Talamoor: Difference between revisions
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| percentage = 15%
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| description = Talamoor’s remaining population is a mix of other Human Races and non-Altalar [[Nelfin]]. These include [[Cielothar]], [[Avanthar]] and [[Dwarves]], all who have come here for different reasons. In the past decade however, another presence has reached Talamoor: the [[
| description = Talamoor’s remaining population is a mix of other Human Races and non-Altalar [[Nelfin]]. These include [[Cielothar]], [[Avanthar]] and [[Dwarves]], all who have come here for different reasons. In the past decade however, another presence has reached Talamoor: the []. A pair of clans populate the northwestern reaches of the landmass and arrived with such a bang that they are mostly left alone. They are seen as the Race that felled the Altalar and are as much revered as they are feared by the relatively uneducated locals who do not know of the [[Wildering]] and its role in severely weakening the Altalar presence in southern Daen before the [[Invasion]]. As for the Altalar, they are barred entry onto the continent. Most ports aggressively turn them away outright, though the odd smuggler is known to bring those that wish to explore such wild terrain to some of the most discrete inlets.
Revision as of 13:58, 24 March 2021
|Flora and Fauna|
Talamoor is a region that, despite sitting right in the middle of Aloria, is off the beaten path for most men. The continent is certainly beautiful, with rugged mountainous terrain punctured by beautiful natural valleys. Two rival Ceardian groups settled it following the Cataclysm and have feuded ever since they re-discovered each other over a century after their initial separation. They often seek the aid of Regalia to begin a war with the other but Regalia has no interest or time in focusing on this large but relatively poor region of the world. Despite this, the two groups of valley dwellers remain at odds and are undeterred from their ultimate far-off goal of war.
Talamoor is historically a relatively quiet continent in Aloria, and the only known information about its discovery is that it was discovered sometime before the Cataclysm by the Allorn Empire. Seeking to use it as a place of reinforcement for their operations in the Regalian Archipelago, an Altalar outpost was put on the northern edge of the continent where it remained for at least several centuries. Unlike in other areas like Etosil, few if no slaves successfully escaped from the facility due to the fairly open terrain around the fortress. When the Cataclysm came, the small isthmus that connected the landmass to nearby Etosil collapsed, formally creating the separate continent. In the aftermath of the event and once the Altalar slavemasters were revealed to have lost their powers, the slaves revolted against their rule. Few if any Altalar survived. In the aftermath of this, the local crude Ailor found themselves under two banners, that of the Tallans and the Carmoors. Each group had a different opinion on what they should do. The Tallans believed leaving their fortress of oppression was the best course of action while the Carmoors insisted they stay and rebuild. These Ceardian Ailor groups feuded for weeks before they ultimately parted ways, the Tallans exiled out into the wilds while the Carmoors stayed. While the Tallans experienced hardship but survived in the mountains, the Carmoors got a blessing in the arrival of a battered slaving vessel at the damaged outpost. Both parties grew in size and power over the next century, the Tallans forming Talath after crossing the mountains and entering a great river valley while the Carmoors founded Carmoor and expanded themselves in a similar way. Both parties were unaware of each other until 143 AC when Regalian vessels were involved in transmitting information about the other parties to each other. Both sides immediately felt threatened as their state narratives depicted the other as long dead and foolish. New propaganda immediately spread. Talath called Carmoor vile and accused them of having survived off the backs of Altalar practices, while Carmoor called Talath a wild and unorganized state.
This led the first and so far only war between the nations which lasted the entirety of 156 AC. The conflict ultimately did little damage, as both countries were still too small to wage proper warfare, and the peace treaty at the end of the year merely solidified their common border. Ever since then, both nations have lived in a constant state of animosity, particularly after Carmoor realized their lands are merely a third of total Talamoor. Both sides have largely maintained their Ceardian roots, though they have adapted several customs of Daendroque and Dressolini culture due to their location near the various Ailor Daen states and because of considerable influence from southern Regalian regions. In fact, Regalia as a whole has had a long-term impact on Talamoor overall. A majority of the region’s population has converted to Unionism, and the military power of Regalia has long been of interest to both sides as they seek to overwhelm the other and end their age-old grudge. Over the years, both groups have requested the Empire’s aid, but they have been thus far denied it. In recent years, their bickering has been ignored by the Reglian state and by the rest of Aloria at large for larger crises such as the First Songaskian War and the Battle of Curag Fields. Carmoor has also been getting the short end of the stick, as they absorb the majority of the refugees from Kelmoria while also losing a major trading partner. Thus, the continent remains harshly divided but also peaceful, with no open warfare planned for now.
Talamoor is found south of the Regalian Archipelago, east of Etosil and west of Kelmoria. It sits on the border of the Great Middle Sea to its northern coast; the Daen Sea sits to its south and southwest coastline while the southwestern regions are touched by the Turmen Sea. The continent is large and naturally beautiful, lacking the urbanization of other regions like Etosil or Daen. It is covered in beautiful mountainous terrain, with many high mountain passes allowing travel between each of the valleys. These valleys often feature rivers fed by high waterfalls emerging from the mountains and are rich with plantlife fed by natural springs. Some of these natural springs also have the added benefit of being hot springs, helping to warm inhabitants after a hard walk to reach them. The most notable of these mountain chains is the Illin Ridges, which form the border between the nations of Talath and Carmoor. It and the mountains of the east are often colder, and more like those found at northern elevations kept cool by the winds of the Turmen Sea and the storm systems of the Great Middle Sea. The far northeastern corner of the continent also has seven islands of various sizes off of the coastline which Carmoor has settled. As for the western half of the continent, it gradually grows more arid, sparse in forest and mountain cover the more west you go, eventually reaching open dry plains between small rocky mounds with mountain streams cutting across the terrain and out to the sea. This drier terrain is a result of the warm winds from the Daen Sea and Daen as a whole. Talamoor’s coast is largely rocky, with minimal inlets of sand to allow for coastal cities. As a result, Talamoor is largely involved with their respective interior regions and their mountainous terrain, regarding culture and in terms of industry, with the majority of their townships and cities in this rough terrain.
Talamoor is diverse in terms of terrain and, as a result, has a variety of plant life to match. Royal Oaks and other populous tree fill the river valleys of the east alongside other smaller plants like Mint, Poison Ivy and Tangleweed. The Red Daisy is also common, adding a lovely bit of color to low-lying mountain slopes and untouched river valleys when springtime comes. In the west, harsher plants such as the Lorwick Thistle grow in the more arid climate found there. In the sea, Corpse Weed grows in abundance, never having been purged from the shoreline by Talamoorish society.
Talamoor is home to a variety of animals, but they have largely been transposed there over the centuries from regions like Daen and Corontium. One of the only native animals is the small but fascinating Dicolored Face-clinger. It does not cling onto Human faces, as some might worry with a name like that, but instead lives along the many mountain faces that cover Talamoor’s interior. They are also notable for their normally hidden red and blue plumage which they display at times of aggression and during the mating season. Aside from these birds, others such as the Black Feather make their home in the lower elevations of the mountain valley forests. Other animals that live in the mountains include several blind species of fish and insect that occasionally emerge in the water pools before the plunge off into waterfalls. As for larger animals, several domesticated animals live in Talamoor such as the Common Farm Goat and Common Farm Chicken, which help supply the population with some basic foods.
Politics and Demographics
Talamoor is a land divided between the nations of Talath in the west and Carmoor in the east. Both originate from the same group of capture Ceardian slaves who freed themselves at the time of the Cataclysm. Since they rediscovered the presence of the after going their separate ways, they have been locked in political machinations after their one and only war. Both are led by royalty descended from the leaders of each group of slaves, and exist in a feudal state based around Valley Barons obeying the kingship. Both nations are actively seeking to court the Regalian Empire, but ultimately only for their power. To this end, contingents of both nation’s military routinely volunteer for service within the Regalian levies in foreign engagements, mainly to show their worth and gain experience. While much of the population are also Unionist, they are not nearly as devout as other Ailor cultures. The Regalian Empire additionally does not want to involve themselves in what they consider to be such a trivial matter. But, with over 150 years passing since their only war, some darkly speak about beginning a new war with their age-old enemies without any help from the Regalian Empire. Such an event is likely eventual, but due to the chaos across the world in recent years, most Talamoorish are hesitant to consider such a proposal.
Unellesanon Outpost is the fortification which still exists on the northern tip of the Talamoor continent and is the birthplace for both rival nations. The Carmoors lived there for a number of years after they seized it from the Altalar and the Tallans left. Ultimately in 130 AC, it was abandoned as a royal site to instead grow into a memorial. It has sat unlived in ever since though it has a number of pilgrims living in and around the site from both nations, the enemy state allowing access to the ruins only because they share that one location in common in both of their histories. Unfortunately, violence between these parties is fairly regular, making the site often difficult to visit. The Outpost is remarkably well preserved despite the Cataclysm that shook its foundations and its over 100 years of residents. Carmoor maintained it so well because it serves as a symbol of their history, of where they came from, and what they overthrew. Inside, it is almost like an art gallery or museum with areas of toppled Altalar statues clearly replaced by much cruder, but definitively Ailor, creations. The rubble has been left on the floor as a reminder of the overthrow. Another notable feature about the Outpost is its Hall of Gods, a room that once held relief statues of the eight gods of the Altalar Pantheons. It was first taken over by the Old Gods Ceardians, who made alterations to the reliefs to make them Ailor figures. Finally, Unionist eyes and great strips of purple fabric were hung as drapery over the ceiling to show the gods as merely being interpretations of the Spirit.
The Tallanith Valley is a major region and stands as the core of the Talath state. Following their exile from Unellesanon Outpost, the Tallans fled over the Illin Ridges and several other sets of mountains before they found the Valley and its remarkable river. They then settled there, expanding south and westward and ignoring the old pathway they had taken through the mountains. In the war with Carmoor in 153 AC, the Valley was the target of attack for several Carmoorian raiding parties, but all failed to breach this den of tranquility. Today, the Valley sits as one of the most urban regions of the landmass. From the great Central Hall built at the foot of the Tall Falls which feeds the Tallan River, the city is sprawled out hugging its clear and clean waters. Many of the buildings are made of pale stone harvested from the nearby mountains while the roofs are brown tiling. Aside from being the seat of government for Talath, the Tallanith Valley holds a wide and varied river which runs right down through the valley. Near the top are a series of hot springs, an envious place of relaxation for every citizen and a routinely visited location by many visitors. The Talathians have used Regalian technology to construct small aqueducts to help better direct the water onto their crops and through the city. The river ultimately ends at a small lake, a natural spot edged by various trees.
Callonis Bay, in opposition to Talath’s own Tallanith Valley, is itself the core of Carmoor. The bay is not very large, especially not when compared to something colossal like Essalonia’s Kade Bay, and is located not too far from Unellesanon Outpost. It was here that the first of Carmoor’s coastal cities were settled: Cardon, from which they were eventually able to trade with both Kelmoria and Silverwind on the island of Silbrae. As time went on, it became a vibrant settlement, and the Carmoor royalty vacated their old quarters to make this region their capital. However, first Silbrae and then Kelmoria fell as trading partners, and this has hit the city hard. Their only trade is with the Regalian Empire, Etosil and a few other states in Daen but it isn’t enough given the longer voyages needed to reach those regions. The Bay is shallow but drops off in depth around the small peninsula that holds Cardon, allowing the city to accept large vessels into its harbor. Many of the houses here are made of dark wood and dark grey stone, with a very natural layout that follows the natural rise and fall of the peninsula’s land. The Royal Hall is located not at the highest point, but instead at the dead center of the city. It sits at the foot of this gradual incline up to the city’s largest Unionist church. The city has low walls around it, having never been attacked, and beyond these walls today is an unfortunate series of camps. They were once far larger, but thankfully have been whittled down and are made up of the several hundred Kelmorian refugees from that island’s recent crisis that depopulated it. Carmoor has done its best to help them, but it is not enough and most now work in relative poverty living in tents outside of this major city.
- Talamoor’s various blind species are only just now being examined as they are isolated creatures and only emerge occasionally from the earth.
- Some believe here are still Altalar ruins on the continent but both nations insist there are no more. If any do exist, the locals aren’t aware of them.