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{{Info geography
{{Info geography
|image = Jorrhildr.png
|fullname = Jorrhildr
|fullname = Jorrhildr
|pronunciation = Yorr-hill-durr
|pronunciation = Yorr-hill-durr
|demonym = Jorhilldran
|demonym = Jorrhildran
|area = 174,000 mi²
|area = 2,350,000 mi²  
|languages = [[Ur]], [[Thylan]], [[Novilyud]], [[Isldarin Elven]], [[Common]]
|population = 150,000
|population = 136,000.
|races = [[Ailor]], [[Urlan]]
|cultures = [[Velheim]] Ailor
|}}
|}}
 
Jorrhildr is an icy landscape well known for its many dangers. While some in ancient [[Aloria]] were interested in it for its [[Seraph]] ruins and strange life, the region was left mostly alone. In that ancient time, the [[Urlan]] reared themselves up fully in the land before spreading out across the world and drew new attention to the continent. Jorrhildr is the perfect warrior’s training ground because of its many harsh threats, from the biting cold, to the fierce animals, to the territorial and often savage Urlan. It is also a scholar’s dream, with its many Seraph ruins and unique creatures. Unfortunately, a recent incident between a leading family of the [[Regalian Empire’s]] nobility, [[House Howlester]], and the Urlan political body the Horned Throng has soured regional relations. Time will tell if this gets better or gets worse.  
Also titled the Continent of Eternal Winters, Jorrhildr is a harsh, bleak landscape that lines the northern edge of the [[Atlar Sea]]. It is both beautiful and deadly, with mile after mile of winter tundra that seems to go on until the horizon that is only disrupted by the occasional snowdrift or cluster of pine trees. Eight months of the year, it is frozen over in one of the harshest winters of the world, while during the other four the snow melts enough for the locals to gather supplies for the next winter. Most historical knowledge of Jorrhildr comes from accounts of early [[Ailor]] settlers, who arrived several centuries before the [[Cataclysm]]. There has been little evidence discovered of the [[Seraph]] in the icy continent, despite legends of ancient treasure troves, and due to the nomadic culture of the resident [[Ur]] and [[Thylan]], there are few written records. The few Ailor migrants to the region have adapted to the unforgiving landscape survive in small tribal communities.


==History==
==History==
There are very few records of the Seraph civilization in Jorrhildr. However, sites outside of Jorrhildr have given historians brief snippets of information about what secrets may be buried deep under the snow. Various records have alluded to a huge catacomb hidden beneath the mountains of Jorrhildr. The sites are rumored to be massive crypt structures, though no archeological evidence has ever been discovered, despite multiple attempts at it. The frozen permafrost and rocky soil have made it too difficult to dig, and various [[Regalia|Regalian]] organizations have tried and failed at finding them. This however has not stopped archeologists from discovering other secrets about Jorrhildr’s past.
Jorrhildr is an ancient land well known for much of its history, but only insofar as it is a mysterious region. The Seraph had a clear and significant presence in the region as their ruins, while hard to spot today, were immediately found by the [[Allorn Empire]] when they ventured into the region. During that time, Jorhildr was a lightly forested plains region near [[Drovv]] territory, who the [[Altalar]] soon gained dominance over. Mages and scholars explored several of the ruins found in the region and also encountered several new animals, the most notable being the [[Thylan]]. They were crude but capable of intellect and the Altalar delighted in making them their tortured playthings and the object of experiments. Ultimately, the Empire grew bored of toying with them and their remaining populations went into hiding. But by 200 BC, the Thylan  were thriving and showed a slight improvement in their mental faculties. Any progress they made was drastically changed after this period. The Urlan - newcomers to the world but determined to make their mark - and [[Ailor]] groups reached Jorrhildr. All three sides fought with and against each other until the blast of magical energy from the Isldar. Jorrhildr, immediately adjacent to Ellador and a largely flat region, was blasted in full force by the event and within days was a frigid wasteland. The Ailor and Urlan rapidly adapted; they were already used to the cold weather and simply increased their ability to heat themselves. The Thylan however, could not, and soon vanished from the surface.


The earliest records of Jorrhildr come from the [[Ur]]s who tell stories from before the [[Ailor]] arrived. However, there are few written records among the Urs due to their nomadic culture, and as such there are little records beyond simple names and events with large gaps between them. Most historians agree, however, that the Ur were the first to walk the ice continent, with a shared belief that the water between the islands used to be solid ice. This allowed the Ur to migrate between islands with greater ease, which then were separated as winters became harsher. This has been attributed to the diversity in colors among the Ur, with the different groups who separated for several generations developing variations in fur types and culture. Early Ailor who came to Jorrhildr would become the [[Northerne|Novilyud]] that are known today. These Ailor stayed mostly on one island, and ventured interior only in pursuit of wild game. The [[Thylan]] were first spotted on the surface by Ur scouts nearly a century before the Cataclysm. Historians are unsure of what caused them to start leaving their original home underground, and often theorize about internal conflict or the population becoming too large to sustain. Others believe that the abundance of [[Frosthorn]] in the region forced them to flee from subterranean habitats. The Thylan pushed their way outwards from the eastern forests, and began squatting on lands that the Ur had long traditionally held. This was the beginning of the ancient conflicts between the Ur and the Thylan.
Jorrhildr was then left alone by the outside world for the next 300 years. People were aware of its presence, but the harsh landscape was threatening and tales of strange beasts or cannibal [[Velheim]] abounded. In truth, the “strange beasts” were the Urlan and the Thylan, who re-emerged within a few years of the [[Cataclysm]]. As for the “cannibal Velheim,” they were nothing more than Velheim who marked their face with red and prized the hunt along with seeking out slaves. As they were untouched by outside influence, these Velheim populations became arrogant the more they interacted with the outside and grew convinced they were the oldest Velheim in the world. Visitors came, found these strange people, and promptly left. But as the Regalian Empire expanded at the beginning of the second century AC, contact was increased. The mystery of the Urlan was also unraveled as they began to spread themselves across [[The North Belt]] and then beyond, some reaching [[Daen]] while others reached [[Essalonia]]. Some had grown tired of the same old hunts and challenges and a younger generation sought to remedy this. As they spoke of their homeland they expressed scholarly interest in what were clearly Seraph ruins, but the dangers of Jorrhildr remained an obstacle. Nevertheless, near the end of the third century AC, several expeditions successfully penetrated the continent’s ice shelf. These expeditions also established Iteå under the minor [[Regalian]] Baron Lord Härterfeerland, which gave a small area of safety for travelers seeking to access the continent.  


Despite all odds being against them, the hardy people of Jorrhildr were able to survive the Cataclysm. Around this time, one of the larger islands of eastern Jorrhildr was shaken and was swallowed up by the sea. This event pushed the Novilyud Ailor even further into the tundra as they fled the destruction, and has been associated with their drastic changes towards savagery and cannibalism. The Ur-Thylan conflict reached its peak during the second century AC, with armed excursions being used by both sides in an attempt to push the opposing race back out of the shared territory. These skirmishes occurred off and on for the next century, and still continue to this day, reflecting the unchanging nature of the continent and her people.
In recent years, Jorrhildr has undoubtedly increased in activity. In one of the last acts by the aged Emperor [[Justinian II]], Urlan became first-class citizens as they were seen as an essential asset to the [[Regalian Military]]. While distrust remained, further actions under Emperor [[Cedromar I]] produced even more of an emphasis on Urlan power and of recruiting the [[Race]] or creating their own Urlan troops through [[Oorl Worms]] being inserted into ordinary soldiers. Recently though, there has been a hiccup in relations with Regalia. During a period of extreme prominence of [[House Howlester]] in the [[Regalian Government]], a large number of their Silverwolf mercenaries were slaughtered by the Urlan’s loose political body known as the Horned Throng while the Ailor troops defending Iteå’s land claims. The event also resulted in the Throng capturing and transforming one of the members of House Howlester in a violent forced conversion ritual. Politics restored the situation to a passive level, but in 309 AC, the Throng surged again. They slaughtered and converted Iteå’s populace, forcing an intervention by an Imperial Regent who, shockingly, allowed himself and other members of the Kade family to be transformed into Urlan to appease the Urlan. These developments have left a swirl of uncertainty in the region, but the Throng appears calmed, for now. Jorrhildr, meanwhile, remains just as frigid and bitter as ever.  
 
Today’s Jorrhildr reflects the same traditions and values as centuries before. Within the past few decades, Jorrhildr has seen the birth of three new nations: the [[Ursula Federacy]], the [[Koari Federation]], and the [[Clan of Nozhi]]. All three are the results of the various populations banding together to better defend themselves and their interests. The Urs of the Ursula Federacy and the Thylan of the Koari Federation have not given up on their aggressive nature towards each other, and skirmishes still occur when the two groups infringe on each other’s territory, but now on larger scales. Meanwhile the Novilyud tribes are slowly being eaten by the Clan of Nozhi, which is attempting to claim a small portion of the tundra to eek out a bleak existence. More recently, several small settlements have been settled on the coast by nearby [[Isldar]], who are hoping to escape persecution in [[Ellador]]. They have kept to themselves and do not engage with the other groups of the continent. Jorrhildr has remained a continent of people who look inwards, remaining neutral in conflicts between the [[Regalian Empire]] and other nations of the world that have occurred in the past years.  


==Geography==
==Geography==
{{Flora and Fauna
Jorrhildr is north-northwest of the [[Regalian Archipelago]], northwest of [[Cain]] and west of [[Ellador]]. It borders the [[Narrow Ice-Bræ Gap]] to the northwest, and the [[Feerlais Ocean]] to the southwest. Jorrhildr, while often appearing like a single continent, is actually two separate, similar, and close-together islands. The waterway between, known as the Jorr-Ice Channel, is frequently frozen solid, at all points of the year. The eastern landmass is known as the Skarhildr Wastes, and the western landmass is known as the Jorrhildr Wastes, or “Jorrhildr proper.The landmass as a whole is exceedingly cold and covered in tundra, with large open stretches of snow and ice for miles sitting on top of this earth across the majority of its surface. There are also mountains in Jorrhildr, but they are short and unable to properly deflect the winds which have sheared them smooth over hundreds of years. The mountains are also where many of the Seraph ruins can be found today, making them hard to reach. The mountains, however, do provide one benefit: shelter. There are many cave systems across Jorrhildr, mainly in its multiple small mountain ranges or near the coastline. The rivers and lakes that emerge from the local mountains are either frozen for most of the year or slowly flow beneath a thick covering of ice. Ice sheets fill the major bays and inlets, allowing travel by foot but also requiring anyone traveling by boat to first break the ice to proceed. It is at the fringes of Jorrhildr where most plant life also survives, huddled in inlets or bays for protection. What few forests exist out beyond these bounds are slowly dying off, either through logging by the local Races or the trees literally freezing to death. The Horned Throng is largely found on the Jorrhildr Wastes, while Skarhildr holds almost all of the Ailor population of the continent, though small enclaves of each Race exist on opposite regions. There is one third region in Jorrhildr, known as the Knusttalls, a smattering of small islands reaching northwest from the Jorrhildr Wastes. These icy rocks are not inhabited by anything more than seals and seabirds, as well as the occasional whaler and fishers.
|flora  =
===Notable Flora===
 
Jorrhildr is a region most believe to be devoid of flora due to its harsh terrain. While this is mostly true, there are a few important plants which grow in hidden places and along the coastline. One of the most important is the [[Saaktus Flower]]. In a place where the Urlan come from, the plant is almost their natural enemy as if it is ingested within 48 hours of an Oorl Worm’s insertion into one’s body, the worm will be killed and then dissolved harmlessly. This cure is only known to the locals, who discovered it by accident, and those who study the higher levels of medical science. [[Modrá’s Root]] also grows in Jorrhildr, the underground plant mainly spreading in the spring when the ground somewhat thaws. This is also when it is extracted for use by both the Urlan in their body paints and by the Velheim Ailor for their tattoos. A variety of other minor plant life also exists on Jorrhildr, as well as somewhat-frozen coniferous trees.
<div class="mw-collapsed mw-collapsible mw-collapsible-content">
===Notable Fauna===
{{#dpl: category ={{PAGENAME}} Flora| format = ,*[[%PAGE%|%TITLE%]]\n,}}
Similarly to flora, some incorrectly believe that not much survives in the harshness of Jorrhildr.  However, its snowy plains bear plenty of life, such as the lumbering giant [[Northern Moose]]. It is ancient and highly prized by hunters across the world. The region also has a number of pygmy herd animals which developed due to the limited plant life and cold climate, making many of them hairier and far stouter than their non-pygmy cousins elsewhere in Aloria. There are also less herbivorous animals, like the fierce and mysterious [[Frosthorn]] and the savage cave-dwelling [[Troll]]. But of all these animals, one of the most interesting is the Thylan. They are a near-sentient species that has gradually developed over centuries, the marsupial creatures travel in large packs for defense and are gradually beginning to learn how to use tools. While in an one on one fight the small, [[Dwarf]] or child-sized creatures are not a threat, their packs are dangerous and have been known to fell even the mightiest of Urlan. As for most disgusting animal, though still interesting, that would have to go to the Oorl Worm, the strange creature that helps create the Urlan Race. They seem resistant to extreme climates and are said to possess strange abilities, but few scholars let them get near given their capacity to completely transform their victims.
</div>
|fauna  =
<div class="mw-collapsed mw-collapsible mw-collapsible-content">
{{#dpl: category ={{PAGENAME}} Fauna| format = ,*[[%PAGE%|%TITLE%]]\n,}}
</div>
}}
Jorrhildr is located north of the [[Regalian Archipelago]], across the [[Atlar Sea]]. To the northeast sits the frosty lands of [[Ellador]], and further still is [[The Great Northerne Expanse]]. To the south of Jorrhildr is the continent of the [[Three Skags]], which has had a rocky relationship with the nation states of Jorrhildr. The continent is comprised of two main climate regions; arctic tundra and ancient boreal forest. The arctic tundra can be found largely in the western plains of the continent, which consist of miles of near-flat frozen land with the occasional hill and pine tree cluster. The boreal forests dominate the eastern parts of the continent, and has some smaller rolling hills.  
 
The arctic tundras of western Jorrhildr are relatively stable, but give way to cliffs in the north as they reach the ocean. The land is an elevated plateau, that receives a thick layer of snow ten months of the year. The soil is relatively rocky on the interior, with rivers having more loam than is usual. The land is speckled with small clusters of pine trees that often act as landmarks for the migrating Urs. The northwestern shoreline is commonly known as the Red Coast.This area has a large amount of iron in the soil, which is picked up by the various streams of the area and turns the water red. The region is also home to a number of waterfalls. Other traditional landmarks include the tree ring known as Seven Pines, which is a cluster of exactly seven trees located atop one of the few elevated areas in the tundra.
 
As one moves east, they leave the high tundras and enter into the boreal forests. This region features similar cliffs on the northern shore as the tundra. The old growth forest here is comprised of largely coniferous trees, along with low growing shrubs such as [[Ogrebait]] and various berry bushes. There are occasional hills; the tallest being a large hill dubbed “Snowmount” by locals. The hill is relatively clear of trees, and can offer delightful sweeping views across the forest. The woods are also home to a number of rivers, with the most prevalent being the Gunjah River that flows from a number of springs around Snowmount, and exits into the Atlar Sea to the south. 
 
===Flora===
Being frozen for a good portion of the year has had a limiting effect on the flora of Jorrhildr. The boreal forest is the most diverse area In terms of plantlife. Here, one can find various coniferous trees, cotton grass, and a large variety of mosses and lichens growing under the snow. Due to the acidic nature of the soil, food crops struggle to make it past saplings. Luckily, berry bushes are common, and are often utilized by locals as a food source. Local Novilyud tribes have been known to create a dessert dish called [[Tval Mask]] from soapberries—which are prevalent in the boreal forest—and raspberries by mashing the two together and eating the paste. The Western Tundra is home to far fewer varieties of plants; most vegetation found are lichens and mosses that survive buried under the winter snow. Occasional clusters of coniferous trees are located across the tundra, and often serve as landmarks for traveling Ur clans.
 
===Fauna===
Jorrhildr is home to a very diverse collection of fauna. Many species that call Jorrhildr home also live on [[Ellador]] due to the similarities between the two continents. Biologists believe this is due to the sea separating the two freezing over, allowing animals from both continents to travel freely between the two. A majority of the animals of Jorrhildr stick to the eastern boreal forests of the continent, with herbivores surviving off of the short grasses that can be found among the trees. The most common animals include the [[Northern Moose]], the [[Northern Wolf]], the [[Dire Wolf]], and the [[Candle Mouse]]. The Northern Moose is one of the most iconic symbols of Jorrhildr, and is revered by locals for all the resources it brings to them. They are often found in large herds, migrating around the continent with the seasons. Also found across the entire continent is the [[Antelabbit]], which is feared by locals for its cute, yet deadly, form. Finally, the [[Frosthorn]], a terrible monster of a animal, lives in all parts of Jorrhildr. These fearsome beasts are one of the deadliest hunters on the ice fields, often burrowing into snowbanks to surprise unknowing prey.
 
==Politics and Demographics==
{{Geography Nations and States
|nationsandstates  =  
{{#dpl: category ={{PAGENAME}} Nations and States| format = ,*[[%PAGE%|%TITLE%]]\n,}}
}}
There are three main political entities in Jorrhildr, two of which have had a constant state of aggression for the past few centuries. The largest of the three is the [[Ursula Federacy]], which dominates the westernmost islands of Jorrhildr. It is a loose federation of Ur clans, with a semi-permanent base of operations located in the Red Coast region. The Federacy holds neutral ties with the nearby kingdoms, and only faces conflicts with the Thylan of the [[Koari Federation]] that dominate the eastern boreal forests of the continent over resources. The Federation has neutral relations with most foreign powers, but takes aggressive actions against both the Ur and any nearby Ailor. However, they only attack Ailor who attempt to encroach on their land, and overall keep to friendly relations in other situations. The third group is a larger clan of Novilyud Ailor that have taken to calling themselves the [[Clan of Nozhi]]. It is a larger tribe that has taken over several nearby clans in an attempt to deter Ur orThylan attacks. In addition, the [[Regalian Empire]] has settled a colony on the frozen shore, which serves as a penal colony for criminals. Finally, other than the major nations, there are numerous smaller, independent tribes of Ur, Thylan, and Novilyud Ailor that can be found dotted across the continent.
 
{{Demographics Table
|ur =
{{GDP
| percentage = 48%
| description = The Ur make up the largest population in Jorrhildr, and have called it their home since the Cataclysm. At this point in time, it is steadily growing, using the ample land that is available to them to create new tribes and further extend the Ursula Federacy. They live mostly on the western islands of Jorrhildr, with the largest group living in the Red Coast region. They live well off the tundra that is found here, following the herds of Northern Moose as they travel their ancestral migration trails.
}}
 
|thylan =
{{GDP
| percentage = 36%
| description = The Thylan also call Jorrhildr their home, and make up the second largest population in the islands. They have been pushed to the central boreal forests of Jorrhildr, where they hide among the trees and launch raids against Ur that settle to close. Their population is rapidly declining as of late, due in equal parts to aggression from the Ur and Ailor, as well as starvation due to food scarcity.
}}
 
|northerne ailor =
{{GDP
| percentage = 12%
| description = The few Novilyud Ailor who live in Jorrhildr live in small, isolated tribes high in the frozen steppe of the eastern islands. Their population growth has become stagnant, having reached the max number of people who can be provided for from the ice fields. Recently, they have begun to launch more aggressive raids against the neighboring [[Northerne|Kalmarra]] Ailor, a tactic that may either lead to the survival of their people, or their utter destruction.
}}
 
|isldar =
{{GDP
| percentage = 3%
| description = The small Isldar population of Jorrhildr cling to the rocky coastline of the eastern islands of Jorrhildr in a few communities. They live out a bleak existence, surviving through fishing and trade with the nearby Kalmarra Ailor. Some attempt to move inland and live among the Ailor, though they often face prejudice and racism from the locals. Current population estimates have them growing slowly over the next decade.
}}
 
|other ailor =
{{GDP
| percentage = 1%
| description = The small remainder of the population is made up of outside Ailor from [[Regalia]]. Most of them are prisoners sentenced to exile in the frozen wastes for crimes against the state, who are accompanied by a miniscule garrison to maintain the port. The exiles are given the choice of either life in a cell or to wander across the tundra. This population is assumed to remain small for as long as the Empire operates a prison.
}}
}}


==Notable Locations==
==Notable Locations==
===The Red Coast===
===Iteå===
The Red Coast is the capital region of the [[Ursula Confederacy]], if it can even be called a capital. The region is home to the only semi-permanent settlement of the Ur, and serves as the summer living grounds for a great deal of Ur clans. Streams that run through the coastline spanning from the glacier moraine of Pilgrim’s Ledge to the petrel rookery of Round Island, two major landmarks of the region, are stained a rusty ochre due to iron oxidation. In places these waterways tumble from the tundra over sheer cliffs to the sea, creating copper colored waterfalls.  
Iteå was, by Regalian standards, a mere outpost at the periphery of their vast Empire and lacking in any importance. It is found near the mouth of the Skínan River, which is filled with small flakes of [[Gold]], helping give the fortification some purpose for existing. The fortress itself is a simple motte and bailey design. A low-lying stone wall surrounds the Regalian compound, meeting at several small towers or guard posts where archery equipment can be found for defensive purposes while a small ditch in front of the walls often gets filled with snow and is almost useless. Inside of the wall near the southern corner of the bailey sits the motte, the earthen structure mainly built with earth but also accentuated with large slabs of stone. Inside, Lord Härterfeerland lived and did his dealings with any who approached his fortress. It was also here that most of the Gold was deposited to be safely stored so it could be used for pay. Beyond the simple square motte, a number of large tents and small huts held the mercenaries and some of the outside workers the Baron had paid to help him in his enterprise. The small fort also technically includes the nearby, unnamed Velheim fishing village which hugged the coastline very closely and operates as a mooring area for any Regalian ships coming to visit. Ultimately, the outpost was recently sacked and burned, being left a husk of its former self while the populace was largely converted into Urlan or fled. As a result, the Gold gathered at this site is still technically there, the local Urlan having no interest in it, though some believe the recent Regalian response in the region has likely scooped up what valuables remained and evacuated the area permanently, abandoning the site to let it be swallowed by the snow.
 
===Rauður Coast===
===Fort Ruedin===
The Rauður Coast is a surprising location of color in the bleak landscape of ice-blue and white Jorrhildr is known for. Stretching for a few hundred miles along the northern coastline of the Skarhildr Wastes, this area is well known for its red coloration caused by the slow rusting of the [[Iron]] deposits found there. Several rivers flow through the region, picking up this red coloration before dumping it off of high cliffs into the sea, creating copper-colored waterfalls. These cliffs themselves are also stained with patches of red. The region is also home to a small number of Urlan, who use the pigmented earth in their body paints to create a variety of shades of red. Velheim Ailor also live in the region, though only at the edges, and use the pigment to adorn themselves as well. They were once more populous but over time they have moved away or been converted into Urlan as the Race continues to grow in dominance. 
Fort Ruedin is a Regalian fort located on the southern coast of Jorrhildr, and serves as a penitentiary for those who have been declared unfit to rejoin society. The fortress stands on the edge of an ice sheet, and is a simple stone building where the unpardonable criminals are sentenced to. Beneath it are several subterranean tunnels where the few guards that man the post survive. The fort is often considered one of the worst postings in the Regalian Empire, and is designated to soldiers who have acted out or need to be taken out of the public eye for a time. Most guards serve a year term before being allowed to be rotated. Meanwhile, the prisoners who stay here are often kept until death, a sentence that often ends sooner rather than later due to the arctic conditions.
===Seraphona Illusio===
 
Seraphona Illusio is one of the larger Seraph ruins known to exist in Jorrhildr and it is interesting for its long history. It is located near the western coastline and stands at the foot of a nearby mountain. The first to find it were the Altalar, who accessed its outer halls before a magical force forced them to retreat before they accessed the inner rooms. The Thylan came to live in the ruin’s shadow, retreating to the caves beneath it and re-emerging after the Cataclysm to dominate the surrounding area. Finally, the Urlan now dominate the area having defeated the local Thylan population and claimed the region with blood-stained hands. The structure itself is shorter than other Seraph structures, but that is likely due to its tower having tumbled down at some point in the last 200 years. Its external and even some internal surfaces are covered in vivid Urlan wall paintings of some of the local’s greatest victories. Deeper within, scholars have determined that the site is definitely a tomb due to Seraph murals of mourning and silence dominating the space. However, further progress is blocked by [[Magus]] creatures who do not allow trespassers to reach deeper into the ruin. The Urlan largely dismiss the site as “unfair” and “tricky,” believing its prey to be illusions and not worth the effort of hunting, thus giving the tomb its name.
===The Great Rift of Vladislav===
===Great Rift of Guðbjörg===
A place spoken of only in hushed whispers, the Great Rift has earned a reputation as one of the deadliest places in the North, and is home to an uncountable number of [[Frosthorn|Frosthorns]]. The crater itself was created long before the [[Cataclysm]], when a meteorite struck the surface, leaving behind a miles wide gap. It is a region that the Ur do not travel to, and the Ursula Federacy has actively stationed guards around it, only to warn travellers to turn back. The Great Rift is home to the largest population of Frosthorns in the world, and is believed to be their main breeding grounds. However, rumors often circle among the Ur of glossy, purple metal that rests in the heart of the crater, claiming that the [[Starris]] that came down with the original impact is still resting for any brave soul who can traverse the death trap.
A place spoken of only in hushed whispers, the Great Rift of Guðbjörg has earned a reputation as one of the deadliest places in The North Belt. The site is a crater four miles wide and a mile and a half deep, created shortly after the Cataclysm when a meteorite struck the surface of the continent which has resulted in sharp ice formations built around the shattered stone. It also revealed half a dozen cave systems, leading to their dark open entrances which further adds to the eerie look to the surrounding area. On its own, the Great Rift isn’t dangerous but the danger comes in when one considers the area is home to the largest concentration of Frosthorns in the whole of Jorrhildr. Hunters have observed at least six, but due to the cave systems most believe there to be at least ten. The site is also believed to be a breeding ground, and so there are possibly even more Frosthorns born at the site who eventually leave. This is the only location where Frosthorns live in relative unity though violent competitions do occasionally break out and due to the echoing effect of the region, send the sounds echoing for miles across the tundra. The site is also rumored to hold a large collection of foreign minerals due to the meteorite crash. The rumored sheer amount of the glossy purple metal is enough for some to brave the treacherous rift, though none have been known to return.


==Trivia==
==Trivia==
*Despite the frozen exterior, Jorrhildr is rumored to contain some of the richest diamond veins in the known world. Prospectors have managed to find small diamonds just by sifting at the various rivers and streams in the [[Ursula Federacy]], though often at the cost of their fingers to frostbite.
*Jorrhildr is said to have some rather interesting creatures frozen solid on their eastern coastline with descriptions matching those from old Allorn Empire records.
*Jorrhildr is made up of several islands, but due to the frigid nature of the continent, the seas are nearly always covered in a thick coat of ice which can be traversed.
*Some theorize that Seraph ruins draw in Thylan through some form of ethereal connection. While that may be true, it is also true the mountain caves which are almost always nearby offer useful protection from the cold outside and the proximity of one to the other is unrelated.
*The Red Coast region is called such due to the natural springs in the area having a high concentration of iron, tinting the water red. In the springtime, the beaches often are covered in blood red water flowing down into the sea.  
*Oorl Worms are said to be able to control the minds of lesser animals and induce insanity in those near them, but these superstitions mainly stem from the locals attempting to dissuade people from giving in and allowing themselves to be infested.  
 
{{Geography}}
{{Geography}}
{{Accreditation
{{Accreditation
|Writers = Doc_Cantankerous
|Writers = HydraLana
|Processors = Shayin, Eccetra
|Processors = FireFan96
}}
}}
[[category:Geography]] [[Category:Tundra]] [[category:The Arctic]]
[[category:Geography]] [[category:The North Belt]]

Latest revision as of 23:44, 18 April 2022

Jorrhildr
Jorrhildr.png
Geography
Full Name Jorrhildr
Pronunciation Yorr-hill-durr
Demonym Jorrhildran
Area 2,350,000 mi²
Population 150,000
Races Ailor, Urlan
Cultures Velheim Ailor
Flora and Fauna

Jorrhildr is an icy landscape well known for its many dangers. While some in ancient Aloria were interested in it for its Seraph ruins and strange life, the region was left mostly alone. In that ancient time, the Urlan reared themselves up fully in the land before spreading out across the world and drew new attention to the continent. Jorrhildr is the perfect warrior’s training ground because of its many harsh threats, from the biting cold, to the fierce animals, to the territorial and often savage Urlan. It is also a scholar’s dream, with its many Seraph ruins and unique creatures. Unfortunately, a recent incident between a leading family of the Regalian Empire’s nobility, House Howlester, and the Urlan political body the Horned Throng has soured regional relations. Time will tell if this gets better or gets worse.

History

Jorrhildr is an ancient land well known for much of its history, but only insofar as it is a mysterious region. The Seraph had a clear and significant presence in the region as their ruins, while hard to spot today, were immediately found by the Allorn Empire when they ventured into the region. During that time, Jorhildr was a lightly forested plains region near Drovv territory, who the Altalar soon gained dominance over. Mages and scholars explored several of the ruins found in the region and also encountered several new animals, the most notable being the Thylan. They were crude but capable of intellect and the Altalar delighted in making them their tortured playthings and the object of experiments. Ultimately, the Empire grew bored of toying with them and their remaining populations went into hiding. But by 200 BC, the Thylan were thriving and showed a slight improvement in their mental faculties. Any progress they made was drastically changed after this period. The Urlan - newcomers to the world but determined to make their mark - and Ailor groups reached Jorrhildr. All three sides fought with and against each other until the blast of magical energy from the Isldar. Jorrhildr, immediately adjacent to Ellador and a largely flat region, was blasted in full force by the event and within days was a frigid wasteland. The Ailor and Urlan rapidly adapted; they were already used to the cold weather and simply increased their ability to heat themselves. The Thylan however, could not, and soon vanished from the surface.

Jorrhildr was then left alone by the outside world for the next 300 years. People were aware of its presence, but the harsh landscape was threatening and tales of strange beasts or cannibal Velheim abounded. In truth, the “strange beasts” were the Urlan and the Thylan, who re-emerged within a few years of the Cataclysm. As for the “cannibal Velheim,” they were nothing more than Velheim who marked their face with red and prized the hunt along with seeking out slaves. As they were untouched by outside influence, these Velheim populations became arrogant the more they interacted with the outside and grew convinced they were the oldest Velheim in the world. Visitors came, found these strange people, and promptly left. But as the Regalian Empire expanded at the beginning of the second century AC, contact was increased. The mystery of the Urlan was also unraveled as they began to spread themselves across The North Belt and then beyond, some reaching Daen while others reached Essalonia. Some had grown tired of the same old hunts and challenges and a younger generation sought to remedy this. As they spoke of their homeland they expressed scholarly interest in what were clearly Seraph ruins, but the dangers of Jorrhildr remained an obstacle. Nevertheless, near the end of the third century AC, several expeditions successfully penetrated the continent’s ice shelf. These expeditions also established Iteå under the minor Regalian Baron Lord Härterfeerland, which gave a small area of safety for travelers seeking to access the continent.

In recent years, Jorrhildr has undoubtedly increased in activity. In one of the last acts by the aged Emperor Justinian II, Urlan became first-class citizens as they were seen as an essential asset to the Regalian Military. While distrust remained, further actions under Emperor Cedromar I produced even more of an emphasis on Urlan power and of recruiting the Race or creating their own Urlan troops through Oorl Worms being inserted into ordinary soldiers. Recently though, there has been a hiccup in relations with Regalia. During a period of extreme prominence of House Howlester in the Regalian Government, a large number of their Silverwolf mercenaries were slaughtered by the Urlan’s loose political body known as the Horned Throng while the Ailor troops defending Iteå’s land claims. The event also resulted in the Throng capturing and transforming one of the members of House Howlester in a violent forced conversion ritual. Politics restored the situation to a passive level, but in 309 AC, the Throng surged again. They slaughtered and converted Iteå’s populace, forcing an intervention by an Imperial Regent who, shockingly, allowed himself and other members of the Kade family to be transformed into Urlan to appease the Urlan. These developments have left a swirl of uncertainty in the region, but the Throng appears calmed, for now. Jorrhildr, meanwhile, remains just as frigid and bitter as ever.

Geography

Jorrhildr is north-northwest of the Regalian Archipelago, northwest of Cain and west of Ellador. It borders the Narrow Ice-Bræ Gap to the northwest, and the Feerlais Ocean to the southwest. Jorrhildr, while often appearing like a single continent, is actually two separate, similar, and close-together islands. The waterway between, known as the Jorr-Ice Channel, is frequently frozen solid, at all points of the year. The eastern landmass is known as the Skarhildr Wastes, and the western landmass is known as the Jorrhildr Wastes, or “Jorrhildr proper.” The landmass as a whole is exceedingly cold and covered in tundra, with large open stretches of snow and ice for miles sitting on top of this earth across the majority of its surface. There are also mountains in Jorrhildr, but they are short and unable to properly deflect the winds which have sheared them smooth over hundreds of years. The mountains are also where many of the Seraph ruins can be found today, making them hard to reach. The mountains, however, do provide one benefit: shelter. There are many cave systems across Jorrhildr, mainly in its multiple small mountain ranges or near the coastline. The rivers and lakes that emerge from the local mountains are either frozen for most of the year or slowly flow beneath a thick covering of ice. Ice sheets fill the major bays and inlets, allowing travel by foot but also requiring anyone traveling by boat to first break the ice to proceed. It is at the fringes of Jorrhildr where most plant life also survives, huddled in inlets or bays for protection. What few forests exist out beyond these bounds are slowly dying off, either through logging by the local Races or the trees literally freezing to death. The Horned Throng is largely found on the Jorrhildr Wastes, while Skarhildr holds almost all of the Ailor population of the continent, though small enclaves of each Race exist on opposite regions. There is one third region in Jorrhildr, known as the Knusttalls, a smattering of small islands reaching northwest from the Jorrhildr Wastes. These icy rocks are not inhabited by anything more than seals and seabirds, as well as the occasional whaler and fishers.

Notable Flora

Jorrhildr is a region most believe to be devoid of flora due to its harsh terrain. While this is mostly true, there are a few important plants which grow in hidden places and along the coastline. One of the most important is the Saaktus Flower. In a place where the Urlan come from, the plant is almost their natural enemy as if it is ingested within 48 hours of an Oorl Worm’s insertion into one’s body, the worm will be killed and then dissolved harmlessly. This cure is only known to the locals, who discovered it by accident, and those who study the higher levels of medical science. Modrá’s Root also grows in Jorrhildr, the underground plant mainly spreading in the spring when the ground somewhat thaws. This is also when it is extracted for use by both the Urlan in their body paints and by the Velheim Ailor for their tattoos. A variety of other minor plant life also exists on Jorrhildr, as well as somewhat-frozen coniferous trees.

Notable Fauna

Similarly to flora, some incorrectly believe that not much survives in the harshness of Jorrhildr. However, its snowy plains bear plenty of life, such as the lumbering giant Northern Moose. It is ancient and highly prized by hunters across the world. The region also has a number of pygmy herd animals which developed due to the limited plant life and cold climate, making many of them hairier and far stouter than their non-pygmy cousins elsewhere in Aloria. There are also less herbivorous animals, like the fierce and mysterious Frosthorn and the savage cave-dwelling Troll. But of all these animals, one of the most interesting is the Thylan. They are a near-sentient species that has gradually developed over centuries, the marsupial creatures travel in large packs for defense and are gradually beginning to learn how to use tools. While in an one on one fight the small, Dwarf or child-sized creatures are not a threat, their packs are dangerous and have been known to fell even the mightiest of Urlan. As for most disgusting animal, though still interesting, that would have to go to the Oorl Worm, the strange creature that helps create the Urlan Race. They seem resistant to extreme climates and are said to possess strange abilities, but few scholars let them get near given their capacity to completely transform their victims.

Notable Locations

Iteå

Iteå was, by Regalian standards, a mere outpost at the periphery of their vast Empire and lacking in any importance. It is found near the mouth of the Skínan River, which is filled with small flakes of Gold, helping give the fortification some purpose for existing. The fortress itself is a simple motte and bailey design. A low-lying stone wall surrounds the Regalian compound, meeting at several small towers or guard posts where archery equipment can be found for defensive purposes while a small ditch in front of the walls often gets filled with snow and is almost useless. Inside of the wall near the southern corner of the bailey sits the motte, the earthen structure mainly built with earth but also accentuated with large slabs of stone. Inside, Lord Härterfeerland lived and did his dealings with any who approached his fortress. It was also here that most of the Gold was deposited to be safely stored so it could be used for pay. Beyond the simple square motte, a number of large tents and small huts held the mercenaries and some of the outside workers the Baron had paid to help him in his enterprise. The small fort also technically includes the nearby, unnamed Velheim fishing village which hugged the coastline very closely and operates as a mooring area for any Regalian ships coming to visit. Ultimately, the outpost was recently sacked and burned, being left a husk of its former self while the populace was largely converted into Urlan or fled. As a result, the Gold gathered at this site is still technically there, the local Urlan having no interest in it, though some believe the recent Regalian response in the region has likely scooped up what valuables remained and evacuated the area permanently, abandoning the site to let it be swallowed by the snow.

Rauður Coast

The Rauður Coast is a surprising location of color in the bleak landscape of ice-blue and white Jorrhildr is known for. Stretching for a few hundred miles along the northern coastline of the Skarhildr Wastes, this area is well known for its red coloration caused by the slow rusting of the Iron deposits found there. Several rivers flow through the region, picking up this red coloration before dumping it off of high cliffs into the sea, creating copper-colored waterfalls. These cliffs themselves are also stained with patches of red. The region is also home to a small number of Urlan, who use the pigmented earth in their body paints to create a variety of shades of red. Velheim Ailor also live in the region, though only at the edges, and use the pigment to adorn themselves as well. They were once more populous but over time they have moved away or been converted into Urlan as the Race continues to grow in dominance.

Seraphona Illusio

Seraphona Illusio is one of the larger Seraph ruins known to exist in Jorrhildr and it is interesting for its long history. It is located near the western coastline and stands at the foot of a nearby mountain. The first to find it were the Altalar, who accessed its outer halls before a magical force forced them to retreat before they accessed the inner rooms. The Thylan came to live in the ruin’s shadow, retreating to the caves beneath it and re-emerging after the Cataclysm to dominate the surrounding area. Finally, the Urlan now dominate the area having defeated the local Thylan population and claimed the region with blood-stained hands. The structure itself is shorter than other Seraph structures, but that is likely due to its tower having tumbled down at some point in the last 200 years. Its external and even some internal surfaces are covered in vivid Urlan wall paintings of some of the local’s greatest victories. Deeper within, scholars have determined that the site is definitely a tomb due to Seraph murals of mourning and silence dominating the space. However, further progress is blocked by Magus creatures who do not allow trespassers to reach deeper into the ruin. The Urlan largely dismiss the site as “unfair” and “tricky,” believing its prey to be illusions and not worth the effort of hunting, thus giving the tomb its name.

Great Rift of Guðbjörg

A place spoken of only in hushed whispers, the Great Rift of Guðbjörg has earned a reputation as one of the deadliest places in The North Belt. The site is a crater four miles wide and a mile and a half deep, created shortly after the Cataclysm when a meteorite struck the surface of the continent which has resulted in sharp ice formations built around the shattered stone. It also revealed half a dozen cave systems, leading to their dark open entrances which further adds to the eerie look to the surrounding area. On its own, the Great Rift isn’t dangerous but the danger comes in when one considers the area is home to the largest concentration of Frosthorns in the whole of Jorrhildr. Hunters have observed at least six, but due to the cave systems most believe there to be at least ten. The site is also believed to be a breeding ground, and so there are possibly even more Frosthorns born at the site who eventually leave. This is the only location where Frosthorns live in relative unity though violent competitions do occasionally break out and due to the echoing effect of the region, send the sounds echoing for miles across the tundra. The site is also rumored to hold a large collection of foreign minerals due to the meteorite crash. The rumored sheer amount of the glossy purple metal is enough for some to brave the treacherous rift, though none have been known to return.

Trivia

  • Jorrhildr is said to have some rather interesting creatures frozen solid on their eastern coastline with descriptions matching those from old Allorn Empire records.
  • Some theorize that Seraph ruins draw in Thylan through some form of ethereal connection. While that may be true, it is also true the mountain caves which are almost always nearby offer useful protection from the cold outside and the proximity of one to the other is unrelated.
  • Oorl Worms are said to be able to control the minds of lesser animals and induce insanity in those near them, but these superstitions mainly stem from the locals attempting to dissuade people from giving in and allowing themselves to be infested.

Accreditation
Writers HydraLana
Processors FireFan96
Last Editor HydraLana on 04/18/2022.

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