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| Grants the user {{#simple-tooltip: Wall Climb 1 | The user can climb up or down any vertical surface with walking speed, and hold onto the wall with one hand stopping and resuming at any spot. The movement can only be directly up or down, not diagonal or sideways. This Ability does not grant any lethal falling damage mitigation, though it is possible for climbers to jump from a suspended position halfway up the wall. | | Grants the user {{#simple-tooltip: Wall Climb 1 | The user can climb up or down any vertical surface with walking speed, and hold onto the wall with one hand stopping and resuming at any spot. The movement can only be directly up or down, not diagonal or sideways. This Ability does not grant any lethal falling damage mitigation, though it is possible for climbers to jump from a suspended position halfway up the wall. | ||
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Revision as of 05:28, 14 November 2021
Choose 3 Abilities from the Ability Pool. Abilities can only be taken Once. Once chosen, Abilities cannot be changed, and must be listed on the Character Application.
Ability Name | Ability Type | Ability Range | Ability Description |
---|---|---|---|
Soul Bond 1 | Toggle Passive | Self | Grants the user Soul Bond 1 |
Shrewd Insight 1 | Control Power | Emote Distance | Grants the user Shrewd Insight 1 |
Rogue Gift 2 | Constant Passive | Self | Grants the user Rogue Gift 2 |
Honed Skill 2 | Constant Passive | Self | Grants the user Honed Skill 2 |
Honed Skill 1 | Constant Passive | Self | Grants the user Honed Skill 1 |
Empath Sense 5 | Constant Passive | Emote Distance | Grants the user Empath Sense 5 |
Wall Climb 1 | Toggle Passive | Self | Grants the user Wall Climb 1 |