More actions
Unionism | |
---|---|
Religion | |
Pronunciation | Union-ism |
Origins | Emperor Theomar |
Deities | |
The Everwatcher and various other Gods and Goddesses |
Unionism is the world's second largest religion only trailing shortly after Estelley, on account of the Ailor people being more religiously divided, though it is speculated that Unionism will become the largest religion within a century at least. Unionism at its core is a global unification movement which proclaims the benevolence of the divinely inspired Emperors of the Regalian Empire to bring order, stability, and law to the world that is filled with chaos and strife. Unionism is strongly tied to the Regalian State, and to some outsiders seen as an affirmation of state doctrine, but the Religion is actually quite inclusive, in that it tends to absorb tenets and Gods of other Religions to expand its inclusive message.
Origins
Unionism as a Religion was created in the year 5 AC when Emperor Theomar (the founding Regalian Emperor) proclaimed the Creed (the holy Scripture) as visions received from the Everwatcher. In the beginnings of the Empire, the faith was slow to spread, but through providence and divine intervention, as well as Regalia's military spread and aggressive missionary proselytizing, Unionism quickly spread from its small cult-like origins to a world-religion. It has over the years also absorbed Gods from smaller religions, and included Gods form other Religions to become a very all-inclusive cosmopolitan Religion. Unionism is a multi-ethnic religion that invites all peoples of Aloria to join under the Everwatcher.
Core Beliefs
Central Message
The central message of Unionism is that the Everwatcher created reality and that reality itself (which is often understood to be Dragons), filled it with creation (all living and non-living things). However, the Everwatcher demanded that creation be created flawed and sinful, so that it could be measured to its own potential before deserving paradise and the defeat of death. All living beings are born full of sin and must learn through the stories and preachings of the Gods to become sin-less, but also to contribute to the Great Way. When the Great Way is achieved, the Afterlife and the living world will become one, and all suffering and death will be cast aside to become forever paradise.
The Sins
Central to Unionism is the idea that every newborn is full of sin and that without guidance, that sin will overcome the soul and make a person rotten to the core. Only through divine guidance of the Gods, do the people learn what the sins are, and how to overcome them just as the Gods did with each other's guidance. These sins remain relevant in nearly all Unionist teachings, so this section will set out a more clear explanation of each of these terms.
- Indulgence: Indulgence occurs when a faithful is self-obsessed with pleasure seeking to the point of avoiding duty and responsibility. This includes an abundance of the carnal and material pleasures, gluttony, greed, etc.
- Belicosity: Bellicosity occurs when a faithful seeks no other recourse but to immediately stab a problem to death with violence. Bellicosity includes obsession with vengeance, wroth, and general ill-tempered violence.
- Mutiny: Mutiny occurs when a faithful seeks to upend the authority and order of the Regalian State, and breaks the social contract that the state provides, and the citizenry returns their loyalty to it in equal measure.
- Hatred: Hatred occurs when a faithful disdain something, a thought, or a person so deeply, that reason leaves them. Hatred is the logic-deprived and soul-damning emotion that makes all decisions ill-founded.
- Blightcraft: Blightcraft occurs when a faithful either makes a machine that causes suffering or re-purposes a benign device into a violent one. Exceptions are machines of war used to defend/expand the Empire/people.
- Iconoclasm: Iconoclasm occurs when a faithful engages in mindless cultural and civil destruction, the burning of books, the cutting of statues and paintings, and the destruction of cultural customs and traditions.
- Monomania: Monomania occurs when a faithful becomes so obsessed with a single task, person, or object, that all other pleasures and satisfaction in life withers, as do all social contacts and relationships.
- Defeatism: Defeatism occurs when loss and anguish overrule bravery and composure, resulting in lack of optimism, in refusing to engage with problems, and in refusing to face the reality that is.
- Maleficence: Maleficence occurs when a faithful uses Magic or other divine blessings for personal enrichment, instead of a duty to the Gods and the Empire through moral and dutiful employment in restraint.
- Hubris: Hubris occurs when a faithful's pride, ego, and vanity have reached such a point that they obsess over themselves and forget the contributions of others and venerability of those who have come before.
- Contempt: Contempt occurs when the faithful refuse to accept their fear towards an enemy, or acknowledge their merits and skills when when they are opposed, leading to their ultimate destruction.
The faithful should constantly seek to overcome these in-born sins, to seek temperance from life's delectable, to seek other means of victory and completion, to stay honest and loyal to the state and one another, to show reason and logic when faced with strong emotion, to seek the betterment of others, to preserve heritage and customs, to remain sober and loving to others, to remain optimistic and objective oriented, to bring honor to the gifts of the gods, to remain humble in the face of the giants of the past, and to acknowledge the betters of one's rivals and enemies. There is no expectation that any faithful is free of sin, and even to assume so is a form of Hubris. All faithful sin, even Gods, even priests, but everyone shares a collective responsibility to point out these sinners, and to put them on the pathway of virtue.
The Afterlife
The Unionism Afterlife is not yet truly reached. The Afterlife is currently called The Stairway, which refers to the idea that souls which have been allowed into The Afterlife, are in waiting, watching the still-living from a bird's eye view on the staircase that leads nowhere in the sky. The Everwatcher weighs the souls of the faithful as they perish, and if the Everwatcher finds too much sin, they are compelled back to the lower social classes, reincarnated to try again. If they have removed enough sin from their soul, the Everwatcher then measures if they have meaningfully contributed to the Great Way. If not, the Everwatcher compels them back to a higher social class in the Empire, giving them more opportunity to re-cleanse their soul of sin, and contribute to the great way. Only when one is as sinless as can be, and has contributed in some small or great means to the Great Way, does the Everwatcher permit a soul into The Afterlife, where they shall wait until the Regalian Empire spans the whole world and incorporates all living beings under one Emperor, after which Afterlife and living world are merged as one deathless and sorrowless reality.
The Great Way
The Great Way is the penultimate goal of Unionism and is one of the required stages for The Afterlife to truly transition into a Paradise. The Great Way is a more gentle way of saying World Domination of the Regalian Empire, believing that all landmasses and all nations and all people should be subject to the Regalian Empire, and obey the laws and words of the Regalian Emperor. Note, that this does not include Religious supremacy, the Regalian Empire allows other Religions to exist and flourish within it, so long as they do not contradict the central tenet of the Emperor's divine supremacy. The faith requires that the whole world be embraced with the Emperor's grace and love for them, and that through him, the Everwatcher can then initiate the completion of the Great Way as unity reaches all corners of the world. There is a great deal of debate about whether this is an oppressive thought. Some would say that violating the sovereignty of other nations is in itself a hostile act, but the Empire rarely expands through warfare, and mostly through diplomacy. The Empire is also no stranger to local autonomy and preservation of local laws and traditions, the only thing it utterly demands with no objection, is to obey the authority of the Emperor.
Gods and Goddesses
Unionist Gods and Goddesses are found within the central pantheon, and two additional cults. Within the pantheon, the Gods are divided into the three Divine Paramounts, and the 24 Divine Virtues. These Divine Virtues are divided into groups of two, each being referred to as a God-union, usually with a shared theme or message within the dogma. While the Divine Paramounts are free of sin or flaw, the Divine Virtues act as lessons to the faithful to guide their life and reach fulfillment for the Great Way. Beyond the central pantheon are the Guided and Evintarian Cults, these Cults have additional optional Gods, but they are not mandatory for the faith itself, only if a believer follows their core theological message. Note, some of the Gods found in the Pantheon are Joined Gods. This term describes a God who is initially part of another pantheon, but either due to conquest or integration, they either wholly join the Unionist pantheon, or have dual-membership between multiple religions, a form of polytheistic pluralism that proposes the Religion will keep expanding, as the Regalian Empire absorbs more cultures and Religions.
The Divine Paramount
- Theomar Theomar is the Prophet of Unionism, the first Vessel of the Everwatcher, and the first to speak and write the holy word of the faith in the Creed. Theomar does not represent any virtues, but he is still the most invoked God of Unionism, because he represents all the good virtues combined together. While all other Gods bar the Everwatcher have some kind of inherent flaw, Theomar is always considered the leader of the pantheon of Gods, and generally flawless.
- Everwatcher The Everwatcher is the enigmatic God being that spoke to Theomar about the gospel. No living or dead person has ever seen the Everwatcher, bar the Emperors of the Regalian Empire to whom it speaks divine will. The Everwatcher is said to be the source of all creation, even Dragons, but because it is such a mystifying being that only speaks through the Emperors, few can be said about it other than to invoke its name for good wishes or prayers.
- Alexander Alexander is the Vessel of Unionism, which is a rotating Godhood position held by the faith. When the previous Emperor dies, they lose their divinity, and it passes to the next Vessel as the new Emperor is crowned. Emperors can be flawed and sinners, but are made divine by the whispers of the Everwatcher which only they can hear in divine conclave. As such, Emperors of Regalia while alive are held to god-like status among the faithful.
The Divine Virtues
- Ness and Eora Ness (left) was the 4th Empress of Regalia Nessaria Calontir, and Eora (right) was the 4th Channcelor Eotranna I Kade. Ness was full of sinful indulgence, taking to the pleasures of life and absconding with duties of court and motherhood. Through the guidance of Eora, the both of them reached a higher state of virtue in duty and responsibility, living up to their roles in life, and being the mothers of the nation that gave all blessed forgiveness and nurture.
- Sinnavei and Vyrë Sinnavei (left) is the Goddess of honor and dignity, and Vyrë (right) is the Goddess of the unknown seas. Both were Estelley Gods incorporated when the Elven lands joined. Vyrë represents the sin of Bellicosity, with violence as a first answer, while Sinnavei showed her temperance and restraint as a more powerful tool to victory. Together they represent the virtue of caution and calmness, and receive offerings for safe passage on the seas and unknown lands.
- Glanzia and Juvin Glanzia (left) is a mundanely raised (still living) Goddess, and Juvin (right) was the 11th Emperor of Regalia Heinrich III Ivrae Heiligenblut. Both were full of sin in their own ways, Glanzia towards her enemies, Juvin towards facts contradicting his knowledge. Through each other, they learned purity, Glanzia to seek reason over hatred, and Juvin to seek knowledge expansion over dogma. Together they are the virtue of pure soul and pure thought and knowledge.
- Brand and Allest Brand (left) was the 17th Chancellor of Regalia, and Allest (right) was the 15th Emperor of Regalia Allestrain I Ivrae Heiligenblut. Allestrain was full of the sin of injustice, a soldier Emperor so beset with warfare and wroth, that he treated his subjects and nobles most foul. Through the guidance of Brand, Allest bettered his approach, and became a paragon of justice who saw to it that every injustice that reached him, would be answered by his sword.
- Tanthor and Dari Tanthor (right) and Dari (left) are both mundanely raised (still living) Gods who were once crime lord and city guard respectively. Tanthor lived a life of contempt for the state, spitting at any help offered. Dari however slowly showed him the value of loyalty to the state, of the wealth and fame even the most downtrodden can achieve by working with the hierarchy and order rather than being a child of chaos. Both became paragons of the social contract of the Empire.
- Marani and Al-Asir Marani (left) is mundanely raised and Al-Asir (right) is a Draconism God (both still living). Marani was full of the sin of blightcraft, the usage of technology to hurt and deceive, to use machines for foul deeds. Al-Asir showed him the virtue of technomoralism the idea that machines and inventions should serve progress and to better the lives of others, and that evil only comes from the use, not nature of technology. They represent altruism to the people.
- Neall and Nolven Neall (left) is a Fornoss God (Aedán), and Nolven is an enigmatic twin of Neall. Nolven represents the sin of Iconoclasm, the irreverent destruction of cultural heritage, or purposeful burning of art to hurt society. Neall showed Nolven the virtue of preservation and respect for diversity, and together they now represent the varied juxtaposition of art and military. Nolven is also responsible for Unionist Godborn, who usually become holy warriors or paladins.
- Elia and Leona Elia (left) was the 15th Empress of Regalia, Leona (right) was the Knight-wife of the 15th Chancellor. Elia was the sin of Monomania, a singular obsessive behavior that sets aside all feelings and obligations to obsess over a single task or work. Elia obsessed over revenge for the death of her husband, and only the love of Leona could temper her obsession and show her how much she was losing her loved ones and purpose in life. Now they are the virtues of love and passion.
- Kaldric and Caan Kaldric (left) was a mundanely raised Calemberg crimelord, Caan is a (still-living) Aelrrigan Mage-Knight of mysterious origins. Kaldric was the sin of Maleficence, the usage of the divinely burdened gift of Magic for personal pleasure and enrichment. Magic to Unionism is a great moral burden, which Caan taught him, so that he could better put his fate to work serving the Great Way. Both now represent the Magic moralism and the correct way of using Magic.
- Celest and Eoin Celest (left) is a mundanely raised Nun, Eoin (right) is a mundanely raised Imperial Guard (both still living). Eoin was full of the sin of Hubris, to find such pride and vanity in his prestigious position in life, that he showed no regard for the actual weight of his obligation or venerability to elders and authority. Celest taught him the lessons of respect for those that came before, to honor his elders, and to serve their needs, and to respect the words of the sages.
- Belialus and Eirlys Belialus (left) was a Demon, Eirlys (right) was a pre-Empire Goddess of the Weard faith of the Breizh people who joined the Unionist pantheon. Belialus was a being of Contempt, showing no esteem or reverence to his enemies and suffering defeat as a result. Eirlys not only taught him humility and bravery in the face of one's enemies, she also reformed him and cleansed him of his sinful Demonhood, both representing the virtues of honesty and reform.
- Mendes and Hor Mendes (left) is a Khama God, Hor is a mundanely raised Asha (both still living). Mendes was full of the sin of Defeatism, the loss of his people, the suffering, it all became too much for him to bear. He gave in to despair and loss, and gave up on everyone. Hor taught him the virtue of action, and the value of time, how limited the means of mortals are to act, and the duties gods have to be diligent. They now represent the virtues of diligence and activeness.
Priestly Activities
Unionist priests are part of the so-called Covenant College. At the very top is the Secilly Council. Originally this organization had a leader called the Supreme Reverend, however the Supreme Reverend position was abolished when the last Supreme Reverend discovered insidious corruption within the religious community, tried to expose it, and was assassinated for it. To compensate, Conclave determined that the Dogmatic community should henceforth be ruled by a Council of elder Arch-Everians. Below the Secilly Council, are the Arch-Everian, which are equivalents to Dukes in the Regalian Empire. They wield considerable power and rule over vast areas of land, subdivided into Everies. Below the Arch-Everian is the Everian, or just the average priest. Each Everian administrates an Everie, which is usually a piece of land donated to the clergy where they maintain temples, shrines, and sanctuaries, while also producing crops and tending to cattle. Everians perform all religious tasks such as confession, preaching, hearing concerns, and simply taking care of Unionist needs like a social caretaker or mental health worker. Arch-Everians on the other hand are more administrative in that they take care of the treasury, any military attached to the religious orders, and communication between the Secilly Council and the vast wide-spread Unionist elements. Formally the Emperor is the leader of the Holy Seat, which is more of a group term for the Palace and the Secilly Council grouped, but historically Emperors have interfered very little in the day to day running of the Everies, and as such, this fact is usually ignored, the Emperor being considered a completely independent entity. This has also historically separated the Emperor from controversy among the Everians, and vice versa.
Expanded Lore
The Expanded Lore section contains additional contextual information about the Unionist faith. This section is not necessary to read to get a good understanding of the lore, just the background information.
Contextual Lore
This section contains a group of assorted ideas and pieces of information that are not at first glance relevant to the Religion or its texts, but that may become relevant when engaging in theological debate, or deeper storytelling about the Gods, as priests habitually do. This information is freely available to the people through reading archives and history books, though some of it may be a bit more contextual. If something would not be clear from history books, but learned by researching other religions and or belief systems, this will be mentioned.
- Gods are either mundanely raised, incorporated, or post-death ordained. In the case of mundane raising, it is believed that the Everwatcher chooses a Unionist born child and gives them a divine spark, testing them in life for Godhood. If they pass, they become Gods and activate their Godly powers, and should they fail, they lose their Godhood. Incorporated Gods are always Gods from other Religions bringing religious aspects from their original faith into Unionism though this can never count as Syncretism because the dogma is always slightly different. Finally, post-death ordainment occurs usually with Emperors and Empresses, who due to their closeness to the Vessel have a more likely chance of becoming Gods after death if they were legendary in life.
- There are some speculative theories that the Chancellors and Emperors were actually Dragonsouls, that is to say, they inherited their souls from Dragons and were physically Dragons just often not aware. This doesn't strictly change theological theories, because Dragonsouls are persistent and undying, constantly reincarnating, while their divine persona diverges. In essence, while Nicholas's Dragonsoul would have been passed to his great-grandchild Morgenkroon Kade, his Unionist divine persona diverged and became a stand-alone divine entity known as the God Nicholas. The bottom line is that there is no secret Dragon plot within Unionism, and even if there was, the Dragons have been reincarnated so far away from their original intention that Unionism is no longer recognizable from whatever plot it might have originated.
- Some Gods have intense relationships that are relevant to their stories. Ness and Eora lived in the same era as mortals, and were friends. Brand and Allest lived in the same era, and were lovers, even though Allest was married to Elia and Brand to Leona. Marani and Al-Asir are rumored to be lovers, but are cagey about the subject and show no public evidence of this. Neall and Nolven are supposedly twins, but there is no evidence of Aedán having a twin in the Fornoss faith so theory has it that they may be split personalities. Elia and Leona lived in the same era, and were lovers, even though Elia was married to Allest and Leona to Brand.
- Eirlys and Sinnavei date from around the same period, and have often been treated as friend-Goddesses, both having joined Unionism at the same time, and carrying their people with them. Though, Sinnavei still also holds a role within the Estelley Religion, and also has an Evolist God as a lover called Morrlond which raises some complications.
- Mendes was once an Asha God of the Dewamenet Empire, but became disillusioned with millennia of hiding during the Pearl Wars. While most Asha Gods stayed true to the faith of Khama, Mendes did not and essentially abandoned the Asha in despair. The Gods of the Dewamenet faith, and Hor, are still in their ongoing attempts to fold Mendes back into Khama, though he has indicates that he will not do so until the faith stabilizes from its current half-broken state.
Unionism and Magic
Magic has an extremely complicated place in Unionism. Unionism acknowledges God Magic (universally good), and Void/Exist Magic (mostly bad) but does not acknowledge Ordial Magic as real. Extraplanar Magic (not mechanically granted by the Unionist Gods) however, still exists with the permission of the Everwatcher and the allowance of these things to become material and tangible in Aloria, which is his created reality. As a result, priests have argued that through a roundabout way, the Everwatcher is also responsible for the Exist and Void, and thus all forms of Magic, even if Unionist God Magic is more pure. The dogma in essence has taken the stance that God Magic is often granted as a reward for service, while Extraplanar Magic is granted at birth as an additional Sin (hence, the Gods Kaldric and Caan). Extraplanar Magic carries the burden of additional duty and mental strain for the faithful, who must maneuver life to understand when and how to ply their Magic for good instead of self indulgence and evil. Magic is not by nature evil, but the dogma implies that more likely than not, do Mages fail to overcome their inherent sin, and become a type of super-sinner. This has led to periods of extreme magical repression and general mistrust towards Mages, purely because of the incidence rate at which Mages end up going in the opposite direction of what Unionism demands of them.
Mournful Sisters
Burial nuns, Not yet complete
Pious Brothers
Ascetic monks, Not yet complete
Unionist Calendar
Not yet complete
History of the Schisms
Not yet complete
Minor Cults
Not yet complete
Additional God Info
Not yet complete
Trivia
- Unionism used to be mandatory for nobility somewhere during the second century after Cataclysm, though this Holy Law was removed when the war against the Skagger Horde ceased, and the Empire benefited more from including non-Unionists into the peerage. An exception had always been made for the Solvaan nobles in Solleria however, called the Confessions of Melennar.
- Sectarian violence largely came to an end at the turn into the fourth century as the last attacks on Vultragon Unionist by state forces ceased, and an uneasy truce was signed between the Schism religious communities. They still do not see eye-to-eye, and the different Schismatic groups still prod at each other, but instead of murdering each other over sectarian differences, they mostly fight with words nowadays, a legacy of the Kleine Rechnung, the document that called for the truce.
- Despite Eirlys's absorption into Unionism, the Breizh still maintained a high level of cultural autonomy, some even clinging to old beliefs. As such, even when Magic became illegal in the Empire, the Breizh Aelrrigan Order continued to find and train Mages safely in their sanctuaries while the rest of the Empire turned to brutal oppression (and the Magic part of Eirlys was suppressed from dogma). Eirlys' faithful among the Aelrrigan Order are commonly cited as the reason why Magic acceptance eventually returned, and Eirlys' magical nature in theological teachings was returned.
|
Accreditation | |||||||
---|---|---|---|---|---|---|---|
|
|
Gods
Unionist Gods were either Gods from other Religions, or divinely blessed mortals who became immortal Gods after they passed on with the guidance of the Everwatcher. There is no important distinction between the types of Gods, Unionism treats all Gods equally under the Everwatcher. Each God also has associated Saints who become Immortal divine beings, but are not considered Gods, and discussed further down.
Theomar, the Father
Theomar was the first prophet-Emperor of Unionism, the first Vessel of the Everwatcher, and the first to speak and write the holy word of the faith in the Creed. When the Regalian Empire was young, he was its first Emperor, having joined forces with the other major families in the Five Family Rebellion to overthrow the Kingdom of Amelore, banish the Bel Hammon Elves, and establish the Empire. Shortly after, he received visions and direct communication from the Everwatcher, who taught him the vision of Unionism. In life, he was considered a highly spiritual and immensely wise person, one of the tranquil Emperors of the Regalian Empire who did not wage wars, but convinced people foreign and his own to accept the word of the faith.
Theomar is the leader of the Unionist Pantheon and is often considered beyond reproach. While some of the other Gods lived flawed and sinful lives, Theomar represents an unblemished purity of the soul. He is the patron of anyone in the spiritual role of father or caretaker, leaders, generals, commanders, etc. From him, the faithful learn patience, diligence, and spiritual directives, even if Theomar himself is the least active of the Unionist Gods when appearing before the faithful or acting on their behalf as Divine intervention.
Ness, the Mother
Ness was the 4th Empress of Regalia Nessaria Calontir, known in her early life as a woman of sinful indulgence and trustworthiness. Her life was filled with the pleasures of the Imperial royal court, absconding her duties and court protocols to reign as the mistress of the court. When her children were killed in a court conspiracy, a chance encounter with the assassins in prison changed her. It was said the Everwatcher spoke to her in her deepest moment of grief and blessed her with forgiveness and a nurturing spirit. From that moment on she donned the robe of the nurse vowing to bestow the blessing of care onto the sick and dying, that which had been denied her own children. She eventually passed on at the height of adoration by the people, a contrast to her early life.
Ness is the caretaker and nurturing mother of the pantheon, representing the idea that it is never too late to abandon one's wicked ways and reform in virtue. She is the patron of anyone in the spiritual role of mother or medical staff, midwives, healers, and those seeking to reform criminals to the light of the law. From her, the faithful learn compassion, sacrifice, and regret. Ness appears when the faithful need her the most when the only thing standing between them and certain death is her forgiving and healing light by their side.
Grace, the Custodian
Grace was an old Hecarian Goddess, the spiritual leader of the Hecarian tribes that joined the Regalian Empire early in its creation but after Theomar spread his gospel. Grace (or Glanzia as she was called by them), was the Goddess mother of the night, bringing wisdom and judgment through her all-seeing owls. When the Regalian Empire peacefully integrated the Hecarian tribes through marriage by the hand of an Imperial Princess, Grace was incorporated into the Unionist Pantheon along with the other Gods from other Religions by her own free will. From that moment on, she became the Goddess of purity of soul and body, the custodian guiding the faithful to remain free of sinful corruption by otherworldly agents and to be judged by her gaze should they fall.
Grace is the protector of the purity of the faithful, with one hand shielding them from the corrupting influences of the other Dimensions, and with the other judging them should they fall to its vices and become agents of destruction. Her laws have ultimately been re-interpreted as a call for complete anti-magical/Occult purity, but her teachings to the faithful are more about controlling these things, not being controlled by it. She has granted the faithful Purestone, a material that rejects the Occult and protects the faithful from Magical harm.
Allest, the Champion
Allest was the 17th Emperor of Regalia Allestrain I Ivrae who lived an angry and violent life. Being one of the few Eronidas Emperors of Regalia, he oversaw some of Regalia's most brutal wars of expansion particularly against the Velheim people. He however also dealt his own nobles an unjust hand, often ignoring the law and justice system in favor of honor duels that would end in a bloodbath. It is said, however, that by the guidance of his Chancellor Alexander the First (nicknamed Brand), he found religious purpose and divine directive. His anger was channeled into the arena where he became a glorious gladiator-emperor, and his combat prowess to foreign wars. With all his rage vented, his rule became one of strict but fair discipline that saw major legislative expansions.
Allest is the Lion-God of the pantheon, the patron of soldiers and gladiators, teaching them honesty, and bravery, and praying for victory. It is known by the faithful, however, that his soul was ensnared by wicked plots from the Vola Fornoss Gods to punish him for the crusades and genocide against their people. As such, his divine throne in the Pantheon remains empty, with his Saint Brand appearing to those who invoke or pray to his name, as he cannot hear them while imprisoned in the hellish Demon-realm of Vaarda, the Vola afterlife.
Caan, The Magus
Caan was an old Breizh God, the leader of the Santel pantheon, who both led the people of Kintyr to join the Five Family Rebellion and in founding the Aelrrigan Order prior. Because Caan was present when the Regalian Empire was founded, he was the first God from another faith to voluntarily join the Unionist pantheon, making the other Santel Gods his saints. While all Santels had white feathered wings, it is said that Caan removed his wings as a virtuous sacrifice to walk more closely with mortals and understand their plight and needs. Over time, however, he has seemingly become more detached and cynical. While he still lives among mortals as a God, he has become quiet and unresponsive, which many of the faithful have blamed on the constant abuse of Magic in the Empire.
Caan is the patron God of all the Mages and those gifted with Magic in the Empire, teaching them responsible use of their Magic and to use their gift or burden for the Good of the Empire, not to spite it. He is by far the most active of the Gods among mortals because he leads the Aelrrigan Order after ousting the mortal leadership he put in place centuries ago, but comes and goes without rhyme or reason, having fallen into a melancholic unapproachability that makes even the faithful uneasy to be around him when he appears in person.
Elia, the Huntress
Elia was the Empress-wife of Emperor Allestrain (the God Allest) who had a difficult life. Originally destined to become a Knight, she was forced to surrender her life ambitions and goals when the Emperor chose her for a marriage (later known as a beard marriage). Her obsession with Knights and her dreams made her a terrible Empress, but much like her husband, she found guidance from the Chancellor's wife Leona who would later go on to become her Saint. While Elia was prone to fits of obsessive compulsion, Leona was her temperance, bending her uncollected and uncoordinated actions and thoughts into precision actions and decisions. She carried on the work of her husband after he was killed by the Vola Gods, and finished the work of war against the Skags.
Elia is the patron Goddess of Knights and hunters, but also more widely speaking anyone who needs to cast away distractions in favor of single-minded focus and concentration. She teaches the virtues of calmness, self-control, and clarity, so that the faithful remain aware and truthful to themselves, and act without a shroud in their mind onto others. Elia was a multi-discipline warrior famed with bow and halberd alike, and thus prayed to by the faithful for skill in weapons to protect their loved ones or the Empire.
Nolven, the Twin
Nolven was a refracted God, a fragment of the Fornoss Vola God Aedán that disavowed that faith, and joined Unionism instead. Nolven however has a split identity due to his fractured nature. In some seasons he is Nolven the god of war and punisher of the enemies of Unionism, smashing idols of other Religions and casting down enemies of the faith, while in other seasons he is Nolven the god of art and beauty who creates art so profound it makes even the most brutish of warriors weep. His fractured identity means he is as unpredictable as the shifting seasons or the tides of the ocean, representing a constant push and pull of destruction and war, and creation and peace. Nolven in times of war has a particular bone to pick with the Pagan faiths of the Regalian Empire.
Nolven is the patron of art and culture, and crusade and iconoclasm at once. He represents the constant flux between creating art to destroy and destroying to create art. In him are embodied the ability of art to dear down systems, ideas, even Empires, and the need for tragedy and destruction to take place to inspire the greatest of artistic expressions. He represents the need for the faithful to be nuanced complex people, to live the spoken virtues of the Gods but with temperance of change and flaw to be true thinking and living people.
Juvin, the Teacher
Juvin was the 11th Emperor of Regalia Heinrich III Ivrae, who was both a pious priestly man and a strong contender for the most intellectually gifted Emperor of the Regalian Empire, championing the causes of science and knowledge and dragging the relatively backwater war-like Empire at the time into a more modern understanding of the world. While the Empire expanded in knowledge and piety under his rule, many of its intellectual centers became narrow-minded and chased only dogma information that conformed to their worldview. Despite Juvin's best intentions, his relatively short mortal life did not allow for the institutions he made to survive beyond his reign, many of them folding back into ignorance, leading many to believe Regalia's sciences are backward.
Juvin is the patron God of scholars, teachers, mentors, sages, and scribes. He inspires wisdom to perceive the world and is prayed to for divine insight and inspiration when problems seem unsolvable. It is said that Juvin often appears in the largest of Imperial archives, seeking to help scholars. In a stroke of irony, priests have made this archive inaccessible, fearing the wrong information would be exposed to Juvin, thus creating more ignorance. Juvin's tragedy is that his desire for inspiring wisdom and learning is yet restrained by the clergy.
Mendes, the Bestower
Mendes came to Unionism as a former Khama God, once belonging to the Dewamenet Empire but fleeing the Pearl Wars and eventually joining the Regalian Empire with his flock. Mendes was the leader of the Golden Fleet, an Asha migrant fleet that had grown tired of running, and wanted to settle. Mendes led them to Regalia, where an agreement with Theomar was struck for them to live in Regalia, becoming the first large foreign migrant wave. Mendes then became a prosperity God for Unionism in continuation of his prior role in the Khama faith. There are still those in the Khama faith who try to draw him back to their pantheon, but he insists he is not interested in subjecting himself to Tjafar, and has found true wealth of belonging under the Everwatcher.
Mendes is the patron God of merchants and traders, of shopkeepers and of bureaucrats working in finance. He is prayed to for good fortune and fair winds for trade ships, and sometimes even talked with regarding financial deals or plans. Mendes is one of the few Gods that can reliably be found in one singular location: The High House of the Imperial Coinage, though access to him is extremely restricted to only those deemed of sufficient piety by the priests, which is a tall order in such a viciously crook-capitalist field.
Al-Asir, the Creator
Al-Asir came to Unionism very recently as the Dragon Marik was re-birthed by the Everwatcher even before the return of Dragons. Al-Asir is a technician God, an engineer of kindness at heart who seeks to make the world a better place. Yet, his nature brings about some controversy, particularly among the Skyborn and Dragonborn. His nature as Marik is not disputed, rather, the Dragonborn claim he is Marik first and Al-Asir second, while the Skyborn claim he is Al-Asir first and Marik second. Which version is truth matters to these people, due to their long historic animosity and continuing wars in their homeland of Ard-al-Nur. Al-Asir continues to dance between truths, preferring to show kindness to all instead of choosing one side.
Al-Asir is the patron of engineers and technicians, but also more widely speaking for everyone seeking to do kindness without payment. While his technician-God themes are obvious, Al-Asir is also a God of good-natured hospitality, well-wishes, gratuity, and charity to others. He uses his technology to improve the lives of others and ease their suffering, a stark contrast to the Regalian Empire's wide usage of technology to wage wars and more efficiently kill, something that he has said deeply troubles him.