Ranged Weapon Point Buy: Difference between revisions

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Ranged Weapon Point Buy is part of the [[Proficiency]] System. Buying any Pack allows a Character to use all Ranged Weapons (Bows, Javelins, Slings, etc.), but specifically not Firearms, which have their own page. "Caster Weapons" such as Tomes, Staffs, orbs, etc, have their rules explained on the [[Magic Point Buy]] page. All learned Techniques can be used with any Ranged Weapon the Character has.
Ranged Weapon Point Buy is part of the [[Proficiency]] System. Buying any Pack allows a Character to use all Ranged Weapons (Bows, Javelins, Slings, etc.), but specifically not Firearms, which have their own page. "Caster Weapons" such as Tomes, Staffs, orbs, etc, have their rules explained on the [[Spell Point Buy]] page. All learned Techniques can be used with any Ranged Weapon the Character has.


Ranged Weapons can be shot without using an Ability. After firing, the user rolls a 1d20, and hits if the result is higher than 8. It takes only one emote to fully load and fire, but Ranged Weapons cannot penetrate shields.  
Ranged Weapons can be shot without using an Ability. After firing, the user rolls a 1d20, and hits if the result is higher than 8. It takes only one emote to fully load and fire, but Ranged Weapons cannot penetrate shields.  
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| style="background-color:#D7EFDC;" | Marking Shot
| style="background-color:#D7EFDC;" | Marking Shot
| Mundane Technique
| Mundane Technique
| Emote Range
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Marking Shot | The user fires a marked projectile at the Target. This projectile does not harm the Target, but marks them for any Ally to use. If an Ally targets the Target with an Ability, Mundane Technique, or regular free-form combat-roleplay dice roll, the next use auto-succeeds the dice roll at the highest dice possible. This Mundane Technique has a 15 minute cooldown.
| Grants the user {{#simple-tooltip: Marking Shot | The user fires a marked projectile at the Target. This projectile does not harm the Target, but marks them for any Ally to use. If an Ally targets the Target with an Ability, Mundane Technique, or regular free-form combat-roleplay dice roll, the next use auto-succeeds the dice roll at the highest dice possible. This Mundane Technique has a 15 minute cooldown.
}}
}}
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====Backup Pack====
====Backup Pack====
Backup Shot can be used to get out of a pinch, to get away from an enemy that has reached melee range.
Backup Shot can be used to get out of a pinch, to get away from an enemy that has reached melee range.
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| style="background-color:#D7EFDC;" | Backup Shot
| style="background-color:#D7EFDC;" | Backup Shot
| Mundane Technique
| Mundane Technique
| 2 Blocks
| {{#simple-tooltip: 2 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Backup Shot | This Mundane Technique only works on a Target that is about to attack, or already in the middle of Emoting an attack on the user. This Mundane Technique Counters any melee attack or Mundane Technique on the User, following with them shooting at the Target’s feet while also simultaneously jumping back. The Target is Rooted for 10 seconds, while the user is flung back 10 blocks backwards. This Mundane Technique has a 10 minute Cooldown.
| Grants the user {{#simple-tooltip: Backup Shot | This Mundane Technique only works on a Target that is about to attack, or already in the middle of Emoting an attack on the user. This Mundane Technique Counters any melee attack or Mundane Technique on the User, following with them shooting at the Target’s feet while also simultaneously jumping back. The Target is Rooted for 10 seconds, while the user is flung back 10 blocks backwards. This Mundane Technique has a 10 minute Cooldown.
}}
}}
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| style="background-color:#D7EFDC;" | Knocking Shot
| style="background-color:#D7EFDC;" | Knocking Shot
| Mundane Technique
| Mundane Technique
| Emote Range
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Knocking Shot | This Mundane Technique specifically cannot be used in range under 5 Blocks as the Target would be too close. This shot causes the opponent to Stagger any ongoing attack, Ability or Mundane Technique as well as get Knocked Back by 10 blocks. This Mundane Technique does not do any damage. This Mundane Technique has a 10 minute Cooldown.
| Grants the user {{#simple-tooltip: Knocking Shot | This Mundane Technique specifically cannot be used in range under 5 Blocks as the Target would be too close. This shot causes the opponent to Stagger any ongoing attack, Ability or Mundane Technique as well as get Knocked Back by 10 blocks. This Mundane Technique does not do any damage. This Mundane Technique has a 10 minute Cooldown.
}}
}}
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| style="background-color:#D7EFDC;" | Trailing Shot  
| style="background-color:#D7EFDC;" | Trailing Shot  
| Mundane Technique
| Mundane Technique
| Emote Range
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Trailing Shot  | The user hits the Target with a Trailing Shot, which causes them to leak a trail fluid that only the user can see. The Target knows they are being tracked also. This Tracking lasts for 30 minutes after the Target was hit, after which it automatically fades. Anyone the Target interacts with physically is also covered in the trailing fluid, but does not create a trail of their own. This Mundane Technique has a 1 hour Cooldown.
| Grants the user {{#simple-tooltip: Trailing Shot  | The user hits the Target with a Trailing Shot, which causes them to leak a trail fluid that only the user can see. The Target knows they are being tracked also. This Tracking lasts for 30 minutes after the Target was hit, after which it automatically fades. Anyone the Target interacts with physically is also covered in the trailing fluid, but does not create a trail of their own. This Mundane Technique has a 1 hour Cooldown.
}}
}}
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| style="background-color:#D7EFDC;" | Brittle Shot
| style="background-color:#D7EFDC;" | Brittle Shot
| Mundane Technique
| Mundane Technique
| Emote Range
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Brittle Shot| The user shoots a brittle shot at the Target. The user must choose, left arm, right arm, chest, or head. When chosen, that specific armor piece worn by the Target gains the Brittle Debuff. The Armor does not break, but it can easily be bypassed and no longer affects the defensiveness of the Target on that specific body part. If the armor affected is Ability based Armor, this Mundane Technique counts as destroying all durability charges. If the Ability-Based armor has no charges, it just applies Brittle as if it was Mundane Armor. The Brittle Debuff lasts for 5 minutes. This Mundane Technique has a 5 minute Cooldown.  
| Grants the user {{#simple-tooltip: Brittle Shot| The user shoots a brittle shot at the Target. The user must choose, left arm, right arm, chest, or head. When chosen, that specific armor piece worn by the Target gains the Brittle Debuff. The Armor does not break, but it can easily be bypassed and no longer affects the defensiveness of the Target on that specific body part. If the armor affected is Ability based Armor, this Mundane Technique counts as destroying all durability charges. If the Ability-Based armor has no charges, it just applies Brittle as if it was Mundane Armor. The Brittle Debuff lasts for 5 minutes. This Mundane Technique has a 5 minute Cooldown.  
}}
}}
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| style="background-color:#D7EFDC;" | Mute Shot
| style="background-color:#D7EFDC;" | Mute Shot
| Mundane Technique
| Mundane Technique
| Emote Range
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Mute Shot | The user shoots a Mute Shot at the ground directly below them that explodes mute dust in Emote Distance around them. Anyone that can see the Mute Shot emote becomes Mute and Deaf for 5 minutes, including the user, and any allies of the user. They can no longer hear anything, or say anything. This Mundane Technique has a 2 hour Cooldown.
| Grants the user {{#simple-tooltip: Mute Shot | The user shoots a Mute Shot at the ground directly below them that explodes mute dust in Emote Distance around them. Anyone that can see the Mute Shot emote becomes Mute and Deaf for 5 minutes, including the user, and any allies of the user. They can no longer hear anything, or say anything. This Mundane Technique has a 2 hour Cooldown.
}}
}}
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| style="background-color:#D7EFDC;" | Tripwire Pack
| style="background-color:#D7EFDC;" | Tripwire Pack
| Mundane Technique
| Mundane Technique
| Emote Range
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Tripwire Pack | The user shoots a series of Tripwire Shots around themselves that net/wire/web an area in Emote Distance around them. This applies the Approach Debuff on anyone who attempts to move in their direction. It does not impede movement of foes or allies in any other direction except when running straight at the user. Instead of running, others must walk at normal walking speed, also nullifying Asha Speed. The Approach Debuff is active for 3 minutes, and moves with the user if they move, always applying in Emote Distance. This Ability has a 10 minute Cooldown.  
| Grants the user {{#simple-tooltip: Tripwire Pack | The user shoots a series of Tripwire Shots around themselves that net/wire/web an area in Emote Distance around them. This applies the Approach Debuff on anyone who attempts to move in their direction. It does not impede movement of foes or allies in any other direction except when running straight at the user. Instead of running, others must walk at normal walking speed, also nullifying Asha Speed. The Approach Debuff is active for 3 minutes, and moves with the user if they move, always applying in Emote Distance. This Ability has a 10 minute Cooldown.  
}}
}}

Latest revision as of 22:13, 2 September 2022

Ranged Weapon Point Buy is part of the Proficiency System. Buying any Pack allows a Character to use all Ranged Weapons (Bows, Javelins, Slings, etc.), but specifically not Firearms, which have their own page. "Caster Weapons" such as Tomes, Staffs, orbs, etc, have their rules explained on the Spell Point Buy page. All learned Techniques can be used with any Ranged Weapon the Character has.

Ranged Weapons can be shot without using an Ability. After firing, the user rolls a 1d20, and hits if the result is higher than 8. It takes only one emote to fully load and fire, but Ranged Weapons cannot penetrate shields.

Cover Pack

Quick Cover can be used to create a safe spot to shoot from.

Ability Name Ability Type Ability Range Ability Description Modifiers
Quick Cover Mundane Technique Self

Grants the user Quick Cover

N/A

Marking Pack

Marking Shot can be used to mark a particular Target for a heavy-hitting ally that has trouble landing hits.

Ability Name Ability Type Ability Range Ability Description Modifiers
Marking Shot Mundane Technique Emote Range

Grants the user Marking Shot

N/A

Backup Pack

Backup Shot can be used to get out of a pinch, to get away from an enemy that has reached melee range.

Ability Name Ability Type Ability Range Ability Description Modifiers
Backup Shot Mundane Technique 2 Blocks

Grants the user Backup Shot

N/A

Knocking Pack

Knocking Shot can be used to Displace someone or push them back, useful for repositioning and ending Channel Abilities or Mundane Techniques.

Ability Name Ability Type Ability Range Ability Description Modifiers
Knocking Shot Mundane Technique Emote Range

Grants the user Knocking Shot

N/A

Trailing Pack

Trailing Shot is useful for the user to track opponents that move too quickly, or have a habit of teleporting away.

Ability Name Ability Type Ability Range Ability Description Modifiers
Trailing Shot Mundane Technique Emote Range

Grants the user Trailing Shot

N/A

Brittle Pack

Armored foes are the bane of ranged warriors, meaning Brittle Shot comes in handy to even the odds.

Ability Name Ability Type Ability Range Ability Description Modifiers
Brittle Shot Mundane Technique Emote Range

Grants the user Brittle Shot

N/A

Mute Pack

Sometimes disorienting the enemy can be just as useful as actually hitting them. Mute shot helps silence loud commanders.

Ability Name Ability Type Ability Range Ability Description Modifiers
Mute Shot Mundane Technique Emote Range

Grants the user Mute Shot

N/A

Tripwire Pack

Tripwire Shot allows the user to create a great area of denial around themselves that gives them more room to breathe.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tripwire Pack Mundane Technique Emote Range

Grants the user Tripwire Pack

N/A