Roguery Point Buy: Difference between revisions

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Roguery Point Buy is part of the [[Proficiency]] System. Its Packs allow a Character to get better at Rogue or Criminal activities. While in theory it is all Mundane Techniques, players can add Magical aesthetics if they like. For example, phasing through doors instead of lockpicking them, or pickpocketing with a Magical third arm.
Roguery Point Buy is part of the [[Proficiency]] System. Its Packs allow a Character to get better at Rogue or Criminal activities. While in theory it is all Mundane Techniques, players can add Magical aesthetics if they like.  
 
====Burglary Skill Pack====
The Burglary Skill Pack allows the user to participate in the Black Market System and break into Regalian Rental regions, Regalian Shops, and raid Noble Estates and Clandestine Bases that have opted into the system. The Black Market system has two major ‘prongs’. Burglary, and Investigation. Burglary is the act of breaking into a hope and stealing items to exchange for Scrip, and investigation is the act of playing detective and discovering who broke into a region. If you think either of these are things you want your character to do, you should read the Black Market System Manual for the full rules, located on the forums [https://forums.massivecraft.com/threads/black-market-system-manual.99203/ HERE.]
 
====Pickpocket Skill Pack====
The Pickpocket Skill Pack allows the user to pickpocket other Characters with guaranteed success and without being noticed. (though, should be used within reason, if a user spams Pickpocket, report it). It is not possible to Pickpocket Artifacts or exceedingly large items like weapons, but anything hand-held is fair game. If the user wasn’t looking for a specific item owned by the Target, then the Target must provide alternate items equivalent to or greater value than 20 Regals (or just 20 Regals).
 
====Disguise Skill Pack====
====Disguise Skill Pack====
The Disguise Skill Pack allows the user to disguise themselves. It can obscure their sex, race, appearance, face, voice and anything that would lead to identification. It is impossible to identify a person who is actively using a Disguise from the Disguise Skill Pack. However, if the user is Knocked Out or Restrained, a disguise can be removed and their identity revealed. Note that all these changes do not actually occur on the body and are purely cosmetic. There are no real limits on how they can disguise themselves, but it should generally involve some form of face mask, and can be multiple variations of different disguise. If the user carries an Artifact, this Artifact can also be disguised as a normal weapon, but this disguise ends if they use any of its abilities or powers. This cannot be applied to Abilities or Mechanics like Engineering Golems.
The Disguise Skill Pack allows the user to disguise themselves. It can obscure their sex, race, appearance, face, voice and anything that would lead to identification, but only by wearing a mask/cloak/robes. It does not function as shapeshifting. It is impossible to identify a person who is actively using a Disguise from the Disguise Skill Pack. However, if the user is Knocked Out or Restrained, a disguise can be removed and their identity revealed. Note that all these changes do not actually occur on the body and are purely cosmetic. Disguises should always involve some form of face mask/helmet, but can be multiple variations of different disguise. This cannot disguise visual tells from Afflictions, or disguise the fact that the user is a member of some Affliction if it is obvious. This cannot be applied to Abilities or Mechanics like Engineering Golems. This Special cannot be combined with, or used at the same time as, any other Disguise Ability or Special.
 
====Stealth Skill Pack====
The Stealth Skill Pack allows the user to sneak and stealth their way around the city and Progressions without being easily noticed. While sneaking, the user produces no sounds even if they walk on creaky floors or use hand-held items. Any items they can feasibly hold in their hands also do not produce any sounds. This Pack has no effect if the user is actively being seen, or wearing armor including and above half-plate. In Progressions, this Pack allows the user to sneak into places without raising the alarm, though some places may have tighter security than anticipated and force the user to flee, though they will never be captured. When submitting a Progression Order where this Pack becomes relevant, please be sure to mention it in the description of the Order.
 
====Sleight of Hand Pack====
The Sleight of Hand Pack allows the user to deploy Sleight of Hand during card games, games of chance, and other non-pickpocketing activities such as parlor magic tricks and the like. Sleight of Hand allows the user to convincingly produce magical aesthetics without actually being a Mage. Its primary use however, is to cheat during games. Sleight of Hand allows the user to retrieve that perfect card, or trick their game opponents into watching the wrong cup when switching them. Sleight of Hand always guarantees that they succeed in cheating/scamming/fooling others, and they are also guaranteed to get away with it. There is however one exception: Anyone who also has the Sleight of Hand Pack can detect if someone uses Sleight of Hand to cheat.  
 
====Parkour Pack====
====Parkour Pack====
The Parkour Pack allows the user to deploy Parkour or urban free-running in Regalia that other Characters normally would not be able to do. The Character becomes as “Fast as an Asha” (thus being able to outrun any other Race, except Asha, or those who have this Mechanic also). Additionally, the Character is able to walk on the roofs of Regalian houses (which are normally too steep to allow a person to walk on them without this Pack). The user may move around Regalia with Jump 2 and reach any part they could feasibly reach without the use of Enderpearls and without using leaf blocks to stand on. All other players without similar mechanics cannot use Jump 2 in roleplay.
The Parkour Pack allows the user to deploy Parkour or urban free-running in Regalia that other Characters normally would not be able to do. The Character is able to walk on the roofs of Regalian houses (which are normally too steep to allow a person to walk on them without this Pack), and stand on ledges or scaffolding. The user may move around Regalia with Jump 2 and reach any part they could feasibly reach without the use of Enderpearls and without using leaf blocks to stand on. All other players without similar mechanics cannot use Jump 2 in roleplay.  
 
====Outlaw Pack====
====Vandalism Pack====
The Outlaw pack is for the underhanded and dextrous, choosing to fight with quick strikes instead of trained slices.
The Vandalism Pack allows the user to deploy anonymous Vandalism in the City of Regalia, or even frame another person or group as being responsible. Normal Vandalism is possible for anyone without this Pack, however it always leads to them being detected and announced OOC. By using this Pack, the user becomes anonymous and they may choose to hide their identity, or frame another person or group, thus causing the OOC announcement to carry their name(s). Additionally, this Pack allows the user to sabotage important buildings, historical sites, temples or other such buildings in Progressions. When submitting a Progression Order where this Pack becomes relevant, please be sure to mention it in the description of the Order.  
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! style="width: 10%; | Ability Type
! style="width: 8%; | Ability Range
! style="width: 17%; | Ability Description
! style="width: 5%; | Modifiers
|-
| style="background-color:#c8d5c8;" | Rogue’s Grace
| Mundane Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip:  Rogue’s Grace | The user is proficient at wielding daggers and knives with great effect, able to wield them properly without any Strength investment. If the user wields a dagger or knife as a weapon, they are able to attack with the equivalent Strength of half their Dexterity (rounded down). For example, if the user had 6 Dexterity, then they would be able to attack with the force of 3 Strength in melee.
}}
| N/A
|-
|}
====Venom Pack====
The Venom pack allows a character to understand effective combat poisons and quickly use them to hinder their opponent.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! style="width: 10%; | Ability Type
! style="width: 8%; | Ability Range
! style="width: 17%; | Ability Description
! style="width: 5%; | Modifiers
|-
| style="background-color:#c8d5c8;" | Weakening Poison
| Mundane Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Weakening Poison | The user sneakily coats their weapon, bullet or arrow with a sinister poison.  The next attack they  make that damages an opponent, they suffer from -1 Constitution and -1 Highest Combat Stat. If this Ability is countered or the target is immune to poison, then the technique is placed on cooldown. This effect lasts for 15 minutes. Weakening Poison has a 1 hour cooldown. The same person can only be affected by Weakening Poison once per 2 Hours. The weapon, bullet or arrow can be poisoned and held for a maximum of 5 minutes.
}}
| N/A
|-
|}
====Reaction Pack====
The Reaction pack is for the hawk eyed citizens of the city, able to see every detail and react to even the fastest possible threat.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! style="width: 10%; | Ability Type
! style="width: 8%; | Ability Range
! style="width: 17%; | Ability Description
! style="width: 5%; | Modifiers
|-
| style="background-color:#c8d5c8;" | Close Save
| Mundane Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Close Save  | The user can use Close Save as a reaction to a ranged or firearm basic attack aimed at an ally (other than self). The ally is pushed out of the way of the attack, knocked back by 2 blocks and staggered, avoiding the effect of the attack. This ability can be used once per server restart.}}
| N/A
|-
|}
====Balance Pack====
The Balance pack is for those who traverse dangerous terrain and keep footing, no matter how harsh the conditions may be.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! style="width: 10%; | Ability Type
! style="width: 8%; | Ability Range
! style="width: 17%; | Ability Description
! style="width: 5%; | Modifiers
|-
| style="background-color:#c8d5c8;" | Edgewalker
| Mundane Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Edgewalker | If the user is affected by a Displacement ability, they are Displaced 3 Blocks less than they would normally be, and if it would force them to fall off a ledge or be pushed off of where they stand (excluding any Abilities or mechanics that would pull a character down from a higher point), they instead are pushed to the very edge of what they are standing on, unable to fall off.
}}
| N/A
|-
|}
====Trickery Pack====
The Trickery pack teaches a character that honor and fairness do not exist in a fight, doing whatever it takes to win.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! style="width: 10%; | Ability Type
! style="width: 8%; | Ability Range
! style="width: 17%; | Ability Description
! style="width: 5%; | Modifiers
|-
| style="background-color:#c8d5c8;" | Dirty Fighter
| Mundane Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Dirty Fighter | After being struck by a melee attack, the user can pull out a concealed firearm and quickly shoot a firearm point buy technique at the attacker (excluding Quick Cover, Spray and Pray and Critical Hit). This ignores any range limitations of the Technique. The weapon breaks immediately after use, unable to be used any further. Dirty Fighter can be used once per Server Restart.
}}
| N/A
|-
|}


====Forgery Pack====
====Escapist Pack====
The Forgery Pack allows the user to perfectly forge writing and seals belonging to any of the following persons or groups: Noble Families, The Emperor and the Imperial Court, The Lord Commissioner and the State Metropolitan. When Forging, the user must send a Forum Direct Message to MonMarty on the MassiveCraft Forums, including who is being impersonated, what the Forged Message is, and why it is being done. If all checks out, Staff will force the content to be posted by the person who is being impersonated. For example, a Forgery produced to pretend to be the Emperor will be forum posted by MonMarty, while anything Forged for House Howlester will be posted by the account BillyTheScruffy, this is all done to aid the OOC misdirection. Please note, however, that forgery is not intended to "generate" wealth tokens from other players or entities, and attempts to do so will most likely be bounced.
The Escapist pack is for the slippery scoundrels who need to escape a bind - literally. Tying these individuals down is quite challenging.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! style="width: 10%; | Ability Type
! style="width: 8%; | Ability Range
! style="width: 17%; | Ability Description
! style="width: 5%; | Modifiers
|-
| style="background-color:#c8d5c8;" | Escape Artist
| Mundane Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Escape Artist | The user is able to, whilst restrained, slip out of ropes, chains, handcuffs and other mundane restraints used to hold a player down. Additionally, they are also able to escape from any mundane holding cell or prison by picking the lock to the door in. This is never noticed by the captors until the user begins to move, attack or do any other action. Remember, resisting arrest or breaking out of Prison is highly illegal in Regalia, and can lead to worse punishment! This can be used twice per server restart.
}}
| N/A
|-
|}


{{Proficiency}}
{{Proficiency}}
[[category:Proficiency]] [[category:Dexterity Point Buy]]
[[category:Proficiency]] [[category:Dexterity Point Buy]]

Revision as of 00:08, 23 January 2023

Roguery Point Buy is part of the Proficiency System. Its Packs allow a Character to get better at Rogue or Criminal activities. While in theory it is all Mundane Techniques, players can add Magical aesthetics if they like.

Disguise Skill Pack

The Disguise Skill Pack allows the user to disguise themselves. It can obscure their sex, race, appearance, face, voice and anything that would lead to identification, but only by wearing a mask/cloak/robes. It does not function as shapeshifting. It is impossible to identify a person who is actively using a Disguise from the Disguise Skill Pack. However, if the user is Knocked Out or Restrained, a disguise can be removed and their identity revealed. Note that all these changes do not actually occur on the body and are purely cosmetic. Disguises should always involve some form of face mask/helmet, but can be multiple variations of different disguise. This cannot disguise visual tells from Afflictions, or disguise the fact that the user is a member of some Affliction if it is obvious. This cannot be applied to Abilities or Mechanics like Engineering Golems. This Special cannot be combined with, or used at the same time as, any other Disguise Ability or Special.

Parkour Pack

The Parkour Pack allows the user to deploy Parkour or urban free-running in Regalia that other Characters normally would not be able to do. The Character is able to walk on the roofs of Regalian houses (which are normally too steep to allow a person to walk on them without this Pack), and stand on ledges or scaffolding. The user may move around Regalia with Jump 2 and reach any part they could feasibly reach without the use of Enderpearls and without using leaf blocks to stand on. All other players without similar mechanics cannot use Jump 2 in roleplay.

Outlaw Pack

The Outlaw pack is for the underhanded and dextrous, choosing to fight with quick strikes instead of trained slices.

Ability Name Ability Type Ability Range Ability Description Modifiers
Rogue’s Grace Mundane Technique Self

Grants the user Rogue’s Grace

N/A

Venom Pack

The Venom pack allows a character to understand effective combat poisons and quickly use them to hinder their opponent.

Ability Name Ability Type Ability Range Ability Description Modifiers
Weakening Poison Mundane Technique Self

Grants the user Weakening Poison

N/A

Reaction Pack

The Reaction pack is for the hawk eyed citizens of the city, able to see every detail and react to even the fastest possible threat.

Ability Name Ability Type Ability Range Ability Description Modifiers
Close Save Mundane Technique Melee Range

Grants the user Close Save

N/A

Balance Pack

The Balance pack is for those who traverse dangerous terrain and keep footing, no matter how harsh the conditions may be.

Ability Name Ability Type Ability Range Ability Description Modifiers
Edgewalker Mundane Technique Self

Grants the user Edgewalker

N/A

Trickery Pack

The Trickery pack teaches a character that honor and fairness do not exist in a fight, doing whatever it takes to win.

Ability Name Ability Type Ability Range Ability Description Modifiers
Dirty Fighter Mundane Technique Melee Range

Grants the user Dirty Fighter

N/A

Escapist Pack

The Escapist pack is for the slippery scoundrels who need to escape a bind - literally. Tying these individuals down is quite challenging.

Ability Name Ability Type Ability Range Ability Description Modifiers
Escape Artist Mundane Technique Self

Grants the user Escape Artist

N/A