Magic

From MassiveCraft Wiki
Revision as of 07:52, 28 October 2019 by MonMarty (talk | contribs)
Jump to navigation Jump to search

Of all subjects in Aloria, one of the least understood is that of magic. Magic is a blanket term for the use of planar essences to deny, shape, or reinforce the reality of Aloria, causing unnatural things to happen. Magic was initially pioneered by the Seraph, who are thought to have been the most powerful mages in all of Alorian history. Devastatingly, the Seraph meddled too much with the fabrics of the universe, and invited the first of several Void Invasions; when demonic extra-planar forces invaded Aloria through portals from the Void. Magic itself is incredibly difficult to find, and even more perilous to learn and master. Many cultures and civilizations have an incredibly negative viewpoint towards magic and mages in general due to their association with planar essences, and the risk they pose to themselves--and others--from demonic possession. For those willing to accept all of the risks associated, magic is an amazing and spectacular, if not unnatural, tool that can change the tide of any event in history: for better, or worse.

Mages and Sorcerers

There exists two types of Magic users in Aloria, the Mages and the Magicians. Magicians are far more common, they are the Parlor Magic users that one might encounter on the battlefield or on the side of the street doing simple tricks. Magicians are taught Magic users who have spent years honing a particular skill, but don’t have the ability to call upon other planar essence to create Magic out of nothing. Mages on the other hand are natural born casters of Magic who don’t need reagents to cast their spells. Mages are born with a so called Magespark, a random malformation of their soul that causes them to be able to tap directly from the essences of other planar dimensions. Mages often develop their magical skills naturally at a young age, and continue to refine and specialize their spells over the span of years, but do so entirely independently of any mentor or teacher, and can do so without the need for resources or proverbial casting crutches used by the Magicians. Mages might also exhibit magical mutations while Magicians can continue to blend in with the mundane population (mundanes is a term used to define the non-Magic using population of the world). To play a Mage, you need to have access to a Special Permission granted on the Application thread here. To play a Magician, you need an Approved Character Application, but you do not require a Special Permission.

Sorcery Categories


Accreditation
Writers MonMarty
Artists MonMarty
Processors WaterDruppel
Last Editor MonMarty on 10/28/2019.

» Read more