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{| class="wikitable" style="font-weight:bold;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="background-color:#c0c0c0;"
! style="width: 10%; | Ability Name
! Elemental Void Fire Demon Specials
! Ability Type
! Elemental Exist Ice Demon Specials
! Ability Range
|- style="font-weight:normal;"
! Ability Description
| * The Demon can manifest like a ghostly purple/red fire which is cold to the touch, engulfing the host or parts of the host’s body. This manifestation is required when using Demonology Abilities.<br />* The host becomes immune to hot temperatures and harm received from touching hot fire and super-heated objects. Additionally, they can immerse themselves in lava blocks without dying. Finally, the user may engulf any item they hold (including weapons) in Void flames.<br />* The user is immune to the effects of the Fire Magic Pack Ability: Summon Wall, allowing them to simply walk through it without receiving damage. If used on the host only however, this Ability does not go on Cooldown when it fails to work on the host.<br />* Additional flaming/earth aesthetics may be applied to the host like flaming hair, or magma arms, or leaving small puddles of fire on each footstep etc.
! Modifiers
| * The Demon can manifest like a ghostly blue/white ice/snow effect around the host which is cold to the touch, engulfing the host or parts of the host’s body. This manifestation is required when using Demonology Abilities.<br />* The host becomes immune to cold temperatures and harm received from hypothermia and cold environments. The user can venture into deep-freezing areas in Progressions. Finally, the user may engulf any item they hold (including weapons) in snow/frost effects.<br />* The user is immune to the effects of the Ice Magic Pack Ability: Arcane Knockdown, the Knockdown effect not working on them. If used on the host only however, this Ability does not go on Cooldown when it fails to work on the host.<br />* Additional ice/frostbite/air aesthetics may be applied to the host like a general frostbitten appearance, hair that defies gravity, frosty tails from their hands etc.
|-
|}
| style="background-color:#f5d5f7;" | Weapon Brand
| Buff Power
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Weapon Brand | The user can empower any Ranged or Melee weapon they are holding, strengthening its durability for 60 Minutes. While empowered, the chosen weapon is as strong as steel, and is immune to Abilities and Techniques that degrade or destroy materials. This Ability has a 60 Minute Cooldown.
}}
| {{#simple-tooltip: Enchant Magic Modifier | This can also be applied to the user’s fists to receive the same benefits.}}
|-

Revision as of 11:21, 29 July 2022

Elemental Void Fire Demon Specials Elemental Exist Ice Demon Specials
* The Demon can manifest like a ghostly purple/red fire which is cold to the touch, engulfing the host or parts of the host’s body. This manifestation is required when using Demonology Abilities.
* The host becomes immune to hot temperatures and harm received from touching hot fire and super-heated objects. Additionally, they can immerse themselves in lava blocks without dying. Finally, the user may engulf any item they hold (including weapons) in Void flames.
* The user is immune to the effects of the Fire Magic Pack Ability: Summon Wall, allowing them to simply walk through it without receiving damage. If used on the host only however, this Ability does not go on Cooldown when it fails to work on the host.
* Additional flaming/earth aesthetics may be applied to the host like flaming hair, or magma arms, or leaving small puddles of fire on each footstep etc.
* The Demon can manifest like a ghostly blue/white ice/snow effect around the host which is cold to the touch, engulfing the host or parts of the host’s body. This manifestation is required when using Demonology Abilities.
* The host becomes immune to cold temperatures and harm received from hypothermia and cold environments. The user can venture into deep-freezing areas in Progressions. Finally, the user may engulf any item they hold (including weapons) in snow/frost effects.
* The user is immune to the effects of the Ice Magic Pack Ability: Arcane Knockdown, the Knockdown effect not working on them. If used on the host only however, this Ability does not go on Cooldown when it fails to work on the host.
* Additional ice/frostbite/air aesthetics may be applied to the host like a general frostbitten appearance, hair that defies gravity, frosty tails from their hands etc.