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|image = noimg.png
|image = noimg.png
|fullname = Hyarroc
|fullname = Hyarroc
|pronunciation = Hi-a-rock
|pronunciation = Hya-rock
|demonym = Hyarran
|demonym = Hyarran
|area = 8,300,000 mi²
|area = 12,600,000 mi²
|languages = [[Modern Altalar]], [[Middle Altalar]], [[Vasar]], [[Kathar Dialect]], [[Plains Elven]], [[Common]]
|population = 52,000,000
|population = 50,000,000
|races = [[Altalar]], [[Avanthar]], [[Cielothar]], [[Eronidas]], others
|cultures = Altalar [[Cultures]], others
|}}
|}}
Hyarroc is an ancient land just barely second to [[Teled Methen]], which it borders, though the two are often considered so linked that there might as well be no differences between them. The [[Allorn Empire]] once ruled from these core lands, and Hyarroc was once the gateway to [[The Far West]], at least before the end of the Empire’s golden age, and the rise of the [[Faith of the Dark Ancients]]. Today, Hyarroc is a chaotic place, still reeling from the end of large scale warfare against the [[Kathar]] taking place in the region, and forever changed by their invasion. The Kathar now have a grip on [[Daen]], and many fight every day to pry their fingers from the ancient earth.
Hyarroc, in the northwest of [[Daen]], is a land of geographical contrasts. Simultaneously, it contains both the heartland of the Ularen Plains, the proud home of the [[Avanthar]] people and the space of their greatest Avanth state, and the mountains of the coast and northwest, where important [[Altalar]] nations like Talant Ilha Faial can be found. But perhaps most importantly of all, Hyarroc is also home to the most powerful coalition of [[Eronidas]] city-states founded after their landing on Daen several centuries ago, the Staat Kezzeret Artamon. Truly, there is little that binds the geographic construct together bar its once-status as an administrative division of the [[Allorn Empire]], whose shadow still looms large. Indeed, the reconstituted Allorn Empire has swept through Hyarroc also, ruling almost all of it, and what once was in this ancient land appears to be happening once again.


==History==
==History==
Hyarroc was the first region of [[Aloria]] to experience the Allorn Empire's expansion, nearly 3000 years ago. Heëlya, as it was known then, is suspected of having had minor pockets of [[Altalar]] along its coastline; this has never been proven, as traditional Altalar history states that the land was a wilderness before 2750 BC, when the burgeoning Allorn Empire pushed into it. This time is also thought to align with a similar push north by Talea Sunvidal’s state, into what is now [[Daendroc]]. Hyarroc, however, was different from Daendroc for two key reasons; the first was its relative proximity, and the second was the lack of a [[Varran]] presence. Even if Altalar lived there before Talea’s expansion as some scholars believe, the region was still ripe for discovery and settlement, which occurred rapidly over the following three centuries. By the time Talea died, the north and west had been secured, with exploration now being carried out into The Far West. Over the [[Consolidation]], hundreds of cities rose across Hyarroc, from the architectural marvels of the Fyror Mountain cities to the grand coastal ports all along the western coastline. These all faced the Far West, and for nearly 1000 years, the leaders of Hyarroc, the merchants, and many others prospered enormously from trade. Many unique stones, gems, and spices poured in from this frontier, and the cities of Hyarroc quickly received it while giving back many other goods in exchange. During this time, the early [[Fin’ullen]] formed along the coastline, later being solidified as one of the first subraces of the Altalar people.
Hyarroc was settled in the lifetime of the Empress [[Talea]], although during her rule it was called Hëelya due to the older dialect in place which lacked many harsher sounds. Anthropological historians have puzzled out that this marks the first emergence of the [[Fin’ullen]], who populated the coastlands to its west. This would certainly make sense, as Talant Ilha Faial in the region is the largest and most prestigious of the Allorn Empire’s many Fin’ullen states, and has reasonable claim to being the oldest. It shares much in the way of history with [[Teled Methen]], first swelling with population, then suffering overpopulation as that population was unable to be quelled, with some departing for settler colonies. The only difference is that those looking to escape Hyarroc’s packed cities either went inland to the Plains regions and joined with the members of the [[Cult of Suel]] who would later become Avanthar, or were exiled west to [[Rokhara]] and fell to worshipping the [[Void]], later becoming [[Kathar]]. Much like Teled Methen, it suffered the [[Cataclysm]] and ensuing [[Wildering]], with the effects being parallel. That said, where Hyarroc differs is in its experience with the [[Eronidas Invasion]]. While Teled Methen was mostly spared due to its sheer geographic distance, Hyarroc was not.


When the Consolidation came to an end, Hyarroc’s principalities all began to suffer the same fate as those in Teled Methen: decline. The [[Suvial]], now firmly entrenched in the [[Sundial Isles]], ultimately came to close their borders and cut off, for a long time, the trade in their many exotic spices. As for the rest of the Far West, the growing influence of many Void Cults caused frequent communication breakdowns, before finally, the blackouts became permanent. In the final decades before the [[Cataclysm]], Hyarroc floundered along with Teled Methen, regional politics at the forefront as principalities flickered like candles in the wind. But eventually, that wind became a hurricane with the [[Wildering]]. It is unknown how many died with Hyarroc--as nature reclaimed centuries of urbanized terrain--but most guess up to half of the whole Altalar population died in a single year from the magical event, slave uprisings, starvation, disease, and last of all, [[Orcs]]. The [[Orc Invasion]] only lasted one year, but the devastation was immense. [[Tanaar Hyä-Ereya]], sparsely populated by one of the few states minimally affected by the Wildering in Hyarroc, stood against the Orcs with what few allies it could, but it was devastated. Thousands of its people were carted away, and its two coastal cities were destroyed, reducing it to the single bastion it now holds today. Other states similarly struggled against the Orcs, and by 50 AC, the political and natural landscape of Hyarroc looked very different.
Indeed, from the Narseth states on the modern border with the Eronidas all the way to Tanaar Hyä-Ereya, the infrastructure of Hyarroc and the populations living there were systematically destroyed by the unstoppable Eronidas Invasion which cut its way inland. It is still dealing with the aftermath of the Eronidas Invasion and the effects of an Eronidas population on the environment, namely deforestation, architectural works, and industrialization. The endless bush war fought between the stubborn Avanthar and proud Eronidas does not help either, and even in the present day as the Allorn Empire comes into unification it does not seem like the north of Hyarroc will ever see total, quiet peace, although there is always room for the possibility.  
 
In the two centuries after this, Hyarroc continued to evolve. Despite the devastation of the Orcs, [[Talant Ilha Faial]] soon came to prosper as limited trade reopened with the Sundial Isles, and their vast fleet quickly chased off Kathar and Varran pirates. On land, Tanaar Hyä-Ereya became a holy site, and [[Ol Lavei Fyror]] became a paradise, isolated high in the air and free from conflict. Elsewhere, on the Llasanar Peninsula, several Altalar principalities arose with a single united purpose: resist the Kathar. Probes from the Fennör Wald and the nearby [[Shadow Isles]] dogged these states for decades, but they always had their native Fin’ullen warrior and [[Teledden]] mage populations to fall back on. But in 306 AC, Hyarroc broke into chaos. The Kathar invaded with numbers unseen in decades, and the Peninsula, once serving as a bulwark against their attacks, collapsed by the Kathar leadership. Elsewhere, [[Wolond]] streamed forth from their Walds, joining their brethren and scouting ahead, seeding the land with corruption and terrible destruction. Only when the [[Regalian Empire]] joined with their former Altalar enemies did the [[Dread War]] come to an end, of sorts. The Regalian Empire and their Orcish allies retreated back to their own territory, while the Kathar fell into infighting with their regional conquests maintained by semi-rogue local leaders. Today, what states are left in Hyarroc now turned to their brothers in the east, unmolested for decades yet suffering hard during the Dread War themselves. It is unknown if the Kathar foothold on southwestern Hyarroc will remain, or if the corruption unleashed by Kathar [[Magic]] will ever fully heal. But there is hope and power in the region left unbroken. Only time will tell if the tide will shift in favor of one force or the other.


==Geography==
==Geography==
Hyarroc is located southwest of the [[Regalian Archipelago]], south-southwest of Daendroc, and west of Teled Methen. The continent is bordered by the [[Talaï Sea]] to the north, the [[Western Calms]] to its northwestern shores, and the [[Dark Ocean]] to its west and southwest. Hyarroc has a highly varied topography, but generally has mountainous, higher altitude terrain in the south before leveling out into open, flat terrain in the north. In the northeastern corner of the landmass sits the Fyror Mountains, a topographically elevated position filled with “spire mountains,” unique geographic features not seen anywhere else in Aloria with such density. Vaulted into the clouds, these mountains gradually become less distinct, normal mountain ranges that run along the southern coastline of Hyarroc. However, as the Llasanar Peninsula begins, these mountains quickly vanish, and the terrain flattens out. The Peninsula's southern-facing portion is pockmarked with caves and cliffs, and the inland terrain is a mix of jungles, swamps, and open fields, often closer to the coast. Just off of the beginning of the Peninsula, where the thicker jungles begin, sits the Fennör Wald. Once relatively small, this area of deep jungles and corrupted life became a haven to the Wolond Kathar coming over from the Dread Empire. Often only a brief stopover, the weakening of the Änkaakro Wald to the east allowed the Fennör to flourish.  
Hyarroc is the northwestern component of the supercontinent of Daen, but still south of [[Ithania]] and the land’s Ailor states. To its interior, there is the Ularen Plains, the foremost living place of Avanthar and [[Cielothar]], as well as [[Yanar]]. The Ularen Plains are an open steppe, which thins out in terms of grass to its north- becoming the Selldr’velle and Juvvondor Steppes, geographic distinctions used frequently by the Avanthar, but ignored by the Altalar and Eronidas, who prefer just to call the whole thing the Ularen Plains and be done with it. There is a reason for this beyond pure ignorance or chauvinism, because the Avanthar populations and their particular density impacts the number of grazing animals, which impacts the amount of grass eaten, which tilts the balance of the delicate local ecosystem. What separates the more lush Ularen Plains from the thinner, colder Selldr’velle Steppe is sometimes just a matter of how much rainfall there’s been that year, or whether an Avanthar tribe moved its herds through the local valleys at an inopportune time. That said, perhaps the most interesting feature of the Ularen region is the jungles which punctuate it. When the Wildering came and destroyed much of the Allorn Empire, it left the countryside for the most part alone, but played heavy effects in the cities. Thus, at critical points on the Plains where Allorn infrastructure and major urban hubs used to be, there are small circular areas of choked-out jungle, where the trees are so thick a man sometimes cannot pass between them turned sideways. The majority of reclamation efforts for old Allorn relics and ruins actually occur here, because in Teled Methen and Varren the urban residents have already rebuilt over the Allorn layers of their cities, making digging a pain, if not an impossibility. Diggers seeking transit to these sites never have an easy time of it, however, as the Avanthar know exactly how to prey on their vulnerable caravans- if not on the way there, then on the way back, to seize the relics they’ve excavated and return them to their former resting place, because no good comes from meddling with long-dead ancient secrets. Although the Avanthar avoid actually entering these jungle-ruins, there is a general preference to pitch their camps close to their perimeter, so that foraging parties can be sent to pick pleasing jungle-fruits from the outer layer of the canopy and so that wood, if needed (a scarce resource on the open steppe), is easily attainable.
 
The reason for the Änkaakro’s decline is due to the nearby Ularen Plains and the state of [[Tanaar Llarana]]. Highly militaristic, and working in semi-cooperation with the regional Avanthar, the Änkaakro’s decline was only halted due to the Dread War. Since that time, it has remained limited in population, and will likely be cleared away within the next three decades. For now, it remains on the doorstep of the western reaches of the Ularen Plains, the vast open space home to arable and pasture land used by the Altalar, [[Avanthar]] and [[Cielothar]]. Much of the Plains is within Tanaar Hyä-Ereya and is traditionally called the Ereyan Plains as a result. Very open and dotted with archaic statues, the region holds great religious significance to the Altalar. Finally, there is the northern half of the area, and the west and northwest facing coastline. Almost all of this is covered in jungle, though there are a few sparse mountains that feed rivers that form marshlands and swamps. In the very far northeast of Hyarroc, there are more large swamps, the more mundane relatives to the Swamps of the Forgotten, which lay just over the border, in Daendroc. Hyarroc is a generally temperate region, its jungles cooled by the breezes rolling in from the open terrain of the Ularen Plains that dominate the core of the state.The south is often more humid and features extensive rainstorms, mostly thanks to the remnants of storm fronts, hurricanes, and other weather patterns blown down the coastline from Teled Methen and Hadar, or up from nearby Sendras.
===Flora===
Much of Hyarroc’s Flora is the same as in Teled Methen due to untold centuries of trade, travel, and ecological unity between the two continents. [[Ruby Flowers]] prosper in fields, jungles, and gardens across the region, while [[Bloodroot]] grows prosperous in the same locations, used in tattooing and artwork by many. In the Ularen Plains, [[Black Grass]] and [[Farran Cane]] add variety and color to the endless rolling fields, as well as useful substances for use by the Avanthar, [[Yanar]], and Cielothar. In the waters of the Daen coastline rest huge clumps of [[Corpse Weed]], a most irritating substance to the Fin’ullen, who dominate the western coastlines. Thickly growing, it fills fishing nets with ease and, once attached to a hull, will rapidly spread itself.
===Fauna===
Much in the same way as Flora, the Fauna of Hyarroc has long been intertwined with that of Teled Methen. However, a few beasts do exist solely in Hyarroc. In the dense jungles of the interior, the [[Black Pathor]] stalks the night. Sleeker and less aggressive than its cousin, the [[Great Jungle Cat]], the animal is still considered worthy prey by many a hunter and is considerably less rare than its relative as well. Along the coastline, moving slowly and leaving behind a lethal trail is the [[Grashobaig]]. With unknown origins, the creature has been a hazard to smaller coastal cities but has dramatically declined in numbers in the past decade. Finally, there are the skies, dominated by many a bird, though none are considered to match the beauty of the [[Thunderbird]] and [[Fire-tail Paradise Bird]], both native to the Fyror Mountains. Isolated and in healthy numbers, these sapphire and ruby-flame colored avians often perform a gentle dance in the styles, making a stark dichotomy for those watching.
 
==Politics and Demographics==
{{Geography Nations and States
|nationsandstates    =
*[[Talant Ilha Faial]]
*[[Tanaar Hyä-Ereya]]
*[[Tanaar Llarana]]
*[[Narseth Fennäs]]
*[[Narseth Charossa]]
*[[Ol Lavei Fyror]]
*[[Talant Amanra-Assalei]]
*[[Rokh Nyäke]]
*[[Rokh Aynïa]]
*[[Rokh Vanteer Ombaal]]
*[[Rokh Adëkaye]]
}}
Hyarroc features a mix of states, most rather new to Aloria thanks to the recent intense warfare between the Kathar and the Altalar. Talant Ilha Faial, a naval superpower hamstrung by a crippling fear of religious superstition, is located in Hyarroc’s northern and northwestern coastline, though it also extends a fair bit inland. Dominating the continent's center is Tanaar Hyä-Ereya, a city-state in control of a massive swath of plains, minor jungles, and swamps. Next to it is a spur of Tanaar Llarana, technically in Hyarroc and playing only a single role in the region’s politics--that of fighting back the Kathar of the Änkaakro Wald. South of these is first Ol Lavei Fyror, living in the clouds and uninvolved in regional disputes for centuries, before [[Talant Amanra-Assalei]] rests against the coastline. Home to one of the most active Fin’ullen Altalar presences, and the legendary Scarab Fleet, the Altalar here have fought Kathar at sea and on land for decades, recently proving their mettle in the melee of the Dread War. Proceeding to the west, there are the dual collapsing states of [[Narseth Fennäs]] and [[Narseth Charossa]] whose mauling by the Kathar had only been reversed by a concerted local effort to eject the invaders, and by the Kathar falling into their own disputes. Finally, there are the four Kathar principalities, [[Rokh Nyäke]], [[Rokh Aynïa]], [[Rokh Vanteer Ombaal]], and [[Rokh Adëkaye]]. Formed from carved up, now lost Altalar principalities, the Rokhs now feud amongst each other and launch attacks against Altalar located around them as they fight to survive both internal ambitions and external pressures.  


{{Demographics Table
The Fin’ullen states are separated from the Avanthar lands by hilly features that range from ignorable and rolling to jagged and mountainous. The outer edges of Talant Ilha Faial contain the most extreme geographic features, something that the Altalar there likely have to thank for their continued safety, as they represent a barrier that is impossible to trespass without significant military pre-planning and effort, something that makes Avanthar raids just not worth it. As their coasts are approached, the climate warms to a comfortable Mediterranean temperature, the grass browns, and the beaches become soft, sandy, and warm. In contrast to the more inhospitable [[Teled Varren]], Hyarroc plays host to a number of tourist destinations, most of them within Fin’ullen lands. The vast majority of Altalar cities sit on the coast, some of them ancient metropoli spared the Cataclysm and even the Wildering, while as one goes further inland cities give way first to farms and plantations, then to mountain, and then finally to the steppe. Much like Teledden lands, marble spires punctuate the sky at even points, but the focus of the view isn’t supposed to be these towers but rather the sea. There is a collective tendency of the local Fin’ullen to emphasize the sea in their windows, and if not the sea the night sky-- uniquely beautiful in Hyarroc. For whatever particular reason, the waters off Hyarroc’s coast have a way of seeming especially charming or picturesque, no matter the time of day or context, something reflected in the uncountable number of paintings of the region’s coast.
|group1 = Altalar
|desc1 =
{{GDP
| percentage = 50%
| description = Natives to Hyarroc, having migrated there some three centuries ago, the region’s Altalar are dominated by the Fin’ullen given the enormous prosperity and relevance of their nations in the region. Shortly behind them are populations of Teledden, located in the more inland territories alongside minor groups of Lesarra and Suvial. Despite a large portion of the population having been eliminated thanks to their war with first the Regalian Empire and then the Kathar, the Altalar in the area still hold their ground. They will not abandon such a historic region to their enemies.
}}


|group2 = Kathar
As one goes north, the land becomes more rocky, up to the border where the Eronidas dwell and then into the lands of the Eronidas themselves. The Eronidas city-states are built on land which is colder and more temperate than the warm and pleasant Fin’ullen Talants, but the rugged people who dwell there have never been noted to especially care, especially because they have never had to deal with jungle (and all the ecological difficulties that ensue, including poor wood, hard-to-clear wildlife, and disease), and have stoutly wooded forests to chop for their fireplaces instead. What is most impressive about the Eronidas territories is not the landscape, however, but the architectural feats of those who dwell there. Massive aqueducts and water-engineering projects sprawl up from the ground, mastering the wilderness with their titanic sprawl, and tiered cities rise above and dominate not in the spindly way of Altalar cities, but with a true imposing presence that cannot be missed. The Eronidas have mastered their portion of Hyarroc with truly impressive feats of building. Meanwhile, in the southeast of Hyarroc is Tanaar Hyä-Ereya, the so-called Altalar Steppe State- a land with barely any population left after its ravaging during Cataclysm, where Avanthar roam freely and the entire citizenry is congregated inside a single pilgrimage city.
|desc2 =
===Notable Flora===
{{GDP
Much of Hyarroc’s Flora is the same as in Teled Methen due to untold centuries of trade, travel, and ecological unity between the two continents. [[Ruby Flowers]] prosper in fields, jungles, and gardens across the region, while [[Bloodroot]] grows prosperous in the same locations, used in tattooing and artwork by many. In the Ularen Plains, [[Black Grass]] and [[Farran Cane]] add variety and color to the endless rolling fields, as well as useful substances for use by the Avanthar, Yanar, and Cielothar. In the waters of the Daen coastline rest huge clumps of [[Corpse Weed]], a most irritating substance to the Fin’ullen, who dominate the western coastlines. Thickly growing, it fills fishing nets with ease and, once attached to a hull, will rapidly spread itself.
| percentage = 25%
===Notable Fauna===
| description = While the Kathar population of Hyarroc was once small and isolated to the dark corners and the Wolond Walds, the massive incursion by the Dread Empire has deposited a large contingent of Kathar of all subraces into the area. While Wolond are prominent, the majority are now Shenath due to their extensive role in the bottom layers of the military. Most in the region are also military-involved, from the roaming bands of warriors still seeking to fight a war that ended months ago, to the warriors that garrison the Dread Empire's conquests. Others are civilians, newly moved into the region, or accompanying the flow of need in goods and services that they can offer.
Much in the same way as Flora, the Fauna of Hyarroc has long been intertwined with that of Teled Methen. However, a few beasts do exist solely in Hyarroc. In the dense jungles of the interior, the [[Black Pathor]] stalks the night. Sleeker and less aggressive than its cousin, the [[Great Jungle Cat]], the animal is still considered worthy prey by many a hunter and is considerably less rare than its relative as well. Along the coastline, moving slowly and leaving behind a lethal trail is the [[Grashobaig]]. With unknown origins, the creature has been a hazard to smaller coastal cities but has dramatically declined in numbers in the past decade.  
}}


|group3 = Orc
==Politics==
|desc3 =
===Allorn Empire===
{{GDP
The Allorn Empire’s rule in Hyarroc is about as strong as its rule in Teled Methen. Although due to geographical space there has been room for more dissidents, Talant Sulleÿ-Fanhaal is also the original landing point of the returned Talea and her armies, so while there is room to deny her providence, few of the locals see any reason to deny her power. As the reconstituted polity of the Nelfin people, in this case the Altalar, Avanthar, and Cielothar, the Allorn Empire has legitimacy as a hegemon, and barring extreme circumstance does not look like it is going anywhere any time soon.
| percentage = 10%
====Allorn Aligned States====
| description = Orcs entered Hyarroc a few months after the Cataclysm when they invaded and inserted themselves into regional power when the Allorn Empire was the weakest. While the Altalar loathe them, they are so entrenched and a fact of life, that most Altalar have given up with any plans to eject Orcen strongholds from their territory. Existing along the coastline and in several inland cities, the Orcs survived the Dread War well, given their alliance with the Regalian Empire. They remain a minority, but a highly motivated population on Hyarroc, and will perhaps expand soon if the region continues to decline thanks to Kathar interference.  
*'''Tanaar Hyä-Ereya''': Tanaar Hyä-Ereya was sparsely populated, even before the collapse of the Allorn Empire and the Wildering. It suffered immense losses at the hands of the Eronidas Invasion, and never fully recovered. Its plains are home to the Faces of the Gods, massive stone carvings of the Pantheon deities’ faces, sunken halfway into the grasslands, where they stick out of the bellowing hills and are covered in flowers. These God Faces are frequently places of pilgrimage for Estel worshippers, as many have claimed that the statues spoke to them in the voices of their Avatars. Hyä-Ereya has only one city, named Hyä-Monh, which is built in the shadow of Ulley’s statue head. As such, it is also frequently called the Sunless City, or Ulley’s Spectre.
}}
*'''Talant Ilha Faial''': Talant Ilha Faial is hailed as the greatest of the Fin’ullen states, also commonly named “The Wall of [[Morrlond]]” and “The Seaward Spear”. Talant Ilha Faial is home to seven massive naval armory cities, named Llevoa, Algassäi, Chellanna, Essaal, Manth, Orraal and Ylganaësse. These immense citadels’ navies together make up the so-called Turquoise Fleet, the largest single maritime force besides the Regalian Empire’s [[Imperial Navy]]. The Turquoise Fleet however rarely left port, because while they have immense military power, the rulers of Talant Ilha Faial used superticious around Morrlond to justify their inaction. However, since the rebirth of the Allorn Empire, they have finally allowed the use of their vast fleet for whatever Allorn plans require them.
*'''Talant Sulleÿ-Fanhaal''': Often derided as Talant Ilha Faial’s much poorer cousin, Talant Sulleÿ-Fanhaal is a more northerly Altalar state, caught between it and the Eronidas. The truth is more complicated than that. As a state that always had close relations with the Suvial, Talant Sulleÿ-Fanhaal has done well when the relationships between the Altalar subraces have been good, and fared worse when they have turned sour. Throughout post-Allorn history as the Altalar of the mainland were never able to build suitable rapport with the Suvial, it suffered economic downturn trying to push its way through exorbitant Suvial tariffs, as its entire trade was geared westward, and in this era where the new Allorn Empire is outright at war with the Suvial, its markets are in freefall, and it is under economic colonization from Ilha Faial.
*'''Narseth Mossalef & Ëronn''': The two border states with the Eronidas, these are less countries than simply upjumped military garrisons. The civilian populations have mostly been evacuated, because the modern Altalar defense strategy against the Eronidas is one of defense-in-depth, where the borderlands are ceded in a fighting retreat and then a counterattack with larger armies mobilized from other parts of the Empire takes back that which was lost, a tactical reality adapted due to the commitment of Ilha Faial forces facing west, originally against the Kathar, now against the Kathar and Suvial simultaneously.
*'''Avanth Rokhaal''': Encompassing the unusually chilly region of the Selldr’velle Steppes, a large portion of the northern Ularen Plains, and now possessing the largest territory, Avanth Rokhaal is poised to lead the Avanthar Race into the future. Their people have long been friendly to Ailor, as much as Avanthar can be, with additional “respect” offered in a high number of foreign unions between Avanthar and outsider Ailor. The Avanthar of Avanth Rokhaal have often also been a major force in military matters associated with the eastern lands of Daen. It was they who were primarily engaged in the [[Ranger Crisis]], and they were also the group who contributed the most to the rampaging force of Avanthar who swept through the Ailor states of the region. Since the end of the civil war, their leadership has been remarkably stable and united, with several women also holding key positions of power as the Avanth here makes strides to repair regional relations with foreigners. They are made up of the Apäthee, Nëgepien, Wythëtma, and Tëyäs Tribes.
*'''Avanth Antu''': Avanth Antu was formerly one of the more powerful Avanths in the Ularen Plains, with a prestigious role as the main actors in the previous deal that had existed between the Avanthar and the Northern Elven Kingdoms of the Alexandros Mountain Chain. However, after fighting briefly with their allies in the Elven War of 302 AC, the Avanthar retreated, fearing reprisal. As a result, a large swath of territory they had over the northern reaches of the Plains were taken, and in the civil war that came later, Avanth Rokhaal absorbed a further third of the Avanth’s territory. Now, Avanth Antu largely hugs the sea, and does battle with the regional Polons as it fights to maintain its greatly weakened existence. They are the least accepting of the current Avanthar belief that the Regalian Empire is the strongest world state, and their population is also the angriest with the new order of the Plains. Some suspect they may be aiding in the frequent uprisings in the nearby Minaal Protectorate, but this is just speculation based on their current attitude. They are made up of the Salta, Syäna and Cri’iväl Tribes.


|group4 = Various
===Eronidas===
|desc4 =
The Eronidas control a reasonably large region in the northwest of Hyarroc, as well as pockets permeating into the Allorn Empire’s borders, mostly on the Ularen Plains, where they war against the Avanthar. While they do not have a formal hierarchy, there is an elected King of their ruling body, called the Staat Kezzeret Artamon, who dictates acceptable foreign policy. Warring among themselves used to proliferate more often, but with the passing of the years, it has seen a marked decrease and cooling of internal relations as the Eronidas turn outwards.
{{GDP
| percentage = 15%
| description = The remaining population of Hyarroc is highly varied and is perhaps much higher than is properly reported. Much of this population consists of Ailor, Varran, and other populations serving as slaves to Altalar and Orc masters. However, others in this category are free and living normal lives outside of bondage, most commonly in Fin’ullen Altalar territory. Out in the Ularen Plains, Avanthar, Cielothar, and Yanar roam in symbiotic harmony, though Cielothar and Yanar also live in the jungles or swamps of Hyarroc in lesser populations. Finally, there are the [[Half Races]] of Aloria, occupying many positions and roles from slave to mage. This population is expected to grow with time, especially as the Altalar try to make up for their lost property due to Kathar attacks.  
}}
}}


==Notable Locations==
==Notable Locations==
===Ylganaësse===
Out of the seven armory cities of Talant Ilha Faial, Ylganaësse is often considered the jewel in the crown. Positioned at the tip of a peninsula, the city is also one of the most natural in Aloria. It has several harbors, ranging in scale, and meant for different sailors, from simple fisherfolk in the simple but always busy Hab-lavin Harbor to the decadent, slaver-focused harbor of Gollagelle’s Wharf. The citadel city’s design around these harbors is also rather unique, as it sits on a cliff, but rather than force long walks up high vertical steps as well as expose people to attack, the designers of the city sought to instead carve down into the rock. This has resulted in at least a solid third of the city existing within the sheltered protection of the great white rock cliffs that surround Ylganaësse with an underground “Great Ramp” allowing for a slow incline up to the “rear” of the city, which then allows people access either out onto the land routes down the peninsula or to turn around and proceed into the large, aboveground city. Another prominent feature of the region is “Estel Enlightening,” a giant statue carved into a white cliff face that looks out at all harbors and much of the city's eastern side. Presenting the goddess in a very traditional Fin’ullen way, with the eight Altalar Pantheon members bordering her (four on each side), it is over a thousand years old. While water has worn away the lower third of the statue, it remains as one of the most intact examples of Consolidation architecture. The Kathar damaged the statue in their war with the Altalar, but Magic has helped repair the damage.
===Hyä-Monh===
===Hyä-Monh===
Hyä-Monh, also known as the Sunless City or Ulley’s Spectre, is a more recent city, at least where the Altalar are concerned. It was built at the very end of the Consolidation and is thought by some to be a final bastion of that holy, better time when the [[Avatars of the Gods]] walked among the Altalar. The monolithic carvings around the city are also from a similar time and are assumed to have been an imperial project of the era, to fully honor the Avatars and then seat a city amongst their beauty. However, the truth of this is unknown. Hyä-Monh is a classic example of Tanaar architectural style, and one mostly kept intact over the centuries, with plenty of fine golden decor and pristine white stone covering its surface. Its Archmage’s Tower is of a considerable height but doesn’t clear the top of the nearby looming, and unavoidable head of Ulley. In fact, the city is often covered in shadow during the midday to evening, meaning that the only time the city’s splendor truly shines is in the morning when the rising sun casts its sunlight unimpeded onto the architecture. Hyä-Monh is also known for possessing an impressive series of both ancient and modern walls, heavily defending the city from all attackers and thus allowing it to survive as long as it has despite its limited manpower.  
Hyä-Monh, also known as the Sunless City or Ulley’s Spectre, is a more recent city, at least where the Altalar are concerned. It was built at the very end of the Consolidation and is thought by some to be a final bastion of that holy, better time when the [[Avatars of the Gods]] walked among the Altalar. The monolithic carvings around the city are also from a similar time and are assumed to have been an imperial project of the era, to fully honor the Avatars and then seat a city amongst their beauty. However, the truth of this is unknown. Hyä-Monh is a classic example of Tanaar architectural style, and one mostly kept intact over the centuries, with plenty of fine golden decor and pristine white stone covering its surface. Its Archmage’s Tower is of a considerable height but doesn’t clear the top of the nearby looming, and unavoidable head of Ulley. In fact, the city is often covered in shadow during the midday to evening, meaning that the only time the city’s splendor truly shines is in the morning when the rising sun casts its sunlight unimpeded onto the architecture. Hyä-Monh is also known for possessing an impressive series of both ancient and modern walls, heavily defending the city from all attackers and thus allowing it to survive as long as it has despite its limited manpower.
===Ylganaësse===
===Pol Cōraan===
Out of the seven armory cities of Talant Ilha Faial, Ylganaësse is often considered the jewel in the crown. Positioned at the tip of a peninsula, the city is also one of the most natural in Aloria. It has several harbors, ranging in scale, and meant for different sailors, from simple fisherfolk in the simple but always busy Hab-lavin Harbor to the decadent, slaver-focused harbor of Gollagelle’s Warf. The citadel city’s design around these harbors is also rather unique, as it sits on a cliff, but rather than force long walks up high vertical steps as well as expose people to attack, the designers of the city sought to instead carve down into the rock. This has resulted in at least a solid third of the city existing within the sheltered protection of the great white rock cliffs that surround Ylganaësse with an underground “Great Ramp” allowing for a slow incline up to the “rear” of the city, which then allows people access either out onto the land routes down the peninsula or to turn around and proceed into the large, aboveground city. Another prominent feature of the region is “Estel Enlightening,” a giant statue carved into a white cliff face that looks out at all harbors and much of the city's eastern side. Presenting the goddess in a very traditional Fin’ullen way, with the eight Altalar Pantheon members bordering her (four on each side), it is over a thousand years old. While water has worn away the lower third of the statue, it remains as one of the most intact examples of Consolidation architecture. The Kathar damaged the statue in their war with the Altalar, but Magic has helped repair the damage.
Pol Cōraan is one of the more notable Eronidas Polons, not because it has taken up a leading position within either of the two large regions that they rule, but precisely because it exists outside of them. Originally a castle built in the middle of an incredibly indefensible, unsuppliable position as a boast towards the peoples the Eronidas were invading, it is now a formidable redoubt and a symbol of their pride in victory. The Polon sits atop a large hill far from any lakes or rivers, which is surrounded by stretches of plains as far as the eye can see. It has come a long way from its original status as a hilltop fort, now existing as a fully developed eight-layer city which has annexed the hill itself underneath its weight. Most suggest that it is sustainable because while delving, the Eronidas have hit upon groundwater, and use it to keep the city comfortably supplied without worries of ever facing drought or lack of agricultural supplies. Occupying a key location in the north of Avanth Rokhaal, it has faced down uncountable Avanthar raids and lived to tell the tale- in recent years, the relations between the Polon and the surrounding locals have even cooled down, to where there is no fighting anymore, and the city’s soldiers sell their services as guardsmen helping the friendliest tribes protect themselves.
===Seraphim Oxylypha===
Seraphim Oxylypha has long been known to Altalar scholars, though it has also been inaccessible to their kind. Centuries ago, during the Consolidation, Altalar stumbled on an extensive Seraph complex located in the deep jungle. They raided the site and recovered much, but their [[Mages]] were forced to retreat when they unleashed something described as unstoppable. Over the following years, visits to the site grew rarer and rarer as the Altalar turned to their own politics and issues rather than knowledge of the past. Unfortunately, this allowed others interested in the site to gain access to it with less than honest intentions. By the final years of the Allorn Empire, the site was under the control of Kathar, who turned it into a sort of “training ground” for their Mages. Defeating the Seraph-born constructs of [[Petralyths]], [[Ytatrons]], [[Petratrons]], and more was the ultimate test of a Mage’s skill, and so the “Oxy Challenge” grew in prominence among these Void worshipers. However, the Wildering came, and the Wolond Kathar turned more to the wilds that were now their home. Today, the Seraphim Oxylypha rests somewhere within Fennör Wald and had only been rediscovered once since the Cataclysm, by an Altalar scholar named Iri’is Penthaï. He reported that the Wolond Kathar still guard the site, which is overgrown with jungle and harbors fearsome Magus creatures that lurk within the dark corridors.
===Polorc ???===
''Coming soon...''
===Ziggurat of Pakarath===
The Ziggurat of Pakarath is a new structure, built by the Kathar of Rokh Adëkaye in glorification of the [[Arken]] of Death. They see the being as worthy of such worship as it has delivered them such great success in the Dread War to the point that the Kathar are now back on mainland Daen in a major way. The Ziggurat is carved from black stone imported from the Shadow Isles and Saivale, with steps up, it passed wall murals while an internal chamber is enormous and features a genuinely vile necropolis. The murals and interior of the structure feature the corpses of the dead entombed into the walls as artistic features and representations of the weak, defeated, and overpowered at the mercy of Kathar figures carved atop them. Some of these skeletons are positioned in particular poses, achieved due to metal rods pushed through the forms, while it is also reported that many Altalar [[Undead]] are currently trapped in the piles the bodies inside of the walls, causing the accumulation of corpses to shift and adjust every so often. A few are even posed figures, trapped at odd angles, and still conscious of what has happened to them. The Ziggurat is topped by a grand statue of the Arken of Death itself, with Kathar statues around it bowed in submission, with empty spots for living Kathar to take a place and bow as is shown by others.
 
==Trivia==
==Trivia==
*Hyarroc is also supposedly the site of the last stand of the [[Green Forest Dragon]], though that city’s exact location is currently unknown.  
*Hyarroc is geographically immense. It takes three weeks just to ride from Hyä-Monh to the major cities of Ilha Faial, and that is without being interrupted on the way. This makes Allorn unity an incredible feat of sentiment.
*Hyarroc likely has its current name thanks to Ailor slaves who called the area “High Rock,” which the Altalar of later times morphed into Hyarroc when Modern Altalar developed.  
*There is a Teledden tradition called Lëiatantha, of visiting every single Fin’ullen beach up and down the coast of Hyarroc and lounging on it. It is incredibly time-consuming, taking up to two years, but is said to be one of the most enjoyable land-tours in Aloria.
{{Geography}}
{{Geography}}
{{Accreditation
{{Accreditation
|Artists =  
|Artists =  
|Writers = HydraLana
|Writers = OkaDoka, MonMarty, HydraLana
|Processors = FireFan96, MantaRey
|Processors = HydraLana, FireFan96
}}
}}
[[category:Geography]] [[category:Daen]]
[[category:Geography]] [[category:Daen]]

Latest revision as of 23:07, 8 June 2022

Hyarroc
Noimg.png
Geography
Full Name Hyarroc
Pronunciation Hya-rock
Demonym Hyarran
Area 12,600,000 mi²
Population 52,000,000
Races Altalar, Avanthar, Cielothar, Eronidas, others
Cultures Altalar Cultures, others
Flora and Fauna

Hyarroc, in the northwest of Daen, is a land of geographical contrasts. Simultaneously, it contains both the heartland of the Ularen Plains, the proud home of the Avanthar people and the space of their greatest Avanth state, and the mountains of the coast and northwest, where important Altalar nations like Talant Ilha Faial can be found. But perhaps most importantly of all, Hyarroc is also home to the most powerful coalition of Eronidas city-states founded after their landing on Daen several centuries ago, the Staat Kezzeret Artamon. Truly, there is little that binds the geographic construct together bar its once-status as an administrative division of the Allorn Empire, whose shadow still looms large. Indeed, the reconstituted Allorn Empire has swept through Hyarroc also, ruling almost all of it, and what once was in this ancient land appears to be happening once again.

History

Hyarroc was settled in the lifetime of the Empress Talea, although during her rule it was called Hëelya due to the older dialect in place which lacked many harsher sounds. Anthropological historians have puzzled out that this marks the first emergence of the Fin’ullen, who populated the coastlands to its west. This would certainly make sense, as Talant Ilha Faial in the region is the largest and most prestigious of the Allorn Empire’s many Fin’ullen states, and has reasonable claim to being the oldest. It shares much in the way of history with Teled Methen, first swelling with population, then suffering overpopulation as that population was unable to be quelled, with some departing for settler colonies. The only difference is that those looking to escape Hyarroc’s packed cities either went inland to the Plains regions and joined with the members of the Cult of Suel who would later become Avanthar, or were exiled west to Rokhara and fell to worshipping the Void, later becoming Kathar. Much like Teled Methen, it suffered the Cataclysm and ensuing Wildering, with the effects being parallel. That said, where Hyarroc differs is in its experience with the Eronidas Invasion. While Teled Methen was mostly spared due to its sheer geographic distance, Hyarroc was not.

Indeed, from the Narseth states on the modern border with the Eronidas all the way to Tanaar Hyä-Ereya, the infrastructure of Hyarroc and the populations living there were systematically destroyed by the unstoppable Eronidas Invasion which cut its way inland. It is still dealing with the aftermath of the Eronidas Invasion and the effects of an Eronidas population on the environment, namely deforestation, architectural works, and industrialization. The endless bush war fought between the stubborn Avanthar and proud Eronidas does not help either, and even in the present day as the Allorn Empire comes into unification it does not seem like the north of Hyarroc will ever see total, quiet peace, although there is always room for the possibility.

Geography

Hyarroc is the northwestern component of the supercontinent of Daen, but still south of Ithania and the land’s Ailor states. To its interior, there is the Ularen Plains, the foremost living place of Avanthar and Cielothar, as well as Yanar. The Ularen Plains are an open steppe, which thins out in terms of grass to its north- becoming the Selldr’velle and Juvvondor Steppes, geographic distinctions used frequently by the Avanthar, but ignored by the Altalar and Eronidas, who prefer just to call the whole thing the Ularen Plains and be done with it. There is a reason for this beyond pure ignorance or chauvinism, because the Avanthar populations and their particular density impacts the number of grazing animals, which impacts the amount of grass eaten, which tilts the balance of the delicate local ecosystem. What separates the more lush Ularen Plains from the thinner, colder Selldr’velle Steppe is sometimes just a matter of how much rainfall there’s been that year, or whether an Avanthar tribe moved its herds through the local valleys at an inopportune time. That said, perhaps the most interesting feature of the Ularen region is the jungles which punctuate it. When the Wildering came and destroyed much of the Allorn Empire, it left the countryside for the most part alone, but played heavy effects in the cities. Thus, at critical points on the Plains where Allorn infrastructure and major urban hubs used to be, there are small circular areas of choked-out jungle, where the trees are so thick a man sometimes cannot pass between them turned sideways. The majority of reclamation efforts for old Allorn relics and ruins actually occur here, because in Teled Methen and Varren the urban residents have already rebuilt over the Allorn layers of their cities, making digging a pain, if not an impossibility. Diggers seeking transit to these sites never have an easy time of it, however, as the Avanthar know exactly how to prey on their vulnerable caravans- if not on the way there, then on the way back, to seize the relics they’ve excavated and return them to their former resting place, because no good comes from meddling with long-dead ancient secrets. Although the Avanthar avoid actually entering these jungle-ruins, there is a general preference to pitch their camps close to their perimeter, so that foraging parties can be sent to pick pleasing jungle-fruits from the outer layer of the canopy and so that wood, if needed (a scarce resource on the open steppe), is easily attainable.

The Fin’ullen states are separated from the Avanthar lands by hilly features that range from ignorable and rolling to jagged and mountainous. The outer edges of Talant Ilha Faial contain the most extreme geographic features, something that the Altalar there likely have to thank for their continued safety, as they represent a barrier that is impossible to trespass without significant military pre-planning and effort, something that makes Avanthar raids just not worth it. As their coasts are approached, the climate warms to a comfortable Mediterranean temperature, the grass browns, and the beaches become soft, sandy, and warm. In contrast to the more inhospitable Teled Varren, Hyarroc plays host to a number of tourist destinations, most of them within Fin’ullen lands. The vast majority of Altalar cities sit on the coast, some of them ancient metropoli spared the Cataclysm and even the Wildering, while as one goes further inland cities give way first to farms and plantations, then to mountain, and then finally to the steppe. Much like Teledden lands, marble spires punctuate the sky at even points, but the focus of the view isn’t supposed to be these towers but rather the sea. There is a collective tendency of the local Fin’ullen to emphasize the sea in their windows, and if not the sea the night sky-- uniquely beautiful in Hyarroc. For whatever particular reason, the waters off Hyarroc’s coast have a way of seeming especially charming or picturesque, no matter the time of day or context, something reflected in the uncountable number of paintings of the region’s coast.

As one goes north, the land becomes more rocky, up to the border where the Eronidas dwell and then into the lands of the Eronidas themselves. The Eronidas city-states are built on land which is colder and more temperate than the warm and pleasant Fin’ullen Talants, but the rugged people who dwell there have never been noted to especially care, especially because they have never had to deal with jungle (and all the ecological difficulties that ensue, including poor wood, hard-to-clear wildlife, and disease), and have stoutly wooded forests to chop for their fireplaces instead. What is most impressive about the Eronidas territories is not the landscape, however, but the architectural feats of those who dwell there. Massive aqueducts and water-engineering projects sprawl up from the ground, mastering the wilderness with their titanic sprawl, and tiered cities rise above and dominate not in the spindly way of Altalar cities, but with a true imposing presence that cannot be missed. The Eronidas have mastered their portion of Hyarroc with truly impressive feats of building. Meanwhile, in the southeast of Hyarroc is Tanaar Hyä-Ereya, the so-called Altalar Steppe State- a land with barely any population left after its ravaging during Cataclysm, where Avanthar roam freely and the entire citizenry is congregated inside a single pilgrimage city.

Notable Flora

Much of Hyarroc’s Flora is the same as in Teled Methen due to untold centuries of trade, travel, and ecological unity between the two continents. Ruby Flowers prosper in fields, jungles, and gardens across the region, while Bloodroot grows prosperous in the same locations, used in tattooing and artwork by many. In the Ularen Plains, Black Grass and Farran Cane add variety and color to the endless rolling fields, as well as useful substances for use by the Avanthar, Yanar, and Cielothar. In the waters of the Daen coastline rest huge clumps of Corpse Weed, a most irritating substance to the Fin’ullen, who dominate the western coastlines. Thickly growing, it fills fishing nets with ease and, once attached to a hull, will rapidly spread itself.

Notable Fauna

Much in the same way as Flora, the Fauna of Hyarroc has long been intertwined with that of Teled Methen. However, a few beasts do exist solely in Hyarroc. In the dense jungles of the interior, the Black Pathor stalks the night. Sleeker and less aggressive than its cousin, the Great Jungle Cat, the animal is still considered worthy prey by many a hunter and is considerably less rare than its relative as well. Along the coastline, moving slowly and leaving behind a lethal trail is the Grashobaig. With unknown origins, the creature has been a hazard to smaller coastal cities but has dramatically declined in numbers in the past decade.

Politics

Allorn Empire

The Allorn Empire’s rule in Hyarroc is about as strong as its rule in Teled Methen. Although due to geographical space there has been room for more dissidents, Talant Sulleÿ-Fanhaal is also the original landing point of the returned Talea and her armies, so while there is room to deny her providence, few of the locals see any reason to deny her power. As the reconstituted polity of the Nelfin people, in this case the Altalar, Avanthar, and Cielothar, the Allorn Empire has legitimacy as a hegemon, and barring extreme circumstance does not look like it is going anywhere any time soon.

Allorn Aligned States

  • Tanaar Hyä-Ereya: Tanaar Hyä-Ereya was sparsely populated, even before the collapse of the Allorn Empire and the Wildering. It suffered immense losses at the hands of the Eronidas Invasion, and never fully recovered. Its plains are home to the Faces of the Gods, massive stone carvings of the Pantheon deities’ faces, sunken halfway into the grasslands, where they stick out of the bellowing hills and are covered in flowers. These God Faces are frequently places of pilgrimage for Estel worshippers, as many have claimed that the statues spoke to them in the voices of their Avatars. Hyä-Ereya has only one city, named Hyä-Monh, which is built in the shadow of Ulley’s statue head. As such, it is also frequently called the Sunless City, or Ulley’s Spectre.
  • Talant Ilha Faial: Talant Ilha Faial is hailed as the greatest of the Fin’ullen states, also commonly named “The Wall of Morrlond” and “The Seaward Spear”. Talant Ilha Faial is home to seven massive naval armory cities, named Llevoa, Algassäi, Chellanna, Essaal, Manth, Orraal and Ylganaësse. These immense citadels’ navies together make up the so-called Turquoise Fleet, the largest single maritime force besides the Regalian Empire’s Imperial Navy. The Turquoise Fleet however rarely left port, because while they have immense military power, the rulers of Talant Ilha Faial used superticious around Morrlond to justify their inaction. However, since the rebirth of the Allorn Empire, they have finally allowed the use of their vast fleet for whatever Allorn plans require them.
  • Talant Sulleÿ-Fanhaal: Often derided as Talant Ilha Faial’s much poorer cousin, Talant Sulleÿ-Fanhaal is a more northerly Altalar state, caught between it and the Eronidas. The truth is more complicated than that. As a state that always had close relations with the Suvial, Talant Sulleÿ-Fanhaal has done well when the relationships between the Altalar subraces have been good, and fared worse when they have turned sour. Throughout post-Allorn history as the Altalar of the mainland were never able to build suitable rapport with the Suvial, it suffered economic downturn trying to push its way through exorbitant Suvial tariffs, as its entire trade was geared westward, and in this era where the new Allorn Empire is outright at war with the Suvial, its markets are in freefall, and it is under economic colonization from Ilha Faial.
  • Narseth Mossalef & Ëronn: The two border states with the Eronidas, these are less countries than simply upjumped military garrisons. The civilian populations have mostly been evacuated, because the modern Altalar defense strategy against the Eronidas is one of defense-in-depth, where the borderlands are ceded in a fighting retreat and then a counterattack with larger armies mobilized from other parts of the Empire takes back that which was lost, a tactical reality adapted due to the commitment of Ilha Faial forces facing west, originally against the Kathar, now against the Kathar and Suvial simultaneously.
  • Avanth Rokhaal: Encompassing the unusually chilly region of the Selldr’velle Steppes, a large portion of the northern Ularen Plains, and now possessing the largest territory, Avanth Rokhaal is poised to lead the Avanthar Race into the future. Their people have long been friendly to Ailor, as much as Avanthar can be, with additional “respect” offered in a high number of foreign unions between Avanthar and outsider Ailor. The Avanthar of Avanth Rokhaal have often also been a major force in military matters associated with the eastern lands of Daen. It was they who were primarily engaged in the Ranger Crisis, and they were also the group who contributed the most to the rampaging force of Avanthar who swept through the Ailor states of the region. Since the end of the civil war, their leadership has been remarkably stable and united, with several women also holding key positions of power as the Avanth here makes strides to repair regional relations with foreigners. They are made up of the Apäthee, Nëgepien, Wythëtma, and Tëyäs Tribes.
  • Avanth Antu: Avanth Antu was formerly one of the more powerful Avanths in the Ularen Plains, with a prestigious role as the main actors in the previous deal that had existed between the Avanthar and the Northern Elven Kingdoms of the Alexandros Mountain Chain. However, after fighting briefly with their allies in the Elven War of 302 AC, the Avanthar retreated, fearing reprisal. As a result, a large swath of territory they had over the northern reaches of the Plains were taken, and in the civil war that came later, Avanth Rokhaal absorbed a further third of the Avanth’s territory. Now, Avanth Antu largely hugs the sea, and does battle with the regional Polons as it fights to maintain its greatly weakened existence. They are the least accepting of the current Avanthar belief that the Regalian Empire is the strongest world state, and their population is also the angriest with the new order of the Plains. Some suspect they may be aiding in the frequent uprisings in the nearby Minaal Protectorate, but this is just speculation based on their current attitude. They are made up of the Salta, Syäna and Cri’iväl Tribes.

Eronidas

The Eronidas control a reasonably large region in the northwest of Hyarroc, as well as pockets permeating into the Allorn Empire’s borders, mostly on the Ularen Plains, where they war against the Avanthar. While they do not have a formal hierarchy, there is an elected King of their ruling body, called the Staat Kezzeret Artamon, who dictates acceptable foreign policy. Warring among themselves used to proliferate more often, but with the passing of the years, it has seen a marked decrease and cooling of internal relations as the Eronidas turn outwards.

Notable Locations

Ylganaësse

Out of the seven armory cities of Talant Ilha Faial, Ylganaësse is often considered the jewel in the crown. Positioned at the tip of a peninsula, the city is also one of the most natural in Aloria. It has several harbors, ranging in scale, and meant for different sailors, from simple fisherfolk in the simple but always busy Hab-lavin Harbor to the decadent, slaver-focused harbor of Gollagelle’s Wharf. The citadel city’s design around these harbors is also rather unique, as it sits on a cliff, but rather than force long walks up high vertical steps as well as expose people to attack, the designers of the city sought to instead carve down into the rock. This has resulted in at least a solid third of the city existing within the sheltered protection of the great white rock cliffs that surround Ylganaësse with an underground “Great Ramp” allowing for a slow incline up to the “rear” of the city, which then allows people access either out onto the land routes down the peninsula or to turn around and proceed into the large, aboveground city. Another prominent feature of the region is “Estel Enlightening,” a giant statue carved into a white cliff face that looks out at all harbors and much of the city's eastern side. Presenting the goddess in a very traditional Fin’ullen way, with the eight Altalar Pantheon members bordering her (four on each side), it is over a thousand years old. While water has worn away the lower third of the statue, it remains as one of the most intact examples of Consolidation architecture. The Kathar damaged the statue in their war with the Altalar, but Magic has helped repair the damage.

Hyä-Monh

Hyä-Monh, also known as the Sunless City or Ulley’s Spectre, is a more recent city, at least where the Altalar are concerned. It was built at the very end of the Consolidation and is thought by some to be a final bastion of that holy, better time when the Avatars of the Gods walked among the Altalar. The monolithic carvings around the city are also from a similar time and are assumed to have been an imperial project of the era, to fully honor the Avatars and then seat a city amongst their beauty. However, the truth of this is unknown. Hyä-Monh is a classic example of Tanaar architectural style, and one mostly kept intact over the centuries, with plenty of fine golden decor and pristine white stone covering its surface. Its Archmage’s Tower is of a considerable height but doesn’t clear the top of the nearby looming, and unavoidable head of Ulley. In fact, the city is often covered in shadow during the midday to evening, meaning that the only time the city’s splendor truly shines is in the morning when the rising sun casts its sunlight unimpeded onto the architecture. Hyä-Monh is also known for possessing an impressive series of both ancient and modern walls, heavily defending the city from all attackers and thus allowing it to survive as long as it has despite its limited manpower.

Pol Cōraan

Pol Cōraan is one of the more notable Eronidas Polons, not because it has taken up a leading position within either of the two large regions that they rule, but precisely because it exists outside of them. Originally a castle built in the middle of an incredibly indefensible, unsuppliable position as a boast towards the peoples the Eronidas were invading, it is now a formidable redoubt and a symbol of their pride in victory. The Polon sits atop a large hill far from any lakes or rivers, which is surrounded by stretches of plains as far as the eye can see. It has come a long way from its original status as a hilltop fort, now existing as a fully developed eight-layer city which has annexed the hill itself underneath its weight. Most suggest that it is sustainable because while delving, the Eronidas have hit upon groundwater, and use it to keep the city comfortably supplied without worries of ever facing drought or lack of agricultural supplies. Occupying a key location in the north of Avanth Rokhaal, it has faced down uncountable Avanthar raids and lived to tell the tale- in recent years, the relations between the Polon and the surrounding locals have even cooled down, to where there is no fighting anymore, and the city’s soldiers sell their services as guardsmen helping the friendliest tribes protect themselves.

Trivia

  • Hyarroc is geographically immense. It takes three weeks just to ride from Hyä-Monh to the major cities of Ilha Faial, and that is without being interrupted on the way. This makes Allorn unity an incredible feat of sentiment.
  • There is a Teledden tradition called Lëiatantha, of visiting every single Fin’ullen beach up and down the coast of Hyarroc and lounging on it. It is incredibly time-consuming, taking up to two years, but is said to be one of the most enjoyable land-tours in Aloria.

Accreditation
Writers OkaDoka, MonMarty, HydraLana
Processors HydraLana, FireFan96
Last Editor Firefan96 on 06/8/2022.

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