The various Races and Cultures of Aloria have many different languages that are all unique in their own way. Many of these Languages have a real-life counterpart to allow it to be easily compared to something tangible in our own world and assist players in knowing what people are saying should they decide to actually write out another Language. Most, however, commonly use <Language>, <Lang> or, <La> before their message to symbolize the fact that they are speaking in another language to their peers. Below you will find a list of tags that you may use, should your character choose to speak in another language so that the players around you know what language you’re talking in.
- It is important to note that Languages have a special set of rules. Common is free for all to know. Your character is allowed to know the dominant language of both parents only by default. So if your character's mother was Ithanian and their father Varran, then they are allowed to know the Varran and Ithanian Languages. If both parents have the same dominant Language, only that Language is learned. Language dominance is always dictated by the dominant Culture, not the dominant Language being used. Any further additional Languages cost 6 points in Linguistics Proficiency each.
The Regal Languages are those that belong to the core groups who have helped to shape the nation that is now known as the Regalian Empire.
- Alt-Regalian/Regalisch: Based on IRL High German and spoken by the New Regalians.
- Calderliga Dialect: Based on IRL Low German and spoken by the Calderliga.
The Heartland Languages are those that belong to the populous masses of the Regalian Empire, who help to keep it functioning through production or state-service.
- Common: Based on IRL English and spoken by many, many Cultures. It is the central Language of the Regalian Empire, being used in everyday communication by millions.
- Alt-Anglian: Based on IRL 17th century Dutch and spoken by the Anglians.
- Picaron: Based on IRL Breton and spoken by the Breizh.
- Ériunnach: Based on IRL Irish and spoken by the Ériunin.
The Fineclass Languages come from an assortment of Cultures that represent a blending of populations or high society groups, the results of this often producing unique Languages.
- D’Ithanie: Based on IRL French and spoken by the Ithanians.
- Dressalo: Based on IRL Italian and spoken by the Dressolini.
- Leutz-Vixe Dialect: Based on IRL Luxembourgish and spoken by the Leutz-Vixe.
- Burdigalic: Based on IRL Burgundian/Wallonian French and spoken by the Burdigala.
The Warmland Languages represent those societies of lower standing that often serve beneath the Fineclass Cultures. Their Languages are often heavily based on Nelfin Languages, as many were formed by escaped slaves of the Allorn Empire or formed later on from other Languages based on such tongues.
- Daendroquin: Based on IRL Spanish and spoken by the Daendroque.
- Bragan: Based on IRL Portuguese and spoken by the Bragacao.
- Tolonnesa: Based on IRL Provencal/Occitan French and spoken by the Tolonne.
- Jendee: Based on IRL Basque/Catalan Spanish and spoken by the Jendaskeas.
- Azzio: Based on IRL Sicilian and spoken by the Azzizzari.
- Etosian Dialect: Based on IRL Greek and spoken by the Etosians.
The Northland Languages are those tongues spoken by the Ailor in the northern reaches of Aloria, from the northern lands of the Regalian Archipelago, to The North Belt, to Velheim-influenced areas of Essalonia.
- Skodje: Based on IRL Norwegian and spoken by the Velheim.
- Fénikin: Based on IRL Icelandic and spoken by the Fridurfolk.
- Emänkeel: Based on IRL Finnish/Estonian and spoken by the Tarkkin.
- Nyspråk: Based on IRL Swedish and spoken by the Höglander.
- Mēneric: Based on IRL Latvian/Polish and spoken by the Zvorun.
The Wildland Languages are all based around foreign and guttural tongues of the WIldland Cultures unknown and difficult to learn by most other Ailor Cultures.
- Mirnoye Dialect: Based on IRL Russian and spoken by the Vladno. It’s written variant is the complex Palyeva Script.
- Byelle: Based on IRL Bulgarian/Romanian and spoken by the Byalans.
- Réginyelv: Based on IRL Hungarian and spoken by the Szabadok.
The Farland Languages are spoken by Ailor distant from either civilization or the Regalian Empire.
- Güneyce: Based on IRL Turkic and spoken by the Güneyliler.
- Mevor: Based on IRL Hebrew and spoken by the Mevoriim.
- Sintil: Based on IRL Mongolian/Hunnic and spoken by the Qússrakón.
Other Human Languages
- Faraddi: Based on IRL Arabic and spoken by the Qadir.
- Khanehi: Based on IRL Persian/Assyrian/Babylonian and spoken by the Khaneh Qadir.
- Ashanna Faraddi: Based on IRL Arabic/Libyan and minimally spoken by the Ardualnaar Qadir.
- Sofaal: Based on IRL Manding Languages and spoken by the Songaskia.
- Mubaaraen: Based on IRL Egyptian Arabic/Amharic and spoken by the Hadrav’anfaar Ailor/Songaskians/Qadir.
- Dwarven Dialect: Based on IRL Scandinavian and spoken by the Dwarves.
- Wa’an: Based on no IRL Language, instead being a con-lang and spoken by the Sihai.
The Nelfin Languages are a distinct grouping of Languages based around the Nelfin people, who originated with the Altalar. Through time, Magic, and shifting Geography, their Languages evolved into a unique collection that spans a variety of speech patterns.
- Middle Altalar: Based on no IRL Language and minimally spoken by the Altalar. This Language has fallen out of favor since the collapse of the Allorn Empire and the Altalar that use it are isolated groups such as the Sundial Altalar.
- Modern Altalar: Based on no IRL Language and spoken by the Altalar, Cielothar, Avanthar, Yanar and those Races who deal with them or who have populations in or near their territory.
- Sulvaley Elven: Based on IRL Arabic and spoken by the Isldar. The differences between this Language and Faraddi are minimal, though a speaker of one can never fully understand the other without proper study.
- Sihndar Dialect: Based on no IRL Language and spoken by the Sihndar. The Language produces an IRL Australian accent when the Sihndar speak Common.
- Plains Elven: Based on no IRL Language and spoken by the Avanthar, Cielothar and those Yanar who live in the plains of southern Daen.
- Kathar Elven Dialect: Based on no IRL Language and spoken by the Kathar. This is not Void Script, which is a separate and unique ritual written Language learned though the Kathar Ritualism Skill.
Other Race Languages
- Vashkularr: Based on no IRL Language and spoken by the Orcs. It is a very guttural Language with a limited vocabulary, which results in them either Orcifying Common words or switching to Common altogether.
- Zasta: Based on no IRL Language and spoken by the Allar and Slizzar. It frequently makes use of Z’s, S’s, and L’s and is smoothly spoken. Those without the special tongue of the two Naylar Races cannot speak it properly (though understood) while the written script of Zasta can be understood by those who seek to.
- Zcorr: Based on no IRL Language and spoken by the Varran. It frequently makes use of Z’s and O’s with a guttural tone. The Language makes use of a Varran’s tail and so is difficult if not impossible for non-tailed Races to understand it fully.
- Oortaal: Based on no IRL Language and spoken by the Url. The Language is exclusive to the Url as it also possesses a unique mental aspect granted by the Oortal Worms, meaning that only Url can translate what has been said.
- Shalota: Based on no IRL Language and spoken by the Maraya. It makes frequent use of L’s and M’s, producing a smooth tone of speech some have compared to the Nelfin Languages.
- Seraph Dialect: Based on no IRL Language and was the Language of the long-extinct Seraph. The remains of their Language are scarce but also hard to learn, as they are steeped in Magic and some claim that non-Mages can never know the full depth of the Language. Regardless, some Language experts can speak fragmented words from the Dialect and roughly translate the Language’s written form. Note: An expert is someone who has spent 24 Proficiency Points on Linguistics Knowledge.
- Twi Dialects: Based on no IRL Language and was the Language of the ancient Altalar. Used in their earliest years, both forms (Twi’Alac spoken tongue and Twi’von Script), were extremely crude compared to modern Languages, the Script being painted on cave walls. Some believe that the Language was so crude in speech because there was an external, Magic component, but this has yet to be proven.
- Ancient Altalar: Based on no IRL Language and was the Language of the ancient Altalar after the Twi Dialects. The Language saw widespread use after the Darkening (when the Dialects were used) and was extraordinarily complex. Their use of long-winded metaphor for even simple colors and advanced grammatical syntax were eventually abandoned for Middle Altalar. What Ancient Altalar remains exists only in ancient written records of the Altalar spread across Daen and The Far West. Regardless, some Language experts can speak fragmented sentences from the Language and translate the Language’s written form. Note: An expert is someone who has spent 24 Proficiency Points on Linguistics Knowledge.
- (Old) Ceardian Dialect: Based on IRL Indo European Languages and was the Language of the ancient Ailor of Ceardia. Over the centuries, Common also emerged on Ceardia and gradually displaced Old Ceardian. The Language is now only spoken by sparse and isolated pockets of Ailor in the highlands of Gallovia in the Regalian Archipelago, and will likely be rendered entirely extinct within a matter of years.
- Proto-Regalian: Based on IRL Swabian and was the Language of several pre-Cataclysm Ailor groups in the Regalian Archipelago. The Language now only survives in very old documents of the Regalian Empire and the names of what few ancient buildings remain in the Archipelago as it died off in favor of Alt-Anglia, Alt-Regalian and Common.
- Tunge: Based on IRL Danish and was the Language of eastern Velheim Ailor located in Essalonia and, to a lesser extent, southeastern Ellador. The form of speech was most common in the endlessly warring nations of Arlora and Torse, but the events of the Battle of Curag Fields and Bone Horror Crisis has greatly depleted those lands of living populations. In addition, the Velheim and Ceardian-based population of this region have largely cast off their old Language in favor of Common or Skodje, tongues “untainted” by the foul acts and accursed strife that led to the “rise of damned Undead” (the Bone Horrors).