|Flora and Fauna|
Teeming with reptilian life, the continent of Sendras is an ancient landmass with history predating all written records. For as long as documented history, the land has always belonged to the intelligent Allar. Even during the reign of the Allorn Empire, Nelfin forces were not able to conquer even an acre of land. However, it was not foreigners that presented the greatest danger to the Allar or their homeland, but civil war. The fighting was fierce and ultimately, those loyal to traditional Allar ways were forced out while those loyal to the Void remained. Parallel to these events, Ailor were crashing and surviving in the east of Sendras thanks to the supposed miracles of a mysterious and wonderful figure. But, separated by miles of dense jungle and other dangers, the Allar and Ailor never properly interacted until much later and even then, it has been the smaller portion loyalist Allar returning home via these eastern ports as opposed to the Allar Race as a whole. The Allar homeland in the west remains ruled by Void Worshipers, living in a state of obscurity and lacking almost any contact with the outside world. Thus, whilst the eastern coastline of Sendras thrives and establishes ties with others, the west and central territories remained dark and unexplored for centuries.
Sendras is an ancient, wild continent that boasts a rich history, though much of it has been lost to time. The earliest written records of Allar society on the continent of Sendras have since been washed away, with stone carvings eroded with time and written records remaining a secret to this day. Nelfin explorers came to the continent in 1200 BC with the intent to probe the region for possible expansion but were struck down by a number of curious diseases. No matter the precautions taken by these forces, eventually, they all would succumb to painful, lethal illnesses, leading them to abandon all intention of colonization. However, it was at this point that limited contact was established with the Allar, and it was mainly one of violence. Angered that these lower beings were seemingly immune to the diseases that plagued their great and powerful selves, Altalar slavers seized several hundred Allar from the coastline. In response, the Allar seemed to have retreated from the coastline and information on further contact is scattered at best. The first Allar records appear in 800 BC when they apparently united into the great Serass State, and this is where many of their kind see their history as officially starting. However, as indicated by the earlier Nelfin contact, it is likely that the Allar were alive, sentient and immune to the diseases of the region for generations before they learned to write or encountered outsiders.
In this early period, the Allar were one people but scattered. Various small states, which could most easily be equated to kingdoms in Alorian terms, were overseen by Es- and Cro-Allar. All of these states, however, functioned like provinces of the central Sendrassian Empire which was prosperous and wealthy. Unfortunately, this unity was not uniform as their culture was still crude and highly individualistic, with various language, writing and cultural barriers between different tribal groups. They were, however, united in their religion, the worship of Dragons, and that was enough for a time. Industry and development remained limited during much of this period, with quarries and logging only picking up sometime in 500 BC as Golden Soor, the capital of the Empire was built, followed by small regional capitals in the other kingdoms. However, events slowly began to build toward disaster in 100 BC and, in 73 BC, the Sendrassian Civil War began. It was a terrible conflict that pitted Allar against Allar over two fundamentally different ideologies. The region the fighting took place in, the Frzzsollona Peninsula (the sizeable northern area of Sendras occupied by 90% of Allar at the time), bled in all quarters. Several regions became black poisonous pits of despair as Es-Allar Void mages used horrific magics to create vast acid clouds, and the animals of the area became tools of war for both parties. When it was all over, the traditionalists were forced out. The Al-Allar of this group had no more stomach for the hard conflict that had already dragged on for half a century. From the islands of Nrssrass, Jezztellsa, and Thrisstikk, they sent out ships which found safe harbor in nearby Hadar and Turmen. So, in the end, they abandoned the continent to the Void for these new lands.
But as all this occurred, as civil war tore apart the Allar Race, Ailor were landing and surviving successfully on islands once utterly hostile to them. Known today as the Mevoriim and the Güneyliler (though both began as one), these Ailor from Ceardia claimed to find a strange being who they promptly defied for his miracles of healing and protection. Able to withstand the poisons and illnesses of Sendras, these Ailor began to thrive though they did separate into two distinct groups sometime before the Cataclysm. Today though, they are reunified, by the force of the Güneyliler Diyar which now protects the islands off of Sendras' eastern coastline with skill, remaining distant from the wider world. As for the west of Sendras, where the Allar once had their homes, the region remains dark and unexplored. Regalia, the Songaskian Masaya, even the Altalar have rarely visited, as the cures to the many diseases of this southern land have remained enigmatic. What is known though is that the Sendrassian Empire (formed by the Void Worshiping Allar) as it stands is powerful militarily and is not oblivious to the happenings of the world. When the Essa Empire collapsed, the Sendrassian Empire considered invading the region but ultimately held back when their scouts told of the power in the hands of the Regalian Empire. Even today, over a decade later, they are still plotting and scheming from the shadows. Regalian reports indicate that there was briefly a civil war, with at least six sides fighting themselves, but recent clashes with southern Allar forces in Hadaria seem to suggest that these internal issues are resolved. However, the full truth of such matter is unknown and will likely remain unknown, at least until the Sendrassian Empire leaves their continent or someone else of power storms their lands.
Sendras is far south of the Regalian Archipelago and Corontium, as well as south of Hadaria. The continent is so massive that it stretches from the south of Daen all the way to the southwest of Farah’deen. It is bordered by the Snake Bend Strait, the term for the body of water that surrounds the northern point of the landmass and keeps it separate from other continents. Sendras is primarily a lush jungle continent, comparable in denseness to the Wolond Walds of Daen. The coastline has a very short beach before hitting a solid wall of vegetation which continues inland for miles. The interior of the land is filled with river deltas, small lakes, and swamps produced by the waters that perpetually flow from the large Rsszellon Mountain Range which begin approximately 800 miles inland. Some areas of the jungle are dark, twisted places with much more hostile plants than usual, likely a result of the Void. There are, however, breaks in the dense canopy of trees and plant life, primarily around “toxic zones” or areas where Es-Allar Void mages used terrible spells to create toxic gas clouds and dangerous conditions, but also near rivers and lakes. The continent is also covered in many ruins and overgrown structures, from the earliest Allar settlements, now long-abandoned, to the great stoneworks of the Sendrassian Empire from before the civil war.
But there is a key region of difference. While these ruins and jungles and wetlands do account for much of what amount of Sendras have been explored in the central and western regions, it’s eastern coastline is different. The same swamps, lakes and rivers do make an appearance, as well as dense patches of jungle around these areas, but in general, the region is much arider. Warm weather from the parched lands of Farah’deen has long made this area rocky and flat, with less greenery in contrast to the other part of Sendras. It is also less mountainous, possessing just a few key peaks and ranges (many of which hold great religious importance to the Ailor who live there). The coastline in this area is also different as while the sand beaches are similar to those found in western Sendras, a large section remain cruel and rocky with plenty of sea caves and sheltered areas beneath high cliffs. The continent’s climate as a whole is extremely humid, with rain often falling and warm air blowing north into Hadar where it can form typhoons.
The supercontinent of Sendras is home to an unlistable variety of Flora. While horticulturists deem that some of the plant life found in the accessible reaches of northern Sendras are similar to that of Hadaria and Daen, they have a distinct Sendrassian, ancient feel. Many are huge, the smallest shrub being the size of a full-grown Ailor. There is strong competition for sunlight as in all rainforests and jungles, where the taller trees block out much of the light that is needed for the smaller life teeming on the ground. To compensate for this, the vegetation on the ground is unusually vivid green in color, evolving over the years to have more chlorophyll. While it is a very green, lush area, other plants have adapted in unconventional ways, changing the nature of their sun-absorption to be able to live off of other waves of light. Despite the ability of the plant life to adapt and evolve to their surroundings, the toxic lakes that dot the continent are still absolutely inhospitable. The extreme poisons act much like acid, dissolving most organic matter dropped into it until it is nothing but a shriveled mass of black sludge.
Alongside the lush Flora of the continent, there is also a sizeable amount of fauna. Many are reptilian in origin, from the Two-Claw Raptor to the Sendrassian Long Maw Saurian to the Sweet or Saltwater Snappers. Many are also carnivorous, competing for resources and territory across the vastness of the continent. In contrast to this, there are several vegetarian, mammalian species who they prey upon such as the Jungle Rhino and the Three Tusk Tuverophant. In the air of the continent are numerous types of insects, often large and blood-drawing, while the many waterways are teeming with aquatic life. The Meetok Fish is the most populous and the most colorful, brightening up the waters any time they swim by.
Politics and Demographics
Sendras is a vast continent and the majority of it remains unclaimed. The hostile diseases and illnesses prevent long-term colonization or settlement efforts by foreign states, though two are prominent on the landmass. The first is the Sendrassian Empire is the nation of those Void Convert Allar who remained in the Allar homeland when the Loyalists fled to Hadaria. They usurped the name of the Empire they had destroyed, and since then, this nation has lurked in the shadows of world politics, always watching the outside world and seeking opportunities to disrupt or gain the upper hand. The other nation is the Güneyliler Empire, a small body that covers the territory of the northeastern shoreline of Sendras. This Empire is made up of the Mevoriim and Güneyliler homelands, lacking deep swathes of territory, but time will tell if this Empire, ruled by an overtly militaristic and curious people, will push onward and deeper into Sendras. As for other groups in Sendras, there exist a scattering of pirate, slaver and independent venture bases that seek the riches of Sendras in all their forms. They rarely last long, the diseases of the landmass deadly to outsiders, but they return in search of wealth and glory all the same.
Ruins of Soor
The Golden Soor was the site of one of the greatest slaughters of the Sendrassian Civil War. It was also the point at which the war began, as mages transformed the water in and around the swamp city into a toxic cloud of gas. Thousands died, and the area became a graveyard, the magic also toxifying the water that surged into the area and pooled in the now-stagnant waters. The city was beautiful in its time, many buildings topped with golden peaks and small golden embellishments found on and in the largest buildings. Now, however, the city is a dark, tarnished land. Many of the great stone walkways are collapsed due to acid eating away at the supporting structure, while what pathways remain are pocket marketed and brittle. Structures are similarly scarred while the golden tips are tarnished and stained with black. Anyone seeking ancient alchemical knowledge would be both foolish and wise to come here, as the city has laid untouched for 300 years for good reasons.
The Crzzllen River is a central passage of travel in northern Sendras, running through the heart of the Frzzsollona Peninsula where Allar settlements began. Today the river is shrouded in mystery, but historical sources among the Hadarian Allar indicate that over half of their great cities were found along this single river system, which had multiple smaller tributaries that ultimately led to a large-scale delta at the tip of the Peninsula. The river was also rich in animal life, both carnivorous and herbivorous, which made fishing it easy during ancient times. Furthermore, the river was famous for its Gold deposits and flakes, which were used by the Allar in ancient times to create wonderful jewelry and decorate their homes. The Gold found here is likely still used by the Void Allar of Sendras today.
Technically a small city, Lkrzzlez Jetty is a site well known to the Allar of Hadaria. Positioned on the southernmost island off the coast of the Frzzsollona Peninsula (Jezztellsa), the city is largely intact. It is known historically for having the largest jetty in the Allar world, but also for being the jetty from which the final ship leaving for Hadaria was launched from. The city and its jetty have seen use by Altalar slavers, Varran Corsairs and, even for a brief time, the Regalian Navy in the months following the end of the Chrysant War. Currently, no one occupies the city though most suspect elements of the Sendrassian Empire are holed up there given the recent fighting between this nation and those Allar allied with Regalia in Hadaria.
Grove of Kezz
The Grove of Kezz is the only confirmed sight of Void corruption on Sendras, though many assume there to be many more. It was created during the Sendrassian Civil War by an Es-Allar of the same name when he supposedly sacrificed a Dragon hatchling to the Void. The result was a region of the jungle marked by five twisted black trees in the shape of a pentagram centered around an ancient altar. Much of the leaved plant life became shriveled and black colored while the fungal plant life grew to be larger and obvious. The site was also strangely dark; some claiming the area literally suppresses all light, but most believe it was just the cover of the dense black canopy overhead. In this darkness, lightly bioluminescent plants glowed, even in the daytime, and helped light up the altar at the center. The site was fought over during the civil war and was abandoned along with the continent by the loyalist Allar but given the Void inclination of those Allar who remained, many believe the grove is still present today and likely still actively used for dark rituals.
Mt. Mechudash is a critical location to the Mevoriim Ailor of Sendras, but is also a region respected by the Güneyliler. This mountain is a single, snow-dusted peak in northern Mevroiim territory with a gradual but slow incline. It was once only used to pasture sheep and goats, but following Eliah’s ascent of the mountain and the message they returned with, inscribed on a single stone tablet, it has become a site of holy reverence for the Ailor in the region. It is said that Eliah still lives there, contained inside a now ancient vault located at the core of a vast mountaintop temple complex known as the Hall of Eliah where Rabbis and Judges/Shafats go on retreats and to consult with the vast library found there. It is also where the original tablet of the Seven Commands is kept, inserted into the floor before the door to the Vault said to hold Eliah, which is only accessible by the Judges on the first day of their reign when they gain their special connection to the deity. As for the Güneyliler, while they do not possess the same devotion to the site as the Mevoriim, they still respect it as an important site to their sister Culture, but also a site important for possessing the main physical vessel of the life energy of the universe which they believe in. While Güneyliler are not yet allowed up into the Hall of Eliah, they have steadily been allowed access to each of the seven shrines up the long main mountain road to the Hall.
- The furthest any non-Allar has traveled into Sendras since the Sendrassian Civil War was an Orc called Urggrodok the Powerful who was last known to have reached 70 miles inland. He sought to battle the wildlife of Sendras and entered the continent with his two brothers in 290 AC, but one died, and he sent the other back to the coastline to tell their story, which he did. Urggrodok’s fate is unknown to this day.
- Just some of Sendras’s diseases are: Groin Gash, Yellow Palement, Zzezzko Fever, Lowman’s Ailment and Purging Sickness.