Religions: Difference between revisions

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(Created page with "Religions both new and years old exist in Aloria. Unionism in Regalia is the youngest, yet has the third greatest amount of followers, which is more even than the Old Gods tha...")
 
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Religions both new and years old exist in Aloria. Unionism in Regalia is the youngest, yet has the third greatest amount of followers, which is more even than the Old Gods that originated from times early in the Elven Empire. A character's religion can alter others' perception of them greatly: in Regalia, it's  illegal to publicly declare yourself a religion other than Unionism.
Religions, both new and old, exist all across [[Aloria]] and give millions hope, pleasure, and happiness in their daily lives. Some are widely accepted by nations and [[Races]] like [[Unionism]], but others are not, or are often restricted to a single Race or people. There are also many cults and offshoots of the greatest or oldest Religions, further adding depth to the colorful landscape. Despite all of that, faith can be a great unifier in Aloria as much of the [[Regalian Empire]] can attest, but it can also lead to conflict, as many incidents in the history of the Regalian Empire can relay. For followers of these Religions, the power of these religions is both spiritual, and actual in some cases.
 
*'''Note: These Religions represent all major non-Race specific Religions. If you would like information on the Religion of each individual Race, their Race page has an appropriate section for said information.'''
__NOTOC__
:*''For information on Marriage Ceremonies, click [[Marriage Ceremonies|here]]
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|title = Human Religions
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|caption = They all, through different mouths, spoke of Ailor supremacy
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|text = Humans are a longstanding part of Aloria, but their religious impact has only emerged within the past several centuries. The most prominent among them are the relatively recently emerged [[Ailor]] and their faiths. While some take ideas from older faiths of [[Nelfin]] origin, others are born from original experiences and ideas that possess great power in the modern day. Chief of all these is Unionism, the dominant faith of the Regalian Empire and Ailor-kind overall, making it the dominant form of faith in Aloria.
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|style="background:#d9a4f2; text-align:center; vertical-align:middle; text-size:large"| '''Religions'''
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''All hoped to find the beings beyond their small world.''
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|title = Other Religions
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|caption = Thousands of years of faith
|text = Some Races in Aloria are ancient, old beyond anything normal citizens of the world can conceive, and their faiths are brought with them through the ages. Other faiths, however, transcend time and are ideas which have always, if not repeatedly, emerged in Aloria.
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|style="background:#d9a4f2; text-align:center; vertical-align:middle; text-size:large"| '''Deities'''
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''The who and what behind it all.''
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{{Religion}}
{{Religion}}
[[category:General Lore]]

Revision as of 03:59, 20 June 2022

Religions, both new and old, exist all across Aloria and give millions hope, pleasure, and happiness in their daily lives. Some are widely accepted by nations and Races like Unionism, but others are not, or are often restricted to a single Race or people. There are also many cults and offshoots of the greatest or oldest Religions, further adding depth to the colorful landscape. Despite all of that, faith can be a great unifier in Aloria as much of the Regalian Empire can attest, but it can also lead to conflict, as many incidents in the history of the Regalian Empire can relay. For followers of these Religions, the power of these religions is both spiritual, and actual in some cases.

  • Note: These Religions represent all major non-Race specific Religions. If you would like information on the Religion of each individual Race, their Race page has an appropriate section for said information.
  • For information on Marriage Ceremonies, click here