Isldar

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Isldar
Isldarpslasho.png
Race
Pronunciation Ysel-dar
Classification Nelfin
Subraces None
Common Nicknames
  • Frostlings (derogatory)
  • Frozen People (derogatory)
  • Frost Horrors (derogatory)
Languages Sulvaley
Naming Customs Fantasy Elven (but not Tolkien Elven)
Racial Traits
Distinctions Snow Elves who guard the cycle of life and death and the memory of Dragons
Maximum Age 500 years
Height Tall
Eye Colors Any shade of purple if Life Isldar, any shade of green if Death Isldar
Hair Colors Black or White, regardless of which cult they belong to
Skin Tones Skin1.png
Manifesting Frost allows the Isldar to become one with the ice that they are so defined and themed by.
The Isldar do not have an extravagant dressing style, usually preferring muted or simple tones with little skin showing.
Because the Bene Rexit was mostly made out of the Shivalëy Isldar, it has on average far more (Ordial) Mages than the Bene Vixit which has mostly warriors.

Mysterious, seclusive, and individualist: this and more sets the Isldar apart, guardians of the icy wastes of Ellador, and shepherds of the lost souls left behind by millennia of tragedy. The Isldar originated from the Dregodar in the Allorn Empire, a cult of Dragon worshipers who fled their homeland under persecution. Hard-pressed by both their former kinsmen and their enemies the Dwarves, they barely managed to survive, at the cost of the Dragons they had sworn to protect. Following the rebirth of these Dragons, the Isldar have entered a bitter civil war: half siding with their ancient patrons, and the other half siding with the entity that protected them in their absence.

Core Identity

The Isldar are a race of ice-themed Elves who like to keep their distance from others. They are stereotyped as grim, stoic, and frosty people, unlikely to make friends, but incredibly loyal once they do. They are also stereotyped as dogmatic: taught a very particular way to see the world, and unwilling to easily split from it. These qualities are useful in a chaotic place like Regalia, because it means that an Isldar is difficult to sway, mislead, or corrupt. The centuries of war the Isldar have faced have left them battle-hardened, an army with a state, and they can boast of being the inventors of guerilla tactics and some of the best archers the world has to offer.

Life Against Death

The two sides in the Isldar Civil War are the Bene Vixit and the Bene Rexit, the Life and Death Cults respectively. The Bene Vixit are loyal to the Dragons who the Isldar originally swore to protect, while the Bene Rexit are loyal to the god of the dead which protected them while the Dragons were slain. Complicating the situation is that this god of the dead, Frisit, pretended to be a Dragon until they were exposed by the return of the actual Dragons. The religious divide is so profound that they should be treated as separate cultures, and are described in more detail below.

Silent Observation

The Isldar love watching. They construct observation towers where others do not go to take note of conditions around the world, and carefully gather information. All Isldar know the value of a good plan, and how important it is to study a situation from every angle and perspective before making a move.

Occult Heritage

Before the return of the Dragons, the Isldar freely practiced Magic, being mostly Exist Mages. Both Bene Vixit and Rexit Isldar still retain a large number of Exist Mages, but both would like to alter their Magic type to their respective deities’. New Bene Vixit magic users favor Primal Magic and the Archon affliction, while new Bene Rexit magic users favor Ordial Magic and the Geist affliction. Over time, it is expected that most will convert or be cleansed, but since the civil war began very recently, there are quite a few Exist Mages left.

Qfizat Hadre

Qfizat Hadre is Isldarrin for “being everywhere at once.” While most Isldar live in Ellador, there is a large Isldar diaspora around the world serving as advisors in the courts of major Kingdoms and Empires. Both Bene Vixit and Rexit have made themselves indispensable, offering valuable advice on the machinations of their respective patrons and the Magic of their dimensions. While it is known they also spy for their orders, this is seen as an acceptable price for their service.

Isldar in Regalia

Isldar are fairly common in Regalia, because there is a lot to learn there. Not just the noble advisors, but also large companies of common Isldar journey through the land, hoping to find connections and make their fortune. It is implied that Regalia has a better relationship with the Life Cult because its members are often less dangerous (and always less macabre!), but Death Cult Isldar are also welcome.

Design

Physical Characteristics

Isldar are similar to Teledden (the High Elves). Like all Nelfin, they are more slender and tall than Humans. Isldar specifically have pale skin and long, pointy ears, longer than those of other Nelfin Races. Death and Life Isldar can have natural black or white hair, though many dye it other colors. The only real way to tell Death and Life Isldar apart is that Life Isldar have purple irises with blue specks in them, while Death Isldar have green irises with blue specks in them. Both kinds may also have blue, green, or black sclera.

Summary of Racial Abilities

Racial Abilities are usable in combat and for an advantage, while Specials are aesthetic. Isldar abilities are themed around their Life and Death cults, with an overarching ice aesthetic.

Abilities

Ability Name Ability Type Ability Range Ability Description Modifiers
Frost Immune Constant Passive Self

Grants the user Frost Immune

N/A
Armor Summon Summon Power Self

Grants the user Armor Summon

Isldar Modifier

Specials

All Specials are purely aesthetic and cannot be used in combat.

  • Scouring of Ellador: Isldar gain Magic Point Buy Ice Magic Pack for free. This does not make them Occult, and is Primal for the Life Cult and Ordial for the Death Cult. If they buy more Magic, it changes to that Magic’s dimension.
  • Manifesting Frost: Isldar may optionally have blue-tinted skin with patches of ice and snow, and turn their hair to ice.
  • Cleansing Snow: Isldar may cleanse their bodies of imperfections and mutations at any time.
  • Ageless: Adult Isldar may appear of any age they wish, so long as that age is also adult.
  • Frostmancy: Isldar have innate telekinesis, and control over snow and ice around them.
  • Soul Attuned: Isldar can see the Soul Rivers of the world, white glowing streams of essence that flow through the air. Life Isldar can repair damaged Soul Rivers, while Death Isldar can bend them around a dying person to ensure they become Undead, as well as remove the ability to read memories from an area in Progressions.
  • Planar Script: Isldar can manifest and remove Primal or Ordial script on their bodies.
  • Tail Manifest: If an Isldar is using Armor Summon, they may also summon an aesthetic armor tail to go with it.
  • Dragon Speech: All Life Isldar can understand Dragon Speech / Wyrmtongue.
  • Death Speech: All Death Isldar can understand Death Speech / Shadetongue.
  • Isldar Aesthetics: All Isldar may choose to apply ice and snow aesthetics to their Abilities.

Culture

Isldar Cultures

Bene Vixit Isldarlife.png

The Bene Vixit, or Life Cult, are the Isldar who stayed loyal to the Dragons. They are strongly influenced by their religion: their patron Dragon Asaph’s beliefs dictate how they live their lives. The Bene Vixit tend to be more pro-Regalia, because Regalia helped them temporarily in the Civil War. They have a high proportion of warriors among their number, because the soldiering caste of the Isldar threw in its lot with the Dragons upon their return.

  • The Bene Vixit are all about staying true to the Dregodar and the ancient values of the Isldar, to safeguard the living.
  • The Bene Vixit speak Sulvaley, the Isldar language, which is a Nelfin dialect influenced by real-world Arabic phonetics.
  • The Bene Vixit are expected to be stern and taciturn, dependable people who are difficult to read but always show up in a pinch.
  • The Bene Vixit are universally Dragon Worshipers, following the Dragon Asaph. Conversion away is very rare, but can happen in diaspora sometimes.
  • The Bene Vixit are disinterested in politics, because Ellador does not have kings. They will back anything that supports Dragons’ interests.
  • The Bene Vixit are apathetic about Occult, having many Exist Mages left over. They love anything Dragon-related, and hate anything Ordial-related.
  • The Bene Vixit love purple, Wyvern-riding, the open air and sky, chill breezes, a good hunt, felling monstrous creatures, and honest soldiering.

Bene Rexit Isldardeath.png

The Bene Rexit, or Death Cult, revel in the glory of the slain. Each soul taken by their hands is sent to their patron, the death god Frisit, who eagerly awaits their tribute until the day that she is strong enough to conquer the world for them. Like the Bene Vixit, they too are influenced by their patron’s beliefs. They have many Mages among them, because the old Mage-priest caste of the Isldar proved loyal to Frisit in the end.

  • The Bene Rexit are all about raging against the dying of the light, living their lives spectacularly, loudly, and exactly how they want to.
  • The Bene Rexit speak Sulvaley, the Isldar language, which is a Nelfin dialect influenced by real-world Arabic phonetics.
  • The Bene Rexit are expected to be flamboyant and full of bravado, charismatic people who know their own worth.
  • The Bene Rexit are universally Ordial Cultists, following the death god Frisit (the Glacial). Conversion away is completely nonexistent.
  • The Bene Rexit are disinterested in politics, because Ellador does not have kings. They will back anything that supports their own interests.
  • The Bene Rexit are apathetic about Occult, having many Exist Mages left over. They love anything Ordial-related, and hate anything Dragon-related.
  • The Bene Rexit love green, catacombs, dark colors, literature, the beauty of high fashion, feeling in control, and learning arcane secrets.

Language

This Isldar with Summoned purple scale Armor also applied moon-themed war paint before going to battle.
Bene Rexit head dresses and clothing is some of the most extravagant and alien designed in the world.
Even if Life Isldar are just as closed off as Death Isldar are, they tend to look somewhat more inviting and benevolent.
Death Isldar on the other hand always know what they want and that they can get it, and dress to impress.
Isldar can grow body hair and facial hair but often have cultural reasons not to. They can also dye their hair (to escape the difficult MCskin white hair)

As earlier described, the Isldarrin language, Sulvaley, shares a family with other Nelfin languages. It has diverged somewhat over the centuries the Isldar have spent in Ellador since their departure from the Allorn Empire. Sulvaley is ascribed Arabic phonetics, with glottal stops and harsh consonants not found in most other Nelfin vocabularies.

Example Isldar male coded names: Arfa, Eriannan, Irifa, Ursal, Arqaam, Arslan, Aryaan, Irsaley, Ercaror, Henqaan. Most Isldarrin male names start with vowels, and double As are common.

Example Isldar female coded names: Almeya, Cuadhïra, Erthira, Kharaera, Vyara. They can also be made by modifying male coded names. For example, Erianna, Ursaela, Arslanna, Irsaleya, Ercantha, Henqaena.

Isldar names are not very complicated. In addition to their first name, most have a last name, but some Isldar do not bother. When decades are spent in the field, many soldiers abandon the difficulty of a second word to remember.

Religion

The Isldar are bitterly divided along religious lines. The Life Cult worships Asaph from Dragon Worship, while the Death Cult worships Frisit (the Glacial) from Ordial Worship. To learn more about these beings’ beliefs and how to worship them beyond the surface level, reading the linked pages is encouraged.

Families

Childhood

Isldar children are often communally raised. Their parents might be often away at other holds, at observatory centers, or at war. This means that they have a very open-ended perspective from very early on concerning social bonds, and get into the easy habit of forming new relationships quickly. Physical exercise and drills are encouraged, and while outsiders might describe the whole process as austere, Isldarrin children often leave their young years healthy and with a wide range of experiences both inside their breathtaking holds and outside in the wilderness of Ellador, learning what it takes to survive the frost and keep your bearings.

Adulthood

The Isldarrin concept of adulthood is dominated by civic duty. With how Ellador has been since their arrival, this usually means military duty. All Isldar are brought in for conscription at the age of twenty, and taught a series of standard weapons, traditionally the bow and the spear. Most do not see active duty immediately, because the style of guerilla warfare the Isldar prefer means that very few units are operating at any given time. However, with the outbreak of the civil war within Isldar society and the upheaval of more intense Vampiric and Regalian invasions, the Isldar of recent years have been exposed to an unusual amount of bloodshed. Upon completing a single mandatory tour, Isldar are given the option to leave Ellador, an option which many take: better to adventure out in the world, than to stay as a footman at home.

Romance & Gender Norms

Isldar romance is perhaps one of the most stiff things imaginable: their famous lack of comedy and social wit would make an observer question whether that stiffness is an intentional element they throw in to make things easier. However, on the flipside, it is extremely honest. There are no cat-and-mouse games, veiled declarations of affection, and tree-shade flirting among the Isldar. Intentions are stated openly and honestly, and accepted or declined much the same without contest. The Isldar do not have gender norms: all must learn to fight, all must learn to excel at the same roles in life, and all must do their duty to their country.

Fashion

Isldarrin fashion differs between the Bene Vixit and the Bene Rexit. Both follow the basic rules of Nelfin clothing: robes are in style, long sleeves, and flowing, patterned fabric. The Life Isldar favor generally lighter colors and looser, more practical clothes which keep the roughness of the wilderness off of them. Tough cloaks and leather boots are common, as is anything that keeps them safe, and can double as limited protection in the case of an attack. Practicality is key. The Death Isldar, meanwhile, dress to impress - their priests wear outlandish headdresses, while even the laymen have an impeccable sense of style. Black and dark gothic styles are everywhere, impractically high heels as well, and stunning multicolor makeup that can sometimes take up to an hour to apply. The Bene Rexit do not go anywhere without looking on point.

World View

World View is optional content that helps give Isldar flavor and depth.

  • The historical enemies of the Isldar are the Dwarves, the Dorkarth Vampires, Hedryll, and the Regalian Empire. The Dwarves because they aggressed on them upon arriving in Ellador and because the Dwarves are responsible for Asaph’s original death, and the other three because they have been making steady incursions into Isldar territory in the past hundred years.
  • Both Life and Death Isldar keep Wyverns as their mounts of choice, and fancy themselves the best riders in Aloria. The outbreak of the Civil War has seen some breathtaking Wyvernback duels between champion Isldar in the frosty clouds of Ellador.
  • Life Isldar form life bonds with their Wyverns. They believe that if their Wyvern perishes, the next they acquire is their reincarnation, and go to painstaking lengths to find a new mount that was born the day their previous one died.
  • Isldar are excellent choral singers, and also favor the harp. Their music is credited as holding a certain angelic quality seldom seen, and their hymns are traditionally used as the closing act in famous operas and stagehouses around Aloria.
  • Isldarrin sports always have a military angle to them. For example, javelin throwing is popular, but only because being good at throwing a javelin during downtime translates to being good at throwing a javelin when in the front lines of a snowstorm skirmish.
  • Isldar love symposiums and debates. They are deeply individualistic, and having a platform to make their positions known to one another is seen as cathartic and relaxing. This tendency to debate for fun can create little social faux pas with those who don’t understand.
  • Isldar also love hunting. Life Isldar because it is the divine wish of Asaph that her followers should test the limits of her infinite creations, and Death Isldar because Frisit is pleased by the tribute of souls, even ones that do not come from sentient enemies.
  • Isldar are famously blunt, and do not have a concept of irony or sarcasm in their culture. This can lead to two things: firstly, statements on their part can be unintentionally comedic, and secondarily, they can miss or ignore implications in things others say.
  • Death Isldar decorate their Undead followers lavishly, offering them tribute in gold, fine silks, and embellished armor so that their good appearance can reflect favorably back on them. Matching outfits are considered in vogue.
  • The Isldar live in so-called ‘Moon Vaults,’ ice palaces etched into the sides of the mountains and filled with countless bedazzled halls which shine in the moonlight. They are so named because their inner vaults only open to a particular series of keys when the moon is full.
  • The (in)famous metal known as ‘Skysteel’ was recently revealed to be an elaborate ploy by the Bene Rexit to lure gullible Ailor into Ellador to kill them and steal their belongings (and souls.)
  • The Isldar mostly subsist on fruits and arctic fauna, but their most famous culinary export is a dessert called a moon pie, two pastries with a thick circle of chilled vanilla icing sticking them together.
  • Isldar love hiking and difficult terrain. In Regalia, this means that many Isldar take to parkour, something they invite strangers along on frequently just for the experience. Crookback residents frequently complain about the clatter of Isldar feet on their shoddy roofs at nighttime.
  • The Isldar are masters of guerilla warfare. They invented it, and benefit from being immune to the cold on a continent which is hilly and consistently below zero degrees. To challenge them on their own terrain is nothing short of foolhardy.
  • The Isldar language is suited for spoken poetry, having a reputation for well-paced emotional reflections on the nature of life and the self among their Nelfin cousin races. Quite a few Teledden, even, have taken to the ‘Isldarriyát’ genre of quatrains.
  • Death Isldar consider husky, hoarse voices desirable in both speech and music. They surmise among themselves that this preference comes from the harsh syllables naturally present in Deathspeech leaking over into their other languages.
  • Death Isldar courtship rituals involve eliminating all other potential suitors, literally. The road to romance is fraught with saber duels under moonlight.
  • The Isldar like to play checkers. Not because it is considered mentally challenging, but because the white pieces are a metaphor for the Life Isldar and the black pieces are a metaphor for the Death Isldar: different colors, but the same shape.
  • Life Isldar handle Undead by giving them ‘penance periods,’ a window of grace after which they will hunt them and put them down on the spot. In Ellador, some Undead surprisingly accept this fate with grace, but the same cannot be expected in Regalia.
  • Isldar liquor is all berry-flavored and very sweet. Cloudberries, blueberries, blackberries. It is drunk in shots and is always a pleasant stomach-warmer in Ellador’s cold temperatures.

Trivia

  • Isldar cannot feel cold food. It all tastes perfectly warm to them.
  • Ellador hosts the world’s only bi-annual Dart and Backflip Tournament.
  • There is a romance novel involving a Maquixtl shieldmaiden and an Isldar huntress.