Difference between revisions of "TestFire"

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==Clandestine Raids==
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owo what's this?
===Rule-Free Raids===
 
There are two different types of Rule-Free Raids. These are the type of Raids where there are no rules attached to attacking Clandestine bases, and everything is free-game. Lore Staff may be called for in tickets to moderate, but will not automatically be present.
 
  
*Any raid on a base with 3 individuals or less does not fall under an official raid, and as such can be done rule-free. If however the inhabitants of the Base are not present, this attack will have to be moved until they are. If additional people come to aid the 3 attackers (even if they are not directly affiliated), that then becomes an official raid, and will fall under Raid Rules.
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{| class="wikitable"
*Any raid on a base that is an immediate retaliation to an IC conflict that occurred that day, is rule-free. What this means is that for example, if a group abducts a member of an opposing gang, attacks a member, or engages in vandalism, the victim group can attack their base at any time as long as it is done on the same day as the conflict occurred. If the conflict creators go back to their base and immediately log off, this should be reported to Lore Staff, who can then give permission for another rule-free raid some other day.
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|-
 
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! School Name
Raids with 3 people or less are not considered raids, and are just fluent RP. Furthermore, the raid-rules and Clandestine Base protections should not be used to avoid RP consequences. RP Conflict is always favored over base protections. That being said, some Raid Rules do exist to make other raids go fluently.
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! Location
===Rule-Enforced Raids:===
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! State Allegiance
Sometimes it is necessary to enforce some rules to make Raids go smoothly, because there can be a lot at stake during a major conflict roleplay. These rules are designed not necessarily to enforce fairness (since everyone should always try to win), but rather transparency, so that everyone can rest assured that there was no cheating or god-rp or powergaming. If a Raid cannot immediately happen on the same day as the reason for the Raid occurred (for example if the Attacker cannot round up enough people), such a Raid must be planned ahead, in which case it becomes a Rule-Enforced Raid.
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! Entry Requirements
 
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! Duration of Education
*Raiding attackers can be any number, and do not need to be proportional or fair or equal to the opposing side, but all Attackers and Defenders '''need''' Approved Character Applications. There is no limit to the amount of Special Permission holders or Staff that can participate on either side.
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! Taught Proficiencies
*A Base can be any special region, Clandestine Base, or Countryside property, including Noble Estates and Chapter Headquarters, but can never be Graygate Prison, the Imperial Palace, or the Howlester Palace. Attacking a Calendar event location is only permitted if the hoster gives permission.
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|-
*Before a Raid can begin, both owner and raider must agree on a time OOCly to coordinate the attack. This time must always be within the reasonable prime-time ranges ('''22:00-04:00 London Time'''). If the defender refuses to set a time and date, the raid is automatically forfeit for the defender and they lose.
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| State Academy for Officers
*Once a time and place has been agreed upon, both Raid leader and Base leader must make a [https://www.massivecraft.com/discord-roleplay RP Com Discord Ticket], listing the time and date and place, as well as a list of all Character Apps of those present. When this list is posted, the list is “locked in” and cannot be changed. Anyone joining late will be told to leave. Lore Staff will send an approval back, and then join for moderation. Raids cannot happen without moderation present.
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| City of Regalia
*Each attacking and defending party must have some clear identifier on their skin to identify what party they belong to, this can be an armband, a hat, a tabard, etc, but they must all have the same clear color that is distinct from the opposing party.
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| Regalian Empire
**Attackers must use Red emotes (+4)
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| Any Ailor at least 14 years old
**Defenders must use Green emotes (+8)
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| 10 Years
**Lore staff use Blue emotes to moderate (+7)
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| General Command, Rapier Combat
*The Defender may never act in the knowledge that a Raid is coming, as this is considered metagaming. No special defenses or traps may be installed beyond what is already the norm in the base, and no additional counters may be designed for the Attacking party, unless the information of an impending raid is demonstrably acquired by the Defending side through a leak in the Attacking side.
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|-
*As an attacker, you should factor in at least 2 hours of online-time for the Raid itself, and another hour for post-raid activity. You as attacker may not log off to avoid a counter-attack after a Raid. Defenders may log off if they feel like when the Raid is over.
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| Lutherstadt Kriegsakademie
*Raids that are successful must be somehow rewarding for the attacker. It is up to the Defender to provide a reasonable reward for raiding a base (you may consult the [[Burglary Rules]] on the Proficiency Page for some ideas). If no reasonable (in the eyes of Lore Staff) reward for winning is provided, the Lore Staff will generate a reward, which can include but is not limited to capturing defenders and destroying parts of a Base that will not repair for at least a week. Defenders do not get any loot or reward, besides successfully defending their Base. Attackers may also forfeit any reward if the bragging rights of winning a battle is good enough for them.
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| Lutherstadt, Greater Calemberg
 
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| Regalian Empire
These Rules are mostly in place to ensure that defenders and attackers both feel like they have a fair shot at winning, while also ensuring that Staff moderation prevents any rule violations, and that raids feel generally satisfying. It can never be fully satisfying for both sides, as one side must always lose, but we can all work towards ensuring that there are no hard feelings about the outcome of a Raid and that everyone can take the outcome as a transparent and justified outcome.
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| Ailor Men at least 14 years old
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| 8 Years
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| Rapier Combat, General Command
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|-
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| Thr-Aenqaal Ellar School of Prefect of War
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| Paarthalaar
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| Dread Empire
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| Kathar at least 14 years old
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| 10 Years
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| General Command, Magic
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|-
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| Masayan School of Warfare
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| Korbamakora
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| Songaskian Masaya
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| Songaskia at least 14 years old
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| 10 Years
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| General Command, Warwhip Combat
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|-
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| Aestar Military Academy
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| City of Axford, Anglia
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| Regalian Empire
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| Any Ailor at least 14 years old
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| 6 Years
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| General Command
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|-
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| Accademia del Tuono Ruggente
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| Alabano, Vultaro
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| Regalian Empire
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| Any Ailor and Orc at least 14 years old
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| 4 Years
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| General Command, Siege Command, Fortification Arts
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|-
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| Lycee Fort Taktiker
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| Konigsberg, Greater Calemberg
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| Regalian Empire
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| Ailor Men at least 14 years old
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| 4 Years
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| Siege Command, Fortification Arts
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|-
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| Collegio del soffio Infuocato di Polvere da spara
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| Lampeporta, Vultaro
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| Regalian Empire
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| Any Ailor at least 14 years old
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| 3 Years
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| Siege Command
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|-
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| Lycee de la Rousette
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| Vixhall
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| Regalian Empire
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| Ailor Men at least 14 years old
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| 6 Years
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| Frontline Command
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|-
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| Suvial Academy of the Guardian
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| Uttrasamela, Avela Monvarindra
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| Suvial Principalities
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| Suvial Altalar
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| 20 Years
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| General Command, Magic
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|}

Revision as of 23:10, 29 September 2020

owo what's this?

School Name Location State Allegiance Entry Requirements Duration of Education Taught Proficiencies
State Academy for Officers City of Regalia Regalian Empire Any Ailor at least 14 years old 10 Years General Command, Rapier Combat
Lutherstadt Kriegsakademie Lutherstadt, Greater Calemberg Regalian Empire Ailor Men at least 14 years old 8 Years Rapier Combat, General Command
Thr-Aenqaal Ellar School of Prefect of War Paarthalaar Dread Empire Kathar at least 14 years old 10 Years General Command, Magic
Masayan School of Warfare Korbamakora Songaskian Masaya Songaskia at least 14 years old 10 Years General Command, Warwhip Combat
Aestar Military Academy City of Axford, Anglia Regalian Empire Any Ailor at least 14 years old 6 Years General Command
Accademia del Tuono Ruggente Alabano, Vultaro Regalian Empire Any Ailor and Orc at least 14 years old 4 Years General Command, Siege Command, Fortification Arts
Lycee Fort Taktiker Konigsberg, Greater Calemberg Regalian Empire Ailor Men at least 14 years old 4 Years Siege Command, Fortification Arts
Collegio del soffio Infuocato di Polvere da spara Lampeporta, Vultaro Regalian Empire Any Ailor at least 14 years old 3 Years Siege Command
Lycee de la Rousette Vixhall Regalian Empire Ailor Men at least 14 years old 6 Years Frontline Command
Suvial Academy of the Guardian Uttrasamela, Avela Monvarindra Suvial Principalities Suvial Altalar 20 Years General Command, Magic