Ritualism

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Ritualism is perhaps the oldest form of non-Magic Abilities still around in the world, with some implication of it having existed even before the Seraph faced their first Void Invasion, as there is direct reference in Seraph Murals about how Ritualism was not enough to fuel their hunger for Magic. Traditionally, Ritualism is not seen as Magic by those who are familiar with it, indeed, Ritualists are not aberrants by default. That being said, many state-religious figures and mundane people do not know the difference between Ritualism and actual Magic, often keeping anyone practicing it at arm's length as a Mystic. That being said, Ritualism can often be a corner stone of many religious practices. Ritualism has been known to exist in Shambala, Unionism, many of the Pagan faiths such as Oldt Fayth and Old Gods, and more. Ritualism at its core is the religious fervor and spiritual beliefs of the worshiper or priest manifesting in Ritualist Powers, which they use to defend themselves, their religious sites, their beliefs, their flock, or just use to expand their power and influence.

Rules of Ritualism

  • A Character can both be a Ritualist and a Sorcerer, but can only split halfway on both. This means that if both Sorcery and Ritualism are chosen, the character may only have a maximum of 2 Ritualism and 2 Sorcery Abilities (plus associated Aesthetic Abilities). It might be useful to have some kind of explanation why a Ritualist with a religious belief is dabbling in Void or Exist Essence Powers (and becoming an aberrant in the process)
  • A Character that is a Ritualist must believe in some higher power of some kind, and cannot be Atheist or Agnostic. The Character does not need to follow any of the lore canon religions, can make their own, or even their own variant of pre-existing Religions, but must believe in some specific higher power or divine force, as Ritualism represents a religious fervor manifesting into Abilities.
  • A Character can only have a maximum of 4 Ritualist Abilities from the Ability section. Each Ritualist Ability costs 3 Proficiency Points. For each Ritualist Ability bought from the Ability section, you may choose a free Ritualist Aesthetic from the Aesthetic section. These two sections are the appropriately named tables below. When maxed out at 4 Abilities, Ritualism should cost at most 12 Proficiency Points.