Solangeria: Difference between revisions
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|pronunciation = So-lang-er-ee-ah
|pronunciation = So-lang-er-ee-ah
|demonym = Solangerian
|demonym = Solangerian
|area = 750
|area = 750,000 mi²
|languages = N/A
|languages = N/A
|population = N/A
|population = N/A
Revision as of 18:48, 11 February 2019
|Flora and Fauna|
Solangeria ranks alongside the Northern Expanse and a few other regions as one of the most mysterious Alorian continents. It has been known to exist for millennia and is thought to contain the only ruins of the Third Civilization, yet is inaccessible to all outside of its borders thanks to freak weather patterns and many deadly, terrifying beasts. Only one expedition has accurate, surviving records of their encounters and interactions with these ruins and these beasts but, sadly for Regalian scholars, they lay in the hand of the Songaskians. It is unlikely this will change anytime soon and it is even more unlikely a Regalian expedition could ever come close to replicating these findings, for Solangeria is not a kind land to outsiders.
While Solangeria’s history is surprisingly short, it is not for the world’s lack of awareness of its existence. The continent was identified very early into the timeline of the Qadir on nearby Farah’deen and frequent attempts were made to explore it. However, what was found horrified and terrified landing parties, sending them scrambling back to the shoreline in desperate attempts to escape the jungle continent. When the Altalar learned of Solangeria, they scoffed at the weakness of the Qadir and sought to breach the land on no more than 20 separate occasions. From what few stragglers returned from these parties, the Nelfin too learned of the horrors held just beyond the pleasant jungle brush. These horrors came in the form of a variety of bizarre, uniquely adapted and terrifying predators such as the Temple Orphan which lurked inland, preying upon each other and any unprepared pickings inside their domain. Following the Great Storm, the Songaskians sought to conquer a danger their enemy the Qadir had failed at taming. They used their Fire Spells to carve deep into the jungles of Solangeria and likely got further than any other, right to the mysterious ruins at the center of the landmass before they were attacked. The documents on the expedition which are public are limited and focus more on what was seen before the attack but, regardless, the Songaskians retreated in fear and avoided the continent. In 198 AC, some from the Regalian Empire also sought to breach this landscape but similarly failed. With the advent of the third century after the Cataclysm, none have gotten close enough to unravel the mysteries of Solangeria, and its jungles continue to resist probing to this day.
Solangeria is part of Sendrass and can be found east of Sendras, west of Farah’deen and south-east of Oldt Era. It sits at the entrance to unknown waters south of its position and the Ceardian Sea to its north. The continent’s geography is seemingly an exact copy of Sendras. Thick jungle trees, large-leaved plants, and bundles of vines cover the vast majority of the continent while slow-moving rivers carry water from the singular mountain range found at the center of Solangeria outward to the coastline. The coastline itself is deceivingly picturesque, with wide sandy beaches and a pleasant breeze. However, this hides strange and volatile weather patterns which can seemingly explode onto the large island. A bright sunny day can become a thunderstorm in a matter of hours while tornadoes striking down in the jungle have been seen from observing ships, some of them even turning into waterspouts when they hit and rush across the sea waves. Finally, there are the local ruins. Similar to Sendras with its ruins of old Allar civilization, the jungle on Solangeria has swallowed up much of the mysterious ruins found on the island. Cautiously described as belonging to the relatively unknown Third Civilization, their features are relatively unknown as time has washed away many of their structures. A series of interesting ruins near the island’s center has generated the most interest over the past two centuries.
Solangerian flora is almost identical to Sendras; the only difference is the jungle trees of Solangeria seem to have extremely long roots, sometimes even connecting to one another, and some believe this is a mechanism to avoid being ripped from the ground by the occasional tornados. When these funnels of air hit the jungle the swathe they carve is minimized because of this, but here fallen trees are still as common a sight as upright trees.
Solangeria is famous for a variety of horrifying beasts, some known to be of fact while others are myths told to terrify listeners around campfires. The most well known is the Temple Orphan, a disturbing creature with long limbs and a hideous face which can somehow make sounds like a crying baby. It is not known how or why it has this ability, as there are no sentient Races on Solangeria it could have learned the sound from and babies were not recorded to be part of the many expeditions sent to the continent. Aside from this and the other horrors, there seems to be a gentler, perhaps unseen side to Solangeria’s fauna as characterized by the Orantrang. This species of primate is known for its calm demeanor and for its fur that often builds up minor vegetation to give it a greenish tint. As the animal has only been observed a handful of times, some wonder if the Orantrang is even targeted by predators given their slow actions and gentle nature, which would have likely made them extinct long ago if they were part of a conventional food chain. Their existence has led some to postulate, disturbingly, the predators of Solangeria only hunt each other and leave “easy” prey alone.
Politics and Demographics
Solangeria is within the boundaries of no state and no nation seeks to claim its territory. Its terrifying reputation has dissuaded even cursory claims of control from the Songaskian Masaya or the Regalian Empire.
The Wind Lady
The Wind Lady is a massive statue, almost the height of the Regalian Cathedral, which stands at the foot of the Solangeria Mountain Chain. Only vague sketches remain from the Songaskian expedition members lucky enough to come close to it and live to tell the tale. It is positioned in a massive sinkhole. Some believe this is on purpose while others do not, stating natural erosion caused the formation to sink the statue. Along with this, various passages and holes exist in the walls of the sinkhole. Many are natural, but some are not, with the most accepted theory being they are animal burrows belonging to unknown species. The floor of the sinkhole holds an underground body of water that some believe is a river, but there has been no close examination of it. The statue inside of the hole is a curious one as time has not been kind to it. While certainly a female figure, its head and neck have fallen off. It is not Human as evidenced by its four arms, two raised slightly above the hipline while two hang below or at the hips. Each hand are supposedly meant to hold something, though three hands are missing and the fourth contains a now-featureless sphere as its details have long been worn away. The Wind Lady is named as such because the majority of tornadoes and storms on the island start around this location for unknown reasons.
The Dragonbone Coast
The Dragonbone Coast is a fascinating location. Found on Solangeria’s east coast, this stretch of two miles of beach is littered with massive, stone-grey bone formations. Many are curved and appear to be part of a rib cage, with a skull not yet discovered. The Songaskians statethose are the remains of Desert Dragons but their enormous size and state of fossilization has led to many doubts. Some claim they are not even Dragon remains, but merely remnants of some dead, ancient sea beast washed ashore and remained there, slowly decomposing and baking away over centuries into mere bones. Others believe they are the remains of a Red Fire Dragon, considering the size of those ariel titans. Regardless of origin, the site is sadly useless to most radical organizations who study Dragons and their abilities as the bones lack any magical qualities. To true believers, however, the site is still an ideal place to visit to see these expansive remains.
The Azure Wall
The Azure Wall is located at the halfway point between the Dragonbone Coast and the Wind Lady. It is a short wall, a mere three miles, with no obvious support columns though small guard posts are marked on the wall by wall-less cubes of stone and tile. In fact, the Wall is most known for these tiles which are a deep shade of blue and supposedly covered in unique symbols, imagery, and animals. The tiles adorn every surface on the Wall and are surprisingly intact, supposedly hiding the ravages of time that have made the wall quite unstable. The Wall abruptly ends at a small lake on its north-facing edge while its south-facing edge stops in a hard 90-degree line. Most currently believe the Azure Wall has been knocked down over centuries of tornadoes which have possibly flung the stonework and tiles in their path every which way. Additionally, only four tiles are known to not be on Solangeria, all in possession of the Songaskian Masaya. While no Regalians have directly seen them, they supposedly show a bird, a mammal, a seated being with writing and, finally, a crude landscape. Further records held by the state might reveal more recorded images from the wall, seen by the original expedition but not plucked off of the crumbling surface.
- Some radically theorize the Third Civilization survives among the Sihai as the descriptions of the Wind Lady match with reports of multi-limbed Dynasty Races of the Sihai in the Far East.
- Allar mythology speaks of a dark continent beyond their homeland’s shoreline. Some theorize this could be Solangeria, though most point to Daen as being far closer to the region the Allar populated and the location from which Altalar slavers came, abducting hundreds away to live lives of sorrow.
- Some believe the many creatures on Solangeria are just escaped, damaged guard animals kept by the Third Civilization, still carrying out a mindless, engrained directive to protect the now empty ruins.