Races: Difference between revisions

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|image = Meraiaperson.png
|image = Meraiaperson.png
|caption = Exotic in color, ancient in culture, unique in body
|caption = Exotic in color, ancient in culture, unique in body
|text = The last remnants of the ancient [[Meraic Civilization]] and survivors of the [[Void Invasion]], the Maraya, otherwise known as the Sleepers, are the oldest still-living race in [[Aloria]]. When faced with imminent extinction, the greatest minds and mages of the their world-spanning Empire came together and constructed the [[Tohn Valeer]]; massive underground stasis vaults intended to preserve their species in an centuries-long slumber. Their slumber could only last so long, however. At the end of the Void Invasion that had pressed them into their vaults, [[Magic]] was drained from the world, an event unforeseen by the Meraic. With each passing century, extinction loomed ever closer to the sleeping race, with Tohn Valeer vaults worldwide failing without the Magic used to sustain them. While some vaults became the final grave of their inhabitants, others managed to preserve the lives of their inhabitants, and others still were subject to magical corruption, altering the biology of the Maraya within. Eventually, with the destruction brought by the Cataclysm and the [[Wildering]] in the [[Allorn Empire]], the vault seals were broken and exposed, and the sudden burst of Magic preceding these events re-activated the magic of the vaults, awakening those inside. Wrought by memory loss and the effects of long term hibernation, the Maraya that emerged into a world that was alien and hostile to them. Guided by their [[Tohn Sona]] (holy scriptures of the past), they set out in the world to try and reclaim some of their lost glory. In immediate opposition to the [[Allar]] and [[Slizzar]], the Maraya continue to struggle in a world where they increasingly come to realize that their past is long behind them, and that they have to adapt to survive in a world that is too full of other Races all fighting for dominion.
|text = As the last remnants of the ancient [[Meraic Civilization]] and survivors of the [[Void Invasion]], the Maraya are the oldest living [[Race]] in [[Aloria]]. When faced with imminent extinction, the greatest minds and [[Mages]] of their world-spanning society came together and constructed the Tohn Vaults: massive underground stasis chambers intended to preserve their species in a centuries-long slumber. Their slumber could only last so long, however. At the end of the [[Void Invasion]] that had pressed them into their Vaults, [[Magic]] was drained from the world, an event unforeseen by the Meraic. With each passing century, extinction loomed ever closer for the sleeping Maraya, with Vaults worldwide failing without the Magic used to sustain them. While some Vaults became the final grave of their inhabitants, others managed to preserve their lives, and others still were subject to magical corruption, altering the biology of the Maraya within. Eventually, with the destruction brought by the Cataclysm and the [[Wildering]] in the [[Allorn Empire]], the Vault seals were broken and exposed, and the sudden burst of Magic preceding these events re-activated the mechanisms of the Vaults, awakening those within. Wrought by memory loss and the effects of long-term hibernation, the Maraya emerged into a world that was alien and hostile to them. Guided by a collection of knowledge known as the Tohn Sona, they set out in the world to try and reclaim some of their lost glory. But after many struggles, the Maraya have become divided and realize more now than ever that their past is long behind them. They have to adapt to survive in a world that is too full of other Races all fighting for dominion to even have a chance of their own, at least, for now.
|below = Maia
|below = Maia
|}}
|}}

Revision as of 15:55, 13 December 2021

Aloria is brimming with a plethora of races scattered all about the lands and seas alike. Alorian races are all incredibly diverse and individually unique, spanning from the prosperous Humans and their excellent ability to expand to the Maraya, whose strong culture and ancient heritage has only recently begun to become more apparent to the world. What makes a race different from any other beast is primarily its sentience; a race has the ability to think, communicate, and is able to be aware of itself, while a beast cannot always do that. Races are playable on MassiveCraft while beasts are typically not, and when referenced, race names are capitalized and beast names are left lowercase. For example, a troll is a beast, while an Eronidas is a race.

Human






Magus








Maia


Gorr






Special Races