Technician Point Buy

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The Technician Point buy is part of the bigger Proficiency System. Please read the Proficiency Page first before reading this one. The Technician Point Buy provides Packs for the Character to become proficient in Engineering and Alchemy Inventions, but more specifically to hyper-focus on a tech-based design. Each Pack has one Ability or Mechanic that players can use in Roleplay. With each Pack bought in this Point Buy Category, the player may also choose two Specials from the list at the bottom to add to their Character Sheet. Technician Point Buy differs from Artificer Point Buy in that it is very strict on rules, and can specifically not be combined with Magic or Melee/Ranged Combat Techniques. The rules to be allowed to invest into Technician Point Buy is as followed:

  • The Character may not have any Points invested in: Melee Combat Point Buy, Ranged Weapon Point Buy, Firearms Point Buy, Spell Point Buy, or Defensive Point Buy, unless they came as free Racials.
  • The Character may not be a Vampire or Cahal. If they are either, all Technician Packs are disabled. All Technician Points lost may be temporarily re-invested in Artificer Point Buy, but revert on curing.
  • Geist, Undead or Archon Characters may not have Technician Point Buy. This situation may change in the future pending the rework of the Ordial Lore / Archon update that is still forthcoming.

Technician Branches

Before Point Buying any Packs, it is important to settle on a Technician Branch. Each Character may only have a single Technician Branch (and a single Artificer Branch if they have Artificer Point Buy). The Technician Branch roughly provides context to the aesthetics of Abilities (and Specials) used by a Technician . Some Races or Afflictions may have different rules regarding Branches. The Branches listed below are available, providing a name and description to style after.

Technician Packs

Mindblock Pack

The Mindblock Pack helps the Technician ensure sound state of mind in those they are able to help with their alchemy or engineering.

Ability Name Ability Type Ability Range Ability Description Modifiers
Anti-Control Chip Control Power Self

Grants the user Anti-Control Engineering

Technician Modifier

Memblock Pack

The Memblock Pack allows the user to make a backup of their soul (though some may debate it) to protect memories and restore themselves if they die.

Ability Name Ability Type Ability Range Ability Description Modifiers
Ghost Recall Constant Passive Self

Grants the user Ghost Recall

Technician Modifier

Lifelink Pack

The Lifelink Pack is an extremely unique mechanic that turns a character into a complete support Character. For purposes of wielding a weapon, assume that weapon skill is detached from Point Buy investment (which are purely for Abilities).

Ability Name Ability Type Ability Range Ability Description Modifiers
Lifelink Engineering Constant Passive Self

Grants the user Lifelink Engineering

Technician Modifier

Mending Pack

The Mending Pack provides the basic healing Ability that is fairly universal, though with an Alchemy or Engineering touch.

Ability Name Ability Type Ability Range Ability Description Modifiers
Healing Hands Healing Power Self

Grants the user Healing Hands

Technician Modifier

Protech Pack

The Protech Pack is the Engineering answer to Magical Knight Summon, a quickly deployed shield, armor, and weapon, for support or self.

Ability Name Ability Type Ability Range Ability Description Modifiers
Knight Summon Summon Power Self

Grants the user Knight Summon

Technician Modifier

Recall Pack

The Recall Pack provides an all around useful communication tool to combat meta-gaming and assist in planning and coordination.

Ability Name Ability Type Ability Range Ability Description Modifiers
Redstone Radio Mundane Technique Self

Grants the user Redstone Radio

Technician Modifier

Mech-Suit Pack

The Mech Suit pack does exactly what it advertises, equipping the wielder with a Mech suit to solve immediate problems in style.

Ability Name Ability Type Ability Range Ability Description Modifiers
Mech-Suit Vehicle Power Self

Grants the user Mech-Suit

Technician Modifier

Dampener Pack

The Dampener Pack assists the Technician in keeping pesky mages weak and docile inside their home turf, the rule of technology.

Ability Name Ability Type Ability Range Ability Description Modifiers
Magic Dampener Region Enchant Region

Grants the user Magic Dampener

Technician Modifier

Stimboost Pack

The user gains the ability to make either alchemical or mechanical stimulants, cyberware, or serums, creating Link Powers that can be used to place all kinds of positive effects on Targets. This Pack grants three Link Powers of which the host can only use one at a time, though they can stack if multiple Technicians use them on the same Target. The user can engage in Combat roleplay while one of these Abilities is active, and being attacked does not break them, only leaving Emote Distance and any anti-Link Powers will Break them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Steroid Stim Link Power Emote Range

Grants the user Steroid Stim

N/A
Endurance Stim Link Power Emote Range

Grants the user Boosting Stim

N/A
Speed Stim Link Power Emote Range

Grants the user Speed Stim

N/A

Mechwalker Pack

The user can summon a Mechwalker, either falling from the sky, or rocket-boosting to their location. This Mechwalker does not do anything on its own, though the user or any of the user’s Allies can enter the Mechwalker and take control. The Mechwalker immediately gives the pilot an artificial Health Pool of 5. They cannot feel pain, or bleed, or be traditionally wounded, but their Mechwalker takes damage. The Mechwalker loses HP if it is hit by unique attacks or Abilities or Mundane Techniques that specifically cause physical damage. Mechwalker HP cannot be reduced by mundane punches, kicks, or any other non-enhanced unarmed attack. If the Health Pool is reduced to 0, the Mechwalker is destroyed, though the pilot emerges unharmed and may continue to combat roleplay. The Mechwalker has several rules:

  • Mechwalkers (though big) are not strictly speaking much larger than the biggest Urlan. They are certainly larger than the pilot, but their size does not contribute to combat.
  • The pilot’s stats are forcibly set to 5 Strength and 5 Constitution for the duration of them piloting the Mech. Mechwalkers move at running speed.
  • The Mechwalker has two arms, one which is always a ranged weapon (ranged or firearms), one which is always a melee weapon.
  • The Mechwalker can use their ranged or melee arm as if they have the required combat skill for the weapon to do normal attack emotes.
  • The Mechwalker’s Pilot has any and all Point Buy Packs or free Abilities disabled, with the exception of Artificer or Technician Packs they might have.
  • While inside the Mechwalker, the Pilot instead gains access to the following Abilities & Mundane Techniques listed below.
Ability Name Ability Type Ability Range Ability Description Modifiers
Knockback Sweep Mundane Technique Melee Range

Grants the user Knockback Sweep

N/A
Shield Matrix Link Power Emote Range

Grants the user Shield Matrix

N/A
Sonic Boom Mundane Technique Emote Range

Grants the user Sonic Boom

N/A
Rapid Blast Mundane Technique Emote Range

Grants the user Rapid Blast

N/A

Technician Specials

  • Medical Patent: The user is a practiced doctor and can diagnose ailments, diseases and wounds and cure them, and perform surgery. They have knowledge of healing plants and herbs and poultices.
  • Foam-mix Patent: The user can utilize foam alchemy to plug small holes or cracks in items or structures. Strong enough to prevent a ship from sinking by plugging holes, but never blocking doors.
  • Body-chem Patent: The user can utilize Alchemy to create body change serums, allowing consumers to change their gender presentation without changing their biological sex (equivalent to HRT in our lore).
  • Hair-chem Patent: The user can utilize Alchemy to create serums to change anything to do with hair: texture, shape, color, cure baldness, length, and apply for example sparkle or glow aesthetics.
  • Common Patent: The user can create assorted potions, mixtures and pills to solve every day aesthetic problems like bug infestations, dandruff, acne, dirty walls, wrinkles clothes and stained carpets.
  • Servo-golem Patent: The user can create small golems to complete simple household tasks like sweeping or opening doors and curtains on command in their Shop or Rental/Estate/Base.
  • Biotic Patent: The user can install and maintain prosthetics of lost limbs (arms and legs and tails) on others or themselves, replacing perfectly all lost functions of that lost limb, though needing checkups.
  • Addiotic Patent: The user can install additional prosthetics of non-existent limbs like tails or additional arms to themselves or others that were not there before, adding purely aesthetic functions to the body.
  • Berserk Patent: The user may inject or shoot a beserk serum at any (non Magical) mechanical or organic domestic pet or familiar, causing them to claw at their owner and refuse orders for some time.
  • Appliance Patent: The user may produce useful household appliances and machines, like self-serving bars, fridges, air conditioners and others in Rental/Estate/Base regions, or shops owned by others.
  • Momentum Patent: The user may create movement mechanics for (for example) wheelchair bound people, like hoverballs or micro thrusters to allow them normal movement as if they were abled.
  • Lifegiver Patent: The user may create life-saving machinery like dialysis machines or diabetes treatment machines that successfully treat life threatening conditions for others or self.
  • Lifecreater Patent: The user may create an artificial womb that can draw DNA from two Racially compatible parents to birth and infant in normal gestation period from an artificial womb machine.
  • Mechpet Patent: The user may, if they have the Presence Point Buy Pet Husbandry Pack, exchange their organic pet (or rebuild their organic pet) as an entirely mechanical pet.
  • Chassis Patent: The user may, on themselves or others, exchange internal body organs and functions with mechanics, this is highly frowned upon in many cultures and societies.
  • Hacking Patent: The user may hack into programming or machining of any Special-based machines or devices in Emote Range to cause them to go haywire. Hacks can be overruled by other Hacks.
  • Mindslave Patent: The user may apply a mechanical control device on a user granting OOC Consent, which allows them to mind control the Target. The device can be physically removed to break the effect.