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The Isldar, a subrace of the Elves, are as mysterious as they are elusive. Fair looking with brilliant white hair and pale (almost bluish) skin tones, the Isldar are a rare sight even in Aloria. It is uncommon for anyone to even see a single Isldar their entire life, in due part to their secretive lifestyle and society being hidden away from the rest of the world. The Isldar guard a cold and long forgotten secret of the world: their entire society built around the worship, and fear, of the the Frostweaver, an ancient dragon thought to have died a long time ago.  
 
The Isldar are perhaps [[Aloria|Aloria’s]] most elusive and chilly inhabitants who go to great lengths not to be found. Hailing from the colder continent of [[Ellador]], the Isldar are faithful to their common names: Frost Weavers and Wyrm Riders, in that they enforce their isolation with high-level Ice Magic and the ferocity of their [[Frost Wyverns]]. The Isldar guard and protect the last assumed remaining breed of the [[Dragons]] and their great Dragon matriarch, Frostweaver, thought to be the source of all Ice magic and cold climate in Ellador. Many in the world can go a full lifetime without ever seeing an Isldar, but that does not mean they do not exist. They venture out into the world to spy on the other races, to gather information, and to ensure their hideaways and existence in the world remains as obscure as they want it to be, for the future survival of the endangered Dragons and Wyverns.


==Physical Characteristics==
==Physical Characteristics==
The Isldar are a unique homogenous race, meaning they all look very similar. There are, for example, no differences in hair color. All pure Isldar have the same brilliant white hair, but half-breeds always lose this trait. Similarly, their skins and eyes are also alike, the skin being an extremely pale skin tone with a hint of blue and their eyes always sky blue of color. What differences there are among the Isldar may be found in their height and the shapes of their bodies and faces. Isldar physically look very similar to the Altalar, sharing the same average height and prominent elongated faces. The most notable physical trait of the Isldar is their extreme resistance to frost and cold temperatures. It takes severe freezing temperatures to actually harm an Isldar, allowing them to walk in the middle of a blizzard without any additional protection. It is generally assumed that similar to the Dakkar, but inversely, their skin insulates them from the extreme cold. Isldar are sexually dimorphic, meaning the females look very different from the males. Females tend to be taller than Isldar males, often as much as a full head length. The females are also more uniquely predisposed for Ice magic, having a quick and fluent grasp on this form of magic whenever taught. Isldar live to similar lengths as regular Altalar, being 200 years, though their lifespan is often shortened if they live further away from their homeland. It is not often clear where or what the Isldar homeland is, but Isldar that have lived away from their lands have reported feeling “cold chills” and “frozen loneliness” in their hearts. It is generally assumed they have some sort of physical connection to where they came from, and the longer they are separated, the more damaging it becomes to their health.
Isldar are a uniquely homogenous race, meaning they all look very similar in physical characteristics. The most obvious features about an Isldar is the color of their hair, being white, as well as their pale skin, no matter the amount of sunlight they are exposed to. They also exclusively have bright, almost icy blue eyes. Their bodily proportions are very similar to those of the other Elven species, though their faces and tallness often sets them apart from the other Elves. Their face is exceptionally angular, while their ears often bend slightly inwards around their skull. Their eyebrows always appear much stricter, generally giving Isldar a very frigid neutral expression while their whole face looks gaunt. They are often slightly taller than an average [[Altalar]], but only by a few inches.  


''More on [[Isldar Physical Characteristics]].''
===Frostweaver’s Gift===
Isldar have greater protection against the cold, and in fact, they are completely immune to the effects of frost. Isldar can walk in the middle of winter, barefooted or even bare-chested and their internal body temperature will not suffer from the cold wind on their skin. Isldar cannot freeze, nor will their stamina drain in even the heaviest of blizzard storms. Scholars suspect these traits have come about because of the unique relation the Isldar have with the [[Ice Dragons]], terrifying beasts who have control over [[Primal Magic]] in a way that is not entirely understood. Another unusual ability that Isldar have is that they can speak [[Wyrm tongue]], the language of Dragons, despite never spending any time practicing and learning it. Even an Isldar who has spent their entire life in Regalia, will upon hearing Wyrm tongue, immediately understand it. This Wyrm tongue allows them to interpret Dragon speech up to two miles away, as Dragons themselves can sing into the wind where their words are carried far and wide. When attempting to teach a not-Isldar the basics of this language, however, the Isldar struggles greatly to translate words. The language has a magical base in Primal Magic, which is only granted to the Isldar by the Frostweaver.


==Mental Characteristics==
==Mental Characteristics==
Isldar are known to be brutally dogmatic, even more so than the Drowdar. Their dogma takes different shapes however. They are generally cold, uncaring, and very untrusting of anyone who isn’t an Isldar. Isldar are very intelligent however, more so than the average of the Altalar. Isldar often have fine understandings of the consequences of their actions, indicating a good natural insight, often allowing them to make quick and effective decisions. Despite this insight however, they are also known to be brutally narrowminded. They would rather continue their existence forever the way it is, than seek an improvement. Isldar have an unnatural stubbornness, causing any who leave the hold to take the secrets of their race to the grave, even if they feel wronged by the hold.
Isldar are known to be brutally dogmatic, putting them in the same category as the Drowdar. Isldar are highly intelligent, often considered the most intelligent of the Elven subspecies. This intelligence often showcases itself in their knowledge of tactics and strategy, especially their ability to overpower or surprise their enemies with cleverly hidden traps and ruses that are utilized to gain the upper hand. It should be noted however that this intelligence is not necessarily because of their race, but rather because of their precognitive abilities, where they are shown pivotal events in time which relate to the future of the Dragons. Further explanations on this subject will follow below. In their intelligence, or perhaps in spite of it, the Isldar are untrusting of all other races, including their own [[Elven]] cousins. This remnant of their old thinking has protected them over the centuries as well as kept their exact home location a secret to the world. The Isldar [[Dregodar Council]] is thought to have a much finer understanding of the mechanics of the [[Cataclysm]], the [[Void]] and [[Exist]] and all forces that surround these curious dimensions, though they keep their knowledge close to themselves. As such, Isldar can also be considered enigmatic keepers of knowledge and lore. They deem other races to be too infantile and petty in their childish desires for conquest and competition. Arrogance among Isldar is thus paramount, much like their Altalar cousin, though one could say it is often more justified. Isldar tend to be people of little words often. They speak volumes with their stares of disapproval or anger and communicate few words towards others. As such, Isldar are probably also the hardest to emotionally read. They give off very few non-verbal signals and barely any body language is used in their communication aside from their stares. Isldar are as such also the hardest to become friends with or to gain the trust with. The famous saying goes “Gana will freeze over before an Ice Elf thaws.” Despite their harsh and cold demeanor, the Isldar are also attributed with pure goodness, in that they seem to act with good intent, especially towards Dragons. This intent should not be mistaken for pure coincidence, however. If the [[Bone Horror Crisis]] could have caused the final demise of the Dragons, saving [[Ailors]] and [[Dwarves]] was only a side effect of their actual goal of preserving the Dragons


''More on [[Isldar Mental Characteristics]].''
===Frostweaver’s Visions===
Isldar have a strange precognitive ability that allows them to see events in the near or distant future related to the fate of the Dragons. Rather than triggering the visions themselves, the Isldar all receive the same doomsday vision at the same time, with insights on how to attempt to avoid it. Many Isldar are plagued with minor visions, sometimes with little to no clear meaning that come when they sleep, as Isldar never dream. They witness a world collapsing, order decaying and chaos all around them, and above all, the final death of Dragons, accompanied with the voice of Frostweaver commanding them to deny fruition to these visions. When a great vision is passed, events can clearly be seen in a cause and consequence fashion, thus allowing the Isldar to attempt to alter the course of presumed history by eliminating the source events. (When great visions are passed, these are mentioned in World Progression Posts on the Forum which are canon for all Isldar). Some Isldar go mad due to these visions, the constant dreaming of calamity making them fearful of the night and rejecting Frostweaver’s command. These Isldar that turn away from the Dragon’s call gradually lose their frost resistance and then their visions, while even their hair dulls to a more light gray or light brown tone. These Isldar are referred to as Fallen Isldar, which are highlighted in the Society section.


==History==
==History==
The actual history of the Isldar dates back much further than the Cataclysm that officially broke their society away from the general Altalar society. The earliest mention of Isldar dates back to the time of the Dragons. Isldar back then were called “Dregodar”. The Dregodar were a small splinter group of the Elven population who believed the Dragons were majestic creatures of power and awe who should be protected and worshipped, not hunted as was the common practice at the time. Legend has it over the centuries it took the Elven Empire to eradicate the Dragons on the western part of the known continents of Aloria, where the Dregodar worked tirelessly to preserve the Dragons.  
The actual history of the Isldar dates back much further than the cataclysm and the other major Elven fracture periods. The ancestors of the Isldar were the first to truly break away from Estel worship around 230 BC through the cult known as the Cult of Dregodar. Around this third century before Cataclysm, Dragons were still seen around Daendroc, but the [[Great Elven Hunt]] had seriously diminished their numbers to the point where the [[Water Dragon]] and [[Green Dragon]] had already gone extinct. The [[Black Scale Mountain Dragon]] was the last Dragonkin left in the entire supercontinent of Daendroc, and some unknown event caused a large population of Elves to abandon the traditional Estel worship and switch over to worship of Dragon Dogma. Rumor has it that the leaders of the so-called Cult of Dregodar could speak to the Dragons in Wyrm tongue and that the Dragons spoke back, speaking prophecies of the future and calamities to befall the Elves. The Elven Empire did not take kindly to the Cult of Dregodar denouncing [[Estel]] worship, declaring them heathens, which in itself is ironic because the Elven Empire’s top class was barely even loyal to the faith of Estel anymore. Around 211 BC, the Cult of Dregodar, with the government on their tail, fled across Jorrhildr to Ellador with the assistance of the Black Scale Mountain Dragons. The Black Scale Mountain Dragons assisted the cult of Dregodar in their flight across [[Jorrhildr]] to Ellador around 211 BC.
 
In Ellador, the Dregodar thrived due to the long distance from the [[Elven Empire]]. The continent was a fair one during the second century before the Cataclysm, a far cry from the modern frozen tundras and mountains. The Dregodar made little contact with the Dwarves, though lived dangerously close to them as the Temples of Drogon, the traditional religious structures of the Dregodar, were built on top of the tallest mountains which usually housed the Dwarven holds. Their tranquility was not to last, however, as the Elves from the Empire had taken note of their peaceful existence and sent envoys to the Dwarves. With subterfuge, bribes, and blackmail the Elves managed to strike a deal with the Dwarves to form a coalition against the Dregodar under the auspices of them gearing for war to take over the Dwarven holds. This once in a millennia event of Dwarven and Elven cooperation against the Dregodar meant massive destruction and tragedy for the Dregodar. Their temples were torn down and blasted off the mountains, and the Dragons were shot from the sky with iron bolt and magical arrow. The Dregodar were losing badly though the conflict dragged on for nearly a hundred years due to their resilience. The war lasted until around 56 BC when the alliance between the Dwarves and the Elves broke apart due to the Dwarven mistrust of the Elven ulterior motives. It is often theorized that this event caused the Dwarves to completely ignore the void invasion that followed roughly half a century later when the Elves called upon their assistance.  


It is said at some point the Dregodar acquired a spire of Dragon eggs of Northern Frost Dragons, the largest and most powerful of all Dragons. Over the centuries nearing the Cataclysm, there is little actual mention of the Dregodar until shortly after the Cataclysm itself where Elven society splintered. As the Drows went north to Drowda, the Altalar went to war with each other; the Dregodar went to Ellador, one of the last strongholds of their Dragon worshipping temples. They believed the Voidlings were sent by the Dragons to punish the unworthy Elves for their lack of faith. The Dregodar disappeared overnight, followed by a brutal blizzard that took hold of the whole of Ellador for nearly 20 years, transforming the once lush green landscape into the frozen mountain land it is today.  
With the coalition between the Elves and the Dwarves over, the Dregodar weren’t quite in the clear yet. The Dwarves continued the conflict on their own, pushing the Dregodar into a grassland basin called Udilin’s Foot. A major pivotal battle took place there where the Dregodar scrambled to save the last of the Black Scale Mountain Dragons, Sharpwing. Sharpwing was vast and formidable, a Dragon matriarch in her own right and many Dwarves fell to the Dragon’s claws and fiery breath. Ultimately however, the Dwarves used large siege engines to bring the Dragon down to the ground, where once pinned, they assailed her in the hundreds with pickaxes, chipping away at her dark scales. The Dragon’s screams of pain and terror caused the Dregodar to commit to a massive magical spell of which the origin is still unclear to this day. Sharpwing died on that battlefield, but somehow the Dragon turned neither dead nor alive, but not quite undead either. She was reborn as Frostweaver, the great Ice Dragon. With one fell clap of her wings, the restraints blew away, and the Dragon soared to the skies where she channeled a massive spell that caused a huge blizzard. Hundreds of Dwarves caught close were instantly frozen to death as the land around them also started freezing and dying. Snow rolled down the mountains and water froze in a flash as the temperature dropped in the grassland basin. The countryside around it was suddenly struck with a snowstorm that made seeing further than two feet through the swirling ice and the gusting wind impossible. The Dwarves quickly retreated, those that could anyway, and shut the massive gates of their holds down while the climate above ground changed to a frozen hellscape. Thousands of animals, trees, and plants died as the soil became infertile and even the water in the air flash froze. The event was felt all the way to the first Human villages on the southern coastline who suddenly experienced an extreme drop in temperature.


Isldar are an extremely rare sight nowadays, shut off from the rest of the world, tending to the Frost Dragons and the Frostweaver. Over the past 300 years, Isldar became a legend to the Dwarves and Humans who lived in Ellador, telling tales of wraithlike Elves marching in blizzards that would freeze the life out of anyone that laid eyes on them. The term Isldar eventually became more popular among outsiders, as the Elves became more associated with the frost and ice they brought rather than their Draconian religion.  
The Dregodar disappeared from the world’s stage after that event. It was not until ten years after the Cataclysm that the first Isldar reappeared, though they were incorrectly assumed to be snow wraiths or undead at the time. The basin that was once Udilin’s Foot was now the Howling Waste, a long stretch of tundra caught in a permanent blizzard that made entry practically impossible. Every so often a band of Isldar would venture out to scout the terrain and disappear with the wind as soon as they met any Dwarf or [[Human]], but not without killing them first. Ellador remained trapped in a tundra climate for the next three centuries, and even in present times, the weather doesn’t seem like it’s going to change anytime soon. Isldar would continue to be seen for the next three centuries as well occasionally, though often in small numbers and hardly ever without causing death wherever they went. Explorers attempting to perilous crossing through the Dragon’s Gorge or Claw Mountains might run into frozen and unfortunate Dwarves caught in by Isldar patrol, their bodies frozen in the snow and the ice spikes used to kill them perfectly preserved through their body.  


''More on [[Isldar History]].''
Recent events have alluded to the idea that the Isldar have an understanding of what is going on around the world. The Isldar are known to have attempted to stop the global Bone Horror invasion, though due to Human ignorance were denied the ability to prevent this catastrophe from occurring. Since that event, the Isldar have not come forward to contact any nation or people and have seemingly retreated into the frozen wastes of Ellador with not a single clear reason why. Isldar still roam around the world but are rarely seen. Some are the product of long-term espionage on regional countries; others were unfortunate enough to get somehow separated from the Isldar Frost Spires.  


==Society==
==Society==
Isldar society is hard to describe, as there are very limited resources available to research their way of life. Isldar who leave their frozen hold rarely speak of their homeland, even under torture or mental duress. Whatever information is known on their hold is largely based on old historical records from the Elven Empire, dating back to the rise of the Dregodar and the Dragon Cult. It is generally assumed that present day Isldar society is based on the Dragon Cult. Occasionally, small glimpses into Isldar culture can be discovered by things they accidently leave behind. The following information is mostly assumptions or theories derived from history and small hints here and there.
[[File:Isldarwoman.png|270px|thumb|right|Isldar women take an important role in Isldar society due to the high number of women serving as Dragon Priests, though their society is otherwise gender equal.]]
 
Isldar society is perhaps one of the most rigid societies on Aloria, stricter even than the Drowdar and the Regalian Empire because none of the Isldar get any say in the decisions taking of their species. Their society maintains a very rigid structure which never allows for deviations or abandonment, especially when it concerns direct decrees from Frostweaver.  
''More on [[Isldar Society]].''


===Politics===
===Politics===
[[File:Isldarwoman.png|270px|thumb|right|Isldar women take an important role in Isldar society due to their roles as Dragon Priestesses.]]
Isldar politics is entirely controlled by two groups, primarily Frostweaver and the Dragon priests and on a more local level, the Ice Councils. Frostweaver and the Dragon priests do not directly rule, rather by the Isldar precognitive ability, Frostweaver sends out warnings of impending doom for the Dragons and the Isldar for her followers to interpret and through it directs the Isldar on a path where they might survive the odds. The Dragon Priests often more concisely understand what visions Frostweaver grants them, as they are unnaturally attuned to the precognitive ability of the Isldar and receive far more visions than any average Isldar. On average only one in a thousand Isldar born is suitable to become a Dragon priest, and so this priesthood has few members, as the mean birth rate of Isldar is relatively small. On a more local level, the Ice Councils rule so-called Wraith holds Isldar castles which contain a mostly military population. Ice Councils function like Human General counterparts, leading the Isldar locally to enact military movements by the will of the Dragon Priests.  
Isldar politics isn’t run by any individual or group of people, rather it is the collective outcome of oracles. The Oracles used fossilized scales of Dragons in centuries past to predict future events, along with a variety of other Dragon related items. It is assumed this principle holds true today. All females in society belong to the Frost Singer class, the elite of Isldar society that perform their religious services and lead the lower classes, as well as the Oracles. The males make up the other classes, being the Frozen Legions, the Sky Guardians, and the Craven dwellers. The Frozen Legions are assumed to make up most of the Isldar soldiers. Any interaction with them often leaves those who they laid their eyes on in frigid fear of their cold eyes, due to their haunty appearance. The Sky Guardians are referred to in Elven history as those who rode dragons. It is not known whether they ever existed to begin with, as no sightings have been made in past centuries since the eradication of the Dragons. The lowest class are the Craven dwellers, weaker men condemned to physical labor to keep the Isldar society running. If any Isldar leaves the hold, it is a Craven dweller 9 out of 10 times. Females never leave the hold, though females have been known to be born from Craven dwellers away from the hold.
 
''More on [[Isldar Politics]].''


===Culture===
===Culture===
Isldar strongly appreciate song and music, especially string instruments. As the Ailor saying goes: “The best way to thaw an Isldarin heart is to soothe it with strings.” Song is very strongly associated with their religion, though its exact purpose and importance is not understood. The song of winter is an act purely done by the Frost Singers, the upper class females. This further emphasizes the strongly matrilineal line within the Isldar culture. The matrilineal society is often also a reason why some of the Craven dwellers leave their holds, though it is more common for a Craven dweller to be cast out for treason or heresy. It is generally assumed that the reason why Isldar leaving the hold in protest against the matrilineal rule is related to the old Elven Empire. While the Drow strictly vowed against the excessed and decadence of the Altalar, the Dregodar never made such a strong stand against it. It is assumed the women who rule the holds are prone to cruelty, though those who flee never speak of the true reasons. Isldar have no known technology or education. They generally cannot write or read, they speak a Nelfin tongue that nobody else understands, and their entire society is assumed dependant on magic. This much is known by the Isldar who wander away from the hold, often having difficulty to even communicate with those around them. Whatever crafts and uniqueness they have is portrayed by their clothing and accessories. Isldar are often decorated with brilliant mountain crystals, white or otherwise blue of color with a radiant shine. Their clothes are made of flowing silks that almost seem to defy gravity, streaming like liquids on smooth surfaces. Isldar cloth is extremely hard to come by and extremely expensive, a highly prized good in Regalia and unfortunately only acquired by killing its owner.  
Isldar strongly appreciate song and music, especially string instruments. As the Ailor saying goes: “The best way to thaw an Isldarin heart is to soothe it with strings.” Singing is very strongly associated with their religion, though its exact purpose and importance is not understood. The song of winter is an act purely done by the Frost Singers, comprised of upper-class females. This further emphasizes the strongly matrilineal line within the Isldar culture, as only women are assumed to have the brilliance and voice clarity to produce the Song of Winter. While the [[Drow]] strictly vowed against the excesses and decadence of the Altalar, the Dregodar never made such a strong stand against it. Despite their strong militaristic society, internally Isldar can be very lavish and entertaining, which often provides a strong contrast to how impersonal they are when they are outside of their homes. Isldar have no known technology or education. They generally cannot read or write, they speak a Nelfin tongue that nobody else understands, and their entire society is dependent on magic. Whatever crafts and uniqueness they have is portrayed by their clothing and accessories, favoring carvings and blue dyed fabrics. Isldar are often decorated with brilliant mountain crystals, white or otherwise blue of color with a radiant shine. Their clothes are made of flowing silks that almost seem to defy gravity, streaming like liquids on smooth surfaces. Isldar cloth is extremely hard to come by and extremely expensive, a highly prized material in Regalia and unfortunately only acquired by killing its owner, none being any the wiser how it is even produced. Isldar cuisine is strictly related to fruit, which is also why Isldar often have a hard time adapting to more meat and grain based societies like Regalia. The Isldar eat a particular nutritious fruit that only grows in their homeland, defying the cold temperatures. Attempts to cultivate this fruit elsewhere have all but failed, leading to the conclusion that its growth has something to do with Frostweaver. Finally, Isldar family units are surprisingly loving. Isldar rarely stray from monogamy and have a strong relation with their children, though arranged marriages are still a thing in their culture due to Altalar lineage crafting.
 
''More on [[Isldar Culture]].''


===Religion===
===Religion===
The Isldar’s central belief is that of Dragons, the belief that Dragons gave life to the world. They believe in a holy union between Dragon and Elf, the true harmonious existence of Elves being that with the Dragons in unison. This religion is their only religion, as their entire existence is tied with it. The religion itself dates back to the early days of the Dregodar, centered around the Elf “Gondolenna the Singer”. She acted as a prophet, being one of the first to tame a dragon with the power of her voice, spreading prophecies of Elf-Dragon union across the land. She was later killed during a dragon hunt, her dragon along with her, but her beliefs lived on in her disciples, eventually giving birth to the Dregodar cult. The religion is as much reverence as it is fear. Despite the fact that the Isldar wish to bring about the union between Elf and Dragon, they believe it is impossible during the current era, and that they are the final bastion against the ending of the world. This end is described as the time when Dragon worship has become so few that the Dragons will decide to simply end the world with an ice age to start a new. This is largely also the reason why Isldar do not tolerate outside interference, and why those who leave still hold onto their silence on their origins.
The Isldar’s central belief is that of Dragons, the belief that Dragons gave life to the world. They believe in a holy union between Dragon and Elf, the true harmonious existence of Elves being with the Dragons in unison. This religion is their only religion, as their entire existence is bound to it. The religion itself dates back to the early days of the Dregodar, centered around the Elf “Gondolenna the Singer.She acted as a prophet, being one of the first to tame a dragon with the power of her voice, spreading prophecies of Elf-Dragon union across the land. She was later killed during a [[Dragon Hunt]], her dragon along with her, but her beliefs lived on in her disciples, eventually giving birth to the Dregodar cult. The religion is as much reverence as it is fear. Despite the fact that the Isldar wish to bring about the union between Elf and Dragon, they believe it is impossible during the current era, and that they are the final bastion against the ending of the world. This end is described as the time when Dragon worship has become so few that the Dragons will decide to simply destroy the world with an ice age to start a new. This is largely also the reason why Isldar do not tolerate outside interference, and why those who leave still hold onto their silence on their origins.


''More on [[Isldar Religion]].''


===Economy===
===Isldar around the World===
Nothing is truly known about the Isldar economy, though it is generally assumed that the principle of currency or trade does not exist among them. The very principle of exchange is foreign to Isldar, indicating that their society breeds in them the natural entitlement that the upper classes have, and the self sacrificing attitude the lower classes have. An Isldar will often insist on trading favors instead of actual items, when anyone wants something of theirs.
Because Isldar have such a rigid society, an Isldar living outside of it is always constrained by numerous regulations. Isldar that remain loyal to the Frostweaver always remain secretive of their homeland and refuse to tell outsiders anything about it. More often than not, however, Isldar found in Regalia are the product of outsiders, Isldar that have either been banished from their homeland, fled, or otherwise managed to somehow end up outside of it. Isldar that are born outside of the Isldar homeland no longer have their precognitive abilities, and over time also become Fallen Isldar, as the loyalist Isldar call them, purely because they have lost the connection with Frostweaver. Once this connection is lost, it cannot be regained, which is why Fallen Isldar tend to just blend into an Ailor society where other Nelfin are already present in minuscule numbers. As such, most Isldar found in Regalia are unlikely to be Isldar loyalists and are far more likely to be exiled Isldar, or children born outside of the Frostweaver’s control.
 
''More on [[Isldar Economy]].''


===Combat and Warfare===
===Combat and Warfare===
Isldar are not known to have waged war on any known groups, simply preferring the use of occasional raids to keep others away from their temples. The first warning sign is a sudden and brutal blizzard that will appear out of nowhere. Followed are the howling sounds of the Frozen Legion and sometimes enchanting singing echoing in the frozen winds if a Frost Singer is present. If those who are being hunted are still not running back from where they came, they will often be struck with arrows made of ice, with no warning shots of clear origin. When the targets have been taken out, the blizzard subsides, leaving behind only a field of corpses. Over time, skeletons have started heaping up in certain areas north of Ellador, marking an entire area as a no-man’s land, the locals too fearful to get closer. There have been several Isldar that have been captured over the centuries during these blizzard raids, but all have been silent as the grave, not telling a single thing about their homeland.
The Isldar use hit and run tactics, though often there is little to run away from as they are deadly accurate. Full battlefield engagements have not been witnessed since the times of the war with the Dwarves, but it is to be assumed that the Isldar make use of the Wyverns in battle and their howling blades, weapons specially made by the Isldar that seem to produce a ghost-like howl when swung around in chilly winds. Due to the existence of the Wyverns, the siege capacity of the Isldar is considered to be tremendous, in fact, the Isldar are assumed to be able to ignore fortifications completely. This is due in large part to their airborne mobility, and also far outclass Regalian airships in that regard, due to the increased mobility and deadly claws of their flying mounts.
 
''More on [[Isldar Combat and Warfare]].''


==Trivia==
==Trivia==
*Isldar leaving the hold are often Traitors, Heretics or accidental losses.Traitors and heretics are cast out for their violation of the Dragon religion. Accidental losses are infants who wander too far from the hold, getting lost in the blizzards and eventually being found by outsiders. Parents never come to reclaim their lost children.
* An exceptionally strong Frost Singer was once captured by a group of Dwarves who used a ploy to draw her out while they lay hidden in the snow. She eventually broke free and used her high Ice magic to freeze herself in a giant spire of Ice. The Ice spire still stands in northern Ellador to this day, being called “The Frost Wall” as it connects two mountains like a giant wall of ice.
*An exceptionally strong Frost Singer was once captured by a group of Dwarves who used a ploy to draw her out while they lay hidden in the snow. She eventually broke free and used her potent Ice magic to freeze herself in a giant spire of Ice. The Ice spire still stands in northern Ellador to this day, being called “The Frost Wall” as it connects two mountains like a giant wall of ice.  
* Isldar don’t have much in the ways of metal production, primarily because they inhabit mountains that were long stripped bare by the Dwarves who lived there for centuries. As such, one may hardly ever find an Isldar Arrow, as they use Ice Magic to strike down enemies from afar.
{{Races}}
* Dragon Priests seem to have the unique ability also to detect Dragon Lineage, a rare trait that enables them to detect a person’s close or distant interaction with a Dragon at any point in time or of their heritage.


{{Accreditation
{{Accreditation
|Artists = MonMarty
|Artists = MonMarty
|Writers = MonMarty
|Writers = MonMarty
|Processors = Levers, Jared4242
|Processors = Doc_Cantankerous, HydraLana
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[[Category:Races]][[category:Nelfin Races]] [[category:Isldar]] [[category:Ellador]]
[[Category:Races]][[category:Nelfin Races]] [[category:Isldar]] [[category:Ellador]]

Revision as of 01:35, 21 April 2017

Isldar
Isldarrin.png
Race
Pronunciation Ysel-dar
Classification Nelfin
Subraces None
Common Nicknames Frostlings, Frozen People, Frost Horrors
Languages Isldarin Elven
Naming Customs Isldarin Elven
Racial Traits
Distinctions A race of ice-dwelling Nelfin shrouded in mystery and Dragon Worship
Maximum Age 200 years
Body Types Often Lanky or Skinny, yet never above Athletic
Height 6’ - 6’10”
Weight 120 - 200 lbs
Eye Colors Light blue
Hair Colors Pure white
Skin Tones Sickly white

The Isldar are perhaps Aloria’s most elusive and chilly inhabitants who go to great lengths not to be found. Hailing from the colder continent of Ellador, the Isldar are faithful to their common names: Frost Weavers and Wyrm Riders, in that they enforce their isolation with high-level Ice Magic and the ferocity of their Frost Wyverns. The Isldar guard and protect the last assumed remaining breed of the Dragons and their great Dragon matriarch, Frostweaver, thought to be the source of all Ice magic and cold climate in Ellador. Many in the world can go a full lifetime without ever seeing an Isldar, but that does not mean they do not exist. They venture out into the world to spy on the other races, to gather information, and to ensure their hideaways and existence in the world remains as obscure as they want it to be, for the future survival of the endangered Dragons and Wyverns.

Physical Characteristics

Isldar are a uniquely homogenous race, meaning they all look very similar in physical characteristics. The most obvious features about an Isldar is the color of their hair, being white, as well as their pale skin, no matter the amount of sunlight they are exposed to. They also exclusively have bright, almost icy blue eyes. Their bodily proportions are very similar to those of the other Elven species, though their faces and tallness often sets them apart from the other Elves. Their face is exceptionally angular, while their ears often bend slightly inwards around their skull. Their eyebrows always appear much stricter, generally giving Isldar a very frigid neutral expression while their whole face looks gaunt. They are often slightly taller than an average Altalar, but only by a few inches.

Frostweaver’s Gift

Isldar have greater protection against the cold, and in fact, they are completely immune to the effects of frost. Isldar can walk in the middle of winter, barefooted or even bare-chested and their internal body temperature will not suffer from the cold wind on their skin. Isldar cannot freeze, nor will their stamina drain in even the heaviest of blizzard storms. Scholars suspect these traits have come about because of the unique relation the Isldar have with the Ice Dragons, terrifying beasts who have control over Primal Magic in a way that is not entirely understood. Another unusual ability that Isldar have is that they can speak Wyrm tongue, the language of Dragons, despite never spending any time practicing and learning it. Even an Isldar who has spent their entire life in Regalia, will upon hearing Wyrm tongue, immediately understand it. This Wyrm tongue allows them to interpret Dragon speech up to two miles away, as Dragons themselves can sing into the wind where their words are carried far and wide. When attempting to teach a not-Isldar the basics of this language, however, the Isldar struggles greatly to translate words. The language has a magical base in Primal Magic, which is only granted to the Isldar by the Frostweaver.

Mental Characteristics

Isldar are known to be brutally dogmatic, putting them in the same category as the Drowdar. Isldar are highly intelligent, often considered the most intelligent of the Elven subspecies. This intelligence often showcases itself in their knowledge of tactics and strategy, especially their ability to overpower or surprise their enemies with cleverly hidden traps and ruses that are utilized to gain the upper hand. It should be noted however that this intelligence is not necessarily because of their race, but rather because of their precognitive abilities, where they are shown pivotal events in time which relate to the future of the Dragons. Further explanations on this subject will follow below. In their intelligence, or perhaps in spite of it, the Isldar are untrusting of all other races, including their own Elven cousins. This remnant of their old thinking has protected them over the centuries as well as kept their exact home location a secret to the world. The Isldar Dregodar Council is thought to have a much finer understanding of the mechanics of the Cataclysm, the Void and Exist and all forces that surround these curious dimensions, though they keep their knowledge close to themselves. As such, Isldar can also be considered enigmatic keepers of knowledge and lore. They deem other races to be too infantile and petty in their childish desires for conquest and competition. Arrogance among Isldar is thus paramount, much like their Altalar cousin, though one could say it is often more justified. Isldar tend to be people of little words often. They speak volumes with their stares of disapproval or anger and communicate few words towards others. As such, Isldar are probably also the hardest to emotionally read. They give off very few non-verbal signals and barely any body language is used in their communication aside from their stares. Isldar are as such also the hardest to become friends with or to gain the trust with. The famous saying goes “Gana will freeze over before an Ice Elf thaws.” Despite their harsh and cold demeanor, the Isldar are also attributed with pure goodness, in that they seem to act with good intent, especially towards Dragons. This intent should not be mistaken for pure coincidence, however. If the Bone Horror Crisis could have caused the final demise of the Dragons, saving Ailors and Dwarves was only a side effect of their actual goal of preserving the Dragons

Frostweaver’s Visions

Isldar have a strange precognitive ability that allows them to see events in the near or distant future related to the fate of the Dragons. Rather than triggering the visions themselves, the Isldar all receive the same doomsday vision at the same time, with insights on how to attempt to avoid it. Many Isldar are plagued with minor visions, sometimes with little to no clear meaning that come when they sleep, as Isldar never dream. They witness a world collapsing, order decaying and chaos all around them, and above all, the final death of Dragons, accompanied with the voice of Frostweaver commanding them to deny fruition to these visions. When a great vision is passed, events can clearly be seen in a cause and consequence fashion, thus allowing the Isldar to attempt to alter the course of presumed history by eliminating the source events. (When great visions are passed, these are mentioned in World Progression Posts on the Forum which are canon for all Isldar). Some Isldar go mad due to these visions, the constant dreaming of calamity making them fearful of the night and rejecting Frostweaver’s command. These Isldar that turn away from the Dragon’s call gradually lose their frost resistance and then their visions, while even their hair dulls to a more light gray or light brown tone. These Isldar are referred to as Fallen Isldar, which are highlighted in the Society section.

History

The actual history of the Isldar dates back much further than the cataclysm and the other major Elven fracture periods. The ancestors of the Isldar were the first to truly break away from Estel worship around 230 BC through the cult known as the Cult of Dregodar. Around this third century before Cataclysm, Dragons were still seen around Daendroc, but the Great Elven Hunt had seriously diminished their numbers to the point where the Water Dragon and Green Dragon had already gone extinct. The Black Scale Mountain Dragon was the last Dragonkin left in the entire supercontinent of Daendroc, and some unknown event caused a large population of Elves to abandon the traditional Estel worship and switch over to worship of Dragon Dogma. Rumor has it that the leaders of the so-called Cult of Dregodar could speak to the Dragons in Wyrm tongue and that the Dragons spoke back, speaking prophecies of the future and calamities to befall the Elves. The Elven Empire did not take kindly to the Cult of Dregodar denouncing Estel worship, declaring them heathens, which in itself is ironic because the Elven Empire’s top class was barely even loyal to the faith of Estel anymore. Around 211 BC, the Cult of Dregodar, with the government on their tail, fled across Jorrhildr to Ellador with the assistance of the Black Scale Mountain Dragons. The Black Scale Mountain Dragons assisted the cult of Dregodar in their flight across Jorrhildr to Ellador around 211 BC.

In Ellador, the Dregodar thrived due to the long distance from the Elven Empire. The continent was a fair one during the second century before the Cataclysm, a far cry from the modern frozen tundras and mountains. The Dregodar made little contact with the Dwarves, though lived dangerously close to them as the Temples of Drogon, the traditional religious structures of the Dregodar, were built on top of the tallest mountains which usually housed the Dwarven holds. Their tranquility was not to last, however, as the Elves from the Empire had taken note of their peaceful existence and sent envoys to the Dwarves. With subterfuge, bribes, and blackmail the Elves managed to strike a deal with the Dwarves to form a coalition against the Dregodar under the auspices of them gearing for war to take over the Dwarven holds. This once in a millennia event of Dwarven and Elven cooperation against the Dregodar meant massive destruction and tragedy for the Dregodar. Their temples were torn down and blasted off the mountains, and the Dragons were shot from the sky with iron bolt and magical arrow. The Dregodar were losing badly though the conflict dragged on for nearly a hundred years due to their resilience. The war lasted until around 56 BC when the alliance between the Dwarves and the Elves broke apart due to the Dwarven mistrust of the Elven ulterior motives. It is often theorized that this event caused the Dwarves to completely ignore the void invasion that followed roughly half a century later when the Elves called upon their assistance.

With the coalition between the Elves and the Dwarves over, the Dregodar weren’t quite in the clear yet. The Dwarves continued the conflict on their own, pushing the Dregodar into a grassland basin called Udilin’s Foot. A major pivotal battle took place there where the Dregodar scrambled to save the last of the Black Scale Mountain Dragons, Sharpwing. Sharpwing was vast and formidable, a Dragon matriarch in her own right and many Dwarves fell to the Dragon’s claws and fiery breath. Ultimately however, the Dwarves used large siege engines to bring the Dragon down to the ground, where once pinned, they assailed her in the hundreds with pickaxes, chipping away at her dark scales. The Dragon’s screams of pain and terror caused the Dregodar to commit to a massive magical spell of which the origin is still unclear to this day. Sharpwing died on that battlefield, but somehow the Dragon turned neither dead nor alive, but not quite undead either. She was reborn as Frostweaver, the great Ice Dragon. With one fell clap of her wings, the restraints blew away, and the Dragon soared to the skies where she channeled a massive spell that caused a huge blizzard. Hundreds of Dwarves caught close were instantly frozen to death as the land around them also started freezing and dying. Snow rolled down the mountains and water froze in a flash as the temperature dropped in the grassland basin. The countryside around it was suddenly struck with a snowstorm that made seeing further than two feet through the swirling ice and the gusting wind impossible. The Dwarves quickly retreated, those that could anyway, and shut the massive gates of their holds down while the climate above ground changed to a frozen hellscape. Thousands of animals, trees, and plants died as the soil became infertile and even the water in the air flash froze. The event was felt all the way to the first Human villages on the southern coastline who suddenly experienced an extreme drop in temperature.

The Dregodar disappeared from the world’s stage after that event. It was not until ten years after the Cataclysm that the first Isldar reappeared, though they were incorrectly assumed to be snow wraiths or undead at the time. The basin that was once Udilin’s Foot was now the Howling Waste, a long stretch of tundra caught in a permanent blizzard that made entry practically impossible. Every so often a band of Isldar would venture out to scout the terrain and disappear with the wind as soon as they met any Dwarf or Human, but not without killing them first. Ellador remained trapped in a tundra climate for the next three centuries, and even in present times, the weather doesn’t seem like it’s going to change anytime soon. Isldar would continue to be seen for the next three centuries as well occasionally, though often in small numbers and hardly ever without causing death wherever they went. Explorers attempting to perilous crossing through the Dragon’s Gorge or Claw Mountains might run into frozen and unfortunate Dwarves caught in by Isldar patrol, their bodies frozen in the snow and the ice spikes used to kill them perfectly preserved through their body.

Recent events have alluded to the idea that the Isldar have an understanding of what is going on around the world. The Isldar are known to have attempted to stop the global Bone Horror invasion, though due to Human ignorance were denied the ability to prevent this catastrophe from occurring. Since that event, the Isldar have not come forward to contact any nation or people and have seemingly retreated into the frozen wastes of Ellador with not a single clear reason why. Isldar still roam around the world but are rarely seen. Some are the product of long-term espionage on regional countries; others were unfortunate enough to get somehow separated from the Isldar Frost Spires.

Society

Isldar women take an important role in Isldar society due to the high number of women serving as Dragon Priests, though their society is otherwise gender equal.

Isldar society is perhaps one of the most rigid societies on Aloria, stricter even than the Drowdar and the Regalian Empire because none of the Isldar get any say in the decisions taking of their species. Their society maintains a very rigid structure which never allows for deviations or abandonment, especially when it concerns direct decrees from Frostweaver.

Politics

Isldar politics is entirely controlled by two groups, primarily Frostweaver and the Dragon priests and on a more local level, the Ice Councils. Frostweaver and the Dragon priests do not directly rule, rather by the Isldar precognitive ability, Frostweaver sends out warnings of impending doom for the Dragons and the Isldar for her followers to interpret and through it directs the Isldar on a path where they might survive the odds. The Dragon Priests often more concisely understand what visions Frostweaver grants them, as they are unnaturally attuned to the precognitive ability of the Isldar and receive far more visions than any average Isldar. On average only one in a thousand Isldar born is suitable to become a Dragon priest, and so this priesthood has few members, as the mean birth rate of Isldar is relatively small. On a more local level, the Ice Councils rule so-called Wraith holds Isldar castles which contain a mostly military population. Ice Councils function like Human General counterparts, leading the Isldar locally to enact military movements by the will of the Dragon Priests.

Culture

Isldar strongly appreciate song and music, especially string instruments. As the Ailor saying goes: “The best way to thaw an Isldarin heart is to soothe it with strings.” Singing is very strongly associated with their religion, though its exact purpose and importance is not understood. The song of winter is an act purely done by the Frost Singers, comprised of upper-class females. This further emphasizes the strongly matrilineal line within the Isldar culture, as only women are assumed to have the brilliance and voice clarity to produce the Song of Winter. While the Drow strictly vowed against the excesses and decadence of the Altalar, the Dregodar never made such a strong stand against it. Despite their strong militaristic society, internally Isldar can be very lavish and entertaining, which often provides a strong contrast to how impersonal they are when they are outside of their homes. Isldar have no known technology or education. They generally cannot read or write, they speak a Nelfin tongue that nobody else understands, and their entire society is dependent on magic. Whatever crafts and uniqueness they have is portrayed by their clothing and accessories, favoring carvings and blue dyed fabrics. Isldar are often decorated with brilliant mountain crystals, white or otherwise blue of color with a radiant shine. Their clothes are made of flowing silks that almost seem to defy gravity, streaming like liquids on smooth surfaces. Isldar cloth is extremely hard to come by and extremely expensive, a highly prized material in Regalia and unfortunately only acquired by killing its owner, none being any the wiser how it is even produced. Isldar cuisine is strictly related to fruit, which is also why Isldar often have a hard time adapting to more meat and grain based societies like Regalia. The Isldar eat a particular nutritious fruit that only grows in their homeland, defying the cold temperatures. Attempts to cultivate this fruit elsewhere have all but failed, leading to the conclusion that its growth has something to do with Frostweaver. Finally, Isldar family units are surprisingly loving. Isldar rarely stray from monogamy and have a strong relation with their children, though arranged marriages are still a thing in their culture due to Altalar lineage crafting.

Religion

The Isldar’s central belief is that of Dragons, the belief that Dragons gave life to the world. They believe in a holy union between Dragon and Elf, the true harmonious existence of Elves being with the Dragons in unison. This religion is their only religion, as their entire existence is bound to it. The religion itself dates back to the early days of the Dregodar, centered around the Elf “Gondolenna the Singer.” She acted as a prophet, being one of the first to tame a dragon with the power of her voice, spreading prophecies of Elf-Dragon union across the land. She was later killed during a Dragon Hunt, her dragon along with her, but her beliefs lived on in her disciples, eventually giving birth to the Dregodar cult. The religion is as much reverence as it is fear. Despite the fact that the Isldar wish to bring about the union between Elf and Dragon, they believe it is impossible during the current era, and that they are the final bastion against the ending of the world. This end is described as the time when Dragon worship has become so few that the Dragons will decide to simply destroy the world with an ice age to start a new. This is largely also the reason why Isldar do not tolerate outside interference, and why those who leave still hold onto their silence on their origins.


Isldar around the World

Because Isldar have such a rigid society, an Isldar living outside of it is always constrained by numerous regulations. Isldar that remain loyal to the Frostweaver always remain secretive of their homeland and refuse to tell outsiders anything about it. More often than not, however, Isldar found in Regalia are the product of outsiders, Isldar that have either been banished from their homeland, fled, or otherwise managed to somehow end up outside of it. Isldar that are born outside of the Isldar homeland no longer have their precognitive abilities, and over time also become Fallen Isldar, as the loyalist Isldar call them, purely because they have lost the connection with Frostweaver. Once this connection is lost, it cannot be regained, which is why Fallen Isldar tend to just blend into an Ailor society where other Nelfin are already present in minuscule numbers. As such, most Isldar found in Regalia are unlikely to be Isldar loyalists and are far more likely to be exiled Isldar, or children born outside of the Frostweaver’s control.

Combat and Warfare

The Isldar use hit and run tactics, though often there is little to run away from as they are deadly accurate. Full battlefield engagements have not been witnessed since the times of the war with the Dwarves, but it is to be assumed that the Isldar make use of the Wyverns in battle and their howling blades, weapons specially made by the Isldar that seem to produce a ghost-like howl when swung around in chilly winds. Due to the existence of the Wyverns, the siege capacity of the Isldar is considered to be tremendous, in fact, the Isldar are assumed to be able to ignore fortifications completely. This is due in large part to their airborne mobility, and also far outclass Regalian airships in that regard, due to the increased mobility and deadly claws of their flying mounts.

Trivia

  • An exceptionally strong Frost Singer was once captured by a group of Dwarves who used a ploy to draw her out while they lay hidden in the snow. She eventually broke free and used her high Ice magic to freeze herself in a giant spire of Ice. The Ice spire still stands in northern Ellador to this day, being called “The Frost Wall” as it connects two mountains like a giant wall of ice.
  • Isldar don’t have much in the ways of metal production, primarily because they inhabit mountains that were long stripped bare by the Dwarves who lived there for centuries. As such, one may hardly ever find an Isldar Arrow, as they use Ice Magic to strike down enemies from afar.
  • Dragon Priests seem to have the unique ability also to detect Dragon Lineage, a rare trait that enables them to detect a person’s close or distant interaction with a Dragon at any point in time or of their heritage.

Accreditation
Writers MonMarty
Artists MonMarty
Processors Doc_Cantankerous, HydraLana
Last Editor MonMarty on 04/21/2017.

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