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{{Info afflictions
{{Info fauna
|image       = Manathary.png
|image = Manathary.png
|races      = Various
|officialname = Manathar
|contraction = Manathar Ritual
|nicknames = Pridelings, Demons, Confused [[Maraya]]
|mortality  = N/A
|classification = [[Magus]]
|origins    = [[Arken Vessel]]
|habitat = Various areas of [[Aloria]]
|status = Extinct
|}}
|}}
The Manathar are not a [[Race]] per se, but rather an evolved form of any [[Nelfin]] Race that accepted the Ritual of the Mentor. The first to fulfill the ritual of the Mentor were the [[Kathar]] loyalists of the [[Dread Empire]], who after an intervention from an [[Arken]], saw the need to evolve their people, disillusioned with the place of the Kathar in the world. The Manathar would later expand to the other Nelfin Races, as the ritual was compatible with any Nelfin species, and even to half bloods who chose to accept the philosophy of the Manathar. Manathar is not a Race that can be played by a new character. Rather, Manathar is an in-roleplay character development that occurs only on a pre-existing Nelfin or [[Half-Elven]] character. Furthermore, the Manathar ritual cannot be forced, it has to willingly be accepted and only by those who accept the life and religion of the Manathar openly and willingly. The Manathar worship the Mentor not quite like a deity, but still as a figure of godhood, while they are led by the Praetor, an individual who performs the Manathar Rituals, and represents the will of the Mentor through the state of Avatharus.  
The Manathar were an [[Affliction]] in [[Aloria]] which emerged from the desire of a group of [[Kathar]] to further their evolution as a [[Race]]. The Pride Arken fulfilled their desire, but within just three years, took away the Affliction from the world. The three Legions, or strains of the Affliction, created rather demonic-looking individuals from any group of [[Elven]] background, including Half-Elves, and capable of absorbing groups like [[Arkenborn]] into their ranks through the transformation. Ultimately, the footprint the Manathar left on Aloria is uncertain, as while some individuals used their power to aid in various expeditions and conflicts across Aloria, many more faded from memory, or left little lasting impact beyond their appearance.


==Manathar Philosophy==
==History==
The Manathar have a life Philosophy which acts like a religion, but is not exactly a religion. There is freedom for the Manathar to maintain a religion besides their Philosophy which is called the Xenophane, but the Xenophane is an absolute requirement for the Manathar, and those that stray from this life philosophy are outcast by the Praetor, and transformed back to their original race. Before the Praetor converts a pre-existing individual into a Manathar, they must have deeply connected with the Manathar Philosophy on a personal level, and accepted all the tenets as true. It is not possible to lie to the Praetor about accepting this set of beliefs, as while deceiving the Praetor is possible, deceiving the Ritual of the Mentor is not possible, as [[Void]]-fires consume anyone who does not have the faith in the Xenophane to pass through the mental test. The Xenophane includes the following tenets:
The Manathar were originally Kathar of the Dread Empire who sought to change their condition, and turned to the Pride Arken for such an opportunity in 307 AC. The being agreed to their pact, and transformed them into the first Manathar, before then approaching different [[Void Worship]]ers across Aloria and offered them a similar transformation into this new Affliction. Many accepted, among them a high number of Arkenborn, and were thus transformed into the three Legions. Pride emparted them with guiding principles, based on the concepts of the original Dread Kathar Manathar, and also gave them the ability to turn other, willing supplicants of the Nelfin Races, before stepping back and allowing affairs to play out. Unfortunately for the Arken’s goals or designs, many Manathar failed to adhere to these principles. While The Mentor, as Pride became known among the Manathar, had created powerful and unique beings, many misused the gifts, or broke away from the Legions who had trouble even working together in many instances. Additionally, while their bodies had been changed, their minds had not been altered sufficiently by the experience, so original enmities and bias creeped into the Manathar. This eventually called The Mentor out, who set down new rules of internal faith and governance while also tweaking the powers present in each of the Legions. But, ultimately, this was not enough. In 310 AC, the Arken chose to finally cut the thread of [[Magic]] that gave the Manathar their powers, instantly reverting all of them back overnight to their prior state. While there was some initial confusion on why this happened, later searches for answers revealed that the Arken had been disappointed in their children. Many former Manathar are just grateful that the being simply disbanded the Affliction as a failure, rather than punish them for failure.
*Not to raise the Mentor up above any potential god the Manathar believe in, but to obey them explicitly, and not to question or doubt the words of the Mentor as a being wiser than any living creature, even if that wisdom should contradict holy scripture.
*Not to allow anyone to degrade or devalue the Manathar, not to hide their loyalty to the Xenophane even in the eyes of inquisition, and to stay true to their identity, to seek not to hide it, and to wear their Abilities and identity with pride.  
*Not to see good and evil as immovable moral pillars, but rather as flexible concepts that can be moved around. Never to deem any action as inherently good or evil, but rather to examine them from an unbiased position in terms of their outcomes, not the intentions.  
*Not to give away advantages or power for free, and not to allow others to lord over one’s self unless there is an express transactional advantage. The Praetor must be respected as a representative, but not as a ruler, only the Mentor must be obeyed explicitly without question.


==Manathar Appearance and Abilities==
==Physical Appearance==
The Manathar had a broad range of visual differences based on their individual Legions, however all possessed the traits of horns, a tail, and golden irises with dark gray eyes or black eye-whites. Arkenborn Manathar were distinguished by a red limbal ring around their irises, being the only exception to the Affliction’s shared similarities. These changes never rendered them unrecognizable, but were also seen as permanent, with no possibility of altering one’s form or appearance further.
[[File:Mae.png|250px|thumb|right|The Apostle Legion often end up being considered living Demons by the everyday citizenry of Aloria given their horned appearance, a trait commonly believed to denote the demonic powers of the Void.]]
[[File:Mae.png|250px|thumb|right|The Apostle Legion often end up being considered living Demons by the everyday citizenry of Aloria given their horned appearance, a trait commonly believed to denote the demonic powers of the Void.]]
The Manathar inherently maintain the appearance of their previous racial appearance. For example, if a Kathar turns into a Manathar, they will retain the bodily proportions and facial structure and hair color of their pre-Manathar form. There are additionally however modifications that a Manathar can apply onto themselves, which depend on which Legion the Manathar chooses to be a part of. The Manathar can change their chosen Legion once a day, and swap all Racial Abilities and Traits along with that change. All Manathar must at all times be within a Legion, as there is no base form of Manathar without the Legions. All Manathar are immune to other [[Afflictions]] like [[Archblood]], [[Vampirism]], [[Shatterism]], and anything pre-Manathar that is [[Exist]] based converts to Void (for example, [[Mage]]/[[Silven]]).  
===Diversity===
As mentioned before, the diversity of the Manathar was broken into the three Legions, each having a role to play in the new society Pride sought to create with the Affliction.
*'''The Apostle Legion''': The Apostles were the most archetypally demonic Manathar in appearance, possessing the most vibrant skin tones, ranging from warm metallic shades like bronze and copper, to hues of crimson and burnt orange. Apostle Legion horns were curled and ridged, with a broad formation set apart more than the horns of other Legions. Their tails varied in size, and had a gradient into a black spade-like tip, or a tuft of black fur. These Manathar were the warriors, fighters, and defenders of the other Legions.
*'''The Cardinal Legion:''' These Manathar were visually the least-affected Legion. Their skin tones ranged from those of the [[Teledden]] to those of the [[Suvial]]. Uniquely, the extremities of the Cardinals, such as their hands, were inky black, with each appendage gradienting back into their normal skin colors. Cardinal horns were typically straight, smooth, and delicate, with thin and delicate tails as well. Both were textured as if scaled. Uniquely, Cardinal Manathar possesses a pair of snakes that sprout from their lower scalp. These snakes were sentient, but could not cause harm, and could be painlessly removed before growing back over the course of a week. This Legion were a common class of sorts, with goals of building, labor, and bureaucratic leadership.
*'''The Lector Legion:''' This Legion appeared similar to [[Sihndar]], with skin tones that range from deep indigo violet to dark indigo blue. Much like the Apostle Legion, Lector tails varied in size and shape but unlike the Apostles,Lector horns were straight, smooth, and delicate. The Lector were the only Legion capable of bearing more than one set of horns, with some possessing crown-like arrays of thin, pointed horns. They were the sorcerers and Magic users, seeking knowledge for the expansion of their being.


===The Apostle Legion===
===Life Span and Development===
The Apostle Legion prefer up and close physical encounters with opponents, as well as a fiery disposition, a wild and energetic life, and flexibility in their endeavors. The Apostle Legion have the following Traits and Abilities:
The Manathar lasted only three years as an Affliction, and there were no indications of unique developmental or lifespan-altering occurrences among the various populations spread across Aloria. As many were already Nelfin before transformation, and such Races are well known for being capable of slowing or pausing their age appearance, many believe the Affliction did not affect this trait. However, most Manathar groups were relatively insular, and information on this is ultimately irrelevant since no Manathar children were born to the Affliction, and it ended in what amounted to the blink of an eye in Aloria’s long history.
{| class="wikitable"
! style="text-align: center; font-weight:bold; background-color:#c0c0c0; color:#000000;" | Name
! style="text-align: center; font-weight:bold; background-color:#c0c0c0; color:#000000;" | Ability Category
! style="text-align: center; font-weight:bold; background-color:#c0c0c0; color:#000000;" | Description
|-
| style="background-color:#d9b3b3;" | Apostle Appearance
| Racial Passive
| The Apostle Legion’s skin ranges from a copper/bronze to a crimson red, always within the ranges of red-ish/ochre tones. They have a variety of horns growing from their skull, either pointing backward, forwards, curled, ribbed or smooth, while smaller horns can also grow besides their main horns, or like a row in the middle of their skull down to their neck. These horns can however never be wider than twice the width of the Manathar’s head, or taller than a foot in length. Apostle Legion always have Void eyes, meaning dark gray eye whites and a gold iris (Silven are usually distinguished with a red limbal ring).
|-
| style="background-color:#d9b3b3;" | Legion Morph
| Racial Spell
| The Apostle Legion can use Legion Morph to change their own appearance in a variety of ways. Changes occur instantly and whenever the Manathar likes. When using this ability, one of two things can occur. The Manathar can grow a tail that is prehensile, and that they can choose to make thin and wispy or thick and strong as well as with an additional hook blade at the end, or just a pointy tip, or choose to make it disappear (this tail can never be longer than 1.5 times the length of the Manathar’s legs. Or the Manathar can change the shape and size of the horns, or grow additional horns from their skull in whatever configuration they choose, or make them disappear and shrink their horns.
|-
| style="background-color:#d9b3b3;" | Legion Power
| Mythic Shift
| The Apostle Legion can choose, once a day, to activate their Legion Power, which will transform them into a heightened aggressive Legion form. While transitioning to this form, any and all [[Magic]] and [[Combat Proficiencies]] are converted to [[Unarmed Combat Skill]], while they can no longer use any Magic or [[Sorcery Spells]] (and any active Spells are immediately canceled). Their [[Physical Stat]] increases by 30, which can exceed [[Racial Limits]], they gain increased musculature and on average half a foot of height, while their skin starts giving off intense heat and steam, also always turning a bright crimson red. Their legs turn digitigrade with lizard-like feet and sharp claws, while their hands also gain enlarged claws. This form can be upheld for upwards to half an hour, or ended prematurely. While in Legion Power, the Manathar lose all Magical or Sorcery Passives.
|}


===The Cardinal Legion===
==Mental Overview==
The Cardinal Legion prefer to let others do their bidding, having a calculative and cold disposition, and preferring class and dignity above expressionism. The Cardinal Legion have the following Traits and Abilities:
The Manathar were all Nelfin transformed either directly by the Pride Arken, or through a ritual they created, and gifted, to others for the explicit purpose. As a result, their minds did not change from what they had been before. However, the goals of the Manathar should be noted given how they were meant to affect, and influence, their actions. These beliefs were centered on a new life philosophy, the concepts of The Xenophane, which was nearly a second Religion for many of them. For a time, rejecting The Xenophane would immediately incur the wrath of the Praetor (an elected leader of a Manathar community), but it was ultimately transformed into a collection of rough guidelines that any Manathar could follow at their own choosing. The Xenophane included the following tenets:
{| class="wikitable"
*Do not reject the self, or any aspect of the self, whether that be one’s identity as a Manathar, or whatever came before it, albeit with the knowledge one has evolved from their prior form in life. Do not allow anyone to degrade or devalue the Manathar, or the philosophy the Manathar follow, even if it is not closely followed by one’s self. To stay true to their identity, to not seek to hide it, and to wear their Abilities and identity with pride.
! style="text-align: center; font-weight:bold; background-color:#c0c0c0; color:#000000;" | Name
*Do not put any other figure above one’s self, whether in the form of worship, or self-doubt. Only put effort into improving the self, rather than to waste effort putting it on another who would not benefit from another individual’s growth in the long-term. This does not infer that the Manathar are incapable of respect, nor should enact ignorance to the power of a stronger being, but do not subjugate themselves beneath another thoughtlessly.  
! style="text-align: center; font-weight:bold; background-color:#c0c0c0; color:#000000;" | Ability Category
*Do not see good and evil as immovable moral pillars, but rather as flexible concepts that can be moved around. Never deem any action as inherently good or evil, but rather to examine them from an unbiased position in terms of their outcomes, not the intentions.  
! style="text-align: center; font-weight:bold; background-color:#c0c0c0; color:#000000;" | Description
*Do not give away advantages or power for free, and do not allow others to lord over one’s self unless there is an express transactional advantage. The Praetor must be respected as a representative, but not as a ruler.
|-
| style="background-color:#ecf4ff;" | Cardinal Appearance
| Racial Passive
| The Cardinal Legion’s skin ranges from a light tinted gray to porcelain white, always within the bright white ranges. They appear otherwise quite much like their original Race bar from some of the later mentioned Abilities. Cardinal Legion always have Soulsight eyes, meaning dark gray eye whites and a golden iris. (Silven are usually distinguished with a red limbal ring).
|-
| style="background-color:#ecf4ff;" | Crown of Medusson
| Racial Passive
| The Cardinal Legion are able to turn any strand of hair, or all of their hair on their head into a collection of semi-autonomous snakes, essentially turning their hair into snake bodies attached to their skull. They can choose to have only a few of them hidden under layers of hair, or have them appear at all times, or have all of their hair change into two dozen or so smaller snakes that all coil around each other, or combine for example one ponytail into one large thick anaconda. These snakes are capable of doing anything a real snake could (except for produce snake-venom other than the one created by the Manathar), and are controlled by the Manathar to a degree, but can also act independently from the Manathar. These snakes can bite others, injecting them with an enfeebling venom that reduces any target’s [[Physical Stat]] by -10 (successive bites do not stack the effect). These snakes can hold objects in their mouth, hiss at people, but do not add additional senses to the Manathar. They can be cut off (which does cause short burst pain for the Manathar, like hair being pulled from their skull), but Cardinal Legion hair regrows in a matter of days, meaning they usually come back quickly. The snakes must always respect roughly the substance of the hair of the Manathar, or at most 1.5 body mass of the hair, meaning most Cardinal Legion Manathar tend to have long hair.
|-
| style="background-color:#ecf4ff;" | Black Claws of Katrak
| Racial Passive
| The Cardinal Legion are able to extend and sharpen their fingernails (not quite to the claw length of the Apostle Legion, though sharp enough), which carry the Poison of Katrak. When scratched, or pierced with these nails, any wound becomes festered quickly, producing black scratch/puncture marks, which cause small crackles of black to emanate from them over the following 15 minutes. These areas hit cause a short intense and sharp pain, followed by a prolonged dull ache that lasts for the duration of the festering (which is 15 minutes). After this timespan, the festering effect disappears, and the wound returns to normal as if normally scratched by a person with normal nails.
|}


===The Lector Legion===
The original version of The Xenophane from before Pride’s intercession is now largely lost, and even the modified version of The Xenophane followed by the Manathar until 310 AC is commonly discarded by those in the current day. The system of belief did not survive the power plays, machinations, and personal choices of the Manathar themselves, and the failure of well over half of all Manathar not following The Xenophane is often cited as a main reason why Pride came to view them all as failures.
The Lector Legion prefer to remain hidden, or use their intellect to overpower others, remaining analytical, stoic, yet a resource of knowledge and wisdom. The Lector Legion have the following Traits and Abilties:
===Territory and Groupings===
{| class="wikitable"
The Manathar were spread out in small pockets across Aloria, with numbers reaching at most, a few thousand. Most were located in the west, with the original group from the lands of the Dread Empire briefly growing in power, with not insignificant political influence. The other notable group could be found in Corontium, and the [[City of Regalia]]. Ironically, the Dread War saw Manathar groups clash with one another on battlefields across [[Altaleï]], those loyal to the Dread Empire fighting those from the Regalian Empire and the scattered numbers among the former states of the Allorn Empire.
! style="text-align: center; font-weight:bold; background-color:#c0c0c0; color:#000000;" | Name
! style="text-align: center; font-weight:bold; background-color:#c0c0c0; color:#000000;" | Ability Category
! style="text-align: center; font-weight:bold; background-color:#c0c0c0; color:#000000;" | Description
|-
| style="background-color:#95a9e3;" | Lector Appearance
| Racial Passive
| The Lector Legion’s skin ranges from an Ultramarine to Indigo blue/purple (thus never being quite the same as Sihndar or Maraya, but in between). They appear otherwise quite much like their original race, bar from some of the later mentioned Abilities. Additionally, the Lector Legion are capable of turning any part or their whole body translucid, causing them to appear see-through, with their body(parts) appearing as if peering through the void of space, with swirls of purple and violet streaking through sparkling specks that represent the stars, their body retaining a blue glow outline. If this is done to mask their head, they become unrecognizable, their eye sockets only appearing as two glowing orbs of white in a default structured face without hair. Upon changing to Lector Legion, the Manathar lose any and all Combat related Proficiencies (while their Physical Stat is also forcibly set to 10), which are instead translated into Sorcery Proficiencies, which they can choose Sorcery Spells from (though they still cannot exceed the limit of Sorcery Spells, even if the Proficiency cost exceeds the maximum cost of the maximum amount of Spells). This set of Spells must also always be the same, and cannot change each time they swap from any other Legion back to Lector. It is mandatory to write the chosen Sorcery Spells on a Character Application.
|-
| style="background-color:#95a9e3;" | Arms of the Chosen
| Racial Passive
| The Lector Legion Manathar are capable of summoning a second set of arms that appear from under their main set of arms, though this second set of arms appears always in the see-through space-like form that they can choose to appear as. This second set of arms is capable of telekinesis, reaching for any hand-held object within Emote Distance and moving it around, or pulling it towards them. Each hand can also independently wield a weapon in mid-air, though always does so at 10 Proficiency, whatever weapon they end up using. If both arms are free. They can produce a slow-hold on a person, which has the hands constantly grabbing/clawing at them as they try to move, thus reducing their movement speed to a crawling speed. They can still use their main arms to produce Sorcery spells.
|}
 
==The Avarthus==
The Avarthus is a knowing state that all Manathar are the host to the Mentor, or the Arken Vessel. While some of the Manathar understand the Mentor to be the Pride Arken, this is not wholly accurate, as the current iteration of the Pride Arken is the amalgamation of the following Arken Souls: Pride, Fury, Body, Discipline, Trickster, Compassion, Brotherhood, Beast, Justice and Cold, though all primarily within the host of the Pride Arken. In times of need, the Avarthus allows the Arken Vessel to use the Manathar as their anchor to reality, thus existing through the existence of the Manathar. The Arken Vessel can take control or speak through the Manathar at any point in time, and they willingly give up their body to the Arken Vessel’s will, though the Arken Vessel usually only speaks through the body possessed at any given time. While the Avarthus (the act of the Arken Vessel possessing a Manathar) is active, should the Manathar in question have any Sorcery or Magic Spells, these Spells are enhanced in their effects, and the caster in question cannot become exhausted from casting many Spells rapidly or over prolonged periods. The effects of Avarthus depend on the person in question however, meaning they aren’t always the same. For some who do not have any Spells available to them, the Avarthus can sometimes cause them to gain some Spells in the process that they could not previously use, or use after the Avarthus ends for them.
===Avarthus Adeptus===
Avarthus Adeptus is a Magic Spell that can be used by the Praetor of the Manathar that causes any non-Manathar compliant individual to become a temporary anchor point for the Arken Vessel. What this in essence means is that the Praetor can cast a temporary Spell on another person (they do not necessarily have to be willing), that allows the Arken Vessel to take control of their body, as well as subsist itself from their form (in case all other Manathar for example risk being destroyed, which would also remove the Arken Vessel from physical reality). Avarthus Adeptus is the name given to those who become temporary anchors. The Spell’s duration is always defined by the Praetor, but can at most take a full week. If the Avarthus Adeptus wants to extend the effect however, they can choose to do so voluntarily when the Spell’s duration is over, or expel the anchor effect. When under the effect of Avarthus Adeptus, the subject (regardless of race) gains a skin color akin to that of the Apostle Legion, as well as their horns and potentially their tail, though the tail would never have a blade on the tip, or be prehensile, though still movable by the host. These changes (save for the horns) are purely aesthetic, and do not remove the usage of Racial Abilities or other Abilities, but does classify the host as Linked Aberrancy for the duration of Avarthus Adeptus. This Spell can be applied to any Race.  


==Trivia==
==Trivia==
*Manathar is a compound name. Much like other Nelfin Races, the name ending in “ar” indicates that they are the children of old and the elder Race, while “Manath” means the ones born of [[Magic]], thus the name means “The elder Race born of Magic” in [[Middle Altalar]].
*Manathar is a compound name. Much like other Nelfin Races, the name ending in “ar” indicates that they are the children of an old and the elder Race, while “Manath” means the ones born of Magic, thus the name means “The elder Race born of Magic” in Allorn [[Altalar]].
*In theory it is possible to revert the Ritual of the Mentor through some sort of purification. The Mentor has alluded to it being possible, but never explained how. It has been performed on those undeserving however.
*Manathar despised the use of physical weapons, instead preferring to use their own bodies and Magic for combat.
*Manathar generally despise the usage of physical weapons. This is mostly because their mutations have made them above the use of weapons.  
*There was significant confusion for a number of weeks in some quarters with [[Maraya]] believing the Manathar to be a transformation in their image. Indeed, some Manathar used this confusion to embed themselves in Maraya societies, or adopt a new identity to seek Maraya information. Such efforts quickly ended, and the few that remained suddenly found themselves outed when the Affliction was purged.
*Knowledge on the Manathar is not part of any Proficiency, and has to be found entirely IC, because it is a very recent in-roleplay thing that happened to a few characters.  
{{fauna}}
{{Races}}
{{Accreditation
{{Accreditation
|Artists = MonMarty
|Artists = MonMarty
|Writers = MonMarty
|Writers = HydraLana
|Processors = HydraLana, Athelois
|Processors = N/A
}}
}}
[[category:Races]] [[category:Arcane Afflictions]]
[[category:Fauna]] [[category:Magus]]

Latest revision as of 17:20, 3 January 2024

Manathar
Manathary.png
Fauna
Official Name Manathar
Common Nicknames Pridelings, Demons, Confused Maraya
Classification Magus
Habitat Various areas of Aloria
Current Status Extinct

The Manathar were an Affliction in Aloria which emerged from the desire of a group of Kathar to further their evolution as a Race. The Pride Arken fulfilled their desire, but within just three years, took away the Affliction from the world. The three Legions, or strains of the Affliction, created rather demonic-looking individuals from any group of Elven background, including Half-Elves, and capable of absorbing groups like Arkenborn into their ranks through the transformation. Ultimately, the footprint the Manathar left on Aloria is uncertain, as while some individuals used their power to aid in various expeditions and conflicts across Aloria, many more faded from memory, or left little lasting impact beyond their appearance.

History

The Manathar were originally Kathar of the Dread Empire who sought to change their condition, and turned to the Pride Arken for such an opportunity in 307 AC. The being agreed to their pact, and transformed them into the first Manathar, before then approaching different Void Worshipers across Aloria and offered them a similar transformation into this new Affliction. Many accepted, among them a high number of Arkenborn, and were thus transformed into the three Legions. Pride emparted them with guiding principles, based on the concepts of the original Dread Kathar Manathar, and also gave them the ability to turn other, willing supplicants of the Nelfin Races, before stepping back and allowing affairs to play out. Unfortunately for the Arken’s goals or designs, many Manathar failed to adhere to these principles. While The Mentor, as Pride became known among the Manathar, had created powerful and unique beings, many misused the gifts, or broke away from the Legions who had trouble even working together in many instances. Additionally, while their bodies had been changed, their minds had not been altered sufficiently by the experience, so original enmities and bias creeped into the Manathar. This eventually called The Mentor out, who set down new rules of internal faith and governance while also tweaking the powers present in each of the Legions. But, ultimately, this was not enough. In 310 AC, the Arken chose to finally cut the thread of Magic that gave the Manathar their powers, instantly reverting all of them back overnight to their prior state. While there was some initial confusion on why this happened, later searches for answers revealed that the Arken had been disappointed in their children. Many former Manathar are just grateful that the being simply disbanded the Affliction as a failure, rather than punish them for failure.

Physical Appearance

The Manathar had a broad range of visual differences based on their individual Legions, however all possessed the traits of horns, a tail, and golden irises with dark gray eyes or black eye-whites. Arkenborn Manathar were distinguished by a red limbal ring around their irises, being the only exception to the Affliction’s shared similarities. These changes never rendered them unrecognizable, but were also seen as permanent, with no possibility of altering one’s form or appearance further.

The Apostle Legion often end up being considered living Demons by the everyday citizenry of Aloria given their horned appearance, a trait commonly believed to denote the demonic powers of the Void.

Diversity

As mentioned before, the diversity of the Manathar was broken into the three Legions, each having a role to play in the new society Pride sought to create with the Affliction.

  • The Apostle Legion: The Apostles were the most archetypally demonic Manathar in appearance, possessing the most vibrant skin tones, ranging from warm metallic shades like bronze and copper, to hues of crimson and burnt orange. Apostle Legion horns were curled and ridged, with a broad formation set apart more than the horns of other Legions. Their tails varied in size, and had a gradient into a black spade-like tip, or a tuft of black fur. These Manathar were the warriors, fighters, and defenders of the other Legions.
  • The Cardinal Legion: These Manathar were visually the least-affected Legion. Their skin tones ranged from those of the Teledden to those of the Suvial. Uniquely, the extremities of the Cardinals, such as their hands, were inky black, with each appendage gradienting back into their normal skin colors. Cardinal horns were typically straight, smooth, and delicate, with thin and delicate tails as well. Both were textured as if scaled. Uniquely, Cardinal Manathar possesses a pair of snakes that sprout from their lower scalp. These snakes were sentient, but could not cause harm, and could be painlessly removed before growing back over the course of a week. This Legion were a common class of sorts, with goals of building, labor, and bureaucratic leadership.
  • The Lector Legion: This Legion appeared similar to Sihndar, with skin tones that range from deep indigo violet to dark indigo blue. Much like the Apostle Legion, Lector tails varied in size and shape but unlike the Apostles,Lector horns were straight, smooth, and delicate. The Lector were the only Legion capable of bearing more than one set of horns, with some possessing crown-like arrays of thin, pointed horns. They were the sorcerers and Magic users, seeking knowledge for the expansion of their being.

Life Span and Development

The Manathar lasted only three years as an Affliction, and there were no indications of unique developmental or lifespan-altering occurrences among the various populations spread across Aloria. As many were already Nelfin before transformation, and such Races are well known for being capable of slowing or pausing their age appearance, many believe the Affliction did not affect this trait. However, most Manathar groups were relatively insular, and information on this is ultimately irrelevant since no Manathar children were born to the Affliction, and it ended in what amounted to the blink of an eye in Aloria’s long history.

Mental Overview

The Manathar were all Nelfin transformed either directly by the Pride Arken, or through a ritual they created, and gifted, to others for the explicit purpose. As a result, their minds did not change from what they had been before. However, the goals of the Manathar should be noted given how they were meant to affect, and influence, their actions. These beliefs were centered on a new life philosophy, the concepts of The Xenophane, which was nearly a second Religion for many of them. For a time, rejecting The Xenophane would immediately incur the wrath of the Praetor (an elected leader of a Manathar community), but it was ultimately transformed into a collection of rough guidelines that any Manathar could follow at their own choosing. The Xenophane included the following tenets:

  • Do not reject the self, or any aspect of the self, whether that be one’s identity as a Manathar, or whatever came before it, albeit with the knowledge one has evolved from their prior form in life. Do not allow anyone to degrade or devalue the Manathar, or the philosophy the Manathar follow, even if it is not closely followed by one’s self. To stay true to their identity, to not seek to hide it, and to wear their Abilities and identity with pride.
  • Do not put any other figure above one’s self, whether in the form of worship, or self-doubt. Only put effort into improving the self, rather than to waste effort putting it on another who would not benefit from another individual’s growth in the long-term. This does not infer that the Manathar are incapable of respect, nor should enact ignorance to the power of a stronger being, but do not subjugate themselves beneath another thoughtlessly.
  • Do not see good and evil as immovable moral pillars, but rather as flexible concepts that can be moved around. Never deem any action as inherently good or evil, but rather to examine them from an unbiased position in terms of their outcomes, not the intentions.
  • Do not give away advantages or power for free, and do not allow others to lord over one’s self unless there is an express transactional advantage. The Praetor must be respected as a representative, but not as a ruler.

The original version of The Xenophane from before Pride’s intercession is now largely lost, and even the modified version of The Xenophane followed by the Manathar until 310 AC is commonly discarded by those in the current day. The system of belief did not survive the power plays, machinations, and personal choices of the Manathar themselves, and the failure of well over half of all Manathar not following The Xenophane is often cited as a main reason why Pride came to view them all as failures.

Territory and Groupings

The Manathar were spread out in small pockets across Aloria, with numbers reaching at most, a few thousand. Most were located in the west, with the original group from the lands of the Dread Empire briefly growing in power, with not insignificant political influence. The other notable group could be found in Corontium, and the City of Regalia. Ironically, the Dread War saw Manathar groups clash with one another on battlefields across Altaleï, those loyal to the Dread Empire fighting those from the Regalian Empire and the scattered numbers among the former states of the Allorn Empire.

Trivia

  • Manathar is a compound name. Much like other Nelfin Races, the name ending in “ar” indicates that they are the children of an old and the elder Race, while “Manath” means the ones born of Magic, thus the name means “The elder Race born of Magic” in Allorn Altalar.
  • Manathar despised the use of physical weapons, instead preferring to use their own bodies and Magic for combat.
  • There was significant confusion for a number of weeks in some quarters with Maraya believing the Manathar to be a transformation in their image. Indeed, some Manathar used this confusion to embed themselves in Maraya societies, or adopt a new identity to seek Maraya information. Such efforts quickly ended, and the few that remained suddenly found themselves outed when the Affliction was purged.

Accreditation
Writers HydraLana
Artists MonMarty
Processors N/A
Last Editor HydraLana on 01/3/2024.

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