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! style="text-align: center; font-weight:bold; background-color:#dddddd; color:#000000;" | Description
! style="text-align: center; font-weight:bold; background-color:#dddddd; color:#000000;" | Description
|-
|-
| style="background-color:#9a9ac7;" | Residues of Cataclysm
| style="background-color:#b5d2dc;" | Will of the Ages
| Racial Passive
| A Sihndar man have any [[Mutations]] from the Void Threlwar Mutations category, or the Exist Lavvanya Mutations category on their body.
|-
| style="background-color:#9a9ac7;" | Embrace of the Spider Queen
| Racial Passive
|
*Sihndar are immune to any Vampire Spell, Werebeast Spell, Upyr Spell, and Allat Spell used on them.
*Sihndar are immune to any Target Curse, but can still be affected by an Object Curse if they interact with a Cursed Object.
|-
| style="background-color:#9a9ac7;" | Dryder Form
| Racial Shift
| A Sihndar is able to turn their body below the waist into that of a spider body with spider legs, with the following additional effects:
* They are immune to any type of knock-over, knock-back, push-to-the-ground, or yanking/pulling ability, trait, spell, or effect.
* They can walk on walls, but not ceilings.
* This Racial Shift is instant and painless, but can only be maintained for a few hours.
|-
| style="background-color:#9a9ac7;" | Embrace of Tainting
| Racial Spell
| Racial Spell
| A Sihndar can transform a member of another Race to become altered by the Northern Taint.
| Altalar receive the following changes to Proficiency:
* Their physical proportions remain the same, but their skin tone  and hair color changes to one of the tones shared by the Tribes of Sihndar.
*They can set any particular Proficiency to a limit of 30 instead of 20.
* They lose all their own Racial Abilities, and gain the standard Sihndar Racial Abilities as well as the Sihndar Lordings of Demand.
*They gain an extra +10 Proficiency points to invest in any category at any age.
* Their new Physical Stat cap is at that of the Sihndar (which is 50) and they lose all Proficiency caps beyond 20, gaining none in return (and losing any Proficiencies invested beyond 20 on anything).
*Altalar who are Undead permanently lose their Will of the Ages
* The Embrace of Tainting can only be performed on those willing during a ceremony, and cannot be performed on any individual who is an [[Aberrant]] of any tier.
|-
|-
| colspan="3" style="text-align: center; font-weight:bold; background-color:rgb(217, 217, 217); color:rgb(0, 0, 0);" | The following Abilities are Lordings of the Demand and only one may be chosen.
| colspan="3" style="text-align: center; font-weight:bold; background-color:rgb(217, 217, 217); color:rgb(0, 0, 0);" | The following Abilities are Will of the Arcane powers
|-
|-
| style="background-color:#9a9ac7;" | Markht
| style="background-color:#b5d2dc;" | Arcanomancy
| Racial Spell
| Racial Spell
| The Sihndar is able to summon and unsummon their Khoptar at will, even while they are not touching the weapon, or miles away from it. While unsummoned, the weapon exists in a pseudo-dimension.
| The Altalar is able to create a so called Arcaneicon, which is a utility tool made of pure arcane energy.
*Arcaneicons appear like slightly glowing glass, and remain solid for as long as the Alatalar holds them.
*Arcaneicons dissolve after 30 minutes of use or as soon as an Altalar lets go of it.
*Arcaneicons are practically unbreakable and of excellent quality for whatever purpose they serve (ie, scissors will be very sharp and never dull.)
*Arcaneicons can never be larger than a hand-held hammer or dagger, or smaller than a sewing needle.
*Arcanomancy cannot be used again until 1 minute after the previous Arcaneicon dissolves.
|-
|-
| style="background-color:#9a9ac7;" | Anth
| style="background-color:#b5d2dc;" | Memorymancy
| Racial Spell
| Racial Spell
| The Sihndar is able to transfer their Vampire Spell, Werebeast Spell, Upyr Spell and Allat Spell immunity from themselves onto a target person, as long as they remain within Emote Distance. This immunity can only switch once per minute and has to be telegraphed through a hand gesture.
| The Altalar may extract a copy of their own memories like a sliver of arcane liquid from their temples, and then drop this into a bowl or small pond to produce a replay of the memory on the surface of the water.
*This ability can be used on any voluntary Race, which must focus on the specific memory they wish the Altalar to extract.
*Only Altalar can see these replays, and they do not produce sound.
*The arcane liquid cannot be stored and dries up after 30 minutes.
*The extraction does not alter the mind of the subject nor does it erase anything. It purely produces a copy of what is present in the subject's mind.
*If the memory was tampered with or altered by magical means, it will still play as its tampered self, but an Altalar can detect it has been tampered with through disruptions on the water surface. they cannot however tell who, what, or why it was tampered with.
|-
|-
| style="background-color:#9a9ac7;" | Eevth
| style="background-color:#b5d2dc;" | Powermancy
| Racial Spell
| Racial Spell
| The Sihndar is able to provide a considerable boost to the success chances of any diplomatic or negotiation order submitted by Noble or Clandestine Progression Orders on the Forums. This is very useful as a haggling tool to try and get a money donation from these organizations for Drowda.
| The Altalar is able to able to detect the presence of Sorcery or Magic inside a person.
|-
*When activating this Racial Spell, their eyes will start to glow a particular color, with lines spreading and fading out onto the rest of the face.
| style="background-color:#9a9ac7;" | Ovolh
*Any Sorcerer or Mage in visual range when the Altalar activates this Ability will immediately sense that they are being scryed upon and that someone is attempting to determine their magical prowess, and can leave the range before they are detected, should they wish.
| Racial Spell
*The amount of spells is indicated by a flame visible to the Altalar which is present while in Emote Range.
| The Sihndar can, once per day, activate an area of effect ability that dissuades all attacks against them for ten minutes. Anyone caught within the "blast radius" of Emote Distance is unable to use either mundane or Ability mechanics to target or hurt or restrain the Sihndar in question, and they will feel no aggression towards them. If the Sihndar however takes aggressive actions themselves, it is disabled for everyone.
**3 spells creates a small flame
|-
**5 spells creates a large flame
| style="background-color:#9a9ac7;" | Ganth
**7 spells creates an intense flame
| Racial Spell
**10 spells creates a massive flame
| The Sihndar can, by touching the forehead of any Vampire, Werebeast, Greater Vampire or Greater Werebeast that is properly restrained, read all the Abilities and Mutations this individual has and understand how they work.
**Orc Mages create a blindingly intense flame.
|-
*Altalar Will of the Arcane Spells do not count towards this, nor do they trigger detection.
| style="background-color:#9a9ac7;" | Ranth
| Racial Spell
| The Sihndar can, while staring at a person, detect any lie produced by this person in real-time. If the person lies, the Sihndar receives a subtle hint and is able to tell truth from lie. Any person with at least 10 Theatre Arts Proficiency is immune to this Racial Spell.The Sihndar can, once per day, activate an area of effect ability that dissuades all attacks against them for ten minutes. Anyone caught within the "blast radius" of Emote Distance is unable to use either mundane or Ability mechanics to target or hurt or restrain the Sihndar in question, and they will feel no aggression towards them. If the Sihndar however takes aggressive actions themselves, it is disabled for everyone.
|-
| style="background-color:#9a9ac7;" | Nakth
| Racial Spell
| The Sihndar can, while within range of another Sihndar, counter any Sihndar Racial Spell used by them, including non-Sihndar who used Embrace of Tainting and can now use Sihndar Racial Spells. This counter is telegraphed by a hand gesture.
|-
|}
 
=================================================================================================
==Summary of Racial Abilities==
{| class="wikitable"
! style="text-align: center; font-weight:bold; background-color:#dddddd; color:#000000; width: 10%;"  | Name
! style="text-align: center; font-weight:bold; background-color:#dddddd; color:#000000; width: 10%;"  | Type
! style="text-align: center; font-weight:bold; background-color:#dddddd; color:#000000;" | Description
|-
| style="background-color:#feff49;" | New Moon Lunar Ritual
| Racial Shift
| A Sihai may choose to transform into the '''Common Dynasty Sihai''', with the following effects:
*They remain proportional to Ailor, but are shorter at between five and a half feet to five feet and eight inches tall.
*Their skin tone is pale and somewhat yellowish in complexion.
*They have an epicanthic fold in their brown eyes, giving them a more squinted appearance.
*They have black straight hair and minimal facial hair grown.
*Mentally, they have a personality change emphasizing logic and calm reasoning.
*This is considered the base Sihai, and it used when comparing between the various Dynasties.
|-
| style="background-color:#feff49;" | First Quarter Lunar Ritual
| Racial Shift
| A Sihai may choose to transform into the '''War Dynasty Sihai''', with the following effects:
*Maintain the same black hair and epicanthic brown eyes as the Common Dynasty.
*Their skin tone ranges from the yellowing pink of the Common Dynasty to light brown of the Qadir.
*Their height can reach a little over six feet tall.
*Their appearance becomes more masculine and aggressive, even as females.
*Each of the War Dynasties has a special additional trait:
**The Huai Dynasty have a long, prehensile monkey-tail the length of their legs.
**The Huon Dynasty have a thick, prehensile tail covered in lizard scales which range from gray to green in color.
**The Zuge Dynasty has no tail, but has far more aggressive facial and body hair than the other War or Common Dynasty Sihai.
*Mentally, their personality changes to emphasize ferocity, aggression, and personal pride.
|-
| style="background-color:#feff49;" | Full Moon Lunar Ritual
| Racial Shift
| A Sihai may choose to transform into the '''Greater Dynasty Sihai''', with the following effects:
*Their bodies are covered from head to toe in a plumage of white or beige feathers.
*Their head is more Owl-like with a beak and wide eyes.
*Their feet have a yellow, scaly texture, but remain humanoid in shape.
*Mentally, the Greater Dynasty has the following characteristics:
**They have perfect recall memory, and can remember the finer details of everything until they transform into a different Dynasty.
**They are more reclusive than other Sihai, emphasizing caution over social contact.
**They emphasize wittiness and mentorship, with preferences to the artistic, classy, and elegant.
|-
| style="background-color:#feff49;" | Last Quarter Lunar Ritual
| Racial Shift
| A Sihai may choose to transform into the '''Frivolous Dynasty Sihai''', with the following effects:
*Their body remains humanoid, but are somewhat chubby.
*Their body is covered in a thick carpet of red or orange fur, with black stripes on their back.
*Their arms, hands, legs, and padded feet have a dark brown or black fur.
*Their head is bear/cat like in appearance, with a short whiskered snout covered in white fur patches, fluffy pointed white ears, and two rust brown stripes running from their eyes to their chin.
*They have a fluffy, soft, silky tail about the length of their back with lighter colors than the rest of their fur, with the same rust brown striped spanning along its length.
*Mentally, they emphasize affection, gregariousness, and leisure, but are cowardly and strive to avoid confrontations and conflict.
|-
| style="background-color:#feff49;" | Waning Crescent Lunar Ritual
| Racial Shift
| A Sihai may choose to transform into the '''New Dynasty Sihai''', with the following effects:
*Their body build is agile and strong.
*Their body is covered in fur patterned with earthy or gray colors, with softer and ligher colors on their abdomens and thighs.
*They have black striples on their backs that continue down their legs to their padded feet.
*They have a tail which dangles a little past their knees.
*Their head appears more canine in appearance, with pointy ears and a variety of stripes on their faces.
*Females may develop an abdominal pouch of skin when they have given birth, and may use it to carry their baby around in until they can walk on their own, after which it retracts.
*Mentally, their personalities are far more flexible, and are as such varied by individual.
|-
|-
|}
|}

Revision as of 22:46, 23 May 2020

This is a test page so you really shouldn't talk about this is banter. Yes you know who you are.

Summary of Racial Abilities

Name Type Description
Will of the Ages Racial Spell Altalar receive the following changes to Proficiency:
  • They can set any particular Proficiency to a limit of 30 instead of 20.
  • They gain an extra +10 Proficiency points to invest in any category at any age.
  • Altalar who are Undead permanently lose their Will of the Ages
The following Abilities are Will of the Arcane powers
Arcanomancy Racial Spell The Altalar is able to create a so called Arcaneicon, which is a utility tool made of pure arcane energy.
  • Arcaneicons appear like slightly glowing glass, and remain solid for as long as the Alatalar holds them.
  • Arcaneicons dissolve after 30 minutes of use or as soon as an Altalar lets go of it.
  • Arcaneicons are practically unbreakable and of excellent quality for whatever purpose they serve (ie, scissors will be very sharp and never dull.)
  • Arcaneicons can never be larger than a hand-held hammer or dagger, or smaller than a sewing needle.
  • Arcanomancy cannot be used again until 1 minute after the previous Arcaneicon dissolves.
Memorymancy Racial Spell The Altalar may extract a copy of their own memories like a sliver of arcane liquid from their temples, and then drop this into a bowl or small pond to produce a replay of the memory on the surface of the water.
  • This ability can be used on any voluntary Race, which must focus on the specific memory they wish the Altalar to extract.
  • Only Altalar can see these replays, and they do not produce sound.
  • The arcane liquid cannot be stored and dries up after 30 minutes.
  • The extraction does not alter the mind of the subject nor does it erase anything. It purely produces a copy of what is present in the subject's mind.
  • If the memory was tampered with or altered by magical means, it will still play as its tampered self, but an Altalar can detect it has been tampered with through disruptions on the water surface. they cannot however tell who, what, or why it was tampered with.
Powermancy Racial Spell The Altalar is able to able to detect the presence of Sorcery or Magic inside a person.
  • When activating this Racial Spell, their eyes will start to glow a particular color, with lines spreading and fading out onto the rest of the face.
  • Any Sorcerer or Mage in visual range when the Altalar activates this Ability will immediately sense that they are being scryed upon and that someone is attempting to determine their magical prowess, and can leave the range before they are detected, should they wish.
  • The amount of spells is indicated by a flame visible to the Altalar which is present while in Emote Range.
    • 3 spells creates a small flame
    • 5 spells creates a large flame
    • 7 spells creates an intense flame
    • 10 spells creates a massive flame
    • Orc Mages create a blindingly intense flame.
  • Altalar Will of the Arcane Spells do not count towards this, nor do they trigger detection.