold; text-decoration: none;">Geistism to any person willing to bargain with them. In turn</del>, <del style="font-weight: bold; text-decoration: none;">if the bargained person attacks the </del>Geist or <del style="font-weight: bold; text-decoration: none;">reveals the deal</del>, <del style="font-weight: bold; text-decoration: none;">they take massive damage (discuss in Dm's what this means)</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* '''Geist-Form:''' Geists can use Afflicted Form to transform into a Disguised Monster Form. Even though this is a Disguise</ins>, <ins style="font-weight: bold; text-decoration: none;">it </ins>cannot <ins style="font-weight: bold; text-decoration: none;">be seen through, even by </ins>Abilities <ins style="font-weight: bold; text-decoration: none;">or Mechanics that can see through Disguises</ins>.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* '''<ins style="font-weight: bold; text-decoration: none;">Geist-Curse</ins>:''' <ins style="font-weight: bold; text-decoration: none;">After having successfully fed off </ins>a <ins style="font-weight: bold; text-decoration: none;">victim, the victim gains the Lifecurse</ins>, which <ins style="font-weight: bold; text-decoration: none;">is </ins>a <ins style="font-weight: bold; text-decoration: none;">-2 Main Defense Stat debuff for 72 hours after feeding</ins>, <ins style="font-weight: bold; text-decoration: none;">that weakens them. </ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* '''Geist-Thralls:''' Geists are able to (with strict OOC consent) establish a mind-control curse after feeding on a victim that lasts </ins>until <ins style="font-weight: bold; text-decoration: none;">Exorcized</ins>. <ins style="font-weight: bold; text-decoration: none;">Thralls cannot </ins>be <ins style="font-weight: bold; text-decoration: none;">infected</ins>.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* '''<ins style="font-weight: bold; text-decoration: none;">Geist-Speech</ins>:''' Geists <ins style="font-weight: bold; text-decoration: none;">are able </ins>to <ins style="font-weight: bold; text-decoration: none;">communicate in a secret language that only Geists, Undead</ins>, <ins style="font-weight: bold; text-decoration: none;">and Geist-Thralls and </ins>Geist<ins style="font-weight: bold; text-decoration: none;">-Broods can understand, that cannot be understood through other Abilities </ins>or <ins style="font-weight: bold; text-decoration: none;">Mechanics. </ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* '''Geist-Forge:''' Geists are able to apply Ordial aesthetics and decorations on objects they own, armor, weapons, rental regions, and areas around them</ins>, <ins style="font-weight: bold; text-decoration: none;">creating necromancer effects and decorations</ins>. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Culture==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Culture==</div></td></tr>
</table>Birdsfoot violethttps://wiki.massivecraft.com/index.php?title=Geist&diff=49382&oldid=prevBirdsfoot violet: /* Geist Traits */2024-02-22T02:40:17Z<p><span dir="auto"><span class="autocomment">Geist Traits</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 02:40, 22 February 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Geist Traits==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Geist Traits==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This section puts all Abilities, Free Packs, Limitations, and Mechanics together for ease of reference. Keep in mind, Afflictions are not Races, these Traits are additive, they do not replace Heritage Traits.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This section puts all Abilities, Free Packs, Limitations, and Mechanics together for ease of reference. Keep in mind, Afflictions are not Races, these Traits are additive, they do not replace Heritage Traits.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">===Abilities===</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">{| class="wikitable" </del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">! Ability Name</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">! Ability Type</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">! Ability Range</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">! Ability Description</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">! Modifier</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">|-</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">| style="background-color:#75ebbc;" | Armor Summon</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">| Summon Power</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">| Grants the user {{#simple-tooltip: Armor Summon | The user can summon any type of Armor on any part of their body. Summoned armor has the same durability as mundane armor, but counts as Ability Armor.</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">}}</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">| N/A</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">|-</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">| style="background-color:#75ebbc;" | Weapon Summon</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">| Summon Power</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">| Self</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">| Grants the user {{#simple-tooltip: Weapon Summon | The user can summon any type of weapon from Melee Point Buy, or Ranged Point Buy made out of Magic. This weapon functions like a normal weapon would, has the same durability, but does not use any ammunition to fire if ranged. The user can give the weapon to someone else, but can't summon more than one. A destroyed Summoned Weapon cannot be Summoned again for 12 IRL Hours.</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">}}</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">| N/A</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">|}</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">===Free Packs===</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* '''Geist Buff I:''' Geists gain the [[Sinistral_Point_Buy#Magical_Talent|Sinistral Magical Talent]] in Ordial Alignment for free. If the Geist already has Sinistral Point Buy, this does nothing. </del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">===Limitations===</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* '''Geist Limitation I:''' Urlan, and Bralona cannot be Geists under any circumstances. Geists also cannot become other Afflictions, or [[Marken]] or [[Archon]].</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* '''Geist Limitation II:''' Geist can invest into Radiant Point Buy and use its abilities, but any Radiant Magic they use is Sinistral [[Magic]] instead.</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Mechanics===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Mechanics===</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* '''<del style="font-weight: bold; text-decoration: none;">Deathseer</del>:''' Geist <del style="font-weight: bold; text-decoration: none;">Feeding is invasive</del>, and <del style="font-weight: bold; text-decoration: none;">allows </del>the Geist <del style="font-weight: bold; text-decoration: none;">to see the victim's fears and nightmares concerning death, and what other deaths they have witnessed, or what lives they have taken</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* '''<ins style="font-weight: bold; text-decoration: none;">Common Mechanic I</ins>:''' <ins style="font-weight: bold; text-decoration: none;">Geists can use a Court Glamor to hide their </ins>Geist <ins style="font-weight: bold; text-decoration: none;">visuals and Green Eyes from anyone but fellow Geists, except during feeding. This counts as a Disguise</ins>, and <ins style="font-weight: bold; text-decoration: none;">does not work on those who already know </ins>the Geist <ins style="font-weight: bold; text-decoration: none;">is a Geist</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* '''<del style="font-weight: bold; text-decoration: none;">Geist-Broods</del>:''' Geists <del style="font-weight: bold; text-decoration: none;">sire offspring called Geist-Broods. They are born with Heterochromia (one sickly green one normal eye) </del>or <del style="font-weight: bold; text-decoration: none;">normal eye colors</del>, and <del style="font-weight: bold; text-decoration: none;">a strong connection to Ordial Magic, </del>but <del style="font-weight: bold; text-decoration: none;">are not Geists themselves (unless infected) </del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*'''<ins style="font-weight: bold; text-decoration: none;">Common Mechanic II</ins>:''' Geists<ins style="font-weight: bold; text-decoration: none;">, if they have Disguising </ins>or <ins style="font-weight: bold; text-decoration: none;">Shapeshifting Magic</ins>, <ins style="font-weight: bold; text-decoration: none;">can hide their Geist visuals </ins>and <ins style="font-weight: bold; text-decoration: none;">Green Eyes from anyone </ins>but <ins style="font-weight: bold; text-decoration: none;">fellow Vampires</ins>, but <ins style="font-weight: bold; text-decoration: none;">all of </ins>their <ins style="font-weight: bold; text-decoration: none;">Proficiencies are set to 0</ins>, <ins style="font-weight: bold; text-decoration: none;">and they cannot use Abilities </ins>in <ins style="font-weight: bold; text-decoration: none;">Combat</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* '''Geist-Life:''' Geists are not immortal</del>, but their <del style="font-weight: bold; text-decoration: none;">life is extended by several centuries</del>, <del style="font-weight: bold; text-decoration: none;">up to a maximum of 500. There are </del>in <del style="font-weight: bold; text-decoration: none;">theory older Geists, but we do not permit players to play 500+ year old Characters</del>. <del style="font-weight: bold; text-decoration: none;"> </del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*'''<ins style="font-weight: bold; text-decoration: none;">Common Mechanic III</ins>:''' Geists can use a <ins style="font-weight: bold; text-decoration: none;">Party Glamor at Server Events/Player Events (not Raids)</ins>, which <ins style="font-weight: bold; text-decoration: none;">acts as </ins>a <ins style="font-weight: bold; text-decoration: none;">Disguise</ins>, until <ins style="font-weight: bold; text-decoration: none;">they leave the Event Venue</ins>. <ins style="font-weight: bold; text-decoration: none;">Cannot ever </ins>be <ins style="font-weight: bold; text-decoration: none;">used outside of Event Venues</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* '''<del style="font-weight: bold; text-decoration: none;">Geist-Form</del>:''' Geists can use <del style="font-weight: bold; text-decoration: none;">Afflicted Form to transform into </del>a <del style="font-weight: bold; text-decoration: none;">Disguised Monster Form. Even though this is a Disguise, it cannot be seen through, even by Abilities or Mechanics that can see through Disguises.</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*'''<ins style="font-weight: bold; text-decoration: none;">Common Mechanic IV</ins>:''' Geists <ins style="font-weight: bold; text-decoration: none;">can grant immunity to Geistism to any person willing </ins>to <ins style="font-weight: bold; text-decoration: none;">bargain with them. In turn</ins>, <ins style="font-weight: bold; text-decoration: none;">if the bargained person attacks the </ins>Geist <ins style="font-weight: bold; text-decoration: none;">or reveals the deal</ins>, <ins style="font-weight: bold; text-decoration: none;">they take massive damage (discuss in Dm</ins>'<ins style="font-weight: bold; text-decoration: none;">s what this means)</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* '''Geist-Curse:''' After having successfully fed off a victim, the victim gains the Lifecurse</del>, which <del style="font-weight: bold; text-decoration: none;">is </del>a <del style="font-weight: bold; text-decoration: none;">-2 Main Defense Stat debuff for 72 hours after feeding</del>, <del style="font-weight: bold; text-decoration: none;">that weakens them. </del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* '''Geist-Thralls:''' Geists are able to (with strict OOC consent) establish a mind-control curse after feeding on a victim that lasts </del>until <del style="font-weight: bold; text-decoration: none;">Exorcized</del>. <del style="font-weight: bold; text-decoration: none;">Thralls cannot </del>be <del style="font-weight: bold; text-decoration: none;">infected</del>.</div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* '''<del style="font-weight: bold; text-decoration: none;">Geist-Speech</del>:''' Geists <del style="font-weight: bold; text-decoration: none;">are able </del>to <del style="font-weight: bold; text-decoration: none;">communicate in a secret language that only Geists</del>, <del style="font-weight: bold; text-decoration: none;">Undead, and </del>Geist<del style="font-weight: bold; text-decoration: none;">-Thralls and Geist-Broods can understand</del>, <del style="font-weight: bold; text-decoration: none;">that cannot be understood through other Abilities or Mechanics. </del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* </del>'<del style="font-weight: bold; text-decoration: none;">''Geist-Forge:''' Geists are able to apply Ordial aesthetics and decorations on objects they own, armor, weapons, rental regions, and areas around them, creating necromancer effects and decorations</del>.</div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Culture==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Culture==</div></td></tr>
</table>Birdsfoot violethttps://wiki.massivecraft.com/index.php?title=Geist&diff=48068&oldid=prevBirdsfoot violet: /* Geist Traits */2023-11-30T23:59:37Z<p><span dir="auto"><span class="autocomment">Geist Traits</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:59, 30 November 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Geist Traits==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Geist Traits==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This section puts all Abilities, Free Packs, Limitations, and Mechanics together for ease of reference. Keep in mind, Afflictions are not Races, these Traits are additive, they do not replace <del style="font-weight: bold; text-decoration: none;">Racial </del>Traits.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This section puts all Abilities, Free Packs, Limitations, and Mechanics together for ease of reference. Keep in mind, Afflictions are not Races, these Traits are additive, they do not replace <ins style="font-weight: bold; text-decoration: none;">Heritage </ins>Traits.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Abilities===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Abilities===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{| class="wikitable" </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{| class="wikitable" </div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Geist-Thralls:''' Geists are able to (with strict OOC consent) establish a mind-control curse after feeding on a victim that lasts until Exorcized. Thralls cannot be infected.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Geist-Thralls:''' Geists are able to (with strict OOC consent) establish a mind-control curse after feeding on a victim that lasts until Exorcized. Thralls cannot be infected.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Geist-Speech:''' Geists are able to communicate in a secret language that only Geists, Undead, and Geist-Thralls and Geist-Broods can understand, that cannot be understood through other Abilities or Mechanics. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Geist-Speech:''' Geists are able to communicate in a secret language that only Geists, Undead, and Geist-Thralls and Geist-Broods can understand, that cannot be understood through other Abilities or Mechanics. </div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* '''Geist-Forge:''' Geists are able to apply Ordial aesthetics and decorations on objects they own, armor, weapons, rental regions, and areas around them, creating necromancer effects and decorations. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* '''Geist-Forge:''' Geists are able to apply Ordial aesthetics and decorations on objects they own, armor, weapons, rental regions, and areas around them, creating necromancer effects and decorations.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Culture==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Culture==</div></td></tr>
</table>Birdsfoot violethttps://wiki.massivecraft.com/index.php?title=Geist&diff=47509&oldid=prevHydraLana: /* Asha Theme: The Sefakhem */2023-11-05T22:51:02Z<p><span dir="auto"><span class="autocomment">Asha Theme: The Sefakhem</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:51, 5 November 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Evintarian Theme: The Tychiménean Knights===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Evintarian Theme: The Tychiménean Knights===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Bone King’s armies are composed of a vast array of religious warriors, resurrected Undead and Geists, all unified beneath his banner. There exists a cadre of particularly elite Geists in the army known as The Tychiménean Knights. They are made up of hand-selected Evintarian Unionist knights who prove themselves in the Bone King’s service and are elevated to a higher, sanctified status. While they are not recognized as a true Knightly order in the Empire, they have some notoriety among Ordial followers and Evintarians in particular. The greatest of them take on inherited names and titles, while the rest just wear heraldic armor and represent the interests of the Bone King and Evintarian Unionism. Members from their unofficial order are sent out to lands like Regalia, to protect Evintarian priests (even if they don't want it), or protect Ordial VIP's like important scholars or Ordial Mages with political sway. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Bone King’s armies are composed of a vast array of religious warriors, resurrected Undead and Geists, all unified beneath his banner. There exists a cadre of particularly elite Geists in the army known as The Tychiménean Knights. They are made up of hand-selected Evintarian Unionist knights who prove themselves in the Bone King’s service and are elevated to a higher, sanctified status. While they are not recognized as a true Knightly order in the Empire, they have some notoriety among Ordial followers and Evintarians in particular. The greatest of them take on inherited names and titles, while the rest just wear heraldic armor and represent the interests of the Bone King and Evintarian Unionism. Members from their unofficial order are sent out to lands like Regalia, to protect Evintarian priests (even if they don't want it), or protect Ordial VIP's like important scholars or Ordial Mages with political sway. </div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">===Asha Theme: The Sefakhem===</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Founded by Imeshret the Night-Gazer, the Sefakhem are a secretive and highly devout subsect of the Asha Death Cult that maintain and guard the great Vault of the Dead where countless Asha since time immemorial have been buried and sealed away. Many among their number are elevated to the status of Geist in order to be more capable guardians of the Vault, while some are sent to the world abroad in order to serve as collectors of Asha who die in places outside of their homeland. All Sefakhem ritualistically blind themselves so that they may not look upon the sacred interior of the Vault, for it is a place reserved for the Dead.</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Trivia==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Trivia==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* A great many Geists, while in their Geist Form, are mistaken for various types of Undead or Ordial abominations of other origin.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* A great many Geists, while in their Geist Form, are mistaken for various types of Undead or Ordial abominations of other origin.</div></td></tr>
</table>HydraLanahttps://wiki.massivecraft.com/index.php?title=Geist&diff=47508&oldid=prevHydraLana: /* Eronidas Theme: Nerrgashi */2023-11-05T22:50:48Z<p><span dir="auto"><span class="autocomment">Eronidas Theme: Nerrgashi</span></span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Glacial Theme: Waste Wanderers===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Glacial Theme: Waste Wanderers===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Among the Bene Rexit Isldar, there are some particularly devoted servants of their great Glacial that choose to dedicate themselves to the pursuit of defending their peoples’ territory and fulfilling their God’s great mission of accelerating the creep of Death Isldar Power. These Waste-Wanderers take up the powers of a Geist in order to fight and kill and aid the Glacial's cause in every better way conceivable. Many create epithets and titles for themselves, considering their task a holy one. Most notable of them all is Vallethar the Rime-king, who has fostered a particularly vicious brigade of murderous Isldar Geists that leave naught but frozen corpses and freshly resurrected Undead in their wake. With the advent of war with the Dragon-worshippers on the horizon, a great deal of Waste-Wandering Isldar Geists have flocked to Regalia to fight what they see as the nexus of support for the Life Isldar, their sworn enemies. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Among the Bene Rexit Isldar, there are some particularly devoted servants of their great Glacial that choose to dedicate themselves to the pursuit of defending their peoples’ territory and fulfilling their God’s great mission of accelerating the creep of Death Isldar Power. These Waste-Wanderers take up the powers of a Geist in order to fight and kill and aid the Glacial's cause in every better way conceivable. Many create epithets and titles for themselves, considering their task a holy one. Most notable of them all is Vallethar the Rime-king, who has fostered a particularly vicious brigade of murderous Isldar Geists that leave naught but frozen corpses and freshly resurrected Undead in their wake. With the advent of war with the Dragon-worshippers on the horizon, a great deal of Waste-Wandering Isldar Geists have flocked to Regalia to fight what they see as the nexus of support for the Life Isldar, their sworn enemies. </div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">===Eronidas Theme: Nerrgashi===</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">The Nerrgashi are the collected shamans of the Eronidas people who follow the word of the death goddess Da’amu. Practicing their own forms of spiritualism and necromancy, they often enter trances to venture into the land of the dead and commune with the deceased spirits that dwell there. Though none of the Nerrgashi themselves are Geists, they are no strangers to making some Eronidas who come to them seeking more strength in battle into them and keeping them around as guardians of their sacred sites. The Nerrgashi are spread out among the various Polon and families of the Eronidas people, dwelling wherever they do, Regalia or their homeland otherwise. It is reckoned by some that Nam’kuz, their current chosen leader, might rival the power that Zenallăeia had at her height.</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Evintarian Theme: The Tychiménean Knights===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Evintarian Theme: The Tychiménean Knights===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Bone King’s armies are composed of a vast array of religious warriors, resurrected Undead and Geists, all unified beneath his banner. There exists a cadre of particularly elite Geists in the army known as The Tychiménean Knights. They are made up of hand-selected Evintarian Unionist knights who prove themselves in the Bone King’s service and are elevated to a higher, sanctified status. While they are not recognized as a true Knightly order in the Empire, they have some notoriety among Ordial followers and Evintarians in particular. The greatest of them take on inherited names and titles, while the rest just wear heraldic armor and represent the interests of the Bone King and Evintarian Unionism. Members from their unofficial order are sent out to lands like Regalia, to protect Evintarian priests (even if they don't want it), or protect Ordial VIP's like important scholars or Ordial Mages with political sway. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Bone King’s armies are composed of a vast array of religious warriors, resurrected Undead and Geists, all unified beneath his banner. There exists a cadre of particularly elite Geists in the army known as The Tychiménean Knights. They are made up of hand-selected Evintarian Unionist knights who prove themselves in the Bone King’s service and are elevated to a higher, sanctified status. While they are not recognized as a true Knightly order in the Empire, they have some notoriety among Ordial followers and Evintarians in particular. The greatest of them take on inherited names and titles, while the rest just wear heraldic armor and represent the interests of the Bone King and Evintarian Unionism. Members from their unofficial order are sent out to lands like Regalia, to protect Evintarian priests (even if they don't want it), or protect Ordial VIP's like important scholars or Ordial Mages with political sway. </div></td></tr>
</table>HydraLanahttps://wiki.massivecraft.com/index.php?title=Geist&diff=46822&oldid=prevHydraLana at 20:31, 8 October 20232023-10-08T20:31:48Z<p></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Infection & Curing===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Infection & Curing===</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Being a Geist, is a curable condition, but also one that is contagious from one Geist to non-Geists. Geist curing requires that a Geist is defeated in combat, and dragged off to a Curing Chamber (or some other form of Curing Mechanic). Only Specific Characters are able to cure Geists (and other Afflictions)<del style="font-weight: bold; text-decoration: none;">, as this requires the [[Scholarly_Point_Buy#Affliction_Wisdom_Pack|Affliction Wisdom Pack]] which not many Characters have</del>. Becoming a Geist can be done in a variety of ways (described below), though there are some exception and corner cases. For example, someone can only ever have one [[Affliction]], or some [[Affinity|Affinites]], meaning that one cannot be a Geist and Vampire, or Geist and Marken at the same time. Geists are equally also immune to being infected by other Afflictions or certain Affinities unless they are Cured. Finally, if they already have Radiant, Sinistral, or Theurgy Point Buy (and other such Dimension Aligned Abilities), they are all converted from their original Alignment to Ordial upon infection, including any Spirits converted to Ordial Shades, until they are Cured, and they both return to their previous types. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Being a Geist, is a curable condition, but also one that is contagious from one Geist to non-Geists. Geist curing requires that a Geist is defeated in combat, and dragged off to a Curing Chamber (or some other form of Curing Mechanic). Only Specific Characters are able to cure Geists (and other Afflictions). Becoming a Geist can be done in a variety of ways (described below), though there are some exception and corner cases. For example, someone can only ever have one [[Affliction]], or some [[Affinity|Affinites]], meaning that one cannot be a Geist and Vampire, or Geist and Marken at the same time. Geists are equally also immune to being infected by other Afflictions or certain Affinities unless they are Cured. Finally, if they already have Radiant, Sinistral, or Theurgy Point Buy (and other such Dimension Aligned Abilities), they are all converted from their original Alignment to Ordial upon infection, including any Spirits converted to Ordial Shades, until they are Cured, and they both return to their previous types. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Conversion by Ritual:''' Conversion by Ritual means writing a story for yourself, or passing it off in backstory, that a Character worshiped the Ordial Gods, and was blessed by them by becoming a Geist.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Conversion by Ritual:''' Conversion by Ritual means writing a story for yourself, or passing it off in backstory, that a Character worshiped the Ordial Gods, and was blessed by them by becoming a Geist.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Conversion by Feeding:''' Conversion by Feeding means that 24 hours after being fed on by a Geist, a victim can turn into a Geist also. If a player objects to infection during feeding, this does not happen. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Conversion by Feeding:''' Conversion by Feeding means that 24 hours after being fed on by a Geist, a victim can turn into a Geist also. If a player objects to infection during feeding, this does not happen. </div></td></tr>
</table>HydraLanahttps://wiki.massivecraft.com/index.php?title=Geist&diff=46643&oldid=prevHydraLana at 13:24, 30 September 20232023-09-30T13:24:51Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 13:24, 30 September 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Info afflictions</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Info afflictions</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|image = geist.png</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|image = geist.png</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|races = All, except Urlan, Bralona, Kathar and Yanar.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|races = All, except <ins style="font-weight: bold; text-decoration: none;">[[</ins>Urlan<ins style="font-weight: bold; text-decoration: none;">]]</ins>, <ins style="font-weight: bold; text-decoration: none;">[[</ins>Bralona<ins style="font-weight: bold; text-decoration: none;">]]</ins>, <ins style="font-weight: bold; text-decoration: none;">[[</ins>Kathar<ins style="font-weight: bold; text-decoration: none;">]] </ins>and <ins style="font-weight: bold; text-decoration: none;">[[</ins>Yanar<ins style="font-weight: bold; text-decoration: none;">]]</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|contraction = Ritual, Infection, Relics</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|contraction = Ritual, Infection, Relics</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|mortality = Long-lived</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|mortality = Long-lived</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Afflicted Form===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Afflicted Form===</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Afflicted Form is a Transformation that can be used by Geists to disguise themselves, or just look cool while going into Combat. Afflicted Forms are more monstrous forms of their normal body, and allow some more creative freedom like making the Character appear more like a hulking beast, so long as it remains vaguely humanoid, and should not add additional function (like wielding more than one weapon with multiple arms). Afflicted Form cannot imitate other types (like Vampires<del style="font-weight: bold; text-decoration: none;">, Cahal, </del>or Marken), and must always remain the same, and be predominantly green or Ordial-themed. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Afflicted Form is a Transformation that can be used by Geists to disguise themselves, or just look cool while going into Combat. Afflicted Forms are more monstrous forms of their normal body, and allow some more creative freedom like making the Character appear more like a hulking beast, so long as it remains vaguely humanoid, and should not add additional function (like wielding more than one weapon with multiple arms). Afflicted Form cannot imitate other types (like Vampires or Marken), and must always remain the same, and be predominantly green or Ordial-themed. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Afflicted Feeding===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Afflicted Feeding===</div></td></tr>
</table>HydraLanahttps://wiki.massivecraft.com/index.php?title=Geist&diff=45761&oldid=prevBirdsfoot violet: /* Limitations */2023-07-30T22:43:04Z<p><span dir="auto"><span class="autocomment">Limitations</span></span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Limitations===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Limitations===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Geist Limitation I:''' Urlan, and Bralona cannot be Geists under any circumstances. Geists also cannot become other Afflictions, or [[Marken]] or [[Archon]].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Geist Limitation I:''' Urlan, and Bralona cannot be Geists under any circumstances. Geists also cannot become other Afflictions, or [[Marken]] or [[Archon]].</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* '''Geist Limitation II:''' Geist can invest into Radiant Point Buy and use its abilities, but any Radiant Magic they use is Sinistral [[Magic]] instead.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Mechanics===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Mechanics===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Deathseer:''' Geist Feeding is invasive, and allows the Geist to see the victim's fears and nightmares concerning death, and what other deaths they have witnessed, or what lives they have taken.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Deathseer:''' Geist Feeding is invasive, and allows the Geist to see the victim's fears and nightmares concerning death, and what other deaths they have witnessed, or what lives they have taken.</div></td></tr>
</table>Birdsfoot violethttps://wiki.massivecraft.com/index.php?title=Geist&diff=45071&oldid=prevBirdsfoot violet at 22:07, 8 June 20232023-06-08T22:07:59Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:07, 8 June 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|origins = The Consigner</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|origins = The Consigner</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|}}</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>To be Geist is to both be a testament of a cruel joke imparted by the Consigner, and a living embodiment that sometimes even the <del style="font-weight: bold; text-decoration: none;">most </del>cleverest of Gods <del style="font-weight: bold; text-decoration: none;">is </del>defied by the unpredictability of fate itself. Geists are Afflicted of the Ordial type, once brought about by a disastrous bargain between the Ordial God the Consigner, and an Allorn Prince, who was fooled in producing an army of the Consigner's personal middlemen in stealing the memories from the souls of mortals. As time passed however, Geists became both so numerous and powerful on their own accord, far removed from the Consigner, that they started developing their own culture and were freed from the Consigner's direct control, even if they are still affected by a permanent hunger to consume memories, and are empowered by the same Ordial powers that once created their forebearers. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>To be Geist is to both be a testament of a cruel joke imparted by the Consigner, and a living embodiment that sometimes even the cleverest of Gods <ins style="font-weight: bold; text-decoration: none;">are </ins>defied by the unpredictability of fate itself. Geists are Afflicted of the Ordial type, once brought about by a disastrous bargain between the Ordial God the Consigner, and an Allorn Prince, who was fooled in producing an army of the Consigner's personal middlemen in stealing the memories from the souls of mortals. As time passed however, Geists became both so numerous and powerful on their own accord, far removed from the Consigner, that they started developing their own culture and were freed from the Consigner's direct control, even if they are still affected by a permanent hunger to consume memories, and are empowered by the same Ordial powers that once created their forebearers. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Core Concepts==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Core Concepts==</div></td></tr>
</table>Birdsfoot violethttps://wiki.massivecraft.com/index.php?title=Geist&diff=45038&oldid=prevMonMarty at 18:30, 7 June 20232023-06-07T18:30:53Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:30, 7 June 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Geist-Curse:''' After having successfully fed off a victim, the victim gains the Lifecurse, which is a -2 Main Defense Stat debuff for 72 hours after feeding, that weakens them. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Geist-Curse:''' After having successfully fed off a victim, the victim gains the Lifecurse, which is a -2 Main Defense Stat debuff for 72 hours after feeding, that weakens them. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Geist-Thralls:''' Geists are able to (with strict OOC consent) establish a mind-control curse after feeding on a victim that lasts until Exorcized. Thralls cannot be infected.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Geist-Thralls:''' Geists are able to (with strict OOC consent) establish a mind-control curse after feeding on a victim that lasts until Exorcized. Thralls cannot be infected.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* '''Geist-Speech:''' Geists are able to communicate in a secret language that only Geists and Geist-Thralls and Geist-Broods can understand, that cannot be understood through other Abilities or Mechanics. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* '''Geist-Speech:''' Geists are able to communicate in a secret language that only Geists<ins style="font-weight: bold; text-decoration: none;">, Undead, </ins>and Geist-Thralls and Geist-Broods can understand, that cannot be understood through other Abilities or Mechanics. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Geist-Forge:''' Geists are able to apply Ordial aesthetics and decorations on objects they own, armor, weapons, rental regions, and areas around them, creating necromancer effects and decorations. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Geist-Forge:''' Geists are able to apply Ordial aesthetics and decorations on objects they own, armor, weapons, rental regions, and areas around them, creating necromancer effects and decorations. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
</table>MonMarty