Melee Point Buy: Difference between revisions

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Weapon Point Buy is part of the [[Proficiency]] System. Its Packs allow a Character to use weapons, and get weapon-related Mundane Techniques. Any learned Technique can be used on any weapon a Character knows how to use.
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Weapons can be used to attack people without using their attached Abilities. We encourage dice rolls to resolve disputes when players can't figure out what to do next.
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====Unarmed Pack====
| header1    = The Ability and Proficiency System
The Unarmed Pack covers martial arts, from Velheim Wrestling to Ceardian Boxing to Sihai Wolf Stance. It allows your Character to know some or all of these styles. This Pack grants this Mundane Technique:
| data2      =
This page involves the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page. To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] Page.
}}
Melee Point Buy is part of the [[Proficiency]] System. Melee Point Buy is for fighters, warriors, and characters who utilize some manner of melee weapon, in whatever form that is (sword, spear, fists, axes, magic, etc.) Melee Point Buy has some restrictions on what Packs can be purchased, to reward specific Proficiency designs.
==Free Packs==
The following packs in this section are specifically for those that have invested a significant amount into Melee or Bruiser Point Buy. By purchasing at least 4 Melee or Bruiser packs (or a combination of the two), choose one of these Abilities to unlock for free. The other can be purchased like normal, if desired.
====Weapon Throw Pack====
This Pack is for those who want to get at least one hit in on a far away opponent.
{| class="wikitable" style="width: 50%;"
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#DBAFAF;" | Unarmed Dodge
| style="background-color:#DBAFAF;" | Weapon Throw
| Mundane Technique
| Instant Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Unarmed Dodge | Unarmed Dodge allows the user to have 1 guaranteed Dodge Counter. A Dodge Counter can be consumed to avoid a Melee attack (Not a Melee Mundane Technique!) or Mundane Technique from the Ranged Weapon Point Buy Category. The 1 Dodge Counter refreshes at Server restart, but cannot refresh mid Combat Roleplay.  
| Grants the user {{#simple-tooltip: Weapon Throw | To throw a side-weapon, use this Ability to make a Melee Attack against an enemy, with range of Emote Range. Also, make the roll with -2 to Attack Stat. Weapon Throw has a 30 minute cooldown. }}
}}
| N/A
| {{#simple-tooltip: N/A }}
|-
|}
====Careful Fighter Pack====
This Pack is for fighters who value protecting themselves, over getting an extra attack in on an enemy.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#DBAFAF;" | Careful Fighter
| Passive Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Careful Fighter | To gain a benefit from restraint, when the user would make an Opportunity Attack on an enemy, instead choose between two options. Either make the attack as normal, or do not make the attack, and gain 1 Block Token instead. Careful Fighter goes on Cooldown if either option is chosen. Careful Fighter has a 1 Hour Cooldown. }}
| N/A
|-
|-
|}
|}
====Blades Pack====
 
The Blades Pack covers bladed weapons, including longswords, shortswords, and scimitars. It allows your Character to know some or all of these weapons. This Pack grants this Mundane Technique:
==General Melee Point Buy Packs==
====Technique Parry Pack====
This Pack is centered around parrying and deflecting devastating maneuvers.  
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|-
|-
| style="background-color:#DBAFAF;" | Technique Parry
| style="background-color:#DBAFAF;" | Technique Parry
| Mundane Technique
| Counter Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Self Range | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Technique Parry | Technique Parry allows the user to Counter an incoming Mundane Technique used on them from the Weapon Point Buy Category. This Mundane Technique has a 60 minute cooldown.
| Grants the user {{#simple-tooltip: Technique Parry | To defend against an attack, use this Ability as a reaction to protect the user only from the effects of an Instant Technique from Melee, Bruiser, or Cutthroat Point Buy. Technique parry does not use an Action. Technique Parry has a 1 Hour Cooldown.
}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
====Large Blades Pack====
====Concussive Blow Pack====
The Large Blades Pack covers large bladed weapons, including claymores, flamberges, and similar. It allows your Character to know some or all of these weapons. This Pack grants this Mundane Technique:
This Pack is for fighters who want to disorient a target, making it easier to whittle away and defeat them.
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#DBAFAF" | Knockback Sweep
| style="background-color:#DBAFAF;" | Concussive Blow
| Mundane Technique
| Instant Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Knockback Sweep | Knockback Sweep allows the user to make a wide arch-swing. Anyone within Melee Range on either side or in front of the user must decide to dodge back by 5 blocks, or take the guaranteed hit. This Mundane Technique has a 30 minute cooldown.
| Grants the user {{#simple-tooltip: Concussive Blow | To disrupt focus, target Enemy or Ally within Range, and immediately Link Break one Link Power (newest, if Multiple). If Target is the caster of a Link Power, also deal -1HP damage. If the Target has no Link Powers, instead apply the Confused Status Effect for one turn. Concussive Blow has a 1 Hour Cooldown.}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
====Thin Blades Pack====
====Pinning Throw Pack====
The Thin Blades Pack covers stabbing swords, including rapiers, stilettos, and sabres. It allows your Character to know some or all of these weapons. This Pack grants this Mundane Technique:
This Pack is for fighters who want to pin down an opponent from range, stopping them from fleeing, or moving closer.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
!  Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#DBAFAF;" | Pinning Throw
| Instant Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Pinning Throw | To pin down a foe, target enemy within range, instantly apply the Trapped Status Effect for up to 10 minutes. If the Target takes damage, remove the Trapped Early, but prevent them from taking the Move action for that turn only. Pinning Throw does Not Stack, and has a 30 Minute Cooldown once ended.}}
| N/A
|-
|}
====Diving Tackle Pack====
This Pack is for fighters who want to close the distance with their enemies, flinging themselves towards them.
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#DBAFAF;" | Crippling Strike
| style="background-color:#DBAFAF;" | Diving Tackle
| Mundane Technique
| Movement Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Crippling Strike | Crippling Strike allows the user to land an extremely pinpoint strike that provides a Crippled debuff to the Target. This Debuff prevents them from using any Channel based Abilities or Channel based Mundane Techniques for 10 minutes. This Mundane Technique has a 30 minute cooldown.
| Grants the user {{#simple-tooltip: Diving Tackle | To quickly move across the battlefield, use this ability to immediately move up to 10 blocks in a chosen direction horizontally, not moving through people. If the user lands beside an enemy, apply the Prone Status Effect to one enemy, and make an Attack Emote on that enemy in the same turn this ability was used. Diving Tackle has a 2 Hour Cooldown.}}
}}
| N/A
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
====Short Blade Pack====
====Tangle Strike Pack====
The Short Blades Pack covers knife-like weapons, including daggers and krisses. It allows your Character to know some or all of these weapons. This Pack grants this Mundane Technique:
This Pack is for fighters who keep their foes off balance, and are experts at interfering with Mounted combatants.
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#DBAFAF;" | Pinning Throw
| style="background-color:#DBAFAF;" | Tangle Strike
| Mundane Technique
| Counter Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Pinning Throw | Pinning Throw allows the user to throw a Short Blade (it does not have to be their main hand weapon, it can also be a pocket knife) to pin a person against a wall or floor surface for long enough to allow the user to chain up another Mundane Technique or attack Emote. Note, this does not Stun the Target, they are still able to fight back, just not dodge or escape. This Mundane Technique has a 30 minute cooldown. If the user doesn't attack or intend to attack, the target is freed after a minute.
| Grants the user {{#simple-tooltip: Tangle Strike | To knock an enemy off balance, use this ability on an enemy within range. If the Target is Mounted (riding on a Mount), reduce their Movement Speed by 5 Blocks for the next Hour. If the Target was not Mounted, instead apply the Fleeting Status Effect for 30 Minutes. Tangle Strike cannot be used while Mounted, and has a 2 Hour Cooldown.}}
}}
| N/A
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}


====Axe Pack====
==Stance Restricted Packs==
The Axe Pack covers axe-like weapons, including seaxes, axes, and greataxes. It allows your Character to know some or all of these weapons. This Pack grants this Mundane Technique:
These Packs can only be Purchased and Used by characters who do not have a Stance Ability, from any source.
====Shrug Off Pack====
This Pack is for fighters who push through and ignore debuffs their enemies apply to slow them down.
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#DBAFAF;" | Battle Hunger
| style="background-color:#DBAFAF;" | Shrug Off
| Mundane Technique
| Instant Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Battle Hunger | While in Combat, the user can activate Battle Hunger. Battle Hunger gives the user +1 Strength (that cannot break the limit) and loses -2 Constitution (that can go into negative if the user has 0 Constitution, neither cause gain or loss of Packs). This effect cannot be removed until the Combat Roleplay is done, but it can be activated during the next without Cooldown. Additionally, while Battle Hunger is active, any Abilities or Mundane Techniques used on the user that cause the user to move slower or be unable to run, have these effects instead ignored.  
| Grants the user {{#simple-tooltip: Shrug Off | To cleanse a Status Effect with Anger alone, instantly remove one Status Effect (choice, if multiple). But, apply -2 Attack Stat (can go into negatives) to the user’s next two Attacks. Shrug Off does not take an action, and has a 1 Hour Cooldown.}}
}}
| N/A
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
 
====Knockback Sweep Pack====
====Polearm Pack====
This Pack is for fighters who want to push away their enemies with a wide, sweeping attack, or a singular targeted strike.
The Polearm Pack covers long weapons, including staves, spears, and halberds. It allows your Character to know some or all of these weapons. This Pack grants this Mundane Technique:
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#DBAFAF;" | Polearm Hop
| style="background-color:#DBAFAF" | Knockback Sweep
| Mundane Technique
| Instant Technique
| 12 Blocks
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Polearm Hop | Polearm Hop allows the user to Counter/Cancel one Ability, Mundane Technique or Mechanic that would Displace them from their current location, or be Rooted in place. After this Mundane Technique is used, the immunity to Displacement and Rooting remains active for 1 minute. This Mundane Technique can only be used once per day, with the single charge refreshing on daily server restart.
| Grants the user {{#simple-tooltip: Knockback Sweep | To create distance, target either one enemy within range, or everyone within 3 blocks in front of the user (not beside/behind). If one enemy, Displace target backwards by 10 Blocks. If everyone, displace targets backwards by 5 blocks. If any target(s) hit a wall, or are Trapped or Prone, deal -1HP Damage to them. Knockback Sweep has a 2 Hour Cooldown..}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
====Blunt Pack====
====Cheap Shot Pack====
The Blunt Pack covers blunt weapons, including maces, clubs, and morningstars. It allows your Character to know some or all of these weapons. This Pack grants this Mundane Technique:
This Pack is for fighters who wish to end conflict quickly with Mages, aggressively and cruelly trying to shut them down.
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#DBAFAF;" | Barrier Smash
| style="background-color:#DBAFAF;" | Cheap Shot
| Mundane Technique
| Counter Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks).}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Barrier Smash | Barrier Smash does two things. First, this is an attack with such ferocity that the user is able to destroy any Magical Barrier or Shield Ability instantly by shattering it on impact. Secondly, this Mundane Technique allows the user to smash through Gates (represented as either wooden doors, Iron Bars, or Fence Gates in Minecraft).  
| Grants the user {{#simple-tooltip: Cheap Shot | To counter magic, use this ability out of turn in reaction to an enemy within range using a Power, but only if that Power Targets the user or an ally. Stagger them, and grant the user +1 Defense Stat (breaks cap up to 9) for their next Defense Roll only. If the target attempts to use the same Power on their subsequent turn, also grant the user 1 Block Token. Cheap Shot has a 1 Hour Cooldown.}}
}}
| N/A
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
====Flexible Weapon Pack====
====Bruising Strike Pack====
The Flexible Weapon Pack covers flexible weapons, including lashes, hook-and-chain, and whips. It allows your Character to know some or all of these weapons. This Pack grants this Mundane Technique:
This pack is for tenderizing the enemy before attacking them.
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#DBAFAF;" | Leaping Charge
| style="background-color:#DBAFAF;" | Bruising Strike
| Mundane Technique
| Active Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Leaping Charge | Leaping Charge allows the user to instantly leap to a Target person in Emote Range. This Mundane Technique lands the user with the same relative positioning they were prior to using it, for example, if used in front of a Target, the user will land in front, not behind them. This Mundane Technique grants initiative, meaning the user is allowed to immediately chain up the use of this Mundane Technique with an attack. This leap can only be used horizontally, and does not allow for any vertical movement outside of slight incline increases. This Mundane Technique has a 30 Minute Cooldown.  
| Grants the user {{#simple-tooltip: Bruising Strike | To beat down upon an enemy, use this ability to bash a target enemy within range to give them the Brittle Status Effect. Bruising Strike can be used without taking up an action, but only after making an attack, not before. Bruising Strike has a 30 minute cooldown.}}
}}
| N/A
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}


====Improvised Weapon Pack====
====Combat Sight Pack====
The Improvised Weapon Pack covers improvised weapons, including table-legs, chairs, billiard cues, and basically anything that can be picked up. These weapons are never durable and are quickly destroyed in an actual fight. It allows your Character to know some or all of them. This Pack grants this Mundane Technique:
This Pack is for fighters who want to hone their senses, forgoing any attempt at longer range combat and becoming deadlier at very close range.
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#DBAFAF;" | Chuck and Run
| style="background-color:#DBAFAF;" | Combat Sight
| Mundane Technique
| Passive Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Chuck and Run | Chuck and Run allows the user to instantly toss their improvised weapon as a distraction or obstacle against opponents, and then make a run for it. This Mundane Technique only works if the user is up against 2 opponents, if any more opponents are present, the user is unable to guaranteed run away. If however no more than 2 are present in a fight against the user, and this Mundane Technique is used, they escape guaranteed. When using this Mundane Technique, the user must run away and cannot turn back into conflict. This Mundane Technique has a 24 hour Cooldown.  
| Grants the user {{#simple-tooltip: Combat Sight | To fight with all of one’s Senses, the Blinded Status Effect, when applied to the user, works differently. Blinded now reads: The user gains +2 Attack Stat (breaks cap up to 11), but can no longer Target anyone outside of Melee Range. The user automatically has the Blinded Status Effect applied to them when Combat Begins, and can apply the Blinded Status Effect to themselves at will, without an action. Combat Sight has no Cooldown.}}
}}
| N/A
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}

Latest revision as of 19:26, 24 March 2024

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

Melee Point Buy is part of the Proficiency System. Melee Point Buy is for fighters, warriors, and characters who utilize some manner of melee weapon, in whatever form that is (sword, spear, fists, axes, magic, etc.) Melee Point Buy has some restrictions on what Packs can be purchased, to reward specific Proficiency designs.

Free Packs

The following packs in this section are specifically for those that have invested a significant amount into Melee or Bruiser Point Buy. By purchasing at least 4 Melee or Bruiser packs (or a combination of the two), choose one of these Abilities to unlock for free. The other can be purchased like normal, if desired.

Weapon Throw Pack

This Pack is for those who want to get at least one hit in on a far away opponent.

Ability Name Ability Type Ability Range Ability Description Modifiers
Weapon Throw Instant Technique Emote Range

Grants the user Weapon Throw

N/A

Careful Fighter Pack

This Pack is for fighters who value protecting themselves, over getting an extra attack in on an enemy.

Ability Name Ability Type Ability Range Ability Description Modifiers
Careful Fighter Passive Technique Self

Grants the user Careful Fighter

N/A

General Melee Point Buy Packs

Technique Parry Pack

This Pack is centered around parrying and deflecting devastating maneuvers.

Ability Name Ability Type Ability Range Ability Description Modifiers
Technique Parry Counter Technique Self Range

Grants the user Technique Parry

N/A

Concussive Blow Pack

This Pack is for fighters who want to disorient a target, making it easier to whittle away and defeat them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Concussive Blow Instant Technique Melee Range

Grants the user Concussive Blow

N/A

Pinning Throw Pack

This Pack is for fighters who want to pin down an opponent from range, stopping them from fleeing, or moving closer.

Ability Name Ability Type Ability Range Ability Description Modifiers
Pinning Throw Instant Technique Emote Range

Grants the user Pinning Throw

N/A

Diving Tackle Pack

This Pack is for fighters who want to close the distance with their enemies, flinging themselves towards them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Diving Tackle Movement Technique 10 Blocks

Grants the user Diving Tackle

N/A

Tangle Strike Pack

This Pack is for fighters who keep their foes off balance, and are experts at interfering with Mounted combatants.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tangle Strike Counter Technique Melee Range

Grants the user Tangle Strike

N/A

Stance Restricted Packs

These Packs can only be Purchased and Used by characters who do not have a Stance Ability, from any source.

Shrug Off Pack

This Pack is for fighters who push through and ignore debuffs their enemies apply to slow them down.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shrug Off Instant Technique Self

Grants the user Shrug Off

N/A

Knockback Sweep Pack

This Pack is for fighters who want to push away their enemies with a wide, sweeping attack, or a singular targeted strike.

Ability Name Ability Type Ability Range Ability Description Modifiers
Knockback Sweep Instant Technique Melee Range

Grants the user Knockback Sweep

N/A

Cheap Shot Pack

This Pack is for fighters who wish to end conflict quickly with Mages, aggressively and cruelly trying to shut them down.

Ability Name Ability Type Ability Range Ability Description Modifiers
Cheap Shot Counter Technique Melee Range

Grants the user Cheap Shot

N/A

Bruising Strike Pack

This pack is for tenderizing the enemy before attacking them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruising Strike Active Technique Melee Range

Grants the user Bruising Strike

N/A

Combat Sight Pack

This Pack is for fighters who want to hone their senses, forgoing any attempt at longer range combat and becoming deadlier at very close range.

Ability Name Ability Type Ability Range Ability Description Modifiers
Combat Sight Passive Technique Melee Range

Grants the user Combat Sight

N/A