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Of all subjects in Aloria, Magic has only recently become a well understood and utilized subject. Magic is a blanket term for the use of planar essences to deny, shape, or reinforce the reality of Aloria, causing unnatural things to happen. Magic was initially pioneered by the Seraph, who are thought to have been the most powerful mages in all of Alorian history. Devastatingly, the Seraph meddled too much with the fabrics of the universe, and invited the first of several Void Invasions; when demonic extra-planar forces invaded Aloria through portals from the Void. Many Empires, Civilizations, and individuals have, since this time, come to understand and utilize magic in their own unique ways. Many cultures and civilizations still have an incredibly negative viewpoint towards magic and mages in general due to their association with planar essences, and the risk they pose to themselves--and others. For those willing to accept all of the risks associated, magic is an amazing and spectacular, if not unnatural, tool that can change the tide of any event in history: for better, or worse.
Of all the intricacies of Aloria, perhaps the most complex and critical of all is the subject of Magic. Magic is a blanket term for the use of Planar Essences from different Dimensions to reshape reality, which causes strange and unnatural things to occur. Magic is incredibly powerful and also incredibly dangerous, and has been used to bring both prosperity and ruin in equal measure, which has caused different cultures to have vastly different opinions about it. In the modern age, Magic is much more rare and misunderstood than it was in ages past, and as such, the average person will view magic with suspicion and even fear. Despite this, there are still people who seek to understand and even utilize Magic, known as Arcanologists and Sorcerers; to them, Magic is a major part of their lives. One thing is true no matter where Magic is found, though: for those willing to accept the risks, Magic is a powerful tool that can shape history– for better or for worse.  
[[File:Magiccraft.png|260px|thumb|right|For many, Magic is part of their jobs and livelihoods.]]


==Mages and Sorcerers==
==History==
There exists two types of Magic users in Aloria, the Mages and the Sorcerers. Knowledge about individual spells and their functions should be learned and transferred IC. There is no [[Proficiency]] that unlocks all knowledge about Sorcery. Knowledge about the history of Sorcery's presence in history and inception can be acquired through [[Eventism Knowledge]]. Sorcerers are far more common, they are the users that one might encounter on the battlefield or on the side of the street doing simple tricks. Sorcerers are learned Magic users who have mastered a few defined spells based on the Schools of Magic. Mages on the other hand are natural born casters of Magic who don’t need reagents to cast their spells. Mages are born with a so called Magespark, a random malformation of their soul that causes them to be able to tap directly from the essences of other planar dimensions. Mages often develop their magical skills naturally at a young age, and continue to refine and specialize their spells over the span of years, but do so entirely independently of any mentor or teacher, and can do so without the need for resources or proverbial casting crutches used by the Magicians. Mages might also exhibit uncontrollable magical mutations while Sorcerers can usually continue to blend in with the mundane population (mundanes is a term used to define the non-Magic using population of the world). Most Sorcerers, however, utilize their abilities to manifest whimsical or unsettling visual changes to distinguish themselves. To play a Mage, you need to have access to a Special Permission granted on the Application thread found here: [https://forums.massivecraft.com/threads/special-character-application-thread.82020/]. To play a Sorcerer, you need an Approved Character Application, but you do not require a Special Permission.
The history of Magic is extremely varied and often mysterious, as no one culture’s story seems to match or fully line up. Magic is however universally thought to originate from the long-dead Seraph Civilization, who were the first to learn of the Void and Exist and how to pierce the Veil that lay between them and Aloria. To better understand the history of Magic, here are some (but not all) relevant pages that offer as much of the puzzle as is known to modern scholars:
*[[Cataclysm]]
*[[Void Cycle]]
*[[Azure Order]]
*[[Battle of Curag Fields]]
*[[Clicker Crisis]]
*[[Fifth Void Invasion]]
 
[[File:Shendar4.png|260px|thumb|right|For others, Magic is a powerful tool to fulfill their ambitions, and in the process, commit great evil (or good.)]]
 
==Sorcery==
The most common way Magic manifests in Aloria is through [[Sorcery]]. Sorcery is the process of connecting to the Veil and learning to draw Planar Essences from a particular Dimension to alter reality in a way the Sorcerer chooses. Sorcery has limitations, and as such, a Common Book of Sorcery has been established that almost all Sorcerers learn from; many newer Sorcerers will try to find an older or more experienced Sorcerer to teach them how to connect to the Veil and a few basic spells, however, it’s entirely possible to do all of this alone. Connecting to the Veil can be done in any number of ways, the most common of which is meditating upon something like a flame, deep water, the night sky, or the sound of the wind, and concentrating on what might lie ‘beyond’ the senses, resulting in a connection to another dimension through the Veil. Sorcerers are only capable of drawing from the Void or the Exist, and every Sorcerer is therefore a Void Sorcerer or an Exist Sorcerer. To learn more about the history and specifics of Sorcery, visit the Sorcery page. Any player with an Approved Character Application can play a Sorcerer.
 
==Mages==
In contrast to Sorcery, there exist in Aloria powerful people known as Mages who have a much more personal connection to the Void or the Exist than an average Sorcerer. Mages are born with a sickness of the soul known as a Magespark, which is a connection to the Veil that is unique to them and fuels their powers. Mages are just like any other person bar a few childish manifestations of magical talent until a point in their life known as the Awakening, which is when their Magespark comes to life in an often dramatic fashion to alter reality in a way the Mage desperately wants or needs at the moment. For example, a young water Mage might discover their powers when a friend is drowning and needs to be saved. This always happens when the Mage is a child, even if the Mage does not encounter any dire circumstances. Mages have unique powers that they spend lifetimes refining and discovering, and every Mage is different. All Mages are capable of creating non-permanent aesthetic displays that match their abilities, as well as potentially manifesting strange Mutations due to the Essence in their bodies. To play a Mage, you must have access to a Special Permission granted from the Application thread found [https://forums.massivecraft.com/threads/roleplay-special-permission-applications.85712/ here].
 
===Primal and Ordial Mages===
Most Mages draw their abilities from the Void and Exist, but some individuals have been twisted by the energies of Bintaar or Binral to become something quite different: An Ordial Mage or a Primal Mage. Primal Mages are born with a deep connection to Aloria and the Dragons, and as such are commonly referred to as Dragonsparks. Ordial Mages are created by Ordial Custodians in a process known as Soulchaining, which binds them to the barely-understood plane of Bintaar. These types of Mages are quite rare and often play important roles in the cycle of life and death in Aloria. More information about Ordial Mages can be found [[Ordial Mage|here]].
 
==Trivia==
*Mages used to be far more common than they currently are, which many attribute to the amount of Magical Essence in the world before the Cataclysm.
*[[Mutations]] tend to manifest from uncontrolled use of Magic, or exposure to it, and can be extremely detrimental to the user's health.
*Opinions on Magic tend to vary wildly depending on Peoples, Culture, and Location, with no common sentiment found on it.


===Sorcery Categories===
{| class="wikitable"
! style="font-weight:bold; background-color:#c0c0c0;" | Symbol
! style="font-weight:bold; background-color:#c0c0c0;" | Category
! style="font-weight:bold; background-color:#c0c0c0;" | Description
|-
| [[File:Folelsa.png|150px]]
| [[Spirit_Sorcery|Spirit Sorcery]]
| Considered some of the most restrained and self-controlled Sorcerers and Mages, Spirit Magic  emphasizes a mastery over oneself. Capable of enhancing and altering the bodies natural capabilities, Spirit Magic is common among many combatants.
|-
| [[File:Meiramanda.png|150px]]
| [[Nature_Sorcery|Nature Sorcery]]
| Emphasizing control of and harmony with nature and natural creatures, Nature Magic allows those to protect themselves and the life around them. Specializing in cleansing and existing with nature, Nature Magic is frequently found among gardeners and the Yanar.
|-
| [[File:Elementalss.png|150px]]
| [[Elemental_Sorcery|Elemental Sorcery]]
| The tumultuous elements of Aloria require deep respect and understanding if they are to be controlled by its inhabitants. Elemental Magic allows those to form a connection with these elementas and manifest them as they please. For its magnificent and overwhelming effects, Elemental Magic is most frequently found among warriors and spellswords.
|-
| [[File:Mindsad.png|150px]]
| [[Arcane_Sorcery|Arcane Sorcery]]
| Inspired by the monotonous affairs of day-to-day life, Arcane Magic allows individuals to engage with the world around them in a whole new fashion. Whether it be by creating illusions or automating the objects around them, the uses of Arcane magic is varied, causing Arcane Magic to be the most evenly spread among the populous.
|-
| [[File:Soulmagc.png|150px]]
| [[Lightness_Sorcery|Lightness Sorcery]]
| Empowered by Exist Essence, Lightness Magic is focused on illuminating those around it, whether it be literally or spiritually. Lightness Magic allows its users to sustain themselves and others, and is commonly found among priests and those who wish to heal.
|-
| [[File:222death.png|150px]]
| [[Darkness_Sorcery|Darkness Sorcery]]
| Empowered by Void Essence, Darkness Magic seeks to shroud itself and its users from the scrutiny of others. By manipulating shadows and vision, users of Darkness magic are most commonly thieves, spies, and would-be assassins.
|-
| [[File:Heavnlymagic.png|150px]]
| [[Order_Sorcery|Order Sorcery]]
| Order Magic abhors that which is either unorderly or imperfect. It seeks to wrangle and contain the strange, aberrant, and the unusual. By virtue of this, it is the favored magic of guards, lawmakers, and upstanding citizens, who all seek to impose order upon the chaos around them.
|-
| [[File:Demonicsad.png|150px]]
| [[Chaos_Sorcery|Chaos Sorcery]]
| Chaos magic is built on dualities and inconsistencies. While it naturally serves as the polar opposite to Order, it is itself at odds with its capability to both cause harmless mischief and cruel terror. Some users seek to warp and tamper with themselves and those around them, while others are mere carnies and tricksters.
|-
| [[File:uwu.png|150px]]
| [[Whimsy_Sorcery|Whimsy Sorcery]]
| Whimsy Magic's intent and inception revolve around fun and eccentricities, and it intends to make things more "entertaining" for those it interacts with, whether they want it or not. Seen often as a "Lesser" School, its ease of learning and simplicity of function makes it most commonly found among aspiring Sorcerers and Eccentric Artists and Craftspeople.
|}
{{Accreditation
{{Accreditation
|Artists = MonMarty
|Artists = MonMarty
|Writers = Birdsfoot_violet
|Writers = Birdsfoot_violet, sonofthestars
|Processors = WaterDruppel
|Processors = WaterDruppel, Finlaggan
}}
}}
[[category:Magic]] [[category:Spells]]
[[category:Magic]] [[category:Spells]]

Revision as of 07:21, 23 January 2022

Of all the intricacies of Aloria, perhaps the most complex and critical of all is the subject of Magic. Magic is a blanket term for the use of Planar Essences from different Dimensions to reshape reality, which causes strange and unnatural things to occur. Magic is incredibly powerful and also incredibly dangerous, and has been used to bring both prosperity and ruin in equal measure, which has caused different cultures to have vastly different opinions about it. In the modern age, Magic is much more rare and misunderstood than it was in ages past, and as such, the average person will view magic with suspicion and even fear. Despite this, there are still people who seek to understand and even utilize Magic, known as Arcanologists and Sorcerers; to them, Magic is a major part of their lives. One thing is true no matter where Magic is found, though: for those willing to accept the risks, Magic is a powerful tool that can shape history– for better or for worse.

For many, Magic is part of their jobs and livelihoods.

History

The history of Magic is extremely varied and often mysterious, as no one culture’s story seems to match or fully line up. Magic is however universally thought to originate from the long-dead Seraph Civilization, who were the first to learn of the Void and Exist and how to pierce the Veil that lay between them and Aloria. To better understand the history of Magic, here are some (but not all) relevant pages that offer as much of the puzzle as is known to modern scholars:

For others, Magic is a powerful tool to fulfill their ambitions, and in the process, commit great evil (or good.)

Sorcery

The most common way Magic manifests in Aloria is through Sorcery. Sorcery is the process of connecting to the Veil and learning to draw Planar Essences from a particular Dimension to alter reality in a way the Sorcerer chooses. Sorcery has limitations, and as such, a Common Book of Sorcery has been established that almost all Sorcerers learn from; many newer Sorcerers will try to find an older or more experienced Sorcerer to teach them how to connect to the Veil and a few basic spells, however, it’s entirely possible to do all of this alone. Connecting to the Veil can be done in any number of ways, the most common of which is meditating upon something like a flame, deep water, the night sky, or the sound of the wind, and concentrating on what might lie ‘beyond’ the senses, resulting in a connection to another dimension through the Veil. Sorcerers are only capable of drawing from the Void or the Exist, and every Sorcerer is therefore a Void Sorcerer or an Exist Sorcerer. To learn more about the history and specifics of Sorcery, visit the Sorcery page. Any player with an Approved Character Application can play a Sorcerer.

Mages

In contrast to Sorcery, there exist in Aloria powerful people known as Mages who have a much more personal connection to the Void or the Exist than an average Sorcerer. Mages are born with a sickness of the soul known as a Magespark, which is a connection to the Veil that is unique to them and fuels their powers. Mages are just like any other person bar a few childish manifestations of magical talent until a point in their life known as the Awakening, which is when their Magespark comes to life in an often dramatic fashion to alter reality in a way the Mage desperately wants or needs at the moment. For example, a young water Mage might discover their powers when a friend is drowning and needs to be saved. This always happens when the Mage is a child, even if the Mage does not encounter any dire circumstances. Mages have unique powers that they spend lifetimes refining and discovering, and every Mage is different. All Mages are capable of creating non-permanent aesthetic displays that match their abilities, as well as potentially manifesting strange Mutations due to the Essence in their bodies. To play a Mage, you must have access to a Special Permission granted from the Application thread found here.

Primal and Ordial Mages

Most Mages draw their abilities from the Void and Exist, but some individuals have been twisted by the energies of Bintaar or Binral to become something quite different: An Ordial Mage or a Primal Mage. Primal Mages are born with a deep connection to Aloria and the Dragons, and as such are commonly referred to as Dragonsparks. Ordial Mages are created by Ordial Custodians in a process known as Soulchaining, which binds them to the barely-understood plane of Bintaar. These types of Mages are quite rare and often play important roles in the cycle of life and death in Aloria. More information about Ordial Mages can be found here.

Trivia

  • Mages used to be far more common than they currently are, which many attribute to the amount of Magical Essence in the world before the Cataclysm.
  • Mutations tend to manifest from uncontrolled use of Magic, or exposure to it, and can be extremely detrimental to the user's health.
  • Opinions on Magic tend to vary wildly depending on Peoples, Culture, and Location, with no common sentiment found on it.

Accreditation
Writers Birdsfoot_violet, sonofthestars
Artists MonMarty
Processors WaterDruppel, Finlaggan
Last Editor Birdsfoot violet on 01/23/2022.

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