Proficiency

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Proficiency is the degree of skill or expertise and experience in any activity that is used to define a character’s training or success rate while performing a certain action in-roleplay. Proficiency is used on MassiveCraft to fairly distribute points on a character in a way that limits overpowered character design, but still allows creative mix-matching of various skills to create unique characters. Proficiency is a mandatory part of a character application, with Proficiency points being unable to be declared without an approved application; due to this, and the numerical factors involved, Proficiencies may seem daunting and confusing, but are a simple concept once understood. This page will, as such, go into great detail to explain the Proficiency System, and how to optimally use it to enhance your own and other roleplayer's experience on the server.

Proficiency Basics

Proficiency on MassiveCraft is a Dungeons & Dragons inspired point-allocation system where characters are skilled based on the amount of years they have spent training/working on something in their backstory. The Proficiency system is very simple, every character starts with 5 points at age 0, and then gains 1 point per 1 year of aging. For example, a 17 year old has 5+17=22 Proficiency Points. This is consistent across all races, genders and character types. Then, this point accumulation stops when 60 points have been reached. This means that if a character is 49 years old, they have 5+49=54 Proficiency points to invest, but if they are 62 years old, they still only have 60. This again is consistent across all genders, character types and races, though Altalar gain a special Proficiency buff which can be found on their racial page. You can assign your Proficiency Points on your sheet in whatever order you like, but you should try to be orderly about it. For example, a lot of players use the following format below, which should be added to your Character Application under the Skills section. Keep in mind, every Proficiency is by default limited to a maximum investment of 20 points in total, for every Proficiency (except for Ritualism, which have their own progression). However, each race (and Ailor culture) have limits that are higher than other races/cultures. You can read more about the increased limits further below. Keep in mind, Proficiency points are a measure of technique and skill in training, not in actual capacity. For example, an Ailor with 10 Blades Combat Skill could still outmatch an Altalar with 15 Blades Combat Skill, depending on the scenario and other factors, like Physical Stat. These are explained further below.

Proficiency Points (27+5=32 total, character is 27 years old)

  • 15 Blades Combat Skill
  • 5 Bodycare Training
  • 2 Metallurgy Sciences
  • 5 Squad Tactic Skill
  • 5 Perception Training

Hobby Points

When you're done dedicating your Age plus Five Proficiency Points, you can spend another 10 points, but only on the Arts Category Proficiencies, meaning if they are spent elsewhere, Lore Staff will reject the Application. These are called the Hobby Points, and are given to any character as long as they are over the age of 10 years old. Hobby Points are optional, so they can be left out, but highly recommended to be used. It is recommended that you clearly indicate on your Character Application where the 10 points are going for example: 20 Points in Theatre Arts (+10 from Hobby Points and +10 from Proficiency Points).

Proficiency Categories

All Proficiencies that exist are divided into categories. These categories have no actual function, it just makes presenting them easier, as well as making all the skills easier to read. You can click on the category names to be redirected to a page that contains more in-depth information what each individual Proficiency means, and what it can do in roleplay.

Category (Click link for more Details) Proficiencies
Combat Proficiency Category Unarmed Combat Skill, Light Bow Combat Skill, Blunt Combat Skill, Shielding Combat Skill, Pole Combat Skill, Extra Heavy Combat Skill, Stave Combat Skill, Heavy Bow Combat Skill, Throwing Combat Skill, Fast Blade Combat Skill, Thin Blade Combat Skill, Blades Combat Skill, Axes Combat Skill, Cavalry Combat Skilll, Lashing Combat Skill, Eastern Martial Combat Skill, Puretek Combat Skill
Tactical Proficiency Category Squad Tactic Skill, Command Tactic Skill, General Tactic Skill, Marine Tactic Skill, Captain Tactic Skill, Admiral Tactic Skill
Criminal Proficiency Category Dextrous Rogue Skill, Stealth Rogue Skill, Burgling Rogue Skill, Conning Rogue Skill
Study Proficiency Category Legal Case Skill, Financial Case Skill, Diplomatic Case Skill
Knowledge Proficiency Category Maritime Knowledge, Hunting Knowledge, Magical Knowledge, Society Knowledge, Historical Knowledge, Linguistic Knowledge
Science Proficiency Category Medical Sciences, Alchemy Sciences, Natura Care Sciences, Anima Care Sciences, Metallurgy Sciences, Finecraft Sciences
Arts Proficiency Category Architecture Arts, Ceramics Arts, Carpentry Arts, Sculpting Arts, Musical Arts, Visual Arts, Threads Arts, Literary Arts, Theatre Arts, Culinary Arts, Dance Arts
Body Proficiency Category Athletic Training, Bodycare Training, Perception Training, Labour Training
Race Specific Proficiency Category Altalar Forging Skill
Ritualism Proficiency Category Void Ritualism Skill, Unionist Sanktism Skill, Lightgiver Ritualism Skill, Pagan Ritualism Skill, Dragon Ritualism Skill, Haunt Ritualism Skill, Shambala Ritualism Skill, Orc Ritualism Skill

Proficiency Limits

Each race and culture has a specific background or society that encourages specific types of skills, or foster specific types of skills that allow them to be excellent in comparison to others. As such, each race has a set of increased limits (and in some cases, free Physical Stat points), which allows them to invest more points than others. For example, a Qadir has an increased limit of Finecraft Sciences to 25, where-as Al-Allar cannot invest more points than 20. This basically means that without point investments, both races are equal, but when all points are invested, these races and cultures can simply be better than others at certain things. First follows a list of all limits for all the Races aside from Ailor, who have their limitations increased based on their cultures, which can be found further below.

Races Increased Cap
All Sihai Dynasties
  • Increased Limit of Eastern Martial Skill or Eastern Unarmed Skill to 25
  • Increased Limit of Culinary Arts to 25
  • Increased Limit of Athletic Training to 25
  • Increased Limit of Ceramic Arts to 25
Qadir
  • Increased Limit of Finecraft Sciences to 25
  • Increased Limit of Threads Arts to 25
  • Increased Limit of Conning Rogue Skill to 25
  • Increased Limit of Musical Arts to 25
Songaskia
  • Increased Limit of Bodycare Training to 25
  • Increased Limit of Historical Knowledge to 25
  • Increased Limit of Pole Combat Skill to 25
  • Increased Limit of Threads Arts to 25
Dwarf
  • Increased Limit of Metallurgy Sciences to 25
  • Increased Limit of Extra Heavy Combat Skill to 25
  • Increased Limit of Finecraft Sciences to 25
  • Increased Limit of Sculpting Arts to 25
Altalar
  • Increased Limit of a single self-chosen Proficiency to 30 (except Rogue skills which cap at 25)
  • Can choose a single limit of any of the Arts Category Proficiency to 25
Avanthar
  • Increased Limit of Axes Combat Skill to 25
  • Increased Limit of Cavalry Combat Skill to 25
  • Increased Limit of Light Bow Combat Skill to 25
  • Increased Limit of Dancing Arts to 25
Sihndar
  • Increased Limit of Blades Combat Skill to 25
  • Increased Limit of Magical Knowledge to 25
  • Increased Limit of Athletic Training to 25
  • Increased Limit of Architecture Arts to 25
Cielothar
  • Increased Limit of Anima Care Sciences to 25
  • Increased Limit of Natura Care Sciences to 25
  • Increased Limit of Medical Sciences to 25
  • Increased Limit of Threads Arts to 25
Isldar
  • Increased Limit of Musical Arts to 25
  • Increased Limit of Heavy Bow Combat Skill to 25
  • Increased Limit of Historical Knowledge to 25
  • Increased Limit of Visual Arts to 25
Kathar
  • Increased Limit of Fast Blade Combat Skill to 25
  • Increased Limit of Magical Knowledge to 25
  • Increased Limit of Athletic Training to 25
  • Increased Limit of Theatre Arts to 25
Yanar
  • Increased Limit of Natura Care Sciences to 25
  • Increased Limit of Carpentry Arts to 25
  • Increased Limit of Stave Combat Skill to 25
  • Increased Limit of Culinary Arts to 25
Manathar
  • Manathar inherit their limits from pre-Manathar Race
Maraya
  • Increased Limit of Athletic Training to 25
  • Increased Limit of Historical Knowledge to 25
  • Increased Limit of Lashing Combat Skill to 25
  • Increased Limit of Ceramic Arts to 25
Cro-Allar
  • Increased Limit of General Tactic Skill to 25
  • Increased Limit of Command Tactic Skill to 25
  • Increased Limit of Literary Arts to 25
  • If Cro-Allar invest points in Command Tactic Skill, they gain an additional Regiment.
Sa-Allar
  • Increased Limit of Anima Care Sciences to 25
  • Increased Limit of Unarmed Combat Skill to 25
  • Sa-Allar gain +15 Physical Stat
  • Increased Limit of Culinary Arts to 25
Al-Allar
  • Increased Limit of Alchemy Sciences to 25
  • Increased Limit of Medical Sciences to 25
  • Increased Limit of Bodycare Training to 25
  • Increased Limit of Visual Arts to 25
Zu-Allar
  • Increased Limit of Historical Knowledge to 25
  • Increased Limit of Unarmed combat Skill to 25
  • Increased Limit of Diplomatic Case Skill to 25
  • Increased Limit of Architecture Arts to 25
Es-Allar
  • Increased Limit of Magical Knowledge to 30
  • Increased Limit of Historical Knowledge to 25
  • Increased Limit of Literary Arts to 25
Mu-Allar
  • Increased Limit of Fast Blades Combat Skill to 25
  • Increased Limit of Athletic Training to 25
  • Increased Limit of Dextrous Rogue Skill to 25
  • Increased Limit of Dancing Arts to 25
Keel-Allar
  • Increased Limit of Dextrous Rogue Skill to 25
  • Increased Limit of Athletic Training to 25
  • Increased Limit of Perception Training to 25
  • Increased Limit of Visual Arts to 25
Kaam-Allar
  • Increased Limit of Dextrous Rogue Skill to 25
  • Increased Limit of Stealth Rogue Skill to 25
  • Increased Limit of Burgling Rogue Skill to 25
  • Increased Limit of Theatre Arts to 25
Url
  • Url lose the Proficiency limits of their pre-Url state
  • Url may re-assign their Proficiency points after Symbiosis
  • Increased Limit of Hunting Knowledge to 25
  • Increased Limit of Unarmed Combat Skill to 25
  • Url may choose a 25 Limit from any of the Arts Category Limits of their previous Culture
Slizzar
  • Increased Limit of Diplomatic Case Skill to 25
  • Increased Limit of Perception Training to 25
  • Increased Limit of Conning Rogue Skill to 25
  • Increased Limit of Theatre Arts to 25
Orcon (Orc subspecies)
  • Increased Limit of Unarmed Combat to 25
  • Increased Limit of Bodycare Training to 25
  • Orcon gain +30 Physical Stat
  • Increased Limit of Architecture Arts to 25
Arak (Orc subspecies)
  • Increased Limit of Threads Arts to 25
  • Increased Limit of Metallurgy Sciences to 25
  • Arak gain +20 Physical Stat
  • Increased Limit of Light Bow Combat Skill to 25
Gorak (Orc subspecies)
  • Increased Limit of Stealth Rogue Skill to 25
  • Increased Limit of Perception Training to 25
  • Gorak gain +10 Physical Stat
  • Increased Limit of Fast Blade Combat Skill to 25
Nothorc (Orc subspecies, their Half-Orc)
  • Increased Limit of Unarmed Combat to 25
  • Increased Limit of Perception Training to 25
  • Nothorc gain +20 Physical Stat
  • Increased Limit of Squad Tactic Skill to 25
Varran
  • Increased Limit of Athletic Training to 25
  • Increased Limit of Stealth Rogue Skill to 25
  • Varran gain +10 Physical Stat
  • Increased Limit of Sculpting Arts to 25
Half Races
  • Half Ailor if raised in an Ailor culture, derives its limits from the Ailor Culture
  • Half Altalar will always inherit the limits from the non-Altalar parent
  • Other Half Races get to choose 2 limits from one parent, and 1 from another
  • Other Half Races get to choose 1 Arts Category Proficiency Limit from one parent
  • Half Races does not include Half-Orcs who are part of the Orc Race.
Ailor Culture Increased Cap
Heartland Ceardian
  • Increased Limit of Admiral Tactic Skill to 25
  • Increased Limit of Threads Arts to 25
  • Increased Limit of Maritime Knowledge to 25
  • Increased Limit of Culinary Arts to 25
Highland Ceardian
  • Increased Limit of Unarmed Combat Skill to 25
  • Increased Limit of Hunting Knowledge to 25
  • Increased Limit of Extra Heavy Combat Skill to 25
  • Increase Limit of Carpentry Arts to 25
Anglian
  • Increased Limit of Heavy Bow Combat Skill to 25
  • Increased Limit of Anima Care Sciences to 25
  • Increased Limit of Natura Care Sciences to 25
  • Increased Limit of Visual Arts to 25
Ériunin
  • Increased Limit of Maritime Knowledge to 25
  • Increased Limit of Linguistic Knowledge to 25
  • Increased Limit of Historical Knowledge to 25
  • Increased Limit of Theatre Arts to 25
Velheimer
  • Increased Limit of Axes Combat Skill to 25
  • Increased Limit of Hunting Knowledge to 25
  • Increased Limit of Carpentry Arts to 25
  • Increased Limit of Dancing Arts to 25
Höglander
  • Increased Limit of Diplomatic Case Skill to 25
  • Increased Limit of Cavalry Combat Skill to 25
  • Increased Limit of Thin Blades Combat Skill to 25
  • Increased Limit of Visual Arts to 25
Fridurfolk
  • Increased Limit of Light Bow Combat Skill to 25
  • Increased Limit of Anima Care Sciences to 25
  • Increased Limit of Natura Care Sciences to 25
  • Increased Limit of Threads Arts to 25
Tarkkin
  • Increased Limit of Natura Care Sciences to 25
  • Increased Limit of Cavalry Combat Skill to 25
  • Increased Limit of Athletic Training to 25
  • Increased Limit of Dancing Arts to 25
Zvorun
  • Increased Limit of Cavalry Combat Skill to 25
  • Increased Limit of Pole Combat Skill to 25
  • Increased Limit of Culinary Arts to 25
  • Increased Limit of Sculpting Arts to 25
Colonial
  • Increased Limit of Society Knowledge to 25
  • Increased Limit of Perception Training to 25
  • Increased Limit of Visual Arts to 25
  • Increased Limit of Carpentry Arts to 25
Ithanian
  • Increased Limit of Bodycare Training to 25
  • Increased Limit of Musical Arts to 25
  • Increased Limit of Diplomacy Case Skill to 25
  • Increased Limit of Theatre Arts to 25
Tolonne
  • Increased Limit of Literary Arts to 25
  • Increased Limit of Musical Arts to 25
  • Increased Limit of Legal Case Skill to 25
  • Increased Limit of Thread Arts to 25
Burdigala
  • Increased Limit of Natura Care Sciences to 25
  • Increased Limit of Anima Care Sciences to 25
  • Increased Limit of Culinary Arts to 25
  • Increased Limit of Dancing Arts to 25
Bragacao
  • Increased Limit of Finecraft Sciences to 25
  • Increased Limit of Maritime Knowledge to 25
  • Increased Limit of Financial Case Skill to 25
  • Increased Limit of Threads Arts to 25
New Regalian
  • Increased Limit of Thin Combat Blade Skill to 25
  • Increased Limit of General Tactic Skill to 25
  • Increased Limit of Command Tactic Skill to 25
  • Increased Limit of Hunting Knowledge to 25
Calderliga
  • Increased Limit of Financial Case Skill to 25
  • Increased Limit of Legal Case Skill to 25
  • Increased Limit of Captain Tactic Skill to 25
  • Increased Limit of Culinary Arts to 25
Genevaud
  • Increased Limit of Stave Combat Skill to 25
  • Increased Limit of Anima Care Sciences to 25
  • Increased Limit of Command Tactic Skill to 25
  • Increased Limit of Threads Arts to 25
Leutz-Vixe
  • Increased Limit of Threads Arts to 25
  • Increased Limit of Blades Combat SKill to 25
  • Increased Limit of Squad Tactic Skill to 25
  • Increased Limit of Dancing Arts to 25
Dressolini
  • Increased Limit of Musical Arts to 25
  • Increased Limit of Commanding Tactical Skill to 25
  • Increased Limit of Theatre Arts to 25
  • Increased Limit of Visual Arts to 25
Azzizzari
  • Increased Limit of Diplomatic Case Skill to 25
  • Increased Limit of Natura Care Sciences to 25
  • Increased Limit of Carpentry Arts to 25
  • Increased Limit of Culinary Arts to 25
Daendroque
  • Increased Limit of Burgling Rogue Skill to 25
  • Increased Limit of Stealth Rogue Skill to 25
  • Increased Limit of Dextrous Rogue Skill to 25
  • Increased Limit of Ceramic Arts to 25
Jendaskea
  • Increased Limit of Lashing Combat Skill to 25
  • Increased Limit of Light Bow Combat Skill to 25
  • Increased Limit of Natura Care Science to 25
  • Increased Limit of Ceramic Arts to 25
Qússrakón
  • Increased Limit of Cavalry Combat Skill to 25
  • Increased Limit of Unarmed Combat Skill to 25
  • Increased Limit of Medical Sciences to 25
  • Increased Limit of Culinary Arts to 25
Etosian
  • Increased Limit of Pole Combat Skill to 25
  • Increased Limit of Magical Knowledge to 25
  • Increased Limit of Society Knowledge to 25
  • Increased Limit of Visual Arts to 25
Vladno
  • Increased Limit of Metallurgy Sciences to 25
  • Increased Limit of Blunt Combat Skill to 25
  • Increased Limit of Musical Arts to 25
  • Increased Limit of Command Tactics to 25
Ohrneti
  • Increased Limit of Society Knowledge to 25
  • Increased Limit of Hunting Knowledge to 25
  • Increased Limit of Architecture Arts to 25
  • Increased Limit of Culinary Arts to 25
Ânia
  • Increased Limit of Magical Knowledge to 25
  • Increased Limit of Finecraft Sciences to 25
  • Increased Limit of Theatre Arts to 25
  • Increased Limit of Throwing Combat Skill to 25
Dvala
  • Increased Limit of Literary Arts to 25
  • Increased Limit of Diplomatic Case Skill to 25
  • Increased Limit of Ceramics Arts to 25
  • Increased Limit of Shielding Combat Skill to 25
Byala
  • Increased Limit of Finecraft Sciences to 25
  • Increased Limit of Fast Blade Combat Skill to 25
  • Increased Limit of Architecture Arts to 25
  • Increased Limit of Society Knowledge to 25
Breizh
  • Increased Limit of Blades Combat Skill to 25
  • Increased Limit of Command Tactic Skill to 25
  • Increased Limit of Metallurgy Sciences to 25
  • Increased Limit of Threads Arts to 25
Szabadok
  • Increased Limit of Cavalry Combat Skill to 25
  • Increased Limit of Light Bow Combat Skill to 25
  • Increased Limit of Dextrous Rogue Skill to 25
  • Increased Limit of Dancing Arts to 25
Güneyliler
  • Increased Limit of Command Tactic Skill to 25
  • Increased Limit of Squad Tactic Skill to 25
  • Increased Limit of Ceramics Arts to 25
  • Increased Limit of Architecture Arts to 25
Mevoriim
  • Increased Limit of Society Knowledge to 25
  • Increased Limit of Diplomacy Case Skill to 25
  • Increased Limit of Bodycare Training to 25
  • Increased Limit of Theatre Arts to 25
Hadrav'yan
  • Increased Limit of Blades Combat Skill to 25
  • Increased Limit of Linguistic Knowledge to 25
  • Increased Limit of Shielding Combat Skill to 25
  • Increased Limit of Literary Arts to 25
Imperial
  • The Imperial Culture allows the person to choose 2x 25 Proficiency Limits from any Ailor Culture
  • The Imperial Culture allows the person to choose an additional 25 Proficiency Limit from any Arts Proficiency Category

Physical Stat

Physical Stat is another number (different from the Proficiency number) that dictates how strong your character is. Physical Stat is calculated from the assigned Proficiency Points, so you should finish your Proficiency Points first before beginning on Physical Stat. Physical Stat calculations are always rounded up. If you end up with 31.11 or 31.76, it both rounds up to 32.

Point Calculation Proficiencies used in these Calculations
Proficiency Invested x0.5 Athletic Training, Dancing Arts
Proficiency Invested x1.0 Hunting Knowledge, Maritime Knowledge, Metallurgy Sciences, All Combat Skill Proficiencies (summarized)

If you have any Proficiencies on your sheet outlined above, follow the rules as outlined, and then add all numbers up together in some sum. This total sum is your Physical Stat. The Physical Stat isn't your final number however, since some races are hard-capped at a specific limit of Physical Stat. Even if after your calculations you reached above this number, you still have to pull it down to the limit. Inversely, some races have a minimum Physical Stat, and if your calculations reach below that, you have to pull the number up to the minimum. The limits are defined below.

Physical Stat Limits

  • Ailor: 60 Physical Stat
  • Sihai: 40 Physical Stat in all Forms
  • Dwarf: 55 Physical Stat
  • Qadir: 40 Physical Stat
  • Songaskia: 60 Physical Stat
  • Altalar: 30 Physical Stat.
  • Avanthar: 60 Physical Stat.
  • Cielothar: 30 Physical Stat.
  • Sihndar: 60 Physical Stat.
  • Isldar: 30 Physical Stat.
  • Kathar: 60 Physical Stat.
  • Yanar: 40 Physical Stat.
  • Maraya: 60 Physical Stat.
  • Al-Allar: 30 Physical Stat.
  • Mu-Allar: 40 Physical Stat.
  • Zu-Allar: 60 Physical Stat.
  • Es-Allar: Has no Physical Stat.
  • Sa-Allar: 75 Physical Stat, they also gain +15 for free.
  • Cro-Allar: 75 Physical Stat.
  • Kaam-Allar: 30 Physical Stat.
  • Keel-Allar: 30 Physical Stat.
  • Slizzar: 25 Physical Stat.
  • Varran: 50 Physical Stat, they also gain +10 for free.
  • Orc: 90 Physical Stat, they also gain stats for free depending on their subrace.
  • Url: 80 Physical Stat.
  • Half-Races: The average between the Physical Stats of both parents. There are additional Stat boosts depending on the Race.

Physical Stat & Body Shape & Body Fat Rules

Both Body Shape and Body Fat are 100% player choice, meaning we have no system to dictate the limitations. Body Shape and Body Fat is always proportional. For example: A Strongman Ailor is not the same as a Strongman Cielothar, as Cielothar Strongman have less bulk and height, therefor being different. The same goes for Body Fat. Body Fat works differently on Orcs than it does on Allar. Below follows a list of all Body Shapes, followed by a list of Special Body Shapes (Body Shapes with special rules attached to them), and then a list of all Body Fat types.

Body Shape Types

  • Strongman Body Shape, where one has large muscular definition and large physical development, which is largely bulk muscle.
  • Muscular Body Shape, where one has large muscular definition and large physical development, though mostly lean muscle.
  • Ripped Body Shape, where one has strong muscular definition and a well developed physique.
  • Athletic Body Shape, where one has muscular definition and shape, but remains more slim.
  • Toned Body Shape, where one has some muscular definition, but is barely shows.
  • Average Body Shape, meaning having functional muscle, but without definition.
  • Slim Body Shape, meaning very small and slender musculature, good for thin characters.

Special Body Shape Types

  • Musclegod Body Shape, where one has such muscular development and body frame size that it becomes intimidating in and of itself. In order to acquire Musclegod Body Shape, one has to have at least 50 Physical Stat. Without this requirement, it is not allowed to have your character be defined as Musclegod on their Character Application.
  • Hulking Body Shape, this is a Body Shape only available to Url Characters due to their Forms, and specific Ability based Transformations. It is not allowed to use this Body Shape on a Character Application.
  • Sculpted Body Shape is essentially the same as Muscular or Ripped, but gives someone with 5 Bodycare Training the ability to change other people's Body Shape due to fitness training. In order to get this Body Shape, you must have invested 5 Proficiency Points in Bodycare Training.
  • Burly Body Shape, this is a Body Shape only available to those who invested 10 points in Labour Training. With this Body Shape, and the required number of Labor Training Proficiency Points, you can ignore Body Fat as an inhibitive factor during Combat Roleplay.

Body Fat Types

  • Extreme Low Fat, where below-skin tissue is more easily visible.
  • Low Body Fat, which is below average body fat for a person.
  • Average Body Fat, which is as implied, average.
  • Moderate Body Fat, which allows for some fat build up for example with curves or chub.
  • Built Body Fat (recommended for Strongman), which allows for fat to be built around muscle tissue.
  • Obese Body Fat, which is purely just overweight, where all muscular definition is gone.

Maximum Racial/Culture Heights

Each Race and Culture has a maximum, minimum and average height. Players are able to define any height for their character within these acceptable ranges, with recommendations at the Averages, but variance being allowed based on character aesthetics or design choices. Generally speaking, the minimum is not super strictly enforced, but the upper maximum of Character Height is. It is also never recommended to emote your character's height unless it is comparatively necessary for other players to take your character's height into consideration with their own emotes. Doing so excessively is seen as a form of god-roleplay. The exact numbers are defined in the table below.

Race/Culture Minimum Height Maximum Height Height Average
Regal Cultures Ailor 5'1 6'2 6'0
Heartland Cultures Ailor 5'1 6'6 5'10
Fineclass Cultures Ailor 5'1 6'0 5'8
Warmland Cultures Ailor 5'1 6'0 5'7
Northland Cultures Ailor, Songaskia 5'1 6'6 6'2
Wildland Cultures Ailor, Qadir 5'1 6'2 5'8
Farland Cultures Ailor 5'1 6'0 5'8
Dwarf 4'5 4'11 4'9
Sihai 5'0 6'3 5'6
Altalar, Avanthar, Isldar, Kathar 5'8 6'10 6'2
Cielothar, Sihndar, Maraya 5'5 6'2 6'0
Yanar, Slizzar** 5'0 6'0 5'5
Varran 5'2 6'8 (Except Koorran at 4'0) 5'8
Cro-Allar, Sa-Allar 6'0 7'5 6'8
Mu-Allar 5'5 6'5 6'0
Al-Allar, Zu-Allar, Kaam-Allar 5'0 6'0 5'5
Keel-Allar, Es-Allar, Gorak 4'0 5'0 4'5
Orcon, Nothorc and Arak 5'5 7'0 6'2
Url 6'5 7'0 6'6
Manathar Height from previous race Height from previous race Height from previous race

**These numbers represent their natural heights, but both can reach beyond based those on respective Racial Abilities. For Slizzar, they can only reach heights within the range of their shift's Race or Culture.



Accreditation
Writers MonMarty
Processors Scribbe, WaterDruppel, HydraLana
Last Editor HydraLana on 03/5/2020.

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