Proficiency: Difference between revisions

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* [[Mystic Point Buy]], which is for the use of death magic spells.
* [[Mystic Point Buy]], which is for the use of death magic spells.
* [[Afflicted Point Buy]], which is for the use of afflicted powers.
* [[Afflicted Point Buy]], which is for the use of afflicted powers.
===Charisma===
===Charisma===
* [[State Point Buy]], which is for State officials and Progressions.
* [[State Point Buy]], which is for State officials and Progressions.
* [[Language Point Buy]], which governs the knowledge and use of languages.
* [[Language Point Buy]], which governs the knowledge and use of languages.
* [[Husbandry Point Buy]], which is for owning and caring for domestic or mount animals.
* [[Husbandry Point Buy]], which is for owning and caring for domestic or mount animals.
* [[Draconic Point Buy]], which is a unique set of Archon-only spells.


{{Proficiency}}
{{Proficiency}}
[[category:Proficiency]]
[[category:Proficiency]]

Revision as of 00:21, 1 August 2022

The Proficiency System is how we regulate Characters' skills. It is inspired by DnD, but also by RPGs, Elder Scrolls for example. If you are having trouble understanding or want a personal explanation, please ask for help in our Roleplay Community Discord. Both Players and Staff are always willing to help out. There are two parts to the system, Proficiency and Point Buy. Proficiency, a simple way to allocate stats to your Character, is mandatory. Point Buy, a more comprehensive ability system, is optional.

Point Allocation

Proficiencies

Proficiencies are useful for direct comparisons when Characters compete, and general skill checks, like Constitution to maintain a jog or Strength to hold a door closed. There are six proficiencies:

  • Strength dictates your Character's strength, or combat experience.
  • Constitution dictates your Character's health, fitness, and physical endurance.
  • Wisdom dictates your Character's knowledge about the world, or technical skills.
  • Dexterity dictates your Character's agility and general sleight of hand.
  • Magic dictates your Character's ability to use and understand Magic.
  • Charisma dictates your Character's leadership and experience with higher office.

Having 0 in Constitution does not mean your Character is made of glass. 0 just means Average. Every Proficiency above that is purely added skill.

Allocation Rules

There are two rules that dictate how many points you can spend, and when they max out:

  • Every Character regardless of age or Race has exactly 14 points to spend between the above Proficiencies.
  • Every Proficiency can only have up to 7 points invested in any of them. But you can spend in as many as you like.
  • To learn how to show allocation, consult the Character Application Template on the Forums.

Point Buy

Point Buy is based on a Character's stats. They can have as many Point Buy Packs from a stat as they have points in it. For example, a 6 Strength Character can buy 6 Packs from the Strength category, a 0 Constitution Character cannot buy any Packs from the Constitution category, and a 2 Magic Character can buy 2 Packs from the Magic category. Below are links to each of the Categories. All packs have uses in Roleplay, although some are more useful than others.

Skills that don't exist in Point Buy, like cooking, cleaning, and underwater basket weaving, can just be things a character knows how to do. If it doesn't have a Pack, it can be done for free.

Strength

Constitution

Wisdom

Dexterity

Magic

Charisma