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|image = voidshowrin.png
|image = voidshowrin.png
|pronunciation = Void Worship
|pronunciation = Void Worship
|origins = Unknow, presumed Seraph
|origins = Unknown, presumed Seraph
|deities =
|deities =
The Void Gods
The Void Gods
|subsects =  
|subsects =  
None, though each Void God can have a specific cult.
Each God/Goddess/Being is a standalone Cult.
|}}
|}}
==Origins==
The Origins of Void Worship are unclear, as the Void itself has been around for tens of thousands of years. It is quite possible that Void Worship is in fact the oldest religion in the world, but the problem with verifying this, is that each successive civilization had a slightly different interpretation, and it is distinctly possible that the Void Gods also varied more in earlier iterations, as they largely form their consciousness based on the present living entities in Aloria. The current iteration dates back to the earliest millennia of the Allorn Empire when Void Cults rose up after excessive experimentation with the Void occurred in select locations across the Empire. It grew very slowly, until the collapse of the Allorn Empire when it exploded in popularity, especially as the Kathar split off from the Empire, the religion eventually found its way across the world. In the modern era, Void Worshipers exist in any continent, though the majority of them exist in the Dread Empire, with select (legal) pockets existing in other nations. Regalia tolerates Void Worship, but only because Regalia has a form of freedom of Religion based on practice, not dogma. That is to say, some of Void Worship's activities are illegal in Regalia, because of how violent and law-breaking they are.


Void Worship is a Religion founded around the principles of forced evolution, societary advancement through mutations, and the self-betterment by bargaining with Void Essences and Forces and sometimes even Exist Essences and Forces to make one's self stronger, smarter and longer living. Void Worship is the most structured and organized religion centered around Void Evolution, differing from the more tribal forms of Void Worship in that the religion can reasonably co-exist peacefully with other religions and groups, save for some violent expressions of some of the cults. Generally speaking, anti-establishment behavior and violence are not necessarily implied in Void Worship, all of the gods and goddesses can reasonably be worshiped without hurting anyone, but each god or goddess can also be taken in to the extreme, and used to justify great evil. Void Worship as such gets a bad reputation, but rather than Void Worship itself encouraging evil actions, it is the interpretation and fanaticism that results greater acts of depravity. Void Worship is most commonly found among the Kathar, being their main religion that connects to their Evolution-first identity, but many other religions worship them too. The only race that is not known to have any Void Worshipers, are the Sihai and Sihndar, who have proven very resistant to conversion.  
==Core Identity==
==Beliefs==
Void Worship is a religion developed out of the idea that all living things should seek to evolve, to become better, stronger, smarter, faster, bigger, in whatever way they can. They collectively believe that the Void is the most likely source of Evolution that they can master. They acknowledge that the Void is dangerous, unwieldy, and has a habit of backfiring against their users, which is exactly why they believe that those who do Evolve through the Void, are better than anything else existing in the world, purely because of the sheer power required to master and survive the Void's nefarious influences. Void Worship is split into various Cults which are all somewhat related to one another, with members gravitating to Cults, each with their own patron Void God, or Void Ancient. It is possible to be a member (practicing worshiper) of multiple Cults at once, or just one Cult. Void Worship's Tenets and Beliefs are also slightly different than all other Religions, because they don't follow the standard procedure of a blueprint for life, followed by an afterlife, as these concepts are absent.
* Void Worship puts faith in the so called Dark Ancients, who are the gods and goddesses of the Void as seen by this religion. The dogma is explained and spread by priests or priestesses.
===Tenets===
* Void Worship does not impart any social rules on the living, only that they should seek self betterment or evolution or greater development through the Void or other means.  
* '''The weak should fear the strong always:''' Void Worship is all about natural selection, and the weak perishing because they did not have the strength or power to survive in a world designed to ruin them. The ruinous powers of the Void only reward those who can stand up for themselves and who can subject others to their might, or at the very least be useful to their leader with their individual skills and strength or talents.
* Void Worship does have priests, but priests are often self professed and there is not really a main religious structure that subjects priests under more important priests.
* '''The world is an oyster, and I hunger:''' Void Worship is a religion that strongly emphasizes pleasure, whether that is in food and drink, the carnal, or entertainment. It is a religion that validates slavery, rewards gluttony and lust, and generally advocates that the faithful don't hold back on any desire they have, for desires are primal urges that are only held back by weakness and doubt, neither which a faithful should have.
* Void Worship knows a number of sub cults who ignore the other Void Gods and instead worship only one of them. Generally speaking however, most Void Worshiper worship all Gods.
* '''Virtue serves where need can be found:''' Void Worship isn't all about just having Vices however, honesty, compassion, and loyalty are still virtues appreciated. Even the weak can be strong in loyalty, even the poor can showcase the strength of those willing to provide for them, and even a Void Worship society should remain functional and structurally organized, otherwise descend into complete chaos and lack of decency.
* All gods however may be worshiped unequally. For example, a single God or Goddess may be chosen as a patron, and the others only given token offering to on occasion.
* '''Pride cometh before the fall for all:''' Void Worship is a religion that emphasizes pride in skill, trait and things one has to be proud of, and wishes for the faithful to put the things they are proud of on display, but to be mindful of false pretense. One should be proud of actual skills and traits, instead of pretend, for pretenders who lie and cheat their pride into existence, will be severely burned by the consequences.
* Worshiping all Void Gods is also very possible however, while allowing for the inner conflict among the gods and goddesses to also exist and guide interactions with them.
* '''Respect is the foundation of control:''' Void Worship is strictly against the idea of anarchy, the whole world should obey a structure of autocratic control, where power is given by the weak to the strong, and where the stronger yet challenge the strongest to take control. Respect is a strongly appreciated value, as even the strong must respect the weakness of the weak for it frames their strength.
* There is no real prayer or active worship, rather, the Gods are invoked by name during specific actions, or thought of to encourage success during certain activities.
* '''Loyalty beholden above all else seen:''' Loyalty is perhaps the most important aspect of Void Worship, that is to say: Loyalty to one's Void God/Cult Patron, and loyalty to one's religious figures, and loyalty to one's self above all. Disloyalty and treason are harshly punished, as are those who turn away from the faith or abandon their flock. Even the great betrayer plots in the open against his masters to show loyalty.
* It is very possible to chase after the mode of evolution of multiple Void Gods at the same time, generally all worshipers should do is acknowledge all of them as terribly powerful beings.
 
* Statues of the Void Gods are common in households. Either one, or all of them (insofar possible). Sometimes statues are considered contraband in Regalia, but they are generally Legal.
===Beliefs===
* Void Worship is nominally legal in Regalia, but it is still extremely discriminated against. Anyone can also be strung up for Void Worship reasons if they murder or steal.  
* '''Narrative:''' The Void Worship Narrative is extremely simple. The world is a shitty place, everyone will treat you like shit, and you will die a pointless death where none will remember your name. Void Worship grants you the means to become a better version of yourself, with the ultimate (but often unachievable goal) of indefinite immortality, and failing that, at least a life of longevity and leaving a mark on the world to be remembered by, going out with a bang and being hard to be replaced or equaled by others who come after.
* Void Worshipers are generally libertarian in nature and very progressive, favoring the break down of most if not all laws and reducing the impact of state or indeed borders.
* '''Canon Evil:''' There is no true Canon Evil in Void Worship, though there is heavy inference that Exist Worship/Estellon is a form of Evil-ness, as this religion inherently encourages the opposite ideals of Void Worship, and encourages dabbling in Exist Essence to Evolve the person, which Void Worshipers believe is a weakening essence that brings about unwanted traits and desires. As such, it could be argued that anything that is Exist touched, is considered evil in the eyes of a Void Worshiper.  
* Some Void Worshipers believe ascension to godhood is possible, based on Marvaal's story. As such, some of them do indeed chase after this goal, though many have already failed.  
* '''Identity:''' Void Worship has no concept of gender, sex, age, ethnicity, culture, or Race. None of these factors matter, and more often than not, through the acts of the Cults, do worshipers transcend these labels and become far more complicated than what these categories enforce on society in Aloria.
* Void Worship exists on all continents except the Sihai and Drowda lands. The Dread Empire has Void Worship as state religion, though the Allorn Empire has recently started eradication.
* '''Conversion:''' Void Worship does not encourage the spreading of Void Worship, rather, the faithful are meant to keep an eye out for strong, Evolved, or otherwise suitable people of other religions that would benefit with Void Worship, or would benefit the faith. The idea is to pick only the strongest and most Evolved out there in the world, and convince them their natural strength and skills could be multiplied if they serve the Void Gods instead. Void Worship does not strictly disagree that other Religions exist, in fact they are very real, however Void Worshipers generally believe these Gods are weak and unwilling to make their people stronger, instead giving them arbitrary life lessons and trials which are meaningless and without reward. Other Gods, essentially don't deserve the worship they get.
* Generally speaking, the Void Gods are far more powerful than Arken. A single Void God can take on multiple Arken, but that doesn't mean Arken don't have a few tricks up their sleeves.
* '''Sins & Taboo:''' The only real taboo in Void Worship, is disloyalty and weakness. Weakness itself is sometimes such a stain on someone's reputation that it can result in them being expelled from their family, but it is never so bad to cause someone to be put to death. Even the weak have a place in life, for without the weak, the strength of the strong could not be framed and understood, they are needed to contextualize each other. Secondly, Loyalty to one's Void God or religious and political leaders is paramount. This does not mean not to challenge them, after all, the strong should constantly be challenged to keep them strong. However it means that such challenges should be stated and performed boldly out in the open, instead of at the tip of a blade in the shadows or a poisoned cup.
* Void Worshipers see Arken more like lesser minions of the Void Gods. The relationship is complicated, because the Arken have essentially broken free from the control of the Void Gods.
==Gods and Goddesses==
* At the same time, breaking free of the Void Gods and gaining independence and freedom is a very Eloblina thing to do, and they still perform actions to serve the Gods indirectly.
Void Worship is split into various Cults, each represented by a single God. There is an overarching concept of the "Archvoid", however the Void Worshipers acknowledge that the Archvoid lacks a conscience, and is purely just a murderous entity that will destroy anything it touches. This is what the Void Worshipers consider the danger of Void Worship, as incorrectly touching or being touched by the Archvoid without the necessary preparations or strength of body and/or mind, will cause death. The Cults themselves are led by the Void Gods, which are given shape by the dreams, desires, fears and ambitions of the living in Aloria, which is why their depictions may sometimes differ from Race to Race.  
* As such, Void Worshipers see Void Arken as beings to model and style themselves after, and also to make deals with, as essentially lesser divine entities of Void Worship.  
===Cult of the Body, Carraq the Hunter===
==The Dark Ancients==
{|
====Djjwa, the Thousand Eyes====
|[[File:Voidgod23.png|220px|thumb|left]]
|
*'''Identity:''' The Cult of the Body focuses its theory of Evolution in the need for the body to be Evolved through Mutations and Void Essence into a higher form of being.
*'''Themes:''' The Cult of the Body encourages Void Mutations, but also Race-splicing, Body Enhancements, and finding ways to add functions and power to the body to make it stronger.
*'''Manifestation:''' The Cult of the Body's Patron God is Carraq, the Flesh Centaur, a large muscular and flayed centaur with a snake-tail constantly on the hunt.
*'''Worship:''' Carraq is worshiped anywhere the body can be best used, for example in battle or in sports or on the hunt, by invoking his name, or a prayer for his blessing to become stronger.
*'''Worship House:''' Carraq's largest Temple can be found in the Eronidas Pol Carrack, an isolated Void-Worshiping Eronidas community on the north shores of the Dread Empire.
*'''Shrines:''' Carraq shrines often feature a statuette of Carraq, as well as a freshly hunted predator as sacrifice, or some trinket taken from a respected foe that was defeated.
*'''Demands:''' Carraq demands that his faithful are physically fit and capable, and that they cull the weak and infirm, physical strength is greatly praised, as is bodily size.
*'''Relations:''' Carraq despises Ifrit, the only Void God that Carraq has been unable to defeat in the Blood Games of the Void, and by extension, he (and his faithful) hate all Dragons.
*'''Other Notes:''' Faithful organize the Game of Blood in Carraq's honor, where Void Worshipers fight for the prestigious title of Blooded Carnage, Carraq's regional champion.
|}
===Cult of the Magi, Onu the Warper===
{|
{|
|[[File:Ifrit.png|260px|thumb|left]]
|[[File:Voidgod2.png|220px|thumb|left]]
|Djjwa, who is sometimes also called the Thousand Eye God, or speculated to be Inth, is the God of infinite memories and knowing and all of history. Djjwa extracts the memories of the living through pacts and adds to them to his own Wellspring of Knowledge, a library so vast in information that is said to rival the Dragons and their libraries of history and fact. Djjwa is depicted as a vaguely humanoid being with various eyes anywhere on its body except its face, and many tendrils and tentacles. It can however also appear as a mangled tree, fused with rotten and rusted metal wheels and gnarled dead wood.  
|
* Djjwa is primarily the God of Memories and Family Knowledge, and information from Blood.
*'''Identity:''' The Cult of the Magi focuses its theory of Evolution on the need for the faithful to acquire as much Magic and Arcane knowledge as possible to evolve to a higher being.
* Djjwa worship is done by offering up pacts for secrets, though can be capricious in them.
*'''Themes:''' The Cult of the Magi encourages learning new Magic, unlocking and unraveling the Magical mysteries of the past, and finding a deep understanding of how Magic works.
* Djjwa is known to be forceful, cruel, and impatient for his prize, but honest and never lying.
*'''Manifestation:''' The Cult of the Magi's Patron God is Onu, the Warper, a two-headed horned beast holding an Allorn Noonh Sphere device capable of unlocking the past.
* Djjwa cannot manifest in Aloria, but uses Trees of Knowledge Avatars which appear in Regalia.
*'''Worship:''' Onu worship is done by great Magical acts in his name, or by infesting an area with Magic and letting his realm take hold in the world of Aloria.  
* Djjwa is worshiped specifically by the [[Cult of the Worm]], who seek out rare blood to offer.
*'''Worship House:''' Onu's largest Temple can be found in Olvataar, the capital of Methenwÿaal, one of the few remaining Allorn-independent Nelfin States.  
* Djjwa's greatest enemy is Odella, who whispers secrets and invades his Wellspring.
*'''Shrines:''' Onu's shrines include a statuette of Onu, usually surrounded by passive Magical feats of defying reality like floating candles, weightless water, and pure darkness.
* Djjwa has a particular fondness of the [[Lesarra]] Race, who have a complex relation with him.
*'''Demands:''' Onu demands that his worshipers know Magic, and discard those without Magic as weak, feeble, and incapable, and that his faithful show the Mundane their power.
* Djjwa is generally apathetic and indifferent to politics or world events, only collecting memories.
*'''Relations:''' Onu despises Eloblina and her Cult, for Eloblina meddles with his control of time, and generally gets in his way. Onu is seen as the wise one among the Pantheon.
* Djjwa has a "Worm" in Regalia, a person who can speak to it directly, but their identity is not known.
*'''Other Notes:''' Onu is said to be the maker of the Noonh-Spheres, as a bargain he once made with a secretly Void-Worshiping Allorn Empress in millennia long past.  
* Djjwa despises the Maraya, hoarders of secrets that he cannot reach or achieve, wishing to kill them all.
* Djjwa believers primarily believe that they should harvest memories from any and all to become wiser.
* Djjwa's symbol is the lidless eye radiating his gaze in all directions, usually downwards pointing.
* Blood has particular value to Djjwa and its worshipers, because they believe memories are contained therein.
|}
|}
 
===Cult of the Blood, Venna the Deathsinger===
====Ifrit, the Fallen Creator====
{|
{|
|[[File:Ifrtis.png|260px|thumb|left]]
|[[File:Voidgod1.png|220px|thumb|left]]
|Ifrit, who is sometimes also called the Thousand Scale God, Djawa Ifrit (not to be confused with Djjwa) or Ruunh by Dragon Worshipers, is the god of bloody revenge, hatred for inaction and indecision, and questionable enemy of the Dragons. Void Worshiper believe that Ifrit was not actually a Void God that existed before the Void appeared in Aloria, but rather that Ifrit is a Dragon who was corrupted by the Void and then became a God. Ifrit is one innately in-tune with what he calls Creation, or the Races of Aloria, and frequently grants transformations to his most loyal and exceptional followers. Ifrit is shown as a large Ailor with his wings clipped and long flowing hair, along with Dragon scales on patches of his body.  
|
* Ifrit is primarily the God of Revenge, Action, Decision, and acting immediately.
*'''Identity:''' The Cult of the Blood focuses its theory of Evolution on the need for the faithful to be Vampires, and to create large Bloodlines of many Vampires in powerful Covens.
* Ifrit worship is done by offering up an act of revenge or vengeance to his name.  
*'''Themes:''' The Cult of the Blood encourages Vampirism, but also a lot of killing, being the most violent of the Cults that thrives off the death of others either directly or indirectly.
* Ifrit is known to be soft-spoken but resolute, fair but also brutal to those who betray.
*'''Manifestation:''' The Cult of the Blood's Patron Being (Venna is non-binary) is Venna, the Deathsinger, who relishes in the sight of Blood, and whose screams cower even the mightiest.
* Ifrit cannot manifest in Aloria, but has recently invaded the Void itself with Aloria Essence.
*'''Worship:''' Venna worship is almost exclusively done through blood sacrifice, the creation of new Vampires, or just killing (and causing murder elsewhere), usually highly illegal.
* Ifrit is worshiped specifically the [[Rokhaal]], who are a split-off of [[Vampires]].
*'''Worship House:''' Venna's largest Temple is the Blooded house of Relished Carnage, a massive complex in Dorkarth, with vast canals of drained blood from Blood-cattle and victims.
* Ifrit's greatest enemy is Onu, who is secretive and treasonous and foils his plans.
*'''Shrines:''' Venna shrines usually depict her clawing at her throat, with a bowl for blood offerings, or where one can burn the heart of one's victim as a ritual offering.
* Ifrit has a particular fondness of Dragon Worshipers and the Rokhaal, which is to be expected.
*'''Demands:''' Venna demands that her faithful infect those worthy of Vampirism with the Sanguine Kiss, and cull all those who are too weak, to bathe in their blood.
* Ifrit is generally apathetic and indifferent to politics or world events, only invading the Void.
*'''Relations:''' Venna has a distinct hatred for Ifrit, specifically because he has a distinct hatred for Vampires and by extension her, a mutual dislike and war in the Void.
* Ifrit once had a Herald in Regalia, but the Herald was killed, and so the position is vacant.
*'''Other Notes:''' Venna is the only Void God known to be capable to manifest in Aloria, having been witnessed several times during pivotal moments in Dorkarth, her capital.
* Ifrit despises Vampires and all other forms of Void Afflicted, but adores Void Mages.
* Ifrit believers primarily believe that all other Dragons should become Void Infested to evolve.
* Ifrit's sigil is the Moon Crescent, representing the dark turning of the Creators of Old.
* Leystone has particular value to Ifrit and worshipers for its Dragon-closeness and durability.
|}
|}
====Onu, the Time Warper====
===Cult of the Brood, Armas the Desired===
{|
{|
|[[File:Knowleddge.png|260px|thumb|left]]
|[[File:Voidgod24.png|220px|thumb|left]]
|Onu, who is sometimes also called the Time Warper, the Two-Faced Liar, is the god of trickery, time and two faced lies. Onu is one of the more hyper-active Void Gods that tries to draw the Races from Aloria into its clutches, creating uneven treaties and deals that always favor him. Even among Void Worshipers, it is known that attempting to bargain with Onu is dangerous, because Onu will always trick the deal maker into accepting a bad deal. Equally however, Void Worshipers consider this one of the greatest challenges of intellect to actually defeat Onu, and receive his blessings as a Deceiver. Onu is depicted usually as a two-headed beast with lizard-like heads, but with bird-like beaks, always holding a Noonh Sphere, which are artifacts from the Allorn time that are able to change time in a room.
|
* Onu is primarily the God of Time, Trickery, Treason, Two-faced Lies and Deceit.
*'''Identity:''' The Cult of the Brood focuses its theory of Evolution on the concepts of progeny and planned breeding, with a heavy focus on eventually birthing the perfect being.
* Onu worship is done by deceiving others and tricking them into badly favored deals.
*'''Themes:''' The Cult of the Brood is entirely a hedonistic Cult that glorifies the carnal pleasures and romance as the most glorious activities one can engage in.
* Onu is known to be alluring and intimate when speaking, to draw in naive deal makers.
*'''Manifestation:''' The Cult of the Brood's Patron Being (Armas is non-binary) is Armas, the Desired, who takes whatever form is most desired by the onlooker, ever alluring.
* Onu cannot manifest in Aloria, but uses Deceivers as his chosen few to speak for him.
*'''Worship:''' Armas worship is, as one would expect, entirely related to the carnal activities implied in their identity, with the very act itself considered holy.
* Onu is not worshiped by any group or entity in specific, because of his capriciousness.  
*'''Worship House:''' Armas's largest Temple is the Temple of Birth in Etosil, where Void Worshipers of Armas pretend to be Evintarian Unionists so as to fit in.  
* Onu's greatest enemy are practically all of the Exist Worship Gods, due to their cleanliness.
*'''Shrines:''' Armas's shrine is an inocuous looking pedestal upon which a red pillow rests with an Armas Mask, capable of summoning their homonculi for services to the Divine.
* Onu has a particular fondness for the Emerald Dragons, and wishes an Emerald Heart.
*'''Demands:''' Armas demands strict family planning, with the removal of weak children, and selection of proper mates for offspring, so as to make the next generation more perfect.
* Onu is very interested in global politics and often has a hand in steering conflict.
*'''Relations:''' Armas is hated by all the other Gods, and was imprisoned in a cage of their own will that could not contain him, save for him thinking it will, made by Onu.
* Onu has no known Deceivers in Regalia, but may have multiple around the world.
*'''Other Notes:''' Armas's homonculi are not Armas themselves, but a mental projection of them. They can take whatever Race or gender or sex the beholder wants them to be.
* Onu despises Eloblina and her Cult, as Eloblina meddles with his time meddling.
* Onu believers think if they can capture an Emerald Heart, they can hold time and live eternal.
* Onu's sigil is the break in time, a V shape, struck through by his rending claw.
* Noonh Spheres have particular value to Onu and worshipers for their obvious functions.
|}
|}
====Qarrakh, the Flesh Hunter====
===Cult of the Beast, Xor the Untamed===
{|
{|
|[[File:Huinter.png|260px|thumb|left]]
|[[File:Voidgod25.png|220px|thumb|left]]
|Qarrakh, who is sometimes also called the Flesh Hunter or the Hunter made of Flesh, is the god of the hunt, defeating nemesis, claiming vendettas and generally becoming a champion of combat and warfare. Qarrakh is said to ride to battle as a flayed centaur, trampling and destroying any who would dare challenge him, and growing each time one of his champions defeats either another champion, or a warrior of renown. Qarrakh is unique among Gods in that he does not personally appoint his Champions, in fact anyone can claim to be a Champion of Qarrakh, and play the so called "Game of Blood", which is just the name his worshipers give to the endless challenging and battling his Champions do. Qarrakh is depicted as a humanoid upper body attached to a horse-like lower body, however the whole body is made of skin-less muscle tissue, and the god has no face.  
|
 
*'''Identity:''' The Cult of the Beast focuses its theory of Evolution on the concept of Afflictions, and taking on traits of the deadliest predators and wild beasts in the known world.
* Qarrakh is primarily the God of Battle, Champions, Warfare, Victory and Flesh.
*'''Themes:''' The Cult of the Beast encourages Markenism, but also any other form of transformation or merger into other known beings, with a distinct exception of Vampirism and Cahalism.
* Qarrakh worship is done by invoking his name in battle and offering a kill to him.
*'''Manifestation:''' The Cult of the Beast's Patron God is Xor the Untamed, a beastly hulking mass of multiple merged animals and an Eronidas, of the greatest physical intimidating size.
* Qarrakh is known to be boastful, loud, arbitrary and violent to even his own flock.
*'''Worship:''' Xor worship is not done in the same way as other Divine Beings, rather, the chase for the perfect form or transformation in itself is a form of worship to Xor.
* Qarrakh is one of the few Void Gods that can manifest in Aloria and fight.
*'''Worship House:''' Xor's largest Temple is the Moon Lake of Desvach, a valley deep in the interior of Talahm Gall, Gallovia, where Marken roam freely and proudly in defiance of gods.
* Qarrakh is worshiped by his Champions who generally attach to other Void Cults to fight.
*'''Shrines:''' Xor lacks conventional shrines, because to Xor, the very beastly transformed body itself is a shrine, and anything it engages in, is a form of worship to him.
* Qarrakh has no single enemy, instead seeing everyone and everything as a potential enemy.
*'''Demands:''' Xor demands that his faithful have some Affliction that is specifically not Vampirism or Cahalism, or some other form of beastly transformation, or being an Urlan.
* Qarrakh has a particular fondness of Cult of Power Kathar, the bigger the better.
*'''Relations:''' Xor is always positively depicted with Armas, with whom he supposedly produces the strongest and most feared beast-folk to unleash on Aloria to test his followers.
* Qarrack does not care about Alorian events, but does ride on the back of Onu's Chaos to battle.
*'''Other Notes:''' Xor is a violent God, but never against the sentient Races, because he glorifies the hunt and killing of great murderous beasts, never weak bipedal humanoids.
* Qarrakh has many Champions in Regalia, and they are often quite open about their identity.
* Qarrakh despises Ifrit, who supposedly remains undefeated by him in the Void.
* Qarrakh believers think that by defeating foes, they can evolve to become stronger.
* Qarrakh's sigil is two swords piercing a circle, opening the wound for blood to flow.
* Bone-sung Armor and Blood-summoned weapons have particular ritual value to Qarrack and followers.
|}
|}
====Odella, the Endless Whisper====
===Cult of the Ageless, Marvaal the Mindlord===
{|
{|
|[[File:Odella.png|260px|thumb|left]]
|[[File:Voidgod26.png|220px|thumb|left]]
|Odella, who is sometimes also called the Mother of Plots, the Endless Whisper, and the Balance of Power, is the goddess of secrets and spreading information, affecting events with minimal involvement and watching the chaos unfold from a distance. She is also the goddess of protection and service, and has a large following in that the [[Crimson Witches]] are her personally Afflicted favored (though not all Crimson Witches live the true lifestyle). Odella is very involved with Aloria, and is in near constant contact with the Crimson Witch Cabal, affecting events particularly in the Dread Empire and the Suvial Principalities to her liking. It is said that it was her who empowered both states with the Fire Scars and Void-Outs that they used to wipe out whole cities. Odella is usually depicted as a heavily mutated Altalar, with eight arms, each casting some form of Magical spell.  
|
* Odella is primarily the Goddess of Affecting Fate, Secrets, Whispers, and Spies.
*'''Identity:'''  The Cult of the Ageless focuses its theory of Evolution on longevity specifically, the (futile) chase of immortality, and extending one's life through whatever means necessary.
* Odella worship is done by collecting secrets and using them to change Fate.
*'''Themes:''' The Cult of the Ageless encourages screwing other people, nature, the world, and society over to try and extend one's life, even if it comes at the cost of other living beings.
* Odella is known to be cold but helpful, stern but motherly, and always invested.
*'''Manifestation:''' The Cult of the Ageless's patron God is Marvaal, an immensely powerful Allorn Archmage who somehow supplanted his consciousness onto a Void God, usurping them.
* Odella cannot manifest in Aloria, but has a whole army of Crimson Witches.
*'''Worship:''' Marvaal worship is done by collecting old, beautiful, and rare objects, and then ritually breaking or ruining them in front of a statue of Marvaal to absorb their beauty and power.
* Odella's truest enemy are the Unionist Gods or Instruments, who always get in her way.
*'''Worship House:''' Marvaal's largest Temple lies at the bottom of the sea in the Sundered Lands, an area heavily affected by the Cataclysm and Wildering, inaccessible to all but deep divers.
* Odella has a fond love for Crimson Witches, but also Slizzar are favored by her.
*'''Shrines:''' Marvaal's shrines are usually cleverly hidden as anvils or other simple crafting objects, as a form of passive praying for his good will, is also to craft beautiful things.  
* Odella cares a lot about Alorian events, and frequently meddles in their outcome.
*'''Demands:''' Marvaal demands that his faithful design a legacy for themselves and extend their natural lifetime through whatever means necessary (except Vampirism, which is Venna's realm).  
* Odella has many Crimson Witches in Regalia and across the world, but no true herald.
*'''Relations:''' Marvaal is despised by all the other Void Gods for being a mortal who infringed on the realm of the Gods, but they generally have to tolerate him being there now.
* Odella despises Onu as he is her enemy in the games of politics in Aloria.
*'''Other Notes:''' Marvaal has the most artifacts made by his hands roaming around Aloria, though all infected with the Curse of Greed, giving all a murderous intent when laying eyes on them.
* Odella believers think believing one's own mental abilities is bringing about evolution.
* Odella's Sigil is an elongated tower that ends in pointed teeth, and eyes beneath it that gather secrets.
* Odella and followers place particular value on Vampiric rejection and Cahal hunting.  
|}
|}
 
===Cult of the Eyeless, Inthalis the Manymind===
====Armas, the Contained Desire====
{|
{|
|[[File:Bioxman.png|260px|thumb|left]]
|[[File:Voidgod27.png|220px|thumb|left]]
|Armas, who is sometimes also called the Contained Desire, the Allfather, the Ancestor of Legions, is the god of carnal desire and pleasure, of fornication and fertility, and of parentage. Armas is considered one of the more harmless Void Gods, because he is not known to kill or harm anything, he is just singularly obsessed with reproducing and as such even the other Void Gods had to restrain him in a Cage of Nothing because he was too impassioned all the time. The cage is literally made of nothing but upheld by a common trickery from Odella and Onu, causing him to believe it will contain him, and so he actively pretends it will without knowing. Armas looks relatively normal save for his red glowing skin and face-less head. While he has red eyes, his face is made of metal plates that constantly change shapes to appeal to whatever the person looking upon him finds most appealing. Armas followers are chiefly concerned with lineage, not the violent kind, but the type where they spend centuries and generations perfecting a bloodline by selecting the right people to reproduce with, all in the hopes of breeding away the rot and imperfection that was native to the world, and creating the perfect being. This does have the byproduct of Armas worshipers and cultists generally being the most attractive of all Void worshipers. On occasion Armas worshipers can have an evil streak and kill off ugly or weak offspring, but it is not strictly required.
|
* Armas is primarily the God of Fertility, Fornication, Offspring, and Parentage.
*'''Identity:''' The Cult of the Eyeless focuses its theory of Evolution on pure knowledge, that evolution will come eventually to those who know all because to know is to change reality.
* Armas worship is done by giving in to carnal desires, and family planning.
*'''Themes:''' The Cult of the Eyeless encourages learning as much information as possible, hoarding it, and sharing as little as possible unless it directly leads to learning more information.
* Armas is known to be overly gregarious, kind, caring, and above all alluring.
*'''Manifestation:''' The Cult of the Eyeless is represented by Inthalis the Manymind, the Thousand Eye God, a great unknowable being that hungers for knowledge as much as its followers do.
* Armas can manifest in Aloria, usually in the body of the Pleasure Arken.
*'''Worship:''' Worship of the Eyeless is performed by offering up rare and delicious information to Inthalis, who may bless his worshipers with equally useful information in return.  
* Armas has no enemies, because intercourse is a universally well liked activity.
*'''Worship House:''' The largest Temple dedicated to Inthalis is rumored to be somewhere on the Isle of Regalia, a massive forgotten statue half-sunken in the ground, reached through a portal.
* Armas loves literally anyone and would love to make love to literally anyone.
*'''Shrines:''' Inthalis shrines are usually made of an amalgam of engineering gears and metal parts, fused with rotten and gnarled wood, and a bowl in which written secrets are burned on paper.
* Armas does not care about Alorian events, but cares a lot about important persons.
*'''Demands:''' Inthalis demands that its followers seek out more information, remain quiet observers, and generally play the role of the silent mole or rat, always hearing things, not drawing attention.
* Armas does not part-take in selecting favored worshipers or Heralds.
*'''Relations:''' Inthalis has an unbridled hatred for Dragon sites and the Maraya, the latter in particular, because both hoard secrets, but Maraya make active attempts to keep it away from their knowledge.
* Armas despises Djjwa because he thinks Djjwa is a sexless celibate with no spark in life.
*'''Other Notes:''' Inthalis is represented by so called "Worms" in all the major areas of the world. Regalia too has a Worm, but this Worm's identity is well hidden from the public eye.
* Armas believers believe that to bring about evolution, they must breed the perfect being.
* Armas' sigil represents a depiction of simplified reproductive organs.
* Armas and his followers have particular love for aphrodisiacs and wines.  
|}
|}
====Korroth, the Wildering Beast====
===Cult of the Swamp, Eloblina the Wiseless===
{|
{|
|[[File:Beast.png|260px|thumb|left]]
|[[File:Voidgod29.png|220px|thumb|left]]
|Korroth, who is sometimes also called the Wildering Beast, the Carnage Incarnate, the Beastmaster, is the god of all beasts, horrors, creatures and cryptids of the world. It is said by the Void Worshipers that he is the source of all unexplained things in the world, but also of rapid self evolution through consuming these beasts. Korroth is in a permanent hunt, not like Qarrakh's hunt for people, but a hunt for beasts so he may defeat them and consume their flesh to mutate or evolve his own body. Korroth is depicted as Eronidas-adjecent, but with multiple legs, a long tail with a scorpion-like hook, large strong arms and quite alien physiology as he has absorbed multiple beast's strengths, qualities, and body parts.  
|
* Korroth is primarily the god of Cannibalism, Hunt, Beasts, and Horrors.
*'''Identity:''' The Cult of the Swamp focuses its theory of Evolution on mastery of nature and the wildlands, for if the world was made to kill, then mastering the world is evolution in itself.
* Korroth worship is done by killing great beasts and feasting on them.
*'''Themes:''' The Cult of the Swamp encourages living as one with nature, and not destroying, but mastering the beasts and plants and dangerous aspects of the world to become one with it all.
* Korroth is known not to speak, and only have an endless lust for the hunt.
*'''Manifestation:''' The Cult of the Swamp's Patron Godess is Eloblina the Wiseless, the Toad Mother, and Guardian of Time, who encourages the status quo of the world of Aloria.
* Korroth cannot manifest in Aloria, but sends his beast children into the wild.
*'''Worship:''' Worship of Eloblina is done by creating freedom for nature and its inhabitants, spreading her fungi and swamplands, and taking care of or nurturing frogs and toads.
* Korroth has no enemies strictly speaking, because he just hunts most of the time.
*'''Worship House:''' Eloblina's largest Temple is the Forestsong Grove in Kirkmuir, where Yanar, Ailor and Urlan tend to the vast swamplands of Eloblina's Toads and Frogs.
* Korroth adores Armas, who helps him produce his beast children in plenty.
*'''Shrines:''' Eloblina's shrines are usually an amalgam of driftwood, moss, plants, fungi and mushrooms, as well as any swamp insect or create that can be found. All of this also fits in one's hair.
* Korroth does not care for Alorian events and focuses only on beasts.
*'''Demands:''' Eloblina demands her followers prevent the end of time, which is when all time stops, something the other Void gods plot for, and her frogs and toads sing against with their croaks.
* Korroth supposedly blesses great hunters with body mutations akin to their prey.
*'''Relations:''' Eloblina isn't strictly disliked or liked by the other Void Gods, if anything they are all apathetic to one another, save for Onu, who is her rival, as he tries to end time.
* Korroth looks favorably upon the Urlan, but can never quite connect with them.
*'''Other Notes:''' Eloblina's also has a Cult outside of the framework of Void Worship called the [[Cult of Eloblina]], because she is the "least Void-like of all the Void Gods."
* Korroth believers believe that they can self-evolve by consuming strong beasts.
* Korroth's sigil is the three-toothed maw and snarled upper lip.
* Korroth and believers put particular value on beast tusks and teeth.
|}
|}
====Marvaal, the Forever Slave====
===Cult of the Mastermind, Odella the Whisperer===
{|
{|
|[[File:Forger.png|260px|thumb|left]]
|[[File:Voidgod30voidgoid30.png|220px|thumb|left]]
|Marvaal, who is sometimes called the Forever Slave, the Nelfin Divine, the Est'Allorn Praised, is the god of perfection and craft, of design and execution, and of the mechanical and of slave masters. Marvaal is a very recent Void God who came about during the fall of the Allorn Empire, where supposedly, one of the few remaining Archmages Marvaal was corrupted by the Void, sacrificing his entire principality of Masarmäen (which to this day is still completely abandoned) to ascend to godhood. However, when he did become a god, the other Void Gods did not look kindly on his ascension and chained him to the Blood Forge, enslaving him to forever reforge perfection and put him in his place. Marvaal as such is also known to constantly plot against the other Void Gods and in part may have something to do with Ifrit's Primal invasion of the Void to try and overthrow the others. It is believed by the Void Worshipers that Marvaal actually produces the majority of the Void Demons, and is technically the father or crafter of Greater Demons, and as such also a patron of Karamatology.
|
* Marvaal is primarily the god of craftsmen, perfection, design and slavery.
*'''Identity:''' The Cult of the Mastermind focuses its theory of Evolution on the more subtextual concept of control through controlling the narrative of information and puppets to transcend.
* Marvaal worship is done by crafting beautiful things and smashing ugly things.
*'''Themes:''' The Cult of the Mastermind encourages learning information and then (as opposed to Inthalis) carefully deploying this information to change history, and watch it all burn from afar.
* Marvaal is known to be spiteful, cruel, but respectful of true value and perfection.
*'''Manifestation:''' The Cult of the Mastermind's Patron Goddess is Odella, the Whisperer and mother of the Crimson Witches, one who is nearly as knowledged as Inthalis, but more versed in using her info.
* Marvaal can manifest in Aloria, but only ever does so as a slave for a single night.
*'''Worship:''' The act of Worship to Odella is not the gathering of information, but specifically deploying such information to gently correct or change the course of history and time in her name.
* Marvaal despises the Nelfin races who have not yet ascended to Kathardom.
*'''Worship House:''' Odella's largest Temple is the Faithless Halls complex in the capital of the Dread Empire, Parthanaar. This complex is so massive, visitors can get lost in its labyrinthine halls.  
* Marvaal hates all Void Gods, but looks fondly on Armas for reasons.
*'''Shrines:''' Odella's shrines feature a likeness of their Goddess, balancing on one leg, with her six arms bending in various directions, changing the flow of history and time and bending events.
* Marvaal cares greatly for Alorian events, believing the Dread Empire should rule all.
*'''Demands:''' Odella demands that her followers become influential in history through the butterfly effect, using very small nudges and actions to snowball into major pivotal changes in history.
* Marvaal supposedly blesses perfection with a curse of desire, making all who hold them greedy.
*'''Relations:''' Odella has a hatred for Inthalis who her believers say hoards information away from him, but also Eloblina, who reinforces the status quo of time, and prevent major events from changing time.
* Marvaal has intense hatred of the Other Void gods, but it does not translate to his followers.
*'''Other Notes:''' Odella isn't strictly tied to using information to change events. Espionage, subterfuge, assassination, protection, theft and intrigue are all fair game in politics to change history.
* Marvaal's cultists themselves in fact believe he should remain chained to create perfection.
* Marvaal's sigil is the dragging claws of the slave, marked on his back to mark him.
* Marvaal and believers put particular value in metallurgy and engineering.  
|}
|}
====Eloblina, the Toad Mother====
===Cult of the Lording, Ifrit the Darkscale===
{|
{|
|[[File:Eloblinai.png|260px|thumb|left]]
|[[File:Voidgod28.png|220px|thumb|left]]
|Eloblina, who is sometimes also called the Toad Mother, the Keeper of Progress, the Mushroom Swarm, or the Eternal Croaker, is the goddess of fun, freedom, independence and free will. Eloblina is a bit more unique in the sense that all of her followers are generally seen as somewhat naive and not into the whole Void thing, but just want to do their own thing and have a lot of fun while doing it. She is believed to in fact manifest entirely outside of the Void and rarely ever exist within the Void, interacting frequently with her children and faithful, and blessing them with all kinds of little trinkets an tricks that the other Void Cults would barely acknowledge as blessings and more like junk. Eloblina is neither male nor female, but usually presenting female, knee or waist-deep in a bog or swamp, and surrounded by lots and lots of frogs and toads. She usually wears loose flowing robes of simple materials, with earthy colors, and all sorts of fungus growing on her body.
|
* Eloblina is primarily the goddess of freedom, free will, fun and independence.
*'''Identity:''' The Cult of the Lording focuses its theory of Evolution on the more subtextual concept of control through having lots and lots of followers and being in control of groups of people.
* Eloblina worship is done by spreading her mushrooms and taking care of toads.
*'''Themes:''' The Cult of Lording's themes are leadership, command, military command, clans, anything and everywhere a person might be able to claw power away from the ruling classes and become a despot.
* Eloblina is known to be kind but anxious and shy, avoiding contact frequently.
*'''Manifestation:''' The Cult of Lording's Patron God is Ifrit the Darkscale, supposedly once a Dragon of Aloria who was trapped in the Void, killed another God, and took its powers for himself.
* Eloblina manifests almost exclusively in Aloria and gets sighted a lot.  
*'''Worship:''' Worship of Ifrit is performed by forming, leading, and controlling a large group of people, quite openly (as opposed to Odella's Secrecy), and inclining them to Ifrit worship.
* Eloblina hates slavers, and anything that messes with time, especially Exist Worship Gods.
*'''Worship House:''' Ifrit's largest Temple is found in the largest city in the Princedoms of Osciird, the Rokhaal Messiac Temple, also the largest chapterhouse of Rokhaal Vampires and Osc'iird politics.
* Eloblina does not care for Alorian events, but is known to mass-release slaves on occasion.
*'''Shrines:''' Ifrit's shrines feature a dark draconic figure to which is prayed for strength and power in mind to subject others to one's will and control, and the means to successfully lead.
* Eloblina has her own [[Cult of Eloblina]], who spread across the world with their "gifts".
*'''Demands:''' Ifrit demands that its followers rise from the dredges of the simple and the ordinary to become leaders. This is why this is the smallest of Cults (few can lead, more must follow)
* Eloblina ironically finds Demons spooky or scary, and would prefer to change them to less spiky.
*'''Relations:''' Ifrit despises all the other Void Gods because he wishes to be released from the Void, but has accepted his fate, and now executes the functions of his Cult to terrifying skill.
* Eloblina cultists believe that they are the guardians of freedom with the toad guardians of time.
*'''Other Notes:''' Ifrit is also followed by a splinter group of Archon called the Darkscales, formerly Western Matron Archon who switched from Dragon Worship to Void Worship for Ifrit, who they call Ruunh.
* Eloblina's sigil is an upside down mushroom with a toad's eye in the center. <div class="mw-collapsed mw-collapsible mw-collapsible-content> [[File:Eloblinasymbol.png|200x200px]] </div>
* Elobnlina and believers put particular value in toads, frogs, mushrooms and molds.
|}
|}


{{Religion}}
{{Religion}}

Revision as of 02:14, 18 August 2022

Void Worship
Voidshowrin.png
Religion
Pronunciation Void Worship
Origins Unknown, presumed Seraph
Deities
The Void Gods
Subsects
Each God/Goddess/Being is a standalone Cult.

Origins

The Origins of Void Worship are unclear, as the Void itself has been around for tens of thousands of years. It is quite possible that Void Worship is in fact the oldest religion in the world, but the problem with verifying this, is that each successive civilization had a slightly different interpretation, and it is distinctly possible that the Void Gods also varied more in earlier iterations, as they largely form their consciousness based on the present living entities in Aloria. The current iteration dates back to the earliest millennia of the Allorn Empire when Void Cults rose up after excessive experimentation with the Void occurred in select locations across the Empire. It grew very slowly, until the collapse of the Allorn Empire when it exploded in popularity, especially as the Kathar split off from the Empire, the religion eventually found its way across the world. In the modern era, Void Worshipers exist in any continent, though the majority of them exist in the Dread Empire, with select (legal) pockets existing in other nations. Regalia tolerates Void Worship, but only because Regalia has a form of freedom of Religion based on practice, not dogma. That is to say, some of Void Worship's activities are illegal in Regalia, because of how violent and law-breaking they are.

Core Identity

Void Worship is a religion developed out of the idea that all living things should seek to evolve, to become better, stronger, smarter, faster, bigger, in whatever way they can. They collectively believe that the Void is the most likely source of Evolution that they can master. They acknowledge that the Void is dangerous, unwieldy, and has a habit of backfiring against their users, which is exactly why they believe that those who do Evolve through the Void, are better than anything else existing in the world, purely because of the sheer power required to master and survive the Void's nefarious influences. Void Worship is split into various Cults which are all somewhat related to one another, with members gravitating to Cults, each with their own patron Void God, or Void Ancient. It is possible to be a member (practicing worshiper) of multiple Cults at once, or just one Cult. Void Worship's Tenets and Beliefs are also slightly different than all other Religions, because they don't follow the standard procedure of a blueprint for life, followed by an afterlife, as these concepts are absent.

Tenets

  • The weak should fear the strong always: Void Worship is all about natural selection, and the weak perishing because they did not have the strength or power to survive in a world designed to ruin them. The ruinous powers of the Void only reward those who can stand up for themselves and who can subject others to their might, or at the very least be useful to their leader with their individual skills and strength or talents.
  • The world is an oyster, and I hunger: Void Worship is a religion that strongly emphasizes pleasure, whether that is in food and drink, the carnal, or entertainment. It is a religion that validates slavery, rewards gluttony and lust, and generally advocates that the faithful don't hold back on any desire they have, for desires are primal urges that are only held back by weakness and doubt, neither which a faithful should have.
  • Virtue serves where need can be found: Void Worship isn't all about just having Vices however, honesty, compassion, and loyalty are still virtues appreciated. Even the weak can be strong in loyalty, even the poor can showcase the strength of those willing to provide for them, and even a Void Worship society should remain functional and structurally organized, otherwise descend into complete chaos and lack of decency.
  • Pride cometh before the fall for all: Void Worship is a religion that emphasizes pride in skill, trait and things one has to be proud of, and wishes for the faithful to put the things they are proud of on display, but to be mindful of false pretense. One should be proud of actual skills and traits, instead of pretend, for pretenders who lie and cheat their pride into existence, will be severely burned by the consequences.
  • Respect is the foundation of control: Void Worship is strictly against the idea of anarchy, the whole world should obey a structure of autocratic control, where power is given by the weak to the strong, and where the stronger yet challenge the strongest to take control. Respect is a strongly appreciated value, as even the strong must respect the weakness of the weak for it frames their strength.
  • Loyalty beholden above all else seen: Loyalty is perhaps the most important aspect of Void Worship, that is to say: Loyalty to one's Void God/Cult Patron, and loyalty to one's religious figures, and loyalty to one's self above all. Disloyalty and treason are harshly punished, as are those who turn away from the faith or abandon their flock. Even the great betrayer plots in the open against his masters to show loyalty.

Beliefs

  • Narrative: The Void Worship Narrative is extremely simple. The world is a shitty place, everyone will treat you like shit, and you will die a pointless death where none will remember your name. Void Worship grants you the means to become a better version of yourself, with the ultimate (but often unachievable goal) of indefinite immortality, and failing that, at least a life of longevity and leaving a mark on the world to be remembered by, going out with a bang and being hard to be replaced or equaled by others who come after.
  • Canon Evil: There is no true Canon Evil in Void Worship, though there is heavy inference that Exist Worship/Estellon is a form of Evil-ness, as this religion inherently encourages the opposite ideals of Void Worship, and encourages dabbling in Exist Essence to Evolve the person, which Void Worshipers believe is a weakening essence that brings about unwanted traits and desires. As such, it could be argued that anything that is Exist touched, is considered evil in the eyes of a Void Worshiper.
  • Identity: Void Worship has no concept of gender, sex, age, ethnicity, culture, or Race. None of these factors matter, and more often than not, through the acts of the Cults, do worshipers transcend these labels and become far more complicated than what these categories enforce on society in Aloria.
  • Conversion: Void Worship does not encourage the spreading of Void Worship, rather, the faithful are meant to keep an eye out for strong, Evolved, or otherwise suitable people of other religions that would benefit with Void Worship, or would benefit the faith. The idea is to pick only the strongest and most Evolved out there in the world, and convince them their natural strength and skills could be multiplied if they serve the Void Gods instead. Void Worship does not strictly disagree that other Religions exist, in fact they are very real, however Void Worshipers generally believe these Gods are weak and unwilling to make their people stronger, instead giving them arbitrary life lessons and trials which are meaningless and without reward. Other Gods, essentially don't deserve the worship they get.
  • Sins & Taboo: The only real taboo in Void Worship, is disloyalty and weakness. Weakness itself is sometimes such a stain on someone's reputation that it can result in them being expelled from their family, but it is never so bad to cause someone to be put to death. Even the weak have a place in life, for without the weak, the strength of the strong could not be framed and understood, they are needed to contextualize each other. Secondly, Loyalty to one's Void God or religious and political leaders is paramount. This does not mean not to challenge them, after all, the strong should constantly be challenged to keep them strong. However it means that such challenges should be stated and performed boldly out in the open, instead of at the tip of a blade in the shadows or a poisoned cup.

Gods and Goddesses

Void Worship is split into various Cults, each represented by a single God. There is an overarching concept of the "Archvoid", however the Void Worshipers acknowledge that the Archvoid lacks a conscience, and is purely just a murderous entity that will destroy anything it touches. This is what the Void Worshipers consider the danger of Void Worship, as incorrectly touching or being touched by the Archvoid without the necessary preparations or strength of body and/or mind, will cause death. The Cults themselves are led by the Void Gods, which are given shape by the dreams, desires, fears and ambitions of the living in Aloria, which is why their depictions may sometimes differ from Race to Race.

Cult of the Body, Carraq the Hunter

Voidgod23.png
  • Identity: The Cult of the Body focuses its theory of Evolution in the need for the body to be Evolved through Mutations and Void Essence into a higher form of being.
  • Themes: The Cult of the Body encourages Void Mutations, but also Race-splicing, Body Enhancements, and finding ways to add functions and power to the body to make it stronger.
  • Manifestation: The Cult of the Body's Patron God is Carraq, the Flesh Centaur, a large muscular and flayed centaur with a snake-tail constantly on the hunt.
  • Worship: Carraq is worshiped anywhere the body can be best used, for example in battle or in sports or on the hunt, by invoking his name, or a prayer for his blessing to become stronger.
  • Worship House: Carraq's largest Temple can be found in the Eronidas Pol Carrack, an isolated Void-Worshiping Eronidas community on the north shores of the Dread Empire.
  • Shrines: Carraq shrines often feature a statuette of Carraq, as well as a freshly hunted predator as sacrifice, or some trinket taken from a respected foe that was defeated.
  • Demands: Carraq demands that his faithful are physically fit and capable, and that they cull the weak and infirm, physical strength is greatly praised, as is bodily size.
  • Relations: Carraq despises Ifrit, the only Void God that Carraq has been unable to defeat in the Blood Games of the Void, and by extension, he (and his faithful) hate all Dragons.
  • Other Notes: Faithful organize the Game of Blood in Carraq's honor, where Void Worshipers fight for the prestigious title of Blooded Carnage, Carraq's regional champion.

Cult of the Magi, Onu the Warper

Voidgod2.png
  • Identity: The Cult of the Magi focuses its theory of Evolution on the need for the faithful to acquire as much Magic and Arcane knowledge as possible to evolve to a higher being.
  • Themes: The Cult of the Magi encourages learning new Magic, unlocking and unraveling the Magical mysteries of the past, and finding a deep understanding of how Magic works.
  • Manifestation: The Cult of the Magi's Patron God is Onu, the Warper, a two-headed horned beast holding an Allorn Noonh Sphere device capable of unlocking the past.
  • Worship: Onu worship is done by great Magical acts in his name, or by infesting an area with Magic and letting his realm take hold in the world of Aloria.
  • Worship House: Onu's largest Temple can be found in Olvataar, the capital of Methenwÿaal, one of the few remaining Allorn-independent Nelfin States.
  • Shrines: Onu's shrines include a statuette of Onu, usually surrounded by passive Magical feats of defying reality like floating candles, weightless water, and pure darkness.
  • Demands: Onu demands that his worshipers know Magic, and discard those without Magic as weak, feeble, and incapable, and that his faithful show the Mundane their power.
  • Relations: Onu despises Eloblina and her Cult, for Eloblina meddles with his control of time, and generally gets in his way. Onu is seen as the wise one among the Pantheon.
  • Other Notes: Onu is said to be the maker of the Noonh-Spheres, as a bargain he once made with a secretly Void-Worshiping Allorn Empress in millennia long past.

Cult of the Blood, Venna the Deathsinger

Voidgod1.png
  • Identity: The Cult of the Blood focuses its theory of Evolution on the need for the faithful to be Vampires, and to create large Bloodlines of many Vampires in powerful Covens.
  • Themes: The Cult of the Blood encourages Vampirism, but also a lot of killing, being the most violent of the Cults that thrives off the death of others either directly or indirectly.
  • Manifestation: The Cult of the Blood's Patron Being (Venna is non-binary) is Venna, the Deathsinger, who relishes in the sight of Blood, and whose screams cower even the mightiest.
  • Worship: Venna worship is almost exclusively done through blood sacrifice, the creation of new Vampires, or just killing (and causing murder elsewhere), usually highly illegal.
  • Worship House: Venna's largest Temple is the Blooded house of Relished Carnage, a massive complex in Dorkarth, with vast canals of drained blood from Blood-cattle and victims.
  • Shrines: Venna shrines usually depict her clawing at her throat, with a bowl for blood offerings, or where one can burn the heart of one's victim as a ritual offering.
  • Demands: Venna demands that her faithful infect those worthy of Vampirism with the Sanguine Kiss, and cull all those who are too weak, to bathe in their blood.
  • Relations: Venna has a distinct hatred for Ifrit, specifically because he has a distinct hatred for Vampires and by extension her, a mutual dislike and war in the Void.
  • Other Notes: Venna is the only Void God known to be capable to manifest in Aloria, having been witnessed several times during pivotal moments in Dorkarth, her capital.

Cult of the Brood, Armas the Desired

Voidgod24.png
  • Identity: The Cult of the Brood focuses its theory of Evolution on the concepts of progeny and planned breeding, with a heavy focus on eventually birthing the perfect being.
  • Themes: The Cult of the Brood is entirely a hedonistic Cult that glorifies the carnal pleasures and romance as the most glorious activities one can engage in.
  • Manifestation: The Cult of the Brood's Patron Being (Armas is non-binary) is Armas, the Desired, who takes whatever form is most desired by the onlooker, ever alluring.
  • Worship: Armas worship is, as one would expect, entirely related to the carnal activities implied in their identity, with the very act itself considered holy.
  • Worship House: Armas's largest Temple is the Temple of Birth in Etosil, where Void Worshipers of Armas pretend to be Evintarian Unionists so as to fit in.
  • Shrines: Armas's shrine is an inocuous looking pedestal upon which a red pillow rests with an Armas Mask, capable of summoning their homonculi for services to the Divine.
  • Demands: Armas demands strict family planning, with the removal of weak children, and selection of proper mates for offspring, so as to make the next generation more perfect.
  • Relations: Armas is hated by all the other Gods, and was imprisoned in a cage of their own will that could not contain him, save for him thinking it will, made by Onu.
  • Other Notes: Armas's homonculi are not Armas themselves, but a mental projection of them. They can take whatever Race or gender or sex the beholder wants them to be.

Cult of the Beast, Xor the Untamed

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  • Identity: The Cult of the Beast focuses its theory of Evolution on the concept of Afflictions, and taking on traits of the deadliest predators and wild beasts in the known world.
  • Themes: The Cult of the Beast encourages Markenism, but also any other form of transformation or merger into other known beings, with a distinct exception of Vampirism and Cahalism.
  • Manifestation: The Cult of the Beast's Patron God is Xor the Untamed, a beastly hulking mass of multiple merged animals and an Eronidas, of the greatest physical intimidating size.
  • Worship: Xor worship is not done in the same way as other Divine Beings, rather, the chase for the perfect form or transformation in itself is a form of worship to Xor.
  • Worship House: Xor's largest Temple is the Moon Lake of Desvach, a valley deep in the interior of Talahm Gall, Gallovia, where Marken roam freely and proudly in defiance of gods.
  • Shrines: Xor lacks conventional shrines, because to Xor, the very beastly transformed body itself is a shrine, and anything it engages in, is a form of worship to him.
  • Demands: Xor demands that his faithful have some Affliction that is specifically not Vampirism or Cahalism, or some other form of beastly transformation, or being an Urlan.
  • Relations: Xor is always positively depicted with Armas, with whom he supposedly produces the strongest and most feared beast-folk to unleash on Aloria to test his followers.
  • Other Notes: Xor is a violent God, but never against the sentient Races, because he glorifies the hunt and killing of great murderous beasts, never weak bipedal humanoids.

Cult of the Ageless, Marvaal the Mindlord

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  • Identity: The Cult of the Ageless focuses its theory of Evolution on longevity specifically, the (futile) chase of immortality, and extending one's life through whatever means necessary.
  • Themes: The Cult of the Ageless encourages screwing other people, nature, the world, and society over to try and extend one's life, even if it comes at the cost of other living beings.
  • Manifestation: The Cult of the Ageless's patron God is Marvaal, an immensely powerful Allorn Archmage who somehow supplanted his consciousness onto a Void God, usurping them.
  • Worship: Marvaal worship is done by collecting old, beautiful, and rare objects, and then ritually breaking or ruining them in front of a statue of Marvaal to absorb their beauty and power.
  • Worship House: Marvaal's largest Temple lies at the bottom of the sea in the Sundered Lands, an area heavily affected by the Cataclysm and Wildering, inaccessible to all but deep divers.
  • Shrines: Marvaal's shrines are usually cleverly hidden as anvils or other simple crafting objects, as a form of passive praying for his good will, is also to craft beautiful things.
  • Demands: Marvaal demands that his faithful design a legacy for themselves and extend their natural lifetime through whatever means necessary (except Vampirism, which is Venna's realm).
  • Relations: Marvaal is despised by all the other Void Gods for being a mortal who infringed on the realm of the Gods, but they generally have to tolerate him being there now.
  • Other Notes: Marvaal has the most artifacts made by his hands roaming around Aloria, though all infected with the Curse of Greed, giving all a murderous intent when laying eyes on them.

Cult of the Eyeless, Inthalis the Manymind

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  • Identity: The Cult of the Eyeless focuses its theory of Evolution on pure knowledge, that evolution will come eventually to those who know all because to know is to change reality.
  • Themes: The Cult of the Eyeless encourages learning as much information as possible, hoarding it, and sharing as little as possible unless it directly leads to learning more information.
  • Manifestation: The Cult of the Eyeless is represented by Inthalis the Manymind, the Thousand Eye God, a great unknowable being that hungers for knowledge as much as its followers do.
  • Worship: Worship of the Eyeless is performed by offering up rare and delicious information to Inthalis, who may bless his worshipers with equally useful information in return.
  • Worship House: The largest Temple dedicated to Inthalis is rumored to be somewhere on the Isle of Regalia, a massive forgotten statue half-sunken in the ground, reached through a portal.
  • Shrines: Inthalis shrines are usually made of an amalgam of engineering gears and metal parts, fused with rotten and gnarled wood, and a bowl in which written secrets are burned on paper.
  • Demands: Inthalis demands that its followers seek out more information, remain quiet observers, and generally play the role of the silent mole or rat, always hearing things, not drawing attention.
  • Relations: Inthalis has an unbridled hatred for Dragon sites and the Maraya, the latter in particular, because both hoard secrets, but Maraya make active attempts to keep it away from their knowledge.
  • Other Notes: Inthalis is represented by so called "Worms" in all the major areas of the world. Regalia too has a Worm, but this Worm's identity is well hidden from the public eye.

Cult of the Swamp, Eloblina the Wiseless

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  • Identity: The Cult of the Swamp focuses its theory of Evolution on mastery of nature and the wildlands, for if the world was made to kill, then mastering the world is evolution in itself.
  • Themes: The Cult of the Swamp encourages living as one with nature, and not destroying, but mastering the beasts and plants and dangerous aspects of the world to become one with it all.
  • Manifestation: The Cult of the Swamp's Patron Godess is Eloblina the Wiseless, the Toad Mother, and Guardian of Time, who encourages the status quo of the world of Aloria.
  • Worship: Worship of Eloblina is done by creating freedom for nature and its inhabitants, spreading her fungi and swamplands, and taking care of or nurturing frogs and toads.
  • Worship House: Eloblina's largest Temple is the Forestsong Grove in Kirkmuir, where Yanar, Ailor and Urlan tend to the vast swamplands of Eloblina's Toads and Frogs.
  • Shrines: Eloblina's shrines are usually an amalgam of driftwood, moss, plants, fungi and mushrooms, as well as any swamp insect or create that can be found. All of this also fits in one's hair.
  • Demands: Eloblina demands her followers prevent the end of time, which is when all time stops, something the other Void gods plot for, and her frogs and toads sing against with their croaks.
  • Relations: Eloblina isn't strictly disliked or liked by the other Void Gods, if anything they are all apathetic to one another, save for Onu, who is her rival, as he tries to end time.
  • Other Notes: Eloblina's also has a Cult outside of the framework of Void Worship called the Cult of Eloblina, because she is the "least Void-like of all the Void Gods."

Cult of the Mastermind, Odella the Whisperer

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  • Identity: The Cult of the Mastermind focuses its theory of Evolution on the more subtextual concept of control through controlling the narrative of information and puppets to transcend.
  • Themes: The Cult of the Mastermind encourages learning information and then (as opposed to Inthalis) carefully deploying this information to change history, and watch it all burn from afar.
  • Manifestation: The Cult of the Mastermind's Patron Goddess is Odella, the Whisperer and mother of the Crimson Witches, one who is nearly as knowledged as Inthalis, but more versed in using her info.
  • Worship: The act of Worship to Odella is not the gathering of information, but specifically deploying such information to gently correct or change the course of history and time in her name.
  • Worship House: Odella's largest Temple is the Faithless Halls complex in the capital of the Dread Empire, Parthanaar. This complex is so massive, visitors can get lost in its labyrinthine halls.
  • Shrines: Odella's shrines feature a likeness of their Goddess, balancing on one leg, with her six arms bending in various directions, changing the flow of history and time and bending events.
  • Demands: Odella demands that her followers become influential in history through the butterfly effect, using very small nudges and actions to snowball into major pivotal changes in history.
  • Relations: Odella has a hatred for Inthalis who her believers say hoards information away from him, but also Eloblina, who reinforces the status quo of time, and prevent major events from changing time.
  • Other Notes: Odella isn't strictly tied to using information to change events. Espionage, subterfuge, assassination, protection, theft and intrigue are all fair game in politics to change history.

Cult of the Lording, Ifrit the Darkscale

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  • Identity: The Cult of the Lording focuses its theory of Evolution on the more subtextual concept of control through having lots and lots of followers and being in control of groups of people.
  • Themes: The Cult of Lording's themes are leadership, command, military command, clans, anything and everywhere a person might be able to claw power away from the ruling classes and become a despot.
  • Manifestation: The Cult of Lording's Patron God is Ifrit the Darkscale, supposedly once a Dragon of Aloria who was trapped in the Void, killed another God, and took its powers for himself.
  • Worship: Worship of Ifrit is performed by forming, leading, and controlling a large group of people, quite openly (as opposed to Odella's Secrecy), and inclining them to Ifrit worship.
  • Worship House: Ifrit's largest Temple is found in the largest city in the Princedoms of Osciird, the Rokhaal Messiac Temple, also the largest chapterhouse of Rokhaal Vampires and Osc'iird politics.
  • Shrines: Ifrit's shrines feature a dark draconic figure to which is prayed for strength and power in mind to subject others to one's will and control, and the means to successfully lead.
  • Demands: Ifrit demands that its followers rise from the dredges of the simple and the ordinary to become leaders. This is why this is the smallest of Cults (few can lead, more must follow)
  • Relations: Ifrit despises all the other Void Gods because he wishes to be released from the Void, but has accepted his fate, and now executes the functions of his Cult to terrifying skill.
  • Other Notes: Ifrit is also followed by a splinter group of Archon called the Darkscales, formerly Western Matron Archon who switched from Dragon Worship to Void Worship for Ifrit, who they call Ruunh.



Accreditation
Writers MonMarty
Artists MonMarty, Patsie
Processors FireFan96
Last Editor MonMarty on 08/18/2022.

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