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{{Info races
|
|image = Isldarpslasho.png
{| style="border:0px solid #A3B1BF; float:right;" width="270px"
|pronunciation = Ysel-dar
|- style="background:#C6DCF3; height:34px; text-align:center; vertical-align:middle; text-size:large"
|classification = [[Nelfin]]
|'''Isldar'''
|subraces = None
|- style="vertical-align:middle;"
|nicknames =  
| style="height:120px" valign="top"|
*Frostlings (derogatory)
[[File:Isldarsplash.png|200px|center]]
*Frozen People (derogatory)
|}
*Frost Horrors (derogatory)
|- style="vertical-align:middle;"
|languages = [[Sulvaley]]
| style="height:20px; width:270px; text-align:center;" | '''Pronunciation:''' ysel-dar.
|naming = Fantasy Elven (but not Tolkien Elven)
|- style="vertical-align:middle;"
| style="height:20px; width:270px; text-align:center;" | '''Common Nicknames:''' Frostlings, Frozen people, Frost horrors.
|- style="vertical-align:middle;"
| style="height:20px; width:270px; text-align:center;" | '''Classification:''' Nelfin.
|- style="vertical-align:middle;"
| style="height:20px; width:270px; text-align:center;" | '''Max Age:'''  200.
|- style="vertical-align:middle;"
| style="height:20px; width:270px; text-align:center;" | '''Naming Customs:''' Elven.
|- style="vertical-align:middle;"
| style="height:20px; width:270px; text-align:center;" | '''Languages:''' Elven.
|- style="vertical-align:middle;"
| style="height:20px; width:270px; text-align:center;" | '''Subraces:'''
|-
| style="width:270px; text-align:center;"  |
None
|}
The Isldar, a subrace of the Elves, are as mysterious as they are elusive. Fair looking with brilliant white hair and pale (almost bluish) skin tones, the Isldar are a rare sight even in Aloria. It is uncommon for anyone to even see a single Isldar their entire life, in due part to their secretive lifestyle and society being hidden away from the rest of the world. The Isldar guard a cold and long forgotten secret of the world: their entire society built around the worship, and fear, of the the Frostweaver, an ancient dragon thought to have died a long time ago.


==Physical Characteristics==
|distinction = Snow Elves who guard the cycle of life and death and the memory of [[Dragons]]
The Isldar are a unique homogenous race, meaning they all look very similar. There are, for example, no differences in hair color. All pure Isldar have the same brilliant white hair, but half-breeds always lose this trait. Similarly, their skins and eyes are also alike, the skin being an extremely pale skin tone with a hint of blue and their eyes always sky blue of color. What differences there are among the Isldar may be found in their height and the shapes of their bodies and faces. Isldar physically look very similar to the Talar, sharing the same average height and prominent elongated faces. The most notable physical trait of the Isldar is their extreme resistance to frost and cold temperatures. It takes severe freezing temperatures to actually harm an Isldar, allowing them to walk in the middle of a blizzard without any additional protection. It is generally assumed that similar to the Dakkar, but inversely, their skin insulates them from the extreme cold. Isldar are sexually dimorphic, meaning the females look very different from the males. Females tend to be taller than Isldar males, often as much as a full head length. The females are also more uniquely predisposed for Ice magic, having a quick and fluent grasp on this form of magic whenever taught. Isldar live to similar lengths as regular Talar, being 200 years, though their lifespan is often shortened if they live further away from their homeland. It is not often clear where or what the Isldar homeland is, but Isldar that have lived away from their lands have reported feeling “cold chills” and “frozen loneliness” in their hearts. It is generally assumed they have some sort of physical connection to where they came from, and the longer they are separated, the more damaging it becomes to their health.
|maxage = 500 years
|height = Tall
|eye = Any shade of purple if Life Isldar, any shade of green if Death Isldar
|hair = Black or White, regardless of which cult they belong to
|skin =
[[File:Skin1.png]]
|}}
[[File:Deathcool.png|260px|thumb|right|The Bene Rexit employs some of the most skilled Isldar warriors, this one clad in Summoned black metal Armor shaped to still mimic draconic claws and scales.]]
[[File:Medinkikf.png|260px|thumb|right|Manifesting Frost allows the Isldar to become one with the ice that they are so defined and themed by.]]
[[File:Darkpriesti.png|260px|thumb|right|Because the Bene Rexit was mostly made out of the Shivalëy Isldar, it has on average far more (Ordial) Mages than the Bene Vixit which has mostly warriors.]]
[[File:Isldork.png|260px|thumb|right|The Isldar do not have an extravagant dressing style, usually preferring muted or simple tones with little skin showing.]]
[[File:Vultalarv.png|260px|thumb|right|This Isldar with Summoned purple scale Armor also applied moon-themed war paint before going to battle.]]
[[File:Lookatheaddress.png|260px|thumb|right|Bene Rexit head dresses and clothing is some of the most extravagant and alien designed in the world.]]
[[File:Isldorihdhdhft.png|260px|thumb|right|Even if Life Isldar are just as closed off as Death Isldar are, they tend to look somewhat more inviting and benevolent.]]
[[File:Benegesseret.png|260px|thumb|right|Death Isldar on the other hand always know what they want and that they can get it, and dress to impress.]]
[[File:Ajred.png|260px|thumb|right|Isldar can grow body hair and facial hair but often have cultural reasons not to. They can also dye their hair (to escape the difficult MCskin white hair)]]


''More on [[Isldar Physical Characteristics]].''
Mysterious, seclusive, elusive with hints of mysticism and an individualistic pride that sets them even further apart from the other Nelfin species than the already pre-existing Nelfin racial divisions. The Isldar from the frozen wastes of Ellador are all these things and more, protecting their homelands from unwanted intruders since the days of the Allorn Empire, but also venturing in the world to tend to the lost souls left behind by millennia of tragedy, or to enforce the cold hand of the inevitable. Isldar are a barely understood subrace of Nelfin who once formed out of the Dragon worshiping Drogon Cult, leaving the Allorn Empire for seclusion in Ellador’s mountains. Through intrigue, the Isldar were brought from the brink of doom, from where an Ordial Entity took the place of the Dragons who perished to shepherd the Race for nearly 300 years. In recent years, the Isldar have devolved into an explosive civil war following the return of Dragons, oppositions between the Dragon loyal and those who would see their Ordial savior their true god growing to a boiling point. Eventually Isldar society split in two, and an uneasy truce settled between them favoring separation over mutual assured destruction. To this day, Isldar society remains one bitterly divided, two sides of the same coin presenting the Race as unique when compared to all other Races due to their intense societal divisions.  


==Mental Characteristics==
==Core Identity==
Isldar are known to be brutally dogmatic, even more so than the Drowdar. Their dogma takes different shapes however. They are generally cold, uncaring, and very untrusting of anyone who isn’t an Isldar. Isldar are very intelligent however, more so than the average of the Talar. Isldar often have fine understandings of the consequences of their actions, indicating a good natural insight, often allowing them to make quick and effective decisions. Despite this insight however, they are also known to be brutally narrowminded. They would rather continue their existence forever the way it is, than seek an improvement. Isldar have an unnatural stubbornness, causing any who leave the hold to take the secrets of their race to the grave, even if they feel wronged by the hold.
The Isldar are, at their core, a race of ice-themed Elves with a great deal of secrecy, misdirection, deception, and a healthy dose of personal distance. Out of all the Nelfin Races, the Isldar are the least likely to make friends, and even if they do, to keep a moderate distance and to avoid any overly stimulating social activities. Isldar are dogmatic, refusing to see the world in any other way than they were taught or discovered to be, and inflexible in their approach to matters. Isldar keep their feelings pent up inside, and let others see very little of their heart and mind, so as to protect themselves from a world that has not always looked kindly on them. From the days of the Allorn Empire, their Dragon cult being hunted down to extinction, from the Dwarves who were encouraged by the Allorn to wage war on them, to the Dorkarthi Vampires who wish to purge them from Ellador, and the Velheim Ailor who come in droves seeking the fortunes and wealth that the Isldar hoard in their icy homeland. And yet, Isldar are also intensely moved by the preservation of life and their obsession with death, this being the very breaking point that has divided their society in half.


''More on [[Isldar Mental Characteristics]].''
===Life versus Death===
Isldar society is divided by its two main political bodies, the Bene Rexit which is the Ordial mortuary cult that obsesses over death, and the Bene Vixit which is the Primal life cult that obsesses over life preservation. Isldar society itself is divided between these cults due to their shared history. Once the Isldar were united as Dregodar, the Draconic Nelfin, however events spiraled out of control, culminating in the Scouring of Ellador, where their Dragon patron Asaph died, and the Undead Dragon Frisit was born. Unbeknownst to the Isldar, Frisit was actually an Ordial entity pretending to be a Dragon, and guided Isldar society for hundreds of years. Recent discoveries pushed this to the foreground, with Asaph re-establishing her dominion of life, while the Ordial entity known as Frisit has once more reached out after being banished when Asaph was resurrected, claiming to have been the true lord of the Isldar all along. There is no strict morality between the Bene Rexit and Bene Vixit. Death and Life cannot be neatly categorized as good and evil, because the Death cult does good things for bad reasons, and the Life cult does bad things for good reasons. Morality is always an individual perception and application, not a racial attribute.


==History==
===Silent Observation===
The actual history of the Isldar dates back much further than the Cataclysm that officially broke their society away from the general Talar society. The earliest mention of Isldar dates back to the time of the Dragons. Isldar back then were called “Dregodar”. The Dregodar were a small splinter group of the Elven population who believed the Dragons were majestic creatures of power and awe who should be protected and worshipped, not hunted as was the common practice at the time. Legend has it over the centuries it took the Elven Empire to eradicate the Dragons on the western part of the known continents of Aloria, where the Dregodar worked tirelessly to preserve the Dragons.  
Just because Isldar society is split between a death cult and a life cult however, does not mean that the life cult goes around the world and cures the sick, and the death cult moves about hurrying along anyone’s demise. The Isldar in fact are very observant, producing so called observation towers high up in the mountains from which they spy on the other Races below, gathering information and making analyses. Isldar are intensely analytical, preferring to have studied a situation from every angle before making any move. This is also why the life cult is not necessarily involved with saving people, but making the end more comfortable and allowing the end to be peaceful. The death cult on the other hand invokes the beauty of death and the finality of things, while also encouraging raging against the dying of the light, Undeadism, and the resurrection of Phantasms.  


It is said at some point the Dregodar acquired a spire of Dragon eggs of Northern Frost Dragons, the largest and most powerful of all Dragons. Over the centuries nearing the Cataclysm, there is little actual mention of the Dregodar until shortly after the Cataclysm itself where Elven society splintered. As the Drows went north to Drowda, the Talar went to war with each other; the Dregodar went to Ellador, one of the last strongholds of their Dragon worshipping temples. They believed the Voidlings were sent by the Dragons to punish the unworthy Elves for their lack of faith. The Dregodar disappeared overnight, followed by a brutal blizzard that took hold of the whole of Ellador for nearly 20 years, transforming the once lush green landscape into the frozen mountain land it is today.  
===Occult Opposition===
One aspect that does unite the Isldar is their disgust with the Occult, specifically the Void and Exist tainted such as Vampires, Cahal, Crimson Witches, and more. The Bene Vixit Isldar have a very Dragon-inspired view of this, seeing all forms of Magic as an infection of the natural world and needing to be sent back to the dimension they came from. The Bene Rexit have a similar view, seeing Aloria has already been infected, and fighting this infection from also invading the Bintaar realm. While there is enough opposition between these two halves of Isldar society to invoke civil war and genocide on one another, this single aspect is one that most Isldar can hold hands over, and one of the few things in the world that might cause a Death and Life Isldar to work together towards a common goal, setting their internal squabbles aside. However, the Isldar, especially the Death Isldar, have a long history of Mages - primarily Exist Mages. Frisit encouraged their existence while she ruled the Isldar, and despite their general dislike of the Occult, they acknowledge that Mages have historically been an important part of their society and continue to exist today.


Isldar are an extremely rare sight nowadays, shut off from the rest of the world, tending to the Frost Dragons and the Frostweaver. Over the past 300 years, Isldar became a legend to the Dwarves and Humans who lived in Ellador, telling tales of wraithlike Elves marching in blizzards that would freeze the life out of anyone that laid eyes on them. The term Isldar eventually became more popular among outsiders, as the Elves became more associated with the frost and ice they brought rather than their Draconian religion.  
===Qfizat Hadre===
The practice of Qfizat Hadre to the Isldar is the idea of being “everywhere all at once”. The Isldar, due to their analytical and pensive nature, make excellent advisors and analysts. While the majority of Isldar live in Ellador, many of them spread out across the world, attempting to secure positions close to power in the ruling classes. It is not uncommon to find both a Bene Rexit and Bene Vixit Isldar advisor in the courts of all major Kingdoms and Empires, acting as advisors on all matters Draconic and Ordial insofar those realms are aware of the inherent dangers of the Undead and the mysterious machinations of the Dragons. The Bene Rexit and Vixit use a mixture of manipulation, orchestration, deception and seduction in younger years to secure a right hand position. They differ from Slizzar however in that they take no pleasure in steering events. Rather, they serve their function to the legitimate best of their abilities, but also use the situation to gather information to report back to their priestly organizations, resulting in the Bene Rexit and Bene Vexit being some of the most well informed organizations in the world. This fact is well known among many of the ruling classes of Aloria, but is considered an acceptable price for the wealth of advice and support that having an Isldar advisor gives in exchange, and how one is always at a disadvantage if blacklisted by the Bene Rexit and Bene Vixit from getting advisors.  


''More on [[Isldar History]].''
===Isldar in Regalia===
Isldar are fairly common in Regalia in comparison to the rest of the world, mostly because Regalia is an excellent nexus of information. Both the Bene Rexit and Bene Vixit have multiple advisors attached to the Imperial Court of the Emperor, while several members of these organizations are also dispersed into the lower courts of the Dukes, Duchess and Duchets of the Empire. Isldar enjoy a fairly positive relation to the Regalian Empire, with recent attempts from the Regalian Empire to assist the Life Cult in their resistance against the Death Cult. As such, it could be speculated that the Regalian Empire has a more favorable view of the Life Cult, but Death Cult Isldar are still welcome, and present in advisory circles of the ruling classes. Regular Isldar have also come to Regalia as adventurers, craftsmen, or just refugees trying to get away from the occasional violence between the Cults in Ellador. Regalia remains a great gathering point for an exciting life, and sometimes Isldar just wants to escape the boring monotony of the frozen wastes.  


==Society==
==Design==
Isldar society is hard to describe, as there are very limited resources available to research their way of life. Isldar who leave their frozen hold rarely speak of their homeland, even under torture or mental duress. Whatever information is known on their hold is largely based on old historical records from the Elven Empire, dating back to the rise of the Dregodar and the Dragon Cult. It is generally assumed that present day Isldar society is based on the Dragon Cult. Occasionally, small glimpses into Isldar culture can be discovered by things they accidently leave behind. The following information is mostly assumptions or theories derived from history and small hints here and there.
===Physical Characteristics===
In many ways, Isldar are nearly identical to Teledden, being more slender than tall than Ailor, with a much paler skin and with long pointy ears, ears that are often longer and sharper than most Nelfin Race ears. Isldar have pointy facial features giving them a strict or haughty appearance. Both Death and Life Isldar can have black or white hair colors (though in Regalia, they often dye it other colors). Isldar are capable of becoming more muscular like the Fin’ullen, but have to work harder to get there. Isldar can also grow facial hair and body hair, but usually shave this off for cultural reasons, except when they have adapted to the social environment of other societies, like Regalia. Isldar are usually on the tall side, and have a couple of flexible transformations that can alter their appearance further. The only real way to tell the Bene Rexit and Bene Vixit apart, and by extension the Death and Life Isldar, is that the Life Isldar have any shade of purple irises with blue specks in them (and possibly blue or gray or black sclera), and the Death Isldar have any shade of green irises with light blue specks in them (and possible blue or gray or black sclera). Isldar always have pink to pale pink skin (with some colorations due to Specials), and are capable of being asian-coded in their appearance.  


''More on [[Isldar Society]].''
==Summary of Racial Abilities==
 
Racial Abilities are generally a set of unique powers and effects that all peoples of that Race all innately have, while Specials are more passive, aesthetic focused capabilities. Specials are defined per-page, while Abilities can be searched on the Ability List page to determine their generic function. Isldar have mostly Specials and Abilities aimed around the Life and Death themes, as well as Ice and Draconic aesthetics from their history as a Dragon Cult. Half Isldar have access to the Isldar Abilities, and all Specials except Soul Attuned, and Scouring of Ellador.  
===Politics===
===Abilities===
Isldar politics isn’t run by any individual or group of people, rather it is the collective outcome of oracles. The Oracles used fossilized scales of Dragons in centuries past to predict future events, along with a variety of other Dragon related items. It is assumed this principle holds true today. All females in society belong to the Frost Singer class, the elite of Isldar society that perform their religious services and lead the lower classes, as well as the Oracles. The males make up the other classes, being the Frozen Legions, the Sky Guardians, and the Craven dwellers. The Frozen Legions are assumed to make up most of the Isldar soldiers. Any interaction with them often leaves those who they laid their eyes on in frigid fear of their cold eyes, due to their haunty appearance. The Sky Guardians are referred to in Elven history as those who rode dragons. It is not known whether they ever existed to begin with, as no sightings have been made in past centuries since the eradication of the Dragons. The lowest class are the Craven dwellers, weaker men condemned to physical labor to keep the Isldar society running. If any Isldar leaves the hold, it is a Craven dweller 9 out of 10 times. Females never leave the hold, though females have been known to be born from Craven dwellers away from the hold.  
{| class="wikitable"
 
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
''More on [[Isldar Politics]].''
! Ability Name
 
! Ability Type
===Culture===
! Ability Range
Isldar strongly appreciate song and music, especially string instruments. As the Ailor saying goes: “The best way to thaw an Isldarin heart is to soothe it with strings.” Song is very strongly associated with their religion, though its exact purpose and importance is not understood. The song of winter is an act purely done by the Frost Singers, the upper class females. This further emphasizes the strongly matrilineal line within the Isldar culture. The matrilineal society is often also a reason why some of the Craven dwellers leave their holds, though it is more common for a Craven dweller to be cast out for treason or heresy. It is generally assumed that the reason why Isldar leaving the hold in protest against the matrilineal rule is related to the old Elven Empire. While the Drow strictly vowed against the excessed and decadence of the Talar Elves, the Dregodar never made such a strong stand against it. It is assumed the women who rule the holds are prone to cruelty, though those who flee never speak of the true reasons. Isldar have no known technology or education. They generally cannot write or read, they speak a Nelfin tongue that nobody else understands, and their entire society is assumed dependant on magic. This much is known by the Isldar who wander away from the hold, often having difficulty to even communicate with those around them. Whatever crafts and uniqueness they have is portrayed by their clothing and accessories. Isldar are often decorated with brilliant mountain crystals, white or otherwise blue of color with a radiant shine. Their clothes are made of flowing silks that almost seem to defy gravity, streaming like liquids on smooth surfaces. Isldar cloth is extremely hard to come by and extremely expensive, a highly prized good in Regalia and unfortunately only acquired by killing its owner.  
! Ability Description
 
! Modifiers
''More on [[Isldar Culture]].''
|-
 
| style="background-color:#cee5ed;" | Frost Immune
===Religion===
| Constant Passive
The Isldar’s central belief is that of Dragons, the belief that Dragons gave life to the world. They believe in a holy union between Dragon and Elf, the true harmonious existence of Elves being that with the Dragons in unison. This religion is their only religion, as their entire existence is tied with it. The religion itself dates back to the early days of the Dregodar, centered around the Elf “Gondolenna the Singer”. She acted as a prophet, being one of the first to tame a dragon with the power of her voice, spreading prophecies of Elf-Dragon union across the land. She was later killed during a dragon hunt, her dragon along with her, but her beliefs lived on in her disciples, eventually giving birth to the Dregodar cult. The religion is as much reverence as it is fear. Despite the fact that the Isldar wish to bring about the union between Elf and Dragon, they believe it is impossible during the current era, and that they are the final bastion against the ending of the world. This end is described as the time when Dragon worship has become so few that the Dragons will decide to simply end the world with an ice age to start a new. This is largely also the reason why Isldar do not tolerate outside interference, and why those who leave still hold onto their silence on their origins.
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
 
| Grants the user {{#simple-tooltip: Frost Immune | The user is immune to any damaging properties of frost, cold, or ice, whether that is from a Mundane Technique, Ability, or Environment. The user can simply wade through a blizzard or freezing water without it hurting them, and their visibility is not reduced in a snow flurry. This does not apply to optional ice aesthetics being applied to Magic Abilities other than Ice Magic Pack, but it does make them Immune to Ice Magic Pack’s Ability. The user also does not feel temperatures when they are cold.
''More on [[Isldar Religion]].''
}}
 
| N/A
===Economy===
|-
Nothing is truly known about the Isldar economy, though it is generally assumed that the principle of currency or trade does not exist among them. The very principle of exchange is foreign to Isldar, indicating that their society breeds in them the natural entitlement that the upper classes have, and the self sacrificing attitude the lower classes have. An Isldar will often insist on trading favors instead of actual items, when anyone wants something of theirs.  
| style="background-color:#cee5ed;" | Armor Summon
 
| Summon Power
''More on [[Isldar Economy]].''
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Armor Summon | The user can summon any type of Armor on any part of their body. Summoned armor has the same durability as mundane armor, but counts as Ability Armor.
}}
| {{#simple-tooltip: Isldar Modifier | Rather than summoning physical Armor, the Isldar Armor is their hardened scales or twisted metal scales, and they can apply it to their entire body at once, or only part of it. Life Isldar manifest any shade of purple or blue scales, while Death Isldar manifest shiny black metal segments. This Transformation is semi-permanent, meaning it cannot be removed by anyone but the Isldar themselves.}}
|-
|}


===Combat and Warfare===
===Specials===
Isldar are not known to have waged war on any known groups, simply preferring the use of occasional raids to keep others away from their temples. The first warning sign is a sudden and brutal blizzard that will appear out of nowhere. Followed are the howling sounds of the Frozen Legion and sometimes enchanting singing echoing in the frozen winds if a Frost Singer is present. If those who are being hunted are still not running back from where they came, they will often be struck with arrows made of ice, with no warning shots of clear origin. When the targets have been taken out, the blizzard subsides, leaving behind only a field of corpses. Over time, skeletons have started heaping up in certain areas north of Ellador, marking an entire area as a no-man’s land, the locals too fearful to get closer. There have been several Isldar that have been captured over the centuries during these blizzard raids, but all have been silent as the grave, not telling a single thing about their homeland.  
* '''Scouring of Ellador:''' Regardless of whether the Life or Death, Isldar support what happened during the Scouring, every Isldar there and every Isldar born since has had an undeniable connection to Ice and the cold. Every Isldar gains the [[Magic Point Buy]] Ice Magic Pack for free, classified as Primal Magic for Life Isldar, and Ordial Magic for Death Isldar. This Pack does not cause them to be Occult of any kind, unless they purchase more Magic Packs, and this free Pack becomes Void or Exist.
* '''Manifesting Frost:''' Both Death and Life Isldar can manifest frost onto themselves, which has a number of optional effects. Firstly, a mandatory effect is that their skin becomes blue tinted, whether light blue, only a blue hue, or more vibrant dark blue. Secondly, their skin may develop patches of ice and snow, their hair may become akin to shards of ice, and their body may give off an ambient frozen temperature, with small snow and ice crystals sparkling in the air around them.
* '''Cleansing Snow:''' Both Death and Life Isldar can choose to cleanse their skin of any imperfections such as scars, burns, bruises, tattoos, wrinkles, freckles, and more. Additionally, any mutations manifested on them from whatever source may be cleansed by choice at any time, even if they were Void or Exist manifested.
* '''Ageless:''' The Isldar are Ageless, meaning they never show aging. When they become adults, Isldar simply appear as if they are young adults forever, unless they choose not to. Any Isldar can choose to change their aged appearance, meaning they can choose to appear however old they want to appear (so long as it is 18+). A 33 year old Isldar might for example choose to appear like a 70 year old Ailor with whitened hair and wrinkles, while a 300 year old Isldar might choose to appear like a 25 year old Ailor with smooth skin and youthful features.
* '''Frostmancy:''' Even the simplest and untrained of Isldar have some innate telekinetic ability, and control over the snow and ice. All Isldar can perform varying degrees of Telekinesis, being able to move objects around with their hands from a distance. Unlike other Nelfin Arcane Mastery however, they cannot automate tasks. Isldar use flash-frozen air and ice crystals as an extension of their body, for example by adding a gust of cold air to their arms to extend their reach, allowing them to fetch items, or close doors from a distance. These extended gestures are always visible and cannot be used in combat or to steal items (unless used as aesthetic for some Rogue Packs).
* '''Soul Attuned:''' Isldar can see the Soul Rivers of the world, the white glowing streams of essence and energy that flow through the air in various directions, just like the Songaskians can, though unlike them, they can interact with them. Life Isldar can repair damage and infection in the Soul Rivers when they find any in Progressions, and let a Soul properly pass on to prevent it from becoming Undead in roleplay. Death Isldar on the other hand can prevent Soul Essence from properly passing on to ensure a person becomes Undead in roleplay, while they can also disrupt the flow of the Soul Rivers and create a blurry reading of memories in a certain area in Progressions.
* '''Planar Script:''' Isldar can manifest Primal (Purple glowing lines and writing) or Ordial (Green glowing lines and writing) in un-readable Primal or Ordial script depending on their Life or Death type. They may cause these lines to glow brighter or dimmer, remove them or add more, or have them react to certain mood or Ability conditions. Death Isldar can only ever use green, while Life Isldar can only ever use purple.
* '''Tail Manifest:''' If an Isldar is actively using Summon Armor (scales for Life, black metal for death), the Isldar may also optionally manifest a prehensile tail made of the same materials that they can use to hold and fetch objects. This tail is also semi-permanent so long as they keep up their armor, but will appear if all scales and black metal also disappears. This tail cannot be used in Combat.
*'''Dragon Speech:''' Life Isldar only (Death Cult Isldar do not have this Special) are capable of speaking and understanding Dragon Speech or Wyrmtongue either when it is spoken by Dragons, or by others. Dragon Speech is a unique language because it cannot be learned the traditional way, only specific Races and Afflictions have access to it. Additionally, it is also a language that defies being written down or even being recorded, as the sound just becomes gibberish when any type of recording medium is used to try and replay it, even memory [[Abilities]].
*'''Death Speech:''' Death Isldar only (Life Cult Isldar do not have this Special) are capable of speaking and understanding Death Speech or Shadetongue either when it is spoken by Ordial Entities, or by others. Death Speech is a unique language because it cannot be learned the traditional way, only specific Races and Afflictions have access to it. Additionally, it is also a language that has no defined alphabet and cannot be properly read, the runes and markings varying between the cultures and Ordial cults that use it, though it is always identifiable as Deathspeech. It also defies being recorded, as the sound just becomes gibberish when any type of recording medium is used to try and replay it, even memory Abilities.


''More on [[Isldar Combat and Warfare]].''
==More Lore yet to come==
While we are in the middle of our Proficiency update, there was not yet enough time to finish up the Culture of the Isldar, explaining the two halves of Isldar society in Life and Death cults. These will follow some time after the Proficiency update is done. For now, old history and information is still applicable, these changes occur through an IC sequence of events, and having been true in the past does not change.


==Trivia==
*Isldar leaving the hold are often Traitors, Heretics or accidental losses.Traitors and heretics are cast out for their violation of the Dragon religion. Accidental losses are infants who wander too far from the hold, getting lost in the blizzards and eventually being found by outsiders. Parents never come to reclaim their lost children.
*An exceptionally strong Frost Singer was once captured by a group of Dwarves who used a ploy to draw her out while they lay hidden in the snow. She eventually broke free and used her potent Ice magic to freeze herself in a giant spire of Ice. The Ice spire still stands in northern Ellador to this day, being called “The Frost Wall” as it connects two mountains like a giant wall of ice.
{{Races}}
{{Races}}
 
[[category:races]] [[category:Magus Races]]
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====Accreditation====
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*Written by [[User:MonMarty|MonMarty]].
*Art by [[user:MonMarty|MonMarty]].
*Processed by [[User:Levers|Levers]] and [[User:Jared4242|Jared4242]].
[[Category:Races]][[category:Nelfin]] [[category:Isldar]] [[category:Ellador]]

Revision as of 20:57, 10 July 2022

Isldar
Isldarpslasho.png
Race
Pronunciation Ysel-dar
Classification Nelfin
Subraces None
Common Nicknames
  • Frostlings (derogatory)
  • Frozen People (derogatory)
  • Frost Horrors (derogatory)
Languages Sulvaley
Naming Customs Fantasy Elven (but not Tolkien Elven)
Racial Traits
Distinctions Snow Elves who guard the cycle of life and death and the memory of Dragons
Maximum Age 500 years
Height Tall
Eye Colors Any shade of purple if Life Isldar, any shade of green if Death Isldar
Hair Colors Black or White, regardless of which cult they belong to
Skin Tones Skin1.png
The Bene Rexit employs some of the most skilled Isldar warriors, this one clad in Summoned black metal Armor shaped to still mimic draconic claws and scales.
Manifesting Frost allows the Isldar to become one with the ice that they are so defined and themed by.
Because the Bene Rexit was mostly made out of the Shivalëy Isldar, it has on average far more (Ordial) Mages than the Bene Vixit which has mostly warriors.
The Isldar do not have an extravagant dressing style, usually preferring muted or simple tones with little skin showing.
This Isldar with Summoned purple scale Armor also applied moon-themed war paint before going to battle.
Bene Rexit head dresses and clothing is some of the most extravagant and alien designed in the world.
Even if Life Isldar are just as closed off as Death Isldar are, they tend to look somewhat more inviting and benevolent.
Death Isldar on the other hand always know what they want and that they can get it, and dress to impress.
Isldar can grow body hair and facial hair but often have cultural reasons not to. They can also dye their hair (to escape the difficult MCskin white hair)

Mysterious, seclusive, elusive with hints of mysticism and an individualistic pride that sets them even further apart from the other Nelfin species than the already pre-existing Nelfin racial divisions. The Isldar from the frozen wastes of Ellador are all these things and more, protecting their homelands from unwanted intruders since the days of the Allorn Empire, but also venturing in the world to tend to the lost souls left behind by millennia of tragedy, or to enforce the cold hand of the inevitable. Isldar are a barely understood subrace of Nelfin who once formed out of the Dragon worshiping Drogon Cult, leaving the Allorn Empire for seclusion in Ellador’s mountains. Through intrigue, the Isldar were brought from the brink of doom, from where an Ordial Entity took the place of the Dragons who perished to shepherd the Race for nearly 300 years. In recent years, the Isldar have devolved into an explosive civil war following the return of Dragons, oppositions between the Dragon loyal and those who would see their Ordial savior their true god growing to a boiling point. Eventually Isldar society split in two, and an uneasy truce settled between them favoring separation over mutual assured destruction. To this day, Isldar society remains one bitterly divided, two sides of the same coin presenting the Race as unique when compared to all other Races due to their intense societal divisions.

Core Identity

The Isldar are, at their core, a race of ice-themed Elves with a great deal of secrecy, misdirection, deception, and a healthy dose of personal distance. Out of all the Nelfin Races, the Isldar are the least likely to make friends, and even if they do, to keep a moderate distance and to avoid any overly stimulating social activities. Isldar are dogmatic, refusing to see the world in any other way than they were taught or discovered to be, and inflexible in their approach to matters. Isldar keep their feelings pent up inside, and let others see very little of their heart and mind, so as to protect themselves from a world that has not always looked kindly on them. From the days of the Allorn Empire, their Dragon cult being hunted down to extinction, from the Dwarves who were encouraged by the Allorn to wage war on them, to the Dorkarthi Vampires who wish to purge them from Ellador, and the Velheim Ailor who come in droves seeking the fortunes and wealth that the Isldar hoard in their icy homeland. And yet, Isldar are also intensely moved by the preservation of life and their obsession with death, this being the very breaking point that has divided their society in half.

Life versus Death

Isldar society is divided by its two main political bodies, the Bene Rexit which is the Ordial mortuary cult that obsesses over death, and the Bene Vixit which is the Primal life cult that obsesses over life preservation. Isldar society itself is divided between these cults due to their shared history. Once the Isldar were united as Dregodar, the Draconic Nelfin, however events spiraled out of control, culminating in the Scouring of Ellador, where their Dragon patron Asaph died, and the Undead Dragon Frisit was born. Unbeknownst to the Isldar, Frisit was actually an Ordial entity pretending to be a Dragon, and guided Isldar society for hundreds of years. Recent discoveries pushed this to the foreground, with Asaph re-establishing her dominion of life, while the Ordial entity known as Frisit has once more reached out after being banished when Asaph was resurrected, claiming to have been the true lord of the Isldar all along. There is no strict morality between the Bene Rexit and Bene Vixit. Death and Life cannot be neatly categorized as good and evil, because the Death cult does good things for bad reasons, and the Life cult does bad things for good reasons. Morality is always an individual perception and application, not a racial attribute.

Silent Observation

Just because Isldar society is split between a death cult and a life cult however, does not mean that the life cult goes around the world and cures the sick, and the death cult moves about hurrying along anyone’s demise. The Isldar in fact are very observant, producing so called observation towers high up in the mountains from which they spy on the other Races below, gathering information and making analyses. Isldar are intensely analytical, preferring to have studied a situation from every angle before making any move. This is also why the life cult is not necessarily involved with saving people, but making the end more comfortable and allowing the end to be peaceful. The death cult on the other hand invokes the beauty of death and the finality of things, while also encouraging raging against the dying of the light, Undeadism, and the resurrection of Phantasms.

Occult Opposition

One aspect that does unite the Isldar is their disgust with the Occult, specifically the Void and Exist tainted such as Vampires, Cahal, Crimson Witches, and more. The Bene Vixit Isldar have a very Dragon-inspired view of this, seeing all forms of Magic as an infection of the natural world and needing to be sent back to the dimension they came from. The Bene Rexit have a similar view, seeing Aloria has already been infected, and fighting this infection from also invading the Bintaar realm. While there is enough opposition between these two halves of Isldar society to invoke civil war and genocide on one another, this single aspect is one that most Isldar can hold hands over, and one of the few things in the world that might cause a Death and Life Isldar to work together towards a common goal, setting their internal squabbles aside. However, the Isldar, especially the Death Isldar, have a long history of Mages - primarily Exist Mages. Frisit encouraged their existence while she ruled the Isldar, and despite their general dislike of the Occult, they acknowledge that Mages have historically been an important part of their society and continue to exist today.

Qfizat Hadre

The practice of Qfizat Hadre to the Isldar is the idea of being “everywhere all at once”. The Isldar, due to their analytical and pensive nature, make excellent advisors and analysts. While the majority of Isldar live in Ellador, many of them spread out across the world, attempting to secure positions close to power in the ruling classes. It is not uncommon to find both a Bene Rexit and Bene Vixit Isldar advisor in the courts of all major Kingdoms and Empires, acting as advisors on all matters Draconic and Ordial insofar those realms are aware of the inherent dangers of the Undead and the mysterious machinations of the Dragons. The Bene Rexit and Vixit use a mixture of manipulation, orchestration, deception and seduction in younger years to secure a right hand position. They differ from Slizzar however in that they take no pleasure in steering events. Rather, they serve their function to the legitimate best of their abilities, but also use the situation to gather information to report back to their priestly organizations, resulting in the Bene Rexit and Bene Vexit being some of the most well informed organizations in the world. This fact is well known among many of the ruling classes of Aloria, but is considered an acceptable price for the wealth of advice and support that having an Isldar advisor gives in exchange, and how one is always at a disadvantage if blacklisted by the Bene Rexit and Bene Vixit from getting advisors.

Isldar in Regalia

Isldar are fairly common in Regalia in comparison to the rest of the world, mostly because Regalia is an excellent nexus of information. Both the Bene Rexit and Bene Vixit have multiple advisors attached to the Imperial Court of the Emperor, while several members of these organizations are also dispersed into the lower courts of the Dukes, Duchess and Duchets of the Empire. Isldar enjoy a fairly positive relation to the Regalian Empire, with recent attempts from the Regalian Empire to assist the Life Cult in their resistance against the Death Cult. As such, it could be speculated that the Regalian Empire has a more favorable view of the Life Cult, but Death Cult Isldar are still welcome, and present in advisory circles of the ruling classes. Regular Isldar have also come to Regalia as adventurers, craftsmen, or just refugees trying to get away from the occasional violence between the Cults in Ellador. Regalia remains a great gathering point for an exciting life, and sometimes Isldar just wants to escape the boring monotony of the frozen wastes.

Design

Physical Characteristics

In many ways, Isldar are nearly identical to Teledden, being more slender than tall than Ailor, with a much paler skin and with long pointy ears, ears that are often longer and sharper than most Nelfin Race ears. Isldar have pointy facial features giving them a strict or haughty appearance. Both Death and Life Isldar can have black or white hair colors (though in Regalia, they often dye it other colors). Isldar are capable of becoming more muscular like the Fin’ullen, but have to work harder to get there. Isldar can also grow facial hair and body hair, but usually shave this off for cultural reasons, except when they have adapted to the social environment of other societies, like Regalia. Isldar are usually on the tall side, and have a couple of flexible transformations that can alter their appearance further. The only real way to tell the Bene Rexit and Bene Vixit apart, and by extension the Death and Life Isldar, is that the Life Isldar have any shade of purple irises with blue specks in them (and possibly blue or gray or black sclera), and the Death Isldar have any shade of green irises with light blue specks in them (and possible blue or gray or black sclera). Isldar always have pink to pale pink skin (with some colorations due to Specials), and are capable of being asian-coded in their appearance.

Summary of Racial Abilities

Racial Abilities are generally a set of unique powers and effects that all peoples of that Race all innately have, while Specials are more passive, aesthetic focused capabilities. Specials are defined per-page, while Abilities can be searched on the Ability List page to determine their generic function. Isldar have mostly Specials and Abilities aimed around the Life and Death themes, as well as Ice and Draconic aesthetics from their history as a Dragon Cult. Half Isldar have access to the Isldar Abilities, and all Specials except Soul Attuned, and Scouring of Ellador.

Abilities

Ability Name Ability Type Ability Range Ability Description Modifiers
Frost Immune Constant Passive Self

Grants the user Frost Immune

N/A
Armor Summon Summon Power Self

Grants the user Armor Summon

Isldar Modifier

Specials

  • Scouring of Ellador: Regardless of whether the Life or Death, Isldar support what happened during the Scouring, every Isldar there and every Isldar born since has had an undeniable connection to Ice and the cold. Every Isldar gains the Magic Point Buy Ice Magic Pack for free, classified as Primal Magic for Life Isldar, and Ordial Magic for Death Isldar. This Pack does not cause them to be Occult of any kind, unless they purchase more Magic Packs, and this free Pack becomes Void or Exist.
  • Manifesting Frost: Both Death and Life Isldar can manifest frost onto themselves, which has a number of optional effects. Firstly, a mandatory effect is that their skin becomes blue tinted, whether light blue, only a blue hue, or more vibrant dark blue. Secondly, their skin may develop patches of ice and snow, their hair may become akin to shards of ice, and their body may give off an ambient frozen temperature, with small snow and ice crystals sparkling in the air around them.
  • Cleansing Snow: Both Death and Life Isldar can choose to cleanse their skin of any imperfections such as scars, burns, bruises, tattoos, wrinkles, freckles, and more. Additionally, any mutations manifested on them from whatever source may be cleansed by choice at any time, even if they were Void or Exist manifested.
  • Ageless: The Isldar are Ageless, meaning they never show aging. When they become adults, Isldar simply appear as if they are young adults forever, unless they choose not to. Any Isldar can choose to change their aged appearance, meaning they can choose to appear however old they want to appear (so long as it is 18+). A 33 year old Isldar might for example choose to appear like a 70 year old Ailor with whitened hair and wrinkles, while a 300 year old Isldar might choose to appear like a 25 year old Ailor with smooth skin and youthful features.
  • Frostmancy: Even the simplest and untrained of Isldar have some innate telekinetic ability, and control over the snow and ice. All Isldar can perform varying degrees of Telekinesis, being able to move objects around with their hands from a distance. Unlike other Nelfin Arcane Mastery however, they cannot automate tasks. Isldar use flash-frozen air and ice crystals as an extension of their body, for example by adding a gust of cold air to their arms to extend their reach, allowing them to fetch items, or close doors from a distance. These extended gestures are always visible and cannot be used in combat or to steal items (unless used as aesthetic for some Rogue Packs).
  • Soul Attuned: Isldar can see the Soul Rivers of the world, the white glowing streams of essence and energy that flow through the air in various directions, just like the Songaskians can, though unlike them, they can interact with them. Life Isldar can repair damage and infection in the Soul Rivers when they find any in Progressions, and let a Soul properly pass on to prevent it from becoming Undead in roleplay. Death Isldar on the other hand can prevent Soul Essence from properly passing on to ensure a person becomes Undead in roleplay, while they can also disrupt the flow of the Soul Rivers and create a blurry reading of memories in a certain area in Progressions.
  • Planar Script: Isldar can manifest Primal (Purple glowing lines and writing) or Ordial (Green glowing lines and writing) in un-readable Primal or Ordial script depending on their Life or Death type. They may cause these lines to glow brighter or dimmer, remove them or add more, or have them react to certain mood or Ability conditions. Death Isldar can only ever use green, while Life Isldar can only ever use purple.
  • Tail Manifest: If an Isldar is actively using Summon Armor (scales for Life, black metal for death), the Isldar may also optionally manifest a prehensile tail made of the same materials that they can use to hold and fetch objects. This tail is also semi-permanent so long as they keep up their armor, but will appear if all scales and black metal also disappears. This tail cannot be used in Combat.
  • Dragon Speech: Life Isldar only (Death Cult Isldar do not have this Special) are capable of speaking and understanding Dragon Speech or Wyrmtongue either when it is spoken by Dragons, or by others. Dragon Speech is a unique language because it cannot be learned the traditional way, only specific Races and Afflictions have access to it. Additionally, it is also a language that defies being written down or even being recorded, as the sound just becomes gibberish when any type of recording medium is used to try and replay it, even memory Abilities.
  • Death Speech: Death Isldar only (Life Cult Isldar do not have this Special) are capable of speaking and understanding Death Speech or Shadetongue either when it is spoken by Ordial Entities, or by others. Death Speech is a unique language because it cannot be learned the traditional way, only specific Races and Afflictions have access to it. Additionally, it is also a language that has no defined alphabet and cannot be properly read, the runes and markings varying between the cultures and Ordial cults that use it, though it is always identifiable as Deathspeech. It also defies being recorded, as the sound just becomes gibberish when any type of recording medium is used to try and replay it, even memory Abilities.

More Lore yet to come

While we are in the middle of our Proficiency update, there was not yet enough time to finish up the Culture of the Isldar, explaining the two halves of Isldar society in Life and Death cults. These will follow some time after the Proficiency update is done. For now, old history and information is still applicable, these changes occur through an IC sequence of events, and having been true in the past does not change.