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[[category:Afflictions]] [[category:Character Creation Lore]]
[[category:Afflictions]] [[category:Character Creation Lore]] [[category:Irregular Afflictions]]

Revision as of 18:32, 1 January 2018

Witchblood
Witchblods.png
Afflictions
Affected Races All except Mages, Vampires, Silven, Drowdar, or Shendar
Contraction Near-death Experiences
Mortality Rate N/A
Origins Unknown
Symptoms
  • Constant dull ringing in head (early symptom)
  • Greensight (early symptom)
  • Jarring confusion (early symptom)
  • Urge to consume soul essence of Mages/Silven
  • Ability to drain Mage/Silven victims to fatigue
  • Can cast Witch Rituals when fed

Phantasma, more commonly known as Witchblood, is a mysterious blood-curse that shares many similarities with the infamous Sanguine Curse, but is far less publicly known and widespread. For many centuries, Witchblood concentrated itself purely in Ellador, before the increase of travel and legalization of various forms of Magic attracted those with Witchblood to Regalia. Witchbloods have a peculiar urge to consume the soul essence of mages or Silven, or indeed any other creature connected to the Void or Exist, barring Vampires. They consume the soul essence of Mages to the point where they can no longer cast magic and become temporarily lethargic, all the while giving the Witchblood ritualistic abilities.

Witchblood Infection

Witchblood Infection occurs in only one way, though the manner in which it occurs is entirely unpredictable. Those who have a near-death experience (or in some cases are considered medically dead), have a random chance to become a Witchblood. The exact process by which this occurs is unknown, which is furthermore complicated by the fact that nobody really knows where Phantasma comes from, or who first contracted it, or if it is even contagious. The actual blood curse doesn’t start showing symptoms until a month after this experience: the first of which being a constant, dull ringing in the head. This is usually misdiagnosed as imbalance of the humors or headaches, and subsides after a few days. The next symptom that occurs is a phenomenon known as greensight, followed by a state of jarring confusion. Everything they look at will appear ever so slightly more green, almost as if a green filter has been placed over their vision, while they gradually become disoriented and confused about what is going on, who they are, where they are, or what they were doing. At this stage they usually do not seek medical aid (unless forced to by others) and even assistance is sought, these symptoms are not easily curable or diagnosable as anything but insanity.

In the final stage of their transformation, the Witchblood gains a strange and unexplainable urge to strangle any individual with a Void or Exist connection—notably Mage or Silven. The first target a Witchblood seeks out is almost automatic; they are able to sense a nearby Mage or Silven, and will most often proceed to strangle them. While in the process of this strangulation the Witchblood curse will fully activate, and they will instinctively learn how to feed in the future without the need to strangle their victim. They will additionally lose the ability to seek out a Mage or Silven (aside from the golden eyes of Silven), but will retain the ability to sense the vague existence of one in the radius of a few dozen feet. The entire infection process takes a month to commence, and a week to fully take hold; and after that week, it can take anywhere between a single day or three days for a Witchblood to find their first feeding.

Witchblood infections cannot occur in Vampires, Mages, Silven, Vampires, Drowdar, or Shendar, but are extremely frequent among Saivalthar non-Mages.

Witchblood Feeding

In a similar manner to Vampires who must consume blood to stay healthy, Witchbloods feed on the soul essence of Mages and Silven through a process initiated by touch. In order to feed, the Witchblood lightly grasps onto the individual (which weakens their ability to resist), before their irises light up a bright lime-green, while lightning-like patterns of lime green light fan out from their hands up their forearms. As a result of the light given off by the Witchblood, the feeding process is very obvious, however it has the ability to render the victim powerless as long as the Witchblood has a firm grip on both arms. The feeding itself takes about thirty seconds, after which the victim usually passes out and the Witchblood experiences a rush of adrenaline. Feeding is not lethal for the subject, and while the Witchblood feeds on their soul essence, they do not suffer any permanent damage. If the feeding subject was a mage, they will lose the ability to cast magic for four days; if they were a Silven, they will become physically fatigued for four days, becoming unable to fight with traditional weapons without collapsing from exhaustion.

Without frequent feeding, a Witchblood—much like a Vampire—becomes weaker and drained of energy. A Witchblood needs to feed at least once a week in order to remain healthy. They tend to lose about 50% of their body strength for every week they go unfed in a row. Furthermore, Witchblood who remain unfed continue to become more paranoid and desperate to feed to the point where they lack any sort of forethought or caution when feeding. Unlike Vampires however, Witchblood still need to consume food and drink normally to keep their body sustained. While Witchblood is a blood curse that alters the host mentally, it doesn’t affect their physical appearance in any other way aside from the change to their eye color. Once satiated, a Witchblood’s irises will remain lime-green and continue to give off a faint glow while they remain in a fed state. Additionally, while fed, Witchbloods can commence what is called a “Witch Ritual”: an ability which involves using various ritualistic objects to harm others from a long distance, explained further below. The satiation of Witchblood will last roughly a week or until a Witch Ritual is commenced. A Witch Ritual cannot commence before 24 hours after feeding however, otherwise the ritual will backfire on the caster.

Witch Rituals

Witch Rituals are magic-like abilities that are granted to individuals with Witchblood. How the Witchblood achieves the knowledge of Witch Rituals is unknown—most simply describe as if they had always known it. The simplest and most commonly used ritual which can be performed is the ability to inflict distant harm on a victim. In order to do this, the Witchblood must know the target by name and face, after which they must produce an Idol of Summoning. An Idol of Summoning can be any kind of straw doll, clay statue, or wood carving that resembles a person, which contains a small, hollow center where-in a piece of nail or hair of the individual is placed. In order to activate it, the Witchblood must slice open their palm and allow a drop of blood to fall onto the doll. The Idol of Summoning can then be damaged by impaling it or breaking it, causing physical harm to whichever person’s nail or hair was implemented inside the hollow part. It is absolutely crucial that a Witchblood has fed in order for the Witch Ritual to work, and once the Ritual has been cast, the Witchblood is no longer satiated and must feed once more. The effects of the Witch Ritual multiply by the amount of times a Witchblood has fed before casting the Ritual. For every single person fed, the target suffers severe pains all over their body for a full day, upwards to a maximum of four days: one day per fed person. The pain is not completely crippling, but severe enough to prevent a person from falling asleep and certainly negatively affecting their ability to engage in magic casting, combat, or intellectual challenges.

Witchblood Curing

There is currently no known cure for Witchblood. There is also no known way of limiting or otherwise decreasing the negative effects caused by underfeeding aside from effectively comatosing someone with Witchblood. It is not possible to effectively hide Witchblood eyes with tinted glasses, most notably because Witchblood eyes glow, and are thus visible behind most tinted glasses or even most hoods unless they are pulled all the way over the face. Rumors exist of Witchblood affected individuals being curable by consuming Dragon blood, but since said substance is near nonexistent due to the extinction of Dragons, this has never been confirmed.

Witchblood in Regalia

Witchblood have a curious relationship with the Regalian Government. Much like Vampires or Vilitatei, Witchblood are considered aberrants and illegal. To be Witchblood infected is to be hunted—perhaps not to the execution extent of Vampirism, but certainly to the extent of imprisonment and subsequent torture. As such, most Witchbloods hide their identity and live in the slums, feeding off the Silven and Mage populations. Some however choose to report themselves to the Regalian Government and enlist among certain organizations to assist in the hunting of Mages or the capture of Silven due to the natural ability to weaken both. That being said, a Witchblood showing their glowing green eyes are almost always reviled, and commonly mistaken for demonically possessed individuals, notably because the very existence of Witchblood is not common knowledge. The first reaction any Regalian citizen has to seeing someone with glowing green eyes is to call for the guard and the inquisition.

Trivia

  • Rumor has it that the Grand Vigil of the Azure Order is actually a Witchblood, but the woman has never shown her face in public, thus it cannot be confirmed.
  • Many suspect that the Azure Order used a host of Witchbloods to drain the essence from mages in the Azure Tower when it still existed, and that this is how they managed to keep the mages under control: by denying them their magical abilities.
  • One Witchblood by the name of Sebastian Salbard was said to be incredibly powerful—able to drain the essence from a Mage or Silven from a distance instead of through physical touch, and even able to drain multiple mages at once. He was eventually killed when a group of Dark Mages tracked him down and killed him in revenge.

Accreditation
Writers MonMarty
Processors HydraLana, PonyoWantHam, Eccetra
Last Editor Suzzie on 01/1/2018.

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