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Pronunciation Tar-kin
Common Names Sudemen, Two-Tribe Velheim
Classification Nomadic animal herders
Origins Drixagh
Dominant Race Ailor
Social Classes Herders, Pastoralists, Nomads, Foresters
Major Cities N/A

The Tarkkin are a unique society within Aloria, being made up of two distinct tribes of peoples: the mountain and steppe-dwelling Ylhällä, and the forest-dwelling Sudemo. Both tribes survive largely through the tending of animals; Sheep and Goats for those in the mountains, while the forest dwellers thrive on pastoral care for the Tarkkin Metsähivri, a species of cervid bred by the Sudemo. Although they were once enemies, the arrival of the Skagger Horde brought the two tribes together to help each other defend their land, forming a bond that has remained steadfast ever since, and a powerful reflection of the significance of matrimony to the Tarkkin people and to their interpretation of the Old Gods. To many, the Tarkkin are a curious people, but a distant one, as they live in one area of Drixagh and rarely leave their homeland. They have survived for centuries, but only time will tell if they will continue to survive the growing hostility toward Northern Cultures from people of the South.


The Tarkkin society is old, with a complicated history made ever more mysterious by the reliance on oral tradition and mythical imagery to speak of their early years thanks to the total lack of a written form of their language. In spite of this, it is generally accepted that the Ylhällä is the older of the two tribes, with scholarly consensus dictating that around 300 years of history were recorded by the early Tarkkin in the form of cave paintings. It seems that in the era either around or just after the Cataclysm, the tribe moved into the mountains and began their existence as nomads, tending to small flocks of sheep and goats they brought with them, also occasionally descending from their high mountains to hunt in the Throatcapstog, the regional forest. It was in this forest that the Ylhällä encountered their first foes- the early Sudemo; depicted in red pigment in their cave paintings, it is this point at which Tarkkin historical traditions offer a truly clear image of what transpired. The two tribes fought against each other for a brief period of years; yet, despite this conflict, both found themselves under the heel of the Skagger Horde, which washed over Drixagh from places unknown roughly half a century after the Cataclysm. Rather than fighting each other, the two tribes sought common cause, trying to unify and resist the new attackers; the primitive ancestors of the Sudemo and the Ylhällä were nonetheless defeated, outnumbered and outmatched by the sheer savagery of the Skagger Horde. The Skaggers took easy control of the region and intermarried with the Tarkkin, turning the two tribes into sources of manpower and supply. It is thought that the Tarkkin obsession with bears comes from this point in their history, but it may have also been an earlier outgrowth from the Ylhällä, living in caves where bears were a distinct danger.

By 120 AC, the Tarkkin began to unify more formally. Their stories tell of secret meetings and daring deals under the nose of Skagger masters to unify their people and begin to push the Skaggers out. In 150 AC their plans came to bear, and the Tarkkin rapidly ejected the Skagger forces in their region. Some claim that Skagger husbands who fought against their kinsmen on the side of the Tarkkin were allowed to stay, but such reports are often anecdotal, and so the validity of these stories is questionable at best. Shortly afterward, as the Tarkkin pushed outward and drove south beyond their traditional territory, they made first contact with the Regalian Empire. Appearing just as savage and uncivilised as the Skaggers themselves, the Regalians simply took the wayward Tarkkin for some unknown Skagger tribe, violently driving them back to their earlier holdings over the course of several days. By this time, luckily, Tarkkin captives from battle had revealed the truth to the Regalians who, realising their mistake, opted for a more peaceful approach. A simple deal was hammered out and the Tarkkin were left in peace, with the formal Order of Maailma set down among their people to bring peace after more than a century of conflict. The first marriages between the two tribes occurred during this era, and the formal boundaries between the two groups were also set out; rather than attacking each other for their supplies as they had decades earlier, they would now trade for them. In the century since, the Tarkkin have largely lived in harmony, establishing peaceful ties to the Velheim and encountering the Fridurfolk for the first time in 198 AC.

Recent years have, however, seen problems come to their relatively isolated society. The raw material wealth of their land, from the great and ancient trees that grow in the forests of the Sudemo to the undiscovered or barely-tapped minerals of the Ylhällä’s mountains, has attracted the attention of the Regalian Empire. While other sources supply the Empire with these materials, surveys and more frequent contact with Imperial officials have nonetheless served to make the Tarkkin worried and restless. These anxieties were only exacerbated by the Burning of the North, which the Tarkkin and the Velheim in their lands only survived by declaring loyalty to Regalia, an act which added further unrest to those Tarkkin already concerned about the future of their people. For now, however, the Empire is busy elsewhere, and so the Tarkkin carry out their days in their corner of Drixagh as they have for the past century.

Language and Dialects

The Tarkkin speak a particular Language called “Mother’s Tongue” when translated to Common also more commonly known as the Tarkkin Language. Born in the mountainous regions of Drixagh, it is unknown how such a Language so vastly different from the others found in the northern regions of the Archipelago came to exist. It is infamous for being difficult to learn by outsiders because of its numerous grammatical cases and complicated conjugation. One especially interesting aspect of Emänkeel is its habit of using loan words- so to say, borrowed words from other Languages. Emänkeel’s vocabulary is small, hence the haste to use words from other languages when the equivalent word in Emänkeel simply doesn’t already exist. Words are most commonly loaned from Skodje, Common, and other Languages encountered by the herdsmen in their travels and dealings with people.

Naming Customs

There isn’t a clear pattern in how the Tarkkin are named, though many possess a generous use of diphthongs and double consonants and/or vocals. Just like words in Emänkeel, names are often “borrowed” from other Languages, most often from Common, and are made to be more fitting to the Tarkkin tongue. Matthew becomes Matti, John becomes Joona, Caroline becomes Karoliina, and Alice becomes Aliisa to give a few examples. Lastly, it is common for Tarkkin parents to name their child after a highly respected elderly relative or family friend, as it is believed that doing so will provide the child with great luck and longevity. Some examples of first names are below:

  • Aapo
  • Tuukka
  • Emmi
  • Maaria
  • Nooa
  • Lempi
  • Anssi
  • Hannu
  • Joni
  • Riika
  • Saku
  • Alli
  • Taneli


The Tarkkin believe themselves to exist outside of Regalia’s order, as they make up barely 1% of the total population of the Regalian Empire, and live in a secluded and natural region that “only the Gods rule over.” As a result, they do not actively follow Regalian Law; this is cautiously allowed, as they are not an entity directly hostile to the Regalian Empire, . Velheim nobles who rule from centers of commerce in Tarkkin land still try to demand their obedience, and this can be a source of tension between the two parties. As for Tarkkin laws, they are heavily focused on the structure of Clans, the subgroups of the two tribes that make up Tarkkin society, and marriage. Each Clan of the Sudemo has a “bonded” Clan in the Ylhällä, and bonded Clans exchange brides and grooms in special religious-based ceremonies to strengthen the ties between the two groups; such events are special, holy times, and occur every four years. Due to their nomadic lifestyle, it is common for a representative group from a Clan that is too distant to all make the trip in time to be formed and go to their bonded Clan, so that the bride or groom might be given away with their own people present. The largest Clans are known to swap at most a dozen brides and grooms at once. The ceremonies of marriage are strictly legislated, and punishments are doled out harshly to parties who interrupt them. It is important to note that these marriages are only a small section of the many dozens of marriages that take place within a single Clan, as the trade of brides and grooms is limited in scope to being, as mentioned, once every four years. When these marriages joining Sudemo and Ylhällä together occur, it is common for other normal marriages to also occur at the same time.

Beyond the rites and structure of marriage, the societal order of the Clan is laid into law. Each Clan is headed by a grand patriarch or matriarch; Clan Mothers and Clan Fathers for the Sudemo and Ylhällä respectively. These leaders are not elders per se but are instead elected every four years by a majority vote based on skill, knowledge, and prowess, as determined by the Clan that surrounds them. Emergency elections can be called if or when one Clan leader dies, or their old age gets the better of their mind, but such things are rare as most chosen are in the later middle ages, 40 to 50. The election sees all capable of attending a Clan gathering doing so, then physically standing with the candidate they accept. If there are more than two, rounds are held where the individual with the least is eliminated until two individuals remain. Cheating, such as bribery of individuals, is not allowed, though each Clan has slightly different definitions of what exactly a bribe might be. This tribal democracy is strange to outsiders but is thought to have been some leftover system from before the Skagger Horde came, the Tarkkin returning to it as a tie back to their roots. As for the remaining laws of Tarkkin society, they are dedicated to herding and animals, especially concerning accusations of theft and animal mistreatment.

Lifestyle and Customs

Order of Maailma

Tarkkin society is a complex operation in regards to family and gender roles, greatly influenced by their religion and their separate but joined societies. This system is known as the Order of Maailma (with ‘Maailma’ roughly translating to Emänkeel) and helps them maintain order in their Culture. The Sudemo and Ylhällä have a standard set of four paradigms for married couples to follow, displaying the various possible combinations of a dominant or subservient husband and a dominant or subservient wife. Each paradigm is an ideal, and as such is rarely followed fully, but expectations exist for each which are usually met to some degree by the two married parties. The first, and rarest, are two dominant partners. In such an instance, Tarkkin custom demands no competition or jostling for the leadership of the house, but a joint partnership in it all and a clear division in labor, responsibility for children, etc., with conflict over these duties not occurring in front of children lest it weakens family bonds. The next two, where the male or female is dominant and paired to a subservient partner, calls for the dominant personality to lead discussions and command the household. This is the most common structure of household in Tarkkin society, with female-dominant households more common among the Sudemo while male-dominant families are more common in the Ylhällä. The final paradigm and one of the rarest ones are where both parties are subservient. These matches are not looked down upon so much as considered “sweet” and requiring external guidance, usually from the parents of each half of the couple, who then must act according to their own paradigms. In addition, the Tarkkin are not traditionally polygamous. The Order of Maailma does not speak of adultery directly, while depending on the Clan of Tarkkin, polygamy is either allowed or restricted, though only outright banned in three.


The Tarkkin are nomadic people with a deep connection to animal life, which is shown clearly in their unique celebrations. Drixagh winters are cold and dark, so themes of celebrating light and warmth are also commonly found in Tarkkin holidays, such as Sydäsuvi, a celebration of summer, the sun, and love, celebrated on midsummer’s eve and broadly enjoyed by all Clans of the Tarkkin Culture. Sydäsuvi is celebrated by building a great bonfire which is then lit to burn in the evening. Other ways to celebrate include a great feast, singing and dancing, and lastly but perhaps most importantly, heavily drinking. The Tarkkin also claim it is the day the four major gods of their religion were married, and it is common for marriages to also occur around this time. The next festivity held is Kekri, which takes place at the beginning of winter on November 1st. It is around this time that livestock begin being herded to winter pastures. Kekri is meant to be a time to relax and unwind, and the last chance to bask in the light and warmth of the sun before winter comes. Kekri usually lasts about a week, which is filled with dancing, singing, and other communal activities. Kekri is also seen as a time to remember and honor the deceased. It’s common for a Tarkkin family to dedicate an empty seat and a portion of a meal for deceased family members.

Hela is the celebration held at the end of winter, seen as signalling the beginning of fertility. It takes place on February 20th and is also the time the Tarkkin begin to herd their livestock back to summer pastures. Just like Sydäsuvi, Hela is celebrated with a bonfire, but several are built instead of just one. Once the fires have been lit, Tarkkin keepers herd the Tarkkin Metsähivri between the bonfires as it is believed the Union of Fire will burn away all disease and keep their animals well. Food and alcohol sacrifices are also a part of Hela, being done to keep the spirits and gods content, especially the Union of Water, and to also ensure a warm summer. The final major celebration of the Tarkkin is Kouvonpäev, a holiday dedicated to worshipping bears, which takes place on April 19th. The Tarkkin see bears as holy beings and believe that worshipping them keeps them from harm's way, protected both physically and spiritually. Kouvonpäev’s celebrations include a great hunt, in which everyone who is capable partakes. The goal is to hunt down a bear, with celebrations not proceeding unless a bear is successfully found and killed. It is not unheard of for this to take days or even weeks, resulting in Kouvonpäev lacking a specific date for its end, but always being called off by late spring. Once the hunt is done, a great feast is to be had, intended to be a time to give thanks and praise to bears. Every part of the hunted bear gets a purpose and is treated with great respect; nothing is put to waste. The fur is used for clothing, the meat is eaten, and the bones, paws, and claws are used in rituals. To finish the evening of celebration, there is a ritual wedding as a young woman gets chosen by the Staargir, usually beforehand, to be symbolically wedded to the Spirit of the Bear. This is a sacrifice of sorts and is done to keep the Spirit content. After the ceremony, however, the woman is free to be married by flesh and blood individuals and bears no particular special position in Tarkkin society, as this event happens every year.


The Tarkkin have a different system of belief in the Old Gods, and instead, see it made up of married couples that exist across the Unions instead of accepting the Unions themselves as couplings or companions. They see the goddess Ellmår married to Mærsjel, while Ellmår’s daughter, Lensa, is married to Mærsjel’s student, Basjtur. The other two Unions are largely intact, the Union of Earth between Handrin and Julvira representing the marriage of those of different ages, while the Union of Water between Alu and Bev represents a bitter, fruitless marriage. The mythology behind why the Unions of Fire and Air mingle is rather complex but stems from the younger gods seeing each other unexpectedly when traveling out of their respective domains for the first time, Lensa in the forest, and Basjtur in the high mountains. When the two younger gods eventually meet, their parents find that they are attracted to each other as well, and so, a dual wedding is performed. Tarkkin mythology also features a variety of tales and stories about the acts done by each spouse to convince, seduce, or woo their lovers. In each of these, the Order of Maailma is established as each of the four gods has a set of at least four stories, one of each corresponding to the ideas of the Order. The wider pantheon of the Old Gods, along with the Maarda, are also represented in these stories, but are usually secondary characters and serve as background for the events unfolding around the wooing and the marriages. Additionally, despite being married, some myths discuss events that transpire when the couples go and visit each other (as Lena ends up living with Basjtur in the mountains and Mærsjel living with Ellmår in the forests), helping to maintain balance in the world by moving around. Most scholars, however, suggest that the Order of Maailma was a direct rejection of Skagger openness about same-sex couples, as well as polygamy, which both resulted in the mutations of the Old Gods faith seen among the Tarkkin.

These myths make up the core beliefs of the Tarkkin, but other unique touches exist in their society. One is that even inanimate and man-made objects have Spirits, a concept very similar to the overall Old Gods belief in Souls. However, these Spirits are instead linked to the Gods and the Maarda essentially as a tertiary level of mythology that can exist in service to many deities at once. For example, the Spirit of the Bow is a servant of Basjtur and Alu, while the Spirit of the Cumulus Cloud is a servant of the overall Union of Air. These lesser gods are often respected more in everyday life, with sayings, curses, and swears relating to them, with major and important events bringing out the worship of the prime four in addition to the worship of these Spirits. Another essential part of Tarkkin religion is the Hiisi. Hiidet are particular places in nature that have been dedicated to leaving offerings and performing rituals. A Hiisi is often an extraordinarily beautiful or interesting looking spot, like a waterfall, or an old tree that has grown crooked and twisted. A Hiisi can be as large as a field, or as small as a piece of driftwood. Larger Hiidet usually have a designated area for offerings and animal sacrifices, and are also the places where the Tarkkin gather together and celebrate their holidays to the Old Gods and Spirits of their faith. The one Spirit that stands out in their rituals and is mentioned the most is that of the Bear. Bears are the rulers of the forests but also exist in mountain caves as a tie between the two married couples of the Gods. They are worshipped to ensure good luck in hunting as well as the protection of Clans from wild animals. Most bear-worshipping is done on Kouvonpäev, the holiday the Tarkkin have dedicated for bears (or any other time a bear has been hunted), but sacrifices to them are done all year round. Additionally, there are numerous words for “bear” in their native language. Tarkkin believe that saying the true name of the Bear Spirit will anger it, hence people using these various “nicknames” instead.

Literature and Folklore


The Tarkkin possess a simple philosophy of existence: survive. Their lands, while not as harsh as the open taiga of Drixagh, have still shaped them into a people dedicated to survival. This is not “at any cost,” despite often being mischaracterized at that, as Tarkkin fully believe even desperate attempts at survival can go too far. Vague stories exist among some fringe Tarkkin clans speaking of monsters that came down from the hills in the time of the Skagger Horde, wearing the skins of Tarkkin men and eating Tarkkin dead who had perished from starvation or disease; while some Tarkkin believe these monsters to truly exist, scholars of Ailor cultures have instead posited that these stories implicitly reference cannibalism in resource-starved communities, operating as a foreboding warning that some lines should never be crossed in the name of survival. They are also often dedicated to the survival of their children over themselves if the need arises. Further philosophies about life and the values that should be expressed while alive are often individualistic, with certain clans focused more on bravery while others might value caution.


The Tarkkin are people who truly believe in their folklore, which shines through in their mundane lives. From rites honoring bears to ensure a good hunt, to offerings of food to ask the favor of the Spirits, the Tarkkin take the stories and tales they have been told since they were children very seriously. Many of these are religious-based tales about their Gods, how they came to marry, but also a scattered number of tales about morals, told in chanted poetry as compared to the tales of gods, which are spoken normally. There are also local tales of Tarkin-affiliated heroes, most living in an era post the ancient wedding of the two Unions, though a few are described as living during that time, and playing a role in all that came to pass then. There is also one Tarkkin myth that doesn’t seem to fit their faith, largely because it is based in truth: the mythology of Dragons. The Tarkkin believe that the mountain ruins of old are the domain of great and powerful Sky Dragons and that mortals, even heroes, can never fell them lest their villages and families be struck by lightning or washed away by sudden floods. Instead, if the Dragons demand something, the Tarkkin must accommodate. These tales are well known by outsiders to be their ideas of the Purple Crown Dragon, some members of the species being native to the Throatcap Mountains that the Tarkkin inhabit. The Tarkkin claim that the Old Gods killed the Sky Dragons for their hubris at a time of “great quaking” but with the rise of the Imperial Dragon, confusion has set in for most of their kind. Their mythology says nothing about Dragons turning into people, and so most have chosen to ignore the conundrum.

The Arts


Much like the Velheim, the vast body of Tarkkin artwork is composed of carving, largely done into bone, though some Sudemo Clans practice it in wood. Different from the Velheim, however, is the complexity of their work; while Velheim carvings depict intricate knots and designs, Tarkkin carvings are by comparison incredibly minimalist. Decorative carvings are most commonly applied on jewelry and pendants, as well as the hilts of weapons, with imagery of bears and cervids being most common. Another form of art, though only practiced by the Ylhällä, is that of cave painting. While every other Culture has abandoned this ancient art form, this tribe of the Tarkkin continue to practice it, feeling that it connects them to their ancient past. As a result, their cave paintings are continuous and ancient, some of the oldest sections theorized to be 300 or more years old.


Called “primitive” by outsiders, Tarkkin music is attributed a tribal and simplistic quality due to its uniquely developed set of rules and practices, separate from those of almost any other Culture, Ailor or not. All Tarkkin music consists of three main elements: singing, drums, and Kannels. A Kannel is a string instrument, consisting of a hollowed-out piece of wood, shaped like a slanted parallelogram, its size and number of strings dependant on the size of the piece of wood that is used in the making of the instrument. The drums in Tarkkin music are truly as simple as they appear to be, in most cases consisting of little more than twine, a shell of tree-bark, and tanned hide pulled taut over the top. The main component of Tarkkin music is vocal. The Tarkkin have two distinct subjects when singing;celebratory and upbeat songs often have entirely improvised melodies, central around emotions the individual singer feels or seeks to evoke. The other subjects when singing are poetic, focusing on religious or moralistic themes. These tell a variety of folktales about the Tarkkin, and while all are modified somewhat by the Clans, they still tell the same base stories. Some of these stories are: mighty heroes are not able to kill a large predatory bird, but a younger sibling is; a woman finds a fish and comes to her brother, telling him to kill it despite its protests and promises with a fully grown woman emerging afterward; and finally, a great tree which grows before being felled by the gods, whereupon many magical weapons are created by humanity (and occasionally the Gods themselves).


The fashion of the Tarkkin largely takes after the fashion of the Velheim, with modifications according to the regions the two tribes operate. Sudemo garb is usually more colorful, with greens and whites with hints of red. Women wear a simple shawl on top of their dresses which partially covers their sleeves and arms, while male fashion often includes a short cloak. Ylhällä fashion, by comparison, puts both genders in fur-lined garments made to keep the individual warm. Both tribes make use of bone pins to help secure this clothing around their bodies.


Tarkkin architecture is very limited due to their habit of moving around in search of new and better grazing lands in both tribes of their society. The Sudemo are sedentary for several months to a year solid before moving on with the herds of Tarkkin Metsähivri they tend to in the forests. The Ylhällä, in comparison, move around a lot more but tend to dwell in caves or sheltered-regions of the mountains and steppes they call home. Both tribes, however, do make use of the cone-shaped tent structure known as a Kota. A Kota is supported by long, sturdy poles, and its walls consist of either cloth and/or hide, or even dirt, mud, and peat. The top of the Kota is left uncovered to let out smoke from the campfire that Kotas often have. In some traditions, it’s expected to make two doors instead of one when building a Kota: one for humans and another for Staargir, Spirits, and the souls of the departed.


Tarkkin cuisine is divided between the two tribes that make up their society. The pastoralist Sudemo largely survive off the meat of forest wildlife, the meat of the Tarkkin Metsähivri, and, for those Clans who skirt rivers and lakes, fish. All of this is supplemented by the forage of berries, mushrooms, and wild grains. One of the noted dishes of the tribe is flavorful Auringonian Stew, claiming to have been created by the Auringon Clan. It makes use of Metsähivri meat alongside plantlife to create a chunky hotpot meal. As for the Ylhällä, they have a curious dichotomy of food. The beginning of their meals often sees them eating cold foods like pre-made sausage and cold meats set over top mashed or crushed root plants like beets or potatoes. The second half of their meats, though, they warm up, making use of the full bounty their sheep and goat herding offers them, along with the fish they collect from mountain lakes and rivers. They are also excellent food preservers, a requirement to survive the harsh winter months. Their most noted dish, largely due to the disdain from outsiders, is their Head Cheese. This is not a true cheese, but rather a gelatin-based substance made with the head of a sheep or goat. Root vegetables such as carrots and other greens are routinely added to the dish as well. When any of the Clans from the two tribes meet, they share all of this food freely with one another, while also breaking open their stores to bake special treats or create flavored curds for celebratory consumption. The Tarkkin are also a people fond of drink, Velheim alcohols making up the majority of their favorites though the local drink of Kossu, which is similar to vodka, endures.



The Tarkkin people have one central method of relaxation: the sauna. How exactly the sauna came about is unknown, but is generally believed to have been an attempt by the Sudemo to mimic the mountainous hot springs once used by the Ylhällä. These natural hot springs have largely gone dry over the past 200 years, with a sparse few nestled across the range of the Throatcap Mountains controlled by the Tarkkin. Regardless of origin, the sauna has a wide variety of uses by the Tarkkin people, from bathing to relaxation, socialization, and, according to some particularly spiritual Tarkkin, even healing. Bathing in a sauna is a communal experience and is seen as a great way to catch up with friends and family after a long day. Bathing usually involves communal singing, swimming if a source of water is near, and hitting each other with Vitsas, bundles made with certain branches and leaves which aid in the cleaning process. Although some stationary sauna buildings can be found, they are not common due to the Tarkkin’s nomadic way of life. Instead, a type of sauna that is dug into the earth called a Horna is much more commonly used, as it is quick to build and disassemble. The base for a Horna is a large, circular hole with a pile of stones at the bottom. Once the rocks are heated, the hole is covered with a dome-like shape built of sticks, pelts, bark, or peat. Water is thrown onto the heated stones, creating steam that heats up the rest of the Horna. A Horna is typically the first thing built by a Clan when they are setting up camp. Saunas are also used for many religious rites, usually that of birthing and healing the sick. It is said that most Tarkkin spend the first and last moments of their life inside a sauna. The Sauna Spirit is a key entity in Tarkkin society, and after the building is used, it is customary to leave some water in the sauna for the Spirit to bathe with. Leaving food offerings to please the spirit is also common. Another common leisurely activity is ice skating, often credited to the Tarkkin as well, who used the sharpened bones of animals to move across frozen waters, the ability gradually spreading out to other areas of Drixagh, then wider Aloria, though metal attachments are used more often by people of other cultures over the bone used by the first Tarkkin skaters.


The Tarkkin Culture has several symbols, thanks to the two distinct tribes that make up the society. The Sudemo are often represented by a stylized Tarkkin Metsähivri head or antlers, which is sometimes erroneously used to represent the entire society. The Sudemo also make use of the Luonto-ykkönen, a stylized image meant to represent the marital union of Ellmår and Mærsjel. As for the Ylhällä, they are commonly depicted by a stylized grey human handprint, to represent the mountains and steppes they call home. They also make use of a symbol that means marital union, the Taevas-ykkönen, meant to represent Lensa and Basjtur. Finally, there is also the symbol of the bear, more so used internally by the society to represent bravery, strength, protection, and good luck in hunting. Tarkkin who wear the symbol on pendants and armor are sometimes confused for Velheim, which offends their sense of being different from their sister Culture, and so they usually hide such imagery when outside of their society.


  • Some believe that the Tarkkin’s origin history is false, or at least, misinterpreted. Given the broad spread of Velheim before the Cataclysm, some posit that the whole of the Sudemo were once Velheim who sailed down rivers and lakes of Drixagh into the forests, where they soon adapted to their surroundings and formed a relationship with the Ylhällä, rather than being a different, separate group of Ailor conquered by the Skaggers in more recent years.
  • Tarkkin territory is said to contain several ancient Dragon temples, but the inhabitants don’t go anywhere near them, fearing the wrath of the Spirit of Sky Dragons.

Writers HydraLana, Scribbe
Processors MantaRey, Eronoc, Scribbe
Last Editor HydraLana on 01/30/2022.

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