Knights

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Knighthood is a concept of elite warriors created by Julian de Montverrat in the early days of the Regalian Empire. The term "Knight" comes from the Proto-Regalian "knecht," which in turn derives from the Old Ceardian Dialect term "kniucht," meaning elite warrior. In the days before the Regalian Empire, proto-knights were warlords who ruled smaller fiefs, and waged wars against one another throughout Ailor civilization. de Montverrat, influenced by the Altalar Royal Guards in the waning days of the Allorn Empire, took the concept of prestigious fighters to the Regalian Archipelago, where he soon put his military skills to the test in the Five Family Rebellion, being the commander that seized the Regalian city gates and assaulted the Royal Palace.

Nearly two centuries later, the Hero-Knight Yvrize Clair-vois-blanc revolutionized the concept of knighthood as Primae of the Viridian Order by writing several treatises on the concepts of chivalry and nobility. Derived from the d'Ithanie word "chevalerie" and phrase "noblesse oblige," Yvrize remarked that the wealth and social status needed in order to own a horse also came with a duty to be generous and respectful to those of lower privilege. As a result, knights of today are known for both their martial prowess, but also their virtuous hearts dictated by codes of honor that are rigidly maintained. Still, all Knights are a social class apart, and have special laws applied to them through Regalian Knight Law.

List of Knightly Orders

Viridian Order

Viridian Order (click for more information)
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Theme Viridian Knights are the Classical Chivalrous Knight, highly respected, but also highly constrained by an honor code. The Viridian Knights are the most well known and widely recognized of the Knights, considered elite and prestigious with a long and venerable history as the first Knightly Order. Viridian Knights defend Honor and act as Teachers and Mentors to others, while protecting the poor and helpless.
Magic Usage Magic Usage is completely banned in the Viridian Order, anyone practicing to be expelled. They also cannot be any type of Aberrant.
Race Limits Only Unionist Ailor may become Viridian Knights.
Symbols The Viridian Order uses: Horses, Swords, Vines, as symbols.
Colors The Viridian Order primarily uses Green, with accents of white and black.
Knightly Code (Code of Ehrenhof)
  • Your character cannot be disloyal to the Imperial Family or Empire
  • Your character cannot attack defenceless or unarmed people
  • Your character cannot engage in deception or lying
  • Your character cannot be disloyal to other Viridian Knights
  • Your character cannot complain about anything
  • Your character cannot be vain and must self improve always
  • Your character cannot verbally attack or insult others
  • Your character must uphold principles over safety and self
  • Your character cannot join the City Guard, but can advise and teach it
  • Your character can become a Junker (houseguard) but only to honorable Nobles
  • Your character cannot become a Mercenary

Villiers-Eclaire Order

Villiers-Eclaire Order (click for more information)
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Theme Villiers-Eclaire are religious protectors of the clergy, and spreaders of their faith. They are staunch Unionist warriors who bring honor and virtue to the Spirit through tournaments, and protecting Unionists who cannot protect themselves, while teaching others of their faith, and engaging in religious debate.
Magic Usage Magic Usage is completely banned in the Villiers Order, anyone practicing to be expelled. They also cannot be any type of Aberrant.
Race Limits Only Unionist Ailor may become Villiers Knights.
Symbols The Villiers Order uses: Roses, the Unionist-eye, Fleur-de-Lis as symbols.
Colors The Villiers Order primarily uses burgundy, with accents of magenta and pink.
Knightly Code (Code of Gosselle)
  • Your character may not waver from the Unionist Faith
  • Your character must obey commands from Unionist clerics
  • Your character must not lie or engage in deceit
  • Your character must never be social with Void Worshipers
  • Your character must give alms and care for the poor
  • Your character must never verbally insult the downtrodden
  • Your character cannot join the City Guard, but can be its chaplain
  • Your character can become a Houseguard, but only to devout Unionist Nobles
  • Your character cannot become a Mercenary

Lion Pelt Order

Note: This order is slated to be removed in an upcoming update. Players are free to play Lion Pelt knights, but know that this lore will be removed.

Lion Pelt Order (click for more information)
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Theme Lion Pelt Knights are the typical bodyguard Knight, hired to the wealthiest of patrons for their protection and chaperone. Lion Knights are known to be the most dazzling of Knights, dressing in the best and most expensive clothing, the most ornate designed armor, and wielding the most expensive weapons. Lion Pelt Knights don’t frequently join on the frontlines, instead preferring to remain behind with their charge or patron.
Magic Usage Magic Usage is completely banned in the Lion Order, anyone practicing to be expelled. They also cannot be any type of Aberrant.
Race Limits Only Ailor or Half-Ailor may become Lion Knights, but no religious restrictions. Altalar are also permitted, but are classified as race traitors by other Altalar.
Symbols The Lion Pelt Order uses: Ullaren Lions, rose thorns, flags, as symbols.
Colors The Lion Pelt Order primarily uses White, with accents of any other color.
Knightly Code (Code of Lyon)
  • Your character must always serve a patron to protect
  • Your character must never insult or attack a fellow Pelter
  • Your character must never use insult or verbally attack to anyone
  • Your character must give alms and money away to others
  • Your character must endeavor to look beautiful always
  • Your character must not leave the patron’s side during battle
  • Your character cannot join the City Guard, but may protect a Lord Commander
  • Your character can become a Houseguard, but only to their Patron
  • Your character cannot become a Mercenary


Bloodcast Order

Bloodcast Order (click for more information)
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Theme Bloodcast Knights are in essence Hedge Knights, Knights without a formal school, hierarchy, or code of honor to maintain, often making their own. In the view of all other Knightly Orders, Bloodcast Knights are amateur knights who fail to uphold any sense of discipline. Indeed, Bloodcast Knights roam the land freely without purpose, doing odd jobs here and there. That being said, to many commoners, they are as such also the only free knights who might give a damn about a cat stuck in a tree or a dog fallen down a well, something the other Knightly orders feel too good and pridely for.
Magic Usage Bloodcast Knights permit the usage of Magic and Sorcery and Ritualism. They can be any type of Aberrant.
Race Limits Any Race or Religion can become a Bloodcast Knight.
Symbols The Bloodcast Order uses: crossed swords, ships, clouds as Symbols.
Colors The Bloodcast Order primarily uses Red, with accents of white and black
Knightly Code
  • Your character can do whatever they want, anywhere, always
  • Your character is encouraged to make their own code
  • Your character can join the City Guard but is encouraged not to, for roaming freedom
  • Your character can become a Houseguard
  • Your character can become a Mercenary

Wards of Fae Order

Wards of Fae Order (click for more information)
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Theme The Wards of the Fae, or Fae Knights, are a Knight Order primarily concerned with the protection of Fae Sepulchres, holy sites which incorporate a mixture of Ailor Pagan, Kintyr Fae, Kintyr Angel and Unionist beliefs for the safeguarding of holy relics. Such holy relics often end up being Artifacts, believed to be gifts from the various gods and the Spirit. Fae Knights travel the land in search for Artifacts to bring back to the Sepulchre for safekeeping, and only to be used in the greatest of apocalypses that affect the world, or from attacks against the Sepulchre itself. Fae Knights are also commonly called Magical Knights, on account of nearly every one of their members having some form of Magic or Sorcery.
Magic Usage Fae Knights encourage the usage of Magic and Sorcery and Ritualism. Nearly every Fae Knight has some form of Aberrancy.
Race Limits Only Ailor and Nelfin (except Kathar) may become Fae Knights.
Symbols The Fae Order uses: angels, white flames, sunlight, as symbols.
Colors The Fae Order primarily uses Cyan, with accents of white and silver.
Knightly Code (Code of Galatyr)
  • Your character must seek out Artifacts to safeguard but never keep
  • Your character must protect Aberrants from Darkwald Knights
  • Your character must speak out for the better treatment of Aberrants
  • Your character must never judge others on their religion
  • Your character must never take or steal something from someone, except for Artifacts
  • Your character must capture those changed by rituals to be of another race, and change them back
  • Your character cannot join the City Guard, for it obstructs their Artifact collecting work
  • Your character can become a Houseguard
  • Your character can become a Mercenary

Trivia

  • Knightly Orders are unique to the Regalian Empire, the concept of Knighthood not existing anywhere in any other nation or among any other Race.
  • The vast majority of Knights are Wirtem and Ithanian, largely because these two cultures strongly encourage the creation of Knights and Knighthood, though both cultures do so for very different reasons.
  • Other races have however joined various Knightly Orders in the past 100 years.
  • Unlike other professions, there is no such thing as "retirement" for Knights. Knighthood is a lifestyle choice, and those who become too old for combat often transition to advisory roles to their Knightly Order or local nobility. Even Knights who consider becoming Unionist priests often only go as far as becoming a lay-priest, as their years spent being indoctrinated into an Order make it difficult for them to fully leave.

Accreditation
Writers MonMarty, Firefan96
Artists MonMarty
Processors MonMarty, Firefan96
Last Editor Firefan96 on 03/23/2022.

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