Regalian Law

From MassiveCraft Wiki
Revision as of 05:29, 16 June 2022 by OkaDoka (talk | contribs)
Jump to navigation Jump to search

Regalian Law is a set of so-called Law Books with a penal code designed to keep the Regalian public in line, both within the confines of a peaceful and stable society, but also for a clean and pious mind. These Laws don't always have a strict outcome punishment, and punishments may vary between Guards and Organizations in Regalia. Furthermore, most of these laws are changeable by the respective authorities.

There exists several other legal decrees which are not listed below, approved by the Emperor during Imperial Audiences. A list of these decrees can be found here, but note that they carry the same legal weight as the Law Books below.

State Laws

State laws are active in all lands controlled by the Regalian Empire, and supersede all local legislation also. State Laws apply to all Heartland regions of the Empire, only autonomous regions and colonies are permitted to maintain their own Laws. For the sake of State Law, the following entities are recognized:

  • The Common Folk are the regular Regalian citizens without special status. Laws apply equally to all of them with disregard for individual conditions or circumstances.
  • The Nobles are the blue blood of the Empire, citizens with elevated legal status. Nobles are exempt from certain laws, which will be specifically mentioned.
  • Titleholders are Nobles of the Empire with a specific Title as recorded on the Title Registry. Titleholders are exempt from certain laws on top of Noble exemption.
  • Eminents are Government Ministers, the Guard Lord Commander and the Chancellor. Eminents are exempt from certain laws on top of Noble & Noble exemption.

Regalian Common Law

Regalian Common Law are legal violations that are arbitrated by the Regalian Guard. Any Regalian Guard can set the punishments for Common Law violations, but they should never be more severe than a medium sentence, and these violations never result in maiming or execution. The Guards may have an internal handbook on what crimes to punish with what punishment, but this is up to the prerogative of the Lord Commander of the Regalian Guard. Eminents are exempt from all Regalian Common Law. Regalian Common Law can be freely changed by the Lord Chancellor.

  1. Bearing weapons or armor outside of permit clearance, or bearing weapons or armor in government buildings and offices without the appropriate right to do so is illegal. All Nobles are exempt from this law.
  2. Trespassing, breaking entry, refusing to leave, or entering forbidden areas inside otherwise public buildings is illegal. Property owners may revoke entry rights, forcing departure. All Titleholders are exempt from this law.
  3. Theft and destruction of property is illegal, including harm on Slaves which are counted as property. Cheating at games is also counted as property theft, unless there is no explicit profit or prize to win in the game in question. Refusing to fulfill payment for a legal Mercenary bounty is also counted as property theft.
  4. Inflicting non-lethal harm or excessive emotional suffering on others unless in self-defense is illegal. Murder or loss of body parts escalates the crime to Regalian High Law. Titleholders are exempt from this law.
  5. Abducting, imprisoning or enslaving anyone is illegal. Titleholders are exempt from this Law, but only for 3 days following any crime committed against them, and only the criminal can be imprisoned at an Estate.
  6. Possession, use, manufacture or redistribution of Contraband or Monopolized items is illegal. Artifacts are not contraband but are also not classified as possessions and may as such be stolen freely without prosecution.
  7. Subjecting an unwilling person to Mutations, Aberrancy, or Powers is illegal. Titleholders are exempt from this Law, but not the Mutations part.
  8. To conspire to vandalize, deface, or desecrate documented religious sites is illegal. Inciting religious conflict and to attempt to convert Unionists away from Unionism or choosing to convert away from Unionism is additionally illegal, but other proselytizing is legal.
  9. To refuse to properly address those of Titleage with their proper Title, unless being of higher Title one’s self, is illegal. Not knowing a proper title is not illegal, but if refused after correction, will result in violating this law.
  10. Attempting to break out of prison, assisting another to break out of prison, or otherwise obstructing guards in their duties is illegal. Titleholders may release Common Law criminals from prison or other punishment at will.
  11. To leave a child unsupervised in Businesses on the Isle or the Regalian Prison and Government offices is illegal. Children must be returned to their parents or legal guardians. Orphans will be sent to the Civics Ministry, to be kept in its care.
  12. To interrupt, interfere with, or impede upon a sanctioned Knightly Duel is illegal.
  13. To impersonate, or attempt to impersonate, any of the following is illegal: Regalian Guardsmen, Government Officials, Unionist Clergy, Regalian Military Veteran or Servicemember, Mercenaries, or Knights.
  14. To willfully refuse to address an individual by their preferred and appropriate titles and pronouns is illegal.
  15. To collect payment, or attempt to collect payment for a Legal Bounty as an unlicensed Mercenary, or to lie about completing a Legal Bounty in attempt to falsely collect payment, is illegal.

Regalian High Law

Regalian High Law are legal violations that are normally arbitrated by the Regalian Guard, but may also be called upon in a High Trial. A High Trial is a trial involving a Panel of Peers (Titleholders) who decide guilt or innocence, and what punishment should be afforded to the guilty party at a trial. Punishment should never be more severe than a long prison sentence or extended community service/forced labor, and these violations result in maiming or execution only if the Lord Commander of the Guard signs off on it. In normal conditions, a criminal will be judged by the Guard. If the Guard has however not yet judged the Criminal, any Titleholder may call for a High Trial. The process of a High Trial is explained in the Legal Codes further below. Nobody is exempt from any Regalian High Law, except the Emperor and his direct kin. Regalian High Law can be freely changed by the Lord Chancellor.

  1. To sabotage, undermine, or be negligent of State Official Duty, or to commit treason against the Regalian Empire or aid foreign nationals detrimentally to Regalia is illegal. Violating this Law during wartime escalates it to Capital Law.
  2. To be negligent to Noble Expectations, incite to Civil-War or Rebellion, or commit to or encourage separatism is illegal. The definition of Noble Expectations is explained in Regalian Legal Codes further below.
  3. To murder of an individual or many individuals, or to cause mass-death of livestock or wild animals outside of permitted activities is illegal. The amount of murders increases the severity of this law violation and punishment.
  4. To conspire to harm or impede the freedom or functioning of the Lord Chancellor or Lord Commander or Emperor is illegal. Additionally, to publicize critical thoughts and ideas about the Emperor or his rule is illegal.

Regalian Capital Law

Regalian Capital Law is unique in that it cannot be changed by the Lord Chancellor, and is purely changed and enforced by the Emperor and the Imperial Court. Regalian Capital Law is arbitrated by so-called Imperial Inquisitors. The Imperial Court appoints Inquestors to act as solo judges to decide on the punishment of individuals who violate Capital Law. The Regalian Guard or Imperial Guard holds prisoners, followed by a trial set up by the Inquisitor. Maiming and execution are possible for those who violate Capital Law, and permission from the Lord Commander is not required.

  1. To spill blood, damage, attack, or use Magic or any other force of the Occult on Unionist Holy Ground such as Arch-Temples, Temples, and Palaces, is illegal. Additionally, to bear weapons and armor onto buildings defined as Holy Ground of Unionism is also illegal.
  2. To denounce the ultimate authority of the Emperor, to denounce the Emperor’s right to rule all foreign lands, to insult the Emperor or those in line of succession, or to touch the Emperor or those in line of succession is illegal.
  3. To obstruct or assault the Imperial Guard is illegal. Imperial Guard are immune to any and all Laws except Capital Law, and may not be touched or infringed upon by anyone but the Emperor and his direct kin.

Regalian Occult Law

Occult Common Law

  1. Using Occult Powers on someone without fully informed consent is illegal. Exceptions may be made for good samaritans during times of emergency.
  2. Using Occult Powers in public spaces is legal, however, this may be vetoed by the Metropolitan, members of the Peerage, or Government Officials. Private homes and businesses may determine legality.
  3. It is illegal to be infected with afflictions deemed Apostates.
  4. It is illegal to transform another person into an apostate aberrant.
  5. Sihndar and Manathar need permits to transform people.
  6. Vampirism and the spreading of the Vampiric Infection is illegal.
  7. Cahalism and the spreading of the Cahalic Infection is illegal.
  8. Broods are considered legal within the city proper unless they have an extensive criminal record and show no signs of remorse.
    • Legal status can be regained after a month of regular community service under the State Metropolitan or the Civics Ministry.

Occult High Law

  1. To be an Apostate is illegal.
    • Undead are to be killed on sight with the exception of those declared Soul-Burdened by the Crown.
    • Vampires and Cahal are to be arrested and cured. Repeated capture and curing of the same Cahal will be met with escalating punishment from the State Metropolitan.
    • The Demonically Possessed are to be arrested and exorcized. If they are unable to be cleansed and returned to a sound state of mind, they are to be executed for the safety of the people.
    • Those who have been so warped by demonic essence that they no longer resemble any form of sentient race are to be executed.
    • Marken are to be permanently imprisoned by the State Metropolitan.
  2. Demon summoning may result in long-term prison sentences, extended community service, and forced labor, maiming, and in extreme cases, execution.
    • Those who have suffered from unwilling demonic interaction should report to the ministry immediately for examination and possible monetary compensation.

Empire Wide Ordinances

Empire Wide Ordinances are technically laws, but they only apply outside of the Regalian Isle, and as such are not wholly relevant to be aware of in Roleplay. These laws are still relevant to know for those engaging in the Progression System however.

  1. All lands with a majority Altalar population may apply the Altalar Judicial System. If both parties in a trial agree to apply the Altalar Judicial System, it may replace the Regalian State Judicial System.
  2. Preventing the free passage of Trade Ships through the Shoenn River, or applying any type of passage tax or fee to unarmed vessels is illegal. Furthermore, applying any fee or tax on State controlled shipping is illegal.
  3. It is illegal to attempt to cross the borders of the Allorn Empire without approval from both the Foreign Ministry and the Allorn Advisor (Tyrvald Sorenvik).
  4. The collaring or otherwise unjust detainment of (Non-Apostasy) Occult individuals for the purpose of identification is illegal.
  5. The sale, use, and purchase of Opiates is illegal within Empire territory. Opiates may still be sold to non-Regalian Federal entities.

Legal Exceptions & Grey Zones

  1. Artifacts exist in a "Legal Grey Zone", which means, it is not strictly legal or illegal to own them. Anyone can own an Artifact, but if they are assaulted, and it is stolen from them, they have no legal recourse against the thieves. This includes Nobles, Eminents, and members of the Metropolitan who are not protected by the Law, Crown, or Metropolitan if someone attacks them (or breaks into their Estate) for their Artifact (but their House Guards might still intervene.)
  2. Dragon Sites exist in a "Legal Grey Zone," which means it is not strictly legal or illegal to interact with them. An individual character will never be arrested for interacting with an Event at a Dragon Site, or getting into physical conflict with others at a Dragon site (even Nobles, Eminents, or members of the Metropolitan). The Law cannot be enforced at Dragon sites. However, individuals should take care to not openly speak about their interactions at Dragon Sites while they are in the City, because they are not immune to vigilante retribution. They just cannot be arrested by the State.
  3. The Fae Sepulchre exists outside of the law. Any interactions that occur during Fae Sepulchre raids cannot be used to prosecute individuals, capture, or arrest them. However, individuals are not immune to vigilante retribution. They just cannot be arrested by the State.

Legal Codes

Legal Codes exist to cover more complex topics that would be too long to write down into individual Laws. Legal Codes often also create exceptions or additional layers to laws. When it concerns contradictions between Legal Codes and Laws, Legal Codes are always superior.

Legal Code for Guards

The Regalian Guard is permitted to circumvent certain laws when it concerns the proper and decent execution of their duties as Regalian Guard. Any Guard who violates Regalian Law without proper cause, must be removed and then prosecuted by the Lord Commander. The Lord Commander may make any office within the Regalian Guard, and grant them any responsibilities within the Guard. The Lord Commander may be removed by a total vote of the Regalian Guard, if the vote count is 60%+1 vote in favor of removal, after which a 50%+1 vote will be needed to confirm a new Lord Commander. Regalian Guards are permitted automatic Weapon and Armor permits, but may not wear them on Government Property, Offices, or Holy Ground. Government Property and Offices are guarded by the Chancellor’s Contingent Guard, who have the same rights as Guards covered by this Legal Code otherwise.

Legal Code for Knights

Those who are still registered members of Regalian State approved Knighthood Orders, have specific rights granted to them. Knights who have been expelled or are put on leave, will not have the Legal Code for Knights apply to them. The Knight privilege is as follows. Knights are permitted to bear any armor and weapons visibly in public, so long as their Order identity is visible in what they are wearing. This right extends to the outdoors and private space, but not Government Offices and Property, or Holy Ground. Knights may engage in legal Duels within areas designated as combat arenas without being found guilty of harm laws. Any and all Knights must report other knights, even of different Orders, if they violate their Code to the Lord Chancellor who sends the information on to the relevant Orders for arbitration. Finally, Knights must be called Sera.

Legal Code for Weapons and Armor

It is illegal to wear Armor without a permit that is not purely decorative. Decorative armor is established as only shoulder-pieces, only forearm bracers, or only a helmet (never only a chest-piece), or having been made of a material that offers no greater protection than cloth. It is illegal for anyone without a Weapon Permit to bear a weapon other than a Rechtshelm, which is a stiletto that can easily be hidden on the body, and can never be longer than 10 inches, requiring concealment at all times. After a permit is granted for either or both, public and non-concealed wearing is permitted. Permits are granted by the Armament Commissioner, which is a position appointed by the Lord Chancellor, as part of the Regalian Government. Permits cannot be granted by the Regalian Guard, however the Lord Commander may revoke Permits for those found guilty of crimes involving their armor and weapons in some capacity.

Legal Code for Contract Law

Contracts when registered with the Regalian State (posted on the Section titled World System Contracts on the Forums) are legally enforceable, meaning if one of the parties fails to uphold their part of the contract, the accusing party may call the failing party to Court, which will be arbitrated by the Imperial Inquisitor as part of a Capital Law trial. At court, the accusing party must explain how the failing party did not uphold their contract obligations, while the accused party must explain how the accusation is false, or why they found extraneous circumstances that would allow them to break the contract. The Imperial Inquisitor must then establish if the contract was broken, and whether this was broken unfairly or with due reason. If broken with due reason, the accused is free to go. If unfairly, the State shall be tasked with enforcing the stipulations of the contract. Still refusing to honor the contract shall then be counted as Treason against the State of Regalia.

Legal Code for Noble House Guards

Noble House Guards are individuals retained by Noble Houses to serve for their protection. Noble Houses Guards are specifically hired to not be servants (bringing around food & drinks, helping with household tasks). Noble House Guards are permitted automatic weapon permits but only when in the direct company of the House they are in service of. They are also permitted automatic armor permits, but only Lesser Armor Permits A and B and C. Permit A includes a chest-piece (covering only the minecraft body section) and forearm bracers (covering only the lower half of arm sections). Permit B includes A full-arm piece on either right or left arm (covering an entire arm section, but not the other) and a helmet, and a forearm bracer on the other arm (covering only the lower half of the arm section). Permit C includes forearm bracers (covering only the lower half of arm sections), shin bracers (covering only the lower half of leg sections) and a shoulder-piece (that descends no further than 3 pixels from the head) Permits cannot be combined, one or the other must be chosen (Example for A, Example for B, Example for C). In any and all cases, if a Noble House Guard is not with any member of the Family they are employed by, these permits are not valid and they may be arrested. Additionally, House Guards may not enter other Noble Estates with Armor and Weapons, unless invited in. House Guards do not need to be approved before hiring, but do need to be registered with the State’s Lifeguard Commissioner, which is a position appointed by the Lord Chancellor. The Lifeguard Commissioner may set additional rights and privileges for Palests (unique personal bodyguards) so long as they do not conflict with other State Laws.

Legal Code for Mercenaries

Mercenaries are given an automatic Lesser Armor Permits A and B and C. Permit A includes a chest-piece (covering only the minecraft body section) and forearm bracers (covering only the lower half of arm sections). Permit B includes A full-arm piece on either right or left arm (covering an entire arm section, but not the other) and a helmet, and a forearm bracer on the other arm (covering only the lower half of the arm section). Permit C includes forearm bracers (covering only the lower half of arm sections), shin bracers (covering only the lower half of leg sections) and a shoulder-piece (that descends no further than 3 pixels from the head) Permits cannot be combined, one or the other must be chosen (Example for A, Example for B, Example for C). Additionally they may also open carry weapons, but armor and weapon permits are only valid while they are either on duty and executing a Mercenary contract, or actively called in by the Regalian Guard to assist in arresting a criminal. Mercenaries must always step aside if commanded to by Regalian Guards, the Chancellor’s Contingent or Imperial Guard. Mercenaries must at all times only work for legally sanctioned contracts by the Mercenary Commissioner. Mercenaries may not be licensed and work as a Noble House Guard at the same time. Mercenaries may keep criminals apprehended for up to 48 hours for questioning, before handing them over to the Regalian Guard. Mercenaries and Mercenary Companies are beholden to specific regulations set by the Mercenary Commissioner.

Legal Code for Noble Expectations

Nobles, but particularly also Titleholders, have vast sweeping privileges and legal exemptions from the Regalian Law. For example, a Titleholder can trespass, allowing them to enter any building not controlled by the Imperial Court or Regalian Government and refuse to leave. These legal protections are however granted in “fair use”, meaning that so long as the Noble or Titleholder is not committing cruelty or tyranny on the people of Regalia, they can fairly continue. If however the actions of the individual are considered tyrannical, obstructive to the peace, or done in poor morality and conscience to the expectations of the Nobility, then other Nobles may call them to court. This functions exactly the same way as a High Trial, where a single Titleholder may try them to court, and the Panel of Peers decides whether the Noble offended the law with ill intent, or with honest and righteous privilege. If the use of privilege to be immune to prosecution was deemed appropriate, the accused is free to go. If the use of immunity was used to inflict tyranny or morally reprehensible intent by judgement of the Panel of Peers, the accused shall be found guilty of the crime and punished appropriately, as if they never even had immunity to begin with. Eminents cannot be tried to High Trial over Noble Expectations under any circumstances. Even if an Eminent is a Titleholder, their Eminent status prevents them from being found guilty of tyranny or morally reprehensible action with regards to legal immunities. This Legal Code confers some additional rights: Nobles may not be hindered from visiting prisoners except when they are Noble prisoners in the Noble cell, Nobles are always immune to checkpoint restrictions and may pass without being searched, Nobles must be treated with respect and not restrained while being arrested if it can be avoided, and finally, any Noble may command a Regalian Guard to escort them to a defined location they are en-route to when meeting this Regalian Guard on the way. It should also be noted, that the Legal Code for Noble Expectations also covers the right for Titleholders to release Common Criminals from prison. If a Criminal was released and caused more damage to the state, the Titleholder who forced their release can be held accountable by a High Trial, and judged to face the same punishment as the criminal they released.

Legal Code for Vassal Barons

Vassal Barons have a somewhat dubious legal status that differs depending on the scenery and the setting they find themselves in. This Legal code directs in which areas noble protocol apply, and in which they do not, but where they might also be recommended to follow.

  1. In any and all circumstances, Vassal Barons must behave by Court Protocol while at: The Imperial Palace, Noble Estates, Government Buildings.
  2. Vassal Barons may choose to not follow Court Protocol outside of these settings, but are encouraged to do so anyway to avoid shame on their Overlord.
  3. To mis-title a Vassal Baron is not a crime, and a person also cannot be compelled to properly title a Vassal Baron.
  4. That being said, Overlords are encouraged to consider mis-titling a baron a personal offense to them, and should as such use their soft power to enforce titleage.
  5. Vassal Barons are not counted as Higher Nobility or Titled when it comes to the law, legal proceedings, or the Higher Assembly.
  6. Vassal Barons are not entitled to any of the privileges afforded to the Hereditary Nobility, but do get free access to the Palace's public areas.
  7. Vassal Barons may participate anywhere Nobility are only allowed in.

Legal Code for Adult Adoptions

The Regalian Legal Code does not recognize full culpability for minors in violations of the law. Minors will still be prosecuted, but not to the full severity of the law. The matter is different for adult adoptions however. The Empire recognizes the social responsibility of adults adopting adults. As such, this Legal Code applies legal responsibility to the parent adopting an adult individual. All crimes committed by adopted individuals who were adopted as adults by other adults, shall also apply to their adopting parent, as if they had committed the crime also, to strengthen social responsibility.

Legal Code for Citizenship

Citizenship is declared by any individual wishing to become a Citizen. This requires filling in the necessary paperwork and paying for administrative fees. By right, all Races are Citizens, but some Citizens have certain rights revoked. Urlan have the right to perform Symbiosis on anyone revoked, period. Sihndar have the right to perform Northern Taint on anyone revoked, period. Manathar have the right to perform Manathar Communion on anyone revoked, period. In any and all cases, Racial status is defined by the Soul, insofar the Soul status can be established at time of Citizenship application, or otherwise information received afterwards. Using Occult means or other to change Race does not change Soul Status.

Legal Code for First Contact

The First Contact Legal Code is dictated by the First Contact Officer and Lord Chancellor. It mostly involves the interaction with Foreign Peoples who may not have ever had contact before with other nations, much less the Regalian Empire. To interact with, interfere with, or engage with (directly or indirectly) Protected Peoples without approval from the First Contact Officer is illegal. This applies even to the Foreign Ministry. The following groups are considered "Protected":

  1. The Proto-Velheim of the continent Valadia / Sunnan
  2. Any Peoples unrecorded, undiscovered, or unknown by the Regalian Empire.

Borough Laws

The City of Regalia has so called Boroughs, which are districts outside of the main city that act like autonomous districts. These districts do not have the standard Regalian Law, rather, they often have their own local laws dictated by the Council or otherwise authority of this autonomous region. This lawbook may be entirely different from the Regalian Law, though many of its laws will still be inspired by Regalian Law.

Crookback Law

Crookback Law is a unique set of bylaws and legislation which applies only to the Regalian Borough of New Crookback. Crookback Law may be freely created and changed by the Crookback Council, and enforced by the Crookback Militia.

  1. Cahalism is legal in New Crookback.
  2. Undeadism is legal in New Crookback.
  3. Any and all restrictions on the use of magic have been removed. Magic, Sorcery, Racial Abilities, and Ritualism are all legal in all capacities in New Crookback.
  4. Associating with & recruiting for criminal organisations in New Crookback is legal.
  5. The Violet Order are no longer barred from entering Crookback, but do so at their own risk.
  6. The pursuit of bounties and warrants by the Violet Order or Mercenaries into New Crookback, outside of those approved by the Council, is illegal.
  7. The kidnapping of the Noble peerage or government official, both foreign and domestic, is illegal in New Crookback.
  8. To bring a Noble or government official, both foreign and domestic, against their will (including the use of abilities to suggest or coerce their will), into New Crookback, is illegal.
  9. To kidnap a citizen of the Empire and hold them against their will within New Crookback is illegal.
  10. Enforcing Regalian Law is illegal for all but the Crookback Militia in New Crookback.
  11. Law protection by civil status is removed. All are treated equal in New Crookback.
  12. To not pay any debts incurred through gambling, bets, or theft of service is illegal and will be subject to collection from the Crookback Militia with proof of debt.
  13. Arson, including attempted arson, is expressly illegal. Anyone caught setting fires to buildings for vandalism purposes will summarily be put to death by the Crookback Militia.
  14. Vandalism on actively worshiped and recognized religious sites is illegal within New Crookback.
  15. Murder and manslaughter are illegal in New Crookback.
  16. Adding an unknown mind-altering substance to a drink is illegal in New Crookback.
  17. To vandalise tombstones and monuments in the Crookback Memorial Park is illegal.
  18. To build statues to religious deities in Crookback Memorial Park is illegal.
  19. To corrupt, unplant, or otherwise harm the foliage within a mile of Crookback Memorial Park is illegal.