Roguery Point Buy: Difference between revisions

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Roguery Point Buy is part of the [[Proficiency]] System. Its Packs allow a Character to get better at Rogue or Criminal activities. While in theory it is all Mundane Techniques, players can add Magical aesthetics if they like. For example, phasing through doors instead of lockpicking them, or pickpocketing with a Magical third arm.
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| header1    = The Ability and Proficiency System
| data2      =
This page involves the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page. To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] Page.
}}
Roguery Point Buy is part of the [[Proficiency]] System. Its Packs allow a Character to get better at Rogue or Criminal activities. While in theory it is all Mundane Techniques, players can add Magical aesthetics if they like.  
====Disguise Pack====
The Disguise Pack allows the user to don a mundane disguise that prevents them from being identified in a roleplay scene. The user is able to change any aspect of their appearance such as height or build, but the disguise must always be represented as an evident costume that covers the wearer's body entirely. This disguise is able to conceal things such as Afflictions and Affinities, but if the user is defeated in Combat then the disguise is able to be removed to reveal their identity. Keep in mind that using a Disguise should not be used in anti-RP ways to avoid consequences perpetually. While it can help with Crime RP or keep one step ahead of one's enemies, making a character completely untouchable may result in Staff intervention. Also keep in mind that wearing an obvious disguise may cause characters and NPCs to react differently than if they were in the scene unmasked, and certain places, like the Imperial Palace, will bar Masked/Disguised characters entirely.


====Pickpocket Skill Pack====
====Fleet Footed Pack====
The Pickpocket Skill Pack allows the user to pickpocket other Characters with guaranteed success and without being noticed. (though, should be used within reason, if a user spams Pickpocket, report it). It is not possible to Pickpocket Artifacts or exceedingly large items like weapons, but anything hand-held is fair game. If the user wasn’t looking for a specific item owned by the Target, then the Target must provide alternate items equivalent to or greater value than 20 Regals (or just 20 Regals).  
This pack is for those that wish to move quicker than most in combat.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! style="width: 10%; | Ability Type
! style="width: 8%; | Ability Range
! style="width: 17%; | Ability Description
! style="width: 5%; | Modifiers
|-
| style="background-color:#c8d5c8;" | Fleet Footed
| Passive Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Fleet Footed | The user is quick on their feet, granting them an additional 2 blocks of movement each turn, provided they have not used an Ability or made an Attack. Once doing either of these, Fleet Footed is disabled for the rest of combat.}}
| N/A
|-
|}
====Soft Landing Pack====
This pack is for the acrobatic roof-runners of Regalia, quickly dropping from above or prone to clumsy footing.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! style="width: 10%; | Ability Type
! style="width: 8%; | Ability Range
! style="width: 17%; | Ability Description
! style="width: 5%; | Modifiers
|-
| style="background-color:#c8d5c8;" | Soft Landing
| Counter Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Soft Landing | To avoid falling damage, as an action before the user jumps off a ledge or height, prepare to fall safely, and take 0HP falling Damage. If the user lands next to an Enemy, they can immediately make a Melee Attack. As a reaction to the user being forced to fall off a ledge, reduce Falling Damage by -1HP. If either function is used, 1 Hour Cooldown.}}
| N/A
|-
|}


====Disguise Skill Pack====
====Sharp Reflexes Pack====
The Disguise Skill Pack allows the user to disguise themselves. It can obscure their sex, race, appearance, face, voice and anything that would lead to identification, but only by wearing a mask/cloak/robes. It does not function as shapeshifting. It is impossible to identify a person who is actively using a Disguise from the Disguise Skill Pack. However, if the user is Knocked Out or Restrained, a disguise can be removed and their identity revealed. Note that all these changes do not actually occur on the body and are purely cosmetic. Disguises should always involve some form of face mask/helmet, but can be multiple variations of different disguise. If the user carries an Artifact, this Artifact can also be disguised as a normal weapon, but this disguise ends if they use any of its abilities or powers. This cannot disguise visual tells from Afflictions, or disguise the fact that the user is a member of some Affliction if it is obvious. This cannot be applied to Abilities or Mechanics like Engineering Golems. This Special cannot be combined with, or used at the same time as, any other Disguise Ability or Special.
This pack is for the quick witted and flexible, dodging out of the way of an attack at just the right moment.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! style="width: 10%; | Ability Type
! style="width: 8%; | Ability Range
! style="width: 17%; | Ability Description
! style="width: 5%; | Modifiers
|-
| style="background-color:#c8d5c8;" | Sharp Reflexes
| Counter Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Sharp Reflexes | To dodge a dangerous attack, this ability can be used as a reaction to an attack targeting the user. The user adds +2 to their final roll, but must declare this before rolling. If the user is hit regardless, they're able to move up to 5 blocks in any direction. Sharp Reflexes can only be used if the user has a Dexterity Stat of at least 6. Sharp Reflexes has a 1 hour cooldown.}}
| N/A
|-
|}


====Sleight of Hand Pack====
====Close Save Pack====
The Sleight of Hand Pack allows the user to deploy Sleight of Hand during card games, games of chance, and other non-pickpocketing activities such as parlor magic tricks and the like. Sleight of Hand allows the user to convincingly produce magical aesthetics without actually being a Mage. Its primary use however, is to cheat during games. Sleight of Hand allows the user to retrieve that perfect card, or trick their game opponents into watching the wrong cup when switching them. Sleight of Hand always guarantees that they succeed in cheating/scamming/fooling others, and they are also guaranteed to get away with it. There is however one exception: Anyone who also has the Sleight of Hand Pack can detect if someone uses Sleight of Hand to cheat.  
The pack is for the hawk eyed citizens of the city, able to see every detail and react to even the fastest possible threat.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! style="width: 10%; | Ability Type
! style="width: 8%; | Ability Range
! style="width: 17%; | Ability Description
! style="width: 5%; | Modifiers
|-
| style="background-color:#c8d5c8;" | Close Save
| Counter Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Close Save  | To push an ally out of harm’s way, use Close Save as a reaction to a Ranger or Deadeye Point Buy attack or Instant Technique. The ally is knocked back by 1 block, avoiding any damage, but not any extra effects. Close Save has a 2 hour cooldown.}}
| N/A
|-
|}
====Dirty Fighter Pack====
This pack is for fighters who don't believe in honor and fairness, doing whatever it takes to win.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! style="width: 10%; | Ability Type
! style="width: 8%; | Ability Range
! style="width: 17%; | Ability Description
! style="width: 5%; | Modifiers
|-
| style="background-color:#c8d5c8;" | Dirty Fighter
| Counter Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Dirty Fighter | To quickly react with a hidden firearm after being attacked, use this ability to instantly Blind whoever attacked the user, as long as they are within range. Dirty Fighter has a 2 Hour Cooldown. Dirty Fighter does not Stack.}}
| N/A
|-
|}


====Parkour Pack====
====Escape Artist Pack====
The Parkour Pack allows the user to deploy Parkour or urban free-running in Regalia that other Characters normally would not be able to do. The Character becomes as “Fast as an Asha” (thus being able to outrun any other Race, except Asha, or those who have this Mechanic also). Asha speed confers no benefits in combat, it is only for escaping/running fast to a point. Additionally, the Character is able to walk on the roofs of Regalian houses (which are normally too steep to allow a person to walk on them without this Pack). The user may move around Regalia with Jump 2 and reach any part they could feasibly reach without the use of Enderpearls and without using leaf blocks to stand on. All other players without similar mechanics cannot use Jump 2 in roleplay. This pack confers no benefits while the user is wearing heavy armor.
This pack is for the slippery scoundrels who need to escape a bind - literally. Tying these individuals down is quite challenging.
 
{| class="wikitable" style="width: 50%;"
====Embargo Pack====
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
This Pack purely has functions in Progressions, but may have far reaching consequences for other Players. Often, Progressions other players engage in, involve visiting an area multiple times to achieve something. The Embargo Pack allows the user to appeal to Pandillas, a form of Daen clandestine gangs, to embargo the area of another player's Progressions and make this area entirely inaccessible to anyone (even the person who initiated the Embargo). This Embargo will then remain until it is voluntarily lifted, or the user who placed it is arrested or imprisoned. Should for some reason the user who issued the embargo not log on enough to allow counter-play or never be outside of safe zones or unfindable, the DM of Progressions may choose to lift the embargo to prevent disruption of continuation of RP. This Pack should be used to throttle other players out of concessions, blackmail, or cause a sharp spike in conflict in Regalia, not just to troll other players. Finally, this Pack also allows the user to be smuggled past non-Pandilla based Embargoes, for example a Regalian fleet embargoing a coastline of a nation. This does not circumvent other forms of state closure, like the Allorn Empire's borders being closed.
! style="width: 10%; | Ability Name
 
! style="width: 10%; | Ability Type
====Cortes Fame Pack====
! style="width: 8%; | Ability Range
The Cortes Fame Pack gives the user legitimacy among the Cortes and Obrero families of the Daen people and the Daen Governorates, putting them on the map of these influential families. With this Pack, while on Progressions, the user is always shadowed by Balizas de Fuego members, a form of Daen militia that support their Patrón. These Militia will jump out to defend their Patrón if they are about to run into trouble, thus guaranteeing the Patrón's escape in bad situations. Finally, if the user has invested at least 6 Points in Roguery Point Buy, they may submit a Ticket request for a Daen Hacienda to be built outside the city on the road to the Curing Chamber or the Gardens of Everchange, that will double as their Clandestine Base, and is always at a fixed size, and interior decorated on request by World Staff in consultation.  
! style="width: 17%; | Ability Description
! style="width: 5%; | Modifiers
|-
| style="background-color:#c8d5c8;" | Escape Artist
| Instant Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip:  Escape Artist | The user is able to, while restrained, slip out of ropes, chains, handcuffs, and any other mundane restraints used to hold a player down. This also allows them to lockpick doors and gates ingame, letting them escape or break into cells or prisons without immediate notice. Additionally, while in combat the user is able to cleanse themselves of the Trapped Status Effect before Escape Artist goes on a 1 hour cooldown. While out of combat, Escape Artist has no cooldown.}}
| N/A
|-
|}


{{Proficiency}}
{{Proficiency}}
[[category:Proficiency]] [[category:Dexterity Point Buy]]
[[category:Proficiency]] [[category:Dexterity Point Buy]]

Latest revision as of 20:04, 13 March 2024

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

Roguery Point Buy is part of the Proficiency System. Its Packs allow a Character to get better at Rogue or Criminal activities. While in theory it is all Mundane Techniques, players can add Magical aesthetics if they like.

Disguise Pack

The Disguise Pack allows the user to don a mundane disguise that prevents them from being identified in a roleplay scene. The user is able to change any aspect of their appearance such as height or build, but the disguise must always be represented as an evident costume that covers the wearer's body entirely. This disguise is able to conceal things such as Afflictions and Affinities, but if the user is defeated in Combat then the disguise is able to be removed to reveal their identity. Keep in mind that using a Disguise should not be used in anti-RP ways to avoid consequences perpetually. While it can help with Crime RP or keep one step ahead of one's enemies, making a character completely untouchable may result in Staff intervention. Also keep in mind that wearing an obvious disguise may cause characters and NPCs to react differently than if they were in the scene unmasked, and certain places, like the Imperial Palace, will bar Masked/Disguised characters entirely.

Fleet Footed Pack

This pack is for those that wish to move quicker than most in combat.

Ability Name Ability Type Ability Range Ability Description Modifiers
Fleet Footed Passive Technique Self

Grants the user Fleet Footed

N/A

Soft Landing Pack

This pack is for the acrobatic roof-runners of Regalia, quickly dropping from above or prone to clumsy footing.

Ability Name Ability Type Ability Range Ability Description Modifiers
Soft Landing Counter Technique Self

Grants the user Soft Landing

N/A

Sharp Reflexes Pack

This pack is for the quick witted and flexible, dodging out of the way of an attack at just the right moment.

Ability Name Ability Type Ability Range Ability Description Modifiers
Sharp Reflexes Counter Technique Self

Grants the user Sharp Reflexes

N/A

Close Save Pack

The pack is for the hawk eyed citizens of the city, able to see every detail and react to even the fastest possible threat.

Ability Name Ability Type Ability Range Ability Description Modifiers
Close Save Counter Technique Melee Range

Grants the user Close Save

N/A

Dirty Fighter Pack

This pack is for fighters who don't believe in honor and fairness, doing whatever it takes to win.

Ability Name Ability Type Ability Range Ability Description Modifiers
Dirty Fighter Counter Technique Melee Range

Grants the user Dirty Fighter

N/A

Escape Artist Pack

This pack is for the slippery scoundrels who need to escape a bind - literally. Tying these individuals down is quite challenging.

Ability Name Ability Type Ability Range Ability Description Modifiers
Escape Artist Instant Technique Self

Grants the user Escape Artist

N/A