Difference between revisions of "Special Race Proficiency Category"

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(Void Ritualism Skill)
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| The Character can use their own blood to create a Blood Sung Weapon, of any kind. They can only produce one such weapon at any given time, but can hand it someone else. They must re-integrate this weapon before being able to re-use the ability.
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| The Character can use their own blood to create a Blood Sung Weapon, of any kind. They can only produce one such weapon at any given time, but can hand it someone else. They must re-integrate this weapon before being able to re-use the ability. Additionally, the Character can apply any of the Cho'roq Mutations, but only on themselves. They can also reverse these mutations, but only at least a week after they were applied.
 
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====Lightgiver Ritualism Skill====
 
====Lightgiver Ritualism Skill====
 
Lightgiver Ritualism Skill is only learn-able by those who Worship Estel (except for Altalar, who cannot learn it). This Proficiency has a maximum of 8 points. Lightgiver Ritualism can only be used by those who have 7/10 faith in Estel, or are Manathar. Only one type of Ritualism can be learned per character.
 
Lightgiver Ritualism Skill is only learn-able by those who Worship Estel (except for Altalar, who cannot learn it). This Proficiency has a maximum of 8 points. Lightgiver Ritualism can only be used by those who have 7/10 faith in Estel, or are Manathar. Only one type of Ritualism can be learned per character.

Revision as of 23:18, 9 November 2019

The Special Race Proficiency Category summarizes all the special Proficiencies that are only usable by the race which they belong to. Each of these proficiency has special rules, and more often than not are additional rules applied on the race page itself. This means that if you want to make use of these Proficiencies, make sure you've read both the race page and this informational page without just adding it to your character sheet.

Altalar Forging Skill

Altalar Forging Skill is very similar to the Metallurgy Skill that other races have access to, except that Altalar Forging Skill can only be learned by Altalar. Altalar Forging Skill does not give the means produce regular steel or iron weapons or armor like Metallurgy Arts does, rather, it gives the ability for Altalar to work with Nightsilver which is a unique Allorn material. Nightsilver is strong like Blacksteel, but remains flexible to the point where it cannot break under duress and weighs far less. Additionally, Nightsilver armor or weapons appear like a dark purple or blue starry night sky, with a slight sparkle to it. The amount of Proficiency points invested in this skill translates to the quality of the Nightsilver, while having at least 20 points invested allows an Altalar forger to render Nightsilver inert. They can do this by touching whatever Nightsilver they want to render inert, while speaking an incantation to Sca'Elle, which turns the Nightsilver into regular Iron.

Calhad Ritualism Skill

Calhad Ritualism Skill is only learnable by Calhad Custodians or Calhad Gladiators. This skill can only be used in an arena sense (either Calhad, fighting or gladiatorial arena). It causes the Character (when entering the Arena) summon a Calhad weapon (of their own preference) and a shield (they can leave the shield be if they like, but it does not return investment). These weapons can only be used inside the fighting ring/arena, and disappear when the Character leaves. Points invested in Calhad Ritualism Skill are an equivalent of 75% of the points invested in the chosen weapon's Proficiency, and 75% in Shielding Combat Skill. For example, if a Character has invested 20 points, and walks into the arena summoning a polearm and a shield, they can fight with these weapons as if they had 15 points invested in either. Furthermore, having any points invested in this Proficiency allows a character to resurrect while inside a Calhad Arena (taking 24 hours to resurrect at the Calhad Altar, but not suffering memory loss). This Proficiency cannot have a Virtuoso applied to it.

Void Ritualism Skill

Void Ritualism Skill is only learn-able by strictly loyal Void Worshipers who revere the Arken and Void Essence. This Proficiency has a maximum of 8 points. Void Ritualism can only be used by those who have 7/10 faith in Void Worship, or are Manathar. Only one type of Ritualism can be learned per character.

Points Description of Ability/Trait
1(Aesthetic) The Character can write/read/speak/understand She'llaq, the ritualistic Void Language.
2(Aesthetic) The Character can use She'llaq to create ritualistic scriptures, tomes, tattoos and engravings that light up with a purple or red glow when another Void Ritualistic ability is used nearby, or with the snap of a finger from a Ritualist.
3(Aesthetic) The Character can use Bone Singing on themselves or others or body-less bones (that are just laying around) to change the aesthetic form of bones. This is not entirely painful, but cannot be used on someone who is not willing, and remains purely aesthetic.
4(Ability) The Character can rip an essence of blood from a target person (about a handful) and then use this to heal either their own or someone else's wound over the time-span of 30 seconds, as long as they remain uninterrupted. The ripping causes pain, but can only be used once until the healing effect is completed.
5(Aesthetic) The Character can use their own blood to shape and crystallize the blood in whatever shape they can imagine, as long as it is hand-shaped. The material is frail like glass, but shimmers like rubies.
6(Aesthetic) The Character can apply any of the Threlwar Summons Mutations on a willing subject. They can also reverse these mutations, but only at least a week after they were applied.
7(Aesthetic) The Character can write a She'llaq summons on a piece of paper in their own blood, and then burn it, to send a contact request to an Arken or Herald, or send them a message.
8(Ability) The Character can use their own blood to create a Blood Sung Weapon, of any kind. They can only produce one such weapon at any given time, but can hand it someone else. They must re-integrate this weapon before being able to re-use the ability. Additionally, the Character can apply any of the Cho'roq Mutations, but only on themselves. They can also reverse these mutations, but only at least a week after they were applied.

Lightgiver Ritualism Skill

Lightgiver Ritualism Skill is only learn-able by those who Worship Estel (except for Altalar, who cannot learn it). This Proficiency has a maximum of 8 points. Lightgiver Ritualism can only be used by those who have 7/10 faith in Estel, or are Manathar. Only one type of Ritualism can be learned per character.

Points Description of Ability/Trait
1(Aesthetic) The Character can write/read/speak/understand Olt'vven, the ritualistic Exist Language.
2(Aesthetic) The Character can use Olt'vven to create ritualistic scriptures, tomes, tattoos and engravings that light up with a silver or light blue glow when another Exist Ritualistic ability is used nearby, or with the snap of a finger from a Ritualist.
3(Aesthetic) The Character can use Gem Singing on themselves or others to graft gems and crystals into their body. They can also just change the shape in their hands without implementing it, but these Olt'vven hand-shaped gems will never acquire the sharp and geometric shapes of cut-gemstones, rather retaining a more smooth polished feel without hard edges. This is not entirely painful, but cannot be used on someone who is not willing, and remains purely aesthetic, the gems are fragile and cause pain when destroyed or struck.
4(Ability) The Character can use an Olt'vven ritual to trans-morph themselves into either a domestic dog or cat. This morph remains for as long as the Character wants, or until they are struck or attacked in some manner. While in this animal form, they can still speak their humanoid language, and cannot communicate with other real animals like their type would. Additionally, their eyes are a glowing solid white-blue light.
5(Aesthetic) The Character can use a weaving spell to plant a semi-permanent illusion on any Tattoo, burn-mark or scar on skin to hide it. Any anti-illusion will break this spell, but it will otherwise remain permanent.
6(Aesthetic) The Character can apply any of the Lavvanya Summons Mutations on a willing subject. They can also reverse these mutations, but only at least a week after they were applied.
7(Aesthetic) The Character can light-weave light on a piece of paper with any light source, and then throw it into the wind or out a window, to send a contact request to an Arken or Herald, or send them a message.
8(Ability) The Character can light-weave light to create a Light Armor set, which is plate-tier. They can only produce one such armor at any given time, but can do it on someone else. This armor can take three hits before it fades, after which it cannot be remade for some minutes.

Unionist Sanktism Skill

Unionist Ritualism Skill is only learn-able by devout and Synod Loyalist Unionist Characters. This Proficiency has a maximum of 8 points. Once a person acquires any form of abberrancy like Vampirism, Silvenism, Werebeastism, Phantasma etc, none of the Unionist Sanktism Skills work until cured and if curing is not possible then permanently. Only one type of Ritualism can be learned per character.

Points Description of Ability/Trait
1(Aesthetic) The Character can write/read/speak/understand Sanktist Script, the ritualistic Unionist Language.
2(Aesthetic) The Character can use Sanktist Script to create ritualistic scriptures, tomes, tattoos and engravings that light up with a golden glow when another Sanktist or Rettist Ritualistic ability is used nearby, or with the snap of a finger from a Ritualist.
3(Aesthetic) The Character is able to cause a Holy scripture or scroll to levitate in front of them, and produce rays of golden light as they read from it.
4(Ability) The Character can use Holy Exorcism to go through the 20 minute curing process of a person who has any type of possession (which is defined as curable by an Exorcism mechanic). This process is very painful for the subject who will do whatever they can to resist.
5(Aesthetic) The Character is able to whisper the blessings of Holy Light into a stave or pole, causing the tip pointing to the sky to form a radiating golden light orb that lights up the area around the Character. They can do this to only one stave or pole, but can hand it off to someone else.
6(Aesthetic) The Character is able to grant the Holy Word: Loyalty blessing to another person. This will cause a golden halo to form around their forehead, with a Unionist eye in the center, giving off a faint glow. This effect remains for up to three days before it fades.
7(Aesthetic) The Character is able to turn a finger to the sky, causing a fireworks like-projectile to shoot out, reaching above the roofs of the houses and causing a large Unionist Eye to appear, well lit with a golden glow. This is also useful as an emergency flare.
8(Ability) The Character is able to use their tome or scroll (a Holy scripture of some kind is required) to empower the Will of Faith Unionism ability of others in emote range. They aim both arms to the sky, and chant in Sanktist Script, with their scripture in front of them levitating in golden light, sending out rays of golden light to other Unionists and empowering their Will of Faith to have double the effect.

Unionist Rettism Skill

Unionist Rettism Skill is only learn-able by devout and Synod Loyalist Unionist Characters. This Proficiency has a maximum of 8 points. Unionist Rettism Skill can only be used by those who have 7/10 faith in Unionism. Once a person acquires any form of abberrancy like Vampirism, Silvenism, Werebeastism, Phantasma etc, none of the Unionist Rettism Skills work until cured and if curing is not possible then permanently. Only one type of Ritualism can be learned per character.

Points Description of Ability/Trait
1(Aesthetic) The Character can write/read/speak/understand Sanktist Script, the ritualistic Unionist Language.
2(Aesthetic) The Character can use Sanktist Script to create ritualistic scriptures, tomes, tattoos and engravings that light up with a golden glow when another Sanktist or Rettist Ritualistic ability is used nearby, or with the snap of a finger from a Ritualist.
3(Aesthetic) The Character can clap their hands together (they may still do this even if they are holding a shield in one hand and a sword in another), causing a quick burst of golden rays of light to emit from their hands, bounce around the emote-distance area, and light everything up brightly for 15 seconds.
4(Ability) The Character can perform the Holy Sign: Benediction, a gesture involving a rosary necklace held in one hand, raised up over the shoulder, while kneeling and putting the other hand to the ground. This gesture produces a bubble shield around the Rettist Ritualist, which cannot be penetrated or broken by any outside force. Naturally, while this posture is upheld, the Rettist also cannot move, or perform any actions, and lowering their arm with the rosary will result in the shield breaking.
5(Aesthetic) The Character gains a Holy Soul Ward, meaning that if they are killed by a Mage, they resurrect over the timespan of 24 hours on the Dais of Faith in the Regalian Cathedral, with 48 hours of loss of memory.
6(Aesthetic) The Character gains a Holy Sun Glyph behind their head (appearing like a sun-disk), giving off a faint ghostly golden glow. They can turn this on and off whenever they like. While this effect is active, their eyes also gain a slight golden glow.
7(Aesthetic) The Character is able to turn a finger to the sky, causing a fireworks like-projectile to shoot out, reaching above the roofs of the houses and causing a large Unionist Eye to appear, well lit with a golden glow. This is also useful as an emergency flare.
8(Ability) The Character can (only when outside) summon down a pillar of light to come crashing down on a single person. This requires them to stand still, not be in combat, and make a grabbing motion to the sky and then throwing motion into the ground. This pillar knocks the person forcibly to the ground and holds them there for 3 seconds, after which it dies. This can only be used once per person per day.

Pagan Ritualism Skill

Pagan Ritualism Skill is only learnable by Old Gods/Oldt Fayth/Ailor Pagan Faith/Orc Faith Characters. This Proficiency has a maximum of 8 points. Pagan Ritualism Skill can only be used by someone who has 7/10 faith in one of the Pagan faiths. Only one type of Ritualism can be learned per character.

Points Description of Ability/Trait
1(Aesthetic) The Character can write/read/speak/understand Old Makdth (for Ailor Faiths) or Old Ganma (for Orc Faiths), the ritualistic Pagan Language.
2(Aesthetic) The Character can use Old Makdth (or Old Ganma) Script to create ritualistic scriptures, tomes, tattoos and engravings that light up with a turqoise glow when another Old Makdth (or Old Ganma) Ritualistic ability is used nearby, or with the snap of a finger from a Ritualist.
3(Aesthetic) The Character can use natural paint dust (ochre for example), weaving it through the air and applying it to walls to form animal, plant and myth based cave-painting-like depictions on any wall or floor or ceiling surface. Furthermore, they can also animate them (for example, cause a horse that was painted to gallop in place)
4(Ability)
  • If the Character is not an Orc: The Character can enter an ethereal ghost-like state, becoming see-through, solid turqoise in color and with white solid glowing eyes. While in this state, the Character is unable to attack or be attacked, and can move through walls but only float at a sluggish half-walk-speed pace, and as soon as they re-form into physical form, they cannot re-enter the ethereal state for another 24 hours. In the ghost-like state, they cannot hear anything or speak anything. This ability cannot be used in Prison or in the Palace.
  • If the Character is an Orc: The Character can (while meditating in front of a fire in the Orc Temple in the Orc District) astral project their spirit from their body, and move around. They become see-through, solid turqoise in color and with white solid glowing eyes. While in this state, they are able to walk around, but not phase through solid objects, nor are they able to interact with anything like weapons or people (they simply go through them). They can still speak and hear, but this is the extent of what they are able to do, and they remain vulnerable physically while outside of their body. To return to their body, they need to walk back to their body and re-enter it.
5(Aesthetic) The Character can summon ghostly appearances of any person's deceased loved ones, but these apparitions only appear waist up and are stagnant/un-moving, they cannot be animated in any way or say anything, and stare out straight forward.
6(Aesthetic)
  • If the Character is not an Orc: The Character can speak in the voice of a deceased loved one of another person, as long as they are within emote distance of the target.
  • If the Character is an Orc: The Character can sense the presence of an Undead while they are within emote distance, as it causes their breath to fog up like on a cold winter morning
7(Aesthetic)
  • If the Character is not an Orc: The Character can activate the Sense of the Dead, which causes them to be followed by the faint whispers and muttering of the dead, random dead souls speaking unfinished tales, unfinished business and lives not lived.
  • If the Character is an Orc: The Character can perform Spirit banishment on NPC poltergeists and ghostly infestations of non-Possession nature on buildings or objects.
8(Ability) The Character can turn into a turqoise ghostly Wolf or Bobcat or Deer or Ram with white glowing eyes and move as if this animal, while speaking as if humanoid. They can stay in this state for as long as they want, or until they are physically hurt. The Orc variety is of a larger size, and has Orc-like tusks. Additionally, the Character can apply Pagan Marvash Mutations to either themselves or others, and reverse them, as long as they have been applied for at least a week.

Soul-Dragon Ritualism Skill

Soul-Dragon Ritualism Skill is only learnable by those who follow the Dragon Dogma/Dragon Faiths (but not Isldar who follow Frisit, or Sihai, or Songaskians. This Proficiency has a maximum of 8 points. Witchbloods can under no circumstances have or use Soul-Dragon Ritualism. Songaskia and Sihai don't use Soul-Dragon Ritualism and as such cannot learn it, because it is based on a more western view of Dragon Worship, which is not formally recognized by either the Sihai or the Songaskians who cling purely to Loong and Black Dragons respectively. Frisit loyal Isldar cannot use it because their version of Soul Essence stewarding is a perversion of Soul-Dragon Ritualistic beliefs. Soul-Dragon Ritualism Skill can only be used by someone who has 7/10 faith in one of the Dragons as godly. Only one type of Ritualism can be learned per character.

Points Description of Ability/Trait
1(Aesthetic) The Character can write/read/speak/understand Mavana, the ritualistic Dragon Language.
2(Aesthetic) The Character can use Mavana Script to create ritualistic scriptures, tomes, tattoos and engravings that light up with a purple glow when another Dragon Ritualistic ability is used nearby, or with the snap of a finger from a Ritualist.
3(Aesthetic) The Character can remote communicate with any Soul Core that accepts their essence connection, though the Soul Core can sever this connection whenever they feel (as can the Character)
4(Ability) The Character can give an Witchblood a temporary Witchblood reversal curse, which disables a target Witchblood's abilities and traits for up to an hour, while also stealing only a single one of their abilities for personal use. Only a single Witchblood can have this effect active, and it takes another hour before it can be re-used after the completion of the last effect. The effect can be ended early by any Dragon Ritualist.
5(Aesthetic) The Character can Mavana sing to the Soul Rivers (even if they cannot see them) Which will carry a message of theirs to any Dragon they choose, as long as they know the Draconic Name and use that to begin their message.
6(Aesthetic) The Character can create a Dravna coronet for themselves, an Essence-crystalized see-through purple glass-like coronet with a light purple glow that only fits their head and fades from existence when stolen/taken away/destroyed.
7(Aesthetic) The Character can interface with Dragon Sites/Temples/Ruins, flushing them with Planar Essence to create a projection of what the place looked like in its original state. Ruined and destroyed parts of the structure(s) will be restored with a ghostly white representation of what it once looked like, as long as they remain physical contact with any part of the structure(s).
8(Ability) The Character can use an area of effect spell once per day that creates a Soul Essence inversion in emote distance, meaning anyone capable of seeing the Emote who is Isldar or Qadir can no longer use their Soul Essence derived abilities and traits (such as weapon summons or using Soul Essence as weapon ammunition). Additionally, all Clockwork devices are disabled and all normal weapons using Soul Essence are disabled. This effect remains active for 5 minutes before fading.

Haunt Ritualism Skill

Haunt Ritualism Skill is learnably by anyone, and is not attached to any type of religion, in fact, it is more-so attached to a-religiosity, meaning that if someone who uses Haunt Ritualism were to suddenly start believing in Unionism devoutly, they would lose access to the Ritualism abilities. As long as a character is below 4/10 religiosity, they can continue to make use of Haunt Ritualism. Only one type of Ritualism can be learned per character.

Points Description of Ability/Trait
1(Aesthetic) The Character can write/read/speak/understand Gal-Raq, the ritualistic Monster Language.
2(Aesthetic) The Character can use Gal-Raq Script to create ritualistic scriptures, tomes, tattoos and engravings that light up with an orange or black glow when another Haunt Ritualistic ability is used nearby, or with the snap of a finger from a Ritualist.
3(Aesthetic) The Character can, within Emote Distance, communicate with any Beast Transformed Character that is in their Beast Transformation, through telepathy. They can speak to the Beast Transformed person, but the Transformed person cannot speak back.
4(Ability) The Character can, with the stomp of a foot on the ground, cause an area beneath a person within Emote Distance to suddenly have fleshy and bony growths erupt from the ground, pushing and ejecting a person upwards in a rapid motion, before pulling back down. This ability does not inflict any major wounds. The person will be flung into the air by a few feet, and when they land, knocked off their feet. This ability can only be used twice per Roleplay Scene, per day.
5(Aesthetic) The Character can Gal-Raq trance-dance to cause any fires nearby to heat up and start flaming in black and white, while casting shadows of monsters committing acts of horror on people-shaped shadows.
6(Aesthetic) The Character can apply any of the Cho'Roq Mutations on a willing subject. They can also reverse these mutations, but only at least a week after they were applied.
7(Aesthetic) The Character can apply any of the Void Threlwar Mutations, but only on themselves. They can also reverse these mutations, but only at least a week after they were applied.
8(Ability) The Character can, if a person has been knocked out or thoroughly restrained, consume the subject. Upon consumption, the Character will take on specific traits of this person (for example inheriting some scars, hair color, ear structure, minor changes, and must be visual traits), and gain a +5 Physical Stat bonus. After half an hour of consumption, the Character regurgitates the person, who despite covered in saliva, is otherwise fine, and will not remember being eaten either, or have been conscious while they were proverbially inside the Character. For up to 24 hours after regurgitation, these specific traits remain, as does the +5 Physical Stat bonus, while the victim loses -5 Physical stat for that duration. When the 24 hours are over, all individuals return to normal. This consumption can be done on a maximum of three individuals at any given time, and when a new person is added to the previous consumption, the timer does not reset, and still follows the timer of the first person. Note: It is heavily recommended you do skip the consumption and regurgitation RP, as it may conflict with our rules regarding disgusting roleplay if this is done too graphical. Always ensure that your roleplay partners are comfortable with what you are doing, and that you don't do it in an overtly public place where passerby's might take OOC offense to the content of your roleplay.

Accreditation
Writers MonMarty
Last Editor Birdsfoot violet on 11/10/2019.

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