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{{Info geography
{{Info geography
|image = noimg.png
|fullname = Sendras
|fullname = Sendras
|pronunciation = Send-r-ahs
|pronunciation = Sen-dra-se
|demonym = Sendrassian
|demonym = Sendrassian
|area = Unknown
|area = Unknown
|languages = Zasta
|population = N/A
|population = 4,000,000
|races = [[Allar]]
|cultures = Sendrassian Allar
|}}
|}}
 
Teeming with reptilian life, the continent of Sendras is an ancient landmass with a history predating all written records. For as long as documented history has existed, the land has always belonged to the intelligent [[Allar]]. Even during the reign of the [[Allorn Empire]], [[Nelfin]] forces were not able to conquer even an acre of land. However, it was not foreigners that presented the greatest danger to the Allar or their homeland, but civil war. The fighting was fierce and ultimately, those Allar who sought to break away from the [[Void]] were forced out while those loyal to the Void remained. The Allar homeland remains ruled by Void worshipers, living in a state of obscurity and lacking almost any contact with the outside world. Thus, the territory remains dark and has been unexplored for centuries.
Teeming with reptilian life, the continent of Sendras is an ancient landmass with history predating all written records. For as long as documented history however, the land has always belonged to the intelligent [[Allar]]. Even during the reign of the [[Elven Empire]], [[Nelfin]] forces were not able to conquer even an acre of land. With a population nearing four million, Sendras is one of the lesser populated supercontinents in all of Aloria. Home to lush jungles and brimming with all sorts of wildlife, Sendras is the origin place of the Soor-Rassa-Allar; the Allar [[Court of Alchemists]]. Today, very few travelers can brag that they have set foot on Sendrassian lands, as it is ruled almost completely by the [[Mu-Allar]], living in a state of obscurity, lacking almost any contact with the outside world.  


==History==
==History==
Sendras is an ancient, wild continent that boasts a rich history, however much of it has been lost to time. The earliest written records of Allar society on the continent of Sendras has since been washed away, stone carvings eroded with time and written records remain a secret to this day. Elven explorers with the intent to probe the region for possible expansions had come to the continent in 1200 BC, but were struck down by a number of curious diseases. No matter the precautions taken by these Elven forces, eventually they all would succumb to painful, lethal illnesses, leading them to abandon all intention of colonization. It has been assumed that the Allar race have always lived on the continent, due to their natural resistance to illness and toxins. The Serass state, the first recognized Allar-ruled political entity, was formed in 800 BC after all attempts of Elven colonization ceased. The nation began to clear terrain and change the environment to suit their needs, chopping down jungle forests and mining cave systems underneath to forge a powerful city state.  
Sendras is an ancient, wild continent that boasts a rich history, though much of it has been lost to time. The earliest written records of Allar society on the continent of Sendras have since been washed away, with stone carvings eroded over time and written records remaining a secret to this day. [[Altalar]] explorers came to the continent in 1200 BC with the intent to probe the region for possible expansion but were struck down by a number of curious diseases. No matter the precautions taken by these forces, eventually, they all succumbed to painful and often lethal illnesses, leading them to abandon all intention of colonization. However, it was at this point that limited contact was established with the Allar, and it was mainly one of violence. Angered that these lower beings were seemingly immune to the diseases that plagued their great and powerful selves, and also seeking slaves for their growing nation, Altalar slavers seized some Allar from the coastline, though these missions were minor and ended up taking far fewer Allar than the abductions suffered by other [[Races]]. In response, the Allar seem to have retreated from the coastline, and information on further contact is scattered at best. The first Allar records appear in 800 BC when they apparently united into the great [[Serass State]], and this is where many of their kind see their history as officially starting. However, as indicated by the earlier Nelfin contact, it is likely that the Allar were alive and sentient for generations before they learned to write or encountered outsiders.  


Other than the building and expansion of Serass, little is known of the period from 800 BC up until the [[Cataclysm]]. From what records that managed to be salvaged from the devastating [[Sendrassian Civil War]], it was apparent that the Allar suffered a seduction to the [[Void]] and its energies, just as the Elves did. The Soor-Rassa-Allar denounced [[Void Worship]], and the practice was quickly smothered in Serass. However, it was around this time that the Es and Zu-Allar grew notorious for sheltering Void worshippers, due to the ever-growing stigma around the faith and its followers. In 21 AC, the Soor-Rassa-Allar caught wind of this, and were pressed to issue a reaction. Though, before they could react to these Void worshipping tribes, something largely unexpected happened.
In this early period, the Allar were one people, but scattered. Various small states, which could most easily be equated to kingdoms in [[Alorian]] terms, functioned like provinces of the central Serass State, which was prosperous and wealthy. Unfortunately, this unity was not uniform as their culture was still crude and highly individualistic, with various language, writing and cultural barriers between different tribal groups. Industry and development remained limited during much of this period, with quarries and logging only picking up sometime in 500 BC as Golden Soor, the capital of the Empire was built, followed by small regional capitals in the other kingdoms. However, events slowly began to build toward disaster and the [[Sendrassian Civil War]] began. It was a terrible conflict that pitted Allar against Allar, over the direction of their Race. While it's exact origins are poorly understood, it appears to have been the result of a growing movement to break away from worship of the Void, and those of the faithful refusing to allow this division to continue, grow, or persist. The conflict blighted the continent, thousands died both warrior and civilian, while the Void-aligned [[Mage]]s used horrific magics to create vast acid clouds, and the animals of the area became tools of war for both parties. When it was all over, those who sought to end the Void's influence on their Race were forced out. Ships sent out into the open sea, away from [[Daen]] and its Altalar dangers, found safe haven in nearby [[Hadar]]. In the end, these Allar abandoned the continent to the Void for these new lands.  


This event, known as the Opening, was a massive cataclysmic event that stemmed from the top of Mount Rasul, the sole population center of the Zu-Allar. This event unexplainably wiped out every single Zu-Allar in existence, and a new race emerged from their ashes. They were horribly mutated, sprouting feathers, sporting elongated snouts and sharp teeth and claws. This marked the birth of the savage Mu-Allar. While it did take a few decades more, Sendras was then dragged into the [[Sendrassian Civil War]].
Ultimately, Sendras remains dark and unexplored for many to the modern day. [[Regalia]], the [[Songaskian Masaya]], and the Altalar have rarely visited, as the cures to the many diseases of this southern land have remained enigmatic. What is known, however, is that the Sendrassian Empire (inherited by the Void worshiping Allar) as it stands is powerful militarily and is not oblivious to the happenings of the world. When the [[Essa Empire]] collapsed following the [[Chrysant War]], the Sendrassian Empire considered invading the region but ultimately held back when their scouts told of the power in the hands of the Regalian Empire. Following a brief civil war, the Sendrassians invaded wider Hadar, triggering the [[Sendrassian War]]. However, the emergence of the Allorn Empire once again, and apparent further conflict at home forced a retreat for much of the local Sendrassian forces, returning to the shadows of their continent. Sendras itself remains indomitable from outside interference, and it is likely that this will remain the case in the coming decades.
 
At the end of the Civil War, the Mu-Allar reigned victorious, killing and forcing thousands upon thousands of Al-Allar to migrate to [[Hadar]], where they formed a new relationship with the [[Slizzar]]. The Mu-Allar retreated into the jungles of Sendras to rebuild, allowing the lush wildlife to flourish once more, and for the most part, they became an obscure entity, uninterested in the happenings of the rest of Aloria. Sendras, after the war, remained largely untouched, except by the occasional slave ship or pirate brigade, who rarely interacted with the natives of the land for fear of being slaughtered. In 304, the [[Bone Horror Crisis]] ransacked and destroyed large swaths of the world. Due to the little contact that Mu-Allar have with the outside world, little is known of how well they survived the Crisis.  


==Geography==
==Geography==
{{Flora and Fauna
Sendras is far south of the [[Regalian Archipelago]] and [[Corontium]], as well as south of [[Hadaria]]. The continent is so massive that it stretches from the south of [[Daen]] all the way to the southwest of [[Farah’deen]]. It is bordered by the [[South Allorn Sea]] to the northwest and the South Passage Way Ocean along its northeastern coastline. Sendras is primarily a lush jungle continent, comparable in denseness to the Wolond Walds of [[Kathar]] fame. The coastline universally has a very short beach before hitting a solid wall of vegetation which continues inland for miles. The interior of the land is filled with river deltas, small lakes, and swamps produced by the waters that perpetually flow from huge mountain ranges which begin approximately 800 miles inland. Some areas of the jungle are dark, twisted places with much more hostile plants than usual, likely a result of the Void. There are, however, breaks in the dense canopy of trees and plant life, primarily around “toxic zones” or areas where Void Mages used terrible spells to create toxic gas clouds and dangerous conditions, even near rivers and lakes. The continent is also covered in many ruins and overgrown structures, from the earliest Allar settlements, now long-abandoned, to the great stoneworks of the Sendrassian Empire from after the civil war. The continent’s climate as a whole is extremely humid, with rain often falling and warm air blowing north into Hadar where it can form typhoons.  
|flora    =
===Notable Flora===
<div class="mw-collapsed mw-collapsible mw-collapsible-content">
The supercontinent of Sendras is home to an unlistable variety of [[Flora]]. While horticulturists deem that some of the plant life found in the accessible reaches of northern Sendras are similar to that of Hadar and Daen, they have a distinct Sendrassian feel. Much of the vegetation is huge, the smallest shrub being the size of a full-grown [[Ailor]]. There is strong competition for sunlight as in all rainforests and jungles, where the taller trees block out much of the light that is needed for the smaller life teeming on the ground. To compensate for this, the vegetation on the ground is unusually vivid green in color, evolving over the years to have more chlorophyll. While it is a very green, lush area, other plants have adapted in unconventional ways, changing the nature of their sun-absorption to be able to live off of other waves of light. Despite the ability of the plant life to adapt and evolve to their surroundings, the toxic lakes that dot the continent are still absolutely inhospitable. The extreme poisons act much like acid, dissolving most organic matter dropped into it until it is nothing but a shriveled mass of black sludge.  
{{#dpl: category ={{PAGENAME}} Flora| format = ,*[[%PAGE%|%TITLE%]]\n,}}
===Notable Fauna===
</div>
Alongside the lush Flora of the continent, there is also a sizable amount of [[Fauna]]. Many are reptilian in origin, from the fierce [[Two-Claw Raptor]] tamed by the Allar, to the [[Saltwater Snapper]], and the [[Sendrassian Long Maw Saurian]], the apex monstrosity of the jungle. Some are quite small, like the flying reptilian [[Crúa’ciadenö]], which has infested other areas of the world. Many of these creatures are carnivorous, competing for resources and territory across the vastness of the continent. In contrast to this, there are several vegetarian, mammalian species who they prey upon such as the [[Jungle Rhino]] and the [[Three Tusk Tuverophant]], both generally docile creatures capable of being trained with ease. In the air of the continent are numerous types of insects, often large and blood-drawing, while the many waterways are teeming with aquatic life. The [[Meetok Fish]] is the most populous and the most colorful, brightening up the waters any time they swim by, while the [[Rockback Whale]] lives in the ocean waters that surround Sendras.
|fauna    =
<div class="mw-collapsed mw-collapsible mw-collapsible-content">
{{#dpl: category ={{PAGENAME}} Fauna| format = ,*[[%PAGE%|%TITLE%]]\n,}}
</div>
}}
 
Sendras is a lush jungle continent far south of [[Regalia]], beyond the smaller nation of Hadar. The landscape is consistent: thick, humid  jungles as far as the eye can see, even from the view of an airship. Wetlands and rivers run beneath massive trees, some reaching incredible heights over the centuries they have existed. The continent runs across the entire southern region of [[Aloria]] and remains largely unexplored, except for the northern coastal region of the mega continent. The Mu-Allar have prevented any further attempts at exploration by other races as they do not trust them and aim to protect their homeland absolutely. This zeal only increased following the destruction of the [[Essa Empire]] at the hands of Regalia which they witnessed from afar in silence.  
 
 
In some areas, acres of land surrounding certain lakes in Sendras are nothing but dead zones due to the intense toxicity of these bodies of water; their poisonous qualities owed to the [[Slither magic]] warfare that bloomed during the Civil War. They are blots of death on the otherwise thriving landscape. Ruins of Serass settlements dot the continent, found sometimes in the centers of these poisonous lakes, and other times just placed in strategic locations about the jungle. Little remains of these ancient ruins, just heaps of carved stone. Very few, if any adventurers have stepped foot into any of these ruins, as many of them lie deep in uncharted jungles. It rains every day above the treeline, having a minor impact regarding the dilution of the poisoned lakes, while plant life has begun to creep up on the dead zones, green contrasting the toxic yellow and brown marshes.
 
A host of mountains sit to the southern regions of Sendras, on the edge of the jungles. The mountains are impassable, as Void storms still frequent the area. Emerging with The Opening, their Void energies have become rampant and destructive, mutilating or killing any plant life caught in their midst. Void energies are released in lightning-like bolts of energy, striking randomly from pockets of concentrated Essence. They are also highly lethal to animals and man alike, slaughtering them when masses of energy surge through the body, rendering organs, flesh, and bone into nothing more than corrupted black muck.
 
===Flora===
The supercontinent of Sendras is home to an unlistable variety of flora. While horticulturists deem that some of the plant life found in the accessible reaches of northern Sendras are similar to that of [[Hadar]] and [[Daendroc]], they have a distinct Sendrassian, ancient feel. Aside from the unique flora that grows on the continent, common plants such as [[Bloodthorn Vine]] and [[Dúllci Cane]] are plentiful.There is strong competition for sunlight as in all rainforests and jungles, where the taller trees block out much of the light that is needed for the smaller life teeming on the ground. To compensate for this, the vegetation on the ground is unusually vivid green in color, evolving over the years to have more chlorophyll. While it is a very green, lush area, other plants have adapted in unconventional ways, changing the nature of their sun-absorption to be able to live off of other waves of light, even minimal UV radiation.  
 
Despite the ability of the plantlife to adapt and evolve to their surroundings, the toxic lakes that dot the continent are still absolutely inhospitable. The extreme poisons act much like acid, dissolving any organic matter dropped into it until it is nothing but a shriveled mass of black sludge.
 
===Fauna===
Alongside the lush flora landscape is also a sizeable amount of fauna. The animals of Sendras frequently compete for resources, as there are nearly three times as many species as there are people living on the continent. Many of the fauna are unique to Sendras alone, with variations of different species just as numerous as there are flora variations, as many remain undocumented to this day. Similar to the population of advanced races that once inhabited the continent, many of the animals are also reptilian.  


The [[Jungle Rhino]] is numerous in population, roaming the jungles in packs of up to fourteen, grazing down the spaced patches of open grass located sparsely between areas of lush jungle. Predators, such as the [[Two Claw Raptor]] and the [[Sendrassian Long Maw Saurian]] are also ticket fauna on the continent.
==Politics==
 
===Sendrassian Empire===
==Politics and Demographics==
The Sendrassian Empire is enigmatic in its structure and true end goals, a mystery in its full territorial reach and capabilities, and has rarely sought contact with outsiders. What is known of the state is that it is likely not a traditional empire, with a singular or even dual royal or imperial line of leadership. All indications suggest the term is purely ceremonial, or some desperate attempt by the Sendrassian Allar to cling to their ancient past. The Empire is instead made up of multiple warparties or corrupted Digmaan of warriors and combatants who seek to reinforce their strength through continued conflict. There is evidence of cooperation, suggesting a mechanism for the most powerful of their number to meet and plan, but they are largely enigmatic beyond this. What else is known is that they still abhor their non-Void-adhering brethren in Hadar, and that they seek conflict with the Dread Empire, not true alliance. While there were rumors and fears of a Dread-Sendrassian alliance during the Sendrassian War, the majority of Sendrassian efforts closest to [[The Far West]] are raiding-based, likely seeking strength” through warfare with the similarly Void corrupted Kathar. The [[Änqaal Ellar Quranna Mansaal Rokh-Izaara]] bears the brunt of these efforts, and has formed into a defensive wall against the Sendrassian Allar.
{{Geography Nations and States
====Sendrassian Aligned States====
|nationsandstates    =  
*'''Tzeenth Tribes''', extremely savage yet detached from the Sendrassian mainland on a series of small islands. They are a collective of small tribes that often cooperate with the Sendrassian Empire, and the Tribes are unique for being largely led by fierce and savage aquatic Allar. These creatures seek to fulfil their love of “shinies” through piracy, and the leaders have been known to cannibalize the weakest members of their Tribes as a show of strength and brutality.
{{#dpl: category ={{PAGENAME}} Nations and States| format = ,*[[%PAGE%|%TITLE%]]\n,}}
}}
The only declared nation in the entirety of Sendras is the Mu-Allar controled Sendras Empire. There is nothing else that threatens their rule, as they have developed and perfected combat via slither magic. The Sendras Empire is a very loosely controlled system of governance through a council, as the only thing keeping the various tribes held together is constant reminders of past enemy skirmishes, and their common race and culture. Disagreements over territory have never led to much more than a handful of small-scale wars, and order is always restored at the end due to majority the newer generations of Mu-Allar being intelligent and reasonable creatures. When it comes to the topic of outsiders, Mu-Allar are rather xenophobic. Occasionally, pirates and slavers land on the continent seeking rumored riches, but rarely escape with anything.
 
 
{{Demographics Table
|allar =
{{GDP
| percentage = 98%
| description = The largest group by far on the entire continent, the feathered Mu-Allar inhabit most populated areas and keep to themselves for the most part. They are not formally organized beyond their council and different tribes, but are still thought to control most of the continent. Their population should continue to grow because of their domination of the whole nation, and as technology advances it is thought that they will be able to expand their villages and Empire into the more dangerous landscapes. Those that leave are either slaves or immigrants to Hadar; very rarely do Mu-Allar leave their homeland willingly.
}}
 
|other =
{{GDP
| percentage = 2%
| description = Pirate, miners and slaver bases can occasionally be found  along and just off of the coast, primarily consisting of [[Nelfin]], [[Qadir]], [[Ailor]], and [[Varran]] races. Most are eventually forced out of the area by attacking Mu-Allar or unfamiliar disease. Numbers may continue to grow as it becomes more apparent the amount of raw wealth that can be extracted from Sendras. However, it is not expected to grow above five percent, considering the xenophobia of the Mu-Allar that dominate the continent.  
}}
}}


==Notable Locations==
==Notable Locations==
===Hass Mul-As-Rassa===
===Ruins of Soor===
Hass Mul-As-Rassa is an ancient gilded city in close proximity to the center of the jungle that has since sunk into a deep and toxic mass of water. It is the old capital of the Al-Allar empire that was once thought to be covered in gold and emeralds, though most are now tarnished and eroded, or have fallen off into irretrievable depths. The central structures are completely submerged in toxic waters, but smaller sections of the city are yet accessible to explorers willing to risk delving into Mu-Allar territory. The Mu-Allar see this sunken city as the ultimate success in their war against their cousins and perform Void Worship on the lake shore at festivals that honor the slaughter that once took place there.
The Golden Soor was the site of one of the greatest slaughters of the Sendrassian Civil War. It was also the point at which the war began, as Mages transformed the water in and around the swamp city into a toxic cloud of gas. Thousands died, and the area became a graveyard, the [[Magic]] also toxifying the water that surged into the surrounding environment and pooled in the now-stagnant waters. The city was beautiful in its time, many buildings topped with golden peaks and small golden embellishments found on and in the largest buildings. Now, however, the city is a dark, tarnished land. Many of the great stone walkways have collapsed due to acid eating away at the supporting structure, while what pathways remain are pocket marketed and brittle. Structures are similarly scarred while the golden tips are tarnished and stained with black. Anyone seeking ancient alchemical knowledge would be questionably bold to come here, as the city has laid untouched for 300 years for good reasons.
 
===Cacallen River===
===Isstonssa Wall===
The Cacallen River is a central passage of travel in northern Sendras, running through the heart of the territory where Allar settlements began centuries ago. Today the river is shrouded in mystery, but historical sources among the Hadarian Allar indicate that over half of their great cities were found along this single river system, which had multiple smaller tributaries that ultimately led to a large-scale delta at the tip of the peninsula. The river was also rich in animal life, both carnivorous and herbivorous, which made fishing easy during ancient times. Furthermore, the river was famous for its [[Gold]] deposits and flakes, which were used by the Allar in ancient times to create wonderful jewelry and to decorate their homes. The Gold found here is likely still used by the Void Allar of Sendras today.
The Isstonssa wall is the largest example of Allar architecture anywhere in Aloria. The wall is covered top to bottom in ancient art and an early, more primitive form of [[Zasta]]. The wall stretches over miles of jungle, with a few large breaches due to either ancient undermining or gradual destabilization. The wall marks one’s entry into the harshest and most unforgiving regions of Sendras besides the southern mountain ranges. Brave hunters leave offerings to the Void at these breaches before entering the land beyond to prove themselves as ultimate warriors, although many fail to return.
===Grove of Kaamila===
 
The Grove of Kaamila is the only confirmed sight of Void corruption on Sendras, though many people assume there to be many more. It was created during the Sendrassian Civil War by an Allar Mage of the same name when they supposedly sacrificed a creature of great power to the Void. The result was a region of the jungle marked by five twisted black trees in the shape of a pentagram centered around an ancient altar. Much of the leafed plant life became shriveled and black colored while the fungal plant life grew to be monstrously larger. The site was also strangely dark; some claim that the area literally suppresses all light, but most believe it was just the cover of the dense black canopy overhead. In this darkness, slightly bioluminescent plants glowed, even in the daytime, and helped light up the altar at the center. The site was fought over during the civil war and was abandoned along with the continent by the now Hadarian Allar, but given the Void inclination of those Allar who remained, many believe the grove is still existing today and still actively used for dark rituals.
===Dûrcôzz===
The main stronghold of the Varran Corsairs, the Seastrikers, Dûrcôzz is set at the ruins of an old Al-Allar port used to take the Allar to Hadar nearly 200 years ago. Each day, workers are sent to cut down surrounding jungle and fortify the walls surrounding the ruinous port, making it easier to see attacking predators and Mu-Allar. They have over a dozen Allar alchemists helping to keep the base’s inhabitants healthy under threat of execution if they fail.  
 
===Krzz’lass Rssaaron===
Krzz’lass Rssaron is the largest Mu-Allar settlement and the home of the Council that keeps the nation in semblance of order. With only a population of around 20,000 citizens, it is meagre in comparison to great cities like Regalia, but still the largest combine of cooperating Mu-Allar in Sendras. It is built off of an old Allar jungle city near a large river, the ruins knitted neatly with wooden structures and makeshift houses that gives it the feel of a shanty town. Much of the old riches and finery of the city was stripped away out of spite hatred for the Al-Allar, and dumped into the nearby river. For bold explorers risking their lives in Mu-Allar territory, the Krzz’lass River Delta would be a great place to look for the discarded treasure and riches.


==Trivia==
==Trivia==
*The furthest any non-Mu-Allar has traveled into Sendras was an [[Orc]] called Urggrodok the Powerful. He sought to battle the wildlife of Sendras beyond the Isstonssa Wall and entered a breach in 290 AC, but has not been seen since.
*The furthest any non-Allar has traveled into Sendras since the Sendrassian Civil War was an [[Eronidas]] called Uradok the Powerful who was last known to have reached 70 miles inland. He sought to battle the wildlife of Sendras and entered the continent with his two brothers in 290 AC, but one died, and he sent the other back to the coastline to tell their story, which he did. Uradok’s fate is unknown to this day.
*A warband of Mu-Allar once tried to attack [[Solangeria]] only to have the entire band slaughtered down to a man. Most would imagine that [[Temple Orphans]] caused their deaths, but the rattled and disturbed survivor maintained until he died that his warband had faced something far worse on the island than any Temple Orphan.  
*Just some of Sendras’s diseases are: Groin Gash, Yellow Palement, Zzezzko Fever, Lowman’s Ailment, and Purging Sickness.
 
*Many Towers of Light, great [[Qadir]] constructs which help to carry the signals of the mysterious Alat-Alhakim, dot the Sendrassian coastline and help relay signals across Aloria. Why the Sendrassan Allar do not dismantle those Towers which sit in their territory is unknown, but is often attributed to an ancient fear of the machines that guard these marvels of [[Engineering]].
{{Geography}}
{{Geography}}
{{Accreditation
{{Accreditation
|Artists = Leave empty if none.
|Writers = HydraLana
|Writers = The_Shadow_King, Betterer
|Processors = WaterDruppel, KrakenLord01, MantaRey
|Processors = Eccetra, PonyoWantHam, Shayin
}}
}}
[[category:Geography]] [[category:The Southern Supermass]]
[[category:Geography]] [[category:Sendrass]]

Latest revision as of 22:54, 15 June 2022

Sendras
Noimg.png
Geography
Full Name Sendras
Pronunciation Sen-dra-se
Demonym Sendrassian
Area Unknown
Population N/A
Races Allar
Cultures Sendrassian Allar
Flora and Fauna

Teeming with reptilian life, the continent of Sendras is an ancient landmass with a history predating all written records. For as long as documented history has existed, the land has always belonged to the intelligent Allar. Even during the reign of the Allorn Empire, Nelfin forces were not able to conquer even an acre of land. However, it was not foreigners that presented the greatest danger to the Allar or their homeland, but civil war. The fighting was fierce and ultimately, those Allar who sought to break away from the Void were forced out while those loyal to the Void remained. The Allar homeland remains ruled by Void worshipers, living in a state of obscurity and lacking almost any contact with the outside world. Thus, the territory remains dark and has been unexplored for centuries.

History

Sendras is an ancient, wild continent that boasts a rich history, though much of it has been lost to time. The earliest written records of Allar society on the continent of Sendras have since been washed away, with stone carvings eroded over time and written records remaining a secret to this day. Altalar explorers came to the continent in 1200 BC with the intent to probe the region for possible expansion but were struck down by a number of curious diseases. No matter the precautions taken by these forces, eventually, they all succumbed to painful and often lethal illnesses, leading them to abandon all intention of colonization. However, it was at this point that limited contact was established with the Allar, and it was mainly one of violence. Angered that these lower beings were seemingly immune to the diseases that plagued their great and powerful selves, and also seeking slaves for their growing nation, Altalar slavers seized some Allar from the coastline, though these missions were minor and ended up taking far fewer Allar than the abductions suffered by other Races. In response, the Allar seem to have retreated from the coastline, and information on further contact is scattered at best. The first Allar records appear in 800 BC when they apparently united into the great Serass State, and this is where many of their kind see their history as officially starting. However, as indicated by the earlier Nelfin contact, it is likely that the Allar were alive and sentient for generations before they learned to write or encountered outsiders.

In this early period, the Allar were one people, but scattered. Various small states, which could most easily be equated to kingdoms in Alorian terms, functioned like provinces of the central Serass State, which was prosperous and wealthy. Unfortunately, this unity was not uniform as their culture was still crude and highly individualistic, with various language, writing and cultural barriers between different tribal groups. Industry and development remained limited during much of this period, with quarries and logging only picking up sometime in 500 BC as Golden Soor, the capital of the Empire was built, followed by small regional capitals in the other kingdoms. However, events slowly began to build toward disaster and the Sendrassian Civil War began. It was a terrible conflict that pitted Allar against Allar, over the direction of their Race. While it's exact origins are poorly understood, it appears to have been the result of a growing movement to break away from worship of the Void, and those of the faithful refusing to allow this division to continue, grow, or persist. The conflict blighted the continent, thousands died both warrior and civilian, while the Void-aligned Mages used horrific magics to create vast acid clouds, and the animals of the area became tools of war for both parties. When it was all over, those who sought to end the Void's influence on their Race were forced out. Ships sent out into the open sea, away from Daen and its Altalar dangers, found safe haven in nearby Hadar. In the end, these Allar abandoned the continent to the Void for these new lands.

Ultimately, Sendras remains dark and unexplored for many to the modern day. Regalia, the Songaskian Masaya, and the Altalar have rarely visited, as the cures to the many diseases of this southern land have remained enigmatic. What is known, however, is that the Sendrassian Empire (inherited by the Void worshiping Allar) as it stands is powerful militarily and is not oblivious to the happenings of the world. When the Essa Empire collapsed following the Chrysant War, the Sendrassian Empire considered invading the region but ultimately held back when their scouts told of the power in the hands of the Regalian Empire. Following a brief civil war, the Sendrassians invaded wider Hadar, triggering the Sendrassian War. However, the emergence of the Allorn Empire once again, and apparent further conflict at home forced a retreat for much of the local Sendrassian forces, returning to the shadows of their continent. Sendras itself remains indomitable from outside interference, and it is likely that this will remain the case in the coming decades.

Geography

Sendras is far south of the Regalian Archipelago and Corontium, as well as south of Hadaria. The continent is so massive that it stretches from the south of Daen all the way to the southwest of Farah’deen. It is bordered by the South Allorn Sea to the northwest and the South Passage Way Ocean along its northeastern coastline. Sendras is primarily a lush jungle continent, comparable in denseness to the Wolond Walds of Kathar fame. The coastline universally has a very short beach before hitting a solid wall of vegetation which continues inland for miles. The interior of the land is filled with river deltas, small lakes, and swamps produced by the waters that perpetually flow from huge mountain ranges which begin approximately 800 miles inland. Some areas of the jungle are dark, twisted places with much more hostile plants than usual, likely a result of the Void. There are, however, breaks in the dense canopy of trees and plant life, primarily around “toxic zones” or areas where Void Mages used terrible spells to create toxic gas clouds and dangerous conditions, even near rivers and lakes. The continent is also covered in many ruins and overgrown structures, from the earliest Allar settlements, now long-abandoned, to the great stoneworks of the Sendrassian Empire from after the civil war. The continent’s climate as a whole is extremely humid, with rain often falling and warm air blowing north into Hadar where it can form typhoons.

Notable Flora

The supercontinent of Sendras is home to an unlistable variety of Flora. While horticulturists deem that some of the plant life found in the accessible reaches of northern Sendras are similar to that of Hadar and Daen, they have a distinct Sendrassian feel. Much of the vegetation is huge, the smallest shrub being the size of a full-grown Ailor. There is strong competition for sunlight as in all rainforests and jungles, where the taller trees block out much of the light that is needed for the smaller life teeming on the ground. To compensate for this, the vegetation on the ground is unusually vivid green in color, evolving over the years to have more chlorophyll. While it is a very green, lush area, other plants have adapted in unconventional ways, changing the nature of their sun-absorption to be able to live off of other waves of light. Despite the ability of the plant life to adapt and evolve to their surroundings, the toxic lakes that dot the continent are still absolutely inhospitable. The extreme poisons act much like acid, dissolving most organic matter dropped into it until it is nothing but a shriveled mass of black sludge.

Notable Fauna

Alongside the lush Flora of the continent, there is also a sizable amount of Fauna. Many are reptilian in origin, from the fierce Two-Claw Raptor tamed by the Allar, to the Saltwater Snapper, and the Sendrassian Long Maw Saurian, the apex monstrosity of the jungle. Some are quite small, like the flying reptilian Crúa’ciadenö, which has infested other areas of the world. Many of these creatures are carnivorous, competing for resources and territory across the vastness of the continent. In contrast to this, there are several vegetarian, mammalian species who they prey upon such as the Jungle Rhino and the Three Tusk Tuverophant, both generally docile creatures capable of being trained with ease. In the air of the continent are numerous types of insects, often large and blood-drawing, while the many waterways are teeming with aquatic life. The Meetok Fish is the most populous and the most colorful, brightening up the waters any time they swim by, while the Rockback Whale lives in the ocean waters that surround Sendras.

Politics

Sendrassian Empire

The Sendrassian Empire is enigmatic in its structure and true end goals, a mystery in its full territorial reach and capabilities, and has rarely sought contact with outsiders. What is known of the state is that it is likely not a traditional empire, with a singular or even dual royal or imperial line of leadership. All indications suggest the term is purely ceremonial, or some desperate attempt by the Sendrassian Allar to cling to their ancient past. The Empire is instead made up of multiple warparties or corrupted Digmaan of warriors and combatants who seek to reinforce their strength through continued conflict. There is evidence of cooperation, suggesting a mechanism for the most powerful of their number to meet and plan, but they are largely enigmatic beyond this. What else is known is that they still abhor their non-Void-adhering brethren in Hadar, and that they seek conflict with the Dread Empire, not true alliance. While there were rumors and fears of a Dread-Sendrassian alliance during the Sendrassian War, the majority of Sendrassian efforts closest to The Far West are raiding-based, likely seeking strength” through warfare with the similarly Void corrupted Kathar. The Änqaal Ellar Quranna Mansaal Rokh-Izaara bears the brunt of these efforts, and has formed into a defensive wall against the Sendrassian Allar.

Sendrassian Aligned States

  • Tzeenth Tribes, extremely savage yet detached from the Sendrassian mainland on a series of small islands. They are a collective of small tribes that often cooperate with the Sendrassian Empire, and the Tribes are unique for being largely led by fierce and savage aquatic Allar. These creatures seek to fulfil their love of “shinies” through piracy, and the leaders have been known to cannibalize the weakest members of their Tribes as a show of strength and brutality.

Notable Locations

Ruins of Soor

The Golden Soor was the site of one of the greatest slaughters of the Sendrassian Civil War. It was also the point at which the war began, as Mages transformed the water in and around the swamp city into a toxic cloud of gas. Thousands died, and the area became a graveyard, the Magic also toxifying the water that surged into the surrounding environment and pooled in the now-stagnant waters. The city was beautiful in its time, many buildings topped with golden peaks and small golden embellishments found on and in the largest buildings. Now, however, the city is a dark, tarnished land. Many of the great stone walkways have collapsed due to acid eating away at the supporting structure, while what pathways remain are pocket marketed and brittle. Structures are similarly scarred while the golden tips are tarnished and stained with black. Anyone seeking ancient alchemical knowledge would be questionably bold to come here, as the city has laid untouched for 300 years for good reasons.

Cacallen River

The Cacallen River is a central passage of travel in northern Sendras, running through the heart of the territory where Allar settlements began centuries ago. Today the river is shrouded in mystery, but historical sources among the Hadarian Allar indicate that over half of their great cities were found along this single river system, which had multiple smaller tributaries that ultimately led to a large-scale delta at the tip of the peninsula. The river was also rich in animal life, both carnivorous and herbivorous, which made fishing easy during ancient times. Furthermore, the river was famous for its Gold deposits and flakes, which were used by the Allar in ancient times to create wonderful jewelry and to decorate their homes. The Gold found here is likely still used by the Void Allar of Sendras today.

Grove of Kaamila

The Grove of Kaamila is the only confirmed sight of Void corruption on Sendras, though many people assume there to be many more. It was created during the Sendrassian Civil War by an Allar Mage of the same name when they supposedly sacrificed a creature of great power to the Void. The result was a region of the jungle marked by five twisted black trees in the shape of a pentagram centered around an ancient altar. Much of the leafed plant life became shriveled and black colored while the fungal plant life grew to be monstrously larger. The site was also strangely dark; some claim that the area literally suppresses all light, but most believe it was just the cover of the dense black canopy overhead. In this darkness, slightly bioluminescent plants glowed, even in the daytime, and helped light up the altar at the center. The site was fought over during the civil war and was abandoned along with the continent by the now Hadarian Allar, but given the Void inclination of those Allar who remained, many believe the grove is still existing today and still actively used for dark rituals.

Trivia

  • The furthest any non-Allar has traveled into Sendras since the Sendrassian Civil War was an Eronidas called Uradok the Powerful who was last known to have reached 70 miles inland. He sought to battle the wildlife of Sendras and entered the continent with his two brothers in 290 AC, but one died, and he sent the other back to the coastline to tell their story, which he did. Uradok’s fate is unknown to this day.
  • Just some of Sendras’s diseases are: Groin Gash, Yellow Palement, Zzezzko Fever, Lowman’s Ailment, and Purging Sickness.
  • Many Towers of Light, great Qadir constructs which help to carry the signals of the mysterious Alat-Alhakim, dot the Sendrassian coastline and help relay signals across Aloria. Why the Sendrassan Allar do not dismantle those Towers which sit in their territory is unknown, but is often attributed to an ancient fear of the machines that guard these marvels of Engineering.

Accreditation
Writers HydraLana
Processors WaterDruppel, KrakenLord01, MantaRey
Last Editor HydraLana on 06/15/2022.

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