Difference between revisions of "Ogre"

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{{Info fauna
 
{{Info fauna
 
|officialname = Ogre
 
|officialname = Ogre
|nicknames = Grunter Ero
+
|nicknames = Grunters
 
|classification = [[Mammal]]
 
|classification = [[Mammal]]
|habitat = Southern [[Ellador]] and northern [[Essalonia]]
+
|habitat = [[The North Belt]] and northern [[Essalonia]]
 
|domesticated = No
 
|domesticated = No
 
|status = Rare
 
|status = Rare
 
|}}
 
|}}
Ogres are grey or blue Human-like creatures found in the north of [[Aloria]] in areas of southern [[Ellador]] as well as northern [[Essalonia]]. Their history is ancient, going back as far as the days of the [[Drovv]], to more recent times, in which they harassed [[Velheim]] [[Ailor]] who dared to encroach the territory of their Truggs, or groups. These Truggs are led by Chieftains, who speak for their Truggs in the annual “Great Horn” debates across the north. Ogres are known especially for their alchemically-valuable blood, and for their heavy, durable bones, which are sought after by artisans and [[Eronidas]] weaponsmiths alike.
+
Ogres are grey or blue Human-like creatures found in the north of [[Aloria]] in areas like southern [[Ellador]] and northern [[Essalonia]]. Their history is ancient, going back as far as the days of the [[Drovv]]. In more recent times they have harassed [[Velheim]] [[Ailor]] brave enough to encroach upon the territory of their Truggs--their tribal groups. These Truggs are led by Chieftains who speak for their Truggs in the annual “Great Horn” debates across the north. Ogres are known especially for their alchemically valuable blood, and for their heavy, durable bones, which are sought after by artisans and weaponsmiths alike.
  
 
==History==
 
==History==
Alorian civilizations have long known of the Ogre; the Drovv, spiritual predecessors to the [[Drowdar]], frequently observed the brutes in northern Aloria, decades before the [[Dwarves]] stumbled across them. The Dwarves had little interest in Ogres, a sentiment which would be shared by the [[Elven Empire]] when they, too, discovered them. When the Velheim Ailor discovered them some two centuries before the [[Cataclysm]], however, the Ogres became symbols in Velheimer culture. Some saw them as the giant gods or their servants, and so left them alone, while others believed Ogres to be the first of the races that would inherit Aloria’s remnants, after the end of the world. Others, still, thought they were trials send by [[Basjtur]], to test warriors. However, Ogre populations underwent a steep decline, suffering mass-deaths from the [[Fifth Void Invasion]]. With the Drovv extinct, the [[Void]] was no longer contained; it began to spread, in search of new vessels to corrupt. Many victims of this new corruption were the Ogres, as well as the cousins, the [[Trolls]]. What once were semi-intelligent, prideful beings, became terrible, horned beasts with only a mind for their next battle.
+
Ogres have been separately observed and encountered by many [[Races]] and [[Cultures]] of Aloria, stretching back for millennia. The Drovv, ancient inhabitants of the north, spoke of these tall and simple creatures to the [[Altalar]], who themselves later had encounters with the species. While the Drovv never approached the Ogres, the Altalar at first sought contact, and then withdrew to allow the species to continue developing. However, as the [[Allorn Empire]] grew more decadent and its values decayed, several Ogre populations were enslaved to serve as laborers; this proved a waste of resources to the Allorn, many of whom found the Ogres to be overly crude and unattractive, electing to focus on Ailor and other fully sentient Races for use as slaves. Centuries later, by the time the Velheim Ailor and [[Dwarves]] came into contact with the Ogres, they had grown in intellect but also organization. They actively rejected co-operation with these Races, fearing a repeat of what had occurred with the Allorn Empire, and though the Dwarves were content to leave the Ogres to their business, the Ailor were not. They grew into symbols of strength and power tied with [[Basjtur]] both as his champions, tests for the strongest of Velheim society, but also as demonic creatures that deserved to be killed to aid Basjtur in his mission in the world. The perception of Ogres as [[Demonic]] was coincidentally reinforced by the coming of the [[Fifth Void Invasion]]; falling victim to the depredation of the [[Void]] alongside the [[Trolls]], the reserved and prideful Ogres were reduced to flesh-eating beasts of war.
  
When the Allorn Empire’s slave armies faced the now-twisted Ogres, they carried stories of the beasts with them, either back to their homes, or to the new Ailor settlements founded as they fled. These stories would quickly become legend, describing terrifying Void monsters that might snatch a misbehaving child away in the night. The Cataclysm also killed a number of unaffected Trolls and Ogres outright, when territory that once belonged to the Drovv plunged into the ocean, while many other Alorian landmasses shifted. In this new age, the Ogres were encountered anew by Velheim Ailor. However, now armed with the stories created by the Cataclysm, the Ailor fought against them frequently over the next century. In particular, the Ailor of [[Trollar]], while more populous in Trolls, still pursued Ogres with ferocity as they viewed Ogres as the leaders of Trolls and their superior in the natural order. With time however, came change. Velheim Ailor eventually came to realize that Ogres were not dumb beasts, that they did not possess naturally created horns on their heads, and that they only wanted to be left alone. Their aid against the [[Vampires]] in the [[Unspoken War]] also helped show that they were reasonable beings. By 250 AC, active Ogre hunting had stopped and they were left in peace. Today, Ogres survive in their small Truggs in southern Ellador, in particular along the islands claimed by the nations of Trollar and [[Aldruin]] as well as in areas of northern Essalonia. Locals to these regions do still occasionally hunt them, but the vicious malice is gone from the activity. Both sides will still fight fiercely to defend themselves, however, should the need arise.
+
In the wake of the [[Cataclysm]], many of these twisted Ogres fell, but some did not and this set the backdrop for much of Ogre relations with the Ailor and even among their own kind over the coming decades. While Ogre groups remained across the northern lands of Aloria, the largest concentrations were on Makat Island, which soon fell under the control of the [[Tryllejag Realm]]. Here, what corrupted Ogres remained rallied their fellows, with some ease, against the Ailor who had long restricted their presence in the region, which was now an island. The wars that followed lasted for decades, but were finally brought to an end by an Ogre rebellion spurred on by external truths. The Great Vampire War that had been raging for decades across eastern Ellador had revealed to the Ogres that their “Great Chieftain” was dark of heart, and in league with the same dark forces that had caused the Cataclysm. Joining with the local Ailor, they killed this leader but then separated from the Ailor to live in their way. By 150 AC, persistent Ogre hunting in the Realm had stopped and the Ogres were largely left in peace. Today, Ogres survive in their small Truggs across [[The North Belt]] and northern Essalonia, while those on Makat Island are often the largest and best organized. Locals to Ogre-dominated regions do still occasionally hunt them, but the vicious malice is gone from the activity. Both sides will still fight fiercely to defend themselves, however, should the need arise, and many minor conflicts have arisen within the Realm between Ailor and Ogres, though they never spiral out into the warfare seen in decades past.
  
 
==Physical Appearance==
 
==Physical Appearance==
Ogres are like the Alorian [[Races]] in that they can vary in size and stature. The largest Ogres are ten feet tall though they are also the rarest as the normal range is anywhere from six to nine feet. Their weights have a correspondingly wide range, from 200 to 500 pounds. Ogre heads are disproportionately small, but very thick, with beady, dull eyes, wide noses, ears similar to those of Eronidas. Ogre teeth are very similar in appearance to those of [[Humans]], aside from the pair of tusks that jut from their bottom lips in place of lower canine teeth. These tusks are similar to those of Baros Eronidas, though they are longer, some reaching up to four feet, and are always dirtier. Classically, Ogres have always been depicted as physically similar to Eronidas, as the peak of physicality and muscularity, but the truth is more underwhelming. Ogres are a thick-boned species, and tend to be quite fat and bulky in their body sizes, comparable to the [[Chubby]] [[Body Build]] with large limbs and five-digit hands and feet. When they are younger, they appear more fit and in shape but with age, they increase in weight. Their size is mostly due to their practice of long slumbers. While not quite hibernation, they can sleep for several weeks straight before waking themselves up. In order to do this, they constantly pack on weight and bulk to sustain this practice. Their skin color ranges from an ash grey to light blue and they possess thick grey fur on their arms, legs and back. They can also be found with tattered hides on their bodies covering their modesty and private areas though they do not always have this. Additionally, some also wear horned skulls on their heads, sometimes from known species and other times not.
+
Much like the civilised Races of Aloria, Ogres vary wildly in height and weight; the tallest and rarest of them all stand at somewhere around ten feet, though the general Ogre population is typically between six and nine feet tall. Similarly, their weight typically spans between 200 and 500 pounds, with the greater weights being uncommon. Ogre heads are disproportionately small, but very thick, with beady, dull eyes, wide noses, ears similar to those of the Baros [[Eronidas]]. Ogre teeth are very similar in appearance to those of [[Humans]], aside from the pair of tusks that jut from their bottom lips in place of lower canine teeth. These tusks are similar to those of Baros Eronidas, though they are longer, some reaching up to four feet, and are always dirtier. Classically, Ogres have always been depicted as physically similar to Eronidas, as the peak of physicality and muscularity, but the truth is more underwhelming. Ogres are thick-boned, with a tendency towards bulk and high amounts of body fat. When they are younger, they appear more fit and in shape but with age, they increase in weight. Their size is mostly due to their practice of long slumbers. While not quite hibernation, they can sleep for several weeks straight before waking themselves up. In order to do this, they constantly pack on weight and bulk to sustain this practice. Their skin color ranges from an ash grey to light blue and they possess thick grey fur on their arms, legs and back. Clothing is not unknown among Ogres, but neither is it ubiquitous, typically consisting of pelts and hides worn almost as a mimicry of the savage early Velheimer stereotype. Additionally, some also wear horned skulls on their heads, sometimes from known species and other times not.
  
Their bodies are also a wealth of valuable materials. In the modern age, this is one of the chief reasons they are hunted, as these materials can help create some advanced and very interesting concoctions for alchemists and glorious works of art of usable tools by others. Ogre Blood has medicinal effects, able to cure skin rashes, alleviate hard fevers and reduce complications in pregnancy, though some alchemists and doctors are suspicious of its effects on the unborn child. Additionally, their bones are thick, and carve beautifully, with many notable or powerful Velheim families possess one, if not two, carved Ogre bones from the years when the beast was fervently hunted. Today, acquiring Ogre bones is a bit more nuanced as they will sometimes allow people to take the bones of their dead in exchange for things but other groups do not, and sometimes Ailor simply steal the bones without the permission of Ogres. They have also been found to be of excellent use in more savage Eronidas weapons due to their bluntness and those Eronidas that work as mercenaries in the North Belt or who live on Trollar long term often crave such weapons.
+
Their bodies are also a wealth of valuable materials. In the modern day, this is one of the chief reasons they are hunted, as these materials can help create some advanced and very interesting concoctions for alchemists and glorious works of art of usable tools by others. Ogre Blood has medicinal effects, able to cure skin rashes, alleviate hard fevers and is said to reduce complications in pregnancy, though some alchemists and doctors are suspicious of its possible effects on the unborn child. Additionally, their bones make for excellent carving material; many notable or powerful Velheim families possess one or two carved Ogre bones from the years when the beasts were hunted more frequently. Today, acquiring Ogre bones is typically less violent. Many are acquired through trade, with bones offered in exchange for goods by some Truggs, though not all are so willing to part with the remains of their dead. A less savory practice for acquiring these bones is simple grave robbery, with a not-insubstantial number of Ailor selling bones stolen from Ogre gravesites. They have also been found to be of excellent use in more savage Eronidas weapons due to their bluntness and weight. Those Eronidas that work as mercenaries in The North Belt or who live on Makat Island long term often seek out such weapons.
 
===Diversity===
 
===Diversity===
Ogres are equal in their gender population but due to their small Truggs, clustered across the north, there can sometimes be whole groups of only male or only female Ogres. As for diversity in their appearance, Ogre skin tones are random and not indicative of parentage (for example, two ashen grey Ogres could produce a light blue Ogre child). They do, however, possess the physical differences between the male and female genders though they are usually covered in leather loincloths and clothing pieces.  
+
Ogres are equal in their gender population but due to their small Truggs, clustered across the north, there can sometimes be entire groups of only male or only female Ogres. As for diversity in their appearance, Ogre skin tones are random and not indicative of parentage (for example, two ashen grey Ogres could produce a light blue Ogre child). Sexual dimorphism is present among Ogres, though not nearly as pronounced as with other Alorian Races; as such, discerning a male Ogre from a female one is difficult in the Truggs that choose to clothe themselves.  
 
===Life Span and Development===
 
===Life Span and Development===
Ogres are live born in difficult, solitary processes by Ogre females and rarely exceed more than two children at a time. These children are similar to Human children in they they have light skin, tend to cry and feed themselves on their mother’s milk. They develop quickly, being weaned off their mother’s milk when their tusks come in at the age of one. At the age of fifteen, they have reached adulthood mentally though physically the next five years will show if they will grow taller or stay at the shorter heights, as “runts” of a group. Ogres then spend the rest of their lives warring, eating, sleeping and continuing on living. While combat against more developed Races is common, some Ogre truggs also go to war with each other for vague reasons. The most Alorians have managed to learn about these interspecies conflicts is that they are in part, ritual, but also serve to test Ogres against others of their kind so they do not grow “soft” in battling the shorted species around them. Additionally, they have a very casual sexual life as they only seem to produce children when young during that five year period where they grow into their adulthood. If a tribe is made up of only males or only females, they will eventually copulate with a mate at the next Great Horn. Their natural lifespan is 50 years, though many die between the ages of twenty and thirty either due to diseases and infections or in combat.
+
Ogres are liveborn in difficult, solitary processes by Ogre females and rarely exceed more than two children at a time. These children are similar to Human children in that they have light skin, tend to cry and feed themselves on their mother’s milk. They develop quickly--by their first year, they are weaned from their mother’s milk and their tusks grow in. At the age of fifteen, they have reached adulthood mentally, though physically the next five years will show if they will grow taller or stay at a shorter height. Ogres then spend the rest of their lives warring, eating, and sleeping. While combat against more developed Races is the most common way that Ogres engage in conflict, some Ogre Truggs go to war with each other for vague reasons. The most Alorians have managed to learn about these interspecies conflicts is that they are in part, ritual, but also serve to test Ogres against others of their kind so they do not grow “soft” in battling the shortened species around them. Additionally, they have a very casual sexual life as they only seem to produce children when young, during that five year period where they grow into their adulthood. If a Trugg is made up of only males or only females, they will eventually copulate with a mate at the next Great Horn. Their natural lifespan is 50 years, though many die between the ages of twenty and thirty either due to diseases and infections or in combat.
  
 
==Mental Overview==
 
==Mental Overview==
Ogres are primitive creatures but like the Thylan of Jorrhildr, possess some civilized habits. They are far more advanced that the Thylan however, as they actively seek to dress themselves and protect their children in blankets, possess a rudimentary language that is understandable to Humans and have chieftains, each leading a Trugg. They also possess the ability to make tools and while they are more diverse then the Thylan, these tools are very crude and unrefined. Their language is probably the most interesting development in their species, as it features a union of hand signals and a variety of vocal sounds and syllables. While not openly known, the Regalian Empire does know the basics of this language and the scholars in their outpost on Trollar uses it to speak to the local Ogres from time to time. They are also organized not just by Truggs but in “Great Horns”, gatherings of Ogres at several known locations across the north of Aloria. At these events, Chieftains fight each other physically over their opinions until one opinion remains valid, though these fights never go to the death. They are aggressive creatures but do possess curiosity and a gentler side, mainly when dealing with Ailor and similar sentient races as they often possess tools, ideas or methods foreign to the Ogres. They will still however, drop this if they realize they are being tricked, fooled or their territory is being openly violated.
+
Ogres are primitive creatures but like the [[Thylan]] of [[Jorrhildr]], they possess some civilized habits. They are far more advanced than the Thylan as they actively seek to dress themselves and protect their children in blankets, possess a rudimentary language that is understandable to Humans and have chieftains, each leading a Trugg. They also possess the ability to make tools and while they are more diverse than the Thylan, these tools are very crude and unrefined. Their language is probably the most peculiar development of their species, as it features a union of hand signals and a variety of vocal sounds and syllables. While not openly known, certain scholars of the Regalian Empire do know the basics of this language and the scholars in the Tryllejag Realm do speak to the local Ogres from time to time. They are also organized not just by Truggs but in “Great Horns”, gatherings of Ogres at several known locations across the north of Aloria. At these events, Chieftains fight each other physically over their opinions until one opinion remains valid, but these fights are never fatal. They are aggressive creatures but possess curiosity and a gentle side, mainly when dealing with Ailor and similar sentient Races as they often possess tools, ideas or methods foreign to the Ogres. They will still however, drop this kinder demeanor if they realize they are being tricked, fooled, or their territory is being openly violated.
 
====Territory and Groupings====
 
====Territory and Groupings====
Ogres live in small encampments made up any anywhere between three to nine Ogres in a Trugg. These Truggs have a chieftain in command of them through the smaller ones rarely do. Truggs exist in and around mountainous, cold terrain in southern Ellador and northern Essalonia. The center of their encampment always has a fireplace, made of large stones and bits of tree that the Ogres light to eat their meals or as a clear warning to leave them be. As individuals, they live at the borders of this encampment at the edge of the twenty foot radius given to said central fire.
+
Ogres live in small encampments made up of anywhere between five to fifteen Ogres in a Trugg. These Truggs have a chieftain in command of them though the smaller ones rarely do. Truggs exist in and around mountainous, cold terrain and the center of their encampment always has a firepit, made of large stones and bits of tree that the Ogres light to eat their meals or as a clear warning to leave them be. As individuals, they live at the borders of this encampment at the edge of the twenty-foot radius given to said central fire.
  
 
==Trivia==
 
==Trivia==
*The Ogre language is rudimentary, but has allowed for limited communication from the Ogres to the native and scholar Ailor living in Trollar. This communication is only one way though, as Ailor trying to speak Ogre often fail beyond absolute basics.
+
*The skulls that Ogres wear and use to decorate their encampment are sometimes known, like that of [[Url]], but others are not. Some believe they are of pre-Cataclysm animals now extinct or from [[Dragon]] species long dead whose bones have been handed down through the ages to the Ogres of today. They absolutely never allow anyone access to them either.
*The skulls that Ogres wear and use to decorate their encampment are sometimes known, like that of [[Url]], but others are not. Some believe they are of pre-Cataclysm animals now extinct or from Dragon species long dead whose bones have been handed down through the ages to the Ogres of today. They absolutely never allow anyone access to them either.
+
*The most advanced tool that the Ogres have made to date has been a crude type of axe. The way they gathered wood before and still now in areas that have yet to learn the way to make this type of tool is to simply rip a tree up out of the ground.
*The most advanced tool that the Ogres have made to date has been a crude type of axe. The way they gathered wood before and still now in areas which have yet to learn the way to make this type of tool is to simply rip a tree up out of the ground.
 
 
{{Fauna}}
 
{{Fauna}}
 
{{Accreditation
 
{{Accreditation
 
|Writers = HydraLana
 
|Writers = HydraLana
|Processors = Scribbe
+
|Processors = Scribbe, MantaRey
 
}}
 
}}
[[category:Fauna]] [[category:Mammals]] [[category:Ellador Fauna]] [[category:Essalonia Fauna]]
+
[[category:Fauna]] [[category:Mammals]] [[category:Ellador Fauna]] [[category:Essalonia Fauna]] [[category:Jorrhildr Fauna]] [[category:The Skags Fauna]] [[category:Cain Fauna]]

Latest revision as of 20:29, 29 July 2021

Ogre
Noimg.png
Fauna
Official Name Ogre
Common Nicknames Grunters
Classification Mammal
Habitat The North Belt and northern Essalonia
Domesticated No
Current Status Rare

Ogres are grey or blue Human-like creatures found in the north of Aloria in areas like southern Ellador and northern Essalonia. Their history is ancient, going back as far as the days of the Drovv. In more recent times they have harassed Velheim Ailor brave enough to encroach upon the territory of their Truggs--their tribal groups. These Truggs are led by Chieftains who speak for their Truggs in the annual “Great Horn” debates across the north. Ogres are known especially for their alchemically valuable blood, and for their heavy, durable bones, which are sought after by artisans and weaponsmiths alike.

History

Ogres have been separately observed and encountered by many Races and Cultures of Aloria, stretching back for millennia. The Drovv, ancient inhabitants of the north, spoke of these tall and simple creatures to the Altalar, who themselves later had encounters with the species. While the Drovv never approached the Ogres, the Altalar at first sought contact, and then withdrew to allow the species to continue developing. However, as the Allorn Empire grew more decadent and its values decayed, several Ogre populations were enslaved to serve as laborers; this proved a waste of resources to the Allorn, many of whom found the Ogres to be overly crude and unattractive, electing to focus on Ailor and other fully sentient Races for use as slaves. Centuries later, by the time the Velheim Ailor and Dwarves came into contact with the Ogres, they had grown in intellect but also organization. They actively rejected co-operation with these Races, fearing a repeat of what had occurred with the Allorn Empire, and though the Dwarves were content to leave the Ogres to their business, the Ailor were not. They grew into symbols of strength and power tied with Basjtur both as his champions, tests for the strongest of Velheim society, but also as demonic creatures that deserved to be killed to aid Basjtur in his mission in the world. The perception of Ogres as Demonic was coincidentally reinforced by the coming of the Fifth Void Invasion; falling victim to the depredation of the Void alongside the Trolls, the reserved and prideful Ogres were reduced to flesh-eating beasts of war.

In the wake of the Cataclysm, many of these twisted Ogres fell, but some did not and this set the backdrop for much of Ogre relations with the Ailor and even among their own kind over the coming decades. While Ogre groups remained across the northern lands of Aloria, the largest concentrations were on Makat Island, which soon fell under the control of the Tryllejag Realm. Here, what corrupted Ogres remained rallied their fellows, with some ease, against the Ailor who had long restricted their presence in the region, which was now an island. The wars that followed lasted for decades, but were finally brought to an end by an Ogre rebellion spurred on by external truths. The Great Vampire War that had been raging for decades across eastern Ellador had revealed to the Ogres that their “Great Chieftain” was dark of heart, and in league with the same dark forces that had caused the Cataclysm. Joining with the local Ailor, they killed this leader but then separated from the Ailor to live in their way. By 150 AC, persistent Ogre hunting in the Realm had stopped and the Ogres were largely left in peace. Today, Ogres survive in their small Truggs across The North Belt and northern Essalonia, while those on Makat Island are often the largest and best organized. Locals to Ogre-dominated regions do still occasionally hunt them, but the vicious malice is gone from the activity. Both sides will still fight fiercely to defend themselves, however, should the need arise, and many minor conflicts have arisen within the Realm between Ailor and Ogres, though they never spiral out into the warfare seen in decades past.

Physical Appearance

Much like the civilised Races of Aloria, Ogres vary wildly in height and weight; the tallest and rarest of them all stand at somewhere around ten feet, though the general Ogre population is typically between six and nine feet tall. Similarly, their weight typically spans between 200 and 500 pounds, with the greater weights being uncommon. Ogre heads are disproportionately small, but very thick, with beady, dull eyes, wide noses, ears similar to those of the Baros Eronidas. Ogre teeth are very similar in appearance to those of Humans, aside from the pair of tusks that jut from their bottom lips in place of lower canine teeth. These tusks are similar to those of Baros Eronidas, though they are longer, some reaching up to four feet, and are always dirtier. Classically, Ogres have always been depicted as physically similar to Eronidas, as the peak of physicality and muscularity, but the truth is more underwhelming. Ogres are thick-boned, with a tendency towards bulk and high amounts of body fat. When they are younger, they appear more fit and in shape but with age, they increase in weight. Their size is mostly due to their practice of long slumbers. While not quite hibernation, they can sleep for several weeks straight before waking themselves up. In order to do this, they constantly pack on weight and bulk to sustain this practice. Their skin color ranges from an ash grey to light blue and they possess thick grey fur on their arms, legs and back. Clothing is not unknown among Ogres, but neither is it ubiquitous, typically consisting of pelts and hides worn almost as a mimicry of the savage early Velheimer stereotype. Additionally, some also wear horned skulls on their heads, sometimes from known species and other times not.

Their bodies are also a wealth of valuable materials. In the modern day, this is one of the chief reasons they are hunted, as these materials can help create some advanced and very interesting concoctions for alchemists and glorious works of art of usable tools by others. Ogre Blood has medicinal effects, able to cure skin rashes, alleviate hard fevers and is said to reduce complications in pregnancy, though some alchemists and doctors are suspicious of its possible effects on the unborn child. Additionally, their bones make for excellent carving material; many notable or powerful Velheim families possess one or two carved Ogre bones from the years when the beasts were hunted more frequently. Today, acquiring Ogre bones is typically less violent. Many are acquired through trade, with bones offered in exchange for goods by some Truggs, though not all are so willing to part with the remains of their dead. A less savory practice for acquiring these bones is simple grave robbery, with a not-insubstantial number of Ailor selling bones stolen from Ogre gravesites. They have also been found to be of excellent use in more savage Eronidas weapons due to their bluntness and weight. Those Eronidas that work as mercenaries in The North Belt or who live on Makat Island long term often seek out such weapons.

Diversity

Ogres are equal in their gender population but due to their small Truggs, clustered across the north, there can sometimes be entire groups of only male or only female Ogres. As for diversity in their appearance, Ogre skin tones are random and not indicative of parentage (for example, two ashen grey Ogres could produce a light blue Ogre child). Sexual dimorphism is present among Ogres, though not nearly as pronounced as with other Alorian Races; as such, discerning a male Ogre from a female one is difficult in the Truggs that choose to clothe themselves.

Life Span and Development

Ogres are liveborn in difficult, solitary processes by Ogre females and rarely exceed more than two children at a time. These children are similar to Human children in that they have light skin, tend to cry and feed themselves on their mother’s milk. They develop quickly--by their first year, they are weaned from their mother’s milk and their tusks grow in. At the age of fifteen, they have reached adulthood mentally, though physically the next five years will show if they will grow taller or stay at a shorter height. Ogres then spend the rest of their lives warring, eating, and sleeping. While combat against more developed Races is the most common way that Ogres engage in conflict, some Ogre Truggs go to war with each other for vague reasons. The most Alorians have managed to learn about these interspecies conflicts is that they are in part, ritual, but also serve to test Ogres against others of their kind so they do not grow “soft” in battling the shortened species around them. Additionally, they have a very casual sexual life as they only seem to produce children when young, during that five year period where they grow into their adulthood. If a Trugg is made up of only males or only females, they will eventually copulate with a mate at the next Great Horn. Their natural lifespan is 50 years, though many die between the ages of twenty and thirty either due to diseases and infections or in combat.

Mental Overview

Ogres are primitive creatures but like the Thylan of Jorrhildr, they possess some civilized habits. They are far more advanced than the Thylan as they actively seek to dress themselves and protect their children in blankets, possess a rudimentary language that is understandable to Humans and have chieftains, each leading a Trugg. They also possess the ability to make tools and while they are more diverse than the Thylan, these tools are very crude and unrefined. Their language is probably the most peculiar development of their species, as it features a union of hand signals and a variety of vocal sounds and syllables. While not openly known, certain scholars of the Regalian Empire do know the basics of this language and the scholars in the Tryllejag Realm do speak to the local Ogres from time to time. They are also organized not just by Truggs but in “Great Horns”, gatherings of Ogres at several known locations across the north of Aloria. At these events, Chieftains fight each other physically over their opinions until one opinion remains valid, but these fights are never fatal. They are aggressive creatures but possess curiosity and a gentle side, mainly when dealing with Ailor and similar sentient Races as they often possess tools, ideas or methods foreign to the Ogres. They will still however, drop this kinder demeanor if they realize they are being tricked, fooled, or their territory is being openly violated.

Territory and Groupings

Ogres live in small encampments made up of anywhere between five to fifteen Ogres in a Trugg. These Truggs have a chieftain in command of them though the smaller ones rarely do. Truggs exist in and around mountainous, cold terrain and the center of their encampment always has a firepit, made of large stones and bits of tree that the Ogres light to eat their meals or as a clear warning to leave them be. As individuals, they live at the borders of this encampment at the edge of the twenty-foot radius given to said central fire.

Trivia

  • The skulls that Ogres wear and use to decorate their encampment are sometimes known, like that of Url, but others are not. Some believe they are of pre-Cataclysm animals now extinct or from Dragon species long dead whose bones have been handed down through the ages to the Ogres of today. They absolutely never allow anyone access to them either.
  • The most advanced tool that the Ogres have made to date has been a crude type of axe. The way they gathered wood before and still now in areas that have yet to learn the way to make this type of tool is to simply rip a tree up out of the ground.

Accreditation
Writers HydraLana
Processors Scribbe, MantaRey
Last Editor HydraLana on 07/29/2021.

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