Geography: Difference between revisions

From MassiveCraft Wiki
Jump to navigation Jump to search
No edit summary
(30 intermediate revisions by the same user not shown)
Line 1: Line 1:
While the size of the presently-discovered Aloria is comparable to real-world Europe, the distinct landscapes, climates, cultures, and races that cover the landscape are indicative of the world's dramatic diversity and the fantastic sights one would encounter when traveling. The snowy peaks of [[Ellador]] contrast the endless sands of [[Farah'deen]], and the [[Yang-Tzu Islands]] rival the [[Regalian Archipelago]] in size and beauty. Take a moment to read up on the incredible world of Aloria, and the fantastic lands within.
[[Aloria’s]] world is vast and varied. The snowy peaks of [[Ellador]] contrast the endless sands of [[Farah'deen]], all surrounded by the [[Oceans]] of the world. Accompanying these distinctive climates and geographical features are a wide variety of [[Cultures]] and [[Races]] that cover the landscape, which emphasize the world's dramatic diversity and the fantastic sights one would encounter when traveling. Take a moment to read up on the incredible world of Aloria, and the fantastic lands within.
:*''For a list of all Minor Nations and States, click [[List of Minor Nations and States|here]]
 
[[File:ContinentsMap.png|375px|thumb|right|A map of the continents of known Aloria]]
[[File:ContinentsMap.png|375px|thumb|right|A map of the continents of known Aloria]]


Line 7: Line 5:
{{GeoTable
{{GeoTable
|continent = Corontium
|continent = Corontium
|intro = To many Regalian imperialists, Corontium is seen as the center of Aloria. Indeed, the area functions as a pivotal continental region in the middle of everything, and is well-connected with the rest of the world by diplomacy, politics, war, and trade. Corontium is home to the Regalian Empire, arguable the most powerful in Aloria, and the people of the archipelago owe their mastery of the world in part to the location they reside in.  
|intro = To many Regalian imperialists, Corontium is seen as the center of Aloria. Indeed, the area functions as a pivotal continental region in the middle of everything, and is well-connected with the rest of the world by diplomacy, politics, war, and trade. Corontium is home to the Regalian Empire, arguable the most powerful in Aloria, and the people of the Regalian Archipelago owe their mastery of the world in part to the location they reside in.  
|caption = Cradled in the middle of everything
|caption = Cradled in the middle of everything
|pronunciation = Core-run-ti-um
|pronunciation = Core-run-ti-um
|demonym = Corontian  
|demonym = Corontian  
|population = 4,000,000
|area = 2,550,000 mi²


|regions = • [[Regalian Archipelago]] • [[Solacian Isles]] • [[Kelmoria]] • [[Silbrae]] • [[Kilarallis]] • [[Etosil]] •
|regions = • [[Regalian Archipelago]] • [[Solacian Isles]] • [[Kelmoria]] • [[Silbrae]] • [[Talamoor]] • [[Etosil]] • [[Ériu-Innis]] •
|nations and states = • [[Regalian Empire]] • [[Republic of Arvost]] • [[Talath]] • [[Carmoor]] • [[Realm of the Undead]]
|nations and states = • [[Regalian Empire]] • [[Talath]] • [[Carmoor]] • [[Patriarchate of Etosil]] • [[Killarallis]] • [[Arvost]] • [[Solacia]] • [[Silverwind]] •
|provinces = • [[Patriarchate of Etosil]] • [[Colony of Silverwind]] • [[Governorate of Solacia]] •
|cities = • [[City of Regalia]] • [[City of Calemberg]] • [[Alberta]] • [[Vieux-Provence]] • [[El Puerto Azul]] •
|cities = • [[Regalian Holy City]] • [[City of Calemberg]] • [[Alberta]] • [[Vieux-Provence]] • [[El Puerto Azul]] • [[Silverwind]] •
}}
}}
==Daen==
==Daen==
{{GeoTable
{{GeoTable
|continent = Daen
|continent = Daen
|intro = Home to nearly all Nelfin subspecies, Daen was the birthplace of the once-sprawling Elven Empire. Possessing bountiful natural resources, such as vast jungles and fertile land, Aloria's various factions have wasted no time in attempting to divide the continent up between themselves, from Ailor colonies like Ithania sprouting up to create their own widespread image and culture, to the recent Varran efforts to establish themselves as their own power, even as far as Orcs competing with wildlife and Avanthar alike for the glory of their kind. A far cry from its imperial past, the Daen of the modern age is Aloria's stewing pot, mixing as many races and cultures as possible into one ancient land.
|intro = Home to nearly all Nelfin subspecies, Daen was the birthplace of the once-sprawling Allorn Empire. Possessing bountiful natural resources, such as vast jungles and fertile land, Aloria's various factions have wasted no time in attempting to divide the continent up between themselves. Ailor lands like Ithania exist and create their own widespread image and culture, the Asha make efforts to establish themselves as their own power and the powerful Eronidas competing with wildlife and Avanthar alike for the glory of their kind. A far cry from its ancient, united past, the Daen of the modern age is Aloria's stewing pot, mixing as many races and cultures as possible into one ancient land.
|caption = A constant mixing-pot of strife and chaos
|caption = A constant mixing-pot of strife and chaos
|pronunciation = Dane
|pronunciation = Dane
|demonym = Varies on region
|demonym = Varies on region
|population = 12,000,000
|area = 1,500,000 mi²


|regions = • [[Daendroc]] • [[Ithania]] • [[Hyarroc]] • [[Teled Methen]] • [[Saivale]] •
|regions = • [[Daendroc]] • [[Teled Methen]] • [[Hyarroc]] • [[Ithania]] •
|nations and states = • [[Ithanian Sovereignty]] • [[Kingdom of Lusits]] • [[Governate of Daenshore]] • [[Andois]] [[Visois]] • [[L’Elvellen]] • [[Amaolits]] • [[Catalon]] • [[Basqlierra]] • [[Bastierra]] • [[Caslin]] • [[Shadow Isles]] • [[Blood Thorall]] • [[Northalarna]] • [[Dark Ungwar]] • [[Ularen Wastes]] • [[Inheritor States of Ríë]] • [[Saivale Emaella]]
|nations and states = • [[Ithanian Sovereignty]] • [[Kingdom of Lusits]] • [[Governate of Daenshore]] • [[Andois]] [[Visois]] • [[L’Elvellen]] • [[Amaolits]] • [[Catalon]] • [[Basqlierra]] • [[Andalon]] • [[Bastierra]] • [[Caslin]] • [[Altalar#Talant_8|Altalar Talant]] • [[Altalar#Tanaar_8|Altalar Tanaar]] • [[Altalar#Ol Lavei_8|Altalar Old Lavei]] • [[Altalar#Narseth|Altalar Narseth]] • [[Altalar#Special States|Altalar Special States]] •
|provinces = • [[Castellajoux]] • [[Camigoux de Foix]] • [[Shevaix]] • [[Bressuivre]] • [[Haute Puisse]] • [[Agennes-sur-Livres]] • [[Dusois]] • [[San-Lume]]
|provinces = • [[Haute Puisse]] • [[Dusois]] • [[San-Lume]] • [[Agennes-sur-Livres]] • [[Shevaix]] • [[Bressuivre]] • [[Castellajoux]] • [[Carnigoux de Foix]] • 
|cities = • [[Grae Rie]] • [[La Portée du Paradis]] • [[Ssil]] • [[Hallonq]] •
|cities = • [[Ves Ivaëlle]] • [[La Portée du Paradis]] • [[Luxxakhor]] • [[City of Daenshore]] • [[Hallonq]] •
}}
 
==The Far West==
{{GeoTable
|continent = The Far West
|intro = The Far West was an expansion region off of Daen for the ancient Allorn Empire, but it was soon invested with the [[Faith of the Dark Ancients]] and other dark powers. From this, came the Kathar, though the northern regions recoiled and sealed themselves off from everyone. After the Cataclysm, the Dread Empire rose in the region and now battles with the forces of the mainland and that of the Suvial Altalar.
|caption = Darkness and light in equal measure
|pronunciation = The Far West
|demonym = Varies on region
 
|regions = • [[Shadow Isles]] • [[Saivale]] • [[Sundial Isles]] •
|nations and states = • [[Dread Empire]] • [[Rokh Aïkemo]] •  [[Rokh Össal]] • [[Rokh Aïkemo]] • [[Altalar#Avela_8|Altalar Avela]] •
|cities = • [[Paärthalaär]] • [[Sallatar]] •
}}
}}


Line 38: Line 45:
{{GeoTable
{{GeoTable
|continent = Essalonia
|continent = Essalonia
|intro = Essalonia is a rural continent nominally known by the Ailor as the colonial haven of New Ceardia. Occupied by a mixture of Ailor and Songaskians, this land is rural and uninhabited. Sprawls of fields that feed into the Regalian economy rest upon its hills, untouched by the busy city life.  
|intro = Essalonia is a rural continent primarily known for its the colonial haven of the New Ceardian Colonies. Ailor cover much of its surface, though to the arid south live Songaskians and Qadir. In Regalian-aligned territory, however, vast sprawling fields of cleared forest and longstanding logging operations help to feed the Regalian economy.  
|caption = A hidden refuge of nature, untouched by the urban habits of Alorians  
|caption = A hidden refuge of nature, untouched by the dense urban habits of Alorians  
|pronunciation = Ess-ah-lone-nia
|pronunciation = Ess-ah-lone-nia
|demonym = Essalonian
|demonym = Essalonian
|population = 7,000,000
|area = 1,400,000 mi²


|regions = • [[New Ceardia]] • [[Western Shore]] •
|regions = • [[Essalonia]] •
|nations and states = • [[Ostryll]] • [[Arlora]] • [[Torse]] • [[Silsaerimas]] • [[Dormin]] • [[Harron]] • [[Califaera]] •
|nations and states = • [[Ostryll]] • [[Arlora]] • [[Torse]] • [[Silsaerimas]] • [[Dormin]] • [[Harron]] • [[Califaera]] • [[New Ceardian Colonies]] •  
|provinces = • [[New Ceardian Colonies]] •  
|cities = • [[Pomeroy]] • [[Ashanna]] •
|cities =  
}}
}}


Line 54: Line 58:
{{GeoTable
{{GeoTable
|continent = Farah'deen
|continent = Farah'deen
|intro = Farah'deen is a desert landmass to the far east of Regalia, and is occupied by the Songaskian and Qadir races. Farah'deen is host to a variety of nations and states. The most notable of these is the Songaskian Masaya, but others such as the Qadir Hadrityas reside in the ever-shifting dune seas, stalwart and resolute in their stance. The recent Regalian invasion, as well as the Songaskian Civil War, have left the traces of civilization on its borders war-ridden and devastated as entire towns have been put to sword. Today, Farah'deen is experiencing a time of intrepid peace; one that may remain, or may spill out into bloodshed, as it has before.  
|intro = Farah'deen is a desert landmass to the far east of Regalia, and is occupied by the Songaskian and Qadir Races. Farah'deen is host to a variety of nations and states. The most notable of these is the Songaskian Masaya, but others such as the Qadir Hadrityas reside in the ever-shifting dune seas, stalwart and resolute in their stance. The recent Regalian invasion, as well as the Songaskian Civil War, have left the traces of civilization on its borders war-ridden and devastated as entire towns have been put to sword. Today, Farah'deen is experiencing a time of intrepid peace; one that may remain, or may spill out into bloodshed, as it has before.  
|caption = The land of the shifting sands, and the mysterious people that inhabit it
|caption = The land of the shifting sands, and the mysterious people that inhabit it
|pronunciation = Far-rah-deen
|pronunciation = Far-rah-deen
|demonym = Farradi
|demonym = Farradi/Farah'deenic
|population = 6,000,000
|area = 18,000,000 mi²


|regions =  
|regions = • [[Farah’deen]] •
|nations and states = • [[Songaskian Masaya]] • [[Al-Alus]] • [[Mooriye]] • [[Saruhanna]] • [[Hadravia]] • [[Malifant]] •
|nations and states = • [[Songaskian Masaya]] • [[Al-Alus]] • [[Mooriye]] • [[Saruhanna]] • [[Hadravia]] • [[Malifant]] •
|provinces =
|cities = • [[Korbamakora]] • [[City of Mooriye]] •  
|cities = • [[Korbamakora]] •  
}}
}}


Line 70: Line 71:
{{GeoTable
{{GeoTable
|continent = Hadaria
|continent = Hadaria
|intro = Most recently known for the Chrysant Wars, the ancient home of the Slizzar has seen much conflict in its history. From the refugee Allar taking on leadership by the native Slizzar in Hadar to the rise of Humans as warlords and kings, much of Hadaria's history is steeped in war and manipulation. However, the recent surfacing of Mekett and Maiar in the continent have introduced yet more races to the continent, bringing together cultures that, whilst physically close, are ideologically far apart. Tropical, populous, and rich in aquatic life, the conflict-riddled past of Hadaria entirely betrays its idyllic appearance and exotic cultural practices.
|intro = Most recently known for the Chrysant War, the ancient home of the Slizzar has seen much conflict in its history. From the refugee Allar taking on leadership by the native Slizzar in Hadar to the rise of Humans as warlords and kings, much of Hadaria's history is steeped in war and manipulation. However, the recent surfacing of Mekett and Maiar in the continent have introduced yet more races to the continent, bringing together cultures that, whilst physically close, are ideologically far apart. Tropical, populous, and rich in aquatic life, the conflict-riddled past of Hadaria entirely betrays its idyllic appearance and exotic cultural practices.
|caption = What was once a peaceful and idyllic land now cries tears that will fall for generations
|caption = What was once a peaceful and idyllic land now cries tears that will fall for generations
|pronunciation = Ha-darr-ia
|pronunciation = Ha-darr-ia
|demonym = Hadarian
|demonym = Hadarian
|population = 4,000,000
|area = 700,000 mi²


|regions = • [[Hadar]] •  
|regions = • [[Hadar]] • [[Turmen]] •  
|nations and states = • [[Caernoth]] • [[Walforth]] • [[Hal Pormonth]] • [[Turmenia]] • [[Karfanth]] •
|nations and states = • [[Caernoth]] • [[Walforth]] • [[Hal Pormonth]] • [[Turmenia]] • [[Karfanth]] •
|provinces =
|cities = • [[Tohn Valeer]] • [[Barazzt]] •  
|cities = • [[Tohn Valeer]] • [[Barazzt]] •  
}}
}}
Line 86: Line 84:
{{GeoTable
{{GeoTable
|continent = Oldt Era
|continent = Oldt Era
|intro = Introductory Paragraph
|intro = Oldt Era is known as the birthplace of Ailorkind, with a history lost to the ages. Early AIlor were beset by slaving vessels from the Allorn Empire, who helped spread them to Daen. Then, over generations, escaped slaves, intrepid explorers and conquest-hungry expansions left Ceardia and helped to further spread the Ailor population across the world. Unfortunately, those that remained were savage and cruel, resulting in a time of Ceardian Warlords ruling and fighting amongst themselves. This came to an end with time, but it wasn’t long before the Ceardian people were dealt a new cruel hand by fate. The Destruction of Ceardia, caused by unknown magical forces, resulted in the last vestiges of the Ailor’s original culture to die as the survivors spread, adapted and conformed to the regions that took them in. Currently, Ceardia itself is in the process of being reconquered but it is likely to take quite some time given the small taskforce involved and general future-facing attitudes of many.
|caption = Once the cradle of humanity, this land is now corrupted by a dark shadow
|caption = Once the cradle of humanity, this land is now corrupted by a dark shadow
|pronunciation = Old-t Er-a
|pronunciation = Old-t Er-a
|demonym = Ceardian
|demonym = Ceardian
|population = 1,000,000
|area = 400,000 mi²


|regions = • [[Ceardia]] •  
|regions = • [[Ceardia]] • [[Yervonth]] •
|nations and states =  
|nations and states = • [[Yervonth]] • [[Zemlith]] •
|provinces = • [[Yervonth]] • [[Zemlith]] •
}}
|cities =  
 
==Sendrass==
{{GeoTable
|continent = Sendrass
|intro = Sendrass takes up the entire south of Aloria and is huge in size, with the colossal continent of Sendras holding untold miles of thick jungles, rich rivers and many dangerous creatures. It is from this land that the Allar originated and it is now where the Void worshipers of their pooulation reside, along with their vile Sendrassian Empire. Nearby Solangeria is much the same but it has even more deadly beasts, and ruins from an era long forgotten.
|caption = A thick, dark place filled with dangerous life
|pronunciation = Sen-dra-ass
|demonym = Sendrassian
 
|regions = • [[Sendras]] • [[Solangeria]] •
|nations and states = • [[Sendrassian Empire]] •
}}
}}


Line 102: Line 108:
{{GeoTable
{{GeoTable
|continent = The North Belt
|continent = The North Belt
|intro = Introductory Paragraph
|intro =The North Belt is the birthplace of the Velheim Ailor people, as well as some of the more unique Races in Aloria. The Url, with their strange origins through symbiosis with a strange worm and animal features and the Isldar with their unique abilities to resist the cold and receive visions from their diety, the Great Ice Dragon. All emerged in this cold region of the world, which despite its harshness can produce great forms of life on land but especially at sea.
|caption = The cliffs are cold; the people, colder
|caption = The cliffs are cold; the people, colder
|pronunciation = The North Belt
|pronunciation = The North Belt
|demonym = Northerne
|demonym = Northern
|population = 3,000,000
|area =  mi²


|regions = • [[Three Skags]] • [[Jorrhildr]] • [[Ellador]]
|regions = • [[North Skags]] • [[Cain]] • [[Jorrhildr]] • [[Ellador]]
|nations and states = • [[Hvitskag]] • [[Mirnoye]] • [[Cain Folkar]] • [[Morfadal]] • [[Falsemarr]] • [[Orvy]] • [[Tryllejag]] • [[Noor Mirkal]] • [[Dorkarth]] • [[Dorkrtha]] • [[Grebor]] • [[Trollar]] • [[Anduin]] • [[Isldarrin]] • [[Hedryll]] •  
|nations and states = • [[Nordskag]] • [[Hvitskag]] • [[Mirnoye]] • [[Cain Folkar]] • [[Cain Mar]] • [[Morfadal]] • [[Falsemarr]] • [[Orvy]] • [[Tryllejag]] • [[Noor Mirkal]] • [[Dorkarth]] • [[Grebor]] • [[Trollar]] • [[Aldruin]] • [[Isldarrin]] • [[Hedryll]] •  
|provinces = • [[Nordeskag]] •
|cities = • [[Konghjem]] •  
|cities =
}}
}}


Line 121: Line 124:
|caption = Untamed and untrampled, this colonial land is seen as a manifest destiny for its Ithanian colonies
|caption = Untamed and untrampled, this colonial land is seen as a manifest destiny for its Ithanian colonies
|pronunciation = Fenn-darr-fell
|pronunciation = Fenn-darr-fell
|demonym = North Ithanian
|demonym = Fendar Colonials
|population = 300,000
|area = Unknown
 
|regions =
|nations and states =
|provinces = • [[Fendarfelle Colonies]] •
|cities =
}}
 
==Far East==
{{GeoTable
|continent = Far East
|intro = Located far from any other civilization lie the Far East. Home of the Ji races and the infamous Wulong, the Far East is often considered mysterious by Alorians foreign to the land. The Ch'ien-ji often keep to themselves and have only recently opened up to the rest of the Crown Alliance. The Ch'ien-ji maintain the 'Jade Wall,' a magical barrier that keeps their evil cousins from the Shen Xi Empire at bay, separating the rest of Aloria from the old homeland of the Ji: Shi-Yao-Lan.
|caption = Isolated in its own clutch beyond the rest of known Aloria rests an ancient evil
|pronunciation = Far East
|demonym = Eastern
|population = 300,000<
|area = 100,000< mi²


|regions = • [[Yang-Tzu Isles]] • [[Tsuo Isles]] • [[Shi-Yao-Lan]] •
|regions = • [[Fendarfelle]] •
|nations and states = • [[Shen-Xi Empire]] •  
|nations and states = • [[Fendarfelle Colonies]] •  
|provinces =
|cities =
}}
}}


Line 150: Line 133:
{{GeoTable
{{GeoTable
|continent = Far North
|continent = Far North
|intro = Encompassing both Drowda and the Northern Expanse, the Far North is an unexplored and treacherous wasteland unclaimed by any nation or people. Both the mysterious Drowdar and Ohnak races hail from here, and of the two, only the Drowdar care to periodically communicate with the rest of Aloria. The only sense of civilization are the Drowdar Xaster Citadels, which dot the cold and Void-tainted landscape of Drowda. The rest is unknown, and will likely never be known. This frontier is periled by dangerous fauna and inhospitable climates, and is not to be ventured by the faint of heart.
|intro = Encompassing both Drowda and the Northern Expanse, the Far North is an unexplored and treacherous wasteland unclaimed by any formal nation or people. The fierce warrior cultured Nelfin known as the Drowdar hail from the continent that shares their name while the Expanse appears empty, all traces of any former inhabitants gone. The only sense of civilization in this region are the Drowdar Xaster Citadels, which dot the cold and Void-tainted landscape of Drowda. The rest is unknown, and will likely never be known unless a concerted effort is made. This frontier is periled by dangerous fauna and inhospitable climates, and is not to be ventured by the faint of heart.
|caption = A land shielded by ice and shadow alike
|caption = A land shielded by ice and shadow alike
|pronunciation = Far North
|pronunciation = Far North
|demonym = Varies
|demonym = Varies
|population = Unknown
|area = At least 300,000 mi²


|regions = • [[Drowda]] • [[Northern Expanse]] •
|regions = • [[Drowda]] • [[Northern Expanse]] •
|nations and states =
|provinces =
|cities =
}}
}}


{{Geography}}
{{Geography}}
[[category:World Lore]]
[[category:World Lore]]

Revision as of 13:49, 24 March 2021

Aloria’s world is vast and varied. The snowy peaks of Ellador contrast the endless sands of Farah'deen, all surrounded by the Oceans of the world. Accompanying these distinctive climates and geographical features are a wide variety of Cultures and Races that cover the landscape, which emphasize the world's dramatic diversity and the fantastic sights one would encounter when traveling. Take a moment to read up on the incredible world of Aloria, and the fantastic lands within.

A map of the continents of known Aloria

Corontium

Template:GeoTable

Daen

Template:GeoTable

The Far West

Template:GeoTable

Essalonia

Template:GeoTable

Farah'deen

Template:GeoTable

Hadaria

Template:GeoTable

Oldt Era

Template:GeoTable

Sendrass

Template:GeoTable

The North Belt

Template:GeoTable

Fendarfelle

Template:GeoTable

Far North

Template:GeoTable