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Regalian State Law is active in all of the State Administered lands of the Empire, meaning the Archipelago, Ithania, Lusits, Hadar, and other minor states subject to the Emperor’s governors. Regalia does not have a formal concept of citizenship, anyone who is in the borders of Regalia is a resident, and anyone who owns a house or business is a Citizen. Citizens are subdivided into the Commons (common folk and non-noble citizens), Nobles (those with Blue Blood Family Registration) and Eminents (those who are Ministers and the Lord Commander of the Regalian Empire).  
Regalian State Law is active in all Heartland Regions, including the Regalian Archipelago, Ithania, Etosil, Lusits, and Imperial Property (like the Friendship Bridge). Anyone who lives or works in Regalia is a Citizen of the Empire, and has legal protections. Anyone who claims they are not a Citizen of the Empire, is not protected legally, and can just be attacked/stolen from without legal trouble. For purposes of privilege, there are three ranks: Common (everyone) Noble (blue/court Families) and Eminents (Ministers, Commissioners). Theoretically there is a fourth layer called the Princeroyals, but everyone in the Imperial Family and Imperial Guard is immune to the law by default.  


==Common Law Book==
==Civil Codes==
The Common Law Book deals with simple laws and law violations. It is subdivided into several penal codes each with their own protocols. Generally speaking, if a law is repeatedly violated, punishments are increased, and so if a Low Law is violated often enough, a prisoner may be punished with High Law, or even Crown Law.
===Civil Law===
* '''Ancient Law''' involves a couple of things the Empire specifically does not want to legislate around, because it is bothersome. They are technically crimes, but nobody gets arrested for them, or punished for any actions undertaken during them. One is the ownership of Artifacts, or assault to retrieve an Artifact, both illegal, but neither are punished. Second is attacking the Aelrrigan Magivault, technically illegal, but not punished. Dragon Sites are technically illegal to interact with, but nobody gets punished, neither for interacting with them, or attacking those who interact with them.
Civil Law is a common Lawbook. There are other Penal Codes which refer to specific circumstances, referred to further down. Civil Law applies to Common and Noble ranks, but not to Eminents, who are immune. The Commissioners always have some leeway to moderate punishments down, and if someone commits the same crime several times, to defer to a higher punishment. A single murder does not beget an execution trial, but three murders for example does. Meanwhile, a Commissioner may also choose to forego prison sentencing for Low Law altogether if they think for some reason the crime wasn't that bad in the bigger picture.
* '''Petty Law''' involves simple and largely victimless crimes, such as bearing armor or weapons without permit or inside government offices, possession of illegal goods, subjecting an unwilling person to mutations or Magic, Intentionally misgendering someone or engaging in gender or sex based discrimination, Interfering with Knight Duels, Letting minors consume alcohol, or be alone in businesses where it is not suitable for them to be without a legal guardian. Petty Law usually involves a simple slap on the wrist, or community sentencing for community service.
* '''Petty Law:''' Includes victimless crimes like permit violations, illegal good possession, casting Magic in the street without permit, misgendering. Petty Law involves a slap on the wrist or community Service.
* '''Low Law''' involves low-impact crimes that are easy to rectify like trespassing, theft, destruction of property, inflicting non-lethal violence or emotional harm, abducting or imprisoning, refusing to properly title a Noble or Eminent, to impersonate any person of official duty in the military or government or nobility. Low Law usually involves community service or some type of short prison sentencing as well as a fine.  
* '''Low Law:''' Includes low-impact crimes like trespassing, theft, destruction of property, non-lethal violence, emotional harm, refusing proper titles. Low Law involves a low prison sentence or long Community Service.
* '''Occult Law''' involves specific legislation for Magic usage. Magic usage in public is illegal, and express verbal consent must be given in private properties including businesses. It is illegal to be Vampire or Cahal Afflicted or Undead or Demon Possessed or Horrible Beast, unless a divine reprieve is granted by the Palace. The Mage Specialists of the State Metropolitan have the freedom to use Magic anywhere, anytime. Violations of these laws may result in cleansing, or forms of short term imprisonment.  
* '''Middle Law:''' Includes medium-impact crimes like impersonation of officials and nobles, abduction and imprisonment. Middle Law criminals can be deferred to a trial by Justicar, or a medium prison sentence.
* '''High Law''' involves high-impact crimes that are not easily rectified like destruction of religious sites, spilling blood or bearing arms on Unionist religious sites, sabotaging or generally working against the interests of the Regalian Empire or aiding foreign powers, encouraging seperatism and rebellion, murder, or conspiring against government officials, jail-break or assisting in jail-break and offending the Emperor. High Law usually involves longer prison sentencing, however the Lord Commissioner of the State Metropolitan may also request the Minister of Law to send a Justicar to preside over a trial, and have the Justicar decide punishment.
* '''High Law:''' Includes high-impact crimes like treason against the Empire, murder, being a monster, aiding hostile greater entities work against Regalia. High Law always defers to a Justicar Trial for maiming.
* Generally speaking, the Metroplitan does not execute people anymore, though there is a legal provision in which they can if a criminal is really just awful and a repeat offender with no chances for restitution or remorse. Other applications of punishment such as a mind control chip, partial maiming (removal of fingers/hands) are also possible, but never without express permission from Lore Staff, asked for by the Lord Commissioner.  
* '''Capital Law:''' Includes solely the act of breaking out of prison, breaking someone else out of prison, and denying the supreme rule of the Emperor. Capital Law crimes always go to Justicar trial for execution.
* '''Decency Law:''' Decency Laws involve adultery on an unsuspecting spouse or unmarried lover, public prostitution outside of the Dragon District. Decency Laws are always punished with a public humiliation.
* '''Knight Law:''' Knight Law is purely a construct that allows the Metro to defer to Knights. Attacks on religious sites defer to Reliquary Knights, Artifact theft to Aelrrigans, Honor violations to Viridians, etc.
* '''Occult Law:''' Occult Law covers illegal states of being such as Geist, Vampire, Cahal, Theurgy, etc. Solutions are applied to each depending on what they are, for example curing or the cleansing of Spirits.  


==Law Exceptions by Rank==
===Civil Law Exceptions===
* '''Commons''' have no exceptions to any Laws. They are punished equally and by the wording of every Law exactly.
Some exceptions to Civil Laws exist to cover unique aspects of sate legislature.
* '''Nobles''' have just one exception: they may legally slap someone in the face for offending them.
* Suvial Citizens are exemt from Occult Law covering Theurgy. They are permitted to have Spirits, so long as they prevent these Spirits from causing a commotion. Spirits are not protected by law however.
* '''Eminents''' have all exceptions: they are completely immune to all laws except Crown Law.
* Solvaan Citizens are exempt from High Law covering Monster appearances. They are permitted to use Mist-Shifts, but are expected to normalize themselves if commanded to do so by the Metropolitan in the street.
* '''Suvial Citizens''' are exempt from any laws banning Demonology, or being Demonically infested. It is legal to have a Demon servant as Suvial.
* '''Solvaan Citizens''' are exempt from any laws banning Monster Transformations, or appearing like Monsters. It is legal for a Solvaan to appear Monstrous.  


==Ministry of Law==
===Progression Ordinances===
The Ministry of Law is a player-run institution controlled by the Minister of Law, who presides over the judicial system of the Regalian Empire. The MInister of Law does not have the right to change Laws on their own (but they can if they receive approval from any of the Princes). The Minister of Law does however accept applications for Justicars of the Regalian Empire provided they have the State Dignitary Pack. The Ministry of Law can also act as Regalian Justicar in their own right, and it is generally their responsibility to send Justicars (judges) to civil trials when requested by the Lord Commissioner.  
Progression Ordinances mostly apply to Progression Orders.
* '''Entry Law:''' It is illegal to enter: the Allorn Empire, Dworda, Hvitskag, The Isldar Wastes, Sassrakkand, Dorkarth, Raamtuunh, Gana Isha, Contested Land, on punishment of citizenship revocation.
* '''Savage Law:''' It is illegal to interact or enter lands inhabited by uncivilized, savage, tribal or otherwise civilization deprived peoples with low knowledge of the world across the known lands.  


==Progression Laws==
===Permit Ordinances===
Some Progression Laws exist that may affect player interactions with Progression Orders. These generally don’t affect server RP, but can be the difference between success and failure in Progressions. They are generally also quite short:
* '''Magic Law:''' Public casting of Magic is illegal, though Permits may be issued by the State Governor that permit this. Magic can be freely cast in the Suvial District and private property.
* All lands with majority Altalar populations enforce the Altalar Judicial System instead of State Law.
* '''Permit Law I:''' Public carrying of weapons and armor without (seperate for each) Permits is illegal, though Armament Officers of the State Metropolitan may hand out Permits.  
* Ships may never have their movement impeded on the Shoenn River, or be taxed while traveling there.
* '''Permit Law II:''' Any carrying of weapons, even with a Permit, is not permitted in Government Offices, or Palaces. The Winter and Summer Palace Hosts may grant permits for their respective properties.
* It is illegal to cross into the Allorn Empire, and Citizenship may be stripped for those who try to enter.
* '''Permit Law III:''' Knights and Metropolitan members have automatic rights to both weapon and armor permits. House Guards belonging to the same family may derive from a Noble Head's permit(s).
* Opiates, both in use and sale, are illegal across the Empire, and opiates in general are contraband and illegal.
* '''Eminent Law:''' Eminents are strictly banned from entering the Sewers on punishment of immediate dismissal, and subsequent banning from government office for 12 months after violation.
* It is illegal to interact with pre-civilized or savage peoples and cultures without express approval from the Imperial Conservationist.
* '''Contract Law:''' Contracts signed by both parties (in minecraft books) are legally enforceable, the state may use whatever force it can to enforce the stipulations agreed upon by both parties.


==Law Enforcement Rules==
==Borough Laws==
Law Enforcement Rules concern special exceptions and limitations placed on the State Metropolitan, Knights, Contract Law, Noble Guards, and other enforcing agencies.  
Regalian Boroughs are semi-autonomous regions with their own Laws. They can however defer to certain State Laws if they want to. Borough Laws are set by the Mayors in Tickets.
* State Metropolitan members have an automatic armor and weapon permit and may wear them out in the open. The Lord Commissioner is appointed by the College of Princes when the last one resigns or is removed.
===Crookback Borough===
* Knights have an automatic armor and weapon permit and may wear them out in the open. Knights may also assist the State Metropolitan and arrest, but may not imprison criminals anywhere but the State Prison.
===Fairbanks Borough===
* The State Metropolitan issues weapon and armor permits to citizens. Each time a new Armament Officer is appointed, all previous permits are invalid. Without a permit, no armor may be worn, and no dagger longer than 10 inches worn.
* Contracts if written in a (minecraft book) signed form, are considered valid. If a Contract is being reneged on, the State Metropolitan must seek to enforce the Contract to the letter, or fine the failing recipient for the cost of failure.
* House Guards of Blue Blood Registered Houses have automatic weapon permits, but not armor permits. They must also be clearly and only be distinguished as Guards, and not serve in other capacities as lackeys or cleaners and the like.
*Eminents are strictly banned from entering the Sewers or Crookback, on punishment of being immediately dishonorably removed from their office, and summarily banned from holding Government office for 12 months following their removal.
 
=Borough Laws=
Regalian Boroughs follow slightly modified laws from State Law. It is generally assumed that State Law does not apply to Boroughs, and that their own Laws supersede everything. These laws are made by whoever is appointed leader of a Borough, and enforced by the Borough’s own policing force.
==Crookback Borough==
* You can be Cahal.
* You can be Undead.
* Vampires are illegal.
* No Magic restrictions.
* You can recruit for Crime.
* State Metropolitan may enter.
* Bounties from the City are invalid.
* Do not kidnap nobles or State officials.
* Kidnapping is illegal.
* Enforcing State Law is illegal.
* Pay your debts.
* Don’t vandalize religious sites.
* Arson and setting fire is illegal.
* Murder is illegal.
* Adding drugs to drinks is illegal.
* Vandalizing graves is illegal.
* Building statues to gods is illegal.
* Ruining  greenery  is illegal.
==Fairbanks Borough==
* Trespassing is illegal.
* Theft is illegal.
* Murder is illegal.
* Arson is illegal.
* Kidnapping is illegal.
* Vandalism and destruction of public and private property are illegal.
* Dishonesty and disloyalty to one’s partner or spouse is illegal.
* Children under 18 must be accompanied by a legal guardian at all times.
* Curfew is set for children under 18 unless accompanied by a legal guardian.
* To discriminate against a person on the basis of gender identity is illegal.
* Visitors must come unarmed or turn their arms in at the gate unless permitted by the Mayor.
* It is illegal for criminals to use Fairbanks as a hideaway to escape State Law.
* It is illegal to be Afflicted with the exception of those legally recognized by via Crown and Inquest.
* Blue-bloods and red-bloods are not exempt from Fairbanks Laws.
* The State Metropolitan may enter Fairbanks only with Mayor's approval.
* The Fairbanks Militia may use weapons and Magic of choice.
* Occult Peoples are legal, except for Ordial Occult.
* Occult powers may only be used if it is to benefit, protect, or otherwise secure Fairbanks’ safety and those within it.

Revision as of 04:22, 31 January 2023

Regalian State Law is active in all Heartland Regions, including the Regalian Archipelago, Ithania, Etosil, Lusits, and Imperial Property (like the Friendship Bridge). Anyone who lives or works in Regalia is a Citizen of the Empire, and has legal protections. Anyone who claims they are not a Citizen of the Empire, is not protected legally, and can just be attacked/stolen from without legal trouble. For purposes of privilege, there are three ranks: Common (everyone) Noble (blue/court Families) and Eminents (Ministers, Commissioners). Theoretically there is a fourth layer called the Princeroyals, but everyone in the Imperial Family and Imperial Guard is immune to the law by default.

Civil Codes

Civil Law

Civil Law is a common Lawbook. There are other Penal Codes which refer to specific circumstances, referred to further down. Civil Law applies to Common and Noble ranks, but not to Eminents, who are immune. The Commissioners always have some leeway to moderate punishments down, and if someone commits the same crime several times, to defer to a higher punishment. A single murder does not beget an execution trial, but three murders for example does. Meanwhile, a Commissioner may also choose to forego prison sentencing for Low Law altogether if they think for some reason the crime wasn't that bad in the bigger picture.

  • Petty Law: Includes victimless crimes like permit violations, illegal good possession, casting Magic in the street without permit, misgendering. Petty Law involves a slap on the wrist or community Service.
  • Low Law: Includes low-impact crimes like trespassing, theft, destruction of property, non-lethal violence, emotional harm, refusing proper titles. Low Law involves a low prison sentence or long Community Service.
  • Middle Law: Includes medium-impact crimes like impersonation of officials and nobles, abduction and imprisonment. Middle Law criminals can be deferred to a trial by Justicar, or a medium prison sentence.
  • High Law: Includes high-impact crimes like treason against the Empire, murder, being a monster, aiding hostile greater entities work against Regalia. High Law always defers to a Justicar Trial for maiming.
  • Capital Law: Includes solely the act of breaking out of prison, breaking someone else out of prison, and denying the supreme rule of the Emperor. Capital Law crimes always go to Justicar trial for execution.
  • Decency Law: Decency Laws involve adultery on an unsuspecting spouse or unmarried lover, public prostitution outside of the Dragon District. Decency Laws are always punished with a public humiliation.
  • Knight Law: Knight Law is purely a construct that allows the Metro to defer to Knights. Attacks on religious sites defer to Reliquary Knights, Artifact theft to Aelrrigans, Honor violations to Viridians, etc.
  • Occult Law: Occult Law covers illegal states of being such as Geist, Vampire, Cahal, Theurgy, etc. Solutions are applied to each depending on what they are, for example curing or the cleansing of Spirits.

Civil Law Exceptions

Some exceptions to Civil Laws exist to cover unique aspects of sate legislature.

  • Suvial Citizens are exemt from Occult Law covering Theurgy. They are permitted to have Spirits, so long as they prevent these Spirits from causing a commotion. Spirits are not protected by law however.
  • Solvaan Citizens are exempt from High Law covering Monster appearances. They are permitted to use Mist-Shifts, but are expected to normalize themselves if commanded to do so by the Metropolitan in the street.

Progression Ordinances

Progression Ordinances mostly apply to Progression Orders.

  • Entry Law: It is illegal to enter: the Allorn Empire, Dworda, Hvitskag, The Isldar Wastes, Sassrakkand, Dorkarth, Raamtuunh, Gana Isha, Contested Land, on punishment of citizenship revocation.
  • Savage Law: It is illegal to interact or enter lands inhabited by uncivilized, savage, tribal or otherwise civilization deprived peoples with low knowledge of the world across the known lands.

Permit Ordinances

  • Magic Law: Public casting of Magic is illegal, though Permits may be issued by the State Governor that permit this. Magic can be freely cast in the Suvial District and private property.
  • Permit Law I: Public carrying of weapons and armor without (seperate for each) Permits is illegal, though Armament Officers of the State Metropolitan may hand out Permits.
  • Permit Law II: Any carrying of weapons, even with a Permit, is not permitted in Government Offices, or Palaces. The Winter and Summer Palace Hosts may grant permits for their respective properties.
  • Permit Law III: Knights and Metropolitan members have automatic rights to both weapon and armor permits. House Guards belonging to the same family may derive from a Noble Head's permit(s).
  • Eminent Law: Eminents are strictly banned from entering the Sewers on punishment of immediate dismissal, and subsequent banning from government office for 12 months after violation.
  • Contract Law: Contracts signed by both parties (in minecraft books) are legally enforceable, the state may use whatever force it can to enforce the stipulations agreed upon by both parties.

Borough Laws

Regalian Boroughs are semi-autonomous regions with their own Laws. They can however defer to certain State Laws if they want to. Borough Laws are set by the Mayors in Tickets.

Crookback Borough

Fairbanks Borough