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Full Name Sendras
Pronunciation Sen-dra-se
Demonym Sendrassian
Area Unknown
Population N/A
Races Allar
Cultures Sendrassian Allar
Flora and Fauna

Teeming with reptilian life, the continent of Sendras is an ancient landmass with a history predating all written records. For as long as documented history has existed, the land has always belonged to the intelligent Allar. Even during the reign of the Allorn Empire, Nelfin forces were not able to conquer even an acre of land. However, it was not foreigners that presented the greatest danger to the Allar or their homeland, but civil war. The fighting was fierce and ultimately, those loyal to traditional Allar ways were forced out while those loyal to the Void remained. The Allar homeland remains ruled by Void worshipers, living in a state of obscurity and lacking almost any contact with the outside world. Thus, the territory remains dark and has been unexplored for centuries.


Sendras is an ancient, wild continent that boasts a rich history, though much of it has been lost to time. The earliest written records of Allar society on the continent of Sendras have since been washed away, with stone carvings eroded over time and written records remaining a secret to this day. Altalar explorers came to the continent in 1200 BC with the intent to probe the region for possible expansion but were struck down by a number of curious diseases. No matter the precautions taken by these forces, eventually, they all succumbed to painful and often lethal illnesses, leading them to abandon all intention of colonization. However, it was at this point that limited contact was established with the Allar, and it was mainly one of violence. Angered that these lower beings were seemingly immune to the diseases that plagued their great and powerful selves, and also seeking slaves for their growing nation, Altalar slavers seized thousands of Allar from the coastline. In response, the Allar seemed to have retreated from the coastline, and information on further contact is scattered at best. The first Allar records appear in 800 BC when they apparently united into the great Serass State, and this is where many of their kind see their history as officially starting. However, as indicated by the earlier Nelfin contact, it is likely that the Allar were alive and sentient for generations before they learned to write or encountered outsiders.

In this early period, the Allar were one people, but scattered. Various small states, which could most easily be equated to kingdoms in Alorian terms, were overseen by Izu- and Cro-Allar. All of these states, however, functioned like provinces of the central Sendrassian Empire which was prosperous and wealthy. Unfortunately, this unity was not uniform as their culture was still crude and highly individualistic, with various language, writing and cultural barriers between different tribal groups. They were, however, united in their religion, the worship of Dragons, and that was enough for a time. Industry and development remained limited during much of this period, with quarries and logging only picking up sometime in 500 BC as Golden Soor, the capital of the Empire was built, followed by small regional capitals in the other kingdoms. However, events slowly began to build toward disaster in 100 BC and, in 73 BC, the Sendrassian Civil War began. It was a terrible conflict that pitted Allar against Allar over two fundamentally different ideologies of Dragon Worship and Void worship. The region the fighting took place in was occupied by 90% of Allar at the time and the population bled in all quarters as a result. Several areas became black, poisonous pits of despair as Izu-Allar Void Mages used horrific magics to create vast acid clouds, and the animals of the area became tools of war for both parties. When it was all over, the traditionalists were forced out. The Als-Allar of this group had no more stomach for the hard conflict that had already dragged on for half a century. From the islands of Nrssrass, Jezztellsa and Thrisstikk, they sent out ships which found safe haven in nearby Hadar. In the end, they abandoned the continent to the Void for these new lands.

Ultimately, the region remains dark and unexplored for many following this period. Regalia, the Songaskian Masaya, and the Altalar have rarely visited, as the cures to the many diseases of this southern land have remained enigmatic. What is known, however, is that the Sendrassian Empire (inherited by the Void worshiping Allar) as it stands is powerful militarily and is not oblivious to the happenings of the world. When the Essa Empire collapsed following the Chrysant War, the Sendrassian Empire considered invading the region but ultimately held back when their scouts told of the power in the hands of the Regalian Empire. Following a brief civil war, the Sendrassians invaded wider Hadar, triggering the Sendrassian War. However, the emergence of the Allorn Empire once again, and apparent further conflict at home forced a retreat for much of the local Sendrassian forces, returning to the shadows of their continent. Sendras itself remains indomitable from outside interference, and it is likely that this will remain the case in the coming decades.


Sendras is far south of the Regalian Archipelago and Corontium, as well as south of Hadaria. The continent is so massive that it stretches from the south of Daen all the way to the southwest of Farah’deen. It is bordered by the South Allorn Sea to the northwest and the South Passage Way Ocean along its northeastern coastline. Sendras is primarily a lush jungle continent, comparable in denseness to the Wolond Walds of Kathar fame. The coastline universally has a very short beach before hitting a solid wall of vegetation which continues inland for miles. The interior of the land is filled with river deltas, small lakes, and swamps produced by the waters that perpetually flow from the large Rsszellon Mountain Range which begin approximately 800 miles inland. Some areas of the jungle are dark, twisted places with much more hostile plants than usual, likely a result of the Void. There are, however, breaks in the dense canopy of trees and plant life, primarily around “toxic zones” or areas where Izu-Allar Void mages used terrible spells to create toxic gas clouds and dangerous conditions, even near rivers and lakes. The continent is also covered in many ruins and overgrown structures, from the earliest Allar settlements, now long-abandoned, to the great stoneworks of the Sendrassian Empire from before the civil war. The continent’s climate as a whole is extremely humid, with rain often falling and warm air blowing north into Hadar where it can form typhoons.

Notable Flora

The supercontinent of Sendras is home to an unlistable variety of Flora. While horticulturists deem that some of the plant life found in the accessible reaches of northern Sendras are similar to that of Hadaria and Daen, they have a distinct Sendrassian feel. Much of the vegetation is huge, the smallest shrub being the size of a full-grown Ailor. There is strong competition for sunlight as in all rainforests and jungles, where the taller trees block out much of the light that is needed for the smaller life teeming on the ground. To compensate for this, the vegetation on the ground is unusually vivid green in color, evolving over the years to have more chlorophyll. While it is a very green, lush area, other plants have adapted in unconventional ways, changing the nature of their sun-absorption to be able to live off of other waves of light. Despite the ability of the plant life to adapt and evolve to their surroundings, the toxic lakes that dot the continent are still absolutely inhospitable. The extreme poisons act much like acid, dissolving most organic matter dropped into it until it is nothing but a shriveled mass of black sludge.

Notable Fauna

Alongside the lush Flora of the continent, there is also a sizable amount of Fauna. Many are reptilian in origin, from the fierce Two-Claw Raptor tamed by the Allar, to the Saltwater Snapper, and the Sendrassian Long Maw Saurian, the apex monstrosity of the jungle. Some are quite small, like the flying reptilian Crúa’ciadenö, which has infested other areas of the world. Many of these creatures are carnivorous, competing for resources and territory across the vastness of the continent. In contrast to this, there are several vegetarian, mammalian species who they prey upon such as the Jungle Rhino and the Three Tusk Tuverophant, both generally docile creatures capable of being trained with ease. In the air of the continent are numerous types of insects, often large and blood-drawing, while the many waterways are teeming with aquatic life. The Meetok Fish is the most populous and the most colorful, brightening up the waters any time they swim by, while the Rockback Whale lives in the ocean waters that surround Sendras.


Sendrassian Empire

The Sendrassian Empire is enigmatic in its structure and true end goals, a mystery in its full territorial reach and capabilities, and has rarely sought contact with outsiders. What is known of the state is that it is likely not a traditional empire, with a singular or even dual royal or imperial line of leadership. All indications suggest the term is purely ceremonial, or some desperate attempt by the Sendrassian Allar to cling to their ancient past. The Empire is instead made up of multiple warparties or corrupted Digmaan of warriors and combatants led by Cro-Allar who seek to reinforce their strength through continued conflict. There is evidence of cooperation, suggesting a mechanism for the most powerful of their number to meet and plan, but they are largely enigmatic beyond this. What else is known is that they still abhor their non-Void-adhering brethren in Hadar, and that they seek conflict with the Dread Empire, not true alliance. While there were rumors and fears of a Dread-Sendrassian alliance during the Sendrassian War, the majority of Sendrassian efforts closest to the Far West are raiding-based, likely seeking strength” through warfare with the similarly Void corrupted Kathar. The Änqaal Ellar Quranna Mansaal Rokh-Izaara bears the brunt of these efforts, and has formed into a defensive wall against the Sendrassian Allar.

Sendrassian Aligned States

  • Tzeenth Tribes, extremely savage yet detached from the Sendrassian mainland on a series of small islands. They are a collective of small tribes that often cooperate with the Sendrassian Empire, and the Tribes are unique for being largely led by fierce and savage Mai-Allar. These creatures seek to fulfil their love of “shinies” through piracy, and the leaders have been known to cannibalize the weakest members of their Tribes as a show of strength and brutality.

Notable Locations

Ruins of Soor

The Golden Soor was the site of one of the greatest slaughters of the Sendrassian Civil War. It was also the point at which the war began, as mages transformed the water in and around the swamp city into a toxic cloud of gas. Thousands died, and the area became a graveyard, the magic also toxifying the water that surged into the surrounding environment and pooled in the now-stagnant waters. The city was beautiful in its time, many buildings topped with golden peaks and small golden embellishments found on and in the largest buildings. Now, however, the city is a dark, tarnished land. Many of the great stone walkways have collapsed due to acid eating away at the supporting structure, while what pathways remain are pocket marketed and brittle. Structures are similarly scarred while the golden tips are tarnished and stained with black. Anyone seeking ancient alchemical knowledge would be questionably bold to come here, as the city has laid untouched for 300 years for good reasons.

Crzzllen River

The Crzzllen River is a central passage of travel in northern Sendras, running through the heart of the territory where Allar settlements began centuries ago. Today the river is shrouded in mystery, but historical sources among the Hadarian Allar indicate that over half of their great cities were found along this single river system, which had multiple smaller tributaries that ultimately led to a large-scale delta at the tip of the peninsula. The river was also rich in animal life, both carnivorous and herbivorous, which made fishing easy during ancient times. Furthermore, the river was famous for its Gold deposits and flakes, which were used by the Allar in ancient times to create wonderful jewelry and to decorate their homes. The Gold found here is likely still used by the Void Allar of Sendras today.

Grove of Kezz

The Grove of Kezz is the only confirmed sight of Void corruption on Sendras, though many people assume there to be many more. It was created during the Sendrassian Civil War by an Izu-Allar of the same name when he supposedly sacrificed a Dragon hatchling to the Void. The result was a region of the jungle marked by five twisted black trees in the shape of a pentagram centered around an ancient altar. Much of the leafed plant life became shriveled and black colored while the fungal plant life grew to be monstrously larger. The site was also strangely dark; some claim that the area literally suppresses all light, but most believe it was just the cover of the dense black canopy overhead. In this darkness, slightly bioluminescent plants glowed, even in the daytime, and helped light up the altar at the center. The site was fought over during the civil war and was abandoned along with the continent by the loyalist Allar, but given the Void inclination of those Allar who remained, many believe the grove is still existing today and still actively used for dark rituals.


  • The furthest any non-Allar has traveled into Sendras since the Sendrassian Civil War was an Eronidas called Uradok the Powerful who was last known to have reached 70 miles inland. He sought to battle the wildlife of Sendras and entered the continent with his two brothers in 290 AC, but one died, and he sent the other back to the coastline to tell their story, which he did. Uradok’s fate is unknown to this day.
  • Just some of Sendras’s diseases are: Groin Gash, Yellow Palement, Zzezzko Fever, Lowman’s Ailment, and Purging Sickness.
  • Many Towers of Light, great Qadir constructs which help to carry the signals of the mysterious Alat-Alhakim, dot the Sendrassian coastline and help relay signals across Aloria. Why the Sendrassan Allar do not dismantle those Towers which sit in their territory is unknown, but is often attributed to an ancient fear of the machines that guard these marvels of ancient engineering.

Writers HydraLana
Processors WaterDruppel, KrakenLord01, MantaRey
Last Editor HydraLana on 08/29/2021.

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