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*In theory it is possible to revert the Ritual of the Prideborn through some sort of purification. The Mentor has alluded to it being possible, but never explained how.  
*In theory it is possible to revert the Ritual of the Prideborn through some sort of purification. The Mentor has alluded to it being possible, but never explained how.  
*Manathar actually despise the usage of physical weapons. Generally speaking, the Cardinals consider their mind the only valid weapon, and see weapons as barbaric. The Apostles use their own claws and tail as weapons, believing similarly that weapons are an expression of weakness. The Lectors are the only ones who use weapons, but never in their main arms. They might use weapons telekinetically with their aetherial arms, wielding them in mid air, but never in hand.  
*Manathar actually despise the usage of physical weapons. Generally speaking, the Cardinals consider their mind the only valid weapon, and see weapons as barbaric. The Apostles use their own claws and tail as weapons, believing similarly that weapons are an expression of weakness. The Lectors are the only ones who use weapons, but never in their main arms. They might use weapons telekinetically with their aetherial arms, wielding them in mid air, but never in hand.  
*Knowledge on the Manathar is not part of any Proficiency, and has to be found entirely IC, because it is a very recent in-roleplay thing that happened to a few characters.


{{Races}}
{{Races}}

Revision as of 02:30, 2 July 2019

Manathar
Manathary.png
Race
Pronunciation Man-a-thar
Classification Nelfin
Subraces Various Subgroups
Languages Inherited from other Races
Naming Customs Inherited from other Races
Racial Traits
Distinctions Magically evolved Nelfin under the guidance of a Demon host
Maximum Age 300 years
Eye Colors Varied by Subgroup
Hair Colors Varied by Subgroup
Skin Tones Varied by Subgroup

The Manathar are not a Race per se, but rather an evolved form of any Nelfin Race that accepted the Ritual of the Prideborn in the Inner Realm. The first to fulfill the ritual of the Prideborn were the Kathar loyalists of the Dread Empire, who after an intervention from the Pride Arken, saw the need to evolve their people, disillusioned with the place of the Kathar in the world. The Manathar would later expand to the other Nelfin Races, as the ritual was compatible with any Nelfin species, and even to half bloods who chose to accept the philosophy of the Manathar. Manathar is not a Race that can be played by a new character. Rather, Manathar is an in-roleplay character development that occurs only on a pre-existing Nelfin or Half-Elven character. Furthermore, the Manathar ritual cannot be forced, it has to willingly be accepted and only by those who accept the life and religion of the Manathar openly and willingly.

Physical Characteristics

The Manathar are divided over three subtypes. Whether an Altalar, Kathar, or Cielothar becomes either a Cardinal, Apostle, or Lector is entirely dependent on their character traits and personality. Cardinal Manathar tend to be arrogant, calculative, leadership-based types who retain an air of class and sophistication. Apostle type Manathar tend to be free-spirited, wild, energetic, and self-gratifying, retaining an air of martial skill and rebelliousness. The Lector type Manathar tend to be studious, devout, and learned, with a great thirst for knowledge and a will to dominate the Arcane Magics. The Manathar ritual is virtually instant, with a non-Manathar entering the Heart of the Prideborn (A large light temple in the Inner Realm) voluntarily and under the guidance of another Manathar.

Common Traits

  • Manathar are only capable of reproducing with other Nelfin species. When this occurs, whether the Manathar is father or mother, the child is always born a pure Altalar. Even when both parents were Manathar, the child is still born Altalar, and this child is expected to be raised by the parents until they are old enough to go through the Ritual of the Prideborn.
  • Mental characteristics of Manathar are inherited from the Race they are originally made out of. The Ritual of the Prideborn does not change the personality of the Manathar in the slightest, the only requirement is their views to be changed on religion.
  • All Manathar are able to teleport to the Realm. This can however only be done after a solid 2 minutes of uninterrupted magical channeling, and cannot be done while they are in any form of imprisonment, restraint, partial or complete paralysis, or other form of confinement in any way, shape, or form (even as simple as having their clothes caught by a rose thorn). The ritual is somehow aware of the Manathar not being completely free, and refuses to manifest. It also cannot manifest while the Manathar is anywhere within blocks of, or inside buildings with Mage-stone (the Regalian Prison, the Regalian Palace). They also cannot take anyone with them. Non-Manathar have to travel through the Realm Gateway in the Sewers. The teleport to The Realm is simply /tp Manathar. Using this teleport function without being a Manathar is not allowed. Walking around in The Realm OOC will result in staff disciplinary actions.
  • If the Manathar was Altalar and had Altalar Martial Skill, they are allowed to convert this Proficiency into any other Combat Proficiency.

Ritual of the Prideborn

The Ritual of the Prideborn is incredibly simple and acts more as a baptism by fire in the most literal sense of that wording. The only place to perform the Ritual of the Prideborn is in The Realm, which can only be reached through the Realm Gateway in the Sewers of Regalia for those who are not already Manathar (since Manathar can teleport there, explained in the Common Traits). Once there, the willing Nelfin or half-Nelfin (of any type) must be under the guidance of another Manathar while they ascend the staircase of the Black Temple. If they are not under the guidance of another Manathar, the Black Temple’s staircases causes them to suffer from a magical illusion that causes them to permanently ascend the stairs, only to look back and see they haven’t even set foot on the staircase. Once they reach the top, the practice is to disrobe the Manathar save for their modesty, to do away with their past-self, and to recite the primary directives. The primary directives are a series of statements that relate to the Tenets of The Xenophane, the Manathar Religion. These are as follows:

  • I, Manathar, respect the Mentor, and commit myself not to idolatry or worship other than myself.
  • I, Manathar, control and empower myself, wrestle with my own destiny unrestrained by others.
  • I, Manathar, vow to acquire power as the Mentor deems fit, and seek not to give it away for free.
  • I, Manathar, acknowledge my betters only in the power I willingly give them and obey no law.
  • I, Manathar, see power in good and evil, and do away with the vestments of morality to myself.
  • I, Manathar, vow myself, to have my name written among the stairs and in the minds of mortals forever.

After the recitation, the willing must proceed through the flames of the Black Temple to the inner chamber, where-in the magical energies of the Black Temple change them into one of the three Manathar subtypes, depending on their dominant personality traits and what would most suit them. They instantly gain knowledge and perfect commanding of their new abilities, lose all old racial traits, abilities, and proficiencies, and gain a set of new proficiencies and appearances. Those who have any inkling of doubt, or faked their belief in the Xenophane, or faked their recitation of the primary directives, are denied by the magical fires of the Black Temple. When they try to pass through the flames, the flames that would normally feel cold to the touch for true believers, would horribly burn them and then spit them out. As such, it is natural for other Manathar to ask the willing if they are truly at peace with this decision in their hearts, before they walk in, and to ask if they do this willingly without any coercion or forced element. The transformation into a Manathar is painless and occurs over roughly 10 seconds, after which the Manathar can leave the inner chamber again. The Inner chamber remains accessible to the Manathar otherwise, allowing them to enter and engage in meditation in a truly serene environment, with only the magical fires of the Black Temple to accompany them.

Cardinal Manathar

The Cardinal Manathar look relatively normal compared to other Races. In fact, in many ways they could even be mistaken for other Races, which is entirely on purpose. Naturally, the Cardinal have a bone-white skin-tone that is very similar if not identical to that of the Saivale Kathar. The difference between the Saivale Kathar and the Cardinal however, is that the Cardinal are capable of imitating any Nelfin skin-tone (except other Manathar) by skin-contact, copying their skin. This however does not change the color of their hair or eyes. Cardinal Manathar have black or dark-gray eye-whites with golden irisses (if they chose the Void Ritual of the Prideborn) or with silver irises (if they chose the Exist Ritual of the Prideborn). Their hair can be white, black, blonde or auburn. Their nails tend to be black and pointed, but not claw-like and purely aesthetic. Perhaps the most identifying aspect about the Cardinal Manthar are their Manath-Divella, or their “snake-head-tails” for the lack of a better term. Most Cardinal Manathar have long hair, reaching at least to their shoulders (but short is also possible, it just makes the Manath-Divella more visible). From the part where their skull curves away from the crown of their head to the back, two long tendrils are formed that reach to their hips.

These two tendrils are usually dormant, colored the same as their hair, and sway with the same motions as their hair, therefore often mistaken for being a long ponytail. In reality however, the Manath-Divella are two snakes that are attached to the head of the Cardinal Manathar, which are capable of anything a real snake would. These tendrils are strong enough to stand on their own weight, able to swirl around the Cardinal, but also slither on the body of the Cardinal. These snakes do not have a mind of their own, rather, they are an extension of the Cardinal who controls them like another set of arms. These snakes are not poisonous, but can bite others, which is very painful. They can also grapple onto objects, hold objects in their mouths, and make hissing sounds, but do not add snake-smell to the Cardinal or share their vision with the Cardinal (despite having eyes colored the same as the Cardinal). These tendrils can be cut off, but regrow over a period of several days. The snake heads can both move independently of each other as well as eat which adds to the nourishment of the Cardinal. When removed, the snakes die instantly and fade away, leaving no physical sediment behind.

Apostle Manathar

The Apostle Manathar look like they belong more in the Kathar social circles, but have some major differences. Firstly, their skin tones range from dark red to dark brown, while also allowing lighter colors like beige or salmon red (as long as it is not pastel like the Maraya). In their natural form, the Apostles have relatively small horns on their head that might almost be mistaken for stumps, as wide at their base as they are in length, sticking out from their forehead upwards. In their natural form, Apostles have a very youthful appearance, even when they are older. They have the same black or dark-gray eye-whites with golden irisses (Void) or silver irisses (Exist), like the Cardinal Manathar. Their hair is usually black, but can also be blonde, dark-brown, platinum blonde, or silvery gray (even at a young age). The natural state of an Apostle Manathar is always limited to the Body Shape Athletic. While in their natural state, the Apostles have a rather thin tail, which extends about the same length as their legs, and has a small hook at the end that is hardly sharp enough to cause harm. Similarly, their nails are black and pointed, but not sharp like those of the Cardinal Manathar. The Apostles, however, have two different forms that change their appearance considerably. The Apostle Manathar are capable of instantly changing from their natural form to the Arbiter or Vanguard Form, but changing away from these forms to their natural or other form is more difficult and takes several minutes of meditation.

The first form Apostles use is the Arbiter Form, which is generally considered an attacking-type form. In this form, their horns grow considerably to form large ram-like or ibex-like horns that form on their forehead and curl backwards but at a larger arch than their skull, thus being well visible at all times (the point never points forward however). Their tail thickens and becomes prehensile, while also lengthening to three quarters of their natural body height. On top of that, the tail spike at the end enlarges, becoming like a scorpion stinger, that they use in combat which inflicts a great deal of pain when it pierces through clothing and skin (it cannot penetrate armor), and can also rapidly vibrate to produce a rattle-snake like sound. The combat effectiveness of this tail derives its Proficiency Points from either preferred weapon Proficiency or Unarmed Combat Skill. Finally, their appearance becomes more rough and rugged, increasing their Body Shape limitation to Muscular.

The second form Apostles use is the Vanguard Form, which is generally considered a defending-type form. In this form, their horns on their head multiply, forming a crown of horns of sorts, but remain very short and close to their skull. Their tail practically disappears, turning into a small tail-bone stump, incapable of moving anymore. At the same time however, various positions on their skin develops a form of exo-skeleton with the same color as their hair that acts as body armor plating. This plating covers the back of their head connecting to the neck, the entire neck, the chest, the shoulders, the outsides of the arms and the outsides of the upper legs and the entire lower leg and feet, acting like real plate-armor, but also making the Apostle considerably slower, rendering all Athletics Training Proficiency to zero. This body armor can be cracked, destroyed, and ripped off, (which is very painful) but does not leave permanent damage, reverting back to a clean and pristine form the next time they turn into the Vanguard Form from another form. In this form, the Apostle takes a more stocky appearance, and increases their Body Shape limitation to Strongman.

Lector Manathar

The Lector Manathar look fairly similar to the Sihndar, in that their skin tone has a purple basis, but unlike the dark purple of the Sihndar, Lector Manathar have a skin tone more resembling purpureus purple or medium purple. Like the other Manathar, they can have blonde or black hair, but predominantly have white hair. The Lectors look more sinewy and thin in comparison to the more average Cardinal and the larger Apostle (when they are in their shifted forms). They have the same eye colors as the other Manathar, while also having the blackened nails, though their aren’t sharpened. Lectors also don’t have any outwardly physical ability, given that theirs are entirely mental. The only other physical trait that sets them apart is their ability to skin-print without any tattoo-ing or painting. They are able to imagine any pattern or writing on their skin and it will appear. They are not able to animate these faux-tattoos, but are able to remake them from day to day should they wish to. Most Lectors use this ability to write Manathar Ritualist writing on themselves, which activates just as though it were real Script from the Ritualism abilities.

Lector Manathar always appear as if they cannot carry very heavy weights, yet appearances are deceiving. Their mental prowess manifests in their ability to create a second set of ethereal arms for themselves. In order to summon these arms, their normal arms need to maintain a certain summoning pose, two hands clasped in prayer in front of their chest. They can move around as long as they keep their normal arms in these positions, which then immediately summon the two ethereal arms from their shoulders. These ethereal arms are the same length and size as their normal arms, and are non-physical, yet have the added benefit of being able to manipulate objects through telekinesis. For up to emote distance, they are able to do certain things with their arms:

  • They are able to wield weapons, though a single weapon always requires both ethereal arms. A wielded weapon is wielded in the air anywhere in emote distance, can be thrown, and is wielded through the Proficiency of the Lector.
  • They are able to retrieve items and have them slowly or quickly levitate towards them, or away from them to other people for example. Smaller items can go much faster, a baseball-sized object can travel at the speed of a throw, while a wooden beam requires more strain and time.
  • They are able to perform simple tasks, for example holding an apple with one hand and peeling it with a fruit knife in the other. Both hands can also perform individual tasks, for example, one can be writing, while the other can be measuring a device, and the Lectors are ambidextrous enough to perform both without losing efficiency or focus on either. In fact, they could write two different stories at the same time.
  • They are able to perform this telekinesis through fences, gates, windows and distance, as long as they can keep what they are trying to affect in visual range and in emote range.
  • They are also able to grapple onto people, and even try to suffocate them from a distance. That being said, grappling onto organics that can fight back is harder, and can be “thrown off” or “pushed away”, as the ethereal grasp remains invisible, but becomes touchable by the person affected as if there were real arms.
  • The Telepathy of these arms is as strong as a Strongman Ailor’s grasp and lifting weight, even if the Lector remains frail and thin.
  • The ethereal arms are visible but see-through, and take the same aspects as the arms of the Lector (tattoos, decorations etc). The color of the ghostly ethereal form is dictated by the realm the Lector chose, being crimson red if they chose Void, and ghostly blue if they chose Exist.

Black Heart Lectors & Black Manathar

Lector Manathar who have at least 30 Proficiency points in Manathar Ritualism become so called Black Heart Lectors, which is a special rank among the Lectors of venerable skill in Manathar Ritualism. Those who have attained this rank are capable of crafting a Black Soul Gem from the energies of the Black Temple in The Realm. This Black Soul Gem can be used to store the soul of an Undead or dying person, through a ritual also performed at the Black Temple’s altars at the top of the staircase. In this ritual, the disjointed soul of the undead or dying person is sent into the Black Soul Gem, after which the corpse simply disintegrates and fades away, adding to the energies of the Black Temple. The Ritualist then tosses the Black Soul Gem through the magical fires into the inner chamber of the Black Temple, where the Black Soul Gem rapidly forms an artificial body, essentially reviving the person into a golem-body and ridding them of any latent effects of undeadism or imminent death. Note, this can only be performed on undead, or dying people. Furthermore, the fires will incinerate the Black Soul Gem of someone who does not believe in The Xenophane, thus permanently killing them in the process.

These Black Manathar as they are called, appear like Cardinal Manathar, except their skin is very dark gray or black. Furthermore, they do not have hair, rather they have a rock-like growth that resembles the shape and flow of hair growing on their head, which can be cut away by occasionally striking the material with a hammer (this does not hurt the Black Manathar as long as it is performed on the hair material and not the skin). Black Manathar can consume energies from the Black Temple to modify their Body Shape into whatever they want, and are able to do so once a week, without any limitations. Black Manathar, despite essentially being made of a rough jet-like material, do not have considerably tougher skin than people made of flesh. It is true that they do not have internal organs and cannot bleed to death, but their skin can still be pierced by weapons, and cause internal damage to the flows of Black Temple energies inside the stone they are made of, thus emulating organ damage. Black Manathar are able to re-form lost limbs at the Black Temple (but inversely give away maim-perms by default). They can be painted on by Black Heart Lectors with Manathar Writing, but no longer need to eat, drink, breathe or sleep.

Religion

The Manathar believe in a humanist philosophy based concept called the Xenophane (pronounced: Kseno-pha-nee), which at a core pulls a lot of similarities with Unionism and the Spirit. At a baseline, the aspect of divinity in the world comes from the Void and Exist dimensions, which are considered wells of power from which the Manathar draw their power. Through the powers granted by these dimensions, the Manathar believe they are able to bend the world to their will and unlock greater potential for themselves. Despite this Kathar-similar Void centric belief, there are notable differences, especially because the Manathar acknowledge the Void as a simply corrosive element that should be handled with care and skill. They believe that divinity in many other religions is a fluke, and that prayer to a divine being for salvation is weakness, because a Manathar should seize the moment and the means, and achieve their own potential. In doing so, they all work towards galvanization of their own power, as opposed to esotherical concepts like serving a deity or divine purpose.

That being said, through these acts, they still work to the wills of the Mentor, which is the Arken of Pride to the Voidborn, usually just referred to as Mentor. The idea behind the Mentor is that while the Manathar may consider the divinity of the Arken of either Exist or Void as a whole, the Manathar creator Pride is the only one who helps the Manathar wield and handle the Void and Exist essences, as opposed to the Kathar who ask to be blessed (and corrupted) by it. This it their major difference with the Kathar, in that Kathar believe the Void (not the Exist) is a blessing to be given to them for acts of great malice and cruelty and is inherently good for them, while the Manathar believe the Void and Exist are meant to be wrangled into their control because they are the most suitable to do so, while also acknowledging how dangerous this is.

The end product of the Xenophane is to enrich and empower the self, though not necessarily at the expense of others. Xenophanes as they are called, thrive on arcane knowledge, even the non-Magically inclined, and while that is inherently something that could be called heresy, the principles of the Xenophane are actually very compatible with Unionism. Some speculate that for example the Arken, are recurring individuals with a cycle of rebirth, actually being the vessels of the Spirit, which is a metaphor for the Void. Essentially the Xenophanes disagree with Unionists on the source of the Spirit (though Unionism doesn’t ever actually explain where the Spirit comes from), and disagree on the Imperial inheritance, but the concept of self-exploration and self-empowerment for the purpose of indirect domination through power are effectively the same. Both Unionism and the Xenophane drive home the idea that their followers should not expect divine handouts, and instead be guided by a semi-divine being into fulfilling their ultimate potential, with domination as an end-result, though for Xenophanes world domination is not necessarily an end goal, they can enjoy soft power and all its merits just as much.

Xenophane Tenets

  • The Mentor is a supreme being and guide worthy of respect, but not a deity, and does not deserve worship. Instead, worship yourself and your own potential.
  • Others do not have the right or means to oppress or control you. It is every Manathar’s duty to self-expressed and self-determined their own fate. A Manathar should never be a slave.
  • Hierarchy among Manathar is an illusion and only socially enforced. The Mentor does not acknowledge leaders, and power is only given by the contented to the strong.
  • Manathar should always work to better themselves, whether that be the acquisition or power, knowledge, or attain higher positions in whatever social hierarchy they are in.
  • The Mentor does not distinguish between Exist charity and compassion or Void violence and fury. Only the height of power expressions matter. Power can come from kindness or evilness.
  • Power among the Manathar is not expressed in the morality of the actions, but the scope of them and the effect. There is no such thing as good or evil among Manathar, only power.

Trivia

  • Manathar is a compound name. Much like other Nelfin Races, the name ending in “ar” indicates that they are the children of old and the elder Race, while “Manath” means the ones born of Magic, thus the name means “The elder Race born of Magic” in Middle Altalar.
  • In theory it is possible to revert the Ritual of the Prideborn through some sort of purification. The Mentor has alluded to it being possible, but never explained how.
  • Manathar actually despise the usage of physical weapons. Generally speaking, the Cardinals consider their mind the only valid weapon, and see weapons as barbaric. The Apostles use their own claws and tail as weapons, believing similarly that weapons are an expression of weakness. The Lectors are the only ones who use weapons, but never in their main arms. They might use weapons telekinetically with their aetherial arms, wielding them in mid air, but never in hand.
  • Knowledge on the Manathar is not part of any Proficiency, and has to be found entirely IC, because it is a very recent in-roleplay thing that happened to a few characters.

Accreditation
Writers MonMarty
Processors HydraLana, Athelois
Last Editor MonMarty on 07/2/2019.

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