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{{Info afflictions
{{Info afflictions
|image      = Manathary.png
|image      = Manathary.png
|races      = Various
|races      = All, barring [[Yanar]] and [[Slizzar]].
|contraction = Manathar Ritual
|contraction = Manathar Ritual
|mortality  = N/A
|mortality  = N/A
|origins    = [[Arken Vessel]]
|origins    = [[Arken Vessel]]
|symptoms = N/A
|}}
|}}
The Manathar are not a [[Race]] per se, but rather an evolved form of any [[Nelfin]] Race that accepted the Ritual of the Mentor. The first to fulfill the ritual of the Mentor were the [[Kathar]] loyalists of the [[Dread Empire]], who after an intervention from an [[Arken]], saw the need to evolve their people, disillusioned with the place of the Kathar in the world. The Manathar would later expand to the other Nelfin Races, as the ritual was compatible with any Nelfin species, and even to half bloods who chose to accept the philosophy of the Manathar. Manathar is not a Race that can be played by a new character. Rather, Manathar is an in-roleplay character development that occurs only on a pre-existing Nelfin or [[Half-Elven]] character. Furthermore, the Manathar ritual cannot be forced, it has to willingly be accepted and only by those who accept the life and religion of the Manathar openly and willingly. The Manathar worship the Mentor not quite like a deity, but still as a figure of godhood, while they are led by the Praetor, an individual who performs the Manathar Rituals, and represents the will of the Mentor through the state of Avatharus.


===Manathar Philosophy===
The Manathar are not a [[Race]] or traditional [[Affliction]] per se, but rather an evolved form of any Race that previously, accepted the Ritual of the Mentor. The first to fulfill the ritual of the Mentor were the [[Kathar]] loyalists of the [[Dread Empire]], who after an intervention from an [[Arken]], saw the need to evolve their people, disillusioned with the place of the Kathar in the world. The Manathar would later expand to the other NelfinRaces, as the ritual was compatible with any Nelfin species, and even to half bloods who chose to accept the philosophy of the Manathar, however in recent times it has expanded even past that, allowing [[Ailor]] and various other Races to be included.
The Manathar have a life Philosophy which acts like a religion, but is not exactly a religion. There is freedom for the Manathar to maintain a religion besides their Philosophy which is called the Xenophane, but the Xenophane is an absolute requirement for the Manathar, and those that stray from this life philosophy are outcast by the Praetor, and transformed back to their original race. Before the Praetor converts a pre-existing individual into a Manathar, they must have deeply connected with the Manathar Philosophy on a personal level, and accepted all the tenets as true. It is not possible to lie to the Praetor about accepting this set of beliefs, as while deceiving the Praetor is possible, deceiving the Ritual of the Mentor is not possible, as void-fires consume anyone who does not have the faith in the Xenophane to pass through the mental test. The Xenophane includes the following tenets:
* Not to raise the Mentor up above any potential god the Manathar believe in, but to obey them explicitly, and not to question or doubt the words of the Mentor as a being wiser than any living creature, even if that wisdom should contradict holy scripture.
* Not to allow anyone to degrade or devalue the Manathar, not to hide their loyalty to the Xenophane even in the eyes of inquisition, and to stay true to their identity, to seek not to hide it, and to wear their Abilities and identity with pride.
* Not to see good and evil as immovable moral pillars, but rather as flexible concepts that can be moved around. Never to deem any action as inherently good or evil, but rather to examine them from an unbiased position in terms of their outcomes, not the intentions.
* Not to give away advantages or power for free, and not to allow others to lord over one’s self unless there is an express transactional advantage. The Praetor must be respected as a representative, but not as a ruler, only the Mentor must be obeyed explicitly without question.


==Manathar Appearance==
'''OOC Note It is currently not possible to make new Manathar characters, as they are in the process of being phased out through an IC progression. If you currently have a Manathar character, they can still be played as a Manathar, but new ones cannot be made.'''
The Manathar inherently maintain the appearance of their previous racial appearance. For example, if a Kathar turns into a Manathar, they will retain the bodily proportions and facial structure and hair color of their pre-Manathar form. There are additionally however modifications that a Manathar can apply onto themselves, which depend on which Legion the Manathar chooses to be a part of. The Manathar can change their chosen Legion once a day, and swap all Racial Abilities and Traits along with that change. All Manathar must at all times be within a Legion, as there is no base form of Manathar without the Legions. All Manathar are immune to other Afflictions like Archblood, Vampirism, Shatterism, and anything pre-Manathar that is Exist based converts to Void (for example, Mage/Silven).  


===The Apostle Legion===
The Apostle Legion prefer up and close physical encounters with opponents, as well as a fiery disposition, a wild and energetic life, and flexibility in their endeavors. The Apostle Legion have the following Traits and Abilities:
{| class="wikitable"
! style="font-weight:bold; background-color:#c0c0c0; color:#000000;" | Name
! style="font-weight:bold; background-color:#c0c0c0; color:#000000;" | Ability Category
! style="font-weight:bold; background-color:#c0c0c0; color:#000000;" | Description
|-
| style="background-color:#ce6966;" | Apostle Appearance
| Constant Passive
| The Apostle Legion’s skin ranges from a copper/bronze to a crimson red, always within the ranges of red-ish/ochre tones. They have a variety of horns growing from their skull, either pointing backward, forwards, curled, ribbed or smooth, while smaller horns can also grow besides their main horns, or like a row in the middle of their skull down to their neck. These horns can however never be wider than twice the width of the Manathar’s head, or taller than a foot in lenght. Apostle Legion always have void eyes, meaning dark gray eye whites and a gold iris (Silven are usually distinguished with a red limbal ring).
|-
| style="background-color:#ce6966;" | Legion Morph
| Magic Spell
| The Apostle Legion can use Legion Morph to change their own appearance in a variety of ways. This is classified as a Magic Spell, so it can be countered if attempted to be used mid-combat, however otherwise can occur instantly, and as frequently as the Manathar likes. When using this ability, one of two things can occur. The Manathar can grow a tail that is prehensile, and that they can choose to make thin and wispy or thick and strong as well as with an additional hook blade at the end, or just a pointy tip, or choose to make it disappear (this tail can never be longer than 1.5 times the length of the Manathar’s legs. Or the Manathar can change the shape and size of the horns, or grow additional horns from their skull in whatever configuration they choose, or make them disappear and shrink their horns.
|-
| style="background-color:#ce6966;" | Legion Power
| Mythic Shift
| The Apostle Legion can choose, once a day, to activate their Legion Power, which will transform them into a heightened aggressive Legion form. While transitioning to this form, any and all Magic and Combat Proficiencies are converted to Unarmed Combat Skill, while they can no longer use any Magic or Sorcery Spells (and any active Spells are immediately canceled). Their Physical Stat increases by 30, which can exceed Racial Limits, they gain increased musculature and on average half a foot of height, while their skin starts giving off intense heat and steam, also always turning a bright crimson red. Their legs turn digitigrade with lizard-like feet and sharp claws, while their hands also gain enlarged claws. This form can be upheld for upwards to half an hour, or ended prematurely. While in Legion Power, the Manathar lose all Magical or Sorcery Passives.
|}


===The Cardinal Legion===
The Cardinal Legion prefer to let others do their bidding, having a calculative and cold disposition, and preferring class and dignity above expressionism. The Cardinal Legion have the following Traits and Abilities:
{| class="wikitable"
! style="font-weight:bold; background-color:#c0c0c0; color:#000000;" | Name
! style="font-weight:bold; background-color:#c0c0c0; color:#000000;" | Ability Category
! style="font-weight:bold; background-color:#c0c0c0; color:#000000;" | Description
|-
| style="background-color:#ecf4ff;" | Cardinal Appearance
| Constant Passive
| The Cardinal Legion’s skin ranges from a light tinted gray to porcelain white, always within the bright white ranges. They appear otherwise quite much like their original race bar from some of the later mentioned Abilities. Cardinal Legion always have Soulsight eyes, meaning dark gray eye whites and a golden iris. (Silven are usually distinguished with a red limbal ring).
|-
| style="background-color:#ecf4ff;" | Crown of Medusson
| Toggle Passive
| The Cardinal Legion are able to turn any strand of hair, or all of their hair on their head into a collection of semi-autonomous snakes, essentially turning their hair into snake bodies attached to their skull. They can choose to have only a few of them hidden under layers of hair, or have them appear at all times, or have all of their hair change into two dozen or so smaller snakes that all coil around each other, or combine for example one pony tail into one large thick anaconda. These snakes are capable of doing anything a real snake could (except for produce snake-venom other than the one created by the Manathar), and are controlled by the Manathar to a degree, but can also act independently from the Manathar. These snakes can bite others, injecting them with an enfeebling venom that reduces any target’s Physical Stat by -10 (successive bites do not stack the effect). These snakes can hold objects in their mouth, hiss at people, but do not add additional senses to the Manathar. They can be cut off (which does cause short burst pain for the Manathar, like hair being pulled from their skull), but Cardinal Legion hair regrows in a matter of days, meaning they usually come back quickly. The snakes must always respect roughly the substance of the hair of the Manathar, or at most 1.5 body mass of the hair, meaning most Cardinal Legion Manathar tend to have long hair.
|-
| style="background-color:#ecf4ff;" | Black Claws of Katrak
| Toggle Passive
| The Cardinal Legion are able to extend and sharpen their fingernails (not quite to the claw length of the Apostle Legion, though sharp enough), which carry the poison of Katrak. When scratched, or pierced with these nails, any wound becomes festered quickly, producing black scratch/puncture marks, which cause small crackles of black to emanate from them over the following 15 minutes. These areas hit cause a short intense and sharp pain, followed by a prolonged dull ache that lasts for the duration of the festering (which is 15 minutes). After this timespan, the festering effect disappears, and the wound returns to normal as if normally scratched by a person with normal nails.
|}
===The Lector Legion===
The Lector Legion prefer to remain hidden, or use their intellect to overpower others, remaining analytical, stoic, yet a resource of knowledge and wisdom. The Lector Legion have the following Traits and Abilties:
{| class="wikitable"
! style="font-weight:bold; background-color:#c0c0c0; color:#000000;" | Name
! style="font-weight:bold; background-color:#c0c0c0; color:#000000;" | Ability Category
! style="font-weight:bold; background-color:#c0c0c0; color:#000000;" | Description
|-
| style="background-color:#95a9e3;" | Lector Appearance
| Constant Passive
| The Lector Legion’s skin ranges from an Ultramarine to Indigo blue/purple (thus never being quite the same as Sihndar or Maraya, but in between). They appear otherwise quite much like their original race, bar from some of the later mentioned Abilities. Additionally, the Lector Legion are capable of turning any part or their whole body translucid, causing them to appear see through, with their body(parts) appearing as if peering through the void of space, with swirls of purple and violet streaking through sparkling specks that represent the stars, their body retaining a blue glow outline. If this is done to mask their head, they become unrecognizable, their eye sockets only appearing as two glowing orbs of white in a default structured face without hair. Upon changing to Lector Legion, the Manathar lose any and all Combat related Proficiencies (while their Physical Stat is also forcibly set to 10), which are instead translated into Sorcery Proficiencies, which they can choose Sorcery Spells from (though they still cannot exceed the limit of Sorcery Spells, even if the Proficiency cost exceeds the maximum cost of the maximum amount of Spells). This set of Spells must also always be the same, and cannot change each time they swap from any other Legion back to Lector. It is mandatory to write the chosen Sorcery Spells on a Character Application.
|-
| style="background-color:#95a9e3;" | Arms of the CHosen
| Toggle Passive
| The Lector Legion Manathar are capable of summoning a second set of arms that appear from under their main set of arms, though this second set of arms appears always in the see-through space-like form that they can choose to appear as. This second set of arms is capable of telekinesis, reaching for any hand-held object within Emote Distance and moving it around, or pulling it towards them. Each hand can also independently wield a weapon in mid-air, though always does so at 10 Proficiency, whatever weapon they end up using. If both arms are free. They can produce a slow-hold on a person, which has the hands constantly grabbing/clawing at them as they try to move, thus reducing their movement speed to a crawling speed. They can still use their main arms to produce Sorcery spells.
|}


==The Avarthus==
==Becoming a Manathar==
The Avarthus is a knowing state that all Manathar are the host to the Mentor, or the Arken Vessel. While some of the Manathar understand the Mentor to be the Pride Arken, this is not wholly accurate, as the current iteration of the Pride Arken is the amalgamation of the following Arken Souls: Pride, Fury, Body, Discipline, Trickster, Compassion, Brotherhood, Beast, Justice and Cold, though all primarily within the host of the Pride Arken. In times of need, the Avarthus allows the Arken Vessel to use the Manathar as their anchor to reality, thus existing through the existence of the Manathar. The Arken Vessel can take control or speak through the Manathar at any point in time, and they willingly give up their body to the Arken Vessel’s will, though the Arken Vessel usually only speaks through the body possessed at any given time. While the Avarthus (the act of the Arken Vessel possessing a Manathar) is active, should the Manathar in question have any Sorcery or Magic Spells, these Spells are enhanced in their effects, and the caster in question cannot become exhausted from casting many Spells rapidly or over prolonged periods. The effects of Avarthus depend on the person in question however, meaning they aren’t always the same. For some who do not have any Spells available to them, the Avarthus can sometimes cause them to gain some Spells in the process that they could not previously use, or use after the Avarthus ends for them.  
Manathar are created from the powers and influence of the Pride Arken. As of recent times, the Manathar have lost most of their prior connections to the Mentor, and instead exist only by their own guidance, with the Praetor being the only leading figure left, but even it is something that many Manathar ignore. Presently, there is only one known method of conversion with the temple previously used to convert Manathar being no more, being conversion via a nondescript ritual to Pride. It is said that unlike in the past, the change is supposedly reversible, no longer being a permanent process to undergo.
*Any Character can become a Manathar, whether through backstory, or an off-screen ritual.
*Upon becoming Manathar, all [[Abilities]] appropriate for that type of Manathar are instantly learned and activated where applicable.
*Despite being an [[Affliction]], Manatharism cannot be cleansed or cured by normal methods, and can only be removed by the Red Spire, Cleansing, or a Higher Power (such as Arken).
*Manathar lose all racial abilities upon being converted to a Manathar, which are immediately swapped out by the Manathar Legion Abilities, and Base Abilities.
*Manathar can only possess one Legion, which is chosen upon being converted.
*Upon becoming Manathar, anything that was previously [[Exist]], is immediately converted to Void, such as [[Silvenism]], [[Sorcery]], [[Magic]], or any other Exist sourced Abilities.


===Avarthus Adeptus===
==Manathar Philosophy==
Avarthus Adeptus is a Magic Spell that can be used by the Praetor of the Manathar that causes any non-Manathar compliant individual to become a temporary anchor point for the Arken Vessel. What this in essence means is that the Praetor can cast a temporary Spell on another person (they do not necessarily have to be willing), that allows the Arken Vessel to take control of their body, as well as subsist itself from their form (in case all other Manathar for example risk being destroyed, which would also remove the Arken Vessel from physical reality). Avarthus Adeptus is the name given to those who become temporary anchors. The Spell’s duration is always defined by the Praetor, but can at most take a full week. If the Avarthus Adeptus wants to extend the effect however, they can choose to do so voluntarily when the Spell’s duration is over, or expel the anchor effect. When under the effect of Avarthus Adeptus, the subject (regardless of race) gains a skin color akin to that of the Apostle Legion, as well as their horns and potentially their tail, though the tail would never have a blade on the tip, or be prehensile, though still movable by the host. These changes (save for the horns) are purely aesthetic, and do not remove the usage of Racial Abilities or other Abilities, but does classify the host as Linked Aberrancy for the duration of Avarthus Adeptus. This Spell can be applied to any Race.  
The Manathar have a life Philosophy that acts like a [[Religion]] but is not exactly a religion. There is freedom for the Manathar to maintain a religion besides their Philosophy which is called the Xenophane, a philosophy that while not required, is highly suggested when taking the path of a Manathar. While in prior times rejecting the Xenophane would immediately incur being outcasted by the Praetor, it now exists more as a guideline the Manathar can  follow at will.. A Manathar can exist whilst straying from the Xenophane philosophy, but becoming one in a state of disregard for the philosophy in the first place, would not usually lead to being converted regardless. The Xenophane includes the following tenets:
[[File:Mae.png|250px|thumb|right|The Apostle Legion often end up being considered living Demons by the everyday citizenry of Aloria given their horned appearance, a trait commonly believed to denote the demonic powers of the Void.]]
*Not to reject the self, or any aspect of the self, whether that be one’s identity as a Manathar, or whatever came before it, albeit with the knowledge one has evolved from their prior form in life. To not allow anyone to degrade or devalue the Manathar, or the philosophy the Manathar follow, even if it is not closely followed by one’s self. To stay true to their identity, to not seek to hide it, and to wear their Abilities and identity with pride.  
*Not to put any other figure above one’s self, whether in the form of worship, or self-doubt. To put one’s effort only towards the improvement of the self, rather than to waste effort putting it in another who would not benefit your growth in the long-term. This does not infer that the Manathar are incapable of respect, nor should enact ignorance to the power of a stronger being, but to not subjugate themselves beneath another thoughtlessly.
*Not to see good and evil as immovable moral pillars, but rather as flexible concepts that can be moved around. Never to deem any action as inherently good or evil, but rather to examine them from an unbiased position in terms of their outcomes, not the intentions.
*Not to give away advantages or power for free, and not to allow others to lord over one’s self unless there is an express transactional advantage. The Praetor must be respected as a representative, but not as a ruler.
==Manathar Appearance and Legions==
Manathar come in a variety of appearances based on their individual legions. Each Legion has its own unique characteristics, however, all possess the traits of horns, a tail, and golden irises with dark grey eye or black whites. Silven Manathar are distinguished by the red limbal ring around their irises, being the only exception to that shared similarity. Upon becoming a Manathar, they innately inherit any prior traits, racial bonuses, or racial caps, however, are capable of accessing a one-time change upon conversion to alter their appearance to whatever they feel suits them most, within the limits of their prior Race. These changes cannot render them unrecognizable and are an irreversible one-time adjustment, including features such as height, sex, hair color, or body shape. Once a Manathar has accessed these changes, they cannot do so again.
The Manathar additionally gain other changes to their appearances through the effects of their chosen Legion, which once chosen, is permanent.  
The Manathar additionally gain other changes to their appearances through the effects of their chosen Legion, which once chosen, is permanent.
===Apostle===
[[File:ManatharA.png|250px|thumb|right|The Apostle Legion skin tone palette.]]
The Apostle Legion are the most archetypally demonic Manathar in appearance, possessing the most vibrant skin tones, ranging from warm metallic shades like bronze and copper, to hues of crimson and burnt orange. Apostle Legion horns are curled and ridged and are more broadly set than the horns of other Legions. Their tails vary in size, and are either spaded or tipped with fur, gradienting into black.
===Cardinal===
[[File:ManatharC.png|250px|thumb|right|The Cardinal Legion skin tone palette.]]
The Cardinal Legion are visually the least-affected Legion. Their skin tones range from as pale as Lesarra to as dark as the Suvial; uniquely, the extremities of the Cardinals, such as their hands, are inky black, gradienting back into their normal skin colors. Cardinal horns are typically straight, smooth, and delicate, and their tails are thin and delicate; both of these are textured as if scaled. Uniquely, Cardinal Manathar possess a pair of snakes that sprout from their lower scalp. These snakes are sentient, but cannot cause harm, and can be painlessly removed and will grow back over the course of a week.
===Lector===
[[File:ManatharL.png|250px|thumb|right|The Lector Legion skin tone palette.]]
The Lector Legion appear more similar to Sihndar, with skin tones that range from deep indigo violet to dark indigo blue. Much like the Apostle Legion, Lector tails vary in size and shape; unlike the Apostles, however, Lector horns are straight and smooth, delicate. The Lector are the single Legion that can bear more than one set of horns, with some bearing crown-like arrays of thin, pointed horns.  


==Trivia==
==Trivia==
*Manathar is a compound name. Much like other Nelfin Races, the name ending in “ar” indicates that they are the children of old and the elder Race, while “Manath” means the ones born of [[Magic]], thus the name means “The elder Race born of Magic” in [[Middle Altalar]].
*Manathar is a compound name. Much like other Nelfin Races, the name ending in “ar” indicates that they are the children of old and the elder Race, while “Manath” means the ones born of Magic, thus the name means “The elder Race born of Magic” in [[Allorn Altalar]].
*In theory it is possible to revert the Ritual of the Mentor through some sort of purification. The Mentor has alluded to it being possible, but never explained how. It has been performed on those undeserving however.
*Manathar generally despise the usage of physical weapons. This is mostly because their mutations have made them above the use of weapons.  
*Manathar generally despise the usage of physical weapons. This is mostly because their mutations have made them above the use of weapons.  
*Knowledge on the Manathar is not part of any Proficiency, and has to be found entirely IC, because it is a very recent in-roleplay thing that happened to a few characters.  
*Knowledge on the Manathar is not part of any [[Proficiency]], and has to be found entirely IC, because it is a very recent in-roleplay thing that happened to a few characters.  
 
*The most common nick-name for Manathar are "Demons," while anyone who wishes to affectionally refer to them will call them "Pridelings." The Regalian Emperor personally coined the insult "Confused [[Maraya]]."
{{Races}}
{{Afflictions}}
{{Accreditation
{{Accreditation
|Artists =  
|Artists = MonMarty
|Writers = MonMarty
|Writers = MonMarty, Lumiess
|Processors = HydraLana, Athelois
|Processors = HydraLana, Athelois, Bellarmina
}}
}}
[[category:Races]] [[category:Magus Races]]
[[category:Afflictions]] [[category:Arcane Afflictions]]

Revision as of 20:53, 2 May 2022

Manathar
Manathary.png
Afflictions
Affected Races All, barring Yanar and Slizzar.
Contraction Manathar Ritual
Mortality Rate N/A
Origins Arken Vessel
Symptoms N/A

The Manathar are not a Race or traditional Affliction per se, but rather an evolved form of any Race that previously, accepted the Ritual of the Mentor. The first to fulfill the ritual of the Mentor were the Kathar loyalists of the Dread Empire, who after an intervention from an Arken, saw the need to evolve their people, disillusioned with the place of the Kathar in the world. The Manathar would later expand to the other NelfinRaces, as the ritual was compatible with any Nelfin species, and even to half bloods who chose to accept the philosophy of the Manathar, however in recent times it has expanded even past that, allowing Ailor and various other Races to be included.

OOC Note It is currently not possible to make new Manathar characters, as they are in the process of being phased out through an IC progression. If you currently have a Manathar character, they can still be played as a Manathar, but new ones cannot be made.


Becoming a Manathar

Manathar are created from the powers and influence of the Pride Arken. As of recent times, the Manathar have lost most of their prior connections to the Mentor, and instead exist only by their own guidance, with the Praetor being the only leading figure left, but even it is something that many Manathar ignore. Presently, there is only one known method of conversion with the temple previously used to convert Manathar being no more, being conversion via a nondescript ritual to Pride. It is said that unlike in the past, the change is supposedly reversible, no longer being a permanent process to undergo.

  • Any Character can become a Manathar, whether through backstory, or an off-screen ritual.
  • Upon becoming Manathar, all Abilities appropriate for that type of Manathar are instantly learned and activated where applicable.
  • Despite being an Affliction, Manatharism cannot be cleansed or cured by normal methods, and can only be removed by the Red Spire, Cleansing, or a Higher Power (such as Arken).
  • Manathar lose all racial abilities upon being converted to a Manathar, which are immediately swapped out by the Manathar Legion Abilities, and Base Abilities.
  • Manathar can only possess one Legion, which is chosen upon being converted.
  • Upon becoming Manathar, anything that was previously Exist, is immediately converted to Void, such as Silvenism, Sorcery, Magic, or any other Exist sourced Abilities.

Manathar Philosophy

The Manathar have a life Philosophy that acts like a Religion but is not exactly a religion. There is freedom for the Manathar to maintain a religion besides their Philosophy which is called the Xenophane, a philosophy that while not required, is highly suggested when taking the path of a Manathar. While in prior times rejecting the Xenophane would immediately incur being outcasted by the Praetor, it now exists more as a guideline the Manathar can follow at will.. A Manathar can exist whilst straying from the Xenophane philosophy, but becoming one in a state of disregard for the philosophy in the first place, would not usually lead to being converted regardless. The Xenophane includes the following tenets:

The Apostle Legion often end up being considered living Demons by the everyday citizenry of Aloria given their horned appearance, a trait commonly believed to denote the demonic powers of the Void.
  • Not to reject the self, or any aspect of the self, whether that be one’s identity as a Manathar, or whatever came before it, albeit with the knowledge one has evolved from their prior form in life. To not allow anyone to degrade or devalue the Manathar, or the philosophy the Manathar follow, even if it is not closely followed by one’s self. To stay true to their identity, to not seek to hide it, and to wear their Abilities and identity with pride.
  • Not to put any other figure above one’s self, whether in the form of worship, or self-doubt. To put one’s effort only towards the improvement of the self, rather than to waste effort putting it in another who would not benefit your growth in the long-term. This does not infer that the Manathar are incapable of respect, nor should enact ignorance to the power of a stronger being, but to not subjugate themselves beneath another thoughtlessly.
  • Not to see good and evil as immovable moral pillars, but rather as flexible concepts that can be moved around. Never to deem any action as inherently good or evil, but rather to examine them from an unbiased position in terms of their outcomes, not the intentions.
  • Not to give away advantages or power for free, and not to allow others to lord over one’s self unless there is an express transactional advantage. The Praetor must be respected as a representative, but not as a ruler.

Manathar Appearance and Legions

Manathar come in a variety of appearances based on their individual legions. Each Legion has its own unique characteristics, however, all possess the traits of horns, a tail, and golden irises with dark grey eye or black whites. Silven Manathar are distinguished by the red limbal ring around their irises, being the only exception to that shared similarity. Upon becoming a Manathar, they innately inherit any prior traits, racial bonuses, or racial caps, however, are capable of accessing a one-time change upon conversion to alter their appearance to whatever they feel suits them most, within the limits of their prior Race. These changes cannot render them unrecognizable and are an irreversible one-time adjustment, including features such as height, sex, hair color, or body shape. Once a Manathar has accessed these changes, they cannot do so again.

The Manathar additionally gain other changes to their appearances through the effects of their chosen Legion, which once chosen, is permanent. The Manathar additionally gain other changes to their appearances through the effects of their chosen Legion, which once chosen, is permanent.

Apostle

The Apostle Legion skin tone palette.

The Apostle Legion are the most archetypally demonic Manathar in appearance, possessing the most vibrant skin tones, ranging from warm metallic shades like bronze and copper, to hues of crimson and burnt orange. Apostle Legion horns are curled and ridged and are more broadly set than the horns of other Legions. Their tails vary in size, and are either spaded or tipped with fur, gradienting into black.

Cardinal

The Cardinal Legion skin tone palette.

The Cardinal Legion are visually the least-affected Legion. Their skin tones range from as pale as Lesarra to as dark as the Suvial; uniquely, the extremities of the Cardinals, such as their hands, are inky black, gradienting back into their normal skin colors. Cardinal horns are typically straight, smooth, and delicate, and their tails are thin and delicate; both of these are textured as if scaled. Uniquely, Cardinal Manathar possess a pair of snakes that sprout from their lower scalp. These snakes are sentient, but cannot cause harm, and can be painlessly removed and will grow back over the course of a week.

Lector

The Lector Legion skin tone palette.

The Lector Legion appear more similar to Sihndar, with skin tones that range from deep indigo violet to dark indigo blue. Much like the Apostle Legion, Lector tails vary in size and shape; unlike the Apostles, however, Lector horns are straight and smooth, delicate. The Lector are the single Legion that can bear more than one set of horns, with some bearing crown-like arrays of thin, pointed horns.

Trivia

  • Manathar is a compound name. Much like other Nelfin Races, the name ending in “ar” indicates that they are the children of old and the elder Race, while “Manath” means the ones born of Magic, thus the name means “The elder Race born of Magic” in Allorn Altalar.
  • Manathar generally despise the usage of physical weapons. This is mostly because their mutations have made them above the use of weapons.
  • Knowledge on the Manathar is not part of any Proficiency, and has to be found entirely IC, because it is a very recent in-roleplay thing that happened to a few characters.
  • The most common nick-name for Manathar are "Demons," while anyone who wishes to affectionally refer to them will call them "Pridelings." The Regalian Emperor personally coined the insult "Confused Maraya."

Accreditation
Writers MonMarty, Lumiess
Artists MonMarty
Processors HydraLana, Athelois, Bellarmina
Last Editor Birdsfoot violet on 05/2/2022.

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